• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:04
CEST 01:04
KST 08:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation5$25,000 Streamerzone StarCraft Pro Series announced3Weekly Cups (June 30 - July 6): Classic Doubles5[BSL20] Non-Korean Championship 4x BSL + 4x China9Flash Announces Hiatus From ASL66
StarCraft 2
General
The SCII GOAT: A statistical Evaluation The GOAT ranking of GOAT rankings Firefly given lifetime ban by ESIC following match-fixing investigation Weekly Cups (June 30 - July 6): Classic Doubles Jim claims he and Firefly were involved in match-fixing
Tourneys
$25,000 Streamerzone StarCraft Pro Series announced FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
i aint gon lie to u bruh... ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ [ASL19] Finals Recap: Standing Tall SC uni coach streams logging into betting site
Tourneys
[BSL20] Non-Korean Championship 4x BSL + 4x China [BSL20] Grand Finals - Sunday 20:00 CET CSL Xiamen International Invitational The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025! Summer Games Done Quick 2024!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
momentary artworks from des…
tankgirl
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 637 users

Patch 1.3 on PTR - Page 31

Forum Index > SC2 General
Post a Reply
Prev 1 29 30 31 32 33 186 Next
LordofAscension
Profile Blog Joined September 2006
United States589 Posts
February 26 2011 02:58 GMT
#601
Ouch!!! The Protoss nerfs hurt so much. I agree with everyone's assessment that it's just going to force us P to make more Colossi. I loved templar tech with the amulet, but now HT's and Archons are going the way of the reaper...

~LoA
~WelCoMe tO My rEaLm SC:L - sclegacy.com
wolfe
Profile Joined March 2010
United States761 Posts
February 26 2011 02:58 GMT
#602
On February 26 2011 11:55 101toss wrote:
Show nested quote +
On February 26 2011 11:54 kob112358 wrote:
Units leaving the vortex are immune and un-targetable for 1.5 seconds, but can they do damage during that time?

Correct.


calm down. apparently thats in game seconds which translates to more like 1 real second. By then, the units are still very much clumped but not so much that a couple of archons kill infinity units.
Swift as the wind, felt before noticed.
SaetZero
Profile Blog Joined December 2009
United States855 Posts
February 26 2011 02:59 GMT
#603
@ht nerf:

unless this means HT start with 75 energy, this in my eyes just screams the following situation

BlizzardEmployeeA: "Know what unit is sweet? Colossus"
BlizzardEmployeeB: "So sweet everyone uses them?"
BlizzardEmployeeC: "Nah... some people prefer templar."
BlizzardEmployeeA: "...We can fix that."


><
Never Forget. #TheRevolutionist
Zhou
Profile Joined February 2009
United States832 Posts
February 26 2011 02:59 GMT
#604
Awww... No more Archon Toilets... Disappoint. T_T
vrok
Profile Joined August 2009
Sweden2541 Posts
February 26 2011 02:59 GMT
#605
On February 26 2011 11:58 Shooks wrote:
Show nested quote +
On February 26 2011 11:54 Whitewing wrote:
Protoss players will now go colossus 100% of the time in every matchup, never even considering high templar.

That upgrade was the only thing that made high templars viable, and let protoss have any sort of late game mobility. Nope, mobility is gone, high templars are slow as everything and have to sit in the field for a while before doing ANYTHING.


Yes, this is what blows my mind, if Blizzard were going to nerf HTs this bad, why wouldn't they at least make HTs faster or buff archons, HTs were already a hard unit to use since there hard to spread and against a good Terran they will just save EMPs for the warp ins.

Blizzard loves boring units. They hate exciting ones. It's the only explanation I can think of.
"Starcraft 2 very easy game" - White-Ra
DrBoo
Profile Joined April 2010
Canada1177 Posts
February 26 2011 02:59 GMT
#606
"Units can now be revived multiple times."
Uhh.... does this mean medics can now revive dead marines and marauders!?
"DrBoo is an elaborate troll" -Pufftrees
Lipski
Profile Joined October 2010
Poland373 Posts
Last Edited: 2011-02-26 03:00:07
February 26 2011 02:59 GMT
#607
On February 26 2011 11:51 Dark-Storm wrote:
My biggest problem with the Amulet Removal is they dont bother thinking about the ghost upgrade to start with 75 energy so they can EMP our shit but we no longer have our best spell for HT on warp in


lol, do you really dont see a difference here?

let me clarify. i see protoss army attacking me. i produce ghost, BOOM, ghost is here 40 seconds later. it can instant EMP if you researched energy upgrade, but you still need to make them BEFORE the engagement.

now with protoss:

you see terran army attacking you. you warp-in HT, and BOOM it's here instantly. you can storm right away if you upgraded energy and researched storm. you dont necessarily start production of ht before battle, or to defend drops itp. as long as you got power field there.

+ ghost is more expensive.
"i'll just train hard and win the next one"
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50114 Posts
February 26 2011 02:59 GMT
#608
On February 26 2011 11:55 Dommk wrote:
So energy regens at a rate of 0.5625 per ingame second, thus you have to wait 44.44sec before a Templar can Storm now

That is so dumb, 44.44seconds is an abusrd amount of time to have to wait in very late game, especially when there are ghosts, EMP is now even more powerful--if you manage to EMP the Toss's stocked up Templar, then he is fucked


Just make templars much earlier then you should.but still making Protoss have one skill unit is not fair for Terran and Zerg.

EMP needs to be an upgrade.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Uhnno
Profile Joined February 2011
Netherlands288 Posts
February 26 2011 02:59 GMT
#609
I don't understand why people have problem with the alert for mules/cb/larva injection. It's not like low apm players now suddenly hit all their larva's injects and whatnot. If you are already able to do it, then all the power to you. But why the hate on little things that can help you in the long run?
Triscuit
Profile Blog Joined April 2010
United States722 Posts
February 26 2011 03:00 GMT
#610
I'm pretty disappointed. I was hoping there would be more to help early-game ZvT.
lindn
Profile Joined July 2010
Sweden833 Posts
February 26 2011 03:00 GMT
#611
let's nerf something that doesn't need nerfing instead of do something about the current situation of the game (VOIDLOSSUS)
Dommk
Profile Joined May 2010
Australia4865 Posts
February 26 2011 03:00 GMT
#612
On February 26 2011 11:58 LordofAscension wrote:
Ouch!!! The Protoss nerfs hurt so much. I agree with everyone's assessment that it's just going to force us P to make more Colossi. I loved templar tech with the amulet, but now HT's and Archons are going the way of the reaper...

~LoA

I don't think they will go the way of the reaper, they are just going to be abusrdly difficult to use vs Terran (if they get Ghosts), having to wait 44.44seconds for each Templar to get enough energy to storm is a massive change from having to wait 0seconds, it would have been so much better if they just made it so Templars started with 5/10less energy, not 25 less :/
TestSubject893
Profile Joined September 2009
United States774 Posts
February 26 2011 03:00 GMT
#613
On February 26 2011 11:59 SaetZero wrote:
@ht nerf:

unless this means HT start with 75 energy, this in my eyes just screams the following situation

BlizzardEmployeeA: "Know what unit is sweet? Colossus"
BlizzardEmployeeB: "So sweet everyone uses them?"
BlizzardEmployeeC: "Nah... some people prefer templar."
BlizzardEmployeeA: "...We can fix that."


><


I laughed for 10 minutes straight.
MeLo
Profile Joined August 2010
Australia192 Posts
February 26 2011 03:01 GMT
#614
ugh amulet?

I don't want to go back to Collosus
Chicane
Profile Joined November 2010
United States7875 Posts
February 26 2011 03:01 GMT
#615
On February 26 2011 11:57 fabiano wrote:
So now Vortex actually make your opponents invincible for 1.5s? Can units that just popped out deal damage during those 1.5s?


Ya this is what bothers me the most. The wording implies that this is the situation which is just stupid. Vortex was already useless (with the exception of archon toilets or storms when they came out) because they just ran their army in it, but now it buffs them as well? Are you kidding me?

Instead of waiting for the toilet bowl to be used in large tournaments and see how people use it, they just nerf it. From all the games I have seen with it, the player who did the archon toilet was far ahead.

I think they should remove the 1.5 seconds of invulnerability and see how players deal with it in more games. It might encourage other players to try to spread their armies out against a mothership similar to spreads against banelings.
lindn
Profile Joined July 2010
Sweden833 Posts
February 26 2011 03:01 GMT
#616
On February 26 2011 12:00 Triscuit wrote:
I'm pretty disappointed. I was hoping there would be more to help early-game ZvT.

since it's not imbalanced in any way and it comes down to the player scouting and reaction i don't think they'll do something about it.
DarkRise
Profile Joined November 2010
1644 Posts
February 26 2011 03:01 GMT
#617
On February 26 2011 11:58 LordofAscension wrote:
Ouch!!! The Protoss nerfs hurt so much. I agree with everyone's assessment that it's just going to force us P to make more Colossi. I loved templar tech with the amulet, but now HT's and Archons are going the way of the reaper...

~LoA


but vikings kills colossi you know, the reason HT tech is there because of vikings (right amount can one shot colossus). Blizzard really good right?
a176
Profile Blog Joined August 2009
Canada6688 Posts
Last Edited: 2011-02-26 03:04:14
February 26 2011 03:01 GMT
#618
Infestors Doubled DPS Huge damage buff!

Remember guys, units can still shoot back when fungaled. So your own units take a bit less damage because of more dead enemy units.

So now you get 72 damage over the time of 1 [past] fungal. Marine dead in a bit over 6 seconds. Marauder down to 53hp instead of 89hp. Tanks down to 67hp (!) from 124 originally (same with stalker)

Also, I'm still dumbfounded why Blizzard won't make EMP an upgrade
starleague forever
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
Last Edited: 2011-02-26 03:03:20
February 26 2011 03:01 GMT
#619
On February 26 2011 11:59 Lipski wrote:
Show nested quote +
On February 26 2011 11:51 Dark-Storm wrote:
My biggest problem with the Amulet Removal is they dont bother thinking about the ghost upgrade to start with 75 energy so they can EMP our shit but we no longer have our best spell for HT on warp in


lol, do you really dont see a difference here?

let me clarify. i see protoss army attacking me. i produce ghost, BOOM, ghost is here 40 seconds later. it can instant EMP if you researched energy upgrade, but you still need to make them BEFORE the engagement.

now with protoss:

you see terran army attacking you. you warp-in HT, and BOOM it's here instantly. you can storm right away if you upgraded energy and researched storm. you dont necessarily start production of ht before battle, or to defend drops itp. as long as you got power field there.

+ ghost is more expensive.


Thats why you can scan the enemy base with your main building, produce the Ghosts beforehand (building a Templars Archive and getting 2(!) upgrades took its time) and walk them to you army at a proper movement speed.
Kevmeister @ Dota2
GameTime
Profile Joined May 2010
United States222 Posts
February 26 2011 03:02 GMT
#620
It seems like the changes are shitty for all the races but it seems like Protoss got hit the hardest, I hope they don't include most of the balance changes for the real patch.
Only the winner deserves to win.
Prev 1 29 30 31 32 33 186 Next
Please log in or register to reply.
Live Events Refresh
Next event in 56m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason118
UpATreeSC 101
CosmosSc2 38
Livibee 0
StarCraft: Brood War
Artosis 778
Counter-Strike
Fnx 1957
fl0m1841
Stewie2K923
taco 787
sgares90
Super Smash Bros
Liquid`Ken45
Heroes of the Storm
Liquid`Hasu368
Other Games
Grubby2598
C9.Mang0532
Maynarde220
ViBE147
Organizations
Other Games
gamesdonequick50076
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• davetesta49
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Diggity7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22334
League of Legends
• Jankos2367
Other Games
• imaqtpie1942
Upcoming Events
PiGosaur Monday
56m
The PondCast
10h 56m
uThermal 2v2 Circuit
16h 56m
WardiTV European League
16h 56m
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
Replay Cast
1d
RSL Revival
1d 10h
ByuN vs SHIN
Clem vs Reynor
OSC
1d 13h
Replay Cast
2 days
RSL Revival
2 days
Classic vs Cure
FEL
2 days
[ Show More ]
OSC
2 days
RSL Revival
3 days
FEL
3 days
FEL
3 days
CSO Cup
3 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
Sparkling Tuna Cup
4 days
RSL Revival
4 days
FEL
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Replay Cast
6 days
Liquipedia Results

Completed

BSL Season 20
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.