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On March 09 2011 01:37 TheTenthDoc wrote:Show nested quote +On March 09 2011 01:15 gogogadgetflow wrote:On March 09 2011 01:11 TheTenthDoc wrote:On March 09 2011 01:05 gogogadgetflow wrote: I don't know why people are having a problem with this. The video told me that it would be ideal if video games returned to emphasizing gameplay over story, graphics, and other "consumerability" factors, and I think most of us at this elitist gaming website would agree. It also said that people uninterested in being competitive shouldn't wag their fingers at people who dedicate their life to gaming and I think most of us would agree with that as well. Maybe Torte just doesn't like the guys accent? I just hate the use of the term gameplay. Link to why: http://insomnia.ac/commentary/gameplay/. Things like better and more intuitive controls add to "consumerability" and also improve games. The OP's summary's use of "gameplay" seems to be a camouflaged use of the word "difficulty." At least come out and say you're lamenting the loss of the skill gap in gaming these days. Seemed to me that he was talking about difficulty, variety, and a rewarding experience. For me those things are the key components of games. Intuitive controls are nice but like graphics and story they are secondary to the key components. Then he should just say that he perceives those as the critical components of game design, rather than lumping them together under some nebulous umbrella of "gameplay." The concepts themselves are also far less clear-cut-take your example of variety and a rewarding experience. Story, graphics, and controls all play a critical role in making those components of a game better. Story is, in fact, one of oldest ways to make a player feel more rewarded! In Super Mario World, the reason the player doesn't "stop" when finishing a level is because the princess is an another castle. Different people enjoy different aspects of different media. Saying that a given medium is in your opinion worse is okay, but saying the design is suffering because it doesn't is shortsighted at best.
I get that for some people it's different but for me it's not at all rewarding to save a fictional princess. - the reason I keep playing Super Mario World when the princess is in another castle has nothing to do with saving the princess. It is because it has good elements of gameplay: by which I mean successive levels will push skills I have gained earlier in the game to new, higher limits. If I fail the last level a hundred times the reward isn't saving the princess, its completing the damn level. The princess (the story) should not be used as a substitute reward. In my view, story can't really enhance gameplay.
On March 09 2011 02:41 Torte de Lini wrote:Show nested quote +On March 09 2011 01:25 k20a wrote:On March 09 2011 01:17 nGBeast wrote: I really hate coming to TL because of people like the guy with the first response, douchebaggery at its finest. It be the internet, and it's not like he represents the entire site. Exactly. I'm just another opinion. It's not my kind of humor and I feel the video cut the meat the wrong way. That's my opinion, feel free to post yours.
The thing is if you really believed u were "just another opinion," your first reply probably wouldn't have come off as so arrogant and self-important. Can you honestly say you don't see how that first reply is a turn off to some people? Or are you advising that everybody post in an elitist fashion?
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On March 08 2011 15:26 Chairman Ray wrote: I saw that vid before and I completely disagree with it. I'm really annoyed with all those 'ubergamers' who feel that they are superior because they 'pwn' all the 'noobs'. It's a really negative attitude for the competitive gaming scene and they should get off their high horse.
I don't think that's the point he was getting at. The explosion of gaming as a popular pass time has created an enormous lowest common denominator that is satisfied with short, bland experiences dressed up in amazing graphics. Game reviewers are a big part of this too, because they give almost anything put out by a big publisher a perfect score, without bothering to delve into the disconnect between graphics quality and gameplay. Their job is to push product onto an ever-widening market, no matter how bad that product is. This leads to more and more crap being pushed out the door at EA and Activision.
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Yea I remember watching this, it's so awesome.
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Awesome video. Didn't know the Pure Pwnage crew made some actual quality stuff as well after I stopped following them. Since they went kinda too high-school-soapy for my tastes at some point. On that note: BOOM HEADSHOT! Yeah, gimme that kind 'o shizzle back please!
A game is a game, which is indeed played for fun. Generally speaking anyway. Since that rule does not seem to apply anymore in a lot of cases. But things change, so it makes sense gaming is an actual business now, and that means catering to the masses works best if you wanna make money. Lots of it.
For me it comes down to the following. I had a chat with a friend a while ago, who likes to hug his nostalgia feelings so hard I'd call it strangulation. His point was similar. While nostalgic feeling is the sole reason I wanted SC2 to happen so much, if SC2 sucked a hard donkey nose I wouldn't stay be playing it. I like SC2. And if I didn't like it 'cause it's too EZMODE, dull, too hard or whatever for my tastes, I'll just stop playing it. Cause no one is forcing me to play it. Like no one is forcing me to play anything. I can play what I like, and like what I play. Reality is one hell of a drug.
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video was amazing. Hahahahaha. +1000 amazing points.
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On March 09 2011 03:22 gogogadgetflow wrote:Show nested quote +On March 09 2011 02:41 Torte de Lini wrote:On March 09 2011 01:25 k20a wrote:On March 09 2011 01:17 nGBeast wrote: I really hate coming to TL because of people like the guy with the first response, douchebaggery at its finest. It be the internet, and it's not like he represents the entire site. Exactly. I'm just another opinion. It's not my kind of humor and I feel the video cut the meat the wrong way. That's my opinion, feel free to post yours. The thing is if you really believed u were "just another opinion," your first reply probably wouldn't have come off as so arrogant and self-important. Can you honestly say you don't see how that first reply is a turn off to some people? Or are you advising that everybody post in an elitist fashion?
i thought his first comment was pretty fair really, this shouldn't get too far off topic but i'm not sure what people are seeing that makes it 'douchebaggy' or 'elitist'.
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The problem with the video in the original post is that it's difficult to tell whether it's intended simply as a spoof of Zero Punctuation or as actual commentary wrapped up in a shameless ripoff of Zero Punctuation's style.
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On March 09 2011 04:19 Lysenko wrote: The problem with the video in the original post is that it's difficult to tell whether it's intended simply as a spoof of Zero Punctuation or as actual commentary wrapped up in a shameless ripoff of Zero Punctuation's style.
Why can it not be a spoof of Zero Punctuation with a commentary?
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On March 09 2011 04:19 Lysenko wrote: The problem with the video in the original post is that it's difficult to tell whether it's intended simply as a spoof of Zero Punctuation or as actual commentary wrapped up in a shameless ripoff of Zero Punctuation's style.
Apparently Yahtzee helped them make it, so there's your answer.
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I think by increasing gaming's appeal to everybody will just make the next great game that much better. Most games aren't worth playing (to the serious gamer) precisely because of what was said in that video. But as more and more people get into games, it'll become easier for developers to make a truly great game because it'll be easier to attract capital and popularity.
If you look at the current state of the game industry, it's very similar to Hollywood. Most games lose money as a bunch of slop is being put out and a lot of the money is made on a few proven franchises and sequels. But it's now possible for more and more people to get into movie making (and game making) and every now and then, you come out with a hit that's both popular with the hardcore (gamers like us) and the mainstream.
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On March 08 2011 15:20 Torte de Lini wrote: Cool, a video with a bright yellow backdrop and uses imagery to comedically display his fast-spoken narration and downplays all factors that makes a "good game".
Cool, a topic that has no opinion but rather tells us to watch the 3 minute and 50 seconds of an opinion they needed to be developed in order to justify why other topics of balance and gameplay flood our forums.
I'd voice an opinion but this guy has lead his opinion onto insulting me because we have different views of good gameplay and a good game.
tl:dr The video attempts to tell us that no matter how much we practice we cannot be a pro-gamer or those who are on the competitive scene despite numerous professionals claiming otherwise by their own persoanl experience that the video-creator has none of.
Through the insults and the attempt to be vastly witty while also side-stepping an actual point, the video lends itself to be redundantly bad with its sub-par attempt of analogies to today's pop culture and its references.
To conclude, practice does make perfect and just because this guy has a laissez-faire attitude doesn't mean I will equally give up playing a game and striving to be better that goes in conjunction with the uber-gamers that enjoy a challenge.
Protip: If you are a starcraft player yourself, it shouldn't be insulting to you.
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I dont get it. This video has no points other than that he has a need to feel superior.
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All I can say is, this looks very applicable to starcraft.
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On March 09 2011 06:07 rapier7 wrote: I think by increasing gaming's appeal to everybody will just make the next great game that much better. Most games aren't worth playing (to the serious gamer) precisely because of what was said in that video. But as more and more people get into games, it'll become easier for developers to make a truly great game because it'll be easier to attract capital and popularity.
If you look at the current state of the game industry, it's very similar to Hollywood. Most games lose money as a bunch of slop is being put out and a lot of the money is made on a few proven franchises and sequels. But it's now possible for more and more people to get into movie making (and game making) and every now and then, you come out with a hit that's both popular with the hardcore (gamers like us) and the mainstream.
Like Call of Duty, the massively popular FPS that thinks so little of the ability of the millions that play it that it has the gall to have a built in aimbot?
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I could not stop nodding while watching the video, this guy explained everything I feel is wrong with today's computer games very well. Why must he talk this insanely fast though? It's almost at the point of being hard to understand and follow.
Also, lol @ July "sticking his golden mouse up your arse".
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I feel a little saddened when people continue to pay $60 for an upgraded-graphics version of a game without paying attention to the fact that it's the 17th time they've done so.
Graphics whores these days >.> It's why nearly everybody I've met have never tried, say, Final Fantasy VII, and totally hate it because "the gameplay sucks". Then, I show them FFXIII and they're all like "WHOOOOOOOOOOOAAAAAAAAA EXCITING!"
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I kind of agree but also disagree
crysis man i bought that just for the graphics and FUCK YEAAAA worth the money i couldnt care less for the story or for the controles
maaan i stood in that jungle and watched the trees and shot them into little pices of wood that was fun
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man you got to love pure pwnage ;D
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This is pretty much a short documentary, because people behave just as described in the video. They dont give a shit about gameplay, they want shiny graphics and when they lose its either imbalance, maphack or "you dont have a life, fat nerd"
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