SC2 - pathing and AOE. - Page 3
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rickybobby
United States405 Posts
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awesomoecalypse
United States2235 Posts
Your opinion, champ. Don't try to pass that off as fact. I find pre-spreading specialized units to be just as impressive as BW micro tricks. It's like positioning siege tanks just right before the engagement. It's smart. It's great preparation. It's not flashy, but it looks great to me when the battle is won thanks to that. So, yes. It's fun to watch. Go into any live report ever, and you'll find ample evidence that your opinion is, if not unique to you, then certainly in the minority. People may appreciate an effective anti-emp spread, but pretty much nobody is gonna go "holy shit so gosuuu!!!!111!" For that kind of reaction, you need high-apm, high-skill micro done on the spur of the moment...which is exactly what this sort of change would cut down on. | ||
lbmaian
United States689 Posts
On May 08 2011 07:21 Badfatpanda wrote: Last time I checked the OP it had nothing to do with balance, but since you bring it up why do three rax stim pushes stop becoming universally effective against Protoss near gold level? I actually think it's balanced. Especially in the context of the overall game. But ignoring the later game, it's still pretty balanced: bio will typically win in open fields where FFs lose effectiveness while gateway units will win in chokepoints (both defensively for fast expands and offensively in MC-style pushes). | ||
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