• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:15
CEST 23:15
KST 06:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Power Rank - Esports World Cup 202545RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16
Community News
BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams4Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission re-extension4
StarCraft 2
General
Jim claims he and Firefly were involved in match-fixing Power Rank - Esports World Cup 2025 RSL Revival patreon money discussion thread RSL Season 1 - Final Week The GOAT ranking of GOAT rankings
Tourneys
Esports World Cup 2025 Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava
Brood War
General
Ginuda's JaeDong Interview Series BGH Auto Balance -> http://bghmmr.eu/ ASL20 Preliminary Maps BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams BW General Discussion
Tourneys
CSL Xiamen International Invitational [Megathread] Daily Proleagues [CSLPRO] It's CSLAN Season! - Last Chance [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile CCLP - Command & Conquer League Project
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[\m/] Heavy Metal Thread Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 621 users

The Close Spawning Position [poll] - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 26 27 28 Next All
sinani206
Profile Blog Joined November 2010
United States1959 Posts
March 31 2011 00:25 GMT
#61
I think the state why below is gonna make lazy people vote for yes.
literally everything is wifom just shut the fuck up
Schnullerbacke13
Profile Joined August 2010
Germany1199 Posts
March 31 2011 00:27 GMT
#62
for the spectator it means more variance in gameplay. it also challanges the players to adapt their builds flexible based on scouting. Ofc it can be a disadvantage for Z, but not that much (maybe some 5%). In general close postion favors the more agressive player, regardless of race. I am pretty sure Julyzerg enjoys close position .. however it depends how "close" those closepositions are. I can be too short .
21 is half the truth
LanTAs
Profile Blog Joined September 2010
United States1091 Posts
March 31 2011 00:29 GMT
#63
No, once in a while, i wanna rush, and come on seriously? eliminating closed positions would make rushes almost nonexistent, like who likes that( apparently 77% of ppl on pool currently)?

I like rushes, and being rushed =)
schimmetje
Profile Joined August 2010
Netherlands1104 Posts
Last Edited: 2011-03-31 00:54:28
March 31 2011 00:52 GMT
#64
It is kind of map layout/size dependent I feel, but yes in certain cases a close spawn simply puts some races at a disadvantage. Meta/LT come to mind, screaming and banging 2 pans together. That's just not an ideal situation and I don't really see how people can argue "suck it up it's part of the game" (or I can, but not in a particularly positive light), especially since it's really not like you can only rush there.

I'm not a proponent of banishing them altogether however, the random factor adds a little variety to the game as well, but said randomness shouldn't be a game decider unless you play perfectly or just flip a coin and hope you rush better. Then it just takes variety out of the game.
Change to MY nostalgia? UNACCEPTABLE! Monkey paaaw!
Juddas
Profile Joined January 2011
768 Posts
March 31 2011 01:08 GMT
#65
no way! i play random (like a baller) and that is just part of the matchup/race. Zerg are weak early game. It would seem like a viable strategy is abusing this fact so that you dont lose to a 300 food push in the late game. If you dont like it, then switch races because there is no reason that any race should get an advantage over another just because they are weaker early game. This is a little ridiculous imho.
Gigaudas
Profile Blog Joined December 2008
Sweden1213 Posts
March 31 2011 01:23 GMT
#66
Close spawn positions would be okay for varieties sake if the races were balanced on all spawning positions.
.
I
Ruyguy
Profile Blog Joined January 2011
Canada988 Posts
March 31 2011 01:27 GMT
#67
Yes, but only for a zerg point of view. I like seeing PvP, PvT, and TvT on close spawn positions.
schimmetje
Profile Joined August 2010
Netherlands1104 Posts
Last Edited: 2011-03-31 01:32:44
March 31 2011 01:27 GMT
#68
On March 31 2011 10:08 Juddas wrote:
no way! i play random (like a baller) and that is just part of the matchup/race. Zerg are weak early game. It would seem like a viable strategy is abusing this fact so that you dont lose to a 300 food push in the late game. If you dont like it, then switch races because there is no reason that any race should get an advantage over another just because they are weaker early game. This is a little ridiculous imho.


You do realize you're contradicting yourself right? Love the not having to start out behind is an advantage argument though, if that's what you're saying.
Change to MY nostalgia? UNACCEPTABLE! Monkey paaaw!
Logarythm
Profile Joined November 2010
United States264 Posts
March 31 2011 01:30 GMT
#69
Counter rush with 6 pool! :D :D :D
Making bad decisions.
Juddas
Profile Joined January 2011
768 Posts
March 31 2011 01:34 GMT
#70
On March 31 2011 10:27 schimmetje wrote:
Show nested quote +
On March 31 2011 10:08 Juddas wrote:
no way! i play random (like a baller) and that is just part of the matchup/race. Zerg are weak early game. It would seem like a viable strategy is abusing this fact so that you dont lose to a 300 food push in the late game. If you dont like it, then switch races because there is no reason that any race should get an advantage over another just because they are weaker early game. This is a little ridiculous imho.


You do realize you're contradicting yourself right? Love the not having to start out behind is an advantage argument though, if that's what you're saying.


i dont think i contradicted myself so much as not clearly stating my opinion so i apologize and will likely edit it
AndersE
Profile Joined March 2011
Sweden25 Posts
March 31 2011 01:48 GMT
#71
I voted yes.
I feel it would make the game less based on luck but at the same time, I feel it might become less dynamic.
"Thank god for cold fusion."
MuTT
Profile Joined July 2010
United States398 Posts
March 31 2011 01:51 GMT
#72
i hate that shit just get new maps they are old anyways. When you take out a location like that proxying is 1000x times stronger. You can just put your proxy at the gold base on meta for example its reaaallly hard to scout on a 4 player map.
MC's strength: confidence weakness: over confidence
Yoshi Kirishima
Profile Blog Joined July 2009
United States10332 Posts
March 31 2011 02:03 GMT
#73
Yes, but it has been a bit messy they way they're balancing. For example now that they nerfed stim, the maps are also bigger, hurting terran quite a lot. If they add bigger maps and/or eliminate close spawns then perhaps the stim nerf wasn't needed, etc.

I just hope things get resolved quickly :D
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Toads
Profile Blog Joined February 2009
Canada1795 Posts
March 31 2011 02:07 GMT
#74
I don't understand why we chould rid of the close position. this is the threath who sometime creat a great game
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
KillerPlague
Profile Joined June 2010
United States1386 Posts
March 31 2011 02:25 GMT
#75
longer games may be more fun to watch, but i think only having 2 places to scout and cross positions every game is annoying. i'd prefer if maps started becoming more square in that each base faces a different direction.
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
Grezzz
Profile Joined January 2011
United Kingdom78 Posts
March 31 2011 02:25 GMT
#76
Personally I would love to see close positions removed from the game. It doesn't make for interesting or fun gameplay.

I do think that zerg has some options in close positions, and I think that the positions could be a lot more balanced than people think. Zerg aggression/rushes are definately viable, as shown by all the success that July has been having with his aggressive builds, and it stands to reason that these builds would be very potent in close positions. I think the issue is more the "omg must macro" mentallity of zerg players rather than the race itself or the map positions.

Still, whether it is balanced or not, I find the longer games more entertaining/fun and would prefer to avoid close positions whenever possible.
Morbidius
Profile Joined November 2010
Brazil3449 Posts
March 31 2011 03:19 GMT
#77
It would be fine if it was balanced, but zerg just insta-dies vs any competent terran on close positions so yes they should br disabled, for balances sake.
Has foreign StarCraft hit rock bottom?
CapnAmerica
Profile Blog Joined November 2010
United States508 Posts
March 31 2011 03:30 GMT
#78
On March 31 2011 12:19 Elementsu wrote:
It would be fine if it was balanced, but zerg just insta-dies vs any competent terran on close positions so yes they should br disabled, for balances sake.


I play Zerg and this is a bold-faced lie. If I scout close positions on LT or Metalopolis I just go all-in with a baneling bust, ling aggression, or something fancy.

Zerg standard macro play revolves around getting a second base up, which reduces the rush distance to your opponent. On close positions this is suicide, so it makes more sense to just straight up kill your opponent. It adds a new dynamic to every race -- instead of sitting behind your Practice League rocks and trying to macro you are committed to some form of violent interaction early game, unless you can convince your opponent to NR15.

People complaining about close positions as any race just don't like playing micro-intensive aggressive games. Everyone has their own preference. There's a reason that Jinro often opens CC first on big maps -- he likes to play a more passive macro-oriented style, whereas on shorter distances he will 2rax in TvZ. He prefers macro play but accepts that some build orders are simply better on different maps, which is a standard SC dynamic and is the way the game should be.

You shouldn't be able to win with one strategy on every map. That's just dumb. Spice it up a bit and you won't hate close positions any longer unless you're a pacifist (in which case I might suggest this game is not for you! ).
After all this time, I still haven't figured out the correlation between sexual orientation and beating an unprepared opponent. Are homosexuals the next koreans? Many players seem to think it's an unfair advantage. - pandaburn
Stiver
Profile Joined April 2010
Canada285 Posts
March 31 2011 04:29 GMT
#79
Look.

I'm fine with Blizzard using close positions on the ladder. It's ladder. I think they are on the right track mixing in aggressive/macro maps. Gives some flavour to the game. There's no money involved. If I'm a zerg, and I can hold off a hyper agressive build on close poitions that means I'm Good doing that build in any position. When the maps get larger, I'm the much better at holding.

Tournaments shouldn't use close positions, and that seems to be the case which I approve.
"The most difficult thing in the world is to know how to do a thing and to watch someone else do it wrong without comment."
Deleted User 109835
Profile Blog Joined September 2010
629 Posts
March 31 2011 04:31 GMT
#80
--- Nuked ---
Prev 1 2 3 4 5 6 26 27 28 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 12h 45m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .280
Nathanias 219
BRAT_OK 48
ForJumy 31
MindelVK 0
StarCraft: Brood War
Sexy 26
Bale 7
Counter-Strike
Fnx 1131
Foxcn315
Super Smash Bros
AZ_Axe81
Liquid`Ken10
Heroes of the Storm
Liquid`Hasu489
Other Games
tarik_tv7131
summit1g4062
Grubby3592
FrodaN1518
C9.Mang0180
Sick41
Organizations
Other Games
BasetradeTV16
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• davetesta74
• StrangeGG 64
• HeavenSC 41
• poizon28 39
• musti20045 37
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• 80smullet 43
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22653
League of Legends
• Doublelift2157
• TFBlade832
Other Games
• imaqtpie1275
• Shiphtur408
Upcoming Events
Esports World Cup
12h 45m
Reynor vs Zoun
Solar vs SHIN
Classic vs ShoWTimE
Cure vs Rogue
Esports World Cup
1d 13h
CranKy Ducklings
2 days
BSL20 Non-Korean Champi…
2 days
CSO Cup
2 days
BSL20 Non-Korean Champi…
2 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
3 days
BSL20 Non-Korean Champi…
3 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Sparkling Tuna Cup
5 days
[ Show More ]
Online Event
5 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational
Championship of Russia 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Esports World Cup 2025
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.