• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:15
CET 01:15
KST 09:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns6[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3
StarCraft 2
General
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach
Tourneys
WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026 OSC Season 13 World Championship uThermal 2v2 Circuit
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ I would like to say something about StarCraft BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest Data analysis on 70 million replays
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Awesome Games Done Quick 2026! Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Trading/Investing Thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Psychological Factors That D…
TrAiDoS
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1158 users

Patch 1.3 on PTR - Page 31

Forum Index > SC2 General
Post a Reply
Prev 1 29 30 31 32 33 186 Next
LordofAscension
Profile Blog Joined September 2006
United States589 Posts
February 26 2011 02:58 GMT
#601
Ouch!!! The Protoss nerfs hurt so much. I agree with everyone's assessment that it's just going to force us P to make more Colossi. I loved templar tech with the amulet, but now HT's and Archons are going the way of the reaper...

~LoA
~WelCoMe tO My rEaLm SC:L - sclegacy.com
wolfe
Profile Joined March 2010
United States761 Posts
February 26 2011 02:58 GMT
#602
On February 26 2011 11:55 101toss wrote:
Show nested quote +
On February 26 2011 11:54 kob112358 wrote:
Units leaving the vortex are immune and un-targetable for 1.5 seconds, but can they do damage during that time?

Correct.


calm down. apparently thats in game seconds which translates to more like 1 real second. By then, the units are still very much clumped but not so much that a couple of archons kill infinity units.
Swift as the wind, felt before noticed.
SaetZero
Profile Blog Joined December 2009
United States855 Posts
February 26 2011 02:59 GMT
#603
@ht nerf:

unless this means HT start with 75 energy, this in my eyes just screams the following situation

BlizzardEmployeeA: "Know what unit is sweet? Colossus"
BlizzardEmployeeB: "So sweet everyone uses them?"
BlizzardEmployeeC: "Nah... some people prefer templar."
BlizzardEmployeeA: "...We can fix that."


><
Never Forget. #TheRevolutionist
Zhou
Profile Joined February 2009
United States832 Posts
February 26 2011 02:59 GMT
#604
Awww... No more Archon Toilets... Disappoint. T_T
vrok
Profile Joined August 2009
Sweden2541 Posts
February 26 2011 02:59 GMT
#605
On February 26 2011 11:58 Shooks wrote:
Show nested quote +
On February 26 2011 11:54 Whitewing wrote:
Protoss players will now go colossus 100% of the time in every matchup, never even considering high templar.

That upgrade was the only thing that made high templars viable, and let protoss have any sort of late game mobility. Nope, mobility is gone, high templars are slow as everything and have to sit in the field for a while before doing ANYTHING.


Yes, this is what blows my mind, if Blizzard were going to nerf HTs this bad, why wouldn't they at least make HTs faster or buff archons, HTs were already a hard unit to use since there hard to spread and against a good Terran they will just save EMPs for the warp ins.

Blizzard loves boring units. They hate exciting ones. It's the only explanation I can think of.
"Starcraft 2 very easy game" - White-Ra
DrBoo
Profile Joined April 2010
Canada1177 Posts
February 26 2011 02:59 GMT
#606
"Units can now be revived multiple times."
Uhh.... does this mean medics can now revive dead marines and marauders!?
"DrBoo is an elaborate troll" -Pufftrees
Lipski
Profile Joined October 2010
Poland373 Posts
Last Edited: 2011-02-26 03:00:07
February 26 2011 02:59 GMT
#607
On February 26 2011 11:51 Dark-Storm wrote:
My biggest problem with the Amulet Removal is they dont bother thinking about the ghost upgrade to start with 75 energy so they can EMP our shit but we no longer have our best spell for HT on warp in


lol, do you really dont see a difference here?

let me clarify. i see protoss army attacking me. i produce ghost, BOOM, ghost is here 40 seconds later. it can instant EMP if you researched energy upgrade, but you still need to make them BEFORE the engagement.

now with protoss:

you see terran army attacking you. you warp-in HT, and BOOM it's here instantly. you can storm right away if you upgraded energy and researched storm. you dont necessarily start production of ht before battle, or to defend drops itp. as long as you got power field there.

+ ghost is more expensive.
"i'll just train hard and win the next one"
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50602 Posts
February 26 2011 02:59 GMT
#608
On February 26 2011 11:55 Dommk wrote:
So energy regens at a rate of 0.5625 per ingame second, thus you have to wait 44.44sec before a Templar can Storm now

That is so dumb, 44.44seconds is an abusrd amount of time to have to wait in very late game, especially when there are ghosts, EMP is now even more powerful--if you manage to EMP the Toss's stocked up Templar, then he is fucked


Just make templars much earlier then you should.but still making Protoss have one skill unit is not fair for Terran and Zerg.

EMP needs to be an upgrade.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Uhnno
Profile Joined February 2011
Netherlands288 Posts
February 26 2011 02:59 GMT
#609
I don't understand why people have problem with the alert for mules/cb/larva injection. It's not like low apm players now suddenly hit all their larva's injects and whatnot. If you are already able to do it, then all the power to you. But why the hate on little things that can help you in the long run?
Triscuit
Profile Blog Joined April 2010
United States722 Posts
February 26 2011 03:00 GMT
#610
I'm pretty disappointed. I was hoping there would be more to help early-game ZvT.
lindn
Profile Joined July 2010
Sweden833 Posts
February 26 2011 03:00 GMT
#611
let's nerf something that doesn't need nerfing instead of do something about the current situation of the game (VOIDLOSSUS)
Dommk
Profile Joined May 2010
Australia4865 Posts
February 26 2011 03:00 GMT
#612
On February 26 2011 11:58 LordofAscension wrote:
Ouch!!! The Protoss nerfs hurt so much. I agree with everyone's assessment that it's just going to force us P to make more Colossi. I loved templar tech with the amulet, but now HT's and Archons are going the way of the reaper...

~LoA

I don't think they will go the way of the reaper, they are just going to be abusrdly difficult to use vs Terran (if they get Ghosts), having to wait 44.44seconds for each Templar to get enough energy to storm is a massive change from having to wait 0seconds, it would have been so much better if they just made it so Templars started with 5/10less energy, not 25 less :/
TestSubject893
Profile Joined September 2009
United States774 Posts
February 26 2011 03:00 GMT
#613
On February 26 2011 11:59 SaetZero wrote:
@ht nerf:

unless this means HT start with 75 energy, this in my eyes just screams the following situation

BlizzardEmployeeA: "Know what unit is sweet? Colossus"
BlizzardEmployeeB: "So sweet everyone uses them?"
BlizzardEmployeeC: "Nah... some people prefer templar."
BlizzardEmployeeA: "...We can fix that."


><


I laughed for 10 minutes straight.
MeLo
Profile Joined August 2010
Australia192 Posts
February 26 2011 03:01 GMT
#614
ugh amulet?

I don't want to go back to Collosus
Chicane
Profile Joined November 2010
United States7875 Posts
February 26 2011 03:01 GMT
#615
On February 26 2011 11:57 fabiano wrote:
So now Vortex actually make your opponents invincible for 1.5s? Can units that just popped out deal damage during those 1.5s?


Ya this is what bothers me the most. The wording implies that this is the situation which is just stupid. Vortex was already useless (with the exception of archon toilets or storms when they came out) because they just ran their army in it, but now it buffs them as well? Are you kidding me?

Instead of waiting for the toilet bowl to be used in large tournaments and see how people use it, they just nerf it. From all the games I have seen with it, the player who did the archon toilet was far ahead.

I think they should remove the 1.5 seconds of invulnerability and see how players deal with it in more games. It might encourage other players to try to spread their armies out against a mothership similar to spreads against banelings.
lindn
Profile Joined July 2010
Sweden833 Posts
February 26 2011 03:01 GMT
#616
On February 26 2011 12:00 Triscuit wrote:
I'm pretty disappointed. I was hoping there would be more to help early-game ZvT.

since it's not imbalanced in any way and it comes down to the player scouting and reaction i don't think they'll do something about it.
DarkRise
Profile Joined November 2010
1644 Posts
February 26 2011 03:01 GMT
#617
On February 26 2011 11:58 LordofAscension wrote:
Ouch!!! The Protoss nerfs hurt so much. I agree with everyone's assessment that it's just going to force us P to make more Colossi. I loved templar tech with the amulet, but now HT's and Archons are going the way of the reaper...

~LoA


but vikings kills colossi you know, the reason HT tech is there because of vikings (right amount can one shot colossus). Blizzard really good right?
a176
Profile Blog Joined August 2009
Canada6688 Posts
Last Edited: 2011-02-26 03:04:14
February 26 2011 03:01 GMT
#618
Infestors Doubled DPS Huge damage buff!

Remember guys, units can still shoot back when fungaled. So your own units take a bit less damage because of more dead enemy units.

So now you get 72 damage over the time of 1 [past] fungal. Marine dead in a bit over 6 seconds. Marauder down to 53hp instead of 89hp. Tanks down to 67hp (!) from 124 originally (same with stalker)

Also, I'm still dumbfounded why Blizzard won't make EMP an upgrade
starleague forever
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
Last Edited: 2011-02-26 03:03:20
February 26 2011 03:01 GMT
#619
On February 26 2011 11:59 Lipski wrote:
Show nested quote +
On February 26 2011 11:51 Dark-Storm wrote:
My biggest problem with the Amulet Removal is they dont bother thinking about the ghost upgrade to start with 75 energy so they can EMP our shit but we no longer have our best spell for HT on warp in


lol, do you really dont see a difference here?

let me clarify. i see protoss army attacking me. i produce ghost, BOOM, ghost is here 40 seconds later. it can instant EMP if you researched energy upgrade, but you still need to make them BEFORE the engagement.

now with protoss:

you see terran army attacking you. you warp-in HT, and BOOM it's here instantly. you can storm right away if you upgraded energy and researched storm. you dont necessarily start production of ht before battle, or to defend drops itp. as long as you got power field there.

+ ghost is more expensive.


Thats why you can scan the enemy base with your main building, produce the Ghosts beforehand (building a Templars Archive and getting 2(!) upgrades took its time) and walk them to you army at a proper movement speed.
Kevmeister @ Dota2
GameTime
Profile Joined May 2010
United States222 Posts
February 26 2011 03:02 GMT
#620
It seems like the changes are shitty for all the races but it seems like Protoss got hit the hardest, I hope they don't include most of the balance changes for the real patch.
Only the winner deserves to win.
Prev 1 29 30 31 32 33 186 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1d 3h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft436
JuggernautJason154
Nathanias 131
StarCraft: Brood War
Artosis 586
Larva 130
Shuttle 112
Sexy 36
NaDa 20
Dota 2
syndereN537
League of Legends
JimRising 778
C9.Mang0122
Counter-Strike
Foxcn107
minikerr61
Super Smash Bros
PPMD45
Other Games
tarik_tv6268
summit1g5778
Liquid`RaSZi2168
B2W.Neo208
Maynarde136
ViBE130
Fuzer 56
rubinoeu12
Organizations
Other Games
gamesdonequick38570
BasetradeTV24
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• RyuSc2 55
• musti20045 37
• Kozan
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
StarCraft: Brood War
• RayReign 26
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22202
League of Legends
• Doublelift6513
• Stunt258
Other Games
• imaqtpie2118
• WagamamaTV356
• Shiphtur260
• Scarra86
Upcoming Events
SOOP
1d 3h
SHIN vs GuMiho
Cure vs Creator
The PondCast
1d 9h
Wardi Open
1d 11h
Big Gabe XPERIONCRAFT
1d 12h
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
IPSL
2 days
DragOn vs Sziky
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
[ Show More ]
WardiTV Invitational
4 days
WardiTV Invitational
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-01-06
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
Escore Tournament S1: W3
OSC Championship Season 13
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.