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TeamLiquid Heart of the Swarm Preview - Page 29

Forum Index > SC2 General
1222 CommentsPost a Reply
Prev 1 27 28 29 30 31 62 Next
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
May 31 2011 14:34 GMT
#561
"For HotS, we would like to emphasize the single player experience, to try to get the fact out there that it's not just for the hardcore gamers. For WoL, we emphasized the multiplayer so much that we almost feel like it got labeled as a game only for the hardcore players."

Who agrees with this statement?
:)
Probe1
Profile Blog Joined August 2010
United States17920 Posts
Last Edited: 2011-05-31 14:36:37
May 31 2011 14:34 GMT
#562
I'd like to clarify right now that they said the beta would last 3-5 months and not be OUT in 3 to 5 months. Very important detail.

Deleuze what makes you presume queens have human DNA? Broodmothers the evidence is obvious but not so much to me with queens.


On May 31 2011 23:34 Reborn8u wrote:
"For HotS, we would like to emphasize the single player experience, to try to get the fact out there that it's not just for the hardcore gamers. For WoL, we emphasized the multiplayer so much that we almost feel like it got labeled as a game only for the hardcore players."

Who agrees with this statement?


Not me? Starcraft is a game for hardcore gamers. The campaigns are forgotten by most people within a year, a few of us still laugh at Thank god for Nuclear Fusion, but for the most part I think they're catering to a theoretical mainstream audience that none of us have met. Sc/BW and Sc2 only thrive so ridiculously much (in comparison to another C&C or AoE sequel) because of the hardcore multiplayer community.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
twiitar
Profile Joined November 2010
Germany372 Posts
May 31 2011 14:34 GMT
#563
On May 31 2011 23:25 superarmy wrote:
Woah Day9 went there, did I hear him at the 1 hour mark? Nice to see him invited

I think Cella should've also been there, would explain his trip to California.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
Last Edited: 2011-05-31 14:40:20
May 31 2011 14:36 GMT
#564
[B]On May 31 2011 23:25 lololol wrote:[/B
Meh, a slow unit with super long range, only AtA option, if you want to beat them you build more of them..

Marines are the best unit in the game and they shoot up. Terrans have the best AA options by far...

I would prefer them if they were ground units with a weaker aerial mode(they could even keep the range to act as a support unit to a new terran air unit or two), than air units with a very weak ground mode.

That describes Thors perfectly...


Who agrees with this statement?

The perception amongst most gamers (and ofc non gamers) is that Starcraft is a very "hardcore" game. I know it's hard to imagine from inside - especially if you come from BW, but that's how it is seen.

It's perfectly sensible for Blizz to emphasise the less hardcore aspects in expansions. They already have the hardcore market.
skullhoof
Profile Joined December 2010
Korea (North)835 Posts
May 31 2011 14:36 GMT
#565
If she kills Warfield like Jim killed Tychus, I will hate them both forever.
Polt was right about luck
julianto
Profile Joined December 2010
2292 Posts
May 31 2011 14:41 GMT
#566
I guess this means that the upgrades you choose for kerrigan will make kerrigan look either like Infested Kerrigan or Kerrigan with human hair by the end of the game.
¯\_(ツ)_/¯
Trident_
Profile Joined April 2011
Denmark3 Posts
May 31 2011 14:45 GMT
#567
New zerg units :D:D
Its a retard magnet!
Spacedude
Profile Joined April 2011
Denmark161 Posts
Last Edited: 2011-05-31 15:01:08
May 31 2011 14:47 GMT
#568
Nice article indeed. GJ, TL.

Anyway, I really cannot stand the 'dumbed down filosofi' that I see so many companies adapting now a days, sigh. I'm sure it all makes sense from a business stand point, though. HotS wont change in this regard, I sadly feel. I do hope they'll remove some the showy and flashy units like the colosses that are otherwise just lame and boring, imho. So much of the little things that made BW awesome have been removed and replaced with stuff that only give you the illusion that you're powerful and good, but in reality just beening the units, rather. There're still skill based elements in the game, obviously.

I'm sure the singleplayer will be a ton of fun, anyways. I'm not yet sure I'll be picking it up this expansion.

Edit: Why didn't they just make the multiplayer 'hardcore' and the campaign chilled? Best of both worlds, imo. I'd love to see players supporting the SCII BW mod instead of SCII, also.
Protoss win, Protoss OP. Terran win, Terran OP. Zerg win, Zerg OP. Less whine, more gg.
Torpedo.Vegas
Profile Blog Joined January 2011
United States1890 Posts
May 31 2011 14:48 GMT
#569
On May 31 2011 23:17 Protein wrote:
Show nested quote +
On May 31 2011 17:09 eviltomahawk wrote:
Starcraft Legacy's Youtube channel has a MASSIVE video of the full community roundtable Q&A that covers quite a few questions that aren't covered in this article.



zomg, at 40 minutes... The story is fucked. They're going to turn the erg into cute little creatures! NOOOOOOOOOOOO. Someone STOP this madness!


I think they are trying to get the Zerg to be a more sympathetic race to the player while shifting the raw evil status to what ever the Dark Voice is, while still keeping the Zerg as a ruthless, insane group of badasses.
DarkGeneral
Profile Blog Joined September 2003
Canada328 Posts
May 31 2011 14:48 GMT
#570
Between this and DIII, my life is over XD
"Everybody gotta die some time, righ'?" - Wraith Pilot
r_con
Profile Blog Joined May 2011
United States824 Posts
Last Edited: 2011-05-31 14:50:06
May 31 2011 14:48 GMT
#571
Those who don't think starcraft 2 is "hardcore", think about this.

Try describing the amount of things you do in the first 10 minutes of a starcraft 2 game to a casual guy who just finished a single player game like Mass Effect 2.

He can think of maybe a couple gameplay features(usually story related). You will have a mountain of things that you can talk about, he will describe characters and how he thought firing a alien laser gun was cool. You will talk about hundreds of gameplay decisions you did.

Flash Fan!
Dakkon B
Profile Joined February 2011
United States60 Posts
May 31 2011 14:49 GMT
#572
Looks great, can't wait. I hope we see Lurkers in the campaign so my zerg playing friends will shut up about them not being in the game.
"I'm not crazy, everyone else is just sane"
Greggle
Profile Joined June 2010
United States1131 Posts
May 31 2011 14:49 GMT
#573
Wish someone had asked about having a separate MMR/Ladder ranking for different races =(
Life is too short to take it seriously.
parkin
Profile Blog Joined July 2007
1080 Posts
May 31 2011 14:49 GMT
#574
They dodged the LAN question with an impressive wall of text.
mostly harmless
ManusCelerDei
Profile Blog Joined December 2009
United Kingdom56 Posts
May 31 2011 14:50 GMT
#575
I'm so jacked for blizzcon now it's gonna be sweet :D
Hot for HoTS
twiitar
Profile Joined November 2010
Germany372 Posts
Last Edited: 2011-05-31 14:51:40
May 31 2011 14:50 GMT
#576
A question whose answer should be more plucked apart is this:
Q: Is there going to be any solution for LAN?


First of all, that was probably the most important question as the Blizz people took it as an opportunity to talk most about Multiplayer... so let's take a look at the initial answer:

We don't have any intentions to do anything towards that right now.

What does this tell us, outside of the obvious statement it makes ("NO LAN FOR YOU")?
-The issue with KeSPA has been resolved and as far as my understanding goes, it's what kept Blizz from putting LAN in SC2 because "hurp durp MSL etc could just host LAN tourneys" - looks like that wasn't a major factor for Blizz to leave out LAN support after all.

-The alleged "LAN client" they said they were working on is no longer being worked on. This either means it's finished but rotting on their internal devcycles or they've never bothered doing it and just said it to shut us all up while the tournament scene tries to unfold (and is hindered in that movement by, durr, lack of LAN support).

The answer goes on:

We are listening to that point, but we were talking about lessons learned, we've learned a lot on all fronts, online, we've learned to keep it simple.

-BNet 2.0 is anything but simple. In fact, it's so over-complicated when compared to BNet 1.0 that I've frankly no idea what they're talking about in this one, outside of "We learned we need to buy more Server hardware".

The online maintenance and service that SC2 requires is more than anything that we've ever tried, and it's a lot harder running a service. We're trying to make sure we streamline where we can, as far as that's concerned.

This is an important one. Not only does it tell us that BNet 2.0 is even more of a stress on it's server infrastructure than World of Warcraft, it also tells us a bit of background information. I'll fill in a tiny blank here, to make this more understandable: Back when WoW's first expansion came out, they didn't expect the servers to hold their stuff together.. which they somehow ended up doing, against all odds. Looks like SC2 wasn't half as lucky and puts a bigger stress load on the servers than WoW. Ouch. At least streamlining sounds good, hopefully it'll be along the lines of "We see major traffic incoming in roughly 2 weeks due to TOURNAMENT X happening in COUNTRY Y. We should allocate more server resources to that" - "If it helps us generate more profit in the long term then that's worth it, so we'll do it". In case you didn't know it, IT is always under-financed in every company so a more streamlined process here could mean less paper-pushers meddling around in budgets.

As far as lessons learned, the custom games stuff; we delivered something that we thought was really good, and with the community feedback, we learned that there was a lot of stuff that we could do even better. Some stuff that was awesome, and we'll take those and keep doing them and some of them we can improve.


Admittedly, the Editor and some of the things done with it are impressive. But that's no justification for the horrible concept of a "SC2 Marketplace" to sell people things on. It's "simply" ActiBlizzes attempt to repeat the re-skinned glowing horse from WoW the imbeciles bought up for $25 in masses, generating an income of millions of dollars within days.

Also, I know this sounds harsh and distrusting of the company in general but their main interest is profit and nothing but, I doubt that this would be as rewarding a cut of their income as designing a popular map or hat in TF2. Two different games, one shared concept - "Sell the users what the users made, make profit off of it and give a bit back so they can't complain".
ionize
Profile Blog Joined March 2008
Ireland399 Posts
May 31 2011 14:51 GMT
#577
Sweet!! Thank you guys for this wealth of information. I am so looking forward to HotS.
I just love video games, what's your excuse?
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2011-05-31 14:59:49
May 31 2011 14:53 GMT
#578
On May 31 2011 23:36 Yaotzin wrote:
Show nested quote +
[B]On May 31 2011 23:25 lololol wrote:[/B
Meh, a slow unit with super long range, only AtA option, if you want to beat them you build more of them..

Marines are the best unit in the game and they shoot up. Terrans have the best AA options by far...
Show nested quote +

I would prefer them if they were ground units with a weaker aerial mode(they could even keep the range to act as a support unit to a new terran air unit or two), than air units with a very weak ground mode.

That describes Thors perfectly...

Since when are marines flying units and thors are fast or have the ability to transform to air?
I'll call Nada.
Agathon
Profile Joined February 2011
France1505 Posts
May 31 2011 14:53 GMT
#579
"and it seems like the act of running your banelings into static objects is a personal request by Artosis."

LOOOOOOOOL, i love that :D
"C'est au pied du mur, qu'on voit le mieux...le mur".
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
May 31 2011 14:54 GMT
#580
It looks beautiful.
Flying, sOs, free, Light, Soulkey & ZerO
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