• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:52
CEST 23:52
KST 06:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced13Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid22
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool 2026 GSL Tour plans announced MaNa leaves Team Liquid Team Liquid Map Contest #22 - The Finalists Weekly Cups (April 6-12): herO doubles, "Villains" prevail
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding 2026 GSL Season 1 Qualifiers Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
Data needed RepMastered™: replay sharing and analyzer site Gypsy to Korea ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro16 Group A [ASL21] Ro16 Group B
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2374 users

Patch 1.3 on PTR - Page 157

Forum Index > SC2 General
Post a Reply
Prev 1 155 156 157 158 159 186 Next
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2011-03-04 01:13:02
March 04 2011 01:10 GMT
#3121
On March 04 2011 09:40 dAPhREAk wrote:
Show nested quote +
On March 04 2011 09:34 PrinceXizor wrote:
On March 04 2011 09:00 DirtYLOu wrote:
On March 04 2011 08:53 mousepad wrote:
On March 04 2011 08:07 DarthXX wrote:
I havn't been on the PTR to test, but how slow is the fungal missile? Is it still possible to hit mutas? If not I fear ZvZ might turn to a muta-fest




Timing off the video it takes about .75 second at max range.

Its not terrible, but its no EMP projectile.


We need more spells like that... so actually u can dodge it( actuall skill ) ... I love it, but still i dont know if its a nerf or a buff for zerg.

Still, Good call from Blizzard.

projectile instead of instant: very slight nerf.
4 second reduction in snare: very major nerf.

all around nerf.


if the time is reduced, but the damage isn't, it creates a higher dps right? isn't that a buff? although the units aren't snared as long, they will lose their life a lot faster. in short batttles, i would prefer a higher dps than a long ensnare time in some instances. for example, when i am fungalng for damage and engaging with melee units.


higher dps isn't a big deal when the spell isn't a dps spell like storm.

again you can create higher DPS by cutting the snare to 2 seconds and cutting the damage in half, but that doesn't make the spell better.


Damage is the LAST reason you fungal growth something. and if thats the entire "buff" then a major ass nerf it really was.
Turgid
Profile Blog Joined September 2010
United States1623 Posts
March 04 2011 01:17 GMT
#3122
On March 04 2011 10:10 PrinceXizor wrote:
Show nested quote +
On March 04 2011 09:40 dAPhREAk wrote:
On March 04 2011 09:34 PrinceXizor wrote:
On March 04 2011 09:00 DirtYLOu wrote:
On March 04 2011 08:53 mousepad wrote:
On March 04 2011 08:07 DarthXX wrote:
I havn't been on the PTR to test, but how slow is the fungal missile? Is it still possible to hit mutas? If not I fear ZvZ might turn to a muta-fest


http://www.youtube.com/watch?v=peczyb3csD8

Timing off the video it takes about .75 second at max range.

Its not terrible, but its no EMP projectile.


We need more spells like that... so actually u can dodge it( actuall skill ) ... I love it, but still i dont know if its a nerf or a buff for zerg.

Still, Good call from Blizzard.

projectile instead of instant: very slight nerf.
4 second reduction in snare: very major nerf.

all around nerf.


if the time is reduced, but the damage isn't, it creates a higher dps right? isn't that a buff? although the units aren't snared as long, they will lose their life a lot faster. in short batttles, i would prefer a higher dps than a long ensnare time in some instances. for example, when i am fungalng for damage and engaging with melee units.


higher dps isn't a big deal when the spell isn't a dps spell like storm.

again you can create higher DPS by cutting the snare to 2 seconds and cutting the damage in half, but that doesn't make the spell better.


Damage is the LAST reason you fungal growth something. and if thats the entire "buff" then a major ass nerf it really was.

They're trying to change the role of the spell and the unit. You did not use fungal for DPS before because it could not even out-DPS medivacs. It's fine if you think it'll be bad for damage now(because of the speed of the projectile, for example, or because of the energy to damage ratio, or because it doesn't do enough damage in your opinion) but it doesn't even make sense to me to say that this is a big nerf because you couldn't use fungal growth for damage before and now you can use it for damage.
(╬ ಠ益ಠ)
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2011-03-04 01:20:11
March 04 2011 01:18 GMT
#3123
On March 04 2011 10:17 Turgid wrote:
Show nested quote +
On March 04 2011 10:10 PrinceXizor wrote:
On March 04 2011 09:40 dAPhREAk wrote:
On March 04 2011 09:34 PrinceXizor wrote:
On March 04 2011 09:00 DirtYLOu wrote:
On March 04 2011 08:53 mousepad wrote:
On March 04 2011 08:07 DarthXX wrote:
I havn't been on the PTR to test, but how slow is the fungal missile? Is it still possible to hit mutas? If not I fear ZvZ might turn to a muta-fest


http://www.youtube.com/watch?v=peczyb3csD8

Timing off the video it takes about .75 second at max range.

Its not terrible, but its no EMP projectile.


We need more spells like that... so actually u can dodge it( actuall skill ) ... I love it, but still i dont know if its a nerf or a buff for zerg.

Still, Good call from Blizzard.

projectile instead of instant: very slight nerf.
4 second reduction in snare: very major nerf.

all around nerf.


if the time is reduced, but the damage isn't, it creates a higher dps right? isn't that a buff? although the units aren't snared as long, they will lose their life a lot faster. in short batttles, i would prefer a higher dps than a long ensnare time in some instances. for example, when i am fungalng for damage and engaging with melee units.


higher dps isn't a big deal when the spell isn't a dps spell like storm.

again you can create higher DPS by cutting the snare to 2 seconds and cutting the damage in half, but that doesn't make the spell better.


Damage is the LAST reason you fungal growth something. and if thats the entire "buff" then a major ass nerf it really was.

They're trying to change the role of the spell and the unit. You did not use fungal for DPS before because it could not even out-DPS medivacs. It's fine if you think it'll be bad for damage now(because of the speed of the projectile, for example, or because of the energy to damage ratio, or because it doesn't do enough damage in your opinion) but it doesn't even make sense to me to say that this is a big nerf because you couldn't use fungal growth for damage before and now you can use it for damage.

and you could use it for army control and good positioning and anti air and anti fast unit before and now you can't. how can you say it's a buff at all.

besides, they are changing the role of the unit from a unique army control caster to a terrible DPS caster.

and i am switching to protoss if it goes through because i wasted a yera of my life learning to use fungal and not going to waste any more time with a shitty version of it.
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
March 04 2011 01:21 GMT
#3124
and you could use it for army control and good positioning and anti air and anti fast unit before and now you can't. how can you say it's a buff at all.


Because now you can use it to hurt things. Though I disagree that it can't be used against air units or fast units. It just won't be quite as effective.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
Turgid
Profile Blog Joined September 2010
United States1623 Posts
March 04 2011 01:24 GMT
#3125
Like they were speculating on SOTG, it seems possible that the change will force Terrans to be careful with their marines and make it much much easier to kill them. I'm not really convinced one way or another it'll be good against Protoss, doesn't seem to actually do enough damage. It may though. Guess we'll have to see.

I'm not really convinced by an argument that seems to be focused completely on the fact that it doesn't have the same utility that it used to when in fact the intent is to give it a different utility. Yes, I understand, fungal growth did something before. I am not convinced this is a worse thing for it to do, it just might be worse at its new job than it was at its old one.
(╬ ಠ益ಠ)
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
March 04 2011 01:25 GMT
#3126
On March 04 2011 10:21 NicolBolas wrote:
Show nested quote +
and you could use it for army control and good positioning and anti air and anti fast unit before and now you can't. how can you say it's a buff at all.


Because now you can use it to hurt things. Though I disagree that it can't be used against air units or fast units. It just won't be quite as effective.

so because medivacs exist for one race and only heal bio units you couldn't hurt anything with fungal before?
Turgid
Profile Blog Joined September 2010
United States1623 Posts
March 04 2011 01:26 GMT
#3127
You were saying a few posts ago that fungal growth wasn't good for damage before.
(╬ ಠ益ಠ)
IPA
Profile Joined August 2010
United States3206 Posts
March 04 2011 01:26 GMT
#3128
On March 03 2011 07:25 PrinceXizor wrote:
Show nested quote +
On March 03 2011 05:26 IPA wrote:
I'm excited about the infestor change. I understand it changes the nature and purpose of the unit; but to be honest, I'd rather have the damage than the positional advantage of a longer "freeze". The idea of decimating a bio ball (even with medivac support) with 3 infestors sounds so appealing to me.

I think the mothership change is a joke, and I say that as a zerg player. If you teched to that unit, you were making large sacrifices to other compositional elements of your army. It should be a fearsome unit. The vortex was not imbalanced in any way.

As a proud Terran hater, I love the small but significant nerfs they are receiving. <3

3k masters for reference.

and you are the type of zerg that i dislike very much because you think dps is more important than utility. :/ just mass hydras then instead of muta baneling, since hydras have better dps but worse utility.

ugh i cannot begin to describe how disgusted i am at this proposed fungal change.


Differences of opinion and play style are welcome, brother zerg. I don't dislike you for playing differently. That was something of a harsh statement.

Best of luck.
Time held me green and dying though I sang in my chains like the sea.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
March 04 2011 08:20 GMT
#3129
On March 04 2011 10:26 Turgid wrote:
You were saying a few posts ago that fungal growth wasn't good for damage before.

just because the point of something isn't damage doesn't mean that it do.esn't deal damage (if it does)
dark fury
Profile Joined September 2010
Sweden426 Posts
Last Edited: 2011-03-04 08:28:35
March 04 2011 08:28 GMT
#3130
lol at all the people whining about fungual change. now its possibly even better than storm vs marines (a good terran will usualy only let his marine take 2 hits from the storm) fungual deals that much damage, + disables.

3 funguals will also kill a group of stalkers
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2011-03-04 08:36:45
March 04 2011 08:36 GMT
#3131
On March 04 2011 17:28 dark fury wrote:
lol at all the people whining about fungual change. now its possibly even better than storm vs marines (a good terran will usualy only let his marine take 2 hits from the storm) fungual deals that much damage, + disables.

3 funguals will also kill a group of stalkers

before: 1 fungal means a group of marines will die (typically in 8 seconds)
now: 1 fungal means a group of marines will be damaged greatly, 2 fungals mean they die

this is do to the huge nerf in snare time preventing units from getting to and surrounded the marines in time.

"good" terrans should actually prevent fungal from even hitting as the same time for 2 ticks of storm is the time it takes the projectile to reach the marines.
dark fury
Profile Joined September 2010
Sweden426 Posts
Last Edited: 2011-03-04 08:39:37
March 04 2011 08:38 GMT
#3132
Good point. i take it all back, except i still think its a buff against protoss
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
March 04 2011 08:41 GMT
#3133
On March 04 2011 17:38 dark fury wrote:
Good point. i take it all back, except i still think its a buff against protoss

I think the damage was very welcome vs stalker collosus due to the huge shield count on stalkers. however i still very much dislike the snare time change as it doesn't give enough time to surround a unit, unless they are already within range of the collosus stalker ball which means you have to take multiple volleys before you can engage, which sucks so bad, it's pretty much a free PDD for them but with all types of attacks. thats pretty disappointing when you play with it some.
Rotodyne
Profile Blog Joined July 2005
United States2263 Posts
March 04 2011 08:44 GMT
#3134
On March 04 2011 10:26 IPA wrote:
Show nested quote +
On March 03 2011 07:25 PrinceXizor wrote:
On March 03 2011 05:26 IPA wrote:
I'm excited about the infestor change. I understand it changes the nature and purpose of the unit; but to be honest, I'd rather have the damage than the positional advantage of a longer "freeze". The idea of decimating a bio ball (even with medivac support) with 3 infestors sounds so appealing to me.

I think the mothership change is a joke, and I say that as a zerg player. If you teched to that unit, you were making large sacrifices to other compositional elements of your army. It should be a fearsome unit. The vortex was not imbalanced in any way.

As a proud Terran hater, I love the small but significant nerfs they are receiving. <3

3k masters for reference.

and you are the type of zerg that i dislike very much because you think dps is more important than utility. :/ just mass hydras then instead of muta baneling, since hydras have better dps but worse utility.

ugh i cannot begin to describe how disgusted i am at this proposed fungal change.


Differences of opinion and play style are welcome, brother zerg. I don't dislike you for playing differently. That was something of a harsh statement.

Best of luck.


He's not a brother zerg, he's quitting zerg because of the infestor change. LOL. i love this man.
I can only play starcraft when I am shit canned. IPXZERG is a god.
Hellhammer
Profile Blog Joined March 2010
Canada144 Posts
Last Edited: 2011-03-04 08:46:26
March 04 2011 08:45 GMT
#3135
On March 04 2011 17:36 PrinceXizor wrote:
Show nested quote +
On March 04 2011 17:28 dark fury wrote:
lol at all the people whining about fungual change. now its possibly even better than storm vs marines (a good terran will usualy only let his marine take 2 hits from the storm) fungual deals that much damage, + disables.

3 funguals will also kill a group of stalkers

before: 1 fungal means a group of marines will die (typically in 8 seconds)
now: 1 fungal means a group of marines will be damaged greatly, 2 fungals mean they die

this is do to the huge nerf in snare time preventing units from getting to and surrounded the marines in time.

"good" terrans should actually prevent fungal from even hitting as the same time for 2 ticks of storm is the time it takes the projectile to reach the marines.

WTF man.. You are messing me up. What side are you on lol? From the sounds of it, you just like trolling everyone's posts x.x STOP CONFUSING MEEEEEE

Oh nvm, don't even bother answering. Last page you are talking about scourge and reavers. BAH
If Jesus comes, kill him again.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2011-03-04 08:49:27
March 04 2011 08:48 GMT
#3136
On March 04 2011 17:45 Hellhammer wrote:
Show nested quote +
On March 04 2011 17:36 PrinceXizor wrote:
On March 04 2011 17:28 dark fury wrote:
lol at all the people whining about fungual change. now its possibly even better than storm vs marines (a good terran will usualy only let his marine take 2 hits from the storm) fungual deals that much damage, + disables.

3 funguals will also kill a group of stalkers

before: 1 fungal means a group of marines will die (typically in 8 seconds)
now: 1 fungal means a group of marines will be damaged greatly, 2 fungals mean they die

this is do to the huge nerf in snare time preventing units from getting to and surrounded the marines in time.

"good" terrans should actually prevent fungal from even hitting as the same time for 2 ticks of storm is the time it takes the projectile to reach the marines.

WTF man.. You are messing me up. What side are you on lol? From the sounds of it, you just like trolling everyone's posts x.x STOP CONFUSING MEEEEEE

i'm confused about what you are confused about?


because of the snare time decrease it's difficult to get a surround on a group of marines like you could before, and as such you have to use 2x the energy to get them dead for sure


and dark fury stated that good terrans only let 2 ticks of storm go by on their marines, which is about the time it takes the projectile for fungal to hit the marines, so his definition of good terrans should be able to avoid alot of fungals.

i'm not trolling anyone

just super upset that a years worth of practice and effort are going down the drain and some people are so happy about it kind of pisses me off.

EDIT: full disclosure: also pretty drunk atm
Roblin
Profile Joined April 2010
Sweden948 Posts
March 04 2011 08:53 GMT
#3137
also for the record, they changed the fungal to:
1. last half the time
2. deal the same amount of damage
3. 1+2=> double DPS
4. still have hold effect
5. 1+4=> half the hold effect
6. be a projectile

which changes the spell in the following ways:
3. double the DPS: fungal can now be used as a weak damage spell
5. half the hold effect: you must pay closer attention to the units you have used fungal on to continue fungal them: more micro intensive: rewards better players, but loses half of its HPE(HoldPerEnergy)
6. be a projectile: you can now fire a projectile at an area which will land two storm ticks later: you can fungal an area and move away immiedietly with your infestors: you can fungal areas outside of the infestors normal range: rewards better players

in essence: the change doubles the DPS, halfs the HPE, rewards better players. I'm perfectly fine with that.
I'm better today than I was yesterday!
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
March 04 2011 08:58 GMT
#3138
I like the patch. I believe its a fair move. But tell me, why does the PTR acronym make me feel like it should be "Patch the Rage" instead of "Public Test Realm?"
Treatin' fools since '87
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
March 04 2011 09:01 GMT
#3139
On March 04 2011 17:53 Roblin wrote:
also for the record, they changed the fungal to:
1. last half the time
2. deal the same amount of damage
3. 1+2=> double DPS
4. still have hold effect
5. 1+4=> half the hold effect
6. be a projectile

which changes the spell in the following ways:
3. double the DPS: fungal can now be used as a weak damage spell
5. half the hold effect: you must pay closer attention to the units you have used fungal on to continue fungal them: more micro intensive: rewards better players, but loses half of its HPE(HoldPerEnergy)
6. be a projectile: you can now fire a projectile at an area which will land two storm ticks later: you can fungal an area and move away immiedietly with your infestors: you can fungal areas outside of the infestors normal range: rewards better players

in essence: the change doubles the DPS, halfs the HPE, rewards better players. I'm perfectly fine with that.

well 3. just means it deals damage faster, the same overall damage exists (except vs armored) so any amount of damage you could deal before you can't deal more now (except vs armored).
the less fungal time means you have to invest twice as much energy in getting the same effect for surrounds and positioning. which rewards more infestors and less so better players.

and the projectile as i said i have little real issue with. it's a front loaded nerf, something that as you get used to (as we did BEFORE it became instant) it gets better and stops being a nerf and just becomes different.
Rotodyne
Profile Blog Joined July 2005
United States2263 Posts
Last Edited: 2011-03-04 09:02:05
March 04 2011 09:01 GMT
#3140
On March 04 2011 17:48 PrinceXizor wrote:
Show nested quote +
On March 04 2011 17:45 Hellhammer wrote:
On March 04 2011 17:36 PrinceXizor wrote:
On March 04 2011 17:28 dark fury wrote:
lol at all the people whining about fungual change. now its possibly even better than storm vs marines (a good terran will usualy only let his marine take 2 hits from the storm) fungual deals that much damage, + disables.

3 funguals will also kill a group of stalkers

before: 1 fungal means a group of marines will die (typically in 8 seconds)
now: 1 fungal means a group of marines will be damaged greatly, 2 fungals mean they die

this is do to the huge nerf in snare time preventing units from getting to and surrounded the marines in time.

"good" terrans should actually prevent fungal from even hitting as the same time for 2 ticks of storm is the time it takes the projectile to reach the marines.

WTF man.. You are messing me up. What side are you on lol? From the sounds of it, you just like trolling everyone's posts x.x STOP CONFUSING MEEEEEE

i'm confused about what you are confused about?


because of the snare time decrease it's difficult to get a surround on a group of marines like you could before, and as such you have to use 2x the energy to get them dead for sure


and dark fury stated that good terrans only let 2 ticks of storm go by on their marines, which is about the time it takes the projectile for fungal to hit the marines, so his definition of good terrans should be able to avoid alot of fungals.

i'm not trolling anyone

just super upset that a years worth of practice and effort are going down the drain and some people are so happy about it kind of pisses me off.

EDIT: full disclosure: also pretty drunk atm


Your anger and over exaggerations about fungal makes the entire change worth it I'm sorry, it's nothing personal.
I can only play starcraft when I am shit canned. IPXZERG is a god.
Prev 1 155 156 157 158 159 186 Next
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO32 Group D
StRyKeR vs rasowy
Artosis vs Aether
JDConan vs OyAji
Hawk vs izu
ZZZero.O420
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 245
ProTech136
ROOTCatZ 69
StarCraft: Brood War
ZZZero.O 420
NaDa 21
Dota 2
monkeys_forever335
League of Legends
JimRising 371
Super Smash Bros
Mew2King84
Heroes of the Storm
Khaldor273
Other Games
gofns23446
summit1g11211
tarik_tv8649
Grubby3271
fl0m1664
FrodaN929
Pyrionflax174
KnowMe155
Organizations
Other Games
gamesdonequick904
BasetradeTV498
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• musti20045 40
• Adnapsc2 17
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift3959
Other Games
• imaqtpie1303
• Shiphtur284
• WagamamaTV132
Upcoming Events
Replay Cast
2h 8m
Replay Cast
11h 8m
Wardi Open
12h 8m
Afreeca Starleague
12h 8m
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
18h 8m
RSL Revival
1d 4h
GSL
1d 10h
Afreeca Starleague
1d 12h
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
1d 13h
RSL Revival
2 days
[ Show More ]
Replay Cast
3 days
The PondCast
3 days
KCM Race Survival
3 days
WardiTV Map Contest Tou…
3 days
CranKy Ducklings
4 days
Escore
4 days
RSL Revival
4 days
WardiTV Map Contest Tou…
5 days
Universe Titan Cup
5 days
Rogue vs Percival
Ladder Legends
5 days
uThermal 2v2 Circuit
5 days
BSL
5 days
Sparkling Tuna Cup
6 days
WardiTV Map Contest Tou…
6 days
Ladder Legends
6 days
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W3
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.