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[D] What SC2 is missing? - Page 70

Forum Index > SC2 General
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Prev 1 68 69 70
Rodiel3
Profile Joined March 2011
France1158 Posts
May 12 2011 00:41 GMT
#1381
On May 03 2011 14:37 Nazza wrote:





Nice Game, funny how it make the crowd change the player they Cheerfor with the awesome play displayed :p
http://www.youtube.com/user/rodiel3 SCBW FPVOD
Sachar Nabai
Profile Joined May 2011
Sweden56 Posts
May 12 2011 00:58 GMT
#1382
On May 12 2011 09:23 EscPlan9 wrote:
Show nested quote +
On May 12 2011 08:25 Sachar Nabai wrote:
Someone has probably already said this, there are around 70 pages of replies(!), but I think that it is simply not true, and frankly very counterproductive, to claim that one of the two games has to be better then the other. While Starcraft - BW definitely has a higher skillcap and is, I would argue, on the pro level a much better game then SCII it MUST be remembered that on the casual level latter is far superior. Starcraft - BW is ridiculously hard and frustrating to play if you dont have hundreds of hours to spend just working on basic mechanics... As an E-sports game SCII is the better product simply because it is so much more approachable for all the non-hardcore RTS gamers.

The bottom line is that you cant say which of them is the better game because then you have to define "better". Better in what specific way? Both games are fantastic in their own ways and hopefully Blizzard understands this and can find a way to make the skillcap higher in future versions of SCII without losing how easy, fun and playable it is for casual (the majority) gamers.


Re-read the OP. What elements of RTS games are missing to make SC2 a "magical game" akin to the best possible example (BW)? He shows some of the "magic" from the best example BW and describes how it is missing and its effect on SC2. This is not a thread on "BW is better than SC2 because it's more difficult". OP mentions a lot of specific elements that were a big part of what made BW an amazingly successful game. Notice he doesn't discuss having to babysit your base to individually rally each worker to minerals. Automining is fine. He also doesn't discuss selecting each individual gateway/rax/hatch as something SC2 is missing. Again, he highlights some important interactions that could be included to make SC2 an EVEN BETTER game.

Please read the thread and think before making these assumptions.


You are completely right sir, but it was a simple misunderstanding due to my lack of forum experience. My post was not directed at the OP at all but at the general attitude I heard from many of the replies but also the general assumptions people often have when comparing two things that are similar on the surface. That tendency was not (what I could sense at least) present in the OP. And thank you for pointing out where I was wrong (though it was only a misunderstanding) instead of getting defensive and thereby hindering me for understanding what had happened, that I had phrased it so poorly. Just to make it as clear as possible: I more or less COMPLETELY agree with the OP.
"He runs and runs and runs. And when he's exhausted himself, he returns to me, puts his head in my lap and asks me to help him find a way to die."
BushidoSnipr
Profile Joined November 2010
United States910 Posts
May 12 2011 01:01 GMT
#1383
SC2 is missing variety.

Protoss can only go gateway, terrans have the option of bio or mech(although i think itd be say to say they always go bio), and zergs just do whatever their opponent doesnt want

I'm really starting to get bored of laddering...
Sovetsky Soyuz
Profile Joined May 2011
Russian Federation905 Posts
May 12 2011 01:05 GMT
#1384
On May 12 2011 10:01 BushidoSnipr wrote:
SC2 is missing variety.

Protoss can only go gateway, terrans have the option of bio or mech(although i think itd be say to say they always go bio), and zergs just do whatever their opponent doesnt want

I'm really starting to get bored of laddering...

I also feels like this. Im not very good at BW but there are many you can do options thats it is always is fun. In SC2 it always the same, me and opponent. Ladder is boring already
Sachar Nabai
Profile Joined May 2011
Sweden56 Posts
May 12 2011 01:18 GMT
#1385
On May 12 2011 10:01 BushidoSnipr wrote:
SC2 is missing variety.

Protoss can only go gateway, terrans have the option of bio or mech(although i think itd be say to say they always go bio), and zergs just do whatever their opponent doesnt want

I'm really starting to get bored of laddering...


I cant really say I agree with this. Maybe with terran having limited viable options but they, on the other hand, have many different openings for different harassment etc. Protoss have viable builds based at least partly on both Stargates or robos as well as having many different cutesy things to throw at an opponent like for example DTs or a fake fast expansion 4 warp gate all ins. And you actually yourself said that Zerg can do many different things... I would say there is more a lack of depth then a lack of variety.

Not very on topic though... a little... but still...
"He runs and runs and runs. And when he's exhausted himself, he returns to me, puts his head in my lap and asks me to help him find a way to die."
NgrySqrrl
Profile Joined April 2011
Canada36 Posts
May 12 2011 01:37 GMT
#1386
OP is exactly how I feel about SC2. It's missing that tension and suspense that BW had. The fundamental design of the units allowed each race to have a huge array of specialists instead of the usual 2-4 unit mixes we see now. The game mechanics also provided spectators with a sense of unpredictability, while possibly being frustrating for the players made for a great game to watch. Thank you for this thread which said more eloquently what I've been feeling about SC2 than I could come up with in my own head.
i wish i was korean good and not korean-canadian good.
[N3O]r3d33m3r
Profile Blog Joined July 2010
Germany673 Posts
May 12 2011 01:46 GMT
#1387
On April 17 2011 08:21 Pokeymans wrote:
My problem with SC2 is that it is indeed missing something. Its nothing that I can really put my finger on, but heres an example:
When I used to play SC1 I could play all day and have fun. I could play game after game and the time would fly and I would be able to play for hours almost always wanting more.

With SC2, even when I have lots of free time I find myself not wanting to play too many games in a row. I will play 3-5, win or lose doesnt matter, and then think to myself "okay that was alright, let me go do something else now".
Something about the gameplay doesnt hold me like SC1 did. I actually like the MBS and the improvements to the interface, so thats all good, but something about how the game flows doesnt keep my attention very long.


this is it. it just isn't all that fun, it's a good game but i wouldn't call it an A+ game
FeyFey
Profile Joined September 2010
Germany10114 Posts
May 12 2011 02:44 GMT
#1388
many options in bw, yeah i get this damn tank out before my wall breaks what a nice variity of options. Well i love siege tanks so i don't really mind and still love bw.

Maybe it was wrong to add air units to sc2 :p, but i guess since they get used more and more in bw now...

i like playing bw, but i also like playing sc2. The games feel a bit different, but i actually like both, or rather i dislike things on the one thing and other on the other. So i don't really think something is missing in sc2. But for people that just love bw every game will be judged and anything that is different is bad.
I like the game speed of bw, sc2 is a bit to fast for lazy me, in bw i can lay mines siege up my tanks one by one. In sc2 i feel in a hurry.
while i love air units in sc2, i dislik that i have to always be prepared and have anti air, in bw air was non existent, or you could prepare when it was already bashing you.
also like the new units and skills and the damage/target system, that forces alot of micro and with it your army is way way better.
i hate the you are macroing while half of your army dies to a spellcaster suicide, really annyoing. Thats why i like the you can stay a long time with your army and micro it from sc2. Even though you don't get thos disaster lucky shots that you get in bw ^^.
Akta
Profile Joined February 2011
447 Posts
May 12 2011 04:48 GMT
#1389
No one will ever be able to have perfect mechanics in SC2 because of how fast you need to micro since the battles are so fast paced.

And I don't think that is ideal from a viewers perspective as players get better, because the micro will probably become impossible for viewers keep up with eventually for the same reason the micro advantage potential is basically infinite - that everything happens so quickly.

More strategical game play or whatever might be easier to keep up with for viewers but the key is probably just that viewers need to understand what is going on and there are probably thousands of factors that effect that.

Which leads to an advantage with for example sc2's graphics compared to bw's that I don't see being brought up often, that graphics can make it easier for casual viewers to understand what is going on by just looking at what is happening on the screen.
0mgVitaminE
Profile Joined February 2009
United States1278 Posts
May 12 2011 06:57 GMT
#1390
I completely agree with the OP, and it's the reason I can't get into sc2 games like I can bw.

Saying "just give it time" isn't going to work, and although it will get better (much better), elements like those raised in the op aren't going to figure themselves out over time.
Hi there. I'm in a cave, how bout you?
GenoPsydE
Profile Joined May 2011
Canada88 Posts
May 12 2011 07:22 GMT
#1391
On April 16 2011 09:53 Excalibur_Z wrote:
There was another thread that discussed "anti-micro" abilities like Force Field and Fungal Growth, and there were some valid points there. As a player, you hate being on the receiving end of those abilities, but you love the satisfaction of successfully using those abilities. They're basically game-changing, in a similar way to BW's Psi Storm or Plague. In both situations, you have to approach the opposing army with the thought of "I'll be okay as long as his spellcasting micro is suboptimal." That feeling is still preserved in SC2, it's just more pronounced because units pack together more easily and battles tend to end more quickly.

In SC2, because your units are more effective in a "ball" and you're not fighting pathing, it's almost always better to bring as many units together as possible. I think if the pathfinding in BW were better we would see the same thing. Any unit that you are not actively bringing with you is wasted potential damage that could help turn the tide of a battle.

There is still some pretty cool stuff in SC2 like Blink micro that doesn't really have a BW equivalent, though.


Absolutely this!

And, never mind the OMG that was so OP! There is always something that cries our for more in-depth study to counter.

That is why I love this game...

haaduken
Profile Joined March 2010
United States41 Posts
May 12 2011 08:07 GMT
#1392
I don't know if this has already been said as there are 70 pages of responses, but I really agree that what makes BW is it's brokenness and people's ability to work around it's limitations. Blizzard simply fixed a lot of those issues, where everything is programmed to work as intended. I disagree that this dumbs down the game, it just changes the way it is played.

There are still plenty of micro opportunities that have only recently begun to show themselves like proper marine splitting vs baneling attack, and effective creep use, high ground advantage. Yes these are used today, but I think these and plenty more examples can be perfected.

Give it time and less compare less. Although the two games share the same name, were made by the same company, they are entirely different.
It's actually ↓, ↘, → + PUNCH!
TaShadan
Profile Joined February 2010
Germany1978 Posts
May 12 2011 08:36 GMT
#1393
agreed mahnini
also the lack of high ground advantage takes away alot of depth
it makes positioning less important
Total Annihilation Zero
NoobSkills
Profile Joined August 2009
United States1601 Posts
May 12 2011 08:37 GMT
#1394
On May 12 2011 17:07 haaduken wrote:
I don't know if this has already been said as there are 70 pages of responses, but I really agree that what makes BW is it's brokenness and people's ability to work around it's limitations. Blizzard simply fixed a lot of those issues, where everything is programmed to work as intended. I disagree that this dumbs down the game, it just changes the way it is played.

There are still plenty of micro opportunities that have only recently begun to show themselves like proper marine splitting vs baneling attack, and effective creep use, high ground advantage. Yes these are used today, but I think these and plenty more examples can be perfected.

Give it time and less compare less. Although the two games share the same name, were made by the same company, they are entirely different.


Won't ever be the same as BW. They make macro easier (because nobody likes to watch macro really), but micro was dumbed down way too far. People will get better and micro will be better to watch, but it will NEVER hit BW level. I still will watch every tournament I can for SC2, but there just aren't the opportunities in this game (yet) because we don't know what HOTS will bring.
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