• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:39
CET 07:39
KST 15:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT24Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0236LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker16
StarCraft 2
General
Liquipedia WCS Portal Launched ByuL: The Forgotten Master of ZvT Kaelaris on the futue of SC2 and much more... How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
StarCraft Evolution League (SC Evo Biweekly) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) How do the "codes" work in GSL? Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup: 2025 Grand Finals (Feb 10-16)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
[LIVE] [S:21] ASL Season Open Day 1 ACS replaced by "ASL Season Open" - Starts 21/02 Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ A cwal.gg Extension - Easily keep track of anyone
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Zealot bombing is no longer popular? Fighting Spirit mining rates Current Meta
Other Games
General Games
ZeroSpace Megathread Nintendo Switch Thread Path of Exile Diablo 2 thread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1984 users

Interview with SC2 Lead Designer Dustin Browder - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 12 13 14 Next All
ALPINA
Profile Joined May 2010
3791 Posts
April 28 2011 15:04 GMT
#61
On April 28 2011 23:51 Kare wrote:
His answers made no sense at all to me.


Seriously...

Sounds like he does not know that it is even possible to micro units. The only micro is blink micro and cloak "micro" LOL. Just wow..

If they won't put some really cool micro abilites for all races (zerg especially) and micro intensive units in HoS I am not going to waste my money on that expansion for sure.
You should never underestimate the predictability of stupidity
Headshot
Profile Blog Joined May 2010
United States1656 Posts
April 28 2011 15:05 GMT
#62
On April 29 2011 00:04 gnutz wrote:
please play some games of BW ^^

Uh, I do.
-
Rantech
Profile Joined April 2010
Chile527 Posts
April 28 2011 15:05 GMT
#63
Nice interview, thanks for translating it. Not much else to say really.
Eury
Profile Joined December 2008
Sweden1126 Posts
April 28 2011 15:06 GMT
#64
On April 29 2011 00:04 Alpina wrote:
Show nested quote +
On April 28 2011 23:51 Kare wrote:
His answers made no sense at all to me.


Seriously...

Sounds like he does not know that it is even possible to micro units. The only micro is blink micro and cloak "micro" LOL. Just wow..

If they won't put some really cool micro abilites for all races (zerg especially) and micro intensive units in HoS I am not going to waste my money on that expansion for sure.


This whole interview is pretty much lost in translation. That's why the answers aren't making much sense.
vojnik
Profile Joined October 2010
Macedonia923 Posts
April 28 2011 15:06 GMT
#65
On April 29 2011 00:01 Eury wrote:
Show nested quote +
On April 28 2011 23:59 vojnik wrote:
On April 28 2011 23:22 SweetAs wrote:
Bring back Rob Pardo tbh.

this


Rob Pardo is still at Blizzard. What the hell are you talking about?


well he is VP of game design would have been better if he was more directly involved in sc2 or in charge off
For the swarm!
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
April 28 2011 15:07 GMT
#66
I agree with him 100% on balance. Everyone was complaining like crazy about Protoss being OP--but Protoss are getting their asses kicked all over the place right now in GSL (both Code S and Code A). That's been true throughout the entire history of the game. Terran were considered OP at the start, but a Terran didn't win a GSL until 4 months in--while Zerg, the "UP" race, won the first 2 GSLs, and has looked very capable so far in the current one. Balance is damn good.

As for unit counters, he's right in the sense that SC2 unit compositions tend to be more diverse than in BW, where several matchup were dominated by 2-3 different kinds of units on each side. On the other hand, I disagree with him about micro--I think the SC2 micro ceiling is much higher than we've currently seen, but at the moment its not as good as BW (though it is developing nicely).

At this point, I think the focus should be much more on players developing new strats, and on developing better and better maps, than it should be on balance changes.
He drone drone drone. Me win. - ogsMC
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
April 28 2011 15:07 GMT
#67
On April 29 2011 00:03 Kipsate wrote:
So about the statistical data being used, does anyone know what sample size they use?Diamond and up?Platinum and up?Masters and up?

They look at all levels because they want all levels to be at least reasonably balanced. Would be bad for the game if new players couldn't win if they picked the wrong race.

In the past when they mentioned these stats it was usually diamond, dunno about now with masters/gm existing.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2011-04-28 15:09:16
April 28 2011 15:08 GMT
#68
I just love how whenever anyone talks about micro, someone comes up with Marine vs Baneling.

Well guess what, nearly every encounter in BW was like Marine vs Baneling.

Terrible answers.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
MilesTeg
Profile Joined September 2010
France1271 Posts
April 28 2011 15:09 GMT
#69
I wonder where they get their balance data though? Since the matchmaking system pretty much ensures you'll have around a 50% record unless you are the ultimate gosu, if zerg has a problem against T and P it wouldn't really show in any data.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
April 28 2011 15:10 GMT
#70
On April 29 2011 00:09 MilesTeg wrote:
I wonder where they get their balance data though? Since the matchmaking system pretty much ensures you'll have around a 50% record unless you are the ultimate gosu, if zerg has a problem against T and P it wouldn't really show in any data.

Yes it would. Why do people keep saying this? It's not complicated :/

The 50% is your overall record, you don't have seperate MMR for each matchup :/
getSome[703]
Profile Blog Joined December 2009
United States753 Posts
April 28 2011 15:11 GMT
#71
What. The. Fuck.

Dustin : That is actually not the case. This situation where one unit counters another unit is not as serious as it was in Starcraft 1. Let's say we have a templar fighting a zergling, and the templar always loses. That's a situation where we really see one unit countering another unit. As of now, the balance between unit-counters and micro is better than in Starcraft 1.


I just lost faith in Starcraft 2 ever becoming as good a game as Brood War
Running Log! http://www.runningahead.com/logs/5081b4d7a4a94c5e8fa20b01e668dfb6/calendar
Robellicose
Profile Blog Joined October 2010
England245 Posts
April 28 2011 15:12 GMT
#72
Why does everyone complain about balance and unit countering and then compare SC2 to SC1? Their unit interfaces are completely different - multiple building select, large hotkey groups, smartcasting and better pathing all lead to the superior player being better able to press the advantage where necessary. The reason battles were more spread out in SC1 was because the players lacked the tools necessary to keep their armies tight and well controlled (with the exception of air).

I'm willing to bet that multiplayer SC1 on the SC2 engine would lead to swarm and deathball tactics, with harass thrown in - just like SC2!
Portentious and Pretentious
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
April 28 2011 15:13 GMT
#73
Yes it would. Why do people keep saying this? It's not complicated :/

The 50% is your overall record, you don't have seperate MMR for each matchup :/


This. Especially in Grandmasters, where MMR breaks down (at a certain point, if you're good enough, there's no way the system can stabilize you at 50% win percentage because it will run out of people good enough to beat you--but this only occurs in grandmaster), cross-race matchup data is actually pretty useful, if enough games are played--which due to the nature of ladder, they are.
He drone drone drone. Me win. - ogsMC
ALPINA
Profile Joined May 2010
3791 Posts
April 28 2011 15:15 GMT
#74
On April 29 2011 00:07 awesomoecalypse wrote:
I agree with him 100% on balance. Everyone was complaining like crazy about Protoss being OP--but Protoss are getting their asses kicked all over the place right now in GSL (both Code S and Code A). That's been true throughout the entire history of the game. Terran were considered OP at the start, but a Terran didn't win a GSL until 4 months in--while Zerg, the "UP" race, won the first 2 GSLs, and has looked very capable so far in the current one. Balance is damn good.


It's really funny to read guys like you who explain all balance with GSLs. Terrans won much more tourneys than any other race from the release date, but they didn't win GSL for 4 months so yeah it explains everything. Lol did you even believe what you just said?
You should never underestimate the predictability of stupidity
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
April 28 2011 15:16 GMT
#75
On April 29 2011 00:09 MilesTeg wrote:
I wonder where they get their balance data though? Since the matchmaking system pretty much ensures you'll have around a 50% record unless you are the ultimate gosu, if zerg has a problem against T and P it wouldn't really show in any data.

It's 50% out of all matches, disregarding matchups.

For example, lets say a T player plays 30 games. 10 TvTs. 10 TvZs. 10 TvPs.

He wins 5 out of his 10 TvTs. He only wins 2 out of his 10 TvZs. He wins 8 out of his 10 TvPs.

Overall, his win/loss ratio against everything is going to be 50%. However, he only achieves this ratio because of his high TvP ratio balancing out his low TvZ ratio.

As someone said before, imbalance in a certain matchup can be deduced by seeing many people having higher win rates in that matchup yet having lower win rates in others.
ㅇㅅㅌㅅ
sdrawkcab_
Profile Joined September 2010
Norway113 Posts
April 28 2011 15:16 GMT
#76
For all the idiots complaining about "lolz, they use bronze balance, DB should be flogged for not listening to players who are extremely biased!". It is clearly stated in the interview that the statistics they have looked at are from GM/Masters level, and that they also follow tournaments.
+ Show Spoiler +
On April 28 2011 22:57 Weirdkid wrote:In the Grandmaster Leagues and Master Leagues of the various battlenet regions in the world, the win ratios of all 3 races are between 50-55%.
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
April 28 2011 15:17 GMT
#77
Sigh, Browder is so ignorant.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
Last Edited: 2011-04-28 15:23:57
April 28 2011 15:18 GMT
#78
On April 29 2011 00:12 Robellicose wrote:
Why does everyone complain about balance and unit countering and then compare SC2 to SC1? Their unit interfaces are completely different - multiple building select, large hotkey groups, smartcasting and better pathing all lead to the superior player being better able to press the advantage where necessary. The reason battles were more spread out in SC1 was because the players lacked the tools necessary to keep their armies tight and well controlled (with the exception of air).

I'm willing to bet that multiplayer SC1 on the SC2 engine would lead to swarm and deathball tactics, with harass thrown in - just like SC2!


The thing is, "swarm/deathball" is actually really, really nonoptimal in a lot of cases. Against Toss AOE, or an Infestor-heavy Zerg composition since the FG buff, or a well-positioned tank line...the last thing you want to do is clump in a huge ball.

This is a big part of what makes me think we've barely scratched the surface of SC2 micro. We still have pro level players doing stuff like putting a bioball in one control group, flying their vikings right over them, and then directly engaging a Colossus-heavy force.

Marine-baneling is the start of advanced SC2 micro, but it is far from the end. In a few years, people will be expertly spreading units against all kinds of AOE, Protoss will be individually blinking Stalkers out of danger (ala Blink rushing) only they'll be doing it in massive army engagements, Terrans will be expertly manuevering Hellions to set up perfect shots (the way they do in mineral harass) only they'll be doing it in army engagements while controlling the rest of their force as well...

We've already seen all of these things, here and there. But no one is doing them consistently, no one has come close to mastering them. The players we think of as good now will seem laughable in a few years when people have begun to really figure out the game.
He drone drone drone. Me win. - ogsMC
GxZ
Profile Joined April 2010
United States375 Posts
April 28 2011 15:19 GMT
#79
Hopefully they will implement the clan system.
Piski
Profile Blog Joined April 2010
Finland3461 Posts
April 28 2011 15:20 GMT
#80
Every Blizzard/DB interview thread goes the same. Whining and shock from what they say. It's not like they suddenly changed their stance. It's always been like this.
Prev 1 2 3 4 5 6 12 13 14 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 21m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Sea 7399
Leta 387
Dewaltoss 104
ToSsGirL 77
Noble 37
Larva 35
Terrorterran 26
Dota 2
NeuroSwarm164
XaKoH 4
LuMiX1
League of Legends
JimRising 894
Other Games
summit1g9099
C9.Mang0518
RuFF_SC298
Trikslyr32
Organizations
StarCraft: Brood War
Afreeca ASL 4434
Other Games
gamesdonequick839
StarCraft: Brood War
lovetv 1
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Sammyuel 19
• iHatsuTV 5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki13
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra3340
Other Games
• WagamamaTV284
Upcoming Events
PiG Sty Festival
2h 21m
herO vs NightMare
Reynor vs Cure
CranKy Ducklings
3h 21m
Epic.LAN
5h 21m
uThermal 2v2 Circuit
8h 21m
Replay Cast
17h 21m
PiG Sty Festival
1d 2h
Serral vs YoungYakov
ByuN vs ShoWTimE
Sparkling Tuna Cup
1d 3h
Replay Cast
1d 17h
Replay Cast
2 days
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
2 days
Replay Cast
2 days
WardiTV Winter Champion…
3 days
Replay Cast
4 days
WardiTV Winter Champion…
4 days
The PondCast
5 days
Replay Cast
5 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

Escore Tournament S1: King of Kings
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026: China & Korea Invitational
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4 - TS6
Acropolis #4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.