~LoA
Patch 1.3 on PTR - Page 31
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LordofAscension
United States589 Posts
~LoA | ||
wolfe
United States761 Posts
calm down. apparently thats in game seconds which translates to more like 1 real second. By then, the units are still very much clumped but not so much that a couple of archons kill infinity units. | ||
SaetZero
United States855 Posts
unless this means HT start with 75 energy, this in my eyes just screams the following situation BlizzardEmployeeA: "Know what unit is sweet? Colossus" BlizzardEmployeeB: "So sweet everyone uses them?" BlizzardEmployeeC: "Nah... some people prefer templar." BlizzardEmployeeA: "...We can fix that." >< | ||
Zhou
United States832 Posts
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vrok
Sweden2541 Posts
On February 26 2011 11:58 Shooks wrote: Yes, this is what blows my mind, if Blizzard were going to nerf HTs this bad, why wouldn't they at least make HTs faster or buff archons, HTs were already a hard unit to use since there hard to spread and against a good Terran they will just save EMPs for the warp ins. Blizzard loves boring units. They hate exciting ones. It's the only explanation I can think of. | ||
DrBoo
Canada1177 Posts
Uhh.... does this mean medics can now revive dead marines and marauders!? | ||
Lipski
Poland373 Posts
On February 26 2011 11:51 Dark-Storm wrote: My biggest problem with the Amulet Removal is they dont bother thinking about the ghost upgrade to start with 75 energy so they can EMP our shit but we no longer have our best spell for HT on warp in lol, do you really dont see a difference here? let me clarify. i see protoss army attacking me. i produce ghost, BOOM, ghost is here 40 seconds later. it can instant EMP if you researched energy upgrade, but you still need to make them BEFORE the engagement. now with protoss: you see terran army attacking you. you warp-in HT, and BOOM it's here instantly. you can storm right away if you upgraded energy and researched storm. you dont necessarily start production of ht before battle, or to defend drops itp. as long as you got power field there. + ghost is more expensive. | ||
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BLinD-RawR
ALLEYCAT BLUES49496 Posts
On February 26 2011 11:55 Dommk wrote: So energy regens at a rate of 0.5625 per ingame second, thus you have to wait 44.44sec before a Templar can Storm now That is so dumb, 44.44seconds is an abusrd amount of time to have to wait in very late game, especially when there are ghosts, EMP is now even more powerful--if you manage to EMP the Toss's stocked up Templar, then he is fucked Just make templars much earlier then you should.but still making Protoss have one skill unit is not fair for Terran and Zerg. EMP needs to be an upgrade. | ||
Uhnno
Netherlands288 Posts
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Triscuit
United States722 Posts
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lindn
Sweden833 Posts
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Dommk
Australia4865 Posts
On February 26 2011 11:58 LordofAscension wrote: Ouch!!! The Protoss nerfs hurt so much. I agree with everyone's assessment that it's just going to force us P to make more Colossi. I loved templar tech with the amulet, but now HT's and Archons are going the way of the reaper... ~LoA I don't think they will go the way of the reaper, they are just going to be abusrdly difficult to use vs Terran (if they get Ghosts), having to wait 44.44seconds for each Templar to get enough energy to storm is a massive change from having to wait 0seconds, it would have been so much better if they just made it so Templars started with 5/10less energy, not 25 less :/ | ||
TestSubject893
United States774 Posts
On February 26 2011 11:59 SaetZero wrote: @ht nerf: unless this means HT start with 75 energy, this in my eyes just screams the following situation BlizzardEmployeeA: "Know what unit is sweet? Colossus" BlizzardEmployeeB: "So sweet everyone uses them?" BlizzardEmployeeC: "Nah... some people prefer templar." BlizzardEmployeeA: "...We can fix that." >< I laughed for 10 minutes straight. | ||
MeLo
Australia192 Posts
I don't want to go back to Collosus ![]() | ||
Chicane
United States7875 Posts
On February 26 2011 11:57 fabiano wrote: So now Vortex actually make your opponents invincible for 1.5s? Can units that just popped out deal damage during those 1.5s? Ya this is what bothers me the most. The wording implies that this is the situation which is just stupid. Vortex was already useless (with the exception of archon toilets or storms when they came out) because they just ran their army in it, but now it buffs them as well? Are you kidding me? Instead of waiting for the toilet bowl to be used in large tournaments and see how people use it, they just nerf it. From all the games I have seen with it, the player who did the archon toilet was far ahead. I think they should remove the 1.5 seconds of invulnerability and see how players deal with it in more games. It might encourage other players to try to spread their armies out against a mothership similar to spreads against banelings. | ||
lindn
Sweden833 Posts
On February 26 2011 12:00 Triscuit wrote: I'm pretty disappointed. I was hoping there would be more to help early-game ZvT. since it's not imbalanced in any way and it comes down to the player scouting and reaction i don't think they'll do something about it. | ||
DarkRise
1644 Posts
On February 26 2011 11:58 LordofAscension wrote: Ouch!!! The Protoss nerfs hurt so much. I agree with everyone's assessment that it's just going to force us P to make more Colossi. I loved templar tech with the amulet, but now HT's and Archons are going the way of the reaper... ~LoA but vikings kills colossi you know, the reason HT tech is there because of vikings (right amount can one shot colossus). Blizzard really good right? | ||
a176
Canada6688 Posts
![]() ![]() Remember guys, units can still shoot back when fungaled. So your own units take a bit less damage because of more dead enemy units. So now you get 72 damage over the time of 1 [past] fungal. Marine dead in a bit over 6 seconds. Marauder down to 53hp instead of 89hp. Tanks down to 67hp (!) from 124 originally (same with stalker) Also, I'm still dumbfounded why Blizzard won't make EMP an upgrade | ||
FliedLice
Germany7494 Posts
On February 26 2011 11:59 Lipski wrote: lol, do you really dont see a difference here? let me clarify. i see protoss army attacking me. i produce ghost, BOOM, ghost is here 40 seconds later. it can instant EMP if you researched energy upgrade, but you still need to make them BEFORE the engagement. now with protoss: you see terran army attacking you. you warp-in HT, and BOOM it's here instantly. you can storm right away if you upgraded energy and researched storm. you dont necessarily start production of ht before battle, or to defend drops itp. as long as you got power field there. + ghost is more expensive. Thats why you can scan the enemy base with your main building, produce the Ghosts beforehand (building a Templars Archive and getting 2(!) upgrades took its time) and walk them to you army at a proper movement speed. | ||
GameTime
United States222 Posts
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