• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:21
CET 07:21
KST 15:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)15Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1829
StarCraft 2
General
Stellar Fest "01" Jersey Charity Auction SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list?
Tourneys
SC2 AI Tournament 2026 Sparkling Tuna Cup - Weekly Open Tournament $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) $25,000 Streamerzone StarCraft Pro Series announced WardiTV Winter Cup
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
[ASL21] Potential Map Candidates BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion A cwal.gg Extension - Easily keep track of anyone Potential ASL qualifier breakthroughs?
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Beyond All Reason Nintendo Switch Thread Awesome Games Done Quick 2026! Mechabellum Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1332 users

Interview with SC2 Lead Designer Dustin Browder - Page 12

Forum Index > SC2 General
Post a Reply
Prev 1 10 11 12 13 14 Next All
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2011-04-29 16:29:48
April 29 2011 16:14 GMT
#221
On April 29 2011 14:16 vek wrote:
Show nested quote +
On April 29 2011 12:30 lololol wrote:
On April 28 2011 23:28 vek wrote:
On April 28 2011 23:23 infinity2k9 wrote:
It has harder unit counters than BW for sure. Vultures vs Dragoons anyone?


If a group of vultures attack moves into a group of Dragoons also attack moving then yes you are correct.

The difference is that a group of well controlled Vultures planting mines in the right spots and flanking the Dragoons will win. On the other hand the opposing player with Dragoons can also micro his face off - defusing mines, spreading out and pulling back weak Dragoons.

It becomes a battle of who has better control rather than who has the better army composition. The winner is always the better player.

How exactly do you do the same thing when it is Thor vs Immortal?


This is simply a lie.
If it was true why would flash ever build tanks? Apparently the better player always wins with vultures vs goons, yet he makes tanks? Is it because he doesn't know?

The sole reason terrans make tanks is to beat goons. You simply ain't going to win with vultures vs goons without an army advantage or a big blunder from the toss. Just because you can see mostly vultures in early pushes that rely on hitting when toss has fewer units, doesn't mean that vultures are actually even vs goons and it's all about control.


That isn't really what I was trying to make a point about so I don't understand your argument, sorry. I didn't say anything about never using tanks.

It was just a very specific example of Vultures vs Dragoons. With good Vulture control you can overcome a group of Dragoons. With good Dragoon control you can overcome a group of well controlled Vultures. The winner is always the better player because it comes down to skill.

It was a simple explanation of how good unit design can make battles much more dynamic. Hopefully so that people understand even if they have not played Brood War.


So you don't understand what was your own point?
"The winner is always the better player because it comes down to skill" is a lie. In order for that to be true vultures have to be even vs goons, while in fact they are obviously weaker. I even explained why is it so obvious in my previous post. Just because you can make them suck less vs goons with good control doesn't mean it isn't about "who has the better army composition" or that "the better player always wins" in such an enagement.
I'll call Nada.
Jibba
Profile Blog Joined October 2007
United States22883 Posts
Last Edited: 2011-04-29 16:37:11
April 29 2011 16:29 GMT
#222
On April 28 2011 23:28 -Archangel- wrote:
Dustin has no clue what he is talking about when he talks about balance or units (he manages to say stupid stuff in each interview). He should also answer those with "it is better to direct that question to the balance department".

The balance team consists of Dayvie, Browder and Matt Cooper. I'm curious to see what their statistical analysis would find about BW, because I'm almost certain it's a terrible system for establishing top level balance.


On April 29 2011 11:54 ampson wrote:
If you are losing at your level, there is almost certainly something that you can do better. Let the pros and the balance team balance the game, they know a heck of a lot more than you do.
Here's the problem with this statement, the balance team is not just balanced off pros. He said in the interview that they're relying on metrics from the masters and GM ladder, which means their entire data set is incredibly flawed. Even if you look at BW, winning as Protoss is easier than the other races but once you get to the top, things even out. If you were to balance based on the top 1,000 P players' win %, you'd end up nerfing the race and they'd be shit at the A/S class level.
ModeratorNow I'm distant, dark in this anthrobeat
Sein
Profile Blog Joined September 2010
United States1811 Posts
Last Edited: 2011-04-29 16:36:02
April 29 2011 16:31 GMT
#223
we do not have a specific plan or timing to go into this, and we are unable to give you any specific details. Only one thing can be sure, that this is the direction we want to head towards in the future.


Just how hard is it to integrate clan feature into the game? Just how hard is it to allow people to watch replays together with the host controlling speed? Aren't these two features pretty much unanimously wanted by the fans? It pisses me off that they've been saying "oh yeah, we will bring that into the game sometime later" since all the way back in beta and they're still saying the exactly same thing 9 months into release.
shadymmj
Profile Joined June 2010
1906 Posts
April 29 2011 16:36 GMT
#224
I simply don't get how he says this:

Dustin: This situation where one unit counters another unit is not as serious as it was in Starcraft 1. Let's say we have a templar fighting a zergling, and the templar always loses. That's a situation where we really see one unit countering another unit.

I've watched quite a number of tournaments. We have lots of situations where player A wins the first game, and player B comes back to win the second game. Within the games themselves, we also see the advantage keep swinging from one player to another. This shows that the state of Starcraft 2 is not that one sided. Perhaps, the situation in these tournaments are not completely accurate, but from what I see now in the top tournaments, unit counters are actually quite relative.

For example, let's look at a situation where we have banelings fighting against marines. If they were to just clash against each other without any micro, the banelings will definitely kill off a lot of marines. However, if the marines have stim, I believe you can use micro to come out ahead in the engagement. Let's look at another situation, where we have banshees against marines. In a straight up fight, the marines will definitely win the fight. Yet, if the banshee has cloak, the situation would be different. Let's look at yet another situation, marauders against stalkers. If both sides a-move, clearly the marauder will win. However, if the stalker has blink, and uses blink well, the situation might turn out different as well.


These are some of the most absurd statements I've ever heard about BW and SC2. It's unfathomable how he is the lead designer. There is also no sort of logic in his player A/B statement. I don't understand how winning a game a piece and swinging advantages relates to unit counters at all. It only relates to mistakes, if anything.

Everyone should read this. It's quite unbelievable.

There is no such thing is "e-sports". There is Brood War, and then there is crap for nerds.
lololol
Profile Joined February 2006
5198 Posts
April 29 2011 16:41 GMT
#225
On April 30 2011 01:29 Jibba wrote:
Show nested quote +
On April 28 2011 23:28 -Archangel- wrote:
Dustin has no clue what he is talking about when he talks about balance or units (he manages to say stupid stuff in each interview). He should also answer those with "it is better to direct that question to the balance department".

The balance team consists of Dayvie, Browder and Matt Cooper. I'm curious to see what their statistical analysis would find about BW, because I'm almost certain it's a terrible system for establishing top level balance.


Show nested quote +
On April 29 2011 11:54 ampson wrote:
If you are losing at your level, there is almost certainly something that you can do better. Let the pros and the balance team balance the game, they know a heck of a lot more than you do.
Here's the problem with this statement, the balance team is not just balanced off pros. He said in the interview that they're relying on metrics from the masters and GM ladder, which means their entire data set is incredibly flawed. Even if you look at BW, winning as Protoss is easier than the other races but once you get to the top, things even out. If you were to balance based on the top 1,000 P players' win %, you'd end up nerfing the race and they'd be shit at the A/S class level.

I remember an old thread with data about pro BW win % and protoss was statistically the worst race, because of PvZ(they did have a small advantage in PvT), until Bisu showed up + maps with more easily wallable nats, then toss actually had a bit of an advantage in both matchups.
I'll call Nada.
Euclid
Profile Joined January 2011
Canada126 Posts
April 29 2011 16:58 GMT
#226
you can't just look at overall win-loss ratios as a way to claim the game is balanced. lets look at the win-loss for when PvZs reach the late game against a collosus deathball. a balanced game should allow any race to win (each player having equal levels of skill) at any stage of the game. no race should be able to win just because they get to the late game.
shadymmj
Profile Joined June 2010
1906 Posts
April 29 2011 17:04 GMT
#227
I feel it makes sense to make small nerfs/buffs until win %tages even out, and then give space for play to develop. The game is still far too young to be making any sort of comments on balance as the proscene is still quite weak.

Logically, it makes sense to keep up with the metagaming every quarter or so to keep most of the customer/competitive base happy, and then work on from there.

However, Browder does not even seem to know how his game plays out. That is the problem, and it isn't about balance. If you didn't tell me who made those statements, my first guess would be a random gold league player.
There is no such thing is "e-sports". There is Brood War, and then there is crap for nerds.
tsuxiit
Profile Joined July 2010
1305 Posts
April 29 2011 17:07 GMT
#228
It's incredibly disheartening to hear Browder say balance is fine based on Master League win percentages. They need to paying so much attention to the very top level of pro play and it's incredibly annoying that they aren't basically at all. I wanted at least a question about PvZ or the difficulty of killing a Protoss army. And then he goes on to talk about how unit micro changes the outcome of battles like the interviewer represents Gold League players whining about banelings. I don't even think he understands the cognitive dissonance there.
Roggay
Profile Joined April 2010
Switzerland6320 Posts
April 29 2011 17:10 GMT
#229
Im disapointed about the clan system part. Common, you should know that it is a feature we NEED, and it is not even really hard to implement...

The rest of the interview is what you expect from Blizzard : a lot of ignorance about their own game.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
April 29 2011 17:19 GMT
#230
im still waiting on the ability to watch replays with friends -_______-
When they see MC Probe, all the ladies disrobe.
Azarkon
Profile Joined January 2010
United States21060 Posts
Last Edited: 2011-04-29 17:26:02
April 29 2011 17:21 GMT
#231
On April 30 2011 01:29 Jibba wrote:
Show nested quote +
On April 28 2011 23:28 -Archangel- wrote:
Dustin has no clue what he is talking about when he talks about balance or units (he manages to say stupid stuff in each interview). He should also answer those with "it is better to direct that question to the balance department".

The balance team consists of Dayvie, Browder and Matt Cooper. I'm curious to see what their statistical analysis would find about BW, because I'm almost certain it's a terrible system for establishing top level balance.


Show nested quote +
On April 29 2011 11:54 ampson wrote:
If you are losing at your level, there is almost certainly something that you can do better. Let the pros and the balance team balance the game, they know a heck of a lot more than you do.
Here's the problem with this statement, the balance team is not just balanced off pros. He said in the interview that they're relying on metrics from the masters and GM ladder, which means their entire data set is incredibly flawed. Even if you look at BW, winning as Protoss is easier than the other races but once you get to the top, things even out. If you were to balance based on the top 1,000 P players' win %, you'd end up nerfing the race and they'd be shit at the A/S class level.


Just a note, Blizzard's balance goals do not necessarily revolve around pro play. Pro play often skews skill differentials because whereas it might be much easier to play one race at the top level than another, pro play itself would tend to mask this discrepancy because the only pros surviving at the top level would be those who possess the skill to play their respective races. Only by taking into account the number of pros who play a race can you start accounting for skill differentials, but then that factor can be significantly confounded by preference.

By focusing on the masters and GM ladder, it's possible that what they're really looking to do is to maintain the perception of balance at the level most above average players play. In other words, they're saying, "holding the level of skill constant at the tier of good ladder players, are Z, P, and T doing equally well?" Such a balance scheme would skew balance at the pro level in favor of balance at the more accessible levels on ladder which, frankly, is not very representative of pro play because people use ladder for practice more than they do for competition and many pro players do not do much laddering in the first place.

Whether you agree with this decision is a different issue, but keep in mind that Blizzard's focus is not necessarily in eSports, but in making their games enjoyable for "the masses."
tdt
Profile Joined October 2010
United States3179 Posts
April 29 2011 19:43 GMT
#232
I don't know of any blink micro that beats marauders, never seen it. Maybe he means FF so you only have to fight half of them or you can run from them before they rotflstomp you.
MC for president
thebole1
Profile Joined April 2011
Serbia126 Posts
April 29 2011 20:16 GMT
#233
i would like to see blinked stalkers kill maraders....i hope they i will see it... but only way is by nerfing stim pack....stim pack all in are to strog agenst toss and if zerg dont have banglings that will also be case with em two...
vek
Profile Joined March 2010
Australia936 Posts
April 30 2011 06:19 GMT
#234
On April 30 2011 01:14 lololol wrote:
Show nested quote +
On April 29 2011 14:16 vek wrote:
On April 29 2011 12:30 lololol wrote:
On April 28 2011 23:28 vek wrote:
On April 28 2011 23:23 infinity2k9 wrote:
It has harder unit counters than BW for sure. Vultures vs Dragoons anyone?


If a group of vultures attack moves into a group of Dragoons also attack moving then yes you are correct.

The difference is that a group of well controlled Vultures planting mines in the right spots and flanking the Dragoons will win. On the other hand the opposing player with Dragoons can also micro his face off - defusing mines, spreading out and pulling back weak Dragoons.

It becomes a battle of who has better control rather than who has the better army composition. The winner is always the better player.

How exactly do you do the same thing when it is Thor vs Immortal?


This is simply a lie.
If it was true why would flash ever build tanks? Apparently the better player always wins with vultures vs goons, yet he makes tanks? Is it because he doesn't know?

The sole reason terrans make tanks is to beat goons. You simply ain't going to win with vultures vs goons without an army advantage or a big blunder from the toss. Just because you can see mostly vultures in early pushes that rely on hitting when toss has fewer units, doesn't mean that vultures are actually even vs goons and it's all about control.


That isn't really what I was trying to make a point about so I don't understand your argument, sorry. I didn't say anything about never using tanks.

It was just a very specific example of Vultures vs Dragoons. With good Vulture control you can overcome a group of Dragoons. With good Dragoon control you can overcome a group of well controlled Vultures. The winner is always the better player because it comes down to skill.

It was a simple explanation of how good unit design can make battles much more dynamic. Hopefully so that people understand even if they have not played Brood War.


So you don't understand what was your own point?
"The winner is always the better player because it comes down to skill" is a lie. In order for that to be true vultures have to be even vs goons, while in fact they are obviously weaker. I even explained why is it so obvious in my previous post. Just because you can make them suck less vs goons with good control doesn't mean it isn't about "who has the better army composition" or that "the better player always wins" in such an enagement.


Of course army composition matters. I never claimed it didn't. Again, my example was kept very simple by only including 2 units. You could write an essay on the role of each unit in BW TvP and how each could be used to effect the outcome of a battle in a different way. It's a huge topic.

When units are well designed the ensuing battle is more exciting because the outcome is uncertain.

Army composition is given too much emphasis in SC2. The units need to be redesigned to reward better army control, positioning and micro. As a result SC2 will be more fun to play and watch.
Aequos
Profile Joined October 2010
Canada606 Posts
April 30 2011 06:45 GMT
#235
On April 30 2011 05:16 thebole1 wrote:
i would like to see blinked stalkers kill maraders....i hope they i will see it... but only way is by nerfing stim pack....stim pack all in are to strog agenst toss and if zerg dont have banglings that will also be case with em two...

In this case, he's actually right - if you Blink to dodge the first volley, and Blink again to dodge the last one (ie Blink while the projectile is in mid air) you can actually win 1 vs 1 (and 2 vs 2, but my micro is not good enough to test it solo beyond this) with the Blink Stalkers, even without an upgrade advantage (ie even upgrades).
I first realized Immortals were reincarnated Dragoons when I saw them dancing helplessly behind my Stalkers.
MyNameIsAlex
Profile Joined March 2011
Greece827 Posts
April 30 2011 12:58 GMT
#236
Blizz tends to dissapoint us alot lately ... : /
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
April 30 2011 17:59 GMT
#237
Thanks for the translation, not sure what the rage is about. Seems rather childish to me, but, meh. I can't wait for HoTS, going to be great to play with the new units and have more strats to use as a random player :D
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
mordk
Profile Blog Joined November 2010
Chile8385 Posts
Last Edited: 2011-04-30 18:34:34
April 30 2011 18:16 GMT
#238
It think he's right about balance, I think he dodged the comebacks question, so I will completely disregard that ridiculous answer. I expect more from the lead developer of a game on a leading game company.

The comeback question was a great one, and I think there's actually an issue here, and not so much on the balance thing. The problem is once a big battle occurs, most of the time the victor of that battle just A-moves and rolls to win the game. There's very few examples of games in which micro and good decision making have been able to reverse the inevitable. Actually only 2 I can think of right now:

-NaDa vs Drewbie was it??: NaDa is hard pressed and has lost most engagements, but realizes his enemy's main is vulnerable and proceeds to doom drop and own. Amazing stuff

-MC vs Thorzain game 4: At one point thorzain has the larger army, and has lots of energy on his ghosts. Awesome feedbacks make MC able to crush Thorzain even when at a disadvantage. Next battle, Thorzain crushes an overwhelming collossi/immortal army by ghost cloaking and EMPing, great stuff.

I think, the correct answer is maps, not units. Small, straightforward maps with no key defense points make comebacks impossible to stage. Larger maps, with winding paths and key defense points available to all races make comebacks possible. Also, adding units that exert area control, such as lurkers and reavers did on BW, make it possible to stage heroic defenses against overwhelming odds. Units that make expansions dissapear such as marauders, go against this,

All in all, terrible answer by Browder. I'm unimpressed.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2011-04-30 19:00:58
April 30 2011 18:46 GMT
#239

Dustin : That is actually not the case. This situation where one unit counters another unit is not as serious as it was in Starcraft 1. Let's say we have a templar fighting a zergling, and the templar always loses. That's a situation where we really see one unit countering another unit. As of now, the balance between unit-counters and micro is better than in Starcraft 1.


Ah what?!



Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
RajaF
Profile Joined March 2011
Canada530 Posts
April 30 2011 19:13 GMT
#240
On May 01 2011 03:46 sluggaslamoo wrote:
Show nested quote +

Dustin : That is actually not the case. This situation where one unit counters another unit is not as serious as it was in Starcraft 1. Let's say we have a templar fighting a zergling, and the templar always loses. That's a situation where we really see one unit countering another unit. As of now, the balance between unit-counters and micro is better than in Starcraft 1.


Ah what?!

http://www.youtube.com/watch?v=LpY_nhIrswc#t=17m00s

http://www.youtube.com/watch?v=pG1U25luMOA#t=06m45s


And I don't see why games just like that are not posible in SC2. The reaver holding off a stream of hydra would basically be 3 sentries + 1 colossus frying off legions of zerg, and the second game is a stalker and probes holding off a bunch of marines.

What's funny is that those games are barely 3 years old. So you are comparing the skill level of a 9 year old game at the time with the skill level of a one year old game.

There will be plenty of games just like those to in SC2 soon enough, then I hope that all the whining can stop, but I doubt it.
Prev 1 10 11 12 13 14 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 39m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft460
StarCraft: Brood War
Britney 54218
EffOrt 91
Shuttle 84
Dewaltoss 82
ZergMaN 41
actioN 41
ajuk12(nOOB) 16
Icarus 10
NotJumperer 0
Dota 2
NeuroSwarm115
League of Legends
JimRising 791
C9.Mang0588
Counter-Strike
minikerr30
Super Smash Bros
hungrybox498
Mew2King81
Other Games
summit1g7067
RuFF_SC286
Organizations
Other Games
gamesdonequick2575
StarCraft: Brood War
UltimateBattle 109
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra1839
• Lourlo1367
• Stunt310
Other Games
• Shiphtur161
Upcoming Events
The PondCast
3h 39m
OSC
5h 39m
Jumy vs sebesdes
Nicoract vs GgMaChine
ReBellioN vs MaNa
Lemon vs TriGGeR
Gerald vs Cure
Creator vs SHIN
OSC
1d 5h
All Star Teams
1d 19h
INnoVation vs soO
Serral vs herO
Cure vs Solar
sOs vs Scarlett
Classic vs Clem
Reynor vs Maru
uThermal 2v2 Circuit
2 days
AI Arena Tournament
2 days
All Star Teams
2 days
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
3 days
OSC
3 days
Replay Cast
4 days
[ Show More ]
Wardi Open
4 days
Monday Night Weeklies
4 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-01-14
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
SC2 All-Star Inv. 2025
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.