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Patch 1.3.3 PTR - Page 134

Forum Index > SC2 General
4401 CommentsPost a Reply
Prev 1 132 133 134 135 136 221 Next
Massive units are not affected by concussive shells. If you think they are, you are wrong.
It's SPORE crawlers that are being changed, not SPINE. Please read carefully.
nofu_
Profile Joined April 2011
1 Post
May 01 2011 17:52 GMT
#2661
I actually like the Protoss changes alot, just had 3 PvPs in a row, was not the most fun I've had in SC.
video games
Blasterion
Profile Blog Joined October 2010
China10272 Posts
May 01 2011 18:04 GMT
#2662
On May 02 2011 02:46 thebole1 wrote:
Show nested quote +
This calls for a late game research =D hells Maelstrom Shells from campaign won't be a bad idea at all. of course adjust the numbers up and down as appropiate.
btw


what give that resuce ? + 10 atc ? for sige tanks ? ... simply gameplay and game looks and feals great when they are sige tanks.... this mmm ball stim pack is wery powerfull (in my opinion OP) and wery boring to whatch ... sige tanks made this game interesting and great to play...

i think buff from 50/60 dps agenst armored will not efect game in wrong way i think it should be done...but ofc test on PTR...at list in HOTS they can add some upgread for sige tanks to be bether...

Ah Maelstrom Round basically increases damage of the Tank shot by (40 in the campaign) however Splash damage is unaffected.
[TLNY]Mahjong Club Thread
thebole1
Profile Joined April 2011
Serbia126 Posts
May 01 2011 18:48 GMT
#2663
Ah Maelstrom Round basically increases damage of the Tank shot by (40 in the campaign) however Splash damage is unaffected.


hahaha i think that is a bit too much dps but i think + 10 will be good staff
Sapp
Profile Joined March 2011
Poland173 Posts
May 01 2011 18:55 GMT
#2664
so... if goes that way moar, soon terran will need no gas at all. ;>
Quote? O.o?
nvs.
Profile Blog Joined May 2010
Canada3609 Posts
May 01 2011 19:37 GMT
#2665
Does anybody actually play the PTR? I just logged on to try it out and it took me about 6 minutes to find a game on ladder.
Blasterion
Profile Blog Joined October 2010
China10272 Posts
May 01 2011 20:02 GMT
#2666
On May 02 2011 03:48 thebole1 wrote:
Show nested quote +
Ah Maelstrom Round basically increases damage of the Tank shot by (40 in the campaign) however Splash damage is unaffected.


hahaha i think that is a bit too much dps but i think + 10 will be good staff

well you know it was for the campaign, so stuff yeah is abit on the overkill side
[TLNY]Mahjong Club Thread
thebole1
Profile Joined April 2011
Serbia126 Posts
May 01 2011 21:04 GMT
#2667
one more thing to add i whatch some of spanishua vs tLo simply zerg own eaven more terran late game then toss does.....

as for sige tanks buff i think that sige tanks have to meny weeknes that buff in dps is joke compare how easy is to kill em.... infestor infested marines brodlords zerglings banglings ...almoust everything...(exemple if you made plenty of sige tanks agenst zerglings banglings he easy svich to broodlors...or ultralisc....+infestor with infested marines....simply sige tanks are bone of teran army but simply they are two week now ...agesnt toss eaven worst unite...

also i noticed tanks chose to atc infested marines insted of ultralisc i think that should be changed two to sige tanks be more efective....

sige tanks buff that can be insert i game is 60 dps agenst armored or faster siging from 4 sec to 3 sec or something...

Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
May 01 2011 21:10 GMT
#2668
I'm really suprised at the amiable response to this patch.
There was huge outrage in the past to resonable patches; I don't see how going back to 2gate rushes is a good move.
Not only will this reset every Protoss build that currently exists; proxy gates and 2 gate rush might go back to being nothing short of overpowered.

Yes the other changes are all good, but this one really needs reverting.
Don't hate the player - Hate the game
thebole1
Profile Joined April 2011
Serbia126 Posts
May 01 2011 21:32 GMT
#2669
On May 02 2011 06:10 Klive5ive wrote:
I'm really suprised at the amiable response to this patch.
There was huge outrage in the past to resonable patches; I don't see how going back to 2gate rushes is a good move.
Not only will this reset every Protoss build that currently exists; proxy gates and 2 gate rush might go back to being nothing short of overpowered.

Yes the other changes are all good, but this one really needs reverting.


i dont know but i think ppl will noticed if 2 gate is to strong and blizzard will ofc revurte that change ...

but i heard that 2 gate works like 6pool zerg so its ok....i think

Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
May 01 2011 22:02 GMT
#2670
On May 02 2011 06:32 thebole1 wrote:
Show nested quote +
On May 02 2011 06:10 Klive5ive wrote:
I'm really suprised at the amiable response to this patch.
There was huge outrage in the past to resonable patches; I don't see how going back to 2gate rushes is a good move.
Not only will this reset every Protoss build that currently exists; proxy gates and 2 gate rush might go back to being nothing short of overpowered.

Yes the other changes are all good, but this one really needs reverting.


i dont know but i think ppl will noticed if 2 gate is to strong and blizzard will ofc revurte that change ...

but i heard that 2 gate works like 6pool zerg so its ok....i think

Well I just remember how great it was when they increased the gateway build time. It solved a lot of the early rush problems.
Maybe the meta-game has changed now and the maps are bigger but still....
I don't think 2gate is as all-in as 6pool so it's not really comparable. It'll be like Terran 2 rax except stronger maybe?
Unless you go fast roach nothing is even close to effective against Zealot pressure.
And Terrans are going to find it really tough to expand before getting 2 maybe even 3 rax and some marauders.

I guess we'll see... I'm still surprised by the lack or irrational hate at this change lol. All the other patches had it!
It might be good, I honestly don't have the time to go and test it all again. We'll see.
Don't hate the player - Hate the game
thebole1
Profile Joined April 2011
Serbia126 Posts
May 01 2011 23:00 GMT
#2671
blizzard know best simply they will test it and if something isnt good they will change it maby set zealots to be 37 sec or 36 or something... so i think we shouldnt wory abouth this patch..
lynx.oblige
Profile Joined August 2009
Sierra Leone2268 Posts
May 01 2011 23:01 GMT
#2672
On May 02 2011 04:37 nvs. wrote:
Does anybody actually play the PTR? I just logged on to try it out and it took me about 6 minutes to find a game on ladder.


Probably not very much at all, I would imagine.
Everyone needs a nemesis.
dump
Profile Joined August 2010
Japan514 Posts
May 01 2011 23:50 GMT
#2673
I played the PTR yesterday. Lost two games and got placed in gold

One of those I lost was a pvp. Instead of starting with the usual 4 gate vs 4 gate, it went straight into 3 gate robo vs 3 gate robo. (dual stalker harass doesn't work at all.) Again the winner is the person with the most colossi.

Which brings me to another point: they still haven't addressed how prominent and boring mass colossus is.

You know what would be cool? If they made colossus do full damage only against light armor units, and made phoenix do full damage against all units.
Dauntless
Profile Joined May 2010
Norway548 Posts
Last Edited: 2011-05-02 00:06:28
May 02 2011 00:06 GMT
#2674
Just wanted to let you guys know.

I've published patch 1.3.3 PTR versions of all the ladder maps (except DQ) on Battle.net EU.
This way, us EU players can test the changes too =)

If you find a bug or something, reply here.
Dauntless.156 EU || Liquid´HerO | Grubby.Grubby
Zealot Lord
Profile Joined May 2010
Hong Kong747 Posts
May 02 2011 00:07 GMT
#2675
On May 02 2011 08:50 dump wrote:
You know what would be cool? If they made colossus do full damage only against light armor units, and made phoenix do full damage against all units.


The phoenix idea might be cool, but not the colossus one, I don't think marauders needs to be any stronger against protoss as it is already lol.

I can't remember, but didn't pros say near the end (before the zealot build time nerf) that while the 2gate was strong, it wasn't that big of a problem to deal with anymore? And now you factor in much bigger maps, I doubt this opening will anywhere be as successful as it once was in beta.
Shade_FR
Profile Joined June 2010
France378 Posts
May 02 2011 00:15 GMT
#2676
On May 02 2011 09:06 Dauntless wrote:
Just wanted to let you guys know.

I've published patch 1.3.3 PTR versions of all the ladder maps (except DQ) on Battle.net EU.
This way, us EU players can test the changes too =)

If you find a bug or something, reply here.

Thanks you, but what are the maps changes ? There are no infos about this in the first post of the thread or in the patch notes.
EU Zerg player - Streaming @ http://twitch.tv/shade_cst
Dauntless
Profile Joined May 2010
Norway548 Posts
May 02 2011 00:18 GMT
#2677
On May 02 2011 09:15 ShadeOfDraG wrote:
Show nested quote +
On May 02 2011 09:06 Dauntless wrote:
Just wanted to let you guys know.

I've published patch 1.3.3 PTR versions of all the ladder maps (except DQ) on Battle.net EU.
This way, us EU players can test the changes too =)

If you find a bug or something, reply here.

Thanks you, but what are the maps changes ? There are no infos about this in the first post of the thread or in the patch notes.


No map changes. I added the balance changes to the maps, rather.
It'll be just like playing on the PTR.
Dauntless.156 EU || Liquid´HerO | Grubby.Grubby
Bobster
Profile Joined January 2011
Germany3075 Posts
Last Edited: 2011-05-02 00:21:32
May 02 2011 00:21 GMT
#2678
On May 02 2011 09:15 ShadeOfDraG wrote:
Show nested quote +
On May 02 2011 09:06 Dauntless wrote:
Just wanted to let you guys know.

I've published patch 1.3.3 PTR versions of all the ladder maps (except DQ) on Battle.net EU.
This way, us EU players can test the changes too =)

If you find a bug or something, reply here.

Thanks you, but what are the maps changes ? There are no infos about this in the first post of the thread or in the patch notes.
No, he made custom maps emulating the changes made to units and structures outlined in the OP.

Thanks for the effort, btw!
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
May 02 2011 00:25 GMT
#2679
On May 02 2011 09:07 Zealot Lord wrote:
Show nested quote +
On May 02 2011 08:50 dump wrote:
You know what would be cool? If they made colossus do full damage only against light armor units, and made phoenix do full damage against all units.


The phoenix idea might be cool, but not the colossus one, I don't think marauders needs to be any stronger against protoss as it is already lol.

I can't remember, but didn't pros say near the end (before the zealot build time nerf) that while the 2gate was strong, it wasn't that big of a problem to deal with anymore? And now you factor in much bigger maps, I doubt this opening will anywhere be as successful as it once was in beta.


I kinda feel like the colossus should only have serious damage vs light units. It kinda stomps on the role of the immortal by letting it massacre all types of units. Who cares if immortals have a strong shield, my colossi have 20 stalkers underneath them ready to eat up whatever attacks it.

When the beta first started I was assuming that the colossus was going to be this replacement reaver unit that would be great for harassing with a warp prism. This of course didn't really happen. Its current role is the same as a mobile siege tank. Post up. Attack. Regroup. Move. Rinse. Repeat.
"We have unfinished business, I and he."
dump
Profile Joined August 2010
Japan514 Posts
May 02 2011 00:31 GMT
#2680
On May 02 2011 09:18 Dauntless wrote:
Show nested quote +
On May 02 2011 09:15 ShadeOfDraG wrote:
On May 02 2011 09:06 Dauntless wrote:
Just wanted to let you guys know.

I've published patch 1.3.3 PTR versions of all the ladder maps (except DQ) on Battle.net EU.
This way, us EU players can test the changes too =)

If you find a bug or something, reply here.

Thanks you, but what are the maps changes ? There are no infos about this in the first post of the thread or in the patch notes.


No map changes. I added the balance changes to the maps, rather.
It'll be just like playing on the PTR.


They did bring back that awful Slag Pits map actually.
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