Patch 1.3.3 PTR - Page 134
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Massive units are not affected by concussive shells. If you think they are, you are wrong. It's SPORE crawlers that are being changed, not SPINE. Please read carefully. | ||
nofu_
1 Post
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Blasterion
China10272 Posts
On May 02 2011 02:46 thebole1 wrote: what give that resuce ? + 10 atc ? for sige tanks ? ![]() i think buff from 50/60 dps agenst armored will not efect game in wrong way i think it should be done...but ofc test on PTR...at list in HOTS they can add some upgread for sige tanks to be bether... Ah Maelstrom Round basically increases damage of the Tank shot by (40 in the campaign) however Splash damage is unaffected. | ||
thebole1
Serbia126 Posts
Ah Maelstrom Round basically increases damage of the Tank shot by (40 in the campaign) however Splash damage is unaffected. hahaha ![]() ![]() ![]() | ||
Sapp
Poland173 Posts
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nvs.
Canada3609 Posts
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Blasterion
China10272 Posts
On May 02 2011 03:48 thebole1 wrote: hahaha ![]() ![]() ![]() well you know it was for the campaign, so stuff yeah is abit on the overkill side | ||
thebole1
Serbia126 Posts
as for sige tanks buff i think that sige tanks have to meny weeknes that buff in dps is joke compare how easy is to kill em.... infestor infested marines brodlords zerglings banglings ...almoust everything...(exemple if you made plenty of sige tanks agenst zerglings banglings he easy svich to broodlors...or ultralisc....+infestor with infested marines....simply sige tanks are bone of teran army but simply they are two week now ...agesnt toss eaven worst unite... also i noticed tanks chose to atc infested marines insted of ultralisc i think that should be changed two to sige tanks be more efective.... sige tanks buff that can be insert i game is 60 dps agenst armored or faster siging from 4 sec to 3 sec or something... | ||
Klive5ive
United Kingdom6056 Posts
There was huge outrage in the past to resonable patches; I don't see how going back to 2gate rushes is a good move. Not only will this reset every Protoss build that currently exists; proxy gates and 2 gate rush might go back to being nothing short of overpowered. Yes the other changes are all good, but this one really needs reverting. | ||
thebole1
Serbia126 Posts
On May 02 2011 06:10 Klive5ive wrote: I'm really suprised at the amiable response to this patch. There was huge outrage in the past to resonable patches; I don't see how going back to 2gate rushes is a good move. Not only will this reset every Protoss build that currently exists; proxy gates and 2 gate rush might go back to being nothing short of overpowered. Yes the other changes are all good, but this one really needs reverting. i dont know but i think ppl will noticed if 2 gate is to strong and blizzard will ofc revurte that change ... but i heard that 2 gate works like 6pool zerg so its ok....i think | ||
Klive5ive
United Kingdom6056 Posts
On May 02 2011 06:32 thebole1 wrote: i dont know but i think ppl will noticed if 2 gate is to strong and blizzard will ofc revurte that change ... but i heard that 2 gate works like 6pool zerg so its ok....i think Well I just remember how great it was when they increased the gateway build time. It solved a lot of the early rush problems. Maybe the meta-game has changed now and the maps are bigger but still.... I don't think 2gate is as all-in as 6pool so it's not really comparable. It'll be like Terran 2 rax except stronger maybe? Unless you go fast roach nothing is even close to effective against Zealot pressure. And Terrans are going to find it really tough to expand before getting 2 maybe even 3 rax and some marauders. I guess we'll see... I'm still surprised by the lack or irrational hate at this change lol. All the other patches had it! It might be good, I honestly don't have the time to go and test it all again. We'll see. | ||
thebole1
Serbia126 Posts
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lynx.oblige
Sierra Leone2268 Posts
On May 02 2011 04:37 nvs. wrote: Does anybody actually play the PTR? I just logged on to try it out and it took me about 6 minutes to find a game on ladder. ![]() Probably not very much at all, I would imagine. | ||
dump
Japan514 Posts
![]() One of those I lost was a pvp. Instead of starting with the usual 4 gate vs 4 gate, it went straight into 3 gate robo vs 3 gate robo. (dual stalker harass doesn't work at all.) Again the winner is the person with the most colossi. Which brings me to another point: they still haven't addressed how prominent and boring mass colossus is. You know what would be cool? If they made colossus do full damage only against light armor units, and made phoenix do full damage against all units. | ||
Dauntless
Norway548 Posts
I've published patch 1.3.3 PTR versions of all the ladder maps (except DQ) on Battle.net EU. This way, us EU players can test the changes too =) If you find a bug or something, reply here. | ||
Zealot Lord
Hong Kong744 Posts
On May 02 2011 08:50 dump wrote: You know what would be cool? If they made colossus do full damage only against light armor units, and made phoenix do full damage against all units. The phoenix idea might be cool, but not the colossus one, I don't think marauders needs to be any stronger against protoss as it is already lol. I can't remember, but didn't pros say near the end (before the zealot build time nerf) that while the 2gate was strong, it wasn't that big of a problem to deal with anymore? And now you factor in much bigger maps, I doubt this opening will anywhere be as successful as it once was in beta. | ||
Shade_FR
France378 Posts
On May 02 2011 09:06 Dauntless wrote: Just wanted to let you guys know. I've published patch 1.3.3 PTR versions of all the ladder maps (except DQ) on Battle.net EU. This way, us EU players can test the changes too =) If you find a bug or something, reply here. Thanks you, but what are the maps changes ? There are no infos about this in the first post of the thread or in the patch notes. | ||
Dauntless
Norway548 Posts
On May 02 2011 09:15 ShadeOfDraG wrote: Thanks you, but what are the maps changes ? There are no infos about this in the first post of the thread or in the patch notes. No map changes. I added the balance changes to the maps, rather. It'll be just like playing on the PTR. | ||
Bobster
Germany3075 Posts
On May 02 2011 09:15 ShadeOfDraG wrote: No, he made custom maps emulating the changes made to units and structures outlined in the OP.Thanks you, but what are the maps changes ? There are no infos about this in the first post of the thread or in the patch notes. Thanks for the effort, btw! ![]() | ||
Amber[LighT]
United States5078 Posts
On May 02 2011 09:07 Zealot Lord wrote: The phoenix idea might be cool, but not the colossus one, I don't think marauders needs to be any stronger against protoss as it is already lol. I can't remember, but didn't pros say near the end (before the zealot build time nerf) that while the 2gate was strong, it wasn't that big of a problem to deal with anymore? And now you factor in much bigger maps, I doubt this opening will anywhere be as successful as it once was in beta. I kinda feel like the colossus should only have serious damage vs light units. It kinda stomps on the role of the immortal by letting it massacre all types of units. Who cares if immortals have a strong shield, my colossi have 20 stalkers underneath them ready to eat up whatever attacks it. When the beta first started I was assuming that the colossus was going to be this replacement reaver unit that would be great for harassing with a warp prism. This of course didn't really happen. Its current role is the same as a mobile siege tank. Post up. Attack. Regroup. Move. Rinse. Repeat. | ||
dump
Japan514 Posts
On May 02 2011 09:18 Dauntless wrote: No map changes. I added the balance changes to the maps, rather. It'll be just like playing on the PTR. They did bring back that awful Slag Pits map actually. | ||
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