• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:36
CEST 13:36
KST 20:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall12HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7Weekly Cups (June 30 - July 6): Classic Doubles7[BSL20] Non-Korean Championship 4x BSL + 4x China10Flash Announces Hiatus From ASL79
StarCraft 2
General
RSL Revival patreon money discussion thread The GOAT ranking of GOAT rankings Weekly Cups (June 30 - July 6): Classic Doubles Server Blocker RSL Season 1 - Final Week
Tourneys
RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament FEL Cracov 2025 (July 27) - $8000 live event $5,100+ SEL Season 2 Championship (SC: Evo) $25,000 Streamerzone StarCraft Pro Series announced
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
[ASL19] Finals Recap: Standing Tall Flash Announces Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion A cwal.gg Extension - Easily keep track of anyone
Tourneys
[Megathread] Daily Proleagues 2025 ACS Season 2 Qualifier Small VOD Thread 2.0 Last Minute Live-Report Thread Resource!
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile CCLP - Command & Conquer League Project The PlayStation 5 Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Accidental Video Game Porn Archive Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 762 users

[Show] Inside The Game - Official Thread - Page 86

Forum Index > SC2 General
Post a Reply
Prev 1 84 85 86 87 88 496 Next
Cyrak
Profile Joined July 2011
Canada536 Posts
August 10 2011 18:07 GMT
#1701
On August 10 2011 23:38 Legio wrote:
If you angry protosses didn't understand idra / were too upset to listen to what he had to say, here is a summary.

1. Protoss doesn't need to risk his win by doing a coin toss attack in the midgame.
2. If protoss want to win, they play turtle, cannon up and take their third. The cannons nullify any runbys with lings.
3. Late game protoss death ball is unbeatable, so there is no logic in moving out at 140 food.
4. A+move deathball and win.

Idras opinions on gamebalance were:

1. Hellions are imbalanced because theyre 100 minerals, and have devastating attack. Zerg can blindcounter them, but then they are stuck with roaches that do nothing against a terran army.
2. Ghosts are imbalanced because they are so cheap in gas cost - unlike reavers and stormdrops that were powerful units, but came at a big cost.
3. Protoss deathball is imbalanced, because there is nothing that can beat it once u reach it.


Everyone who actually plays Protoss at a decently high level knows that that is 100% unadulterated bullshit.

1. No basis for this at all other than Idra's word.
2. Watch Morrow vs. Huk or Puzzle, this is bullshit.
3. Infestors and baneling drops both allow Zerg to fight evenly with if not outright crush the so-called "deathball".
4. Good one!
Fortune favors the prepared mind.
King of Kings
Profile Joined July 2011
Germany481 Posts
August 10 2011 18:08 GMT
#1702
If Terran is so op, why the heck are there 5 non-terran gsl champs? There're just more terrans overall and therefore more good players of this race in korea.
Fan of: MarineKingPrime.WE | MVP_Keen | LiquidTLO | oGs.MC
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
Last Edited: 2011-08-10 18:10:48
August 10 2011 18:10 GMT
#1703
On August 11 2011 03:08 King of Kings wrote:
If Terran is so op, why the heck are there 5 non-terran gsl champs? There're just more terrans overall and therefore more good players of this race in korea.

Do you know how statistics work?
Moderator
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 10 2011 18:11 GMT
#1704
On August 11 2011 01:51 Philip2110 wrote:
Show nested quote +
On August 10 2011 23:38 Legio wrote:
If you angry protosses didn't understand idra / were too upset to listen to what he had to say, here is a summary.

1. Protoss doesn't need to risk his win by doing a coin toss attack in the midgame.
2. If protoss want to win, they play turtle, cannon up and take their third. The cannons nullify any runbys with lings.
3. Late game protoss death ball is unbeatable, so there is no logic in moving out at 140 food.
4. A+move deathball and win.

Idras opinions on gamebalance were:

1. Hellions are imbalanced because theyre 100 minerals, and have devastating attack. Zerg can blindcounter them, but then they are stuck with roaches that do nothing against a terran army.
2. Ghosts are imbalanced because they are so cheap in gas cost - unlike reavers and stormdrops that were powerful units, but came at a big cost.
3. Protoss deathball is imbalanced, because there is nothing that can beat it once u reach it.


Ok so from that logic Protoss should only ever move out when Protoss is maxed because otherwise they will lose.

BUT... IdrA thinks the turtle to 200 food is imba and should be more easily beatable (it is already beatable this isnt May). So if Bliz do buff Zerg and make it easier to beat the 200 Protoss death ball Protoss will never win because this according to IdrA was the only way Protoss could win before?


I like IdrA, but his logic is crazy. He hates the deathball and thinks its broken. When he is asked what a Protoss should do to win in the current metagame, he thinks they should just turtle until you get the deathball.

Also, infestor + broodlord + any sort of support could give the deathball a run for its money for "silly-unkillable-nonsense."

P.S. Loved InControl's "Inside the Terran keyboard". Next episode he should point out how marines and marauders can both be stimmed with a single button press. Tabing between to two types of units woud be to much. (J.K. its fine and would be sort of dumb if they made terran do it)
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 10 2011 18:13 GMT
#1705
On August 11 2011 03:10 Chill wrote:
Show nested quote +
On August 11 2011 03:08 King of Kings wrote:
If Terran is so op, why the heck are there 5 non-terran gsl champs? There're just more terrans overall and therefore more good players of this race in korea.

Do you know how statistics work?


Chill drops the logic bomb. 50% of TL posters are knocked off the internet. IP tech support lines are flooded.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Mortal
Profile Blog Joined November 2010
2943 Posts
August 10 2011 18:16 GMT
#1706
Is it bad that the one thing that left an impression on me from the show was PU's GoatLust impression? Holy what the fuck it was good.
The universe created an audience for itself.
Toadvine
Profile Joined November 2010
Poland2234 Posts
August 10 2011 18:20 GMT
#1707
On August 10 2011 23:38 Legio wrote:
If you angry protosses didn't understand idra / were too upset to listen to what he had to say, here is a summary.

1. Protoss doesn't need to risk his win by doing a coin toss attack in the midgame.
2. If protoss want to win, they play turtle, cannon up and take their third. The cannons nullify any runbys with lings.
3. Late game protoss death ball is unbeatable, so there is no logic in moving out at 140 food.
4. A+move deathball and win.

Idras opinions on gamebalance were:

1. Hellions are imbalanced because theyre 100 minerals, and have devastating attack. Zerg can blindcounter them, but then they are stuck with roaches that do nothing against a terran army.
2. Ghosts are imbalanced because they are so cheap in gas cost - unlike reavers and stormdrops that were powerful units, but came at a big cost.
3. Protoss deathball is imbalanced, because there is nothing that can beat it once u reach it.


The point is, he's simply wrong about the deathball. :/ There have been many high-level games where the Zerg killed the deathball very efficiently. There are actually multiple ways of doing it, although I think most of them involve infestors and Hive tech. I can point you to these games if you want me to. I think the most textbook example is Leenock vs Tassadar on Xel'Naga Caverns during the GSL July Code A semifinals - it's the first set so you can watch it for free. Mana vs Dimaga in the Summer Assembly finals on Metalopolis is also fun, because it shows a Zerg down 40 supply, but still with the better army.

There is a thing to be said about the ling/bling/infestor style, where if the Protoss can turtle on 3 bases, and then do a huge timing push before Zerg can get Hive tech up and running, then he has a good chance of winning. But this is just a specific style having a vulnerable timing, and not some general weakness of the Zerg race.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
Raskit
Profile Joined July 2009
579 Posts
Last Edited: 2011-08-10 19:24:04
August 10 2011 19:22 GMT
#1708
In regards to players not wanting to be disturbed at events when they are in 'competitive mode', a system could be introduced to let the fans know if players are currently approachable or not. I don't know what they are actually called but MLG could distribute colour coded neck tags, the things you hang around your neck - like press and backstage passes you can get at events. If they are wearing a red one, it means they don't want to be disturbed, green means they are fine for people to ask for autographs, etc.

Obviously it's not foolproof. Fans may not be informed or not see the tag, players may forget about them, etc and I have no idea how much it would cost to implement but it's just an idea.
Teiwaz
Profile Joined September 2010
Austria158 Posts
August 10 2011 21:27 GMT
#1709
On August 10 2011 20:34 karpo wrote:
He really, really hate protoss yet zerg AND terrans are doing great VS protoss at the moment. I really don't know why he's still on the same path as he was back in the imbalanced video with artosis months ago.


He's mad at iNcontroL because he makes him bench-pressing - also the true reason behind the red face. The sunburn is a lie. That's why IdrA's still hating on Protoss
↑ Now is the time to make use of the skills and wisdom you have acquired. ↑
windsupernova
Profile Joined October 2010
Mexico5280 Posts
August 10 2011 21:49 GMT
#1710
I just saw the latest episode, LOL @ both idra and especially Painuser calling the Protoss Deathball invincible and all P players bad.

Poor incontrol seemed so shocked and apalled at those comments. Great show BTW thanks DjWheat
"Its easy, just trust your CPU".-Boxer on being good at games
JoeAWESOME
Profile Joined February 2011
Sweden1080 Posts
August 10 2011 21:54 GMT
#1711
Interesting episode. The thing is that Idra should be able to show incontrol what he means by invincible PvZ and then incontrol would not drop a single set as he claims this Turtle tactic is close to unbeatable. But yeah turtle protoss is very annoying to play against
Simply Awesome! - Liquid'Ret - NSHoSeo_Seal - coLMVP_DRG - EG_Idra - Fnatic.NightEnd
RoyalCheese
Profile Joined May 2010
Czech Republic745 Posts
Last Edited: 2011-08-10 22:19:38
August 10 2011 22:15 GMT
#1712
ROFL at some of the comments on the last few pages here. Anyway, i enjoyed the episode. I think IdrA had a few good points, esp about the game design issues. About the whole toss thing, most of us can't really judge coz we know shit about the issue. So lets leave it at that ^_^

Also, was it just me or was painuser quite mad? Unusually anyway, he seems pretty apathetic most of the time. But this episode he was upset with bnet and hellions and shit. Was quite refreshing to see him with a bit of flare. ^_^
Kennigit: "Chill was once able to retire really young, but decided to donate his entire salary TO SUPPORT ESPORTS"
Philip2110
Profile Joined April 2010
Scotland798 Posts
August 10 2011 22:18 GMT
#1713
On August 11 2011 06:54 JoeAWESOME wrote:
Interesting episode. The thing is that Idra should be able to show incontrol what he means by invincible PvZ and then incontrol would not drop a single set as he claims this Turtle tactic is close to unbeatable. But yeah turtle protoss is very annoying to play against


Every Protoss knows what he is talking about. Just because IdrA says its invincible doesnt mean it is
Master Sc2 - Diamond LoL - Eu W
whateverbra
Profile Joined August 2011
Canada9 Posts
August 10 2011 23:19 GMT
#1714
Ok I disagree with Idra on the fact that protoss deathball is unbeatable, but I think some protoss players are being hypocritical about what should be nerfed/buffed.

Before infestors get their buff, zerg players were complaining about how the protoss deathball was overpowered, and I think the general agreement is that it was too strong against zerg. However, what were protoss players telling the zergs to do? They were saying "You need to do a different style from what you are doing if you want to beat the protoss deathball".

Now the situation is reversed, and protoss are complaining about zerg being too strong, and zergs are saying (specifically IdrA in this case) "I think the style protoss are playing is bad against infestors and you should change how you play if you want to beat the infestor", and a lot of protoss are treating this as ridiculous that some one could think that.

I will leave it to blizzard to decide what is too strong and what is too weak, but until there are changes to the units, I think protoss players should at least try to change their style. If they honestly think the infestor is too strong or 'unbeatable' they will have nothing to lose from changing how they go about playing zerg opponents.

As for Destiny vs Huk... I think incontrol's point about how Huk is a much better player than Destiny is quite moot considering the two players play styles. Destiny plays a style that is MUCH different than the way pretty much 99% of the 'pro' zergs play the game, and sometimes when playing a style that you have never really seen before you just flat out lose to it.

Look at Destiny in tournaments here, he isn't destroying people left right and centre who are "5 times better than him" simply because the infestor is too strong. In fact it is almost to opposite. Once people have seen his style and played against it, they can counter it or play against it without the surprise factor.

For example in a different case, in TvZ there has been a metagame shift to blue flame hellions, and the zerg win rate has dropped. Is this because the hellion is so overpowered zerg can't deal with it? I disagree, and I think most pros feel the same way. The fact is, it's simply a new style that people aren't used to playing against, and it's caught them off guard. The same thing happened to Huk. Yes he's the better player, but he didn't really know how to handle the play style, and that's why he lost those games.
Mylkyjo
Profile Joined July 2011
Australia110 Posts
August 11 2011 00:07 GMT
#1715
Awesome episode guys! Really enjoyed the whole thing!
rysecake
Profile Joined October 2010
United States2632 Posts
August 11 2011 00:15 GMT
#1716
Idra has trouble with the protoss deathball because he's still running roach hydra. It's quite silly to be honest.
The Notorious Winkles
Loodah
Profile Blog Joined December 2010
335 Posts
August 11 2011 00:17 GMT
#1717
I facepalm every time I hear Idra talk about balance.

If nothing else, it's at least entertaining.
Kajarn
Profile Joined September 2010
United States126 Posts
August 11 2011 00:26 GMT
#1718
Match ups continually evolve, often times in a very dramatic fashion.

PvZ earlier this year, Protoss was considered unbeatable. Suddenly now the tables have shifted. The answer to allowing Protoss to catch back up in the match up maybe recognizing how Zerg managed to pull out ahead.

First off, Stargate and DT harass has been almost completely nullified. The only time in which either of these harassment options work is when the map control they grant delays the Zergs third. However, Zerg usually grabs a third hatch so quickly, this window of opportunity is either so small or non-existant.

Second, the infamous Infestor and its dominance over Blink Stalkers. The entire mid-game of Protoss over the past month has revolved around the cost-effectiveness of Blink against Zerg. Infestors power to shut this play down has left Protoss in shambles.

Clearly there are two problems, A Protoss can't currently effectively harass Zerg, B Infestors shut down the fall back mid-game army. Without any balances, here are some solutions I've tried PvZ:

Reconize which path the Zerg is choosing. He can either hold a quick third with late lair and upgraded roach-ling OR get quick lair for fast Infestors (Destiny style).

If Zerg delays his tech by taking a fast third, the classic +2 Blink Stalker Mid game still work to put on pressure. However, watch out for when his tech does kick in.

If Zerg chooses the Destiny rush for (Godly) Infestors. Punish an attempt to take a 3rd before 6+ Infestors are out. Use either Stargate or DT to gain map control. The goal is not to out right kill the Zerg, but prevent him from abusing the power of Infestors by taking more than 1 expansion at a time.

Abuse the fact Zerg can't get both Infestors and expand aggresively. Zerg much choose to either wait for Infestors or delay them.

Now for the explored area of PvZ: Warp Prism and Zealot/Archon. Zealot/Archon may be able to greatly punish the rush for Infestor/Ling style. While Warp Prisms are an unexplored area for harass. (All theoretical).
EmilA
Profile Joined October 2010
Denmark4618 Posts
August 11 2011 00:30 GMT
#1719
Wow I really love this show. It's like a 10x better version of state of the game. Though I do hope people take Idra's balance whines with a ton of salt. I don't think anyone honestly thinks Idra would admit to any Zerg unit being OP, even if fungal did 30 dps and glaive wyrm damage wasn't reduced on the jumps.
http://dotabuff.com/players/122305951 playing other games
Disquiet
Profile Joined January 2011
Australia628 Posts
August 11 2011 03:21 GMT
#1720
On August 10 2011 10:19 Ender.Wiggin wrote:
quiet noise makes very good points here.

To expand on this, and in particular the iNcontroL vs IdrA debate. I iNcontroL's main fustration is that when IdrA was bitching about Protoss being OP and in particular the death ball - instead of coming up with something creative or different, he would just continously bitch and shout imbalance. And now that the converse is true, instead of bitching, iNcontroL is calling for Protoss to come up with better ideas, and IdrA is just calling Protoss players stupid and allinish. Seriously? Talk about double standards. I am an IdrA fan but I wish he would grow up a bit sometimes. The protoss players are some of the cleverest and most creative.

IdrA also complains about late game. I think Zerg have one of the BEST late games. Ever heard of Broodlord Infestor mate? You can demolish a 200 Protoss army even if you are 120 food.

Also just a quick examination of the ghost:
Cost:
Ghost - 200min 100gas
Infester - 100min 150 gas
HT - 100min 150 gas
Why is the ghost the only one that costs less gas?

Abilities
EMP - RANGE 10, drains 100 shield INSTANTLY, drains 100 energy, decloaks units, 75 energy.
Fungal - Range 9, 38ish damage garenteed, decloaks units, snares, 75 energy.
Storm - Range 9, 80 damange max, doesn't decloak units, 75 energy.
Snipe - RANGE 10; Neural - Range 9; Feedback - Range 9
Why does the ghost have extra range on all its abilities?! They took away the amulet, so HT is the only caster that can't cast the 2nd tier spell straight away. Storm is actually the worst of the 3 abilities IMO as it is. On top of this the other abilities of the casters are much better (cloak, snipe and fungal, burrow, infested terran).

Helllions are insanely good, do huge damage for minimal investment. Baneling and infestor drops are insanely good.

It is way way too early to start shouting imbalance, but I wish the IdrA stop moaning constantly about everything.

Storm is better than EMP but as you're a protoss player I can see how you might think that way. EMP is really only gotten to stop storm and sentries because they are so powerful. On its own its not that good, and if storm didn't exist you'd never see ghosts except when facing silly strategies such as mass immortals archons or sentries. In most cases its more cost effective to just get more maruaders and medivacs than ghosts unless you're facing hts and sentries.

Also I think ghosts need the extra range vs zerg. Ghosts are very difficult to use vs infestors as is, because the zerg army on creep is so fast and has so much vision its almost impossible to sneak a ghost past to EMP without getting surrounded by lings/broodlings. Contrast this with the slow balling protoss, against which ghosts are so effective. If anything you want to help balance TvP and ZvP HT might get range increase for feedback to 10.
Prev 1 84 85 86 87 88 496 Next
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 1: Playoffs FINALS
Classic vs ClemLIVE!
Tasteless3479
ComeBackTV 1705
Crank 1477
IndyStarCraft 282
Rex154
3DClanTV 118
IntoTheiNu 53
LiquipediaDiscussion
Sparkling Tuna Cup
10:00
Weekly #97
Gerald vs PercivalLIVE!
ByuN vs Nicoract
CranKy Ducklings115
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 3479
Crank 1450
IndyStarCraft 282
Rex 150
MindelVK 27
StarCraft: Brood War
Horang2 35583
Jaedong 3776
Pusan 849
BeSt 801
firebathero 636
Larva 584
Mini 493
Leta 220
Last 201
EffOrt 188
[ Show more ]
ToSsGirL 109
Shinee 37
Sharp 34
Hm[arnc] 24
Barracks 17
Icarus 13
HiyA 12
yabsab 12
Noble 11
GoRush 9
IntoTheRainbow 9
SilentControl 9
Dewaltoss 9
Movie 9
Dota 2
Gorgc3585
XcaliburYe464
XaKoH 460
Counter-Strike
Stewie2K543
x6flipin533
edward25
Heroes of the Storm
Khaldor347
Other Games
tarik_tv22900
gofns14384
FrodaN4103
singsing1530
B2W.Neo1010
shahzam456
DeMusliM435
crisheroes387
Happy323
SortOf167
KnowMe140
Pyrionflax47
Organizations
StarCraft: Brood War
lovetv 13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH266
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2152
• Ler51
Upcoming Events
FEL
3h 24m
Elazer vs Spirit
Gerald vs MaNa
BSL20 Non-Korean Champi…
6h 24m
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Wardi Open
23h 24m
Replay Cast
1d 22h
WardiTV European League
2 days
PiGosaur Monday
2 days
uThermal 2v2 Circuit
3 days
Replay Cast
3 days
The PondCast
3 days
Replay Cast
4 days
[ Show More ]
Epic.LAN
5 days
CranKy Ducklings
5 days
Epic.LAN
6 days
BSL20 Non-Korean Champi…
6 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

KCM Race Survival 2025 Season 2
HSC XXVII
NC Random Cup

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
2025 ACS Season 2: Qualifier
BSL20 Non-Korean Championship
CSLPRO Last Chance 2025
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Chat StarLAN 3
BSL Season 21
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.