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I really like the “Cartesian” hotkey setup (the Control Groups are both horizontal and vertical like the X,Y planes on a graph.) I started experimenting with this during the PTR when Blizzard enabled custom hotkeys.
I took a few months off soon afterwards however so I did not get to develop the layout much since then. I have been playing again and tweaked my hotkeys. They are still under development and thus are not set in stone. Though I must say I am very happy with them right now as I can already see a big improvement in my play.
Why this setup is so strong?: With this type of hotkey setup you never have to move your finger more than few inches to reach any hotkey (the majority of the time it is less than one inch). At high levels of play this is crucial as it means you will be that much more efficient and save precious milliseconds during the course of a game. I could definitely see this type of hotkey setup becoming a standard at high levels of play.
My Hotkeys: (I play Random)
General Control Group Hotkeys: + Show Spoiler + ` for scouting (next to the 1 key). Later on becomes Control group 4. Mouse button 4,5 = Control groups 1 and 2 Caps Lock = Control group 3 Protoss Hotkeys: + Show Spoiler +Macro: 1,Q,A,Z (Nexus, Gatway, Stargate, Robo) Unit Production: 2, Worker Gateway: W,E,R, 2, 3 Zealot,Senty,Stalker, HT, DT Stargate: W,E,R Phoenix, Void Ray, Carrier Robo: W,E,R,2 Observer, Warp Prism, Immortal, Colossus Unit Control Groups: Mouse 4, Mouse 5, Caps Lock, `, F, G Unit Control: Attack = Space Bar, Hold Position = S, Patrol = D Idle Workers: Alt+Space Bar Camera Positions F1-F5 Spells/Abilities: Typically W,E,R Load/Unload: X,C Terran Hotkeys: + Show Spoiler +Macro: 1,Q,A,Z (Command Center, Rax, Starport, Factory) Unit Production 2, Worker Barracks: W,E,R, 2, Marine, Marauder, Reaper, Ghost Starport: W,E,R,2,3 Banshee, Viking, Raven, Medivac, Battlecruiser Factory: W,E,R Hellion, Tank, Thor Unit Control Groups: Mouse 4, Mouse 5, Caps Lock, `, F, G Unit Control: Attack = Space Bar, Hold Position = S, Patrol = D Idle Workers: Alt+Space Bar Camera Positions F1-F5 Spells/Abilities: Typically W,E,R Load/Unload: X,C Repair: X Liftoff: V Zerg Hotkeys: + Show Spoiler +Macro: 1,Q,A,Z (Hatcheries, Queen1, Queens2, Queen3) Select Larvae 2 Unit Production 2, Worker 3,4,W,E,R,X,C,V Overload, Zergling, Roach, Hydra, Infestor, Muta, Corrupter, Ultralisk Unit Control Groups: Mouse 4, Mouse 5, Caps Lock, `, F, G Unit Control: Attack = Space Bar, Hold Position = S, Patrol = D Idle Workers: Alt+Space Bar Camera Positions F1-F5 Spread Creep X Spells/Abilities: Typically W,E,R Load/Unload: X,C Burrow/Unburrow: R Sample Macro Hotkey Usage: + Show Spoiler +Protoss: 1,2 builds Probe (selects Nexus, builds Probe) Q,W builds Zealot A,W builds Phoenix Z,W builds Observer
Terran 1,2 Builds Probe (selects Command Center, Builds SCV) Q,W Builds Zealot A,W Builds Phoenix Z,W Builds Observer
Zerg: 1,2,2 Builds Drone (selects hatchery, selects larvae, builds Drone) 1,2,3 Builds Overlord 1,2,4 Builds Lings
A few key things to note. Using the spacebar to attack means that you can use your thumb to attack while manipulating your control groups with your fingers. This seems to flow really well and allows you to do more than one thing at once with your hand. Also centralizing most spells on a single hotkey (in my case W) is incredibly efficient. (For example banshee research and produce banshee both use the letter W).
Blizzard has not implemented a method of changing the functionality of the Control and Shift keys. Therefore you MUST use these keys as the control group assignment modifiers. This is one of the main reasons I choose the layout I did as it allows for the closest proximity to the Control and Shift keys. Had this not been the case I may have taken a much different approach.
I have also recently started using Mouse 4/5 (Forward and back button) as control groups 2/3 with great success! I find that it has great synergy with using your thumb to attack with spacebar and your finders to macro.
A word of cation to people wanting to give this a try. This is not for the feint of heart. Learning a new set of hotkeys (especially one that is so drastically different than the norm) can take quite some time. However in the long run I believe it is well worth it. Think Tiger Woods changing his swing (He did this when he was already widely considered the greatest golfer in the sport) his consistency suffered in the short term however in the long term it made him a better player. The same is true in Starcraft.
I would love to hear from others who have revamped their Hotkeys to non standard control groups. How has this worked out for you in the long run? Do you feel as though it has made you more efficient?
My Hotkey File as of 041111: If you want to use it as a template. 1. Copy and paste the spoiler text into notepad/textedit. 2. Save it as Hotkeyname.SC2Hotkeys. 3. Place it in your Hotkeys directory of Starcraft. (Search your documents folder for this) + Show Spoiler +[Settings] AllowSetConflicts=1
[Hotkeys] Sound=Control+Shift+Alt+M PTT=Control+Shift+Alt+Grave ChatDefault=Enter MenuAchievements=Alt+F9 StatPanelArmySupply=Control+Alt+I AlertRecall=O CameraCenter=Control+Equals CameraFollow=Control+Shift+Alt+BracketOpen ControlGroupAppend0=Shift+Z ControlGroupAppend1=Shift+Grave ControlGroupAppend2=Shift+BackMouseButton ControlGroupAppend3=Shift+ForwardMouseButton ControlGroupAppend4=Shift+CapsLock ControlGroupAppend5=Shift+ForwardMouseButton ControlGroupAppend6=Shift+BackMouseButton ControlGroupAppend7=Shift+1 ControlGroupAppend8=Shift+Q ControlGroupAppend9=Shift+A ControlGroupAssign0=Control+Z ControlGroupAssign1=Control+Grave ControlGroupAssign2=Control+BackMouseButton ControlGroupAssign3=Control+ForwardMouseButton ControlGroupAssign4=Control+CapsLock ControlGroupAssign5=Control+F ControlGroupAssign6=Control+G ControlGroupAssign7=Control+1 ControlGroupAssign8=Control+Q ControlGroupAssign9=Control+A ControlGroupRecall0=Z ControlGroupRecall1=Grave ControlGroupRecall2=BackMouseButton ControlGroupRecall3=ForwardMouseButton ControlGroupRecall4=CapsLock ControlGroupRecall5=F ControlGroupRecall6=G ControlGroupRecall7=1 ControlGroupRecall8=Q ControlGroupRecall9=A IdleWorker=Alt+Space QuickSave=Control+Shift+Alt+Q StatusAll=Control+BackSlash StatusOwner=BracketClose StatusEnemy=Alt+SemiColon TeamResources=Alt+W TownCamera=Alt+Grave WarpIn=Alt+1,Alt+Q CameraSave0=Control+F1 CameraSave1=Control+F2 CameraSave2=Control+F3 CameraSave3=Control+F4 CameraSave4=Control+F5 CameraSave5=Control+F6 CameraSave6=Control+F7 CameraSave7=Control+F8 CameraView0=F1 CameraView1=F2 CameraView2=F3 CameraView3=F4 CameraView4=F5 CameraView5=F6 CameraView6=F7 CameraView7=F8
[Commands] 250mmStrikeCannons/Thor=W AWrp=R ArchonHallucination/Sentry=E Armory/SCV=X AssaultMode=E Assimilator/Probe=4 Attack=Space AutoTurret/Raven=W Baneling/Zergling=W BanelingNest/Drone=C Banshee/Starport=W Barracks/SCV=W Battlecruiser/Starport=3 Blink/Stalker=W BroodLord/Corruptor=E BuildCreepTumor/Queen=X BuildCreepTumorPropagate/CreepTumorBurrowed=X BuildPointDefenseDrone/Raven= Bunker/SCV=E BunkerLoad=X BunkerUnloadAll=C CalldownMULE/CommandCenter= CalldownMULE/OrbitalCommand=W Carrier/Stargate=R Charge/Zealot=W CloakOff=E CloakOnBanshee=W Colossus/RoboticsFacility=2 CommandCenter/SCV=2 CommandCenterLoad=X CommandCenterUnloadAll=C CorruptionAbility/Corruptor=W CyberneticsCore/Probe=X D8Charge/Reaper= DarkShrine/Probe=4 DarkTemplar=3 DefensiveMatrix= Domination/Nova=L Drone/Larva=2 EMP/Ghost=C EngineeringBay/BarracksTechLab= EngineeringBay/SCV=X EvolutionChamber/Drone=E EvolveAnabolicSynthesis2/UltraliskCavern= EvolveCentrificalHooks/BanelingNest=W EvolveChitinousPlating/UltraliskCavern=W EvolveGlialRegeneration/RoachWarren=W EvolveInfestorEnergyUpgrade/InfestationPit=W EvolveOrganicCarapace/RoachWarren= EvolveTunnelingClaws/RoachWarren=E EvolveVentralSacks=C ExperimentalPlasmaGun/Raynor=Comma Explode/Baneling=W Explode/BanelingBurrowed=C Extractor/Drone=4 Factory/SCV=W Feedback/HighTemplar=W FighterMode=W FleetBeacon/Probe=X ForceField/Sentry=W Forge/Probe=C FungalGrowth/Infestor=E Gateway/Probe=W GatherProt=C GenerateCreep/Overlord=E Ghost/Barracks=R GhostAcademy/SCV=2 GhostHoldFire/Ghost=T Goliath/Factory= GravitonBeam/Phoenix=W GravitonBeam/Urun=Comma GreaterSpire/Spire=R GuardianShield/Sentry=E Hallucination/Sentry=R Halt=V Hatchery/Drone=2 Heal/Medivac=R Hellion/Factory=W HighTemplar=2 HighTemplarHallucination/Sentry=W HireDevilDogs/MercCompound=L HireHelsAngels/MercCompound=BackSlash HireSiegeBreakers/MercCompound=Comma Hive/Lair=E Hydralisk/Larva=E HydraliskDen/Drone=2 Immortal/RoboticsFacility=R ImmortalHallucination/Sentry=5 InfestationPit/Drone=3 InfestedTerrans/Infestor=W InfestedTerrans/InfestorBurrowed=C Infestor/Larva=R Interceptor/Carrier=W Lair/Hatchery=E Land=V Larva=2 Lift=V Lower/SupplyDepot=X Marauder/Barracks=E Marine/Barracks=W MassRecall/Mothership=W Medic/Barracks= Medivac/Starport=2 MissileTurret/SCV=R MorphBackToGateway/WarpGate=C MorphMorphalisk/Queen=W MorphToOverseer/Overlord=W Mothership/Nexus=3 Move=BackSlash MoveHoldPosition=S MovePatrol=D Mutalisk/Larva=X NeuralParasite/Infestor=C Nexus/Probe=2 NukeArm/GhostAcademy=X NukeCalldown/Ghost=R NydusNetwork/Drone=E Observer/RoboticsFacility=W OrbitalCommand/CommandCenter=W Overlord/Larva=3 PhasingMode/WarpPrism=W Phoenix/Stargate=W PhoenixHallucination/Sentry=T PhotonCannon/Probe=E PlantC4Charge/Raynor=L PointDefenseDrone/Raven=E Probe/Nexus=2 ProbeHallucination/Sentry=2 ProtossAirArmorLevel1/CyberneticsCore=E ProtossAirWeaponsLevel1/CyberneticsCore=W ProtossBuild/Probe=W ProtossBuildAdvanced/Probe=E ProtossGroundArmorLevel1/Forge=E ProtossGroundWeaponsLevel1/Forge=W ProtossShieldsLevel1/Forge=R PsiStorm/HighTemplar=E Pylon/Probe=3 Queen=W Raise/SupplyDepotLowered=C Rally=8 RallyEgg=H Reaper/Barracks=2 ReaperSpeed/BarracksTechLab=T Refinery/SCV=4 Repair=X ResearchBansheeCloak/StarportTechLab=W ResearchBattlecruiserEnergyUpgrade/FusionCore=E ResearchBattlecruiserSpecializations/FusionCore=W ResearchCharge/TwilightCouncil=W ResearchDurableMaterials/StarportTechLab=3 ResearchExtendedThermalLance/RoboticsBay=R ResearchGhostEnergyUpgrade/GhostAcademy=E ResearchGraviticBooster/RoboticsBay=W ResearchGraviticDrive/RoboticsBay=E ResearchHallucination/CyberneticsCore=3 ResearchHiSecAutoTracking/EngineeringBay=X ResearchHighCapacityBarrels/FactoryTechLab=W ResearchHighTemplarEnergyUpgrade/TemplarArchive=E ResearchInterceptorLaunchSpeedUpgrade/FleetBeacon=E ResearchMedivacEnergyUpgrade/StarportTechLab=2 ResearchNeosteelFrame/EngineeringBay=C ResearchPersonalCloaking/GhostAcademy=W ResearchPsiStorm/TemplarArchive=W ResearchPunisherGrenades/BarracksTechLab=R ResearchRavenEnergyUpgrade/StarportTechLab=5 ResearchSeekerMissile/StarportTechLab=4 ResearchShieldWall/BarracksTechLab=W ResearchSiegeTech/FactoryTechLab=E ResearchStalkerTeleport/TwilightCouncil=E ResearchStrikeCannons/FactoryTechLab=R ResearchVoidRaySpeedUpgrade/FleetBeacon=W ResearchWarpGate/CyberneticsCore=2 ReturnCargo=T Roach/Larva=W RoachWarren/Drone=X RoboticsBay/Probe=C RoboticsFacility/Probe=W SCV=2 Salvage/Bunker=E SapStructure/Baneling=E Scan/OrbitalCommand=E Scourge/Larva= SelectBuilder=5 SensorTower/SCV=C SiegeMode=W SiegeTank/Factory=E Snipe/Ghost=X SpawnChangeling/Overseer=W SpawningPool/Drone=W SpectreHoldFire/Spectre=Comma SpectreWeaponsFree/Spectre=L SpineCrawler/Drone=V SpineCrawlerRoot/SpineCrawlerUprooted=E SpineCrawlerUproot/SpineCrawler=W Spire/Drone=W SporeCrawler/Drone=R SporeCrawlerRoot/SporeCrawlerUprooted=C SporeCrawlerUproot/SporeCrawler=X Stalker=R StalkerHallucination/Sentry=4 Stargate/Probe=E Starport/SCV=E Stim=W Stimpack/BarracksTechLab=E Stop=H StopGenerateCreep/Overlord=R SummonNydusWorm/NydusNetwork=W SupplyDepot/SCV=3 SupplyDrop/OrbitalCommand=R TemplarArchive/Probe=3 TerranBuild/SCV=W TerranBuildAdvanced/SCV=E TerranInfantryArmorLevel1/EngineeringBay=E TerranInfantryWeaponsLevel1/EngineeringBay=W TerranShipPlatingLevel1/Armory=C TerranShipWeaponsLevel1/Armory=X TerranVehiclePlatingLevel1/Armory=E TerranVehicleWeaponsLevel1/Armory=W Thor/Factory=R TimeWarp/Nexus=W Transfusion/Queen=E TransportMode/WarpPrism=E TwilightCouncil/Probe=2 Ultralisk/Larva=V UltraliskCavern/Drone=X Unsiege=E UpgradeBuildingArmorLevel1/EngineeringBay=2 UpgradeToPlanetaryFortress/CommandCenter=E UpgradeToWarpGate/Gateway=X VikingFighter/Starport=E VoidRay/Stargate=E VoidRayHallucination/Sentry=R VoodooShield/Tosh=Comma Vortex/Mothership=E WarpInScout/Stargate= WarpPrism/RoboticsFacility=E WarpPrismHallucination/Sentry=X WeaponsFree/Ghost=Y Wraith/Starport= YamatoGun=W Zealot=W ZealotHallucination/Sentry=3 ZergBuild/Drone=W ZergBuildAdvanced/Drone=E Zergling/Larva=4 hydraliskspeed/HydraliskDen=W overlordspeed=X zergflyerarmor1=E zergflyerattack1=W zerggroundarmor1/EvolutionChamber=R zerglingattackspeed/SpawningPool=E zerglingmovementspeed/SpawningPool=W zergmeleeweapons1/EvolutionChamber=W zergmissileweapons1/EvolutionChamber=E
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Wow, must respect for you in changing all of this... it looks extremely thought out.
Only thing I've done really is change the Camera Positions to F2-F5, and then changed the 9 and 0 hotkeys to ones on my mouse.
I do really like the idea of changing the attack-move to the spacebar though, I might have to try that out among other things as I look through what you've done.
Impressive nonetheless.
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where does your hand rest when you use this setup? it seems uncomfortable with my hand resting on wasd
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On April 05 2011 09:10 kzn wrote: where does your hand rest when you use this setup? it seems uncomfortable with my hand resting on wasd
Caps Lock, Q, W, S with the thumb on Spacebar.
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On April 05 2011 08:51 Shurafa wrote: Unit Production 2, Worker 3,4,W,E,R,X,C,V Overload, Zergling, Roach, Hydra, Infestor, Muta, Corrupter, Ultralisk
Can you clarify how you have this working out? It's just a tad confusing for me. Also, what did you have for select larvae?
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Sounds like the thought process behind using Grid keys. Why did you decide to make your own instead of just using grid?
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I cant do that, and i think many of we cant either. Lots of years playing BW and now SC2 with same hot-keys (from broodwar). Impossible for me.
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Using spacebar as attack key sounds great, it would take a lot of retraining though... but still an idea that I never thought of. What's spacebar do by default? Move camera to last notification?
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I do see the benefit, but, it seems like a huge huge change for those of us who have been playing since SC:BW launch. I do think this would be a great idea to teach a new/newer SC2 player.
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I like some of your ideas, with the unit producing structure hotkeys running down vertically instead of horizontally. I probably won't be changing my hotkeys to this though just because it takes some time to adapt to the changes.
I've been doing the spacebar as attack move since patch 1.2, and I really liked it right from the start. To the person that was asking, this change feels very intuitive and thus easy to adapt to.
One more thing, I have a couple of other functions attached to the spacebar. Shift+space is my town centre key, and ctrl-space is the last event key.
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Do you find it detrimental to have all of your abilities primarily on W? It seems like you could mess up a lot of spell casts by mistakenly using different spells. When I tried grid I would sometimes run into this where I would be intending to use a High Templar spell with sentries selected, and the spell would still fire because spells shared hotkeys.
I can't tell if I'm reading this correctly, but as protoss you hit 1 and you select all of your unit producing structures and then the corresponding letter to select a specific type? How does that work with hitting 2 for your building worker and having to hit 2 for a High Templar on the gateways? Is there any way you could include the hotkey setup file, more clear explanation, or an in game screenshot/gif/video of the hotkey setup? I'm not quite understanding it.
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On April 05 2011 12:27 ersatz wrote:Show nested quote +On April 05 2011 08:51 Shurafa wrote: Unit Production 2, Worker 3,4,W,E,R,X,C,V Overload, Zergling, Roach, Hydra, Infestor, Muta, Corrupter, Ultralisk
Can you clarify how you have this working out? It's just a tad confusing for me. Also, what did you have for select larvae? I think it's the order they appear on the grid.
overlord is the first picture displayed, zergling is the second, and so forth. it moves from 34,er,df,cv. These hotkeys have been changed from the other races because zerg has all of the units from one structure, thus increasing the amount of hotkeys you would need.
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This is very similar to my hotkey setup... except I prefer to keep A for attack, S for hold position, D for patrol.
Spellcasting is on QWER with some on F (i.e. morph archon, baneling detonate, Nuke - basically stuff that I definitely don't want to click by accident).
Cool stuff
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Really cool idea and it's similar to the concept of grid keys. The space bar for attack seems it would be really useful. I use my ring finger for 1 and a normally
Pros who's been used to default or BW hotkeys would have a really hard time switching though..
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great layout. im sure you put a lot of thought into it and it works great for you. I tried using grid and other setups but everytime i think of a zergling i press Z. Or D for drone. Or R for roach, etc. Brood war has a stranglehold on my brain.
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Can anyone make a visual or a graphical diagram of this? My mind is gonna explode of thinking how this will turn out lol
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On April 05 2011 12:27 ersatz wrote:Show nested quote +On April 05 2011 08:51 Shurafa wrote: Unit Production 2, Worker 3,4,W,E,R,X,C,V Overload, Zergling, Roach, Hydra, Infestor, Muta, Corrupter, Ultralisk
Can you clarify how you have this working out? It's just a tad confusing for me. Also, what did you have for select larvae?
Select larvae is the 2 key (this has great synergy with creating workers as 2,222 will select larva and then create 3 workers).
As for the rest of the hotkeys its basically a modified grid format for zerg since there are just so many units produced form the hatchery I dont see any other way to do it efficiently. (drone, overlord, lings, roach and hydra get the prime 3-E hotkeys).
Does that make sense?
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On April 05 2011 14:32 LocsomFKC wrote: I cant do that, and i think many of we cant either. Lots of years playing BW and now SC2 with same hot-keys (from broodwar). Impossible for me.
Tyga woods was 25 when he first changed his swing. He then went on to win several major championships the next year and is widely considered the greatest golfer of all time!
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On April 07 2011 11:16 Shurafa wrote:Show nested quote +On April 05 2011 14:32 LocsomFKC wrote: I cant do that, and i think many of we cant either. Lots of years playing BW and now SC2 with same hot-keys (from broodwar). Impossible for me. Tyga woods was 25 when he first changed his swing. He then went on to win several major championships the next year and is widely considered the greatest golfer of all time! But Tiger Woods is really really good at golf Most people are not like Tiger Woods 
But you probably can get used to it, if you stick with it enough
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On April 05 2011 14:52 Frozenhelfire wrote: Do you find it detrimental to have all of your abilities primarily on W? It seems like you could mess up a lot of spell casts by mistakenly using different spells. When I tried grid I would sometimes run into this where I would be intending to use a High Templar spell with sentries selected, and the spell would still fire because spells shared hotkeys.
I can't tell if I'm reading this correctly, but as protoss you hit 1 and you select all of your unit producing structures and then the corresponding letter to select a specific type? How does that work with hitting 2 for your building worker and having to hit 2 for a High Templar on the gateways? Is there any way you could include the hotkey setup file, more clear explanation, or an in game screenshot/gif/video of the hotkey setup? I'm not quite understanding it.
I like having most of the abilities on the W key. If you use multiple control groups you rarely have to worry about tabbing through units to cast different spells (this really goes with any hotkeys right?)
Sample Hotkeys (I will add this to the main post for clarification).
Protoss: 1,2 builds probe q,w build zealot a,w build pheonix z,w build observer
Zerg:
1,2,2 Build drone (select hatchery, select larvae, build drone) 1,2,3 Build overlord 1,2,4 Build lings
Make sense?
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On April 07 2011 11:22 JSH wrote:Show nested quote +On April 07 2011 11:16 Shurafa wrote:On April 05 2011 14:32 LocsomFKC wrote: I cant do that, and i think many of we cant either. Lots of years playing BW and now SC2 with same hot-keys (from broodwar). Impossible for me. Tyga woods was 25 when he first changed his swing. He then went on to win several major championships the next year and is widely considered the greatest golfer of all time! But Tiger Woods is really really good at golf Most people are not like Tiger Woods  But you probably can get used to it, if you stick with it enough Yeah it really is never too late to change hotkey setups ever. It just takes a little longer to get used to. I've recently changed from having rax, fact, port on 3,5,6 respectively to having them on 5,6,7. It took 20 ish games to get used to but now I'm doing it as fast as I was before and I have an extra control group for armies.
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On April 05 2011 14:19 Najda wrote: Sounds like the thought process behind using Grid keys. Why did you decide to make your own instead of just using grid?
I think blizzard was really on the right track with the whole grid hotkey setup. They put all the hotkeys in one small area. The problem with grid keys is that they are not optimally setup. A lot of the actions are very inefficient (like z and x to build structures).
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My intuition tells me Grid is not the answer. Too much stuff is bunched together and the hand combinations that are fastest for me are not necessarily close (for example shift+2 is very comfortable, 5s or 6s is very comfortable.
However, something like you're doing (having a standard button for primary spell, secondary spell, etc. space bar for attacking, stuff like that) is a smart play along with mixing up control group keys across the board. I am slowly starting to tweak the hotkeys a little bit at a time.
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I use a hotkey setup with the same idea. I also put some thought into it and came up with a similar setup as the ones of the op. I really recommend to at least give it a try. I think for many people it will take no more than maybe 50 games to get very comfortable with this.
I played like 20 games and a couple of games vs cpu and I already feel better with the new setup than with the old one, although I played BW for a long time. For example my macro has become much better, just because checking my production facilities and producing units is much easier.
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I think using spacebar to put a command that you press most often would be the best idea. Personally I am going to experiment with select all larvae as spacebar (as a Zerg player). Or select all hatcheries. These two are most often pressed when I play.
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I use the Grid hotkey setup with a few specifications. Control groups for buildings are on F1-F4 and army 1-3. The Attack Command is on Q and move command on T (who uses hotkey for move command? ^^) Idle workers now on ^. This works pretty good for me. Only one hotkey sucks, the lifting one. It is on L and i miss it like everytime..
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On April 08 2011 00:26 -Archangel- wrote: I think using spacebar to put a command that you press most often would be the best idea. Personally I am going to experiment with select all larvae as spacebar (as a Zerg player). Or select all hatcheries. These two are most often pressed when I play.
I have tried is as both my primary control group as well as the attack command using the space bar. Both of them seem to work very well.
If you are going to use it for macro I would suggest using a combo that is efficient. together. This is why I use 1 for all hatcheries and 2 for select larvae as it is very efficient. I then use 2 for drones since tons of these every game and leads to the combo 1,2,222... to spam drones. furthermore the 1,2 combo lends itself to building other units as its a natural flow to bring you fingers down to the 3,w,e,r,x,c,v keys.
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A few questions after trying it : - you put macro on 1AQW > that's for "Selecting control group" right ? Where do you register them ? (like ctrl+6, ctrl+7 etc) - Unit Control Groups: Caps Lock, `, S : where is the ` button on your keyboard (mine is french) ? - what is the setup for build command ?
Great setup I think, thanks for sorting it out !
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If Tiger Woods wins the Masters this weekend, I think I will do this and switch it.
PS Seems pretty good though once you get used to it.
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Sorry, could someone explain to me how one hotkeys buildings to those keys? do i have to be using grid as standard?
Scrap that, i am dumb sometimes.
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Be careful with the spacebar, it will break if mashed too mnuch It's like the worst button on the keyboard.
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On April 08 2011 17:10 StyX wrote: A few questions after trying it : - you put macro on 1AQW > that's for "Selecting control group" right ? Where do you register them ? (like ctrl+6, ctrl+7 etc) - Unit Control Groups: Caps Lock, `, S : where is the ` button on your keyboard (mine is french) ? - what is the setup for build command ?
Great setup I think, thanks for sorting it out !
This is a very good point! Blizzard has not implemented a method of changing the functionality of the Control and Shift keys. Therefore you MUST use these keys as the control group assignment modifiers. This is one of the main reasons I chose the layout I did as it allows for the closest proximity to the Control and Shift keys. Had this not been the case I may have taken a much different approach.
The ` is right next to the 1 key on my keyboard. This is normally used as a scout hotkey initally and later on replaced by a research building such as an engineering bay or cybernetics core (great way to keep an eye on your upgrades without having to clic on the building)
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I have a modified hotkey set up that is EXTREMELY efficient.
It took me 1 week to get down. Afterwards ive been getting better and better. My late game macro is SCARY. (too bad terran has the hardest lategame macro)
I win 95% of my TvT's past the 25 minute mark (THIS IS NOT A JOKE, I LOSE TVTs due to cheese and if we are on even footing my macro BLOWS THEM AWAY) My finger movements are so effecient, think how a bartender swaps a liquer for a spirit in the same motion, he puts the alcohol he doesnt need on the shelf and while hes there he grabs another one.
In my PvT my ghost usage is ABUSIVE as many times protoss just cry at emp in my games because im the only one that can control ghosts masterfully.
Everyone else is getting something off the shelf, putting it back, walking back, going back to the shelf, getting a new bottle.
+ Show Spoiler + Macro aka production: ASD GH tab: F Build Factory: H Control group 0: 0, W
Control groups: These are why the hotkeys are set the way they are
1. Army 2. tanks 3. speciality units....viking maurauders vs zerg, banshees vs terran W/0. Ghosts (W and E are right next to each other) 4. CC 5. ALL PRODUCTION, remember how all the macro was asdgh, the missing letter (tab) is F
All other hotkeys are default like build supply, turrets, reactor, tech labs, I can use 6 hotkeys, save 2 because people put rax, facts, and ports in seperate hotkeys, without needing to move my hand.
Do you ever choke up late game? Are there times where you simply feel overwhelmed by the numbers of drops you have to deal with and simply cannot think about macro? Well everytime you're frustrated, just spam 5aasdfasdfasdfasdfadsf and im sure something will get done 
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I'm a newb, but I recently re-thought my hotkey layout. I decided to bind the things I did most often to the things that were most easily performed by my natural hand positioning. So, since 'F' has that little notch, it's easy to find. Every keybind is based on something very close to where my hand is and requires little movement. Here's some of what I've come up with.
F - Build Basic Structure G - Build Advanced Structure
With Probe / SCV selected:
FF - Build Pylon, Supply Depot (I think F for 'Food').
FG - Build Gateway, Barracks
FV - Build Nexus, Command Center
FR - Build Forge, Engineering Bay ( R is commonly used in my theme for upgrades )
FA - Build Assimilator, Refinery
GR - Build Robotics Faciliity
GG - Build Robotics Bay ( I think Colossus, I think 'GG' )
With Gateways / Warpgates / Barracks Selected:
F - Zealot, Marine S - Stalker R - Sentry T - High Templar D - Dark Templar, Marauder G - Ghost
With Robotics Facility Selected:
F - Observer A - Warp Prism R - Immortal G - Colossus ( again - the 'G' for colossus )
Control Groups:
I have a DeathAdder mouse, so I rebound control groups 9 and 0 to Numpad * and Numpad /. In my mouse, I changed mousewheel up to Numpad * and mousewheel down to Numpad /, so I can activate control groups 9 and 0 by simply rolling my mouse wheel. I set control groups 6, 7, and 8 to 'Q', 'W', and 'E' as well. I put my main army or whatever I am moving around as mousewheel forward.
My production buildings are mousewheel back, so to check my warpgate status, I simply mousewheel down one notch, then forward one notch to return to my army. I set my Nexus(es), Command Centers, etc to 'E', so to make workers, I simply type 'ED', then mousewheel forward to return to my units.
My 'Mouse Button Forward' button on the side of my mouse is set to 'Alt', so I essentially double the functionality of any key by holding that easy to click button on my mouse down. For example, I can save the camera location of my base as Alt+E. How easy is that ? My fingers never have to move even as far as B on the keyboard, let alone those far off 'F1 - F4' keys...
edit: Ok, I left some stuff out:
To chrono, it's simply 'EF', as I've bound Chronoboost to 'F', as many of my primary spells are now 'F'.
A MULE would be 'EF' as well, as it's most common. A scanner sweep is 'EG', since it's the next easiest button to hit.
My worker probe is set to my 'W' control group, so anytime I need a pylon, it's simply 'WFF'.
Spacebar is the backspace functionality.
Incidentally, for Zerg, spawn larvae is 'F', so it's a quick spam of 'W' to select my queens, and alternating "Spacebar F click Spacebar F click" etc through the hatches. Fingers don't have to move at all. Same thing for chronoing probes - 'Spacebar F Spacebar F', although my Nexuses would be selected with E instead of W.
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really liking this. i have thought about how the pros (and myself) really should look into what can be done by changing hotkeys.
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I'm experimenting with this cartesian hotkey setup right now, and I like it :D It's really nice, and it's helped my larvae injects a lot. I'm still learning it, but it's going well. Is everything not listed left as default, though? What do you do with the infestor, which has 3 spells, plus burrow? And what do you do for places with upgrades? W, E, R, or do you start at 2, 3, 4 and go to W, E, R as needed?
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On April 09 2011 19:25 ArcticVanguard wrote: I'm experimenting with this cartesian hotkey setup right now, and I like it :D It's really nice, and it's helped my larvae injects a lot. I'm still learning it, but it's going well. Is everything not listed left as default, though? What do you do with the infestor, which has 3 spells, plus burrow? And what do you do for places with upgrades? W, E, R, or do you start at 2, 3, 4 and go to W, E, R as needed?
Glad you like the hotkeys!
I use R for burrow since it is a high demand hotkey I have experimented with the ` (next to the number 1) key as well. Both work well.
This leaves W and E for spells on the Infestor. (Infested Terran and Fungal Growth). On the Queen it is Transmute and Inject. The third spell is the letter X for Spread creep and Neural Parasite. This seems to work really well for me.
As for Evolution upgrades I use WER. If there were more upgrades I would also use the 234 keys. (Which I do for Terran upgrades).
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To the OP, would you mind posting your notepad version of your hotkeys? I'm interested in testing this out.
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Having read this post, I realised there were a few tweaks I'd love to try out with my grid hotkeys. Have decided to make use of customised positions for some of the grid positions (notably z and x being switched around to the g, h area) So far it seems against computer that my spellcasting has become a little quicker, although that's only the times when I don't automatically hit z or x from habit...
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Here is a copy of my most up to date hotkey set. I have added it to the original post as well for reference.
+ Show Spoiler +[Settings] AllowSetConflicts=1
[Hotkeys] Sound=Control+Shift+Alt+M PTT=Control+Shift+Alt+Grave ChatDefault=Enter MenuAchievements=Alt+F9 StatPanelArmySupply=Control+Alt+I AlertRecall=O CameraCenter=Control+Equals CameraFollow=Control+Shift+Alt+BracketOpen ControlGroupAppend0=Shift+Z ControlGroupAppend1=Shift+Grave ControlGroupAppend2=Shift+BackMouseButton ControlGroupAppend3=Shift+ForwardMouseButton ControlGroupAppend4=Shift+CapsLock ControlGroupAppend5=Shift+ForwardMouseButton ControlGroupAppend6=Shift+BackMouseButton ControlGroupAppend7=Shift+1 ControlGroupAppend8=Shift+Q ControlGroupAppend9=Shift+A ControlGroupAssign0=Control+Z ControlGroupAssign1=Control+Grave ControlGroupAssign2=Control+BackMouseButton ControlGroupAssign3=Control+ForwardMouseButton ControlGroupAssign4=Control+CapsLock ControlGroupAssign5=Control+F ControlGroupAssign6=Control+G ControlGroupAssign7=Control+1 ControlGroupAssign8=Control+Q ControlGroupAssign9=Control+A ControlGroupRecall0=Z ControlGroupRecall1=Grave ControlGroupRecall2=BackMouseButton ControlGroupRecall3=ForwardMouseButton ControlGroupRecall4=CapsLock ControlGroupRecall5=F ControlGroupRecall6=G ControlGroupRecall7=1 ControlGroupRecall8=Q ControlGroupRecall9=A IdleWorker=Alt+Space QuickSave=Control+Shift+Alt+Q StatusAll=Control+BackSlash StatusOwner=BracketClose StatusEnemy=Alt+SemiColon TeamResources=Alt+W TownCamera=Alt+Grave WarpIn=Alt+1,Alt+Q CameraSave0=Control+F1 CameraSave1=Control+F2 CameraSave2=Control+F3 CameraSave3=Control+F4 CameraSave4=Control+F5 CameraSave5=Control+F6 CameraSave6=Control+F7 CameraSave7=Control+F8 CameraView0=F1 CameraView1=F2 CameraView2=F3 CameraView3=F4 CameraView4=F5 CameraView5=F6 CameraView6=F7 CameraView7=F8
[Commands] 250mmStrikeCannons/Thor=W AWrp=R ArchonHallucination/Sentry=E Armory/SCV=X AssaultMode=E Assimilator/Probe=4 Attack=Space AutoTurret/Raven=W Baneling/Zergling=W BanelingNest/Drone=C Banshee/Starport=W Barracks/SCV=W Battlecruiser/Starport=3 Blink/Stalker=W BroodLord/Corruptor=E BuildCreepTumor/Queen=X BuildCreepTumorPropagate/CreepTumorBurrowed=X BuildPointDefenseDrone/Raven= Bunker/SCV=E BunkerLoad=X BunkerUnloadAll=C CalldownMULE/CommandCenter= CalldownMULE/OrbitalCommand=W Carrier/Stargate=R Charge/Zealot=W CloakOff=E CloakOnBanshee=W Colossus/RoboticsFacility=2 CommandCenter/SCV=2 CommandCenterLoad=X CommandCenterUnloadAll=C CorruptionAbility/Corruptor=W CyberneticsCore/Probe=X D8Charge/Reaper= DarkShrine/Probe=4 DarkTemplar=3 DefensiveMatrix= Domination/Nova=L Drone/Larva=2 EMP/Ghost=C EngineeringBay/BarracksTechLab= EngineeringBay/SCV=X EvolutionChamber/Drone=E EvolveAnabolicSynthesis2/UltraliskCavern= EvolveCentrificalHooks/BanelingNest=W EvolveChitinousPlating/UltraliskCavern=W EvolveGlialRegeneration/RoachWarren=W EvolveInfestorEnergyUpgrade/InfestationPit=W EvolveOrganicCarapace/RoachWarren= EvolveTunnelingClaws/RoachWarren=E EvolveVentralSacks=C ExperimentalPlasmaGun/Raynor=Comma Explode/Baneling=W Explode/BanelingBurrowed=C Extractor/Drone=4 Factory/SCV=W Feedback/HighTemplar=W FighterMode=W FleetBeacon/Probe=X ForceField/Sentry=W Forge/Probe=C FungalGrowth/Infestor=E Gateway/Probe=W GatherProt=C GenerateCreep/Overlord=E Ghost/Barracks=R GhostAcademy/SCV=2 GhostHoldFire/Ghost=T Goliath/Factory= GravitonBeam/Phoenix=W GravitonBeam/Urun=Comma GreaterSpire/Spire=R GuardianShield/Sentry=E Hallucination/Sentry=R Halt=V Hatchery/Drone=2 Heal/Medivac=R Hellion/Factory=W HighTemplar=2 HighTemplarHallucination/Sentry=W HireDevilDogs/MercCompound=L HireHelsAngels/MercCompound=BackSlash HireSiegeBreakers/MercCompound=Comma Hive/Lair=E Hydralisk/Larva=E HydraliskDen/Drone=2 Immortal/RoboticsFacility=R ImmortalHallucination/Sentry=5 InfestationPit/Drone=3 InfestedTerrans/Infestor=W InfestedTerrans/InfestorBurrowed=C Infestor/Larva=R Interceptor/Carrier=W Lair/Hatchery=E Land=V Larva=2 Lift=V Lower/SupplyDepot=X Marauder/Barracks=E Marine/Barracks=W MassRecall/Mothership=W Medic/Barracks= Medivac/Starport=2 MissileTurret/SCV=R MorphBackToGateway/WarpGate=C MorphMorphalisk/Queen=W MorphToOverseer/Overlord=W Mothership/Nexus=3 Move=BackSlash MoveHoldPosition=S MovePatrol=D Mutalisk/Larva=X NeuralParasite/Infestor=C Nexus/Probe=2 NukeArm/GhostAcademy=X NukeCalldown/Ghost=R NydusNetwork/Drone=E Observer/RoboticsFacility=W OrbitalCommand/CommandCenter=W Overlord/Larva=3 PhasingMode/WarpPrism=W Phoenix/Stargate=W PhoenixHallucination/Sentry=T PhotonCannon/Probe=E PlantC4Charge/Raynor=L PointDefenseDrone/Raven=E Probe/Nexus=2 ProbeHallucination/Sentry=2 ProtossAirArmorLevel1/CyberneticsCore=E ProtossAirWeaponsLevel1/CyberneticsCore=W ProtossBuild/Probe=W ProtossBuildAdvanced/Probe=E ProtossGroundArmorLevel1/Forge=E ProtossGroundWeaponsLevel1/Forge=W ProtossShieldsLevel1/Forge=R PsiStorm/HighTemplar=E Pylon/Probe=3 Queen=W Raise/SupplyDepotLowered=C Rally=8 RallyEgg=H Reaper/Barracks=2 ReaperSpeed/BarracksTechLab=T Refinery/SCV=4 Repair=X ResearchBansheeCloak/StarportTechLab=W ResearchBattlecruiserEnergyUpgrade/FusionCore=E ResearchBattlecruiserSpecializations/FusionCore=W ResearchCharge/TwilightCouncil=W ResearchDurableMaterials/StarportTechLab=3 ResearchExtendedThermalLance/RoboticsBay=R ResearchGhostEnergyUpgrade/GhostAcademy=E ResearchGraviticBooster/RoboticsBay=W ResearchGraviticDrive/RoboticsBay=E ResearchHallucination/CyberneticsCore=3 ResearchHiSecAutoTracking/EngineeringBay=X ResearchHighCapacityBarrels/FactoryTechLab=W ResearchHighTemplarEnergyUpgrade/TemplarArchive=E ResearchInterceptorLaunchSpeedUpgrade/FleetBeacon=E ResearchMedivacEnergyUpgrade/StarportTechLab=2 ResearchNeosteelFrame/EngineeringBay=C ResearchPersonalCloaking/GhostAcademy=W ResearchPsiStorm/TemplarArchive=W ResearchPunisherGrenades/BarracksTechLab=R ResearchRavenEnergyUpgrade/StarportTechLab=5 ResearchSeekerMissile/StarportTechLab=4 ResearchShieldWall/BarracksTechLab=W ResearchSiegeTech/FactoryTechLab=E ResearchStalkerTeleport/TwilightCouncil=E ResearchStrikeCannons/FactoryTechLab=R ResearchVoidRaySpeedUpgrade/FleetBeacon=W ResearchWarpGate/CyberneticsCore=2 ReturnCargo=T Roach/Larva=W RoachWarren/Drone=X RoboticsBay/Probe=C RoboticsFacility/Probe=W SCV=2 Salvage/Bunker=E SapStructure/Baneling=E Scan/OrbitalCommand=E Scourge/Larva= SelectBuilder=5 SensorTower/SCV=C SiegeMode=W SiegeTank/Factory=E Snipe/Ghost=X SpawnChangeling/Overseer=W SpawningPool/Drone=W SpectreHoldFire/Spectre=Comma SpectreWeaponsFree/Spectre=L SpineCrawler/Drone=V SpineCrawlerRoot/SpineCrawlerUprooted=E SpineCrawlerUproot/SpineCrawler=W Spire/Drone=W SporeCrawler/Drone=R SporeCrawlerRoot/SporeCrawlerUprooted=C SporeCrawlerUproot/SporeCrawler=X Stalker=R StalkerHallucination/Sentry=4 Stargate/Probe=E Starport/SCV=E Stim=W Stimpack/BarracksTechLab=E Stop=H StopGenerateCreep/Overlord=R SummonNydusWorm/NydusNetwork=W SupplyDepot/SCV=3 SupplyDrop/OrbitalCommand=R TemplarArchive/Probe=3 TerranBuild/SCV=W TerranBuildAdvanced/SCV=E TerranInfantryArmorLevel1/EngineeringBay=E TerranInfantryWeaponsLevel1/EngineeringBay=W TerranShipPlatingLevel1/Armory=C TerranShipWeaponsLevel1/Armory=X TerranVehiclePlatingLevel1/Armory=E TerranVehicleWeaponsLevel1/Armory=W Thor/Factory=R TimeWarp/Nexus=W Transfusion/Queen=E TransportMode/WarpPrism=E TwilightCouncil/Probe=2 Ultralisk/Larva=V UltraliskCavern/Drone=X Unsiege=E UpgradeBuildingArmorLevel1/EngineeringBay=2 UpgradeToPlanetaryFortress/CommandCenter=E UpgradeToWarpGate/Gateway=X VikingFighter/Starport=E VoidRay/Stargate=E VoidRayHallucination/Sentry=R VoodooShield/Tosh=Comma Vortex/Mothership=E WarpInScout/Stargate= WarpPrism/RoboticsFacility=E WarpPrismHallucination/Sentry=X WeaponsFree/Ghost=Y Wraith/Starport= YamatoGun=W Zealot=W ZealotHallucination/Sentry=3 ZergBuild/Drone=W ZergBuildAdvanced/Drone=E Zergling/Larva=4 hydraliskspeed/HydraliskDen=W overlordspeed=X zergflyerarmor1=E zergflyerattack1=W zerggroundarmor1/EvolutionChamber=R zerglingattackspeed/SpawningPool=E zerglingmovementspeed/SpawningPool=W zergmeleeweapons1/EvolutionChamber=W zergmissileweapons1/EvolutionChamber=E
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On April 10 2011 04:37 Robellicose wrote: Having read this post, I realised there were a few tweaks I'd love to try out with my grid hotkeys. Have decided to make use of customised positions for some of the grid positions (notably z and x being switched around to the g, h area) So far it seems against computer that my spellcasting has become a little quicker, although that's only the times when I don't automatically hit z or x from habit...
I find that grid solution was on the right track by having all the hotkeys centralized. The problem with grid is that it is too rigid as the layout is far from optimal. Once you change a few things it starts to make sense to completely revamp the setup as it can be much improved.
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I never understood why people believe that having to not move your fingers very far makes you more efficient. Maybe I just have big hands, but I find moving my fingers to hit a bunch of tiny cramped nearby keys to be difficult and uncomfortable.
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On April 12 2011 01:59 SugarBear wrote: I never understood why people believe that having to not move your fingers very far makes you more efficient. Maybe I just have big hands, but I find moving my fingers to hit a bunch of tiny cramped nearby keys to be difficult and uncomfortable.
It only makes sense that if your hotkeys are closer together you will be more efficient. Hitting 1,P to build probes is obviously less efficient than hitting 1,2.
As for cramping your hotkeys. This is a very good point! You really want to take some time and figure out what key combinations work best for you. This is why I like using the Spacebar for attack along with Caps Lock as a control group. These keys are optimally placed and larger than normal so they are super easy to use
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I can see the benefits of using spacebar as attack. But I can't kick the habit of using A in my layout. And for me ASDF is mapped to basic unit controls so I like them all together. A-attack, S-stop, D-hold, F-patrol
I can't see using caplocks for anything. I always think it'll lead to some strange chat situations.
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I'll definitely try this! However, I would recommend setting burrow/unburrow to separate hotkeys. Makes micro easier and leads to less stupid mistakes, like unburrowing 20 roaches right in front of a bunch of siege tanks...yes I've done this.
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On April 15 2011 02:57 Shurafa wrote:Show nested quote +On April 12 2011 01:59 SugarBear wrote: I never understood why people believe that having to not move your fingers very far makes you more efficient. Maybe I just have big hands, but I find moving my fingers to hit a bunch of tiny cramped nearby keys to be difficult and uncomfortable. It only makes sense that if your hotkeys are closer together you will be more efficient. Hitting 1,P to build probes is obviously less efficient than hitting 1,2. As for cramping your hotkeys. This is a very good point! You really want to take some time and figure out what key combinations work best for you. This is why I like using the Spacebar for attack along with Caps Lock as a control group. These keys are optimally placed and larger than normal so they are super easy to use
hitting 1 P is really inefficient but hitting 1E 1R 1T isn't inefficient at all and I would argue much better since 1 and 2 are horizontal and close together so finger slipping is a huge possibility. Your hand isn't small and each one of your fingers rotates so i don't know why you're so against keys on a diagonal / far away (keys on a diagonal also have the added benefit of being hard to slip)
in the end hotkey set ups are highly highly personal so if it works for you thats fine but for me personally I think its pretty bad. Ex. s I find trying to macro protoss robo units really really hard with your set up as opposed to my set up of #3 and then hitting either mouse button 4 / 5 / mousewheel up / mousewheel down. Like I have no idea how you would even chronoboost a structure but it would be killer annoying for me personally, maybe your hand works differently.
but if it works for you i'm not going to say its bad, but I hope you stop using the words "natural" or "optimized" as its an objective statement. its subjective, everyone's brain / anatomy works differently.
edit - space bar for attack is a good idea for me imo ^>^
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Shurafa, I definitely like the concept here.
But I got to thinking, wouldn't it be better to place your macro hotkeys across a horizontal plane to help with macro tapping?
E.g. instead of 1,q,a,z -> 1,2,3,4.
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On April 15 2011 16:15 Crugio wrote: Shurafa, I definitely like the concept here.
But I got to thinking, wouldn't it be better to place your macro hotkeys across a horizontal plane to help with macro tapping?
E.g. instead of 1,q,a,z -> 1,2,3,4.
I think 1,2,3,4 can definitely be used for production effectively. However what would you use for your unit commands (stop, hold, patrol, move?). These keys cannot be the same as those used for production. Figuring this out has been the hardest part of optimizing a hotkey layout for my style of play.
Give it a try and let us know how it goes for you!
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nice rip of my hotkey scheme.
Shurafa I'm calling you out. You stole my hotkey layout and reselling it as new on TL...
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@SharufaStoleMyGuide, this is a discussion thread not a guide.
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On April 15 2011 16:37 Shurafa wrote:Show nested quote +On April 15 2011 16:15 Crugio wrote: Shurafa, I definitely like the concept here.
But I got to thinking, wouldn't it be better to place your macro hotkeys across a horizontal plane to help with macro tapping?
E.g. instead of 1,q,a,z -> 1,2,3,4. I think 1,2,3,4 can definitely be used for production effectively. However what would you use for your unit commands (stop, hold, patrol, move?). These keys cannot be the same as those used for production. Figuring this out has been the hardest part of optimizing a hotkey layout for my style of play. Give it a try and let us know how it goes for you!
@Shurafa: I just setup a scheme using Caps, A, S, D as the Macro line. The stop, hold patrol, move are the row below i.e. z, x, c etc. Going to give it a whirl for a few week and see how it goes.
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may i know what mouse are you using for your hotkey setup? thanks.
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its sounds a very thought through hotkey setup , I defenetly will try it out.
bat i have a few issuse with it. I use the Space as "camera view of basses" , and i use it mach more then the camera keys "F1-5" . bat now with the Attack using Space i dont know where to put the camera basses view
also how do you use the unit controls, ` - for scouts and upgreads caps lock - for your main army? mouse 4,5 - ??
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On April 15 2011 20:40 TeddyBoy wrote: its sounds a very thought through hotkey setup , I defenetly will try it out.
bat i have a few issuse with it. I use the Space as "camera view of basses" , and i use it mach more then the camera keys "F1-5" . bat now with the Attack using Space i dont know where to put the camera basses view
also how do you use the unit controls, ` - for scouts and upgreads caps lock - for your main army? mouse 4,5 - ??
You can use a (control,alt or shift) modifier for the Spacebar. I use Alt+Spacebar for idle workers. You can change "camera view of bases" to Alt+Spacebar. Some people also like to just click on the minimap for this.
I am using ~ for my scout (next to the 1 key). My Main army is Mouse button 4,5 which is supplemented by Caps Lock for casters and ~ if I ever need a 4th group (example bio = mouse 4, tanks = mouse 5, banshee 1 = Caps Lock, banshee 2 = ~). G is control group 5 and is a research building such as the cybernetics core so I can keep an eye on my warp gates tech.
Feedback: The mouse keys seem to really flow as hotkeys. Its seems like a natural fit. Ironically they have been the hardest thing for me to get used to. Decades of RTS play have so ingrained the 1a2a3a keys into my brain that it has been hard to adjust to using a mouse button for this. Granted its only been a few weeks though. Lets see how I feel about it in a month or two.
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tnx for the answer. ^^
I play toss so i made Q as warp-gates , and now i have an extra control group  I really like the idea of mouse 4,5 for the army its an new and interesting way to play. 1 more question Shurafa, what kind of mouse you use?
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On April 05 2011 09:39 Shurafa wrote:Show nested quote +On April 05 2011 09:10 kzn wrote: where does your hand rest when you use this setup? it seems uncomfortable with my hand resting on wasd Caps Lock, Q, W, S with the thumb on Spacebar. That position is fairly forced on me. Then again, I have relatively big hands & fingers.
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Something I found handy was to go with a 'modifier' system
So 1-5 are groups 1-5 ctrl + shift + 2-5 are 6-9 recalled with alt + the number ctrl + spacebar is group 0 (with all hatch/nex/cc on it) setting camera keys is ctrl + qwer and asdf, recalled by alt + the corresponding key
Now if only I would start using those lovely camera keys xP
I want to change it some more, ideally by moving everything to the right side of the keyboard so that my thumb can hit space, alt, ctrl, and shift as modifiers, my pinky can be on gh as more modifiers, and base everything as multiple stacks on uiop with my other three fingers. That will probably be really difficult to learn though
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On April 18 2011 21:06 -{Cake}- wrote: Something I found handy was to go with a 'modifier' system
So 1-5 are groups 1-5 ctrl + shift + 2-5 are 6-9 recalled with alt + the number ctrl + spacebar is group 0 (with all hatch/nex/cc on it) setting camera keys is ctrl + qwer and asdf, recalled by alt + the corresponding key
Now if only I would start using those lovely camera keys xP
I want to change it some more, ideally by moving everything to the right side of the keyboard so that my thumb can hit space, alt, ctrl, and shift as modifiers, my pinky can be on gh as more modifiers, and base everything as multiple stacks on uiop with my other three fingers. That will probably be really difficult to learn though
I tried this during the beta on the PRT! I found that it works fairly well. My biggest gripe with it was that using the ALT+Control and Shift was a bit awkward for me especially when trying to macro during a battle,
The original post can be found here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=174268
I called this type of hotkey setup "control 5". I like the term "Modifier" though, its simple and makes sense intuitively.
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Russian Federation6 Posts
Was thinking about hotkeys setup about 2 month and practice a bit by myself, but here i found really cool solution! Amazing job, thanks a lot for this! Take 2 game for me to understand core idea and i found it really cool. p.s. Thanks again, going to take this as my new main setup =)
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Following the central idea of this setup (namely, minimizing hand movement from a rest position), I re-did my hotkeys in what I would call an mirrored cartesian scheme, where my hotkeys go 123456tgb.
I did this for Protoss only, so I'm not actually sure it would even be workable for other races. Most building keys are grid-like on:
wer sdf xcv
And so are most unit production keys, while spells are biased towards the wasd keys because thats where I rest my hands. I could go into more detail but I'm pretty sure I've done some derpy stuff so I won't unless asked - but I would suggest trying a similarly mirrored control group setup for anyone who's concerned about the default hand position in the OP's scheme.
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On April 18 2011 20:55 TeddyBoy wrote:
1 more question Shurafa, what kind of mouse you use?
I am currently using a Logitech G500 Mouse. I used to have an MX518. Both are really great mice for gaming!
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I'm gonna do it and change to this style. Still a newb so might as well. Should be fun next couple of weeks :D
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I've been using a hotkey setup similar to this - however, my mouse only has three buttons (and the "middle" button is too hard to click), so I came up with a slightly different solution:
Basic layout:
1QAZ - Unit control groups 2345 - Macro control groups (6 and 7 too, but lets be honest - you're not using 10 control groups) Space - Attack TGB - Move, Hold, Patrol (H is stop, I use it rarely) WER - Majority of spells/abilities XC : State-changing abilities (Unit morphs, guardian shield, baneling explode, Tank/Viking transforms). These abilities do not require an additional mouse click to activate and thus are more costly to press accidentally... especially baneling detonate. Thus, I force myself to actually move my hand slightly to press these.
Finally, all production build commands are the same as the grid hotkey setup, but shifted over one column to WER/SDF/XCV.
TGB actually feels very natural for movement keys, all easily accessed by my index finger while my pinkie selects control groups. Space for attack is even better: Q-space-A-space-Z-space actually feels better than 1A2A3A to me (Full disclosure: no BW experience :p )
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On April 22 2011 07:03 Fiveaces wrote: I've been using a hotkey setup similar to this - however, my mouse only has three buttons (and the "middle" button is too hard to click), so I came up with a slightly different solution:
Basic layout:
1QAZ - Unit control groups 2345 - Macro control groups (6 and 7 too, but lets be honest - you're not using 10 control groups) Space - Attack TGB - Move, Hold, Patrol (H is stop, I use it rarely) WER - Majority of spells/abilities XC : State-changing abilities (Unit morphs, guardian shield, baneling explode, Tank/Viking transforms). These abilities do not require an additional mouse click to activate and thus are more costly to press accidentally... especially baneling detonate. Thus, I force myself to actually move my hand slightly to press these.
Finally, all production build commands are the same as the grid hotkey setup, but shifted over one column to WER/SDF/XCV.
TGB actually feels very natural for movement keys, all easily accessed by my index finger while my pinkie selects control groups. Space for attack is even better: Q-space-A-space-Z-space actually feels better than 1A2A3A to me (Full disclosure: no BW experience :p )
Nice setup. I really like the idea of keeping your unit controls TGB so you can manage it with your index finger easily. I tried this briefly but found that I was less accurate with them further out on the keyboard which is why I moved them to S,D,F. Keep us posted on how this setup works for you.
And get a 4/5 button mouse it makes a big difference!
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I was so upset when Blizzard came out with their custom hotkey setup and forget to include the shift and ctrl in the group of keys that can be customizable  
However...I did rekey my OS'es keymapping so spacebar is my new shift. The thumb on the spacebar (for us righties) is logically a pivot key...it works so well in combination with other keys and it is a huge waste use it for message notifications (which are impractical to use anyways).
With spacebar as my new shift queueing commands is sooo slick...especially because I'm on grid and a lot of what I want do is on qaz...with the old setup shift + qaz was such a huge pain because you would have to move your ring finger over to cover these keys while pinky held down shift.
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Custom hotkey set-up...so wait a sec...can you have F-keys legally in SC2 like they were in BW? I mean the ones where you choose the camera locations, F1-F4.
The lack of F-keys was honestly one of the biggest reasons why I didn't buy SC2...but if there are F1-F4 hotkeys now...I might be changing my mind there....
Somebody please answer this.
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On April 23 2011 04:19 Zapdos_Smithh wrote: Custom hotkey set-up...so wait a sec...can you have F-keys legally in SC2 like they were in BW? I mean the ones where you choose the camera locations, F1-F4.
The lack of F-keys was honestly one of the biggest reasons why I didn't buy SC2...but if there are F1-F4 hotkeys now...I might be changing my mind there....
Somebody please answer this.
I know you can set F5-F8 to camera locations, and I'm fairly sure you can switch those with the hero selectors (F1-F4), so I believe so. But you didn't get SC2 because you couldn't set camera hotkeys? Take a step back and evaluate how silly that is. Do yourself a favor and try to test the game a little more before you buy it, cause I somehow doubt camera hotkeys were not the reason you didn't buy it.
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On April 23 2011 04:33 Psycosquirrel wrote:Show nested quote +On April 23 2011 04:19 Zapdos_Smithh wrote: Custom hotkey set-up...so wait a sec...can you have F-keys legally in SC2 like they were in BW? I mean the ones where you choose the camera locations, F1-F4.
The lack of F-keys was honestly one of the biggest reasons why I didn't buy SC2...but if there are F1-F4 hotkeys now...I might be changing my mind there....
Somebody please answer this. I know you can set F5-F8 to camera locations, and I'm fairly sure you can switch those with the hero selectors (F1-F4), so I believe so. But you didn't get SC2 because you couldn't set camera hotkeys? Take a step back and evaluate how silly that is. Do yourself a favor and try to test the game a little more before you buy it, cause I somehow doubt camera hotkeys were not the reason you didn't buy it.
They were a big part of it, yes. I played the beta and wasn't a fan of it at the time.
Edit:
Can somebody else confirm that you can have F1-F4 keys?
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On April 23 2011 04:41 Zapdos_Smithh wrote:Show nested quote +On April 23 2011 04:33 Psycosquirrel wrote:On April 23 2011 04:19 Zapdos_Smithh wrote: Custom hotkey set-up...so wait a sec...can you have F-keys legally in SC2 like they were in BW? I mean the ones where you choose the camera locations, F1-F4.
The lack of F-keys was honestly one of the biggest reasons why I didn't buy SC2...but if there are F1-F4 hotkeys now...I might be changing my mind there....
Somebody please answer this. I know you can set F5-F8 to camera locations, and I'm fairly sure you can switch those with the hero selectors (F1-F4), so I believe so. But you didn't get SC2 because you couldn't set camera hotkeys? Take a step back and evaluate how silly that is. Do yourself a favor and try to test the game a little more before you buy it, cause I somehow doubt camera hotkeys were not the reason you didn't buy it. They were a big part of it, yes. I played the beta and wasn't a fan of it at the time. Edit: Can somebody else confirm that you can have F1-F4 keys?
You can rebind the camera locations to F1-F4 or whatever key you want: TAB, Q, W, E, R, T, etc.
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On April 23 2011 04:47 Ropid wrote:Show nested quote +On April 23 2011 04:41 Zapdos_Smithh wrote:On April 23 2011 04:33 Psycosquirrel wrote:On April 23 2011 04:19 Zapdos_Smithh wrote: Custom hotkey set-up...so wait a sec...can you have F-keys legally in SC2 like they were in BW? I mean the ones where you choose the camera locations, F1-F4.
The lack of F-keys was honestly one of the biggest reasons why I didn't buy SC2...but if there are F1-F4 hotkeys now...I might be changing my mind there....
Somebody please answer this. I know you can set F5-F8 to camera locations, and I'm fairly sure you can switch those with the hero selectors (F1-F4), so I believe so. But you didn't get SC2 because you couldn't set camera hotkeys? Take a step back and evaluate how silly that is. Do yourself a favor and try to test the game a little more before you buy it, cause I somehow doubt camera hotkeys were not the reason you didn't buy it. They were a big part of it, yes. I played the beta and wasn't a fan of it at the time. Edit: Can somebody else confirm that you can have F1-F4 keys? You can rebind the camera locations to F1-F4 or whatever key you want: TAB, Q, W, E, R, T, etc.
Awesome that's great to hear. Thanks so much.
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Dunno if this is intended, but I thought I'd mention it:
ControlGroupAppend5=Shift+ForwardMouseButton ControlGroupAppend6=Shift+BackMouseButton
ControlGroupAssign5=Control+F ControlGroupAssign6=Control+G
I think Append should match Assign, but if it's intended, would like to hear what it lets you do.
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Assign creates a control group with the units selected, while append attaches the units selected to an existing control group.
e.g.
Group 1 is empty, you select a probe, press ctrl 1. Group 1 is now that probe. You select a different probe, press shift 1, and group 1 now consists of both probes.
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Does anyone know if its possible to have your nexus (or cc/hatch) already bound to a key right when the game starts?
for example: say i want it bound to 3. when the game starts i can just hit 3 to go to it.
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On April 23 2011 16:19 SC2Joker wrote: Does anyone know if its possible to have your nexus (or cc/hatch) already bound to a key right when the game starts?
for example: say i want it bound to 3. when the game starts i can just hit 3 to go to it. Think before you ask, can I hotkey things before the game starts? Can you do anything before the game starts?
No, you can't auto hotkey your nexus.
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On April 23 2011 04:11 Fungal Growth wrote:I was so upset when Blizzard came out with their custom hotkey setup and forget to include the shift and ctrl in the group of keys that can be customizable   However...I did rekey my OS'es keymapping so spacebar is my new shift. The thumb on the spacebar (for us righties) is logically a pivot key...it works so well in combination with other keys and it is a huge waste use it for message notifications (which are impractical to use anyways). With spacebar as my new shift queueing commands is sooo slick...especially because I'm on grid and a lot of what I want do is on qaz...with the old setup shift + qaz was such a huge pain because you would have to move your ring finger over to cover these keys while pinky held down shift.
I would like to see Blizzard implement the option to change your Control and Shift keys. I think that they could work really well as two mouse buttons! Without having to setup control groups with a modifier key it will make taping selections much faster.
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On April 23 2011 16:44 King of Blades wrote:Show nested quote +On April 23 2011 16:19 SC2Joker wrote: Does anyone know if its possible to have your nexus (or cc/hatch) already bound to a key right when the game starts?
for example: say i want it bound to 3. when the game starts i can just hit 3 to go to it. Think before you ask, can I hotkey things before the game starts? Can you do anything before the game starts? No, you can't auto hotkey your nexus.
I think I know where he is coming from. If you hit backspace at the start of the game (default hotkeys) it will center the camera on your Command Center/Nexus/Hatchery, kind of like the F1-F4 hotkeys. However it will not let you use a hotkey to build a worker from this view. Its really just a camera view.
Currently there is no way to press a button at the start of the game and get access to your starting building.
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On April 05 2011 08:51 Shurafa wrote:My Hotkey File as of 041111: If you want to use it as a template. 1. Copy and paste the spoiler text into notepad/textedit. 2. Save it as Hotkeyname.SC2Hotkeys. 3. Place it in your Hotkeys directory of Starcraft. (Search your documents folder for this) + Show Spoiler +[Settings] AllowSetConflicts=1
[Hotkeys] Sound=Control+Shift+Alt+M PTT=Control+Shift+Alt+Grave ChatDefault=Enter MenuAchievements=Alt+F9 StatPanelArmySupply=Control+Alt+I AlertRecall=O CameraCenter=Control+Equals CameraFollow=Control+Shift+Alt+BracketOpen ControlGroupAppend0=Shift+Z ControlGroupAppend1=Shift+Grave ControlGroupAppend2=Shift+BackMouseButton ControlGroupAppend3=Shift+ForwardMouseButton ControlGroupAppend4=Shift+CapsLock ControlGroupAppend5=Shift+ForwardMouseButton ControlGroupAppend6=Shift+BackMouseButton ControlGroupAppend7=Shift+1 ControlGroupAppend8=Shift+Q ControlGroupAppend9=Shift+A ControlGroupAssign0=Control+Z ControlGroupAssign1=Control+Grave ControlGroupAssign2=Control+BackMouseButton ControlGroupAssign3=Control+ForwardMouseButton ControlGroupAssign4=Control+CapsLock ControlGroupAssign5=Control+F ControlGroupAssign6=Control+G ControlGroupAssign7=Control+1 ControlGroupAssign8=Control+Q ControlGroupAssign9=Control+A ControlGroupRecall0=Z ControlGroupRecall1=Grave ControlGroupRecall2=BackMouseButton ControlGroupRecall3=ForwardMouseButton ControlGroupRecall4=CapsLock ControlGroupRecall5=F ControlGroupRecall6=G ControlGroupRecall7=1 ControlGroupRecall8=Q ControlGroupRecall9=A IdleWorker=Alt+Space QuickSave=Control+Shift+Alt+Q StatusAll=Control+BackSlash StatusOwner=BracketClose StatusEnemy=Alt+SemiColon TeamResources=Alt+W TownCamera=Alt+Grave WarpIn=Alt+1,Alt+Q CameraSave0=Control+F1 CameraSave1=Control+F2 CameraSave2=Control+F3 CameraSave3=Control+F4 CameraSave4=Control+F5 CameraSave5=Control+F6 CameraSave6=Control+F7 CameraSave7=Control+F8 CameraView0=F1 CameraView1=F2 CameraView2=F3 CameraView3=F4 CameraView4=F5 CameraView5=F6 CameraView6=F7 CameraView7=F8
[Commands] 250mmStrikeCannons/Thor=W AWrp=R ArchonHallucination/Sentry=E Armory/SCV=X AssaultMode=E Assimilator/Probe=4 Attack=Space AutoTurret/Raven=W Baneling/Zergling=W BanelingNest/Drone=C Banshee/Starport=W Barracks/SCV=W Battlecruiser/Starport=3 Blink/Stalker=W BroodLord/Corruptor=E BuildCreepTumor/Queen=X BuildCreepTumorPropagate/CreepTumorBurrowed=X BuildPointDefenseDrone/Raven= Bunker/SCV=E BunkerLoad=X BunkerUnloadAll=C CalldownMULE/CommandCenter= CalldownMULE/OrbitalCommand=W Carrier/Stargate=R Charge/Zealot=W CloakOff=E CloakOnBanshee=W Colossus/RoboticsFacility=2 CommandCenter/SCV=2 CommandCenterLoad=X CommandCenterUnloadAll=C CorruptionAbility/Corruptor=W CyberneticsCore/Probe=X D8Charge/Reaper= DarkShrine/Probe=4 DarkTemplar=3 DefensiveMatrix= Domination/Nova=L Drone/Larva=2 EMP/Ghost=C EngineeringBay/BarracksTechLab= EngineeringBay/SCV=X EvolutionChamber/Drone=E EvolveAnabolicSynthesis2/UltraliskCavern= EvolveCentrificalHooks/BanelingNest=W EvolveChitinousPlating/UltraliskCavern=W EvolveGlialRegeneration/RoachWarren=W EvolveInfestorEnergyUpgrade/InfestationPit=W EvolveOrganicCarapace/RoachWarren= EvolveTunnelingClaws/RoachWarren=E EvolveVentralSacks=C ExperimentalPlasmaGun/Raynor=Comma Explode/Baneling=W Explode/BanelingBurrowed=C Extractor/Drone=4 Factory/SCV=W Feedback/HighTemplar=W FighterMode=W FleetBeacon/Probe=X ForceField/Sentry=W Forge/Probe=C FungalGrowth/Infestor=E Gateway/Probe=W GatherProt=C GenerateCreep/Overlord=E Ghost/Barracks=R GhostAcademy/SCV=2 GhostHoldFire/Ghost=T Goliath/Factory= GravitonBeam/Phoenix=W GravitonBeam/Urun=Comma GreaterSpire/Spire=R GuardianShield/Sentry=E Hallucination/Sentry=R Halt=V Hatchery/Drone=2 Heal/Medivac=R Hellion/Factory=W HighTemplar=2 HighTemplarHallucination/Sentry=W HireDevilDogs/MercCompound=L HireHelsAngels/MercCompound=BackSlash HireSiegeBreakers/MercCompound=Comma Hive/Lair=E Hydralisk/Larva=E HydraliskDen/Drone=2 Immortal/RoboticsFacility=R ImmortalHallucination/Sentry=5 InfestationPit/Drone=3 InfestedTerrans/Infestor=W InfestedTerrans/InfestorBurrowed=C Infestor/Larva=R Interceptor/Carrier=W Lair/Hatchery=E Land=V Larva=2 Lift=V Lower/SupplyDepot=X Marauder/Barracks=E Marine/Barracks=W MassRecall/Mothership=W Medic/Barracks= Medivac/Starport=2 MissileTurret/SCV=R MorphBackToGateway/WarpGate=C MorphMorphalisk/Queen=W MorphToOverseer/Overlord=W Mothership/Nexus=3 Move=BackSlash MoveHoldPosition=S MovePatrol=D Mutalisk/Larva=X NeuralParasite/Infestor=C Nexus/Probe=2 NukeArm/GhostAcademy=X NukeCalldown/Ghost=R NydusNetwork/Drone=E Observer/RoboticsFacility=W OrbitalCommand/CommandCenter=W Overlord/Larva=3 PhasingMode/WarpPrism=W Phoenix/Stargate=W PhoenixHallucination/Sentry=T PhotonCannon/Probe=E PlantC4Charge/Raynor=L PointDefenseDrone/Raven=E Probe/Nexus=2 ProbeHallucination/Sentry=2 ProtossAirArmorLevel1/CyberneticsCore=E ProtossAirWeaponsLevel1/CyberneticsCore=W ProtossBuild/Probe=W ProtossBuildAdvanced/Probe=E ProtossGroundArmorLevel1/Forge=E ProtossGroundWeaponsLevel1/Forge=W ProtossShieldsLevel1/Forge=R PsiStorm/HighTemplar=E Pylon/Probe=3 Queen=W Raise/SupplyDepotLowered=C Rally=8 RallyEgg=H Reaper/Barracks=2 ReaperSpeed/BarracksTechLab=T Refinery/SCV=4 Repair=X ResearchBansheeCloak/StarportTechLab=W ResearchBattlecruiserEnergyUpgrade/FusionCore=E ResearchBattlecruiserSpecializations/FusionCore=W ResearchCharge/TwilightCouncil=W ResearchDurableMaterials/StarportTechLab=3 ResearchExtendedThermalLance/RoboticsBay=R ResearchGhostEnergyUpgrade/GhostAcademy=E ResearchGraviticBooster/RoboticsBay=W ResearchGraviticDrive/RoboticsBay=E ResearchHallucination/CyberneticsCore=3 ResearchHiSecAutoTracking/EngineeringBay=X ResearchHighCapacityBarrels/FactoryTechLab=W ResearchHighTemplarEnergyUpgrade/TemplarArchive=E ResearchInterceptorLaunchSpeedUpgrade/FleetBeacon=E ResearchMedivacEnergyUpgrade/StarportTechLab=2 ResearchNeosteelFrame/EngineeringBay=C ResearchPersonalCloaking/GhostAcademy=W ResearchPsiStorm/TemplarArchive=W ResearchPunisherGrenades/BarracksTechLab=R ResearchRavenEnergyUpgrade/StarportTechLab=5 ResearchSeekerMissile/StarportTechLab=4 ResearchShieldWall/BarracksTechLab=W ResearchSiegeTech/FactoryTechLab=E ResearchStalkerTeleport/TwilightCouncil=E ResearchStrikeCannons/FactoryTechLab=R ResearchVoidRaySpeedUpgrade/FleetBeacon=W ResearchWarpGate/CyberneticsCore=2 ReturnCargo=T Roach/Larva=W RoachWarren/Drone=X RoboticsBay/Probe=C RoboticsFacility/Probe=W SCV=2 Salvage/Bunker=E SapStructure/Baneling=E Scan/OrbitalCommand=E Scourge/Larva= SelectBuilder=5 SensorTower/SCV=C SiegeMode=W SiegeTank/Factory=E Snipe/Ghost=X SpawnChangeling/Overseer=W SpawningPool/Drone=W SpectreHoldFire/Spectre=Comma SpectreWeaponsFree/Spectre=L SpineCrawler/Drone=V SpineCrawlerRoot/SpineCrawlerUprooted=E SpineCrawlerUproot/SpineCrawler=W Spire/Drone=W SporeCrawler/Drone=R SporeCrawlerRoot/SporeCrawlerUprooted=C SporeCrawlerUproot/SporeCrawler=X Stalker=R StalkerHallucination/Sentry=4 Stargate/Probe=E Starport/SCV=E Stim=W Stimpack/BarracksTechLab=E Stop=H StopGenerateCreep/Overlord=R SummonNydusWorm/NydusNetwork=W SupplyDepot/SCV=3 SupplyDrop/OrbitalCommand=R TemplarArchive/Probe=3 TerranBuild/SCV=W TerranBuildAdvanced/SCV=E TerranInfantryArmorLevel1/EngineeringBay=E TerranInfantryWeaponsLevel1/EngineeringBay=W TerranShipPlatingLevel1/Armory=C TerranShipWeaponsLevel1/Armory=X TerranVehiclePlatingLevel1/Armory=E TerranVehicleWeaponsLevel1/Armory=W Thor/Factory=R TimeWarp/Nexus=W Transfusion/Queen=E TransportMode/WarpPrism=E TwilightCouncil/Probe=2 Ultralisk/Larva=V UltraliskCavern/Drone=X Unsiege=E UpgradeBuildingArmorLevel1/EngineeringBay=2 UpgradeToPlanetaryFortress/CommandCenter=E UpgradeToWarpGate/Gateway=X VikingFighter/Starport=E VoidRay/Stargate=E VoidRayHallucination/Sentry=R VoodooShield/Tosh=Comma Vortex/Mothership=E WarpInScout/Stargate= WarpPrism/RoboticsFacility=E WarpPrismHallucination/Sentry=X WeaponsFree/Ghost=Y Wraith/Starport= YamatoGun=W Zealot=W ZealotHallucination/Sentry=3 ZergBuild/Drone=W ZergBuildAdvanced/Drone=E Zergling/Larva=4 hydraliskspeed/HydraliskDen=W overlordspeed=X zergflyerarmor1=E zergflyerattack1=W zerggroundarmor1/EvolutionChamber=R zerglingattackspeed/SpawningPool=E zerglingmovementspeed/SpawningPool=W zergmeleeweapons1/EvolutionChamber=W zergmissileweapons1/EvolutionChamber=E
some of your hotkeys appear to be missing. i'll copy and paste it
CalldownMULE/CommandCenter=
D8Charge/Reaper=
EngineeringBay/BarracksTechLab=
EvolveAnabolicSynthesis2/UltraliskCavern=
EvolveOrganicCarapace/RoachWarren=
Medic/Barracks=
i would like to try this setup though.
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On April 28 2011 07:31 Codeskye wrote:Show nested quote +On April 05 2011 08:51 Shurafa wrote:My Hotkey File as of 041111: If you want to use it as a template. 1. Copy and paste the spoiler text into notepad/textedit. 2. Save it as Hotkeyname.SC2Hotkeys. 3. Place it in your Hotkeys directory of Starcraft. (Search your documents folder for this) + Show Spoiler +[Settings] AllowSetConflicts=1
[Hotkeys] Sound=Control+Shift+Alt+M PTT=Control+Shift+Alt+Grave ChatDefault=Enter MenuAchievements=Alt+F9 StatPanelArmySupply=Control+Alt+I AlertRecall=O CameraCenter=Control+Equals CameraFollow=Control+Shift+Alt+BracketOpen ControlGroupAppend0=Shift+Z ControlGroupAppend1=Shift+Grave ControlGroupAppend2=Shift+BackMouseButton ControlGroupAppend3=Shift+ForwardMouseButton ControlGroupAppend4=Shift+CapsLock ControlGroupAppend5=Shift+ForwardMouseButton ControlGroupAppend6=Shift+BackMouseButton ControlGroupAppend7=Shift+1 ControlGroupAppend8=Shift+Q ControlGroupAppend9=Shift+A ControlGroupAssign0=Control+Z ControlGroupAssign1=Control+Grave ControlGroupAssign2=Control+BackMouseButton ControlGroupAssign3=Control+ForwardMouseButton ControlGroupAssign4=Control+CapsLock ControlGroupAssign5=Control+F ControlGroupAssign6=Control+G ControlGroupAssign7=Control+1 ControlGroupAssign8=Control+Q ControlGroupAssign9=Control+A ControlGroupRecall0=Z ControlGroupRecall1=Grave ControlGroupRecall2=BackMouseButton ControlGroupRecall3=ForwardMouseButton ControlGroupRecall4=CapsLock ControlGroupRecall5=F ControlGroupRecall6=G ControlGroupRecall7=1 ControlGroupRecall8=Q ControlGroupRecall9=A IdleWorker=Alt+Space QuickSave=Control+Shift+Alt+Q StatusAll=Control+BackSlash StatusOwner=BracketClose StatusEnemy=Alt+SemiColon TeamResources=Alt+W TownCamera=Alt+Grave WarpIn=Alt+1,Alt+Q CameraSave0=Control+F1 CameraSave1=Control+F2 CameraSave2=Control+F3 CameraSave3=Control+F4 CameraSave4=Control+F5 CameraSave5=Control+F6 CameraSave6=Control+F7 CameraSave7=Control+F8 CameraView0=F1 CameraView1=F2 CameraView2=F3 CameraView3=F4 CameraView4=F5 CameraView5=F6 CameraView6=F7 CameraView7=F8
[Commands] 250mmStrikeCannons/Thor=W AWrp=R ArchonHallucination/Sentry=E Armory/SCV=X AssaultMode=E Assimilator/Probe=4 Attack=Space AutoTurret/Raven=W Baneling/Zergling=W BanelingNest/Drone=C Banshee/Starport=W Barracks/SCV=W Battlecruiser/Starport=3 Blink/Stalker=W BroodLord/Corruptor=E BuildCreepTumor/Queen=X BuildCreepTumorPropagate/CreepTumorBurrowed=X BuildPointDefenseDrone/Raven= Bunker/SCV=E BunkerLoad=X BunkerUnloadAll=C CalldownMULE/CommandCenter= CalldownMULE/OrbitalCommand=W Carrier/Stargate=R Charge/Zealot=W CloakOff=E CloakOnBanshee=W Colossus/RoboticsFacility=2 CommandCenter/SCV=2 CommandCenterLoad=X CommandCenterUnloadAll=C CorruptionAbility/Corruptor=W CyberneticsCore/Probe=X D8Charge/Reaper= DarkShrine/Probe=4 DarkTemplar=3 DefensiveMatrix= Domination/Nova=L Drone/Larva=2 EMP/Ghost=C EngineeringBay/BarracksTechLab= EngineeringBay/SCV=X EvolutionChamber/Drone=E EvolveAnabolicSynthesis2/UltraliskCavern= EvolveCentrificalHooks/BanelingNest=W EvolveChitinousPlating/UltraliskCavern=W EvolveGlialRegeneration/RoachWarren=W EvolveInfestorEnergyUpgrade/InfestationPit=W EvolveOrganicCarapace/RoachWarren= EvolveTunnelingClaws/RoachWarren=E EvolveVentralSacks=C ExperimentalPlasmaGun/Raynor=Comma Explode/Baneling=W Explode/BanelingBurrowed=C Extractor/Drone=4 Factory/SCV=W Feedback/HighTemplar=W FighterMode=W FleetBeacon/Probe=X ForceField/Sentry=W Forge/Probe=C FungalGrowth/Infestor=E Gateway/Probe=W GatherProt=C GenerateCreep/Overlord=E Ghost/Barracks=R GhostAcademy/SCV=2 GhostHoldFire/Ghost=T Goliath/Factory= GravitonBeam/Phoenix=W GravitonBeam/Urun=Comma GreaterSpire/Spire=R GuardianShield/Sentry=E Hallucination/Sentry=R Halt=V Hatchery/Drone=2 Heal/Medivac=R Hellion/Factory=W HighTemplar=2 HighTemplarHallucination/Sentry=W HireDevilDogs/MercCompound=L HireHelsAngels/MercCompound=BackSlash HireSiegeBreakers/MercCompound=Comma Hive/Lair=E Hydralisk/Larva=E HydraliskDen/Drone=2 Immortal/RoboticsFacility=R ImmortalHallucination/Sentry=5 InfestationPit/Drone=3 InfestedTerrans/Infestor=W InfestedTerrans/InfestorBurrowed=C Infestor/Larva=R Interceptor/Carrier=W Lair/Hatchery=E Land=V Larva=2 Lift=V Lower/SupplyDepot=X Marauder/Barracks=E Marine/Barracks=W MassRecall/Mothership=W Medic/Barracks= Medivac/Starport=2 MissileTurret/SCV=R MorphBackToGateway/WarpGate=C MorphMorphalisk/Queen=W MorphToOverseer/Overlord=W Mothership/Nexus=3 Move=BackSlash MoveHoldPosition=S MovePatrol=D Mutalisk/Larva=X NeuralParasite/Infestor=C Nexus/Probe=2 NukeArm/GhostAcademy=X NukeCalldown/Ghost=R NydusNetwork/Drone=E Observer/RoboticsFacility=W OrbitalCommand/CommandCenter=W Overlord/Larva=3 PhasingMode/WarpPrism=W Phoenix/Stargate=W PhoenixHallucination/Sentry=T PhotonCannon/Probe=E PlantC4Charge/Raynor=L PointDefenseDrone/Raven=E Probe/Nexus=2 ProbeHallucination/Sentry=2 ProtossAirArmorLevel1/CyberneticsCore=E ProtossAirWeaponsLevel1/CyberneticsCore=W ProtossBuild/Probe=W ProtossBuildAdvanced/Probe=E ProtossGroundArmorLevel1/Forge=E ProtossGroundWeaponsLevel1/Forge=W ProtossShieldsLevel1/Forge=R PsiStorm/HighTemplar=E Pylon/Probe=3 Queen=W Raise/SupplyDepotLowered=C Rally=8 RallyEgg=H Reaper/Barracks=2 ReaperSpeed/BarracksTechLab=T Refinery/SCV=4 Repair=X ResearchBansheeCloak/StarportTechLab=W ResearchBattlecruiserEnergyUpgrade/FusionCore=E ResearchBattlecruiserSpecializations/FusionCore=W ResearchCharge/TwilightCouncil=W ResearchDurableMaterials/StarportTechLab=3 ResearchExtendedThermalLance/RoboticsBay=R ResearchGhostEnergyUpgrade/GhostAcademy=E ResearchGraviticBooster/RoboticsBay=W ResearchGraviticDrive/RoboticsBay=E ResearchHallucination/CyberneticsCore=3 ResearchHiSecAutoTracking/EngineeringBay=X ResearchHighCapacityBarrels/FactoryTechLab=W ResearchHighTemplarEnergyUpgrade/TemplarArchive=E ResearchInterceptorLaunchSpeedUpgrade/FleetBeacon=E ResearchMedivacEnergyUpgrade/StarportTechLab=2 ResearchNeosteelFrame/EngineeringBay=C ResearchPersonalCloaking/GhostAcademy=W ResearchPsiStorm/TemplarArchive=W ResearchPunisherGrenades/BarracksTechLab=R ResearchRavenEnergyUpgrade/StarportTechLab=5 ResearchSeekerMissile/StarportTechLab=4 ResearchShieldWall/BarracksTechLab=W ResearchSiegeTech/FactoryTechLab=E ResearchStalkerTeleport/TwilightCouncil=E ResearchStrikeCannons/FactoryTechLab=R ResearchVoidRaySpeedUpgrade/FleetBeacon=W ResearchWarpGate/CyberneticsCore=2 ReturnCargo=T Roach/Larva=W RoachWarren/Drone=X RoboticsBay/Probe=C RoboticsFacility/Probe=W SCV=2 Salvage/Bunker=E SapStructure/Baneling=E Scan/OrbitalCommand=E Scourge/Larva= SelectBuilder=5 SensorTower/SCV=C SiegeMode=W SiegeTank/Factory=E Snipe/Ghost=X SpawnChangeling/Overseer=W SpawningPool/Drone=W SpectreHoldFire/Spectre=Comma SpectreWeaponsFree/Spectre=L SpineCrawler/Drone=V SpineCrawlerRoot/SpineCrawlerUprooted=E SpineCrawlerUproot/SpineCrawler=W Spire/Drone=W SporeCrawler/Drone=R SporeCrawlerRoot/SporeCrawlerUprooted=C SporeCrawlerUproot/SporeCrawler=X Stalker=R StalkerHallucination/Sentry=4 Stargate/Probe=E Starport/SCV=E Stim=W Stimpack/BarracksTechLab=E Stop=H StopGenerateCreep/Overlord=R SummonNydusWorm/NydusNetwork=W SupplyDepot/SCV=3 SupplyDrop/OrbitalCommand=R TemplarArchive/Probe=3 TerranBuild/SCV=W TerranBuildAdvanced/SCV=E TerranInfantryArmorLevel1/EngineeringBay=E TerranInfantryWeaponsLevel1/EngineeringBay=W TerranShipPlatingLevel1/Armory=C TerranShipWeaponsLevel1/Armory=X TerranVehiclePlatingLevel1/Armory=E TerranVehicleWeaponsLevel1/Armory=W Thor/Factory=R TimeWarp/Nexus=W Transfusion/Queen=E TransportMode/WarpPrism=E TwilightCouncil/Probe=2 Ultralisk/Larva=V UltraliskCavern/Drone=X Unsiege=E UpgradeBuildingArmorLevel1/EngineeringBay=2 UpgradeToPlanetaryFortress/CommandCenter=E UpgradeToWarpGate/Gateway=X VikingFighter/Starport=E VoidRay/Stargate=E VoidRayHallucination/Sentry=R VoodooShield/Tosh=Comma Vortex/Mothership=E WarpInScout/Stargate= WarpPrism/RoboticsFacility=E WarpPrismHallucination/Sentry=X WeaponsFree/Ghost=Y Wraith/Starport= YamatoGun=W Zealot=W ZealotHallucination/Sentry=3 ZergBuild/Drone=W ZergBuildAdvanced/Drone=E Zergling/Larva=4 hydraliskspeed/HydraliskDen=W overlordspeed=X zergflyerarmor1=E zergflyerattack1=W zerggroundarmor1/EvolutionChamber=R zerglingattackspeed/SpawningPool=E zerglingmovementspeed/SpawningPool=W zergmeleeweapons1/EvolutionChamber=W zergmissileweapons1/EvolutionChamber=E
some of your hotkeys appear to be missing. i'll copy and paste it
CalldownMULE/CommandCenter=
D8Charge/Reaper=
EngineeringBay/BarracksTechLab=
EvolveAnabolicSynthesis2/UltraliskCavern=
EvolveOrganicCarapace/RoachWarren=
Medic/Barracks=i would like to try this setup though.
Mule and Roach Warren are W the others are for single player and I dont have hotkeys setup for them.
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Seems like this is going to improve my game a lot when I get used to it, starting out is extremely hard to retrain myself though. I recommend if you are doing it do a ton of games just against the very hard ai and try to switch up your tech in your builds so you get used to it. Also, one thing with this setup is that it's much easier to do something you DO NOT want to do when spamming around because of the nature of the system.
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I use something similar, I'm playing Protoss.
I changed 7-8-9-0 to Q-E-R-T. W is still warpgate.
I also changed basic and advanced building to Z and X which I might change back, but I'm getting used to it.
1-2-3 Army 4 Obs 5 Forge 6 Templar archive or any tech. Q Nexus W Warpgate E Robo R Cybercore > Stargate/Robo bay
With that setup I had to change quite a few things like probes, pylons, HT, Sentry, etc...
Some of the change(I'll try to remember them all by heart, but I might forget some.
S Probe and Pylon D Sentry Immortal Storm(Both research and cast) A Robo facility and HT C Extended thermal lance F DT and Templar Archive I think
I feel like everything is nearby and it really gives me access to 4 more control groups, it was tough to use 7-8-9-0 for me so i wasn;t as active as I wanted to with my obs and stuff.
Love it so far my macro got so much better overall and I'm not totally comfy with it yet.
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On May 06 2011 09:45 Kammalleri wrote: I use something similar, I'm playing Protoss.
I changed 7-8-9-0 to Q-E-R-T. W is still warpgate.
I also changed basic and advanced building to Z and X which I might change back, but I'm getting used to it.
1-2-3 Army 4 Obs 5 Forge 6 Templar archive or any tech. Q Nexus W Warpgate E Robo R Cybercore > Stargate/Robo bay
With that setup I had to change quite a few things like probes, pylons, HT, Sentry, etc...
Some of the change(I'll try to remember them all by heart, but I might forget some.
S Probe and Pylon D Sentry Immortal Storm(Both research and cast) A Robo facility and HT C Extended thermal lance F DT and Templar Archive I think
I feel like everything is nearby and it really gives me access to 4 more control groups, it was tough to use 7-8-9-0 for me so i wasn;t as active as I wanted to with my obs and stuff.
Love it so far my macro got so much better overall and I'm not totally comfy with it yet.
What do you use for your Unit commands? How about Spells?
Great Hotkey Setup! For Protoss and Terran I think this may actually be the optimal setup (Changed from "Control 10" -0 to "Parallel Control 5" 1-5 and Q-T) as it leads to very crisp macro combinations. It also is very easy to control your units with. You can use Attack for Space bar and assign the other unit commands to something on the home row (Caps Lock - F/G).
Couple things. I would HIGHLY suggest using your mouse 4/5 buttons for something as they are so accessible.
Also for Zergs the Parallel Control 5 Hotkeys are not optimal as there are just too many options in the hatchery and thus your hotkeys become too spread out imho. For Zergs I prefer a Cartesian hotkey system.
For Random players its a judgement call. I use the Cartesian system for all three races as I feels right to keep the same hotkey style when switching between races.
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Russian Federation4295 Posts
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