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Heart of the Swarm to be Unveiled Next Month - Page 16

Forum Index > SC2 General
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Prev 1 14 15 16 17 18 53 Next
VPCursed
Profile Blog Joined May 2011
1044 Posts
May 14 2011 16:51 GMT
#301
when they show the MP features, Threads will implode.
ch4ppi
Profile Joined July 2010
Germany802 Posts
May 14 2011 16:55 GMT
#302
Zerg:
I dont believe in the Lurker, because we want it tooo much I believe =/
I would think about a Caster for Zerg and another morphing unit that can jump cliffs.
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
May 14 2011 17:03 GMT
#303
I'm going to predict that they're giving mutalisks the ability to mutate/evolve again. I don't get why survival of the fittest evolution made them lose that ability.
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
May 14 2011 17:17 GMT
#304
On May 15 2011 02:03 LoLAdriankat wrote:
I'm going to predict that they're giving mutalisks the ability to mutate/evolve again. I don't get why survival of the fittest evolution made them lose that ability.


The same thing that made the defiler get eliminated in favour of the infestor: kerrigan is terrible at managing the swarm.
epoc
Profile Joined December 2010
Finland1190 Posts
May 14 2011 17:18 GMT
#305
Not gonna buy it If it doesnt have lurkers or something new equally cool.
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
May 14 2011 17:22 GMT
#306
On May 15 2011 01:24 eviltomahawk wrote:
Hmmm...

Methinks Zerg needs another Hive tech unit to justify the cost-effectiveness of getting to Hive. Broodlords are pretty much the most common and viable option we have now, as are the Evo Chamber and Spire upgrades that need a Hive prerequisite. The Crackling upgrade and Ultras are mere shadows of their former selves, which is disappointing.

Some kind of burrowed attacker would also be nice, as would a space-controlling unit.

Another flying spellcaster would also be nice as well.

In other words, Blizzard needs to create units fulfilling the roles of Lurkers, Defilers, and BW Queens without reusing any of those BW units.

scourge on greater spire :D I would be the happiest zerg on the planet if that happened.

and yeah another flying caster would be cool. we already kind of have a burrowed attacker in banelings, those are just gonna get more popular in zvt as time goes on imo.. but it would be cool if there were like a hive upgrade for roaches where units on top of them took damage, haha.

I think they could toy around with the queen, it would be cool if it could morph into like a Matriarch or something :3
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
MIhata
Profile Joined April 2011
Bulgaria156 Posts
May 14 2011 17:29 GMT
#307
On May 15 2011 02:22 MonsieurGrimm wrote:
Show nested quote +
On May 15 2011 01:24 eviltomahawk wrote:
Hmmm...

Methinks Zerg needs another Hive tech unit to justify the cost-effectiveness of getting to Hive. Broodlords are pretty much the most common and viable option we have now, as are the Evo Chamber and Spire upgrades that need a Hive prerequisite. The Crackling upgrade and Ultras are mere shadows of their former selves, which is disappointing.

Some kind of burrowed attacker would also be nice, as would a space-controlling unit.

Another flying spellcaster would also be nice as well.

In other words, Blizzard needs to create units fulfilling the roles of Lurkers, Defilers, and BW Queens without reusing any of those BW units.

scourge on greater spire :D I would be the happiest zerg on the planet if that happened.

and yeah another flying caster would be cool. we already kind of have a burrowed attacker in banelings, those are just gonna get more popular in zvt as time goes on imo.. but it would be cool if there were like a hive upgrade for roaches where units on top of them took damage, haha.

I think they could toy around with the queen, it would be cool if it could morph into like a Matriarch or something :3


It would be pretty cool to morph in some sort of flying caster:D
"Very important caster" - MC about himself. | MC | Boxer | Grubby | Jangbi | MMA | Polt | InCa | Symbol |
Cloak
Profile Joined October 2009
United States816 Posts
May 14 2011 17:32 GMT
#308
The Lurker's never coming back guys, but the Lurkalisk is making it's debut! It's a brand new Hydralisk evolution that will let you handle bio armies more easily, and they can attack underground!
The more you know, the less you understand.
ch4ppi
Profile Joined July 2010
Germany802 Posts
May 14 2011 17:35 GMT
#309
On May 15 2011 02:18 epoc wrote:
Not gonna buy it If it doesnt have lurkers or something new equally cool.


You and me KNOW thats a terrible lie!!!
I'm just too sure that we wont see the lurker.. dunno why
Phisk
Profile Joined June 2010
166 Posts
May 14 2011 17:36 GMT
#310
On May 15 2011 02:03 LoLAdriankat wrote:
I'm going to predict that they're giving mutalisks the ability to mutate/evolve again. I don't get why survival of the fittest evolution made them lose that ability.


Well when the zerg evolved broodlords & corruptors maybe Guardians & Devourers became redundant. Siege Tanks doing way less damage makes a lot less sense. How did they loose the Arclite shock cannon? Did they leave it on the bus?
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
May 14 2011 17:40 GMT
#311
On May 15 2011 02:36 Phisk wrote:
Show nested quote +
On May 15 2011 02:03 LoLAdriankat wrote:
I'm going to predict that they're giving mutalisks the ability to mutate/evolve again. I don't get why survival of the fittest evolution made them lose that ability.


Well when the zerg evolved broodlords & corruptors maybe Guardians & Devourers became redundant. Siege Tanks doing way less damage makes a lot less sense. How did they loose the Arclite shock cannon? Did they leave it on the bus?


You think thats weird.

what the hell happened to fast hydras, their legs basically devolved with the new ''gene'' strain.
WriterXiao8~~
epoc
Profile Joined December 2010
Finland1190 Posts
May 14 2011 17:47 GMT
#312
On May 15 2011 02:35 ch4ppi wrote:
Show nested quote +
On May 15 2011 02:18 epoc wrote:
Not gonna buy it If it doesnt have lurkers or something new equally cool.


You and me KNOW thats a terrible lie!!!
I'm just too sure that we wont see the lurker.. dunno why


No I'm not gonna buy it if it only things it adds to zerg is some new derpalisk that is designed to counter siege tanks and you can only attack move with it.
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
Last Edited: 2011-05-14 17:51:42
May 14 2011 17:49 GMT
#313
Should the lurker be in there or not? is a bit of a strange question, I think, simply by the way it is phrased. If I come up with some design for a unit, then I don't ask: "should my unit be in the game?", rather, I would ask for feedback on my idea and ways to make it better suitable for being in there. If you ask it in the first way it's just like the forum has the ability to decide on the units of the game, and since that assumption is preposterous, it's probably also something you should stop discussing.

And in fact, think about it from a developer's point of view. They're looking into new units, and given they're professionals they will have no problem coming up with dozens of concepts, so why single out the lurker? There is a case for this, which is that you want continuity with the original game, but other than that I hope Blizzard looks at concepts based on their merits, not popularity.

And by the way, the lurker has a specific reason for why it likely won't get into the game. Namely, it's visibly unappealing, since in its combat form it's just a dark shadow. We all were used to it in Brood War, but that doesn't mean it's a good idea; in fact, I thought it was rather silly to have the black circle represent such a big threat to terran bio armies.
I might be wrong, of course, since the lurker did exist in the alpha version, so there's at least some precedent to Blizzard having considered it. That said, you can easily view that the other way and say that they gave the unit a chance and decided against it. If they rejected it once, what are the odds they're going back on their original decision?

In any case, I think arguing about it has more to do with indulging people's fetishes for Brood War continuity than what would be proper design. I'm aware people might fancy space control units to have additional strategic depth, and generally be healthy for the game, but if that's true, then convince Blizzard of that notion. It'll be up to them to implement a unit with a concept like that. If it's the lurker, then great, but if it's another unit to fill the same role then be happy with that. So I think it's important to argue for what you actually want, not some proxy issue to confuse everything.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Sqq
Profile Joined August 2010
Norway2023 Posts
May 14 2011 18:02 GMT
#314
Lurker + baneling sounds a bit strong to be honest.
Dead girls don't say no.
DwmC_Foefen
Profile Blog Joined March 2007
Belgium2186 Posts
May 14 2011 18:05 GMT
#315
On May 15 2011 03:02 Sqq wrote:
Lurker + baneling sounds a bit strong to be honest.


Care...



LURKERS OR GET OUT !

ALSO SCOURGE AND DEFILERS!


(man that would idd be so op and awesome :p, fungal, plague, darkswarm, cracklings and lurkers = gg infinity :p)
Turbo.Tactics
Profile Joined April 2010
Germany675 Posts
May 14 2011 18:08 GMT
#316
On May 15 2011 03:05 DwmC_Foefen wrote:
Show nested quote +
On May 15 2011 03:02 Sqq wrote:
Lurker + baneling sounds a bit strong to be honest.


Care...



LURKERS OR GET OUT !

ALSO SCOURGE AND DEFILERS!


(man that would idd be so op and awesome :p, fungal, plague, darkswarm, cracklings and lurkers = gg infinity :p)


I don't want Lurkers back.... once a pro starts using Ravens in his atack timings, Lurkers as well as Banelings are pretty much useless. Defiler or Ultrabuff should suffice imo :D
Zerg - because Browders sons hate 'em
YuMSc2
Profile Joined April 2010
Switzerland104 Posts
May 14 2011 18:10 GMT
#317
2012? Who will be alive to play the 2nd expansion! T.T :D THE APOCALYPSE

Jokes aside, this is great news. I've been so occupied with Wings of Liberty that I wasn't even thinking about the expansion! Now that is an indication of a good game :D
I think therefore I am
ChowChillaCharlie
Profile Joined April 2010
Sweden677 Posts
May 14 2011 18:10 GMT
#318
Does anyone know when the unveil will actually be? It's been close to a month since the Kotaku article.
universalwill
Profile Blog Joined August 2010
United States654 Posts
May 14 2011 18:17 GMT
#319
i like the idea of RPG mechanics. i think that having a hero unit makes single player more fun. not so sure what i think of the possibility of that permeating into multiplayer. i think that starcraft isn't about hero units, but then again, i really like hero units
Coldplum
Profile Joined March 2011
United States24 Posts
May 14 2011 18:20 GMT
#320
I can't imagine a way to add a hero unit into sc2. I'm intrigued, but I don't think it would be completely feasible. Regardless I love sc2 and an expansion to the game I love is nothing but a welcome addition. Yay Blizzard!
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