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Active: 1695 users

Units Lost tab counts lost Banelings as 50

Forum Index > SC2 General
Post a Reply
_Search_
Profile Joined February 2011
Canada180 Posts
Last Edited: 2011-05-30 22:21:36
May 30 2011 22:19 GMT
#1
When a Baneling dies the Units Lost tab only increases by 50 resources instead of 75. It doesn't record a Zergling transforming into a Baneling either.

I was reminded of this when I watched a replay against a Zerg where the Zerg spent 10+k on their army but the units lost tab recorded 6k and the Zerg had a standing army of 1.5k.


(Screenshots of the tabs)


[image loading]

[image loading]

[image loading]





___________________________

Check out the Baneling in the bottom corner and the Units Lost tab.




[image loading]


...2 seconds later


[image loading]
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
May 30 2011 22:25 GMT
#2
interesting. I would also be interested to see if it counts broodlords or overseers as just their upgrade cost as well, or if it includes the full unit then.

I can also see why this has never been caught, it's not a stat that gives a lot of meaning behind it when you look at it.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
May 30 2011 22:31 GMT
#3
Nice, thanks for pointing this out :D
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Chocobo
Profile Joined November 2006
United States1108 Posts
May 30 2011 22:33 GMT
#4
I've seen some weird stuff in there too. Sold bunkers count as units lost I think... I've had a couple of games where the units lost tab starts climbing before any units have been killed.
Philip2110
Profile Joined April 2010
Scotland798 Posts
May 30 2011 22:39 GMT
#5
On May 31 2011 07:33 Chocobo wrote:
I've seen some weird stuff in there too. Sold bunkers count as units lost I think... I've had a couple of games where the units lost tab starts climbing before any units have been killed.


Buildings canceled while being built also shows up as losing 100% of the resources :s
Master Sc2 - Diamond LoL - Eu W
nodule
Profile Joined February 2008
Canada931 Posts
May 30 2011 22:41 GMT
#6
Well this changes everything.
MindRush
Profile Joined April 2010
Romania916 Posts
May 30 2011 22:44 GMT
#7
yeah, replay tabs are not without errors
and this is not the 1st, thanks for pointing it out, hope they fix it
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
MindRush
Profile Joined April 2010
Romania916 Posts
May 30 2011 22:49 GMT
#8
they should make
zergling->baneling = 25 minerals loss
baneling dies = 25 mineral + 25 gas loss
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
killerdog
Profile Joined February 2010
Denmark6522 Posts
May 30 2011 22:50 GMT
#9
you should probably post this on the Bnet forums/report a bug, if they have a facility to do that there.

but good job putting some effort into your post rather then just a "banelings dont hav ethe right units lost cost" one liner.
_Search_
Profile Joined February 2011
Canada180 Posts
May 30 2011 23:04 GMT
#10
On May 31 2011 07:50 killerdog wrote:
you should probably post this on the Bnet forums/report a bug, if they have a facility to do that there.

but good job putting some effort into your post rather then just a "banelings dont hav ethe right units lost cost" one liner.




I did.....4 months ago.

They don't care.
EZjijy
Profile Blog Joined February 2010
United States1039 Posts
May 30 2011 23:08 GMT
#11
On May 31 2011 07:49 MindRush wrote:
they should make
zergling->baneling = 25 minerals loss
baneling dies = 25 mineral + 25 gas loss

Why? Banelings don't necessarily die 100% of the time before a game ends.
MindRush
Profile Joined April 2010
Romania916 Posts
May 30 2011 23:12 GMT
#12
On May 31 2011 08:08 EZjijy wrote:
Show nested quote +
On May 31 2011 07:49 MindRush wrote:
they should make
zergling->baneling = 25 minerals loss
baneling dies = 25 mineral + 25 gas loss

Why? Banelings don't necessarily die 100% of the time before a game ends.

c'mon, read again and again till you figure it out
it's not that hard !!!
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
Kinky
Profile Blog Joined September 2008
United States4126 Posts
Last Edited: 2011-05-30 23:16:20
May 30 2011 23:16 GMT
#13
On May 31 2011 08:12 MindRush wrote:
Show nested quote +
On May 31 2011 08:08 EZjijy wrote:
On May 31 2011 07:49 MindRush wrote:
they should make
zergling->baneling = 25 minerals loss
baneling dies = 25 mineral + 25 gas loss

Why? Banelings don't necessarily die 100% of the time before a game ends.

c'mon, read again and again till you figure it out
it's not that hard !!!

What he means is, if at the end of the game there's still 100 banelings alive, the units lost tab would've counted 2500 extra minerals lost for zerg. Banelings are technically worth 50/25.
Aetherial
Profile Joined August 2010
Australia917 Posts
May 30 2011 23:26 GMT
#14
Wow... that's a pretty bad miss by Blizzard, perhaps they should hire some new testers!

They need to fix this so we really know just how cost inefficient constant Baneling attacks really are
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