• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:23
CEST 06:23
KST 13:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection1Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
StarCraft II 5.0.16 PTR Patch Notes may 26th91Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double1Code S Season 1 (2026) - RO8 Results2
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th Changing from 12 to 8 is just asking for StarCraft TL Poll: How do you feel about the 5.0.16 PTR balance changes? Weekly Cups (May 11-17): Classic wins double TL.net Map Contest #22 - Voting & Ladder Map Selection
Tourneys
GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026) Maestros of The Game 2 announcement and schedule !
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Welcome to the External Content forum Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue
Brood War
General
Soma's ASL Finals Review BGH Auto Balance -> http://bghmmr.eu/ VPN experiences FlaShFTW vs A.Alm Grudge Match Event Every Matchup's Top 5 Winrates (all ASLs & KSLs)
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Trading/Investing Thread Dating: How's your luck?
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Customization Drives Loyalty…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2220 users

Patch 1.3 on PTR - Page 31

Forum Index > SC2 General
Post a Reply
Prev 1 29 30 31 32 33 186 Next
LordofAscension
Profile Blog Joined September 2006
United States589 Posts
February 26 2011 02:58 GMT
#601
Ouch!!! The Protoss nerfs hurt so much. I agree with everyone's assessment that it's just going to force us P to make more Colossi. I loved templar tech with the amulet, but now HT's and Archons are going the way of the reaper...

~LoA
~WelCoMe tO My rEaLm SC:L - sclegacy.com
wolfe
Profile Joined March 2010
United States761 Posts
February 26 2011 02:58 GMT
#602
On February 26 2011 11:55 101toss wrote:
Show nested quote +
On February 26 2011 11:54 kob112358 wrote:
Units leaving the vortex are immune and un-targetable for 1.5 seconds, but can they do damage during that time?

Correct.


calm down. apparently thats in game seconds which translates to more like 1 real second. By then, the units are still very much clumped but not so much that a couple of archons kill infinity units.
Swift as the wind, felt before noticed.
SaetZero
Profile Blog Joined December 2009
United States855 Posts
February 26 2011 02:59 GMT
#603
@ht nerf:

unless this means HT start with 75 energy, this in my eyes just screams the following situation

BlizzardEmployeeA: "Know what unit is sweet? Colossus"
BlizzardEmployeeB: "So sweet everyone uses them?"
BlizzardEmployeeC: "Nah... some people prefer templar."
BlizzardEmployeeA: "...We can fix that."


><
Never Forget. #TheRevolutionist
Zhou
Profile Joined February 2009
United States832 Posts
February 26 2011 02:59 GMT
#604
Awww... No more Archon Toilets... Disappoint. T_T
vrok
Profile Joined August 2009
Sweden2541 Posts
February 26 2011 02:59 GMT
#605
On February 26 2011 11:58 Shooks wrote:
Show nested quote +
On February 26 2011 11:54 Whitewing wrote:
Protoss players will now go colossus 100% of the time in every matchup, never even considering high templar.

That upgrade was the only thing that made high templars viable, and let protoss have any sort of late game mobility. Nope, mobility is gone, high templars are slow as everything and have to sit in the field for a while before doing ANYTHING.


Yes, this is what blows my mind, if Blizzard were going to nerf HTs this bad, why wouldn't they at least make HTs faster or buff archons, HTs were already a hard unit to use since there hard to spread and against a good Terran they will just save EMPs for the warp ins.

Blizzard loves boring units. They hate exciting ones. It's the only explanation I can think of.
"Starcraft 2 very easy game" - White-Ra
DrBoo
Profile Joined April 2010
Canada1177 Posts
February 26 2011 02:59 GMT
#606
"Units can now be revived multiple times."
Uhh.... does this mean medics can now revive dead marines and marauders!?
"DrBoo is an elaborate troll" -Pufftrees
Lipski
Profile Joined October 2010
Poland373 Posts
Last Edited: 2011-02-26 03:00:07
February 26 2011 02:59 GMT
#607
On February 26 2011 11:51 Dark-Storm wrote:
My biggest problem with the Amulet Removal is they dont bother thinking about the ghost upgrade to start with 75 energy so they can EMP our shit but we no longer have our best spell for HT on warp in


lol, do you really dont see a difference here?

let me clarify. i see protoss army attacking me. i produce ghost, BOOM, ghost is here 40 seconds later. it can instant EMP if you researched energy upgrade, but you still need to make them BEFORE the engagement.

now with protoss:

you see terran army attacking you. you warp-in HT, and BOOM it's here instantly. you can storm right away if you upgraded energy and researched storm. you dont necessarily start production of ht before battle, or to defend drops itp. as long as you got power field there.

+ ghost is more expensive.
"i'll just train hard and win the next one"
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51060 Posts
February 26 2011 02:59 GMT
#608
On February 26 2011 11:55 Dommk wrote:
So energy regens at a rate of 0.5625 per ingame second, thus you have to wait 44.44sec before a Templar can Storm now

That is so dumb, 44.44seconds is an abusrd amount of time to have to wait in very late game, especially when there are ghosts, EMP is now even more powerful--if you manage to EMP the Toss's stocked up Templar, then he is fucked


Just make templars much earlier then you should.but still making Protoss have one skill unit is not fair for Terran and Zerg.

EMP needs to be an upgrade.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Uhnno
Profile Joined February 2011
Netherlands288 Posts
February 26 2011 02:59 GMT
#609
I don't understand why people have problem with the alert for mules/cb/larva injection. It's not like low apm players now suddenly hit all their larva's injects and whatnot. If you are already able to do it, then all the power to you. But why the hate on little things that can help you in the long run?
Triscuit
Profile Blog Joined April 2010
United States722 Posts
February 26 2011 03:00 GMT
#610
I'm pretty disappointed. I was hoping there would be more to help early-game ZvT.
lindn
Profile Joined July 2010
Sweden833 Posts
February 26 2011 03:00 GMT
#611
let's nerf something that doesn't need nerfing instead of do something about the current situation of the game (VOIDLOSSUS)
Dommk
Profile Joined May 2010
Australia4865 Posts
February 26 2011 03:00 GMT
#612
On February 26 2011 11:58 LordofAscension wrote:
Ouch!!! The Protoss nerfs hurt so much. I agree with everyone's assessment that it's just going to force us P to make more Colossi. I loved templar tech with the amulet, but now HT's and Archons are going the way of the reaper...

~LoA

I don't think they will go the way of the reaper, they are just going to be abusrdly difficult to use vs Terran (if they get Ghosts), having to wait 44.44seconds for each Templar to get enough energy to storm is a massive change from having to wait 0seconds, it would have been so much better if they just made it so Templars started with 5/10less energy, not 25 less :/
TestSubject893
Profile Joined September 2009
United States774 Posts
February 26 2011 03:00 GMT
#613
On February 26 2011 11:59 SaetZero wrote:
@ht nerf:

unless this means HT start with 75 energy, this in my eyes just screams the following situation

BlizzardEmployeeA: "Know what unit is sweet? Colossus"
BlizzardEmployeeB: "So sweet everyone uses them?"
BlizzardEmployeeC: "Nah... some people prefer templar."
BlizzardEmployeeA: "...We can fix that."


><


I laughed for 10 minutes straight.
MeLo
Profile Joined August 2010
Australia192 Posts
February 26 2011 03:01 GMT
#614
ugh amulet?

I don't want to go back to Collosus
Chicane
Profile Joined November 2010
United States7875 Posts
February 26 2011 03:01 GMT
#615
On February 26 2011 11:57 fabiano wrote:
So now Vortex actually make your opponents invincible for 1.5s? Can units that just popped out deal damage during those 1.5s?


Ya this is what bothers me the most. The wording implies that this is the situation which is just stupid. Vortex was already useless (with the exception of archon toilets or storms when they came out) because they just ran their army in it, but now it buffs them as well? Are you kidding me?

Instead of waiting for the toilet bowl to be used in large tournaments and see how people use it, they just nerf it. From all the games I have seen with it, the player who did the archon toilet was far ahead.

I think they should remove the 1.5 seconds of invulnerability and see how players deal with it in more games. It might encourage other players to try to spread their armies out against a mothership similar to spreads against banelings.
lindn
Profile Joined July 2010
Sweden833 Posts
February 26 2011 03:01 GMT
#616
On February 26 2011 12:00 Triscuit wrote:
I'm pretty disappointed. I was hoping there would be more to help early-game ZvT.

since it's not imbalanced in any way and it comes down to the player scouting and reaction i don't think they'll do something about it.
DarkRise
Profile Joined November 2010
1644 Posts
February 26 2011 03:01 GMT
#617
On February 26 2011 11:58 LordofAscension wrote:
Ouch!!! The Protoss nerfs hurt so much. I agree with everyone's assessment that it's just going to force us P to make more Colossi. I loved templar tech with the amulet, but now HT's and Archons are going the way of the reaper...

~LoA


but vikings kills colossi you know, the reason HT tech is there because of vikings (right amount can one shot colossus). Blizzard really good right?
a176
Profile Blog Joined August 2009
Canada6688 Posts
Last Edited: 2011-02-26 03:04:14
February 26 2011 03:01 GMT
#618
Infestors Doubled DPS Huge damage buff!

Remember guys, units can still shoot back when fungaled. So your own units take a bit less damage because of more dead enemy units.

So now you get 72 damage over the time of 1 [past] fungal. Marine dead in a bit over 6 seconds. Marauder down to 53hp instead of 89hp. Tanks down to 67hp (!) from 124 originally (same with stalker)

Also, I'm still dumbfounded why Blizzard won't make EMP an upgrade
starleague forever
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
Last Edited: 2011-02-26 03:03:20
February 26 2011 03:01 GMT
#619
On February 26 2011 11:59 Lipski wrote:
Show nested quote +
On February 26 2011 11:51 Dark-Storm wrote:
My biggest problem with the Amulet Removal is they dont bother thinking about the ghost upgrade to start with 75 energy so they can EMP our shit but we no longer have our best spell for HT on warp in


lol, do you really dont see a difference here?

let me clarify. i see protoss army attacking me. i produce ghost, BOOM, ghost is here 40 seconds later. it can instant EMP if you researched energy upgrade, but you still need to make them BEFORE the engagement.

now with protoss:

you see terran army attacking you. you warp-in HT, and BOOM it's here instantly. you can storm right away if you upgraded energy and researched storm. you dont necessarily start production of ht before battle, or to defend drops itp. as long as you got power field there.

+ ghost is more expensive.


Thats why you can scan the enemy base with your main building, produce the Ghosts beforehand (building a Templars Archive and getting 2(!) upgrades took its time) and walk them to you army at a proper movement speed.
Kevmeister @ Dota2
GameTime
Profile Joined May 2010
United States222 Posts
February 26 2011 03:02 GMT
#620
It seems like the changes are shitty for all the races but it seems like Protoss got hit the hardest, I hope they don't include most of the balance changes for the real patch.
Only the winner deserves to win.
Prev 1 29 30 31 32 33 186 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2026 GSL S2: Ro8 Group B
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft855
RuFF_SC2 161
Nina 130
ProTech84
ROOTCatZ 42
StarCraft: Brood War
NaDa 71
Dewaltoss 47
Noble 41
GuemChi 11
Icarus 8
Dota 2
LuMiX2
League of Legends
JimRising 723
Super Smash Bros
Mew2King87
Other Games
PiGStarcraft516
C9.Mang0438
monkeys_forever149
ViBE63
Organizations
Other Games
gamesdonequick460
Counter-Strike
PGL238
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH350
• practicex 24
• Response 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo916
• Stunt277
Upcoming Events
RSL Revival
2h 37m
Lambo vs Rogue
Clem vs TBD
herO vs TBD
Maestros of the Game
8h 37m
SHIN vs Nicoract
Rogue vs Gerald
ByuN vs Shameless
Cure vs TriGGeR
OSC
8h 37m
IPSL
11h 37m
Dragon vs Artosis
dxtr13 vs Hawk
BSL
14h 37m
Wardi Open
1d 7h
Monday Night Weeklies
1d 11h
Replay Cast
1d 19h
Sparkling Tuna Cup
2 days
WardiTV Spring Champion…
2 days
[ Show More ]
Maestros of the Game
2 days
The PondCast
3 days
Kung Fu Cup
3 days
uThermal 2v2 Circuit
3 days
Maestros of the Game
3 days
Replay Cast
3 days
Replay Cast
4 days
WardiTV Spring Champion…
4 days
Maestros of the Game
4 days
Replay Cast
5 days
uThermal 2v2 Circuit
5 days
Maestros of the Game
5 days
Replay Cast
6 days
Solar vs Classic
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

Escore Tournament S2: King of Kings
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
Murky Cup 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.