• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:35
CET 15:35
KST 23:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT22Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0225LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker16
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker Weekly Cups (Feb 9-15): herO doubles up SpeCial on The Tasteless Podcast
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup: 2025 Grand Finals (Feb 10-16) Master Swan Open (Global Bronze-Master 2) WardiTV Team League Season 10
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
ACS replaced by "ASL Season Open" - Starts 21/02 Ladder maps - how we can make blizz update them? Liquipedia.net NEEDS editors for Brood War Gypsy to Korea TvZ is the most complete match up
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Zealot bombing is no longer popular? Current Meta
Other Games
General Games
Nintendo Switch Thread ZeroSpace Megathread Path of Exile Diablo 2 thread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2363 users

[D] What SC2 is missing? - Page 39

Forum Index > SC2 General
Post a Reply
Prev 1 37 38 39 40 41 70 Next
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
Last Edited: 2011-04-17 12:24:26
April 17 2011 12:00 GMT
#761
Great post and I'm glad I read through the analysis.

You are correct in every aspect

I've started playing BW for no reason and theres something about it that gets my blood pumping and something about it that makes a win feel like a WIN.

In terms of actual gameplay, map control is definitely more important in BW which makes it more "strategically" or at least more fun ^^

edit:

omg I read through half this thread which took forever T_____T
very insightful though
As for jibba constantly providing counter examples, you must admit that the things that mah is saying happen almost every game whereas things that you are stating rarely happen...(besides TvZ which has been stated)

bw is sick fun and more satisfying for sure
Jaedong :3
Iatrik
Profile Joined August 2010
Germany159 Posts
April 17 2011 12:05 GMT
#762
I don't think , the game itself is responsible for all of this "flaws".
Of course there are a lot of "momentum-changer" like a 4-Gate, Lava-Inject, Reactors etc. that can simply decide a battle, because you just have more units at a specific time.

But i think, the big problem are the players themself.
Take a look at all the units in the game and start to think...

For example [as P]:
I have a 125/50 Stalker. It gets owned by a 100/25 Marauder or 2 75/50 Roaches easily.
So why mind building them?
Well.
A Stalker is not a real "fighting" unit.
It's fast, blink makes it faster.

You can outplay our opponent hard by using warp prism,stalker,blink,dark templar,pylons,phoenix,colossi [No joke, why do you think, he can walk on cliffs?] etc.

A 100/0 Zealot has one of the sickest DPSs in the game.
But why don't you really "feel" it? Because most of us literally 1-A.
Ever thought of flanking with zealots, so they really can do their damage?

The problem is, that everybody just tries to outmuscle his opponent.
Build a army, attack, win.
That's the mindset.

As P, your supposed to harass your opponent to death.
As T, your supposed to outmuscle your opponent with proper unit-mixes.
As Z, your supposed to keep your opponent low while getting stronger yourself.

But since everybody tries to just attack and win, you really can't see a battle with a lot of things at the same time.

Wouldn't be suprised to see a Blink-Stalker/DT composition in PvZ and a shift in PvT (T getting dropped instead of P)
That's why TvZ feels so balanced right now. Both races try to play the role, they are supposed to play.

TvP feels strange, because you are not supposed to outmuscle you opponent as P, so you rely too much on your colossus. 1 Colossus more or less already makes a huge difference.It just feels strange.

ZvP feels very difficult as Z, because you just don't keep your opponents army low. If a harass vs harass race plays, the player that harasses more, will win. Simple as that.
Players qqed about the "Deathball" a very long time. Why? Because they didn't harass and became too passive.


The game itself has everything it needs.
The metagame lacks a lot, because we still don't really UNDERSTAND! the game.
Might really take 1-2 years or a brilliant tournament win (like Bisu's inovative PvZ for a 3-0 final win) to see the game in a different way.

But sadly, it's very rare to see a very good and creative player at the same time.
Imagine 1 strong IdrA combined with a creativity like TLO or Catz.


Feed me more
ALPINA
Profile Joined May 2010
3791 Posts
April 17 2011 12:14 GMT
#763
Good thread.

As you mentioned there is not enough micro mechanics, expecially for Zerg. Protoss uses FFs and zerg just can't micro against them. Terran has marines with a lot of potencial and zerg has banelings which just roll after marines. All what matter is a terran micro, because no matter how good you control your baneling they are not going to make a miracle if terrans splits marines.

Well I hope we will get some cool stuff in HoS.
You should never underestimate the predictability of stupidity
EchoZ
Profile Blog Joined October 2010
Japan5041 Posts
April 17 2011 12:22 GMT
#764
On April 17 2011 21:14 Alpina wrote:
Good thread.

As you mentioned there is not enough micro mechanics, expecially for Zerg. Protoss uses FFs and zerg just can't micro against them. Terran has marines with a lot of potencial and zerg has banelings which just roll after marines. All what matter is a terran micro, because no matter how good you control your baneling they are not going to make a miracle if terrans splits marines.

Well I hope we will get some cool stuff in HoS.


Bring back them defilers!
Dear Sixsmith...
Qikz
Profile Blog Joined November 2009
United Kingdom12025 Posts
April 17 2011 12:23 GMT
#765
On April 17 2011 21:14 Alpina wrote:
Good thread.

As you mentioned there is not enough micro mechanics, expecially for Zerg. Protoss uses FFs and zerg just can't micro against them. Terran has marines with a lot of potencial and zerg has banelings which just roll after marines. All what matter is a terran micro, because no matter how good you control your baneling they are not going to make a miracle if terrans splits marines.

Well I hope we will get some cool stuff in HoS.


FFs - Burrow Micro
Marine Splitting - Baneling flanks and mines.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
April 17 2011 12:27 GMT
#766
On April 17 2011 20:58 branflakes14 wrote:
Show nested quote +
On April 17 2011 20:52 IPS.Mardow. wrote:
On April 17 2011 20:47 branflakes14 wrote:
On April 17 2011 20:43 IPS.Mardow. wrote:
On April 17 2011 20:37 branflakes14 wrote:
On April 17 2011 20:09 LunarC wrote:
Smaller maps means that travel time is much shorter, meaning that the best strategies are the ones that exploit the fact that the opponent will have less time to react, aka cheese, all-ins.


To be honest you probably get more time to react to a Cannon rush on Steppes of War than you do on Metalopolis since it can take your scout years to reach him if he's in the last place you scout.


Wow, your way to argue is the most hilarious I've ever seen. You want to destroy SC2 or rather esports in general by implementing small shit maps again. Thank god you're not responsible for such things.


Oh, so you're one of those "ESPORTS ESPORTS ESPORTS" people. Have fun with your pretence while it lasts I guess.


Because this thread is exactly about this topic?^^ Did you even read the OP's first post, lol. If you don't want to discuss about SC2 getting better and bigger as an esports game I suggest you go find another thread or forum to post on.


I wholeheartedly want SC2's metagame to develop and games to come down to the wire more, but I don't personally think that can ever happen on maps as big as Taldarim Altar. There's just feels like far too many variables for a player to ever fully be able to control the game on a map that size.

It's perfectly possible to completely control a map as big as tal'darim altar. Just not for the lower tier players (mid-diamond and lower) because of the APM requirement. Maps that make full map control more difficult to maintain also allow for easier comebacks.
Axeinst
Profile Joined March 2011
Belize281 Posts
Last Edited: 2011-04-17 12:31:45
April 17 2011 12:29 GMT
#767
On April 17 2011 21:05 Iatrik wrote:
I don't think , the game itself is responsible for all of this "flaws".
Of course there are a lot of "momentum-changer" like a 4-Gate, Lava-Inject, Reactors etc. that can simply decide a battle, because you just have more units at a specific time.

But i think, the big problem are the players themself.
Take a look at all the units in the game and start to think...

For example [as P]:
I have a 125/50 Stalker. It gets owned by a 100/25 Marauder or 2 75/50 Roaches easily.
So why mind building them?
Well.
A Stalker is not a real "fighting" unit.
It's fast, blink makes it faster.

You can outplay our opponent hard by using warp prism,stalker,blink,dark templar,pylons,phoenix,colossi [No joke, why do you think, he can walk on cliffs?] etc.

A 100/0 Zealot has one of the sickest DPSs in the game.
But why don't you really "feel" it? Because most of us literally 1-A.
Ever thought of flanking with zealots, so they really can do their damage?

The problem is, that everybody just tries to outmuscle his opponent.
Build a army, attack, win.
That's the mindset.

As P, your supposed to harass your opponent to death.
As T, your supposed to outmuscle your opponent with proper unit-mixes.
As Z, your supposed to keep your opponent low while getting stronger yourself.

But since everybody tries to just attack and win, you really can't see a battle with a lot of things at the same time.

Wouldn't be suprised to see a Blink-Stalker/DT composition in PvZ and a shift in PvT (T getting dropped instead of P)
That's why TvZ feels so balanced right now. Both races try to play the role, they are supposed to play.

TvP feels strange, because you are not supposed to outmuscle you opponent as P, so you rely too much on your colossus. 1 Colossus more or less already makes a huge difference.It just feels strange.

ZvP feels very difficult as Z, because you just don't keep your opponents army low. If a harass vs harass race plays, the player that harasses more, will win. Simple as that.
Players qqed about the "Deathball" a very long time. Why? Because they didn't harass and became too passive.


The game itself has everything it needs.
The metagame lacks a lot, because we still don't really UNDERSTAND! the game.
Might really take 1-2 years or a brilliant tournament win (like Bisu's inovative PvZ for a 3-0 final win) to see the game in a different way.

But sadly, it's very rare to see a very good and creative player at the same time.
Imagine 1 strong IdrA combined with a creativity like TLO or Catz.



that post doesnt make sense at all. If protos can easily be passive and saturate his 3 bases and come out with big army which is even better than terrans army, then how can possibly protos be based on harass?

Doesnt make sense. Protos has the most strongest momentum of all maxed armies, so protos is actually the race, which is based on outmuscleing the opponent.

Terran is the race, which need to harass other races to win.
ALPINA
Profile Joined May 2010
3791 Posts
Last Edited: 2011-04-17 12:30:32
April 17 2011 12:29 GMT
#768
On April 17 2011 21:23 Qikz wrote:
Show nested quote +
On April 17 2011 21:14 Alpina wrote:
Good thread.

As you mentioned there is not enough micro mechanics, expecially for Zerg. Protoss uses FFs and zerg just can't micro against them. Terran has marines with a lot of potencial and zerg has banelings which just roll after marines. All what matter is a terran micro, because no matter how good you control your baneling they are not going to make a miracle if terrans splits marines.

Well I hope we will get some cool stuff in HoS.


FFs - Burrow Micro
Marine Splitting - Baneling flanks and mines.


Burrow micro ONLY with roaches, speedling and hydras are left with nothing, right? And burrow move isn't really something micro intensive, you just grabbed all roaches behind the FF and move them, it does not solve the core problem.

Baneling mines has nothing to do with marine vs. baneling micro. Yeah it's cool trick but it's separate thing. Baneling flanks? Usually 99% of the time terran's position is such that you not going to come from 3 sides and even if you will, tanks will kill you.
You should never underestimate the predictability of stupidity
Iatrik
Profile Joined August 2010
Germany159 Posts
April 17 2011 12:33 GMT
#769
On April 17 2011 21:29 Axeinst wrote:
Show nested quote +
On April 17 2011 21:05 Iatrik wrote:
I don't think , the game itself is responsible for all of this "flaws".
Of course there are a lot of "momentum-changer" like a 4-Gate, Lava-Inject, Reactors etc. that can simply decide a battle, because you just have more units at a specific time.

But i think, the big problem are the players themself.
Take a look at all the units in the game and start to think...

For example [as P]:
I have a 125/50 Stalker. It gets owned by a 100/25 Marauder or 2 75/50 Roaches easily.
So why mind building them?
Well.
A Stalker is not a real "fighting" unit.
It's fast, blink makes it faster.

You can outplay our opponent hard by using warp prism,stalker,blink,dark templar,pylons,phoenix,colossi [No joke, why do you think, he can walk on cliffs?] etc.

A 100/0 Zealot has one of the sickest DPSs in the game.
But why don't you really "feel" it? Because most of us literally 1-A.
Ever thought of flanking with zealots, so they really can do their damage?

The problem is, that everybody just tries to outmuscle his opponent.
Build a army, attack, win.
That's the mindset.

As P, your supposed to harass your opponent to death.
As T, your supposed to outmuscle your opponent with proper unit-mixes.
As Z, your supposed to keep your opponent low while getting stronger yourself.

But since everybody tries to just attack and win, you really can't see a battle with a lot of things at the same time.

Wouldn't be suprised to see a Blink-Stalker/DT composition in PvZ and a shift in PvT (T getting dropped instead of P)
That's why TvZ feels so balanced right now. Both races try to play the role, they are supposed to play.

TvP feels strange, because you are not supposed to outmuscle you opponent as P, so you rely too much on your colossus. 1 Colossus more or less already makes a huge difference.It just feels strange.

ZvP feels very difficult as Z, because you just don't keep your opponents army low. If a harass vs harass race plays, the player that harasses more, will win. Simple as that.
Players qqed about the "Deathball" a very long time. Why? Because they didn't harass and became too passive.


The game itself has everything it needs.
The metagame lacks a lot, because we still don't really UNDERSTAND! the game.
Might really take 1-2 years or a brilliant tournament win (like Bisu's inovative PvZ for a 3-0 final win) to see the game in a different way.

But sadly, it's very rare to see a very good and creative player at the same time.
Imagine 1 strong IdrA combined with a creativity like TLO or Catz.



that post doesnt make sense at all. If protos can easily be passive and saturate his 3 bases and come out with big army which is even better than terrans army, then how can possibly protos be based on harass?

Doesnt make sense. Protos has the most strongest momentum of all maxed armies, so protos is actually the race, which is based on outmuscleing the opponent.

Terran is the race, which need to harass other races to win.


I will answer this question by asking a question.
Why a battle of maxed armies?
Feed me more
Axeinst
Profile Joined March 2011
Belize281 Posts
Last Edited: 2011-04-17 12:43:32
April 17 2011 12:34 GMT
#770
On April 17 2011 21:33 Iatrik wrote:
Why a battle of maxed armies?

Because protos can do it?

Protos dont really need to attack before he is maxed. Also Idra has stated this before in one interview.

Terran is really the race which is absolutely dependant on harassing. Because of two reasons:
1. Terran has inferior macro mechanics than zerg.
2. Terran has less effective max army than protos.

The real roles of races:

Terran = constant harass
Protos = holding attacks of other races and coming to kill them with superior army
Zerg = outmuscleing enemy by keeping their economy low while getting own economy better so zerg can do multiple waves and take the win by that
Iatrik
Profile Joined August 2010
Germany159 Posts
Last Edited: 2011-04-17 12:51:43
April 17 2011 12:46 GMT
#771
On April 17 2011 21:34 Axeinst wrote:
Show nested quote +
On April 17 2011 21:33 Iatrik wrote:
Why a battle of maxed armies?

Because protos can do it?

Protos dont really need to attack before he is maxed. Also Idra has stated this before in one interview.


No , you cant
And harass is the reason why.
It's like a blind counter thing.

Let me explain this VERY simple, because it seems to be to hard to understand.
Before trying to unterstand, watch Mondragon vs. Zerrax in the TSL Ro32.
Now think.

P tries to build up and gets dropped.
A good drop will T/Z give an advantage.
Why?
Because P tries to outmuscle.
Repeat, Walk over Protoss.

I'm really talking about drop and no "I'm Diamond and just throw away some units"

So how can I (as a P) respond to this?
Well. I don't try to build up in the first place.
Once this happens, a T won't be able to drop you, because you have superior mobility.
Because there are no Colossus (Power-Units) to aggressivly deny, you are basicly able to just kill P.
But why not use this mobility of your units as P to harass yourself?
That way, the game will shift.
Easy as that.

A statement by IdrA doesn't mean a lot (although he is a very good and talented player), because he is basicly trapped into this "Macro-till-one-big-thing"-mindset.
As a Z, he doesn't try to win with one push, but by one big defense.

He tries to be aggressive, but being aggressive and harassing are 2 different shoes.


*edit* Do me a favour and don't even think about maxed armies.
In a "real game" (the way it's supposed to be played), you just don't get maxed, because there's really something happening.

On April 17 2011 21:34 Axeinst wrote:
The real roles of races:

Terran = constant harass
Protos = holding attacks of other races and coming to kill them with superior army
Zerg = outmuscleing enemy by keeping their economy low while getting own economy better so zerg can do multiple waves and take the win by that.


That are not the "real roles of races".
That are the current "meta-game-roles".
Feed me more
Axeinst
Profile Joined March 2011
Belize281 Posts
Last Edited: 2011-04-17 12:53:47
April 17 2011 12:51 GMT
#772
Protos can deny drops and be passive until max army, newsflash for you. Also its not like protos doesnt have any army when drops come....

And one game doesnt prove anything about how the whole game should be played, doh.

Protos dont need to harass at all, it is the current metagame and probably will be the case in the future too, unless patch changes something. It just comes from the fact, that protos benefits most from being passive and saturating 3 bases.
Sernyl
Profile Joined March 2011
Lithuania113 Posts
April 17 2011 13:05 GMT
#773
On April 17 2011 21:23 Qikz wrote:

FFs - Burrow Micro
Marine Splitting - Baneling flanks and mines.



hahahhahahahahaha
OK
Whalecore
Profile Joined March 2009
Norway1111 Posts
April 17 2011 13:09 GMT
#774
Solution: Implement lurkers in HotS ))
Playgu
Iatrik
Profile Joined August 2010
Germany159 Posts
Last Edited: 2011-04-17 13:12:16
April 17 2011 13:11 GMT
#775
On April 17 2011 21:51 Axeinst wrote:
Protos can deny drops and be passive until max army, newsflash for you. Also its not like protos doesnt have any army when drops come....

And one game doesnt prove anything about how the whole game should be played, doh.

Protos dont need to harass at all, it is the current metagame and probably will be the case in the future too, unless patch changes something. It just comes from the fact, that protos benefits most from being passive and saturating 3 bases.


I just won't argue with you , since you seem to be way too stupid to understand.
A protoss ,that is able to deny drops, is spread out and can be attacked in the front with a big push.
A protoss, that is able to deny a big push, is close together and easy to harass.
Easy, isn't it?

The only way, a protoss can deny drops AND a big push, is by getting aggressive, so a potential push will be weaken so much, that it won't be a real threat.
A P in the production-line of T is way stronger as vice versa.

The colossus will just be a unit to "seal the deal".

But hey, a T/Z with low-tier units that tries to fight a P with high-tier units once their maxed, is supposed to beat the P.
Guess that's what you try to tell me, isn't it?

Guess where's the mistake?

Again.
I'm talkin about the way, the game is meant to be played.
Not about the way, it is played.
Feed me more
Qikz
Profile Blog Joined November 2009
United Kingdom12025 Posts
April 17 2011 13:14 GMT
#776
On April 17 2011 22:05 Sernyl wrote:
Show nested quote +
On April 17 2011 21:23 Qikz wrote:

FFs - Burrow Micro
Marine Splitting - Baneling flanks and mines.



hahahhahahahahaha


What? Most macro maps now are completely open and if it's marine tank, your banelings will be chasing him in from the front, how does the Terran deal with this? Move backwards. How do you counter this? Have either hidden banelings behind of flank with an amount of banelings. He can't stop to shoot you anve he can't really split to deal with two seperate directions of attack when it comes to banelings.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Horse...falcon
Profile Joined December 2010
United States1851 Posts
April 17 2011 13:17 GMT
#777
The game IS a lot faster. Armies are decimated in seconds since battles happen so quickly there's little time to perform strategies during fights. It's almost as if somebody decided to make a Command and Conquer game with SC2 lore!
Artosis: "From horsssse....falcon"
RolleMcKnolle
Profile Blog Joined May 2010
Germany1054 Posts
April 17 2011 13:20 GMT
#778
why are people calling this thread great? Well, the OP was really interesting and, even if u think otherwise, it points towards some possible improvements. But the thread later on, was ppl always bringing the same arguments over and over again. And some others arguing about irrelevant stuff.
on topic: (as others already said :p) let's wait what hots brings, and if people continue to show weaknesses sc2 has Blizz has the possibility to evaluate and improve the game and I guess thats what everyone wants
BigJoe
Profile Joined January 2011
United States210 Posts
April 17 2011 13:23 GMT
#779
I'm not sure what is missing from SC2 but I definitely feel like something is gone. When I go back thinking about broodwar it would have that feeling of awesome and ... well its hard to explain.

SC2 eliminated the possibility for smurfing which I thought was pretty fun factor of the game, you also cant just be like "I dont like my name, might as well create a new account". SC2 doesnt put you in a chat room so you feel all alone when you are playing ladder. You can join a chat room now... but still that can be minimized and you aren't in one all the time... idk. I loved the feeling of after logging on to bnet I would see all these people online for the same game I love.

Also I will get owned on 1a2a3a BW maps but when I go to SC2 1a2a3a I'm somehow awesome. Anyhow, the game is still young... it could possibly turn into a game where I get the feeling I was hoping for one day.
azzu
Profile Joined August 2010
Germany141 Posts
April 17 2011 13:25 GMT
#780
This is how SC2 could feel like if there were more interesting micro mechanics:

Prev 1 37 38 39 40 41 70 Next
Please log in or register to reply.
Live Events Refresh
OSC
12:00
King of the Hill #238
iHatsuTV 19
Liquipedia
WardiTV Winter Champion…
12:00
Group B
WardiTV614
IndyStarCraft 294
3DClanTV 63
Liquipedia
PiG Sty Festival
09:00
Group A
Maru vs Bunny
Classic vs SHIN
PiGStarcraft1011
TKL 249
Rex198
IntoTheiNu 29
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft1011
IndyStarCraft 294
TKL 249
Rex 198
Reynor 163
ProTech135
Vindicta 28
StarCraft: Brood War
Britney 40089
Horang2 7206
Hyuk 1852
GuemChi 1602
Sea 1185
firebathero 838
ZerO 590
EffOrt 573
Shuttle 528
Larva 481
[ Show more ]
Stork 447
BeSt 371
Mini 258
Snow 255
Rush 179
ggaemo 158
Mong 140
hero 129
Hyun 111
Soulkey 85
Sea.KH 81
Pusan 74
Barracks 67
ToSsGirL 46
JYJ 42
sSak 41
Hm[arnc] 38
Mind 38
Free 26
JulyZerg 25
Movie 22
scan(afreeca) 21
Terrorterran 20
Bale 18
910 18
sorry 17
GoRush 17
Yoon 15
ZergMaN 13
Rock 9
Dota 2
Gorgc4834
Dendi601
XcaliburYe80
Counter-Strike
markeloff121
edward100
Heroes of the Storm
Khaldor152
Other Games
singsing2883
B2W.Neo562
DeMusliM343
Lowko298
crisheroes282
XaKoH 160
Sick157
Hui .138
QueenE125
Mew2King61
KnowMe31
Trikslyr31
ZerO(Twitch)7
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis5516
• Jankos2510
• TFBlade786
Upcoming Events
Replay Cast
9h 25m
PiG Sty Festival
18h 25m
Clem vs Percival
Zoun vs Solar
Escore
19h 25m
Epic.LAN
21h 25m
Replay Cast
1d 9h
PiG Sty Festival
1d 18h
herO vs NightMare
Reynor vs Cure
CranKy Ducklings
1d 19h
Epic.LAN
1d 21h
Replay Cast
2 days
PiG Sty Festival
2 days
Serral vs YoungYakov
ByuN vs ShoWTimE
[ Show More ]
Sparkling Tuna Cup
2 days
Replay Cast
3 days
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
4 days
Replay Cast
4 days
WardiTV Winter Champion…
4 days
WardiTV Winter Champion…
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-02-18
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Escore Tournament S1: King of Kings
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026: China & Korea Invitational
[S:21] ASL SEASON OPEN 2nd Round
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.