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SC2 - pathing and AOE. - Page 3

Forum Index > SC2 General
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rickybobby
Profile Joined October 2010
United States405 Posts
May 07 2011 22:34 GMT
#41
one thing i dont get it there are obvious advantages to spreading your units and everyone says 1a is bad but almost every pro seems to split their units manually as apposed to using hotkey'd control groups to spread like in bw. Pros dont 1a but i rarely see a player with their main army on more than 1 control group and maybe another for spells...
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
May 07 2011 22:35 GMT
#42
Your opinion, champ. Don't try to pass that off as fact.

I find pre-spreading specialized units to be just as impressive as BW micro tricks. It's like positioning siege tanks just right before the engagement. It's smart. It's great preparation. It's not flashy, but it looks great to me when the battle is won thanks to that.

So, yes. It's fun to watch.


Go into any live report ever, and you'll find ample evidence that your opinion is, if not unique to you, then certainly in the minority. People may appreciate an effective anti-emp spread, but pretty much nobody is gonna go "holy shit so gosuuu!!!!111!" For that kind of reaction, you need high-apm, high-skill micro done on the spur of the moment...which is exactly what this sort of change would cut down on.
He drone drone drone. Me win. - ogsMC
lbmaian
Profile Joined December 2010
United States689 Posts
Last Edited: 2011-05-07 22:47:46
May 07 2011 22:47 GMT
#43
On May 08 2011 07:21 Badfatpanda wrote:
Show nested quote +
On May 08 2011 05:47 lbmaian wrote:
On May 08 2011 05:41 ehalf wrote:
How many times does those noob diamond league players can understand: bio is not strong against gateway unit. The medic made them strong. Pure tier-1 or tier1.5 unit clash, Protoss can surely win by micro, zerg can win by outnumber, terran may only win by cost efficiency.


Not the medivac - it's stim. And then later, medivac.


Last time I checked the OP it had nothing to do with balance, but since you bring it up why do three rax stim pushes stop becoming universally effective against Protoss near gold level?


I actually think it's balanced. Especially in the context of the overall game. But ignoring the later game, it's still pretty balanced: bio will typically win in open fields where FFs lose effectiveness while gateway units will win in chokepoints (both defensively for fast expands and offensively in MC-style pushes).
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