• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:17
CEST 14:17
KST 21:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection1Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
StarCraft II 5.0.16 PTR Patch Notes may 26th109Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League5Weekly Cups (May 11-17): Classic wins double1Code S Season 1 (2026) - RO8 Results2
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th The death of cheese, from a professional cheeser. TL Poll: How do you feel about the 5.0.16 PTR balance changes? Changing from 12 to 8 is just asking for StarCraft Weekly Cups (May 11-17): Classic wins double
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train
Brood War
General
Quality of life changes in BW that you will like ? BGH Auto Balance -> http://bghmmr.eu/ Soma's ASL Finals Review FlaShFTW vs A.Alm Grudge Match Event VPN experiences
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine Dating: How's your luck?
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2399 users

[D] What SC2 is missing? - Page 35

Forum Index > SC2 General
Post a Reply
Prev 1 33 34 35 36 37 70 Next
zawk9
Profile Joined March 2011
United States427 Posts
Last Edited: 2011-04-17 02:44:24
April 17 2011 02:43 GMT
#681
On April 17 2011 11:28 mahnini wrote:
so is anyone actually against having more units like the siege tank added to sc2 or is everyone just mad that i used bw as an example?


I'd say its that a lot of people get angry and have a knee jerk reaction at the comparison because they think "oh another brood war elitist who wants to get rid of MBS." Its an unfortunate consequence of bringing up the two games in the same thread on this forum from my experience (which is mostly lurking).

On April 17 2011 11:34 suejak wrote:
Not sure how I feel, honestly. I think one-shot massive damage units are sort of boring if every race has them... Although obviously "space control" and "set-up time" is, to some extent, an interesting idea...

But I do think you should enjoy BW for what it is, and leave SC2 to be something different. Don't try to make it what BW is. Most of us don't even want that.


I haven't seen anyone in this thread saying SC2 and BW should be identical.
there's a bug in the new patch where the other player keeps killing all my dudes.. please nerf this
ploy
Profile Joined January 2006
United States416 Posts
April 17 2011 02:44 GMT
#682
On April 17 2011 11:28 mahnini wrote:
so is anyone actually against having more units like the siege tank added to sc2 or is everyone just mad that i used bw as an example?


I certainly agree with you for the most part.. even though the thread has collapsed into a sc2 vs bw word war, encouraged even by some TL staff (not you)..
trifecta
Profile Joined April 2010
United States6795 Posts
April 17 2011 02:56 GMT
#683
On April 17 2011 11:28 mahnini wrote:
so is anyone actually against having more units like the siege tank added to sc2 or is everyone just mad that i used bw as an example?


I think it's mostly the latter. A lot of people criticizing BW have not watched or understood enough BW, but have decided that they are qualified to do so. It's not that SC2 should become BW, but that SC2 lacks some of the ASPECTS of BW that made it so great. Granted I understand it's hard to truly get into BW unless you understand korean or are willing to do a lot of research.
nitdkim
Profile Blog Joined March 2010
1264 Posts
Last Edited: 2011-04-17 03:01:43
April 17 2011 03:00 GMT
#684
On April 17 2011 11:28 mahnini wrote:
so is anyone actually against having more units like the siege tank added to sc2 or is everyone just mad that i used bw as an example?

most people who think sc2 is superior seem to not know what SPL even stands for... you can't really point out sc2's flaws with BW since they know very little about BW... even if very specific examples are given, it's just too foreign to them. bw campaign and fastest money map on battle.net is all they know about BW.
PM me if you want random korean images translated.
suejak
Profile Joined March 2010
Japan545 Posts
April 17 2011 03:01 GMT
#685
You guys don't understand my comment at all.

These aspects of BW are part of BW. They are, perhaps, not part of SC2. Perhaps it's better that way, and it's best not to try to introduce those aspects into SC2, which is a fundamentally different game.

I did not accuse anyone of trying to make the games identical.
Are you human?
nitdkim
Profile Blog Joined March 2010
1264 Posts
Last Edited: 2011-04-17 03:06:42
April 17 2011 03:03 GMT
#686
On April 17 2011 12:01 suejak wrote:
You guys don't understand my comment at all.

These aspects of BW are part of BW. They are, perhaps, not part of SC2. Perhaps it's better that way, and it's best not to try to introduce those aspects into SC2, which is a fundamentally different game.

I did not accuse anyone of trying to make the games identical.

We're saying that SC2 can be a better game if it had elements that made BW so great. I don't understand how the game is fundamentally different. The game is designed around the same concepts of map, resource, units, and tech. At the core, it is an RTS game. What makes RTS games great should apply to most RTS games.

You're saying that SC2 should stay the way it is and it will grow by itself.
We're pointing out in which areas SC2 can definitely grow because we have a great example such as BW to compare it to.
PM me if you want random korean images translated.
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
April 17 2011 03:10 GMT
#687
I don't see why you wouldn't want what he's saying other than to be argumentative. You don't want the game to have any more depth in regards to unit positioning or micro... you're happy just right now how it is because?
zuperketla
Profile Joined September 2010
Norway212 Posts
April 17 2011 03:16 GMT
#688
nostalgia much? :D
heyho
trifecta
Profile Joined April 2010
United States6795 Posts
April 17 2011 03:24 GMT
#689
On April 17 2011 12:16 zuperketla wrote:
nostalgia much? :D


How is it nostalgia when I was watching the MSL Ro32, literally, yesterday? I'm not trying to troll, just pointing out the misuse of the word.
Footler
Profile Joined January 2010
United States560 Posts
April 17 2011 03:37 GMT
#690
On April 17 2011 11:28 mahnini wrote:
so is anyone actually against having more units like the siege tank added to sc2 or is everyone just mad that i used bw as an example?


No, people are mad because much of your OP uses examples of BW that would require "game design" alterations as evidence on why BW has the it factor and SC2 does not. Most people are in agreement that new, more interesting units need to be added and certain existing units need to be modified like the corruptor.
I am The-Sink! Parting bandwagoner before it became a soul train.
Xenocide_Knight
Profile Blog Joined January 2008
Korea (South)2625 Posts
Last Edited: 2011-04-17 03:48:06
April 17 2011 03:46 GMT
#691
I can't believe the "give sc2 more time" argument STILL exists.
+ Show Spoiler +

On April 17 2011 07:07 jenzebubble wrote:
You are comparing SC:BW with ten years of maturation vs. a game that has been out a year. You are comparing players that have mastered a game vs. players still figuring out how things work (Outliers, Malcolm Gladwell, 10k hours.) I understand that from a competitive stand point SC2 isn't where a lot of us would like it to be. That said, neither was SC1 at release. Were you around when 99% of SCBW competitive games were played on Lost Temple, because every other map stunk? Remember when River Styx was a ladder map? _River Styx_! Were you around for that? When the first big invitational tournament played had Thresh as a player? (Because they couldn't find 16 players with enough name cache to invite).

I think the OP lacks perspective. SC1 took a long time to become a game that could support high level competitive play. Were you around for that period of SC1's development you'd realize that the changes you'd like to see take time.



+ Show Spoiler +

On April 17 2011 09:58 v3chr0 wrote:
Good post, a lot of valid points but I as a whole, disagree. Comparing a game that players have had time to refine for years and years and years Versus a year of SC2 of course the differences and battles aren't going to be up to par.

When people find out how to maximize effectiveness of every unit, and they have to APM to do it, things will start shaping up and taking longer, you already see this with good players. If two players decide to just engage each others armies, of course the battle will end in 10 seconds, its up to the players to make the better decisions, not the game. Watch a good P or Z go against a Tank push in SC2, they don't engage it and die right away, the fight takes 5 minutes of the Zerg repositioning and trying flanks...

Give it more time... jeeze.



Really, BW development was RTS development. That includes sc2. We didn't look look for things like micro pre-BW. But in SC2, everyone (and literally everyone) was scrambling to find out the next big strategy or play style. Just look at the sc2 strategy section. It's always "so and so's FE!" "TL poster's 1 base push!". The "give it more time" argument has been proven false so many times, please just do a search on previous threads.

On April 17 2011 11:44 ploy wrote:
Show nested quote +
On April 17 2011 11:28 mahnini wrote:
so is anyone actually against having more units like the siege tank added to sc2 or is everyone just mad that i used bw as an example?


I certainly agree with you for the most part.. even though the thread has collapsed into a sc2 vs bw word war, encouraged even by some TL staff (not you)..



I don't know about the mods, or anyone else, but I definitely think it's time for a massive sc2 vs BW war. Like a GIANT, ban/perma-ban most of TL war. I'm still pissed that I have to scroll through literally 50 pages of random, amateur tournaments in the "Upcoming events" in order to find out when the Winner's League Final is. Or that the MSL finals Featured News was literally up for less than 24 hours before getting booted off the front page for more amateur sc2 crap.

We have a Sports & Games section of TL, that's where sc2 should be. Is sc2 better than every non-BW RTS? Probably. Is it good enough to suddenly take up like 80% of teamliquid? Idk, but it hasn't been proven to be. So until SC2 can prove itself as a professional level game, I think it shouldn't be TL's main focus. Which it is. Which is bullshit imoimoimo. Players like Bisu, Jaedong, Fantasy, Flash, etc, are losing the spotlight/front page spot for people like Iron (MC), Clare (Foxer), Zergbong (Nestea), and foreigners. What? It says at the top, Teamliquid is a Starcraft progaming new site. Sc2 as of right now is a glorified, corporate, greed-fueled cesspit of 2nd rate progamers in terms of playing level. Is that the fault of the players not being good enough? No, it's the fault of the game fundamentally having too low of a skill ceiling. Jaedong would never drop a single Bo100 game vs Idra and yet in sc2, it could happen. Disgusting





User was temp banned for this post.
Shine[Kal] #1 fan
suejak
Profile Joined March 2010
Japan545 Posts
April 17 2011 03:57 GMT
#692
On April 17 2011 12:46 Xenocide_Knight wrote:
I can't believe the "give sc2 more time" argument STILL exists.
+ Show Spoiler +

On April 17 2011 07:07 jenzebubble wrote:
You are comparing SC:BW with ten years of maturation vs. a game that has been out a year. You are comparing players that have mastered a game vs. players still figuring out how things work (Outliers, Malcolm Gladwell, 10k hours.) I understand that from a competitive stand point SC2 isn't where a lot of us would like it to be. That said, neither was SC1 at release. Were you around when 99% of SCBW competitive games were played on Lost Temple, because every other map stunk? Remember when River Styx was a ladder map? _River Styx_! Were you around for that? When the first big invitational tournament played had Thresh as a player? (Because they couldn't find 16 players with enough name cache to invite).

I think the OP lacks perspective. SC1 took a long time to become a game that could support high level competitive play. Were you around for that period of SC1's development you'd realize that the changes you'd like to see take time.



+ Show Spoiler +

On April 17 2011 09:58 v3chr0 wrote:
Good post, a lot of valid points but I as a whole, disagree. Comparing a game that players have had time to refine for years and years and years Versus a year of SC2 of course the differences and battles aren't going to be up to par.

When people find out how to maximize effectiveness of every unit, and they have to APM to do it, things will start shaping up and taking longer, you already see this with good players. If two players decide to just engage each others armies, of course the battle will end in 10 seconds, its up to the players to make the better decisions, not the game. Watch a good P or Z go against a Tank push in SC2, they don't engage it and die right away, the fight takes 5 minutes of the Zerg repositioning and trying flanks...

Give it more time... jeeze.



Really, BW development was RTS development. That includes sc2. We didn't look look for things like micro pre-BW. But in SC2, everyone (and literally everyone) was scrambling to find out the next big strategy or play style. Just look at the sc2 strategy section. It's always "so and so's FE!" "TL poster's 1 base push!". The "give it more time" argument has been proven false so many times, please just do a search on previous threads.

Show nested quote +
On April 17 2011 11:44 ploy wrote:
On April 17 2011 11:28 mahnini wrote:
so is anyone actually against having more units like the siege tank added to sc2 or is everyone just mad that i used bw as an example?


I certainly agree with you for the most part.. even though the thread has collapsed into a sc2 vs bw word war, encouraged even by some TL staff (not you)..



I don't know about the mods, or anyone else, but I definitely think it's time for a massive sc2 vs BW war. Like a GIANT, ban/perma-ban most of TL war. I'm still pissed that I have to scroll through literally 50 pages of random, amateur tournaments in the "Upcoming events" in order to find out when the Winner's League Final is. Or that the MSL finals Featured News was literally up for less than 24 hours before getting booted off the front page for more amateur sc2 crap.

We have a Sports & Games section of TL, that's where sc2 should be. Is sc2 better than every non-BW RTS? Probably. Is it good enough to suddenly take up like 80% of teamliquid? Idk, but it hasn't been proven to be. So until SC2 can prove itself as a professional level game, I think it shouldn't be TL's main focus. Which it is. Which is bullshit imoimoimo. Players like Bisu, Jaedong, Fantasy, Flash, etc, are losing the spotlight/front page spot for people like Iron (MC), Clare (Foxer), Zergbong (Nestea), and foreigners. What? It says at the top, Teamliquid is a Starcraft progaming new site. Sc2 as of right now is a glorified, corporate, greed-fueled cesspit of 2nd rate progamers in terms of playing level. Is that the fault of the players not being good enough? No, it's the fault of the game fundamentally having too low of a skill ceiling. Jaedong would never drop a single Bo100 game vs Idra and yet in sc2, it could happen. Disgusting




hahaha, nice contribution, jerk :D

First of all, Jaedong totally would drop a game to idra in a BW bo100. Don't be ridiculous.

Secondly, the gap exists because BW is about something different than what SC2 is about. It's not "disgusting" that Idra could fare well against Jaedong in a bo100---it implies that the game weighs different skills differently. It does not automatically mean that the game is random and Jaedong's true SC2 skills are not coming through.

Ok?
Are you human?
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2011-04-17 04:02:35
April 17 2011 04:02 GMT
#693
Hrm, lots of "Give SC2 time" arguments, and lots of "Brood war isn't SC2" and some "Elitist jerk" comments.

I'm gonna go with the "Heart of the Swarm is going to add units and researches to the game, and so will Legacy of the Void" argument.

I expect we'll get those space controlling units.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
April 17 2011 04:03 GMT
#694
On April 17 2011 11:28 mahnini wrote:
so is anyone actually against having more units like the siege tank added to sc2 or is everyone just mad that i used bw as an example?


Isn't that a "game design suggestion"? Anyway, If I wanted tanks, I'd play Terran. The races should be different.

Terran maintain map control by having big roadblocks that take time to set up.

Zerg maintain map control by threat. While spines are somewhat similar to tanks being a defensive unit similar to tanks (and if they don't fill the role well enough, that calls for a buff; it's not a "fundamental flaw"). Zerg maintain map control by the threat of runbys and muta harass. This forces Terran to have be be very careful when leaving his territory, and is as strong a deterrent as tanks, albeit a less visible one. That this doesn't work as well against Protoss is a balance issue, not a design one.

Protoss *can* get some map control by DTs, but are generally left in the lurch in both BW and SC2 in this regard. They don't need to have a really strong defensive ability because they have the strongest 200/200 ball in both games already.

The entire rest of your post is just you putting on your hipster glasses and talking about your feeeeeeelings, and since I can't quantify or change your feeeeeeelings, then there's not much of a discussion to be had.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
Last Edited: 2011-04-17 04:12:06
April 17 2011 04:11 GMT
#695
On April 17 2011 12:46 Xenocide_Knight wrote:
I don't know about the mods, or anyone else, but I definitely think it's time for a massive sc2 vs BW war.


I agree entirely. Anyone who comes into the Starcraft 2 section of the board and gives a gigantic rant that boils down to "Starcraft 2 sucks and no one who plays it is any good or should have any pride in themselves" should be banned, just like anyone who went into the BW section and posted a thread about how BW sucked and SC2 was so much better would be rightfully banned.

Fortunately, I don't make the rules. But I've love to see one of these BW hipsters go up to Ret or Jinro or MC, and say that all their time spent practicing is worthless because there's no skill involved at all. I wonder what kind of reaction they get.
rysecake
Profile Joined October 2010
United States2632 Posts
April 17 2011 04:12 GMT
#696
On April 17 2011 12:57 suejak wrote:
Show nested quote +
On April 17 2011 12:46 Xenocide_Knight wrote:
I can't believe the "give sc2 more time" argument STILL exists.
+ Show Spoiler +

On April 17 2011 07:07 jenzebubble wrote:
You are comparing SC:BW with ten years of maturation vs. a game that has been out a year. You are comparing players that have mastered a game vs. players still figuring out how things work (Outliers, Malcolm Gladwell, 10k hours.) I understand that from a competitive stand point SC2 isn't where a lot of us would like it to be. That said, neither was SC1 at release. Were you around when 99% of SCBW competitive games were played on Lost Temple, because every other map stunk? Remember when River Styx was a ladder map? _River Styx_! Were you around for that? When the first big invitational tournament played had Thresh as a player? (Because they couldn't find 16 players with enough name cache to invite).

I think the OP lacks perspective. SC1 took a long time to become a game that could support high level competitive play. Were you around for that period of SC1's development you'd realize that the changes you'd like to see take time.



+ Show Spoiler +

On April 17 2011 09:58 v3chr0 wrote:
Good post, a lot of valid points but I as a whole, disagree. Comparing a game that players have had time to refine for years and years and years Versus a year of SC2 of course the differences and battles aren't going to be up to par.

When people find out how to maximize effectiveness of every unit, and they have to APM to do it, things will start shaping up and taking longer, you already see this with good players. If two players decide to just engage each others armies, of course the battle will end in 10 seconds, its up to the players to make the better decisions, not the game. Watch a good P or Z go against a Tank push in SC2, they don't engage it and die right away, the fight takes 5 minutes of the Zerg repositioning and trying flanks...

Give it more time... jeeze.



Really, BW development was RTS development. That includes sc2. We didn't look look for things like micro pre-BW. But in SC2, everyone (and literally everyone) was scrambling to find out the next big strategy or play style. Just look at the sc2 strategy section. It's always "so and so's FE!" "TL poster's 1 base push!". The "give it more time" argument has been proven false so many times, please just do a search on previous threads.

On April 17 2011 11:44 ploy wrote:
On April 17 2011 11:28 mahnini wrote:
so is anyone actually against having more units like the siege tank added to sc2 or is everyone just mad that i used bw as an example?


I certainly agree with you for the most part.. even though the thread has collapsed into a sc2 vs bw word war, encouraged even by some TL staff (not you)..



I don't know about the mods, or anyone else, but I definitely think it's time for a massive sc2 vs BW war. Like a GIANT, ban/perma-ban most of TL war. I'm still pissed that I have to scroll through literally 50 pages of random, amateur tournaments in the "Upcoming events" in order to find out when the Winner's League Final is. Or that the MSL finals Featured News was literally up for less than 24 hours before getting booted off the front page for more amateur sc2 crap.

We have a Sports & Games section of TL, that's where sc2 should be. Is sc2 better than every non-BW RTS? Probably. Is it good enough to suddenly take up like 80% of teamliquid? Idk, but it hasn't been proven to be. So until SC2 can prove itself as a professional level game, I think it shouldn't be TL's main focus. Which it is. Which is bullshit imoimoimo. Players like Bisu, Jaedong, Fantasy, Flash, etc, are losing the spotlight/front page spot for people like Iron (MC), Clare (Foxer), Zergbong (Nestea), and foreigners. What? It says at the top, Teamliquid is a Starcraft progaming new site. Sc2 as of right now is a glorified, corporate, greed-fueled cesspit of 2nd rate progamers in terms of playing level. Is that the fault of the players not being good enough? No, it's the fault of the game fundamentally having too low of a skill ceiling. Jaedong would never drop a single Bo100 game vs Idra and yet in sc2, it could happen. Disgusting




hahaha, nice contribution, jerk :D

First of all, Jaedong totally would drop a game to idra in a BW bo100. Don't be ridiculous.

Secondly, the gap exists because BW is about something different than what SC2 is about. It's not "disgusting" that Idra could fare well against Jaedong in a bo100---it implies that the game weighs different skills differently. It does not automatically mean that the game is random and Jaedong's true SC2 skills are not coming through.

Ok?


What skills are being weighed differently here? Luck? Jaedong outshines Idra in almost every way possible. Mechanics, strategy, everything. It IS disgusting that Idra could fare well against Jaedong, because he shouldn't.
The Notorious Winkles
teamsolid
Profile Joined October 2007
Canada3668 Posts
April 17 2011 04:13 GMT
#697
On April 17 2011 12:46 Xenocide_Knight wrote:
I can't believe the "give sc2 more time" argument STILL exists.
+ Show Spoiler +

On April 17 2011 07:07 jenzebubble wrote:
You are comparing SC:BW with ten years of maturation vs. a game that has been out a year. You are comparing players that have mastered a game vs. players still figuring out how things work (Outliers, Malcolm Gladwell, 10k hours.) I understand that from a competitive stand point SC2 isn't where a lot of us would like it to be. That said, neither was SC1 at release. Were you around when 99% of SCBW competitive games were played on Lost Temple, because every other map stunk? Remember when River Styx was a ladder map? _River Styx_! Were you around for that? When the first big invitational tournament played had Thresh as a player? (Because they couldn't find 16 players with enough name cache to invite).

I think the OP lacks perspective. SC1 took a long time to become a game that could support high level competitive play. Were you around for that period of SC1's development you'd realize that the changes you'd like to see take time.



+ Show Spoiler +

On April 17 2011 09:58 v3chr0 wrote:
Good post, a lot of valid points but I as a whole, disagree. Comparing a game that players have had time to refine for years and years and years Versus a year of SC2 of course the differences and battles aren't going to be up to par.

When people find out how to maximize effectiveness of every unit, and they have to APM to do it, things will start shaping up and taking longer, you already see this with good players. If two players decide to just engage each others armies, of course the battle will end in 10 seconds, its up to the players to make the better decisions, not the game. Watch a good P or Z go against a Tank push in SC2, they don't engage it and die right away, the fight takes 5 minutes of the Zerg repositioning and trying flanks...

Give it more time... jeeze.



Really, BW development was RTS development. That includes sc2. We didn't look look for things like micro pre-BW. But in SC2, everyone (and literally everyone) was scrambling to find out the next big strategy or play style. Just look at the sc2 strategy section. It's always "so and so's FE!" "TL poster's 1 base push!". The "give it more time" argument has been proven false so many times, please just do a search on previous threads.

Show nested quote +
On April 17 2011 11:44 ploy wrote:
On April 17 2011 11:28 mahnini wrote:
so is anyone actually against having more units like the siege tank added to sc2 or is everyone just mad that i used bw as an example?


I certainly agree with you for the most part.. even though the thread has collapsed into a sc2 vs bw word war, encouraged even by some TL staff (not you)..



I don't know about the mods, or anyone else, but I definitely think it's time for a massive sc2 vs BW war. Like a GIANT, ban/perma-ban most of TL war. I'm still pissed that I have to scroll through literally 50 pages of random, amateur tournaments in the "Upcoming events" in order to find out when the Winner's League Final is. Or that the MSL finals Featured News was literally up for less than 24 hours before getting booted off the front page for more amateur sc2 crap.

We have a Sports & Games section of TL, that's where sc2 should be. Is sc2 better than every non-BW RTS? Probably. Is it good enough to suddenly take up like 80% of teamliquid? Idk, but it hasn't been proven to be. So until SC2 can prove itself as a professional level game, I think it shouldn't be TL's main focus. Which it is. Which is bullshit imoimoimo. Players like Bisu, Jaedong, Fantasy, Flash, etc, are losing the spotlight/front page spot for people like Iron (MC), Clare (Foxer), Zergbong (Nestea), and foreigners. What? It says at the top, Teamliquid is a Starcraft progaming new site. Sc2 as of right now is a glorified, corporate, greed-fueled cesspit of 2nd rate progamers in terms of playing level. Is that the fault of the players not being good enough? No, it's the fault of the game fundamentally having too low of a skill ceiling. Jaedong would never drop a single Bo100 game vs Idra and yet in sc2, it could happen. Disgusting

If there ever was a BW vs SC2 TL war, you'll be the first to go.
zawk9
Profile Joined March 2011
United States427 Posts
Last Edited: 2011-04-17 04:15:47
April 17 2011 04:15 GMT
#698
I agree entirely. Anyone who comes into the Starcraft 2 section of the board and gives a gigantic rant that boils down to "Starcraft 2 sucks and no one who plays it is any good or should have any pride in themselves" should be banned, just like anyone who went into the BW section and posted a thread about how BW sucked and SC2 was so much better would be rightfully banned.


The OP's post doesn't say SC2 sucks at all. You might want to re-read it if you didn't catch that.

Fortunately, I don't make the rules. But I've love to see one of these BW hipsters go up to Ret or Jinro or MC, and say that all their time spent practicing is worthless because there's no skill involved at all. I wonder what kind of reaction they get.


Ret, for one, has said that the game has a much lower skill ceiling before.
there's a bug in the new patch where the other player keeps killing all my dudes.. please nerf this
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
April 17 2011 04:16 GMT
#699
On April 17 2011 13:15 zawk9 wrote:
Show nested quote +
I agree entirely. Anyone who comes into the Starcraft 2 section of the board and gives a gigantic rant that boils down to "Starcraft 2 sucks and no one who plays it is any good or should have any pride in themselves" should be banned, just like anyone who went into the BW section and posted a thread about how BW sucked and SC2 was so much better would be rightfully banned.


The OP's post doesn't say SC2 sucks at all. You might want to re-read it if you didn't catch that.

Show nested quote +
Fortunately, I don't make the rules. But I've love to see one of these BW hipsters go up to Ret or Jinro or MC, and say that all their time spent practicing is worthless because there's no skill involved at all. I wonder what kind of reaction they get.


Ret, for one, has said that the game has a much lower skill ceiling before.


I was referring to Xenocide. OP doesn't explicitly say SC2 is bad (though it's certainly implied).
reincremate
Profile Blog Joined May 2009
China2216 Posts
Last Edited: 2011-04-17 04:25:10
April 17 2011 04:17 GMT
#700
I doubt Blizzard will introduce any mindblowingingly awesome units for Heart of the Swarm and/or the expansion after that. It will be really hard to come up with something innovative that will actually work in the existing SC2 framework. The fluid modern game engine of SC2 doesn't seem like it could simply incorporate BW-esque mechanics and unit behaviour (e.g. mine-sniping, reaver scarabs). I think the SC2:BW mod demonstrates this. BW was a total fluke that resulted from the limitations of technology of the time. Simply put, the AI is too smart in SC2.

Adding units like siege tanks that prevent the snowball effect and allow for the game flow described in the OP would probably work, but they probably would just be boring units that would essentially be Zerg and Protoss versions of siege tanks because, as I mentioned, it would be really hard to come up with something innovative.
Prev 1 33 34 35 36 37 70 Next
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
#89
IntoTheiNu 1213
WardiTV748
Rex143
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko523
Ryung 298
Rex 143
ProTech78
Codebar 15
StarCraft: Brood War
Horang2 3381
Mini 930
Jaedong 676
EffOrt 597
Soma 271
Light 257
actioN 246
Leta 241
Rush 217
Zeus 211
[ Show more ]
Soulkey 203
Pusan 163
ToSsGirL 100
PianO 97
Aegong 87
Backho 73
hero 72
[sc1f]eonzerg 44
sSak 28
sorry 26
zelot 18
IntoTheRainbow 17
JulyZerg 16
soO 16
Shine 16
Sacsri 15
Movie 11
Noble 10
Icarus 3
Dota 2
Dendi770
XaKoH 397
League of Legends
JimRising 305
KnowMe43
Counter-Strike
olofmeister2452
byalli828
allub232
Other Games
singsing2360
B2W.Neo1076
Pyrionflax215
hiko205
Mew2King61
Organizations
Counter-Strike
PGL212
Other Games
BasetradeTV142
StarCraft: Brood War
lovetv 20
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis5026
• Jankos1952
Upcoming Events
Monday Night Weeklies
3h 44m
Replay Cast
11h 44m
Sparkling Tuna Cup
21h 44m
WardiTV Spring Champion…
22h 44m
Maestros of the Game
1d 3h
The PondCast
1d 21h
Kung Fu Cup
1d 22h
uThermal 2v2 Circuit
2 days
Maestros of the Game
2 days
Replay Cast
2 days
[ Show More ]
Replay Cast
2 days
WardiTV Spring Champion…
2 days
Maestros of the Game
3 days
Replay Cast
3 days
uThermal 2v2 Circuit
4 days
Maestros of the Game
4 days
Replay Cast
4 days
Solar vs Classic
uThermal 2v2 Circuit
5 days
GSL
5 days
herO vs Rogue
Maru vs Cure
uThermal 2v2 Circuit
6 days
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

KK 2v2 League Season 1
RSL Revival: Season 5
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
2026 GSL S2
Murky Cup 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.