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[Show] Inside The Game - Official Thread - Page 79

Forum Index > SC2 General
Post a Reply
Prev 1 77 78 79 80 81 496 Next
Yew
Profile Blog Joined July 2011
United States940 Posts
August 10 2011 00:44 GMT
#1561
On August 10 2011 09:43 Olsson wrote:
Show nested quote +
On August 10 2011 09:41 quiet noise wrote:
On August 10 2011 09:38 stormchaser wrote:
Wow glad I tuned in, that was a very good balance discussion at the end. Points from all 3 guests I think were pretty good, I would wait for the metagame to shift though before we bash the infestor.

well the thing is, no meta-game shift is ever going to change the fact that the infestor pretty much counters everything (fungual owns armored/stacked infantery, neural parasite is the ultimate counter to massive units and infested terran is one of the best harrasment tools). thats a matter of balance/game mechanics, not meta game.


Imagine if Colossus was able to attack air. that would be straight up overpowered, and no "meta game shift" would change the fact that this one unit counters everything.


So does storm...

You can dodge storm, can't dodge emp's or fungals.
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
August 10 2011 00:44 GMT
#1562
On August 10 2011 09:41 quiet noise wrote:
Show nested quote +
On August 10 2011 09:38 stormchaser wrote:
Wow glad I tuned in, that was a very good balance discussion at the end. Points from all 3 guests I think were pretty good, I would wait for the metagame to shift though before we bash the infestor.

well the thing is, no meta-game shift is ever going to change the fact that the infestor pretty much counters everything (fungual owns armored/stacked infantery, neural parasite is the ultimate counter to massive units and infested terran is one of the best harrasment tools). thats a matter of balance/game mechanics, not meta game.


Imagine if Colossus was able to attack air. that would be straight up overpowered, and no "meta game shift" would change the fact that this one unit counters everything.

just like ghosts counter everything protoss has and high templar counter most of what zerg has. spellcasters are really good, having a way to deal with them is important as hell.
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
Cyrak
Profile Joined July 2011
Canada536 Posts
August 10 2011 00:45 GMT
#1563
a) Idra is the best player in the world.

b) Idra loses to Protoss players.

c) Therefore Protoss is overpowered.

d) Protoss players lose massively to other Zergs while being overpowered against Zerg (c)

e) Since Protoss is overpowered vs Zerg and Protoss players lose vs Zerg therefore Protoss players are retarded.

This all makes perfect sense now.
Fortune favors the prepared mind.
Slagg
Profile Joined July 2011
Norway106 Posts
August 10 2011 00:45 GMT
#1564
Great show guys!
Stop having great shows so I can actually sleep during the night!
SafeAsCheese
Profile Joined June 2011
United States4924 Posts
August 10 2011 00:45 GMT
#1565
On August 10 2011 09:43 Philip2110 wrote:
I wish IdrA would actually think about how much of a hypocrite he sounds like. Its like he has the memory of a goldfish and is just lashing out at the units or race he decides is currently annoying him.


Eh... Protoss are doing terrible in Korea and incontrol tried to use that as an argument that Infesters are overpowered.

When in fact, it's mostly Terrans who are slaughtering every korean protoss.

Only NesTea and Losira have really scary ZvPs right now, and they DON'T use infesters usually.
walklightwhat
Profile Joined November 2010
Australia752 Posts
August 10 2011 00:45 GMT
#1566
Good discussion, great show.

Thanks guys.
quiet noise
Profile Joined May 2011
599 Posts
Last Edited: 2011-08-10 00:47:35
August 10 2011 00:46 GMT
#1567
On August 10 2011 09:44 MonsieurGrimm wrote:
Show nested quote +
On August 10 2011 09:41 quiet noise wrote:
On August 10 2011 09:38 stormchaser wrote:
Wow glad I tuned in, that was a very good balance discussion at the end. Points from all 3 guests I think were pretty good, I would wait for the metagame to shift though before we bash the infestor.

well the thing is, no meta-game shift is ever going to change the fact that the infestor pretty much counters everything (fungual owns armored/stacked infantery, neural parasite is the ultimate counter to massive units and infested terran is one of the best harrasment tools). thats a matter of balance/game mechanics, not meta game.


Imagine if Colossus was able to attack air. that would be straight up overpowered, and no "meta game shift" would change the fact that this one unit counters everything.

just like ghosts counter everything protoss has and high templar counter most of what zerg has. spellcasters are really good, having a way to deal with them is important as hell.


Both EMP and fungual are better spells than storm because you can easily dodge storm while EMP/FG are instant cast spells.
Bagi
Profile Joined August 2010
Germany6799 Posts
August 10 2011 00:46 GMT
#1568
Great show.

I hope people won't muck up this thread with their balance "discussion" though.
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
August 10 2011 00:49 GMT
#1569
On August 10 2011 09:46 quiet noise wrote:
Show nested quote +
On August 10 2011 09:44 MonsieurGrimm wrote:
On August 10 2011 09:41 quiet noise wrote:
On August 10 2011 09:38 stormchaser wrote:
Wow glad I tuned in, that was a very good balance discussion at the end. Points from all 3 guests I think were pretty good, I would wait for the metagame to shift though before we bash the infestor.

well the thing is, no meta-game shift is ever going to change the fact that the infestor pretty much counters everything (fungual owns armored/stacked infantery, neural parasite is the ultimate counter to massive units and infested terran is one of the best harrasment tools). thats a matter of balance/game mechanics, not meta game.


Imagine if Colossus was able to attack air. that would be straight up overpowered, and no "meta game shift" would change the fact that this one unit counters everything.

just like ghosts counter everything protoss has and high templar counter most of what zerg has. spellcasters are really good, having a way to deal with them is important as hell.


Both EMP and fungual are better spells than storm because you can easily dodge storm while EMP/FG are instant cast spells.

that's partly offset by high templars not being useless after their energy is gone, but yeah they're probably the weakest link of the three (which is fine, not all aspects of each race needs to be equal - the important part is that the sum of the parts of all three races are balanced at the end)
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
quiet noise
Profile Joined May 2011
599 Posts
August 10 2011 00:49 GMT
#1570
On August 10 2011 09:46 Bagi wrote:
Great show.

I hope people won't muck up this thread with their balance "discussion" though.

indeed, god forbid some people actually think for themselves and vent their opinions on public forums.
Philip2110
Profile Joined April 2010
Scotland798 Posts
August 10 2011 00:50 GMT
#1571
On August 10 2011 09:45 Cyrak wrote:
a) Idra is the best player in the world.

b) Idra loses to Protoss players.

c) Therefore Protoss is overpowered.

d) Protoss players lose massively to other Zergs while being overpowered against Zerg (c)

e) Since Protoss is overpowered vs Zerg and Protoss players lose vs Zerg therefore Protoss players are retarded.

This all makes perfect sense now.


QFT perfect sense thanks for explaining
Master Sc2 - Diamond LoL - Eu W
DyEnasTy
Profile Blog Joined October 2009
United States3714 Posts
August 10 2011 00:50 GMT
#1572
On August 10 2011 09:39 Kh0nsu wrote:
Show nested quote +
On August 10 2011 09:33 DyEnasTy wrote:
On August 10 2011 09:12 Kh0nsu wrote:
On August 10 2011 09:06 Miraju wrote:
make helion cost 25 gas case closed .


So I can lose my entire mineral line for 400 minerals 100 gas instead of 400 minerals?

It doesn't change the fact they are just far to easy to control for the damage they can produce.

I'd say reduce hellions in a medivac to 2 and reduce the range of the line of fire by 1 or so.



how bout you look for a solution instead of a blizzard handout?


I'm always looking for ways to defend hellions and if Blizzard didn't change them I wouldn't be too bothered. However, the thin edge between holding off hellions and letting 3 slip into your base is far to severe. It can win you a game in 20 seconds and I would like it to change from a game-play perspective rather than a balance perspective.



you sound exactly like zergs in BW did when terrans started using vultures in the matchup. You can/will figure out ways to limit the amount of damage hellions do.
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
Oreo7
Profile Blog Joined December 2010
United States1647 Posts
August 10 2011 00:51 GMT
#1573
On August 10 2011 09:45 SafeAsCheese wrote:
Show nested quote +
On August 10 2011 09:43 Philip2110 wrote:
I wish IdrA would actually think about how much of a hypocrite he sounds like. Its like he has the memory of a goldfish and is just lashing out at the units or race he decides is currently annoying him.


Eh... Protoss are doing terrible in Korea and incontrol tried to use that as an argument that Infesters are overpowered.

When in fact, it's mostly Terrans who are slaughtering every korean protoss.

Only NesTea and Losira have really scary ZvPs right now, and they DON'T use infesters usually.


Only them? You clearly don't watch much GSL.
Stork HerO and Protoss everywhere - redfive on bnet
Sabu113
Profile Blog Joined August 2009
United States11047 Posts
Last Edited: 2011-08-10 00:53:24
August 10 2011 00:51 GMT
#1574
On August 10 2011 09:35 EchoZ wrote:
"Protoss are playing wrong" - IdrA

Then how to play it right?


You sit in your base the whole game until 200/200 3+3 You then engage correctly the whole time being super effecient with splash.

I think that's it. Damn. Could have had a much longer and richer discussion about all P match ups today.

Bravo Inc. Holding down the fort.

Edit: lol I can't believe people are comparing hellions to vulture in bw in damage output. One requires a skilled player. I mean you even got Painuser to say that they're broken and I never thought we'd hear painuser say any aspect of the race was powerful.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
August 10 2011 00:51 GMT
#1575
On August 10 2011 09:50 DyEnasTy wrote:
Show nested quote +
On August 10 2011 09:39 Kh0nsu wrote:
On August 10 2011 09:33 DyEnasTy wrote:
On August 10 2011 09:12 Kh0nsu wrote:
On August 10 2011 09:06 Miraju wrote:
make helion cost 25 gas case closed .


So I can lose my entire mineral line for 400 minerals 100 gas instead of 400 minerals?

It doesn't change the fact they are just far to easy to control for the damage they can produce.

I'd say reduce hellions in a medivac to 2 and reduce the range of the line of fire by 1 or so.



how bout you look for a solution instead of a blizzard handout?


I'm always looking for ways to defend hellions and if Blizzard didn't change them I wouldn't be too bothered. However, the thin edge between holding off hellions and letting 3 slip into your base is far to severe. It can win you a game in 20 seconds and I would like it to change from a game-play perspective rather than a balance perspective.



you sound exactly like zergs in BW did when terrans started using vultures in the matchup. You can/will figure out ways to limit the amount of damage hellions do.

as a SupCom player I'm actually curious what BW zergs did? not talking about balance and shit just wondering
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
TuElite
Profile Blog Joined March 2010
Canada2123 Posts
August 10 2011 00:53 GMT
#1576
Missed the show... At what time are they normally uplaoded ? Anybody knows ?
Always Smile - Jung Nicole - Follow Nicole on Twitter @_911007 and me @TuElite
Goatlust88
Profile Joined May 2011
Australia69 Posts
August 10 2011 00:54 GMT
#1577
Great show, good to see Painuser coming out with fists flailing.
Warrior Madness
Profile Blog Joined April 2008
Canada3791 Posts
Last Edited: 2011-08-10 00:56:19
August 10 2011 00:54 GMT
#1578
On August 10 2011 09:41 quiet noise wrote:
Show nested quote +
On August 10 2011 09:38 stormchaser wrote:
Wow glad I tuned in, that was a very good balance discussion at the end. Points from all 3 guests I think were pretty good, I would wait for the metagame to shift though before we bash the infestor.

well the thing is, no meta-game shift is ever going to change the fact that the infestor pretty much counters everything (fungual owns armored/stacked infantery, neural parasite is the ultimate counter to massive units and infested terran is one of the best harrasment tools). thats a matter of balance/game mechanics, not meta game.


Imagine if Colossus was able to attack air. that would be straight up overpowered, and no "meta game shift" would change the fact that this one unit counters everything.


The balance discussion is pretty much centered around zvp.... Even painuser disagreed with incontrol about infestors being imbalanced in ZvT. Muta ling is still much more effective in zvt and good drop harass play really makes it harder to open with infestors. Plus there are still metagame shifts going on that's changing the matchup RIGHT NOW. The slayers build is looking really strong right now, if you're talking about good harassment tools, I'd rather have blue flame hellions than infested terrans. Even though infestors are the most versatile in the game doesn't even make them the best unit in the game. There's a reason why nestea and the best zvters out there still use primarily ling bling muta over infestors. Terrans right now are still learning how to use ghosts properly.

I'm surprised the balance discussion at the end was centered around infestors though. I mean terran GSL players hvae been absolutely dominating not only code S but code A for the past two seasons, why no talk of that? Is it merely because there aren't many good toss players? Is MC the only one? Terran has mvp, bomber, optimus, mma, while zerg have nestea, losira, drg. I'd like to know why they think tosses haven't been doing so well lately.
The Past: Yellow, Julyzerg, Chojja, Savior, GGplay -- The Present: Luxury, Jae- The Future: -Dong, maGma, Zero, Effort, Hoejja, hyvaa, by.hero, calm, Action ---> SC2 (Ret?? Kolll Idra!! SEN, Cool, ZergBong, Leenock)
Usagi
Profile Blog Joined August 2010
Spain1647 Posts
August 10 2011 00:57 GMT
#1579
I am never disapointed to stay up untill 3 am to watch the shows daily.

inControl would be bashing IdrA right now if he didnt have to cast EG Masters Cup
SafeAsCheese
Profile Joined June 2011
United States4924 Posts
Last Edited: 2011-08-10 00:58:48
August 10 2011 00:57 GMT
#1580
On August 10 2011 09:54 Warrior Madness wrote:
Show nested quote +
On August 10 2011 09:41 quiet noise wrote:
On August 10 2011 09:38 stormchaser wrote:
Wow glad I tuned in, that was a very good balance discussion at the end. Points from all 3 guests I think were pretty good, I would wait for the metagame to shift though before we bash the infestor.

well the thing is, no meta-game shift is ever going to change the fact that the infestor pretty much counters everything (fungual owns armored/stacked infantery, neural parasite is the ultimate counter to massive units and infested terran is one of the best harrasment tools). thats a matter of balance/game mechanics, not meta game.


Imagine if Colossus was able to attack air. that would be straight up overpowered, and no "meta game shift" would change the fact that this one unit counters everything.


I'm surprised the balanced discussion at the end was centered around infestors though. I mean terran GSL players hvae been absolutely dominating not only code S but code A for the past two seasons, why no talk of that? Is it merely because there aren't many good toss players? Is MC the only one? Terran has mvp, bomber, optimus, mma, while zerg have nestea, losira, drg.



This is the main problem

Protoss players have no hero

Mc has not won shit in ages, he didn't even with MLG, Homestory, NASL, nor even Dreamhack. His last big tourney win was StarWars, and he had tons of PvP in his face to win that, with no strong terran competition.

Now he how knocked down to the up and down.

Alicia is doing pretty poorly

HongUn is never going to win a championship, he is forever stuck as a Ro32-4 player who is one step below a GSL win

SangHo isn't impressive lately..


If there was just one Protoss to latch on to and leech builds from people would be a lot more quiet. NesTea was the only zerg winning for aroun 4-5 months until Losira was trained up and DRG appeared out of nowhere, now zergs have GSL heros.
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