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On May 24 2011 04:22 ICanFlyLow wrote: Ill be so pissed if they release an expansion with an already incomplete original game lacking in multiple areas, for fuck sake stop caring about increasing your sale rates for once and focus on what you are or used to be passionate about, giving gamers a fun and fulfilling experience. Blizzard isnt what it used to be, never will it either be again. Expect nothing more. Enjoy and remember the good old days.
Not buying the expansion for 1 cent.
But blizzard released expansions to all of its games so how does this show it isn't what it used to be? What makes sc2 lacking in multiple areas and vanilla sc1 wc3 or WoW not?
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On May 24 2011 04:22 ICanFlyLow wrote: Ill be so pissed if they release an expansion with an already incomplete original game lacking in multiple areas, for fuck sake stop caring about increasing your sale rates for once and focus on what you are or used to be passionate about, giving gamers a fun and fulfilling experience. Blizzard isnt what it used to be, never will it either be again. Expect nothing more. Enjoy and remember the good old days.
Not buying the expansion for 1 cent.
O__O
Ever heard of rose-tinted glasses?
If you're serious, try look at Diablo (original) using the same critical analysis you used to determine that SC2 is an incomplete game lacking in multiple areas. Then look at its sequel. Stepping forward, more fun, right?
Blizzard still seems to aim to make fun games at a level above the competition. The day they release a generic first-person shooter about marines fighting aliens in space is the day I'll agree with you. Until then? I'll keep enjoying these sequels, each being better (or in SC2's case, better looking ) than the last.
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So... any news yet? Pretty late in the month and I haven't seen any news posted anywhere.
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On May 24 2011 04:44 DARKHYDRA wrote: So... any news yet? Pretty late in the month and I haven't seen any news posted anywhere.
I think they said the press release would be this week, but they might wait a week for everyone to write up articles. When they first released Diablo 3 and WoL info at a non blizzcon event, everyone was given a pack of screenshots and videos to put in with their articles.
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Have anyone heard anything about the price of these expansions? Lol, I found the video at blizzcon about the preliminary designs..... One of the new zerg units involve the bunker! I know this is not finalize, but it is funny that blizzard's first instinct for new and unique units start with the bunker -_-;
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Cella is leaving for irvine tomorrow too
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On May 24 2011 04:55 xOTian wrote: Have anyone heard anything about the price of these expansions? Lol, I found the video at blizzcon about the preliminary designs..... One of the new zerg units involve the bunker! I know this is not finalize, but it is funny that blizzard's first instinct for new and unique units start with the bunker -_-;
I think it would be funny if Queens could infest bunkers, and when you deflect those early rushes by Terran all the marines trapped inside get infested, and then the bunker monster starts walking over to the Terran's base so you can bunker rush him instead.
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main point: push the dates as far away as they can "-.- 2 more day till heart of the swarm D:
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On May 24 2011 04:58 Dimagus wrote:Show nested quote +On May 24 2011 04:55 xOTian wrote: Have anyone heard anything about the price of these expansions? Lol, I found the video at blizzcon about the preliminary designs..... One of the new zerg units involve the bunker! I know this is not finalize, but it is funny that blizzard's first instinct for new and unique units start with the bunker -_-; I think it would be funny if Queens could infest bunkers, and when you deflect those early rushes by Terran all the marines trapped inside get infested, and then the bunker monster starts walking over to the Terran's base so you can bunker rush him instead.
If they made the zerg nag-voice say "KARMA IS A BITCH, AIN'T SHE?" to the terran player whenever you infested a bunker, I would pay sixty bucks just for that one ability.
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On May 24 2011 04:57 Louuster wrote: Cella is leaving for irvine tomorrow too whats this discussion about players having something to do with the release? are they testing balance for new units or promoting or something. and link please if there is one... ? XD
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On May 24 2011 05:04 nemo14 wrote:Show nested quote +On May 24 2011 04:58 Dimagus wrote:On May 24 2011 04:55 xOTian wrote: Have anyone heard anything about the price of these expansions? Lol, I found the video at blizzcon about the preliminary designs..... One of the new zerg units involve the bunker! I know this is not finalize, but it is funny that blizzard's first instinct for new and unique units start with the bunker -_-; I think it would be funny if Queens could infest bunkers, and when you deflect those early rushes by Terran all the marines trapped inside get infested, and then the bunker monster starts walking over to the Terran's base so you can bunker rush him instead. If they made the zerg nag-voice say "KARMA IS A BITCH, AIN'T SHE?" to the terran player whenever you infested a bunker, I would pay sixty bucks just for that one ability.
Seconded. On the off chance that Dustin Browder sees, this, DO IT.
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The Blizzard hate in this thread is strong.. I sense it.
Yees... Goooooooooood..
Let your emotions.. floow... my pretties..
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I really hope this wont screw up the multiplayer. Like seperating people with expansion and without. I am not digging that. Hope its only singleplayer.
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On May 24 2011 04:30 coolcor wrote:Show nested quote +On May 24 2011 04:22 ICanFlyLow wrote: Ill be so pissed if they release an expansion with an already incomplete original game lacking in multiple areas, for fuck sake stop caring about increasing your sale rates for once and focus on what you are or used to be passionate about, giving gamers a fun and fulfilling experience. Blizzard isnt what it used to be, never will it either be again. Expect nothing more. Enjoy and remember the good old days.
Not buying the expansion for 1 cent. But blizzard released expansions to all of its games so how does this show it isn't what it used to be? What makes sc2 lacking in multiple areas and vanilla sc1 wc3 or WoW not?
No LAN, no clan system, absolutely horrific system for finding custom games.
Of course, I'm not going to be pissed about it. I lost all faith in Blizzard shortly after WoW came out.
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On May 24 2011 06:48 Avean wrote: I really hope this wont screw up the multiplayer. Like seperating people with expansion and without. I am not digging that. Hope its only singleplayer.
It's not, stop hoping.
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On May 24 2011 04:22 ICanFlyLow wrote: Ill be so pissed if they release an expansion with an already incomplete original game lacking in multiple areas, for fuck sake stop caring about increasing your sale rates for once and focus on what you are or used to be passionate about, giving gamers a fun and fulfilling experience. Blizzard isnt what it used to be, never will it either be again. Expect nothing more. Enjoy and remember the good old days.
Not buying the expansion for 1 cent. SC1 pretty broken game, expansion made it godlike.
Diablo 2, pretty decent game, expansion made it way better.
WC3, online play is imbalanced, expansion fixes a massive part of that (and added one of the best single player i've ever played apart from wc3 itself)
WoW being sweet, expansion fixes a lot of balance issues and makes (IMFO) the PvP and PvE part way better. (not commenting on later expansions, they were all shit, that's the only exception here)
i trust blizzard makes this game better than it already is.
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i hope this game has a good bunker. If not this might be a troll
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On May 24 2011 07:02 lindn wrote:Show nested quote +On May 24 2011 04:22 ICanFlyLow wrote: Ill be so pissed if they release an expansion with an already incomplete original game lacking in multiple areas, for fuck sake stop caring about increasing your sale rates for once and focus on what you are or used to be passionate about, giving gamers a fun and fulfilling experience. Blizzard isnt what it used to be, never will it either be again. Expect nothing more. Enjoy and remember the good old days.
Not buying the expansion for 1 cent. SC1 pretty broken game, expansion made it godlike. Diablo 2, pretty decent game, expansion made it way better. WC3, online play is imbalanced, expansion fixes a massive part of that (and added one of the best single player i've ever played apart from wc3 itself) WoW being sweet, expansion fixes a lot of balance issues and makes (IMFO) the PvP and PvE part way better. (not commenting on later expansions, they were all shit, that's the only exception here) i trust blizzard makes this game better than it already is. It is so true, they are planning on releasing an expansion, but that does not mean quit focusing on the original (which they have not done) or does it mean wait until the original is perfect in every way, and they make the next part (which they are not doing). I trust blizz's judgment, but that my come to bite me some day.
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On May 23 2011 05:27 Sakarabu wrote:As for ZvT, from a spectator standpoint it feels completely in the Zerg's favour. It's time Zerg stopped whining, it's getting really tiring and completely unfounded.
I wanted to use this as a springboard for expressing my own hopes with regards to HotS.
I've long since lost count of the number of times some full or partial version of the following sentiment has been expressed on these boards:
"Zergs just aren't innovating the way Terran and Protoss players are. I mean, we've had phoenix openers, 4-gate, 6-gate, blink, 3 gate expand, all manner of 2-rax, banshees, marauder/hellion, thor rushes - and what do Zerg do? 6-pool, or whine if they can't hatch first in close positions. What are they complaining about; they win GSLs don't they?"
Yes, Zerg players have been unusually vocal since release, and while the intervening balance changes perhaps vindicate some of the QQ, the other matchups have changed at least as profoundly and so ought, by the same logic, to have curtailed or precipitated equal displeasure from the other races. Since this hasn't happened, what are Zerg players bitching about?
Short version: most QQ isn't about balance. It's about surprise.
For the long version, we turn first to Day[9]. Watch enough of him, and he'll end up telling you that a strategy that relies upon surprising your opponent isn't a good strategy, which is good advice if you're playing a highly refined, decade-old game like Broodwar where there are always a half-dozen well-known tells to give you away.
But this is Starcraft 2, a much younger and less well-understood game. And of the three races, it turned out that Zerg is, by some considerable margin, the easiest to surprise, and has the fewest (or the least apparent) surprises up its chitin.
This fact is not obvious upon a cursory inspection of the Zerg tech tree. Burrowed banelings sound like they have the potential to be pretty fucking surprising. Infestors burrowing into your mineral line. Roaches popping up and down and refusing to die. Overseers gooping up your buildings. Nydus worms. It sounds like Zerg has everything they need to surprise the living shit out of everyone.
Unfortunately, it didn't seem to work out that way. While it turned out that Terran could pretty safely rush for banshees or blue-flame hellions or Thors or drops, and Protoss could pretty safely rush for DTs or blink stalkers or Phoenix or Void Rays (pick a tech, and rushing for it has paid off for T and P over the past year) there really wasn't much Zerg could rush for that wouldn't be shut down or beaten to the punch by most things his opponent was likely to be doing. And even when a given build ceased to be a complete surprise, a lot of Protoss and Terran effort was expended finding ways to conceal what they were doing or misdirect their Zerg opponents.
And yet. And yet.
Despite the inarguably large proportion of games Zergs all over the world and at all levels were losing to surprising strategies (or 'bullshit' as it is pronounced in the Zerg tongue), they held their ground on the ladder and - though tending to be somewhat under-represented in tournaments - nevertheless walked away with the coveted GSL title more than once.
That should be ringing alarm bells somewhere. Zerg players in general doing OK despite high rates of build-order loss? Zerg pros generally not doing so well, but one or two dominating? Hmm.
A race ought not to be kept in check largely through the element of surprise. Either the surprises will cease to be effective - in which case the game will end up broken at the pro level or imbalanced for casual play - or the success of Zerg pros will become a coinflip.
So my wish for HotS, in a nutshell, is for Zerg to become a little more surprising and a little less easily surprised. After that, it can be balanced more accurately and easily with the other races, who will in turn feel less obliged to go for the bullsh... surprising win.
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On May 24 2011 07:19 Umpteen wrote:Show nested quote +On May 23 2011 05:27 Sakarabu wrote:As for ZvT, from a spectator standpoint it feels completely in the Zerg's favour. It's time Zerg stopped whining, it's getting really tiring and completely unfounded. I wanted to use this as a springboard for expressing my own hopes with regards to HotS. I've long since lost count of the number of times some full or partial version of the following sentiment has been expressed on these boards: "Zergs just aren't innovating the way Terran and Protoss players are. I mean, we've had phoenix openers, 4-gate, 6-gate, blink, 3 gate expand, all manner of 2-rax, banshees, marauder/hellion, thor rushes - and what do Zerg do? 6-pool, or whine if they can't hatch first in close positions. What are they complaining about; they win GSLs don't they?"Yes, Zerg players have been unusually vocal since release, and while the intervening balance changes perhaps vindicate some of the QQ, the other matchups have changed at least as profoundly and so ought, by the same logic, to have curtailed or precipitated equal displeasure from the other races. Since this hasn't happened, what are Zerg players bitching about? Short version: most QQ isn't about balance. It's about surprise. For the long version, we turn first to Day[9]. Watch enough of him, and he'll end up telling you that a strategy that relies upon surprising your opponent isn't a good strategy, which is good advice if you're playing a highly refined, decade-old game like Broodwar where there are always a half-dozen well-known tells to give you away. But this is Starcraft 2, a much younger and less well-understood game. And of the three races, it turned out that Zerg is, by some considerable margin, the easiest to surprise, and has the fewest (or the least apparent) surprises up its chitin. This fact is not obvious upon a cursory inspection of the Zerg tech tree. Burrowed banelings sound like they have the potential to be pretty fucking surprising. Infestors burrowing into your mineral line. Roaches popping up and down and refusing to die. Overseers gooping up your buildings. Nydus worms. It sounds like Zerg has everything they need to surprise the living shit out of everyone. Unfortunately, it didn't seem to work out that way. While it turned out that Terran could pretty safely rush for banshees or blue-flame hellions or Thors or drops, and Protoss could pretty safely rush for DTs or blink stalkers or Phoenix or Void Rays (pick a tech, and rushing for it has paid off for T and P over the past year) there really wasn't much Zerg could rush for that wouldn't be shut down or beaten to the punch by most things his opponent was likely to be doing. And even when a given build ceased to be a complete surprise, a lot of Protoss and Terran effort was expended finding ways to conceal what they were doing or misdirect their Zerg opponents. And yet. And yet. Despite the inarguably large proportion of games Zergs all over the world and at all levels were losing to surprising strategies (or 'bullshit' as it is pronounced in the Zerg tongue), they held their ground on the ladder and - though tending to be somewhat under-represented in tournaments - nevertheless walked away with the coveted GSL title more than once. That should be ringing alarm bells somewhere. Zerg players in general doing OK despite high rates of build-order loss? Zerg pros generally not doing so well, but one or two dominating? Hmm. A race ought not to be kept in check largely through the element of surprise. Either the surprises will cease to be effective - in which case the game will end up broken at the pro level or imbalanced for casual play - or the success of Zerg pros will become a coinflip. So my wish for HotS, in a nutshell, is for Zerg to become a little more surprising and a little less easily surprised. After that, it can be balanced more accurately and easily with the other races, who will in turn feel less obliged to go for the bullsh... surprising win.
This is pretty much how I feel about. I just could never write it as nicely as this. Great post sir.
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