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Heart of the Swarm to be Unveiled Next Month - Page 40

Forum Index > SC2 General
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Prev 1 38 39 40 41 42 53 Next
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2011-05-26 19:21:50
May 26 2011 19:21 GMT
#781
There are plenty of new units in WoL. HotS would be great if it added Lurker and scourge back, they were such great units.
monkh
Profile Blog Joined April 2010
United Kingdom568 Posts
May 26 2011 19:39 GMT
#782
it probably wont happen and very little chance to happen but it could happen.. they could remove units with HOTS from multiplayer in exchange of new units

I'd like to see removal of Thors in exchange for Goliaths again

Maybe removal of vikings for something else and corrupters feels like while these are as they are atm carriers wont be very useful
Daeden.620
Mohdoo
Profile Joined August 2007
United States15723 Posts
May 26 2011 19:41 GMT
#783
On May 27 2011 04:39 monkh wrote:
it probably wont happen and very little chance to happen but it could happen.. they could remove units with HOTS from multiplayer in exchange of new units

I'd like to see removal of Thors in exchange for Goliaths again

Maybe removal of vikings for something else and corrupters feels like while these are as they are atm carriers wont be very useful


There is a 0.0000000% chance Blizzard would ever remove a unit. My hope is that they just add 1 unit to each race.
epoc
Profile Joined December 2010
Finland1190 Posts
May 26 2011 19:41 GMT
#784
On May 27 2011 04:39 monkh wrote:
it probably wont happen and very little chance to happen but it could happen.. they could remove units with HOTS from multiplayer in exchange of new units

I'd like to see removal of Thors in exchange for Goliaths again

Maybe removal of vikings for something else and corrupters feels like while these are as they are atm carriers wont be very useful


This. So much
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
May 26 2011 19:45 GMT
#785
On May 27 2011 04:39 monkh wrote:
it probably wont happen and very little chance to happen but it could happen.. they could remove units with HOTS from multiplayer in exchange of new units

I'd like to see removal of Thors in exchange for Goliaths again

Maybe removal of vikings for something else and corrupters feels like while these are as they are atm carriers wont be very useful


Fuck that, I hope HotS is just a BW disc in a new box.
http://shroomspiration.blogspot.com/
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
May 26 2011 19:45 GMT
#786
On May 27 2011 04:15 aisight wrote:
Show nested quote +
On May 27 2011 03:36 Zapdos_Smithh wrote:
On May 27 2011 03:11 latan wrote:
yes it can


I understand you are trying to make a point but it isn't very valid. They have to unburrow to attack #1.#2 you need to make sure the other player's units are DIRECTLY above it. You can unburrow them and if they are slightly off a lot of the time the other person's marines or w.e just kill them

Something like lurkers attack WHILE burrowed I.E. you don't have to rely on your opponent to make mistakes for them to attack.

You can actually detonate the Baneling without unburrowing it. When was the last time you played Zerg?


Seriously? How so? I wasn't aware of this...been unburrowing to attack the whole time.
Lokken
Profile Joined May 2011
United States24 Posts
May 26 2011 19:46 GMT
#787
On May 27 2011 04:45 Zapdos_Smithh wrote:
Show nested quote +
On May 27 2011 04:15 aisight wrote:
On May 27 2011 03:36 Zapdos_Smithh wrote:
On May 27 2011 03:11 latan wrote:
yes it can


I understand you are trying to make a point but it isn't very valid. They have to unburrow to attack #1.#2 you need to make sure the other player's units are DIRECTLY above it. You can unburrow them and if they are slightly off a lot of the time the other person's marines or w.e just kill them

Something like lurkers attack WHILE burrowed I.E. you don't have to rely on your opponent to make mistakes for them to attack.

You can actually detonate the Baneling without unburrowing it. When was the last time you played Zerg?


Seriously? How so? I wasn't aware of this...been unburrowing to attack the whole time.



You just press 'X' I believe
epoc
Profile Joined December 2010
Finland1190 Posts
May 26 2011 19:47 GMT
#788
On May 26 2011 16:41 Mailing wrote:
Show nested quote +
On May 26 2011 16:28 baeracaed wrote:
On May 26 2011 05:55 VforVinDiesel wrote:
I pray Lurkers aren't added because Terrans might actually start using Ravens. That and Lurkers are morphed from Hydra which are tier 2 which would make for late(r) game lurkers when I'd prefer something earlier to help defend pushes.


Instead of lurkers from hydra's, it would be cool if they gave queens an upgrade for a burrowed attack (that also still needed burrowed researched). It would really open up early-to-mid game options and falls inline with the motif that Zerg is a evolving race with with a "flowing" feel. It's a weird idea (read: bad idea) , but hey - just getting excited to see what's revealed.


A morph of say 100/100 to allow queens to fly and do their spine attack would be sweet.

You have a 150 hp flying unit that can heal and does decent damage for the cost of 250/100 from hatcheries o_o


150 health flying unit for 250/100 would be horrible.
DARKHYDRA
Profile Joined September 2006
United States303 Posts
May 26 2011 19:52 GMT
#789
I just want something at lair that isn't squishy and has good range, how bout that blizz? Can we make that happen?
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
May 26 2011 19:54 GMT
#790
On May 27 2011 04:46 Lokken wrote:
Show nested quote +
On May 27 2011 04:45 Zapdos_Smithh wrote:
On May 27 2011 04:15 aisight wrote:
On May 27 2011 03:36 Zapdos_Smithh wrote:
On May 27 2011 03:11 latan wrote:
yes it can


I understand you are trying to make a point but it isn't very valid. They have to unburrow to attack #1.#2 you need to make sure the other player's units are DIRECTLY above it. You can unburrow them and if they are slightly off a lot of the time the other person's marines or w.e just kill them

Something like lurkers attack WHILE burrowed I.E. you don't have to rely on your opponent to make mistakes for them to attack.

You can actually detonate the Baneling without unburrowing it. When was the last time you played Zerg?


Seriously? How so? I wasn't aware of this...been unburrowing to attack the whole time.



You just press 'X' I believe


This will be REALLY helpful...thank you!
ixi.genocide
Profile Blog Joined June 2010
United States981 Posts
May 26 2011 19:58 GMT
#791
On May 27 2011 04:52 DARKHYDRA wrote:
I just want something at lair that isn't squishy and has good range, how bout that blizz? Can we make that happen?


I just want something at hatch tech thats name starts w/ H and ends with ydralisk.... It wasn't op in bw and it certainly doesn't seem ok that zerg has to wait for AA while toss and terran both get it immediately.

Crazyeyes
Profile Blog Joined March 2008
Canada1342 Posts
May 26 2011 19:59 GMT
#792
They also do full damage if they die, so if you unburrow while youre really close to them and they 'just kill it,' its really no different than you detonating them.
WeeEEeeEEEeeEEEeeeEEee!!
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
May 26 2011 20:02 GMT
#793
On May 27 2011 04:45 Zapdos_Smithh wrote:
Show nested quote +
On May 27 2011 04:15 aisight wrote:
On May 27 2011 03:36 Zapdos_Smithh wrote:
On May 27 2011 03:11 latan wrote:
yes it can


I understand you are trying to make a point but it isn't very valid. They have to unburrow to attack #1.#2 you need to make sure the other player's units are DIRECTLY above it. You can unburrow them and if they are slightly off a lot of the time the other person's marines or w.e just kill them

Something like lurkers attack WHILE burrowed I.E. you don't have to rely on your opponent to make mistakes for them to attack.

You can actually detonate the Baneling without unburrowing it. When was the last time you played Zerg?


Seriously? How so? I wasn't aware of this...been unburrowing to attack the whole time.


"X" for Explode. You can also do it above ground, when it's useful in certain cases. Like to explode banes in the middle of scv's, or in between a group of marines without needing to actually reach any of them.
you gotta dance
Lokken
Profile Joined May 2011
United States24 Posts
Last Edited: 2011-05-26 20:04:01
May 26 2011 20:02 GMT
#794
On May 27 2011 04:58 ixi.genocide wrote:
Show nested quote +
On May 27 2011 04:52 DARKHYDRA wrote:
I just want something at lair that isn't squishy and has good range, how bout that blizz? Can we make that happen?


I just want something at hatch tech thats name starts w/ H and ends with ydralisk.... It wasn't op in bw and it certainly doesn't seem ok that zerg has to wait for AA while toss and terran both get it immediately.



Zerg gets an AA unit at the same time as terran (1 tech building) and faster than toss(2 tech buildings).

Zerg gets an AA structure at the same time as terran and toss (1 tech building)
Sueco
Profile Joined September 2009
Sweden283 Posts
Last Edited: 2011-05-26 20:14:37
May 26 2011 20:08 GMT
#795
On May 27 2011 05:02 Lokken wrote:
Zerg gets an AA unit at the same time as terran (1 tech building) and faster than toss(2 tech buildings).

Zerg gets an AA structure at the same time as terran and toss (1 tech building)


Queens have a 50 second build time and can only be made one at a time from a $350 building that is also your tech tree. Queens cannot attack to punish greedy air builds.

You fail at life and basic comprehension.

User was warned for this post
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 26 2011 20:16 GMT
#796
2 queens > 1 void ray
2 queens > 1 banshee

If they don't rush you with air, so make more creep spread or heal damaged units after they went atack and back to base
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
May 26 2011 20:20 GMT
#797
@Sueco

300 minerals

with two hatcheries, the AA is more than enough
you cannot attack but you can definitely put them to use, like get super fast creep spread, which is in a way punishing a greedy air build (gives you map control over their turtling for their fast tech)
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Lokken
Profile Joined May 2011
United States24 Posts
Last Edited: 2011-05-26 20:27:45
May 26 2011 20:26 GMT
#798
On May 27 2011 05:08 Sueco wrote:
Show nested quote +
On May 27 2011 05:02 Lokken wrote:
Zerg gets an AA unit at the same time as terran (1 tech building) and faster than toss(2 tech buildings).

Zerg gets an AA structure at the same time as terran and toss (1 tech building)


Queens have a 50 second build time and can only be made one at a time from a $350 building that is also your tech tree. Queens cannot attack to punish greedy air builds.

You fail at life and basic comprehension.


Perhaps, but I do know the correct cost of the buildings in SC2, so I have that on you.

You only 'need' AA early to defend, and Zerg has that, and they can start building it just as 'early' as any of the other races.

The cost of the structure is in line with what it can do, and you don't tech with all of your hatches so you can produce queens non-stop if you need to. (Assuming your superior play doesn't involve single base Zerg play)

Queens can't attack to punish greedy air builds no, but then I never claimed they could, nor was I responding to a post that made mention of that.

The comprehension seems to be a bit lacking on both sides.
Zaphid
Profile Blog Joined April 2010
Czech Republic1860 Posts
May 26 2011 20:27 GMT
#799
Eh, guys this isn't about balance...

Honestly, is there any chance somebody will break the NDA ? I'm paying in ESPORT dollars !
I will never ever play Mech against Protoss. - MVP
Sueco
Profile Joined September 2009
Sweden283 Posts
Last Edited: 2011-05-26 20:37:58
May 26 2011 20:30 GMT
#800

300 minerals


I can't believe I'm saying this on TL, but hatcheries cost 350 minerals since you lose a drone making them, and drones cost 50 min.

Fact is, since hatcheries only give two supply, command centers and nexi are actually cheaper since you get a free supply depot out of them, but hey different races are different. Just don't say things like "hurr zerg expansions are cheap".

with two hatcheries, the AA is more than enough


If you have two queens and get attacked by two banshees spawned by an easily hidden starport, you pretty much autolose since you won't have energy for transfuse. That's 50 seconds of free reign over your mineral lines before you have the next set of queens which can be easily downed when they spawn.

Building multiple fast blind queens as in the spanishiwa build does not work at tournament levels, something spanishiwa has pretty much acknowledged, since such a high blind mineral investment early in the game in units that are good for nothing but fighting air and spreading creep pretty much puts you behind if they do anything BUT air tech. There's a reason Idra did not use the spanishiwa build in the IPL.

It sincerely sounds like you don't play zerg at all.
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