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Stargate usage

Forum Index > SC2 General
Post a Reply
HiredGoonThug
Profile Joined March 2011
United States72 Posts
April 19 2011 21:25 GMT
#1
Hello TL, I figured this topic didn't warrant a post in the strategy section so here I am.
I've noticed that many pro-tosses get stargates almost every game, as part of an opener or added after an expand to sprinkle air into their mix.

I personally have never used stargate units in a ladder game, they just feel so flimsy! Am I alone in this? I like the idea of toss air but each one feels gimmicky and situational wheras gateway and robo units stay buff and versatile all game long.
I have seen the power of void/phoenix harass against zerg early game, carriers/moms in super late fights, and niche uses for phoenix like lifting seiged tanks. I'm just not convinced.
Xanczor
Profile Blog Joined July 2010
United States254 Posts
April 19 2011 21:26 GMT
#2
I don't think many pros get stargate every game.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=100673&currentpage=22
MrJargon
Profile Blog Joined October 2010
United Kingdom158 Posts
April 19 2011 21:28 GMT
#3
One of the main reasons pros get stargates (PvZ mostly) is to keep the zerg at bay by killing overlords and queens/drones whilst they get an expo and tech. Phoenix are a great harassment unit and can buy you a lot of time. Also if handled correctly they can cripple the opponent, most of the time the stargate is not used as a - this will kill my opponent it is used more of a stepping stone to something else.

This is of course not always true but it is a great way to take control of the map and be a little more secure.
Benjef
Profile Blog Joined December 2010
United Kingdom6921 Posts
April 19 2011 21:28 GMT
#4
The idea is that the early game harras / pressure forces an enemy unit composition or does enough damage that makes you feel non flimsy.

I find Stargate openings very powerful vs Zerg, as well their only T1 unit that can shoot up is a Queen...
<3 | Dota 2 | DayZ | <3
-Exalt-
Profile Blog Joined November 2010
United States972 Posts
April 19 2011 21:28 GMT
#5
I'm using a lot more stargate openings in PvZ because I feel it's the safest. You can't really die to mutas with a stargate out, and you can't die to roaches easily w/ voids out.

Double stargate in PvZ midgame is great (saw it on Whitera's stream, i've been using it in masters) just mass voids out of 2 stargates with gateway units, and you deny the zerg expos with your voids because their hydras are too slow to defend all of them. It's a great way to deny the zerg that crazy greedy economy they need to win if you can kill 1-2 hatches with 9 void rays

In PvT I generally don't like stargate openings unless they wall off w/ a tech lab in which case their asking to lose to void rays.

In PvP if you are sure your opponent. isn't straight up 4 gating you then you can go 3 gate star
Rotodyne
Profile Blog Joined July 2005
United States2263 Posts
April 19 2011 21:29 GMT
#6
Try it yourself in ladder games, maybe you will be convinced.
I can only play starcraft when I am shit canned. IPXZERG is a god.
Kovaz
Profile Joined October 2010
Canada233 Posts
April 19 2011 21:49 GMT
#7
I've been trying to experiment with stargate transitions in PvP. Since nearly everyone just goes blind colossus I've been looking for some kind of carrier or void ray play that reduces the effectiveness of the colossus and just rolls them over if they don't make enough stalkers. The only problem is carriers build so slow, otherwise I'd build them every game since they're so badass.

Stargate definitely isn't the safest play, but if you do it right it can be effective. To be honest the biggest reason we don't see more stargate play in my opinion is that robo tech is just so much more powerful and versatile. Colossi and immortals are both really powerful and there isn't much that isn't countered my either of them, and you also get mobile detection and great scouting through observers, and harass potential through warp prisms. Neither stargate tech nor templar tech can really match robo in terms of overall usefulness.
leakingpear
Profile Joined March 2006
United Kingdom302 Posts
Last Edited: 2011-04-19 21:59:23
April 19 2011 21:51 GMT
#8
I think the problem with stargates is that unless you have a ragtag group consisting of an aging but grizzly veteran, an empathetic but strong woman, a super liberal archeologist and a 6 and a half foot tall black guy from space with a big laser stick, it's not really viable.
EZjijy
Profile Blog Joined February 2010
United States1039 Posts
April 19 2011 21:53 GMT
#9
I don't think stargate gate tech really give you anything in PvP. Unless you somehow conjure up a large amount of Voids, stalkers shred them up. Phoenixes really don't provide any dmg and once the other P gets some Colo out, I think theres no way you can defend that.
dani`
Profile Joined January 2011
Netherlands2402 Posts
Last Edited: 2011-04-19 21:54:49
April 19 2011 21:53 GMT
#10
I only get a Stargate after Gateway when I do a Forge expo on Shakuras & Tal'Darim. Any other opener will result in me getting Robo pretty much, or the occasional 4-gate in PvP (generally I go robo or blink stalker though). I don't like Stargate openings vs Terran in general as they can get cloaked Banshees and rape you due to lack of detection. I guess some stalker/void ray pressure on a walled off ramp can be OK-ish, but I rather go 1 gate expo into 3/4 gate robo. I do sometimes opt for a Stargate vs either Banshees or Ravens, Phoenix absolutely decimate them. Same goes for HTs though, I'm still not 100% sure what the best counter to those pathetic T all-ins is, but both work fine.
Stijn
Profile Joined October 2010
Netherlands363 Posts
April 19 2011 21:54 GMT
#11
On April 20 2011 06:51 leakingpear wrote:
I think the problem with stargates if that unless you have a ragtag group consisting of an aging but grizzly veteran, an empathetic but strong woman, a super liberal archeologist and a 6 and a half foot tall black guy from space with a big laser stick, it's not really viable.

Hahahaha, you, sir, win the internet :D
http://www.fuzic.nl - Up-to-date viewer numbers for Starcraft 2 live streams
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
April 19 2011 21:57 GMT
#12
On April 20 2011 06:51 leakingpear wrote:
I think the problem with stargates if that unless you have a ragtag group consisting of an aging but grizzly veteran, an empathetic but strong woman, a super liberal archeologist and a 6 and a half foot tall black guy from space with a big laser stick, it's not really viable.


I see what you did there.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
rsvp
Profile Blog Joined January 2006
United States2266 Posts
April 19 2011 22:04 GMT
#13
On April 20 2011 06:28 MrJargon wrote:
One of the main reasons pros get stargates (PvZ mostly) is to keep the zerg at bay by killing overlords and queens/drones whilst they get an expo and tech. Phoenix are a great harassment unit and can buy you a lot of time. Also if handled correctly they can cripple the opponent, most of the time the stargate is not used as a - this will kill my opponent it is used more of a stepping stone to something else.

This is of course not always true but it is a great way to take control of the map and be a little more secure.


I actually disagree. The main reason I go stargate in PvZ is:

On April 20 2011 06:28 EternaL_9 wrote:
I'm using a lot more stargate openings in PvZ because I feel it's the safest. You can't really die to mutas with a stargate out, and you can't die to roaches easily w/ voids out.


Stargate is great for scouting and defense. The harass is just a bonus.
HiredGoonThug
Profile Joined March 2011
United States72 Posts
April 19 2011 22:05 GMT
#14
So PvZ is the matchup for stargates?
Is phoenix a response to mutalisks? I find myself having trouble against zerg who harass with mutalisks, often it ends up with me just planting down cannons and pushing or grabbing blink and statying in base
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
April 19 2011 22:05 GMT
#15
On April 20 2011 06:51 leakingpear wrote:
I think the problem with stargates if that unless you have a ragtag group consisting of an aging but grizzly veteran, an empathetic but strong woman, a super liberal archeologist and a 6 and a half foot tall black guy from space with a big laser stick, it's not really viable.

I was going to close this thread, but you saved it. Give this man a star.

OriginalBeast
Profile Joined September 2010
United States709 Posts
April 19 2011 22:07 GMT
#16
The main main main main problem with stargate is you have no mobile detection. Any cloaked or burrowed anything just does way more damage than its supposed to.
More gg, more skill.
NoisyNinja
Profile Joined February 2011
United States991 Posts
April 19 2011 22:10 GMT
#17
The only reasons I will ever drop a stargate are (in decreasing likelyhood):
1. The Terran walled off in a PvT
2. I felt like it
3. I want to fake them out when they scout and then I cancel
4. I am so far ahead that I can do it and win

The only one I am going to explain my reasoning behind is #1. If Terran walls, you can harass and potentially destroy his wall with void rays and not be in danger from any marines. If he has vikings, then it isn't your lucky day or he scouted your build ahead of time.
KevinIX
Profile Joined October 2009
United States2472 Posts
April 19 2011 22:15 GMT
#18
Well, all the stargate units have the same counter (vikings, stalker, hydras), you can't really make a well balanced army based only on stargate units.
Liquid FIGHTING!!!
NoisyNinja
Profile Joined February 2011
United States991 Posts
April 19 2011 22:19 GMT
#19
On April 20 2011 07:15 KevinIX wrote:
Well, all the stargate units have the same counter (vikings, stalker, hydras), you can't really make a well balanced army based only on stargate units.


You can.
Phoenix barely beat Vikings 1 on 1. But you can't really go air vs. Terran because of marines and Protoss will mass Stalkers. BUT, against zerg, it's a different story. If you are good with micro, you can have your phoenix pick up the hydralisks and your void rays and carriers can focus down the corruptors and mutas. After that, you can wipe up the Zerg's bases. I remember a thread in the strategy section about PvZ 3 gate expo into carrier rush and air units. Can't seem to find it right now.
Chill
Profile Blog Joined January 2005
Calgary25996 Posts
April 19 2011 22:36 GMT
#20
On April 20 2011 07:05 Kennigit wrote:
Show nested quote +
On April 20 2011 06:51 leakingpear wrote:
I think the problem with stargates if that unless you have a ragtag group consisting of an aging but grizzly veteran, an empathetic but strong woman, a super liberal archeologist and a 6 and a half foot tall black guy from space with a big laser stick, it's not really viable.

I was going to close this thread, but you saved it. Give this man a star.


bahahahaha I was going to close it until I saw your blue heading and then I found this comment.
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