• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:43
CEST 21:43
KST 04:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 215ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon315.0.16 Hotfix (June 30) - Balance + Bug Fixes38Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
Serral wins Maestros of the Game 2 5.0.16 Hotfix (June 30) - Balance + Bug Fixes IP For new Brazil servers for NA Players Weekly Cups (June 22-28): Zergs thrive in new patch MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon
Tourneys
Vespene Cup #1 — $300+ USD, July 10 HomeStory Cup 29 Douyu Cup 2026: $20,000 Legends Event (June 26-28) Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
BW General Discussion ASL 22 Proposed Map Pool Farewell Beloved Starcraft (Youtube Videos) FlaShFTW vs A.Alm Grudge Match Event BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues [ASL21] Grand Finals
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Five o'clock TL Mafia NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI Men's Fashion Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7087 users

Patch 1.3.3 PTR - Page 134

Forum Index > SC2 General
4401 CommentsPost a Reply
Prev 1 132 133 134 135 136 221 Next
Massive units are not affected by concussive shells. If you think they are, you are wrong.
It's SPORE crawlers that are being changed, not SPINE. Please read carefully.
nofu_
Profile Joined April 2011
1 Post
May 01 2011 17:52 GMT
#2661
I actually like the Protoss changes alot, just had 3 PvPs in a row, was not the most fun I've had in SC.
video games
Blasterion
Profile Blog Joined October 2010
China10272 Posts
May 01 2011 18:04 GMT
#2662
On May 02 2011 02:46 thebole1 wrote:
Show nested quote +
This calls for a late game research =D hells Maelstrom Shells from campaign won't be a bad idea at all. of course adjust the numbers up and down as appropiate.
btw


what give that resuce ? + 10 atc ? for sige tanks ? ... simply gameplay and game looks and feals great when they are sige tanks.... this mmm ball stim pack is wery powerfull (in my opinion OP) and wery boring to whatch ... sige tanks made this game interesting and great to play...

i think buff from 50/60 dps agenst armored will not efect game in wrong way i think it should be done...but ofc test on PTR...at list in HOTS they can add some upgread for sige tanks to be bether...

Ah Maelstrom Round basically increases damage of the Tank shot by (40 in the campaign) however Splash damage is unaffected.
[TLNY]Mahjong Club Thread
thebole1
Profile Joined April 2011
Serbia126 Posts
May 01 2011 18:48 GMT
#2663
Ah Maelstrom Round basically increases damage of the Tank shot by (40 in the campaign) however Splash damage is unaffected.


hahaha i think that is a bit too much dps but i think + 10 will be good staff
Sapp
Profile Joined March 2011
Poland173 Posts
May 01 2011 18:55 GMT
#2664
so... if goes that way moar, soon terran will need no gas at all. ;>
Quote? O.o?
nvs.
Profile Blog Joined May 2010
Canada3609 Posts
May 01 2011 19:37 GMT
#2665
Does anybody actually play the PTR? I just logged on to try it out and it took me about 6 minutes to find a game on ladder.
Blasterion
Profile Blog Joined October 2010
China10272 Posts
May 01 2011 20:02 GMT
#2666
On May 02 2011 03:48 thebole1 wrote:
Show nested quote +
Ah Maelstrom Round basically increases damage of the Tank shot by (40 in the campaign) however Splash damage is unaffected.


hahaha i think that is a bit too much dps but i think + 10 will be good staff

well you know it was for the campaign, so stuff yeah is abit on the overkill side
[TLNY]Mahjong Club Thread
thebole1
Profile Joined April 2011
Serbia126 Posts
May 01 2011 21:04 GMT
#2667
one more thing to add i whatch some of spanishua vs tLo simply zerg own eaven more terran late game then toss does.....

as for sige tanks buff i think that sige tanks have to meny weeknes that buff in dps is joke compare how easy is to kill em.... infestor infested marines brodlords zerglings banglings ...almoust everything...(exemple if you made plenty of sige tanks agenst zerglings banglings he easy svich to broodlors...or ultralisc....+infestor with infested marines....simply sige tanks are bone of teran army but simply they are two week now ...agesnt toss eaven worst unite...

also i noticed tanks chose to atc infested marines insted of ultralisc i think that should be changed two to sige tanks be more efective....

sige tanks buff that can be insert i game is 60 dps agenst armored or faster siging from 4 sec to 3 sec or something...

Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
May 01 2011 21:10 GMT
#2668
I'm really suprised at the amiable response to this patch.
There was huge outrage in the past to resonable patches; I don't see how going back to 2gate rushes is a good move.
Not only will this reset every Protoss build that currently exists; proxy gates and 2 gate rush might go back to being nothing short of overpowered.

Yes the other changes are all good, but this one really needs reverting.
Don't hate the player - Hate the game
thebole1
Profile Joined April 2011
Serbia126 Posts
May 01 2011 21:32 GMT
#2669
On May 02 2011 06:10 Klive5ive wrote:
I'm really suprised at the amiable response to this patch.
There was huge outrage in the past to resonable patches; I don't see how going back to 2gate rushes is a good move.
Not only will this reset every Protoss build that currently exists; proxy gates and 2 gate rush might go back to being nothing short of overpowered.

Yes the other changes are all good, but this one really needs reverting.


i dont know but i think ppl will noticed if 2 gate is to strong and blizzard will ofc revurte that change ...

but i heard that 2 gate works like 6pool zerg so its ok....i think

Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
May 01 2011 22:02 GMT
#2670
On May 02 2011 06:32 thebole1 wrote:
Show nested quote +
On May 02 2011 06:10 Klive5ive wrote:
I'm really suprised at the amiable response to this patch.
There was huge outrage in the past to resonable patches; I don't see how going back to 2gate rushes is a good move.
Not only will this reset every Protoss build that currently exists; proxy gates and 2 gate rush might go back to being nothing short of overpowered.

Yes the other changes are all good, but this one really needs reverting.


i dont know but i think ppl will noticed if 2 gate is to strong and blizzard will ofc revurte that change ...

but i heard that 2 gate works like 6pool zerg so its ok....i think

Well I just remember how great it was when they increased the gateway build time. It solved a lot of the early rush problems.
Maybe the meta-game has changed now and the maps are bigger but still....
I don't think 2gate is as all-in as 6pool so it's not really comparable. It'll be like Terran 2 rax except stronger maybe?
Unless you go fast roach nothing is even close to effective against Zealot pressure.
And Terrans are going to find it really tough to expand before getting 2 maybe even 3 rax and some marauders.

I guess we'll see... I'm still surprised by the lack or irrational hate at this change lol. All the other patches had it!
It might be good, I honestly don't have the time to go and test it all again. We'll see.
Don't hate the player - Hate the game
thebole1
Profile Joined April 2011
Serbia126 Posts
May 01 2011 23:00 GMT
#2671
blizzard know best simply they will test it and if something isnt good they will change it maby set zealots to be 37 sec or 36 or something... so i think we shouldnt wory abouth this patch..
lynx.oblige
Profile Joined August 2009
Sierra Leone2268 Posts
May 01 2011 23:01 GMT
#2672
On May 02 2011 04:37 nvs. wrote:
Does anybody actually play the PTR? I just logged on to try it out and it took me about 6 minutes to find a game on ladder.


Probably not very much at all, I would imagine.
Everyone needs a nemesis.
dump
Profile Joined August 2010
Japan514 Posts
May 01 2011 23:50 GMT
#2673
I played the PTR yesterday. Lost two games and got placed in gold

One of those I lost was a pvp. Instead of starting with the usual 4 gate vs 4 gate, it went straight into 3 gate robo vs 3 gate robo. (dual stalker harass doesn't work at all.) Again the winner is the person with the most colossi.

Which brings me to another point: they still haven't addressed how prominent and boring mass colossus is.

You know what would be cool? If they made colossus do full damage only against light armor units, and made phoenix do full damage against all units.
Dauntless
Profile Joined May 2010
Norway548 Posts
Last Edited: 2011-05-02 00:06:28
May 02 2011 00:06 GMT
#2674
Just wanted to let you guys know.

I've published patch 1.3.3 PTR versions of all the ladder maps (except DQ) on Battle.net EU.
This way, us EU players can test the changes too =)

If you find a bug or something, reply here.
Dauntless.156 EU || Liquid´HerO | Grubby.Grubby
Zealot Lord
Profile Joined May 2010
Hong Kong748 Posts
May 02 2011 00:07 GMT
#2675
On May 02 2011 08:50 dump wrote:
You know what would be cool? If they made colossus do full damage only against light armor units, and made phoenix do full damage against all units.


The phoenix idea might be cool, but not the colossus one, I don't think marauders needs to be any stronger against protoss as it is already lol.

I can't remember, but didn't pros say near the end (before the zealot build time nerf) that while the 2gate was strong, it wasn't that big of a problem to deal with anymore? And now you factor in much bigger maps, I doubt this opening will anywhere be as successful as it once was in beta.
Shade_FR
Profile Joined June 2010
France378 Posts
May 02 2011 00:15 GMT
#2676
On May 02 2011 09:06 Dauntless wrote:
Just wanted to let you guys know.

I've published patch 1.3.3 PTR versions of all the ladder maps (except DQ) on Battle.net EU.
This way, us EU players can test the changes too =)

If you find a bug or something, reply here.

Thanks you, but what are the maps changes ? There are no infos about this in the first post of the thread or in the patch notes.
EU Zerg player - Streaming @ http://twitch.tv/shade_cst
Dauntless
Profile Joined May 2010
Norway548 Posts
May 02 2011 00:18 GMT
#2677
On May 02 2011 09:15 ShadeOfDraG wrote:
Show nested quote +
On May 02 2011 09:06 Dauntless wrote:
Just wanted to let you guys know.

I've published patch 1.3.3 PTR versions of all the ladder maps (except DQ) on Battle.net EU.
This way, us EU players can test the changes too =)

If you find a bug or something, reply here.

Thanks you, but what are the maps changes ? There are no infos about this in the first post of the thread or in the patch notes.


No map changes. I added the balance changes to the maps, rather.
It'll be just like playing on the PTR.
Dauntless.156 EU || Liquid´HerO | Grubby.Grubby
Bobster
Profile Joined January 2011
Germany3075 Posts
Last Edited: 2011-05-02 00:21:32
May 02 2011 00:21 GMT
#2678
On May 02 2011 09:15 ShadeOfDraG wrote:
Show nested quote +
On May 02 2011 09:06 Dauntless wrote:
Just wanted to let you guys know.

I've published patch 1.3.3 PTR versions of all the ladder maps (except DQ) on Battle.net EU.
This way, us EU players can test the changes too =)

If you find a bug or something, reply here.

Thanks you, but what are the maps changes ? There are no infos about this in the first post of the thread or in the patch notes.
No, he made custom maps emulating the changes made to units and structures outlined in the OP.

Thanks for the effort, btw!
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
May 02 2011 00:25 GMT
#2679
On May 02 2011 09:07 Zealot Lord wrote:
Show nested quote +
On May 02 2011 08:50 dump wrote:
You know what would be cool? If they made colossus do full damage only against light armor units, and made phoenix do full damage against all units.


The phoenix idea might be cool, but not the colossus one, I don't think marauders needs to be any stronger against protoss as it is already lol.

I can't remember, but didn't pros say near the end (before the zealot build time nerf) that while the 2gate was strong, it wasn't that big of a problem to deal with anymore? And now you factor in much bigger maps, I doubt this opening will anywhere be as successful as it once was in beta.


I kinda feel like the colossus should only have serious damage vs light units. It kinda stomps on the role of the immortal by letting it massacre all types of units. Who cares if immortals have a strong shield, my colossi have 20 stalkers underneath them ready to eat up whatever attacks it.

When the beta first started I was assuming that the colossus was going to be this replacement reaver unit that would be great for harassing with a warp prism. This of course didn't really happen. Its current role is the same as a mobile siege tank. Post up. Attack. Regroup. Move. Rinse. Repeat.
"We have unfinished business, I and he."
dump
Profile Joined August 2010
Japan514 Posts
May 02 2011 00:31 GMT
#2680
On May 02 2011 09:18 Dauntless wrote:
Show nested quote +
On May 02 2011 09:15 ShadeOfDraG wrote:
On May 02 2011 09:06 Dauntless wrote:
Just wanted to let you guys know.

I've published patch 1.3.3 PTR versions of all the ladder maps (except DQ) on Battle.net EU.
This way, us EU players can test the changes too =)

If you find a bug or something, reply here.

Thanks you, but what are the maps changes ? There are no infos about this in the first post of the thread or in the patch notes.


No map changes. I added the balance changes to the maps, rather.
It'll be just like playing on the PTR.


They did bring back that awful Slag Pits map actually.
Prev 1 132 133 134 135 136 221 Next
Please log in or register to reply.
Live Events Refresh
HomeStory Cup
11:00
XXIX - Group Stage Day 2
TaKeTV3298
ComeBackTV 933
TaKeSeN 493
SteadfastSC326
IndyStarCraft 299
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 326
IndyStarCraft 299
StarCraft: Brood War
Mini 369
yabsab 26
Dota 2
Dendi818
420jenkins509
LuMiX0
Counter-Strike
fl0m1802
byalli212
Heroes of the Storm
Liquid`Hasu408
Khaldor179
Other Games
Grubby3633
singsing3423
FrodaN1615
KnowMe272
XcaliburYe94
Trikslyr65
UpATreeSC45
Chillindude34
JuggernautJason19
Organizations
Dota 2
PGL Dota 2 - Main Stream138
StarCraft: Brood War
UltimateBattle 40
Other Games
angryscii2
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• EnkiAlexander 68
• printf 52
• Adnapsc2 12
• Kozan
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• FirePhoenix23
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis5073
Other Games
• imaqtpie1124
• Shiphtur461
Upcoming Events
Replay Cast
4h 17m
HomeStory Cup
15h 17m
OSC
17h 17m
WardiTV Weekly
2 days
The PondCast
3 days
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
[ Show More ]
RSL Revival
6 days
CranKy Ducklings
6 days
Afreeca Starleague
6 days
Snow vs Jaedong
YSC vs hero
Liquipedia Results

Completed

Escore Tournament S3: W1
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
HSC XXIX
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

CSL 2026 Summer (S21)
Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.