[D] What SC2 is missing? - Page 69
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Cosmos
Belgium1077 Posts
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Sporadic44
United States533 Posts
as for you infinity2k9. please contribute here. if you disagree with me then tell me why and raise good points. but resorting to calling people idiots for no reason adds nothing to the discussion. | ||
EdSlyB
Portugal1621 Posts
SC2 will never have the BW magic. Because BW magic is BW magic. SC2 will have it own magic. In my opinion it is unfair compare both games because they were created with diferent goals. Since nothing lasts forever I would tell to everyone who misses the BW magic to cherish that feeling and feel blessed for have something that many players won't ever feel. Maybe they will have SC2 magic but BW magic? Only some will have it. ![]() | ||
thebole1
Serbia126 Posts
Everything is true, but I still like the new interface, broodwar is too hard, I like to watch pro matchs but I gave up to play broodwar. L o L ofc that game in 2010 will have better interface(wc3) than in sc1(they would implement in sc1 to in that time if they could).... and if that is only thing good in sc2 that its big problem...hahaha... ![]() point is that some things that was great and its also now great in sc1 bw should be implemented in sc2 as well...in my other too posts i explaned (in my point of looking on game) i think that mass dps dont get enaph tret(conters from unites not spells ) as it should be in RTS game...and that will give more oportunity ans wersytiliy in game... positioning is one of em... | ||
Sporadic44
United States533 Posts
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infinity2k9
United Kingdom2397 Posts
On May 02 2011 23:19 Sporadic44 wrote: thanks for appreciating what i had to say sweetas. you couldve put the quote in a spoiler but other than that you've contributed more than infinity2k9 here and its nice to know that all that typing was in vain. lol as for you infinity2k9. please contribute here. if you disagree with me then tell me why and raise good points. but resorting to calling people idiots for no reason adds nothing to the discussion. You cannot contribute to the discussion because it's a comparison of two games, one which you are not familiar enough with. You can't give an objective opinion on what's missing from the game if you don't even know what it was like in the original game, from being a half-decent player or at least a regular spectator of progames. Playing money maps or the single player years ago doesn't allow you to know what was unique in BW and aspects that we would like to see re-produced in new ways. And i already posted in the thread before anyway, but of course: you didn't read the rest of the thread. | ||
Sporadic44
United States533 Posts
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Sporadic44
United States533 Posts
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vnlegend
United States1389 Posts
On May 02 2011 23:20 EdSlyB wrote: I think that the main problem is that players from BW era desire that SC2 was BW 2.0. But Blizzard took another path with it making them diferent games. Many units and some principles are the same but several core aspects have changed. SC2 will never have the BW magic. Because BW magic is BW magic. SC2 will have it own magic. In my opinion it is unfair compare both games because they were created with diferent goals. Since nothing lasts forever I would tell to everyone who misses the BW magic to cherish that feeling and feel blessed for have something that many players won't ever feel. Maybe they will have SC2 magic but BW magic? Only some will have it. ![]() Exactly. Reading this article is like "what's missing from SC2? *a billion BW images later* : It's not brood war." Get with the times people. | ||
Nazza
Australia1654 Posts
On May 02 2011 21:38 Sporadic44 wrote: + Show Spoiler + correct me if i'm wrong but this is what i got from the op. sc2 is a bad game because there's no micromanagement involved, everything is about min/maxing surface area for dps, there's no gameflow/map control, and sc2 isnt suspensful for the viewer. maybe im misunderstanding because i myself was never a serious BW player. i played the campaign when i was 8 and lanned it with a group of friends for a summer in highschool (2006). but i never played or watched competively. however that doesnt make my opinion on some of the observations you've made about sc2. and frankly im sad you feel so quick to down play sc2 as a flat game thats oversimplified. id like to go through some of the points the op made and say my 2 cents about the elements in question. -"there's no micro involed in battles" this is a gross simplification of things. in any battle in sc2 i find there's often too much to do, or that i can always do things better. you use protoss forcefield as an example. as zerg forcefield is a spell i constantly have to be ready for and respond to. i need roach burrow, or baneling drops against a sentry heavy army. both of which require micro. if i have queens around i can transfuse my roaches. if voidrays are involved in their composition i need to target fire those, or colossus for example, corruption helps tremendously against them. those are all just random/common examples. the way you describe micro in sc2 is nothing but pull micro and spell casters. but the bottom line is there is always several things to micro in any given mid-late game battle. -you mention min/maxing surface area and how its a huge part of sc2, but then you go on to say that positioning is missing from the game. is this not contradicting? as zerg i want to maximize surface area because its favorable to my units. this effects when i attack and how. say im playing a game on metalopolis, and its close by air spawns. a terran tank push is making its way toward my base, i could sit there with my army balled up and wait. or i could position based on surface area. so i move my infestors into my base and wait for the perfect time to fungal/throw infested terran eggs, i move a small roach force to the gold along with some blings, and get a decent spread on my blings. are those not strategical decisions made to influence the outcome of that battle? is there no setup time involved in that. -that game flow and map control play are less prevalent in sc2. first ill talk about map control. as zerg i take the idea of map control and keep it in a very dear place in my heart. one of the advantages of my race is their great speed. so i utilize that speed in a way that controls the map. i'm ocd about holding the XNT's at all times. i use mutalisks to keep the opponent in their base, and i expand when i know my opponent cant push out on the map easily. if i know i have control of the map then i know my enemy cant attack me directly. so i prepare for dts, drops, banshees, anything that could catch me off guard. and when i lose a tower i scout his army positioning and prepare for an attack. its these fundamentals in play that demonstrate map control is still very much important in sc2. it may be easier than BW due to the xel naga towers but it still plays a fundamental role. -as far as gameflow goes a large portion of that is answered with map control. and scouting. in sc2 you have to be aware of what your opponent plans to do and what their options are. those components effectively give you flow of the game. and in fact all the example you gave on game flow still imply in sc2, and you made no mention on how gameflow doesnt exist. for the sake of consistency ill give examples of game flow in sc2. when a terrans on three bases and turtling to 200 you can poke at their weak points to slow them down. fly mutas into their base while you attack their third with a sizable force. you kill some depots, a few tanks, and workers. in doing so your 4 base advantage trumps his 3. and you slow down the push or force an all in. another example is baneling dropping protoss mineral lines to slow their economy. or going burrow roach upon scouting 6 gate, stopping an attack cold. -mechanics were more than a skillgap. im not sure what the argument here exactly is as you said saying somebody won the game because theyre faster is just stupid. and then you speak about unit dynamics and how sc2 you can 1a to victory and that is sufficient. and once again say the only type of micro one can execute is pull micro. as well as statements like, there are no clutch storms. etc etc. im not sure how familiar you are with sc2 but its no secret that mechanics are less taxing and easier to manage. so i dont see how mechanics have become only a skillgap when i feel if nothing, that gap has been bridged better. the game is more accessible by virtue of being easier to play. people can focus less on dropping depots, and making units and more on the strategical side of things. i consider this an excellent improvement in terms of gameplay and the argument that the games too easy is ridiculous. anyone who claims the game is too easy better be #1 or damn near close to it. -in regards to your argument on the thrill of spectating sc2 as a sport, i must respectfully disagree with you. during the first few months what you say about wow factor and suspense was partially true. but as more and more strategies are figured out games have gotten exponentially exciting to watch. for instance the moment you see a group of banelings move toward the center of the map, or an obvious attack route; the seeds of suspense are sewn immediately. even the casters have trouble focusing on anything besides those inconspicuous banelings. and as the marine tank walks over, i can assure you everyone is holding their breath. and anything involving banelings honestly but thats the obvious answer to your doubts on sc2. what about the times when 3 ghosts creep up on a protoss army, and you know that the deciding factor of the preceding battle will be strong emps. how about the bunker thats repaired just in time, saving the entire terran base from destruction. or the stimmed marines that snipe that pivitol satalite expansion or tech structure when the the opponent is busy fighting a battle. even a unit that you made clear your opinion on, the sentry, can be used in truly beautiful and awe inspiring ways. fungal growth and neural parasite in conjunction with a great ling surround. or well practiced blink usage. or how about when a zerg players hold the protoss 6 gate that looked unstoppable only moments before, by the skin of his teeth, with a surge of roaches and lings, and then stomps all hopes of retreat. and lets not forget of course the obvious favorites; nydus worms, motherships, nukes. all a crowd pleaser. CONCLUSION//TL:DR in closing i hope you dont consider this a flame post. as i mentioned before i dont claim to know the ins and outs of BW. i played it casually but that is the extend of my knowledge. however i did my best to keep my post relevant to what the meat and bones of the OP pertains to. and the above was written out of interest in discussion. starcraft 2 is a great game. as it should be considering its heritage. however, for it to be truly enjoyed it must be seen in its own right. and not in the shadows of BW. so once again i mean no offense to the brood war vets because without you guys sc2 simply would not be what it was. i am simply here to remind that you should not let yourself get distracted by what it is. please feel free to comment and critique my thoughts. Thanks for reading You bring up some good points, but you didn't address the point about the "anti-micro" spells, such as forcefield and fungal growth. Basically, the interaction is one directional. I mean, yeah, with ff, you could possibly burrow your roaches and hope they don't have observers, or load your troops into medivacs and hope that they don't focus fire your medivacs. With fungal growth, you can't really do anything. Yes, some of those spells existed in BW, but they weren't without necessity. For every spell, there was a counter spell. Irradiate was unblockable, but if it didn't exist, Defilers with Consume + Plague would run rampart. You couldn't do anything about your stasised army, but that was because a maxed terran army was extremely powerful. Other than that, alot of those things you mentioned above are what existed in Brood War and is what alot of us hope the game gravitates towards. However, as a spectator, I see alot of things that are just plain wrong to watch in terms of strategy. Pros dying to DT rushes, not expanding while attacking, playing Zerg as Protoss trying to mass a deathball, an insane amount of static defense, and floating minerals. And I still think the 1a syndrome exists. It's no wonder people were amazed when MKP first split his marines against banelings. People had forgotten that just because you could put your army in one selection box, it didn't mean that you had to move it as one and attack it as one giant blob. I would say that if you don't know much about BW, you should watch this game: It's pretty obvious that the units are imbalanced in BW (units themselves, not the races). But that didn't stop the game from being fun and awesome as a spectator esport. | ||
NightHawk929
79 Posts
I would however like to draw your attention to one of the few spells in Starcraft II that actually does require micro from both sides, the seeker missile. This was probably derived from iridiate, but it's an incredibly effect and micro intensive spell. If the player has good enough micro, he'll pick out the unit that it's targetting, if not, he'll lose a very large number of units. Or if he's really good, he'll send the unit towards the caster's army so that it damages them. Altogether though, i think you touched on a lot of important stuff. Even things like the new "bug fixes" seem to be counter productive. Things like stopping air units from stacking, and stopping the archon toilet, just my opinion though. | ||
Phanekim
United States777 Posts
i ahve played more bw than sc2 but this feels liek a bw love fest more than anything. i think some elements that the OP says exists in bw and doesn't in sc2...actually exist in sc2. i mean if you watched as much bw as i do you migth think some of these matches were "epic." however most of the matches on an everyday basis are not and i'm also getting the sense about two things. first, i dont think its fair to say sc2 is worse than bw because it doesn't have elements of bw. thats sorta faulty reasoning. also i think there is an element of primacy effect where it says that your first love will be better than the rest. second, i feel its too en vogue that bw > sc2. just my thoughts. thats all. | ||
Murderotica
Vatican City State2594 Posts
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djWHEAT
United States925 Posts
On April 25 2011 10:16 dave333 wrote: I think an issue is that there is no cool micro, or that it isn't hard to do. When DJWheat exclaims as stimmed marauders shootdown a mob of zealots while running backwards "Amazing micro!" I just have to facepalm. Between concussive shells and stim, it isn' hard at all. Collossus micro? What collossus micro? I'm pretty sure I've never in a million years said the words you just put in my mouth. | ||
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Kipsate
Netherlands45349 Posts
On May 12 2011 05:48 djWHEAT wrote: I'm pretty sure I've never in a million years said the words you just put in my mouth. Happy birthday bitches! Ontopic, SC2 will never be BW, but it doesn't take a scholar to know that one can learn from the other. Certain aspects are in fact missing in SC2 and you can clearly see that in the game, is discussed way to death tho. | ||
Sachar Nabai
Sweden56 Posts
The bottom line is that you cant say which of them is the better game because then you have to define "better". Better in what specific way? Both games are fantastic in their own ways and hopefully Blizzard understands this and can find a way to make the skillcap higher in future versions of SCII without losing how easy, fun and playable it is for casual (the majority) gamers. | ||
Scila
Canada1849 Posts
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L3gendary
Canada1470 Posts
On May 12 2011 08:50 Scila wrote: Amazing post, but unfortunately Blizzard has always marketed their games to casual players to make the most profit. This is why we will never see a return of a BW-esque RTS game from them. You say that like there are devs that don't. I haven't seen a single other dev go to the lengths that blizzard did to make this game esports friendly. No it's not perfect and it's lacking some positional units but there's really no comparison to other devs, blizz tops them anyway you slice it. bw is better and im not a fan automining etc but people making this noob friendly argument dont seem to have played any other rts in the past 10 years. | ||
EscPlan9
United States2777 Posts
On May 12 2011 08:25 Sachar Nabai wrote: Someone has probably already said this, there are around 70 pages of replies(!), but I think that it is simply not true, and frankly very counterproductive, to claim that one of the two games has to be better then the other. While Starcraft - BW definitely has a higher skillcap and is, I would argue, on the pro level a much better game then SCII it MUST be remembered that on the casual level latter is far superior. Starcraft - BW is ridiculously hard and frustrating to play if you dont have hundreds of hours to spend just working on basic mechanics... As an E-sports game SCII is the better product simply because it is so much more approachable for all the non-hardcore RTS gamers. The bottom line is that you cant say which of them is the better game because then you have to define "better". Better in what specific way? Both games are fantastic in their own ways and hopefully Blizzard understands this and can find a way to make the skillcap higher in future versions of SCII without losing how easy, fun and playable it is for casual (the majority) gamers. Re-read the OP. What elements of RTS games are missing to make SC2 a "magical game" akin to the best possible example (BW)? He shows some of the "magic" from the best example BW and describes how it is missing and its effect on SC2. This is not a thread on "BW is better than SC2 because it's more difficult". OP mentions a lot of specific elements that were a big part of what made BW an amazingly successful game. Notice he doesn't discuss having to babysit your base to individually rally each worker to minerals. Automining is fine. He also doesn't discuss selecting each individual gateway/rax/hatch as something SC2 is missing. Again, he highlights some important interactions that could be included to make SC2 an EVEN BETTER game. Please read the thread and think before making these assumptions. | ||
1800STFU
158 Posts
IN BW it was player vs the UI vs the terrible AI pathing vs other game design flaws THEN vs the player. SC2 streamlines all this because it a better game made using modern technology. If BW had the same technology available at the time you bet your ass it would've been exactly like SC2. It's evolution in game design. You had to fight all of those different things in BW because the design of the game forced you to. It wasn't ment by Blizzard to purposely make the game harder via game design flaws. I appreciate SC2 more because I dont have to play 5+ hours a day to get decent at it. It also opens up the foreigner scene so much more because it doesn't turn into a 70-80 hour a week job to go pro when most people have HS/College/40-hour a week job to contend with. If SC2 had the same mechanical difficultly as BW the foreigner scene would not nearly as big as it is today because very few people actually have the time required to get pro-level at BW | ||
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