• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:13
CEST 10:13
KST 17:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Chinese SC2 server to reopen; live all-star event in Hangzhou4Weekly Cups (Oct 13-19): Clem Goes for Four0BSL Team A vs Koreans - Sat-Sun 16:00 CET6Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)80
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou The New Patch Killed Mech! Team Liquid Map Contest #21 - Presented by Monster Energy herO joins T1 Weekly Cups (Oct 13-19): Clem Goes for Four
Tourneys
SC2's Safe House 2 - October 18 & 19 INu's Battles #13 - ByuN vs Zoun Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $1,200 WardiTV October (Oct 21st-31st)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
Is there anyway to get a private coach? OGN to release AI-upscaled StarLeague from Feb 24 BW caster Sayle BSL Season 21 BW General Discussion
Tourneys
[ASL20] Semifinal B [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN Azhi's Colosseum - Anonymous Tournament
Strategy
[I] TvZ Strategies and Builds [I] TvP Strategies and Build Roaring Currents ASL final Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Dawn of War IV ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Chess Thread Things Aren’t Peaceful in Palestine Men's Fashion Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
Series you have seen recently... Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Heroism of Pepe the Fro…
Peanutsc
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1680 users

The Close Spawning Position [poll] - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 26 27 28 Next All
sinani206
Profile Blog Joined November 2010
United States1959 Posts
March 31 2011 00:25 GMT
#61
I think the state why below is gonna make lazy people vote for yes.
literally everything is wifom just shut the fuck up
Schnullerbacke13
Profile Joined August 2010
Germany1199 Posts
March 31 2011 00:27 GMT
#62
for the spectator it means more variance in gameplay. it also challanges the players to adapt their builds flexible based on scouting. Ofc it can be a disadvantage for Z, but not that much (maybe some 5%). In general close postion favors the more agressive player, regardless of race. I am pretty sure Julyzerg enjoys close position .. however it depends how "close" those closepositions are. I can be too short .
21 is half the truth
LanTAs
Profile Blog Joined September 2010
United States1091 Posts
March 31 2011 00:29 GMT
#63
No, once in a while, i wanna rush, and come on seriously? eliminating closed positions would make rushes almost nonexistent, like who likes that( apparently 77% of ppl on pool currently)?

I like rushes, and being rushed =)
schimmetje
Profile Joined August 2010
Netherlands1104 Posts
Last Edited: 2011-03-31 00:54:28
March 31 2011 00:52 GMT
#64
It is kind of map layout/size dependent I feel, but yes in certain cases a close spawn simply puts some races at a disadvantage. Meta/LT come to mind, screaming and banging 2 pans together. That's just not an ideal situation and I don't really see how people can argue "suck it up it's part of the game" (or I can, but not in a particularly positive light), especially since it's really not like you can only rush there.

I'm not a proponent of banishing them altogether however, the random factor adds a little variety to the game as well, but said randomness shouldn't be a game decider unless you play perfectly or just flip a coin and hope you rush better. Then it just takes variety out of the game.
Change to MY nostalgia? UNACCEPTABLE! Monkey paaaw!
Juddas
Profile Joined January 2011
768 Posts
March 31 2011 01:08 GMT
#65
no way! i play random (like a baller) and that is just part of the matchup/race. Zerg are weak early game. It would seem like a viable strategy is abusing this fact so that you dont lose to a 300 food push in the late game. If you dont like it, then switch races because there is no reason that any race should get an advantage over another just because they are weaker early game. This is a little ridiculous imho.
Gigaudas
Profile Blog Joined December 2008
Sweden1213 Posts
March 31 2011 01:23 GMT
#66
Close spawn positions would be okay for varieties sake if the races were balanced on all spawning positions.
.
I
Ruyguy
Profile Blog Joined January 2011
Canada988 Posts
March 31 2011 01:27 GMT
#67
Yes, but only for a zerg point of view. I like seeing PvP, PvT, and TvT on close spawn positions.
schimmetje
Profile Joined August 2010
Netherlands1104 Posts
Last Edited: 2011-03-31 01:32:44
March 31 2011 01:27 GMT
#68
On March 31 2011 10:08 Juddas wrote:
no way! i play random (like a baller) and that is just part of the matchup/race. Zerg are weak early game. It would seem like a viable strategy is abusing this fact so that you dont lose to a 300 food push in the late game. If you dont like it, then switch races because there is no reason that any race should get an advantage over another just because they are weaker early game. This is a little ridiculous imho.


You do realize you're contradicting yourself right? Love the not having to start out behind is an advantage argument though, if that's what you're saying.
Change to MY nostalgia? UNACCEPTABLE! Monkey paaaw!
Logarythm
Profile Joined November 2010
United States264 Posts
March 31 2011 01:30 GMT
#69
Counter rush with 6 pool! :D :D :D
Making bad decisions.
Juddas
Profile Joined January 2011
768 Posts
March 31 2011 01:34 GMT
#70
On March 31 2011 10:27 schimmetje wrote:
Show nested quote +
On March 31 2011 10:08 Juddas wrote:
no way! i play random (like a baller) and that is just part of the matchup/race. Zerg are weak early game. It would seem like a viable strategy is abusing this fact so that you dont lose to a 300 food push in the late game. If you dont like it, then switch races because there is no reason that any race should get an advantage over another just because they are weaker early game. This is a little ridiculous imho.


You do realize you're contradicting yourself right? Love the not having to start out behind is an advantage argument though, if that's what you're saying.


i dont think i contradicted myself so much as not clearly stating my opinion so i apologize and will likely edit it
AndersE
Profile Joined March 2011
Sweden25 Posts
March 31 2011 01:48 GMT
#71
I voted yes.
I feel it would make the game less based on luck but at the same time, I feel it might become less dynamic.
"Thank god for cold fusion."
MuTT
Profile Joined July 2010
United States398 Posts
March 31 2011 01:51 GMT
#72
i hate that shit just get new maps they are old anyways. When you take out a location like that proxying is 1000x times stronger. You can just put your proxy at the gold base on meta for example its reaaallly hard to scout on a 4 player map.
MC's strength: confidence weakness: over confidence
Yoshi Kirishima
Profile Blog Joined July 2009
United States10361 Posts
March 31 2011 02:03 GMT
#73
Yes, but it has been a bit messy they way they're balancing. For example now that they nerfed stim, the maps are also bigger, hurting terran quite a lot. If they add bigger maps and/or eliminate close spawns then perhaps the stim nerf wasn't needed, etc.

I just hope things get resolved quickly :D
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Toads
Profile Blog Joined February 2009
Canada1795 Posts
March 31 2011 02:07 GMT
#74
I don't understand why we chould rid of the close position. this is the threath who sometime creat a great game
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
KillerPlague
Profile Joined June 2010
United States1386 Posts
March 31 2011 02:25 GMT
#75
longer games may be more fun to watch, but i think only having 2 places to scout and cross positions every game is annoying. i'd prefer if maps started becoming more square in that each base faces a different direction.
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
Grezzz
Profile Joined January 2011
United Kingdom78 Posts
March 31 2011 02:25 GMT
#76
Personally I would love to see close positions removed from the game. It doesn't make for interesting or fun gameplay.

I do think that zerg has some options in close positions, and I think that the positions could be a lot more balanced than people think. Zerg aggression/rushes are definately viable, as shown by all the success that July has been having with his aggressive builds, and it stands to reason that these builds would be very potent in close positions. I think the issue is more the "omg must macro" mentallity of zerg players rather than the race itself or the map positions.

Still, whether it is balanced or not, I find the longer games more entertaining/fun and would prefer to avoid close positions whenever possible.
Morbidius
Profile Joined November 2010
Brazil3449 Posts
March 31 2011 03:19 GMT
#77
It would be fine if it was balanced, but zerg just insta-dies vs any competent terran on close positions so yes they should br disabled, for balances sake.
Has foreign StarCraft hit rock bottom?
CapnAmerica
Profile Blog Joined November 2010
United States508 Posts
March 31 2011 03:30 GMT
#78
On March 31 2011 12:19 Elementsu wrote:
It would be fine if it was balanced, but zerg just insta-dies vs any competent terran on close positions so yes they should br disabled, for balances sake.


I play Zerg and this is a bold-faced lie. If I scout close positions on LT or Metalopolis I just go all-in with a baneling bust, ling aggression, or something fancy.

Zerg standard macro play revolves around getting a second base up, which reduces the rush distance to your opponent. On close positions this is suicide, so it makes more sense to just straight up kill your opponent. It adds a new dynamic to every race -- instead of sitting behind your Practice League rocks and trying to macro you are committed to some form of violent interaction early game, unless you can convince your opponent to NR15.

People complaining about close positions as any race just don't like playing micro-intensive aggressive games. Everyone has their own preference. There's a reason that Jinro often opens CC first on big maps -- he likes to play a more passive macro-oriented style, whereas on shorter distances he will 2rax in TvZ. He prefers macro play but accepts that some build orders are simply better on different maps, which is a standard SC dynamic and is the way the game should be.

You shouldn't be able to win with one strategy on every map. That's just dumb. Spice it up a bit and you won't hate close positions any longer unless you're a pacifist (in which case I might suggest this game is not for you! ).
After all this time, I still haven't figured out the correlation between sexual orientation and beating an unprepared opponent. Are homosexuals the next koreans? Many players seem to think it's an unfair advantage. - pandaburn
Stiver
Profile Joined April 2010
Canada285 Posts
March 31 2011 04:29 GMT
#79
Look.

I'm fine with Blizzard using close positions on the ladder. It's ladder. I think they are on the right track mixing in aggressive/macro maps. Gives some flavour to the game. There's no money involved. If I'm a zerg, and I can hold off a hyper agressive build on close poitions that means I'm Good doing that build in any position. When the maps get larger, I'm the much better at holding.

Tournaments shouldn't use close positions, and that seems to be the case which I approve.
"The most difficult thing in the world is to know how to do a thing and to watch someone else do it wrong without comment."
Deleted User 109835
Profile Blog Joined September 2010
629 Posts
March 31 2011 04:31 GMT
#80
--- Nuked ---
Prev 1 2 3 4 5 6 26 27 28 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 47m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 57
SortOf 55
StarCraft: Brood War
firebathero 774
sSak 604
Larva 289
PianO 254
Soma 110
soO 41
Sharp 40
HiyA 10
Bale 1
Killer 0
[ Show more ]
Britney 0
Dota 2
XaKoH 376
XcaliburYe121
ODPixel24
Counter-Strike
shoxiejesuss713
Coldzera 372
olofmeister276
allub209
Super Smash Bros
Mew2King85
Other Games
summit1g10174
C9.Mang0472
ceh9433
Tasteless218
Pyrionflax73
rGuardiaN26
Trikslyr21
Organizations
Other Games
gamesdonequick696
Counter-Strike
PGL436
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH179
• LUISG 13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• HappyZerGling143
Upcoming Events
Wardi Open
2h 47m
Wardi Open
6h 17m
PiGosaur Monday
15h 47m
Replay Cast
1d 1h
Tenacious Turtle Tussle
1d 14h
The PondCast
2 days
OSC
2 days
WardiTV Invitational
3 days
Online Event
3 days
RSL Revival
3 days
[ Show More ]
RSL Revival
4 days
WardiTV Invitational
4 days
Afreeca Starleague
4 days
Snow vs Soma
Sparkling Tuna Cup
5 days
WardiTV Invitational
5 days
CrankTV Team League
5 days
RSL Revival
5 days
Wardi Open
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.