• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:26
CEST 19:26
KST 02:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026): RO4 and Finals Preview9TL.net Map Contest #22 - Voting & Ladder Map Selection5Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2
Community News
[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? Code S Season 2 (2026): RO4 and Finals Preview What kind of tool would you be interested in? Oliveira Would Have Returned If EWC Continued TL.net Map Contest #22 - Voting & Ladder Map Selection
Tourneys
GSL Code S Season 2 (2026) WardiTV Mondays Maestros of The Game 2 announcement and schedule ! Crank Gathers Season 4: BW vs SC2 Team League Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
FlaSh's ASL S21 Finals Review 25 Years Since Brood War Patch 1.08 [BSL22] Non-Korean Championship from 13 to 28 June BW animated web series: seeking contributors FlaShFTW vs A.Alm Grudge Match Event
Tourneys
[BSL22] Grand Finals - Sunday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Summer Games Done Quick 2026! Nintendo Switch Thread ZeroSpace Megathread The Perfect Game Path of Exile
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Dating: How's your luck? How cold is too cold to be outdoors? Russo-Ukrainian War Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[TV/BOOK] *SPOILERS* Game of Thrones Discussion Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5439 users

Interview with SC2 Lead Designer Dustin Browder - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 12 13 14 Next All
ALPINA
Profile Joined May 2010
3791 Posts
April 28 2011 15:04 GMT
#61
On April 28 2011 23:51 Kare wrote:
His answers made no sense at all to me.


Seriously...

Sounds like he does not know that it is even possible to micro units. The only micro is blink micro and cloak "micro" LOL. Just wow..

If they won't put some really cool micro abilites for all races (zerg especially) and micro intensive units in HoS I am not going to waste my money on that expansion for sure.
You should never underestimate the predictability of stupidity
Headshot
Profile Blog Joined May 2010
United States1656 Posts
April 28 2011 15:05 GMT
#62
On April 29 2011 00:04 gnutz wrote:
please play some games of BW ^^

Uh, I do.
-
Rantech
Profile Joined April 2010
Chile527 Posts
April 28 2011 15:05 GMT
#63
Nice interview, thanks for translating it. Not much else to say really.
Eury
Profile Joined December 2008
Sweden1126 Posts
April 28 2011 15:06 GMT
#64
On April 29 2011 00:04 Alpina wrote:
Show nested quote +
On April 28 2011 23:51 Kare wrote:
His answers made no sense at all to me.


Seriously...

Sounds like he does not know that it is even possible to micro units. The only micro is blink micro and cloak "micro" LOL. Just wow..

If they won't put some really cool micro abilites for all races (zerg especially) and micro intensive units in HoS I am not going to waste my money on that expansion for sure.


This whole interview is pretty much lost in translation. That's why the answers aren't making much sense.
vojnik
Profile Joined October 2010
Macedonia923 Posts
April 28 2011 15:06 GMT
#65
On April 29 2011 00:01 Eury wrote:
Show nested quote +
On April 28 2011 23:59 vojnik wrote:
On April 28 2011 23:22 SweetAs wrote:
Bring back Rob Pardo tbh.

this


Rob Pardo is still at Blizzard. What the hell are you talking about?


well he is VP of game design would have been better if he was more directly involved in sc2 or in charge off
For the swarm!
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
April 28 2011 15:07 GMT
#66
I agree with him 100% on balance. Everyone was complaining like crazy about Protoss being OP--but Protoss are getting their asses kicked all over the place right now in GSL (both Code S and Code A). That's been true throughout the entire history of the game. Terran were considered OP at the start, but a Terran didn't win a GSL until 4 months in--while Zerg, the "UP" race, won the first 2 GSLs, and has looked very capable so far in the current one. Balance is damn good.

As for unit counters, he's right in the sense that SC2 unit compositions tend to be more diverse than in BW, where several matchup were dominated by 2-3 different kinds of units on each side. On the other hand, I disagree with him about micro--I think the SC2 micro ceiling is much higher than we've currently seen, but at the moment its not as good as BW (though it is developing nicely).

At this point, I think the focus should be much more on players developing new strats, and on developing better and better maps, than it should be on balance changes.
He drone drone drone. Me win. - ogsMC
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
April 28 2011 15:07 GMT
#67
On April 29 2011 00:03 Kipsate wrote:
So about the statistical data being used, does anyone know what sample size they use?Diamond and up?Platinum and up?Masters and up?

They look at all levels because they want all levels to be at least reasonably balanced. Would be bad for the game if new players couldn't win if they picked the wrong race.

In the past when they mentioned these stats it was usually diamond, dunno about now with masters/gm existing.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2011-04-28 15:09:16
April 28 2011 15:08 GMT
#68
I just love how whenever anyone talks about micro, someone comes up with Marine vs Baneling.

Well guess what, nearly every encounter in BW was like Marine vs Baneling.

Terrible answers.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
MilesTeg
Profile Joined September 2010
France1271 Posts
April 28 2011 15:09 GMT
#69
I wonder where they get their balance data though? Since the matchmaking system pretty much ensures you'll have around a 50% record unless you are the ultimate gosu, if zerg has a problem against T and P it wouldn't really show in any data.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
April 28 2011 15:10 GMT
#70
On April 29 2011 00:09 MilesTeg wrote:
I wonder where they get their balance data though? Since the matchmaking system pretty much ensures you'll have around a 50% record unless you are the ultimate gosu, if zerg has a problem against T and P it wouldn't really show in any data.

Yes it would. Why do people keep saying this? It's not complicated :/

The 50% is your overall record, you don't have seperate MMR for each matchup :/
getSome[703]
Profile Blog Joined December 2009
United States753 Posts
April 28 2011 15:11 GMT
#71
What. The. Fuck.

Dustin : That is actually not the case. This situation where one unit counters another unit is not as serious as it was in Starcraft 1. Let's say we have a templar fighting a zergling, and the templar always loses. That's a situation where we really see one unit countering another unit. As of now, the balance between unit-counters and micro is better than in Starcraft 1.


I just lost faith in Starcraft 2 ever becoming as good a game as Brood War
Running Log! http://www.runningahead.com/logs/5081b4d7a4a94c5e8fa20b01e668dfb6/calendar
Robellicose
Profile Blog Joined October 2010
England245 Posts
April 28 2011 15:12 GMT
#72
Why does everyone complain about balance and unit countering and then compare SC2 to SC1? Their unit interfaces are completely different - multiple building select, large hotkey groups, smartcasting and better pathing all lead to the superior player being better able to press the advantage where necessary. The reason battles were more spread out in SC1 was because the players lacked the tools necessary to keep their armies tight and well controlled (with the exception of air).

I'm willing to bet that multiplayer SC1 on the SC2 engine would lead to swarm and deathball tactics, with harass thrown in - just like SC2!
Portentious and Pretentious
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
April 28 2011 15:13 GMT
#73
Yes it would. Why do people keep saying this? It's not complicated :/

The 50% is your overall record, you don't have seperate MMR for each matchup :/


This. Especially in Grandmasters, where MMR breaks down (at a certain point, if you're good enough, there's no way the system can stabilize you at 50% win percentage because it will run out of people good enough to beat you--but this only occurs in grandmaster), cross-race matchup data is actually pretty useful, if enough games are played--which due to the nature of ladder, they are.
He drone drone drone. Me win. - ogsMC
ALPINA
Profile Joined May 2010
3791 Posts
April 28 2011 15:15 GMT
#74
On April 29 2011 00:07 awesomoecalypse wrote:
I agree with him 100% on balance. Everyone was complaining like crazy about Protoss being OP--but Protoss are getting their asses kicked all over the place right now in GSL (both Code S and Code A). That's been true throughout the entire history of the game. Terran were considered OP at the start, but a Terran didn't win a GSL until 4 months in--while Zerg, the "UP" race, won the first 2 GSLs, and has looked very capable so far in the current one. Balance is damn good.


It's really funny to read guys like you who explain all balance with GSLs. Terrans won much more tourneys than any other race from the release date, but they didn't win GSL for 4 months so yeah it explains everything. Lol did you even believe what you just said?
You should never underestimate the predictability of stupidity
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
April 28 2011 15:16 GMT
#75
On April 29 2011 00:09 MilesTeg wrote:
I wonder where they get their balance data though? Since the matchmaking system pretty much ensures you'll have around a 50% record unless you are the ultimate gosu, if zerg has a problem against T and P it wouldn't really show in any data.

It's 50% out of all matches, disregarding matchups.

For example, lets say a T player plays 30 games. 10 TvTs. 10 TvZs. 10 TvPs.

He wins 5 out of his 10 TvTs. He only wins 2 out of his 10 TvZs. He wins 8 out of his 10 TvPs.

Overall, his win/loss ratio against everything is going to be 50%. However, he only achieves this ratio because of his high TvP ratio balancing out his low TvZ ratio.

As someone said before, imbalance in a certain matchup can be deduced by seeing many people having higher win rates in that matchup yet having lower win rates in others.
ㅇㅅㅌㅅ
sdrawkcab_
Profile Joined September 2010
Norway113 Posts
April 28 2011 15:16 GMT
#76
For all the idiots complaining about "lolz, they use bronze balance, DB should be flogged for not listening to players who are extremely biased!". It is clearly stated in the interview that the statistics they have looked at are from GM/Masters level, and that they also follow tournaments.
+ Show Spoiler +
On April 28 2011 22:57 Weirdkid wrote:In the Grandmaster Leagues and Master Leagues of the various battlenet regions in the world, the win ratios of all 3 races are between 50-55%.
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
April 28 2011 15:17 GMT
#77
Sigh, Browder is so ignorant.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
Last Edited: 2011-04-28 15:23:57
April 28 2011 15:18 GMT
#78
On April 29 2011 00:12 Robellicose wrote:
Why does everyone complain about balance and unit countering and then compare SC2 to SC1? Their unit interfaces are completely different - multiple building select, large hotkey groups, smartcasting and better pathing all lead to the superior player being better able to press the advantage where necessary. The reason battles were more spread out in SC1 was because the players lacked the tools necessary to keep their armies tight and well controlled (with the exception of air).

I'm willing to bet that multiplayer SC1 on the SC2 engine would lead to swarm and deathball tactics, with harass thrown in - just like SC2!


The thing is, "swarm/deathball" is actually really, really nonoptimal in a lot of cases. Against Toss AOE, or an Infestor-heavy Zerg composition since the FG buff, or a well-positioned tank line...the last thing you want to do is clump in a huge ball.

This is a big part of what makes me think we've barely scratched the surface of SC2 micro. We still have pro level players doing stuff like putting a bioball in one control group, flying their vikings right over them, and then directly engaging a Colossus-heavy force.

Marine-baneling is the start of advanced SC2 micro, but it is far from the end. In a few years, people will be expertly spreading units against all kinds of AOE, Protoss will be individually blinking Stalkers out of danger (ala Blink rushing) only they'll be doing it in massive army engagements, Terrans will be expertly manuevering Hellions to set up perfect shots (the way they do in mineral harass) only they'll be doing it in army engagements while controlling the rest of their force as well...

We've already seen all of these things, here and there. But no one is doing them consistently, no one has come close to mastering them. The players we think of as good now will seem laughable in a few years when people have begun to really figure out the game.
He drone drone drone. Me win. - ogsMC
GxZ
Profile Joined April 2010
United States375 Posts
April 28 2011 15:19 GMT
#79
Hopefully they will implement the clan system.
Piski
Profile Blog Joined April 2010
Finland3461 Posts
April 28 2011 15:20 GMT
#80
Every Blizzard/DB interview thread goes the same. Whining and shock from what they say. It's not like they suddenly changed their stance. It's always been like this.
Prev 1 2 3 4 5 6 12 13 14 Next All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#55 - $1000 PTR Edition
RotterdaM1026
TaKeTV 505
TKL 460
IndyStarCraft 115
BRAT_OK 108
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1026
TKL 460
mouzHeroMarine 278
MaxPax 166
trigger 125
IndyStarCraft 115
BRAT_OK 108
elazer 83
ProTech73
UpATreeSC 62
StarCraft: Brood War
Shuttle 931
firebathero 161
ggaemo 142
Rush 135
Backho 53
Pusan 36
Shine 36
Free 33
GoRush 16
Rock 12
Dota 2
qojqva2791
Counter-Strike
fl0m8316
pashabiceps1744
x6flipin305
zeus190
kRYSTAL_19
Other Games
gofns24738
tarik_tv12852
Grubby2712
singsing2298
B2W.Neo1315
FrodaN1171
Beastyqt638
KnowMe130
ArmadaUGS114
C9.Mang0102
Mew2King49
Livibee46
RushiSC21
MindelVK10
OptimusSC23
Organizations
StarCraft: Brood War
lovetv 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota259
League of Legends
• TFBlade999
Other Games
• imaqtpie365
• Shiphtur135
Upcoming Events
Replay Cast
6h 34m
Sparkling Tuna Cup
16h 34m
Replay Cast
1d 15h
Kung Fu Cup
1d 17h
Maestros of the Game
1d 21h
Classic vs Lambo
Clem vs Maru
Replay Cast
2 days
The PondCast
2 days
Maestros of the Game
2 days
Serral vs Rogue
herO vs SHIN
Replay Cast
3 days
Maestros of the Game
3 days
[ Show More ]
Replay Cast
4 days
CranKy Ducklings
4 days
uThermal 2v2 Circuit
4 days
Sparkling Tuna Cup
5 days
uThermal 2v2 Circuit
5 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.