• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:18
CET 09:18
KST 17:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9
Community News
2025 RSL Offline Finals Dates + Ticket Sales!9BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams7Merivale 8 Open - LAN - Stellar Fest3Chinese SC2 server to reopen; live all-star event in Hangzhou22
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" The New Patch Killed Mech! Could we add "Avoid Matchup" Feature for rankgame Smart servos says it affects liberators as well Chinese SC2 server to reopen; live all-star event in Hangzhou
Tourneys
2025 RSL Offline Finals Dates + Ticket Sales! Crank Gathers Season 2: SC II Pro Teams Merivale 8 Open - LAN - Stellar Fest $5,000+ WardiTV 2025 Championship $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
BSL Team A vs Koreans - Sat-Sun 16:00 CET [ASL20] Finals Preview: Arrival BW General Discussion BSL Season 21 ASL20 Pre-season Tier List ranking!
Tourneys
[ASL20] Grand Finals BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION ASL final tickets help [ASL20] Semifinal A
Strategy
PvZ map balance Soma's 9 hatch build from ASL Game 2 Current Meta Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile General RTS Discussion Thread Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Chess Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Benefits Of Limited Comm…
TrAiDoS
Sabrina was soooo lame on S…
Peanutsc
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1579 users

Patch 1.3 on PTR - Page 157

Forum Index > SC2 General
Post a Reply
Prev 1 155 156 157 158 159 186 Next
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2011-03-04 01:13:02
March 04 2011 01:10 GMT
#3121
On March 04 2011 09:40 dAPhREAk wrote:
Show nested quote +
On March 04 2011 09:34 PrinceXizor wrote:
On March 04 2011 09:00 DirtYLOu wrote:
On March 04 2011 08:53 mousepad wrote:
On March 04 2011 08:07 DarthXX wrote:
I havn't been on the PTR to test, but how slow is the fungal missile? Is it still possible to hit mutas? If not I fear ZvZ might turn to a muta-fest




Timing off the video it takes about .75 second at max range.

Its not terrible, but its no EMP projectile.


We need more spells like that... so actually u can dodge it( actuall skill ) ... I love it, but still i dont know if its a nerf or a buff for zerg.

Still, Good call from Blizzard.

projectile instead of instant: very slight nerf.
4 second reduction in snare: very major nerf.

all around nerf.


if the time is reduced, but the damage isn't, it creates a higher dps right? isn't that a buff? although the units aren't snared as long, they will lose their life a lot faster. in short batttles, i would prefer a higher dps than a long ensnare time in some instances. for example, when i am fungalng for damage and engaging with melee units.


higher dps isn't a big deal when the spell isn't a dps spell like storm.

again you can create higher DPS by cutting the snare to 2 seconds and cutting the damage in half, but that doesn't make the spell better.


Damage is the LAST reason you fungal growth something. and if thats the entire "buff" then a major ass nerf it really was.
Turgid
Profile Blog Joined September 2010
United States1623 Posts
March 04 2011 01:17 GMT
#3122
On March 04 2011 10:10 PrinceXizor wrote:
Show nested quote +
On March 04 2011 09:40 dAPhREAk wrote:
On March 04 2011 09:34 PrinceXizor wrote:
On March 04 2011 09:00 DirtYLOu wrote:
On March 04 2011 08:53 mousepad wrote:
On March 04 2011 08:07 DarthXX wrote:
I havn't been on the PTR to test, but how slow is the fungal missile? Is it still possible to hit mutas? If not I fear ZvZ might turn to a muta-fest


http://www.youtube.com/watch?v=peczyb3csD8

Timing off the video it takes about .75 second at max range.

Its not terrible, but its no EMP projectile.


We need more spells like that... so actually u can dodge it( actuall skill ) ... I love it, but still i dont know if its a nerf or a buff for zerg.

Still, Good call from Blizzard.

projectile instead of instant: very slight nerf.
4 second reduction in snare: very major nerf.

all around nerf.


if the time is reduced, but the damage isn't, it creates a higher dps right? isn't that a buff? although the units aren't snared as long, they will lose their life a lot faster. in short batttles, i would prefer a higher dps than a long ensnare time in some instances. for example, when i am fungalng for damage and engaging with melee units.


higher dps isn't a big deal when the spell isn't a dps spell like storm.

again you can create higher DPS by cutting the snare to 2 seconds and cutting the damage in half, but that doesn't make the spell better.


Damage is the LAST reason you fungal growth something. and if thats the entire "buff" then a major ass nerf it really was.

They're trying to change the role of the spell and the unit. You did not use fungal for DPS before because it could not even out-DPS medivacs. It's fine if you think it'll be bad for damage now(because of the speed of the projectile, for example, or because of the energy to damage ratio, or because it doesn't do enough damage in your opinion) but it doesn't even make sense to me to say that this is a big nerf because you couldn't use fungal growth for damage before and now you can use it for damage.
(╬ ಠ益ಠ)
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2011-03-04 01:20:11
March 04 2011 01:18 GMT
#3123
On March 04 2011 10:17 Turgid wrote:
Show nested quote +
On March 04 2011 10:10 PrinceXizor wrote:
On March 04 2011 09:40 dAPhREAk wrote:
On March 04 2011 09:34 PrinceXizor wrote:
On March 04 2011 09:00 DirtYLOu wrote:
On March 04 2011 08:53 mousepad wrote:
On March 04 2011 08:07 DarthXX wrote:
I havn't been on the PTR to test, but how slow is the fungal missile? Is it still possible to hit mutas? If not I fear ZvZ might turn to a muta-fest


http://www.youtube.com/watch?v=peczyb3csD8

Timing off the video it takes about .75 second at max range.

Its not terrible, but its no EMP projectile.


We need more spells like that... so actually u can dodge it( actuall skill ) ... I love it, but still i dont know if its a nerf or a buff for zerg.

Still, Good call from Blizzard.

projectile instead of instant: very slight nerf.
4 second reduction in snare: very major nerf.

all around nerf.


if the time is reduced, but the damage isn't, it creates a higher dps right? isn't that a buff? although the units aren't snared as long, they will lose their life a lot faster. in short batttles, i would prefer a higher dps than a long ensnare time in some instances. for example, when i am fungalng for damage and engaging with melee units.


higher dps isn't a big deal when the spell isn't a dps spell like storm.

again you can create higher DPS by cutting the snare to 2 seconds and cutting the damage in half, but that doesn't make the spell better.


Damage is the LAST reason you fungal growth something. and if thats the entire "buff" then a major ass nerf it really was.

They're trying to change the role of the spell and the unit. You did not use fungal for DPS before because it could not even out-DPS medivacs. It's fine if you think it'll be bad for damage now(because of the speed of the projectile, for example, or because of the energy to damage ratio, or because it doesn't do enough damage in your opinion) but it doesn't even make sense to me to say that this is a big nerf because you couldn't use fungal growth for damage before and now you can use it for damage.

and you could use it for army control and good positioning and anti air and anti fast unit before and now you can't. how can you say it's a buff at all.

besides, they are changing the role of the unit from a unique army control caster to a terrible DPS caster.

and i am switching to protoss if it goes through because i wasted a yera of my life learning to use fungal and not going to waste any more time with a shitty version of it.
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
March 04 2011 01:21 GMT
#3124
and you could use it for army control and good positioning and anti air and anti fast unit before and now you can't. how can you say it's a buff at all.


Because now you can use it to hurt things. Though I disagree that it can't be used against air units or fast units. It just won't be quite as effective.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
Turgid
Profile Blog Joined September 2010
United States1623 Posts
March 04 2011 01:24 GMT
#3125
Like they were speculating on SOTG, it seems possible that the change will force Terrans to be careful with their marines and make it much much easier to kill them. I'm not really convinced one way or another it'll be good against Protoss, doesn't seem to actually do enough damage. It may though. Guess we'll have to see.

I'm not really convinced by an argument that seems to be focused completely on the fact that it doesn't have the same utility that it used to when in fact the intent is to give it a different utility. Yes, I understand, fungal growth did something before. I am not convinced this is a worse thing for it to do, it just might be worse at its new job than it was at its old one.
(╬ ಠ益ಠ)
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
March 04 2011 01:25 GMT
#3126
On March 04 2011 10:21 NicolBolas wrote:
Show nested quote +
and you could use it for army control and good positioning and anti air and anti fast unit before and now you can't. how can you say it's a buff at all.


Because now you can use it to hurt things. Though I disagree that it can't be used against air units or fast units. It just won't be quite as effective.

so because medivacs exist for one race and only heal bio units you couldn't hurt anything with fungal before?
Turgid
Profile Blog Joined September 2010
United States1623 Posts
March 04 2011 01:26 GMT
#3127
You were saying a few posts ago that fungal growth wasn't good for damage before.
(╬ ಠ益ಠ)
IPA
Profile Joined August 2010
United States3206 Posts
March 04 2011 01:26 GMT
#3128
On March 03 2011 07:25 PrinceXizor wrote:
Show nested quote +
On March 03 2011 05:26 IPA wrote:
I'm excited about the infestor change. I understand it changes the nature and purpose of the unit; but to be honest, I'd rather have the damage than the positional advantage of a longer "freeze". The idea of decimating a bio ball (even with medivac support) with 3 infestors sounds so appealing to me.

I think the mothership change is a joke, and I say that as a zerg player. If you teched to that unit, you were making large sacrifices to other compositional elements of your army. It should be a fearsome unit. The vortex was not imbalanced in any way.

As a proud Terran hater, I love the small but significant nerfs they are receiving. <3

3k masters for reference.

and you are the type of zerg that i dislike very much because you think dps is more important than utility. :/ just mass hydras then instead of muta baneling, since hydras have better dps but worse utility.

ugh i cannot begin to describe how disgusted i am at this proposed fungal change.


Differences of opinion and play style are welcome, brother zerg. I don't dislike you for playing differently. That was something of a harsh statement.

Best of luck.
Time held me green and dying though I sang in my chains like the sea.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
March 04 2011 08:20 GMT
#3129
On March 04 2011 10:26 Turgid wrote:
You were saying a few posts ago that fungal growth wasn't good for damage before.

just because the point of something isn't damage doesn't mean that it do.esn't deal damage (if it does)
dark fury
Profile Joined September 2010
Sweden426 Posts
Last Edited: 2011-03-04 08:28:35
March 04 2011 08:28 GMT
#3130
lol at all the people whining about fungual change. now its possibly even better than storm vs marines (a good terran will usualy only let his marine take 2 hits from the storm) fungual deals that much damage, + disables.

3 funguals will also kill a group of stalkers
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2011-03-04 08:36:45
March 04 2011 08:36 GMT
#3131
On March 04 2011 17:28 dark fury wrote:
lol at all the people whining about fungual change. now its possibly even better than storm vs marines (a good terran will usualy only let his marine take 2 hits from the storm) fungual deals that much damage, + disables.

3 funguals will also kill a group of stalkers

before: 1 fungal means a group of marines will die (typically in 8 seconds)
now: 1 fungal means a group of marines will be damaged greatly, 2 fungals mean they die

this is do to the huge nerf in snare time preventing units from getting to and surrounded the marines in time.

"good" terrans should actually prevent fungal from even hitting as the same time for 2 ticks of storm is the time it takes the projectile to reach the marines.
dark fury
Profile Joined September 2010
Sweden426 Posts
Last Edited: 2011-03-04 08:39:37
March 04 2011 08:38 GMT
#3132
Good point. i take it all back, except i still think its a buff against protoss
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
March 04 2011 08:41 GMT
#3133
On March 04 2011 17:38 dark fury wrote:
Good point. i take it all back, except i still think its a buff against protoss

I think the damage was very welcome vs stalker collosus due to the huge shield count on stalkers. however i still very much dislike the snare time change as it doesn't give enough time to surround a unit, unless they are already within range of the collosus stalker ball which means you have to take multiple volleys before you can engage, which sucks so bad, it's pretty much a free PDD for them but with all types of attacks. thats pretty disappointing when you play with it some.
Rotodyne
Profile Blog Joined July 2005
United States2263 Posts
March 04 2011 08:44 GMT
#3134
On March 04 2011 10:26 IPA wrote:
Show nested quote +
On March 03 2011 07:25 PrinceXizor wrote:
On March 03 2011 05:26 IPA wrote:
I'm excited about the infestor change. I understand it changes the nature and purpose of the unit; but to be honest, I'd rather have the damage than the positional advantage of a longer "freeze". The idea of decimating a bio ball (even with medivac support) with 3 infestors sounds so appealing to me.

I think the mothership change is a joke, and I say that as a zerg player. If you teched to that unit, you were making large sacrifices to other compositional elements of your army. It should be a fearsome unit. The vortex was not imbalanced in any way.

As a proud Terran hater, I love the small but significant nerfs they are receiving. <3

3k masters for reference.

and you are the type of zerg that i dislike very much because you think dps is more important than utility. :/ just mass hydras then instead of muta baneling, since hydras have better dps but worse utility.

ugh i cannot begin to describe how disgusted i am at this proposed fungal change.


Differences of opinion and play style are welcome, brother zerg. I don't dislike you for playing differently. That was something of a harsh statement.

Best of luck.


He's not a brother zerg, he's quitting zerg because of the infestor change. LOL. i love this man.
I can only play starcraft when I am shit canned. IPXZERG is a god.
Hellhammer
Profile Blog Joined March 2010
Canada144 Posts
Last Edited: 2011-03-04 08:46:26
March 04 2011 08:45 GMT
#3135
On March 04 2011 17:36 PrinceXizor wrote:
Show nested quote +
On March 04 2011 17:28 dark fury wrote:
lol at all the people whining about fungual change. now its possibly even better than storm vs marines (a good terran will usualy only let his marine take 2 hits from the storm) fungual deals that much damage, + disables.

3 funguals will also kill a group of stalkers

before: 1 fungal means a group of marines will die (typically in 8 seconds)
now: 1 fungal means a group of marines will be damaged greatly, 2 fungals mean they die

this is do to the huge nerf in snare time preventing units from getting to and surrounded the marines in time.

"good" terrans should actually prevent fungal from even hitting as the same time for 2 ticks of storm is the time it takes the projectile to reach the marines.

WTF man.. You are messing me up. What side are you on lol? From the sounds of it, you just like trolling everyone's posts x.x STOP CONFUSING MEEEEEE

Oh nvm, don't even bother answering. Last page you are talking about scourge and reavers. BAH
If Jesus comes, kill him again.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2011-03-04 08:49:27
March 04 2011 08:48 GMT
#3136
On March 04 2011 17:45 Hellhammer wrote:
Show nested quote +
On March 04 2011 17:36 PrinceXizor wrote:
On March 04 2011 17:28 dark fury wrote:
lol at all the people whining about fungual change. now its possibly even better than storm vs marines (a good terran will usualy only let his marine take 2 hits from the storm) fungual deals that much damage, + disables.

3 funguals will also kill a group of stalkers

before: 1 fungal means a group of marines will die (typically in 8 seconds)
now: 1 fungal means a group of marines will be damaged greatly, 2 fungals mean they die

this is do to the huge nerf in snare time preventing units from getting to and surrounded the marines in time.

"good" terrans should actually prevent fungal from even hitting as the same time for 2 ticks of storm is the time it takes the projectile to reach the marines.

WTF man.. You are messing me up. What side are you on lol? From the sounds of it, you just like trolling everyone's posts x.x STOP CONFUSING MEEEEEE

i'm confused about what you are confused about?


because of the snare time decrease it's difficult to get a surround on a group of marines like you could before, and as such you have to use 2x the energy to get them dead for sure


and dark fury stated that good terrans only let 2 ticks of storm go by on their marines, which is about the time it takes the projectile for fungal to hit the marines, so his definition of good terrans should be able to avoid alot of fungals.

i'm not trolling anyone

just super upset that a years worth of practice and effort are going down the drain and some people are so happy about it kind of pisses me off.

EDIT: full disclosure: also pretty drunk atm
Roblin
Profile Joined April 2010
Sweden948 Posts
March 04 2011 08:53 GMT
#3137
also for the record, they changed the fungal to:
1. last half the time
2. deal the same amount of damage
3. 1+2=> double DPS
4. still have hold effect
5. 1+4=> half the hold effect
6. be a projectile

which changes the spell in the following ways:
3. double the DPS: fungal can now be used as a weak damage spell
5. half the hold effect: you must pay closer attention to the units you have used fungal on to continue fungal them: more micro intensive: rewards better players, but loses half of its HPE(HoldPerEnergy)
6. be a projectile: you can now fire a projectile at an area which will land two storm ticks later: you can fungal an area and move away immiedietly with your infestors: you can fungal areas outside of the infestors normal range: rewards better players

in essence: the change doubles the DPS, halfs the HPE, rewards better players. I'm perfectly fine with that.
I'm better today than I was yesterday!
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
March 04 2011 08:58 GMT
#3138
I like the patch. I believe its a fair move. But tell me, why does the PTR acronym make me feel like it should be "Patch the Rage" instead of "Public Test Realm?"
Treatin' fools since '87
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
March 04 2011 09:01 GMT
#3139
On March 04 2011 17:53 Roblin wrote:
also for the record, they changed the fungal to:
1. last half the time
2. deal the same amount of damage
3. 1+2=> double DPS
4. still have hold effect
5. 1+4=> half the hold effect
6. be a projectile

which changes the spell in the following ways:
3. double the DPS: fungal can now be used as a weak damage spell
5. half the hold effect: you must pay closer attention to the units you have used fungal on to continue fungal them: more micro intensive: rewards better players, but loses half of its HPE(HoldPerEnergy)
6. be a projectile: you can now fire a projectile at an area which will land two storm ticks later: you can fungal an area and move away immiedietly with your infestors: you can fungal areas outside of the infestors normal range: rewards better players

in essence: the change doubles the DPS, halfs the HPE, rewards better players. I'm perfectly fine with that.

well 3. just means it deals damage faster, the same overall damage exists (except vs armored) so any amount of damage you could deal before you can't deal more now (except vs armored).
the less fungal time means you have to invest twice as much energy in getting the same effect for surrounds and positioning. which rewards more infestors and less so better players.

and the projectile as i said i have little real issue with. it's a front loaded nerf, something that as you get used to (as we did BEFORE it became instant) it gets better and stops being a nerf and just becomes different.
Rotodyne
Profile Blog Joined July 2005
United States2263 Posts
Last Edited: 2011-03-04 09:02:05
March 04 2011 09:01 GMT
#3140
On March 04 2011 17:48 PrinceXizor wrote:
Show nested quote +
On March 04 2011 17:45 Hellhammer wrote:
On March 04 2011 17:36 PrinceXizor wrote:
On March 04 2011 17:28 dark fury wrote:
lol at all the people whining about fungual change. now its possibly even better than storm vs marines (a good terran will usualy only let his marine take 2 hits from the storm) fungual deals that much damage, + disables.

3 funguals will also kill a group of stalkers

before: 1 fungal means a group of marines will die (typically in 8 seconds)
now: 1 fungal means a group of marines will be damaged greatly, 2 fungals mean they die

this is do to the huge nerf in snare time preventing units from getting to and surrounded the marines in time.

"good" terrans should actually prevent fungal from even hitting as the same time for 2 ticks of storm is the time it takes the projectile to reach the marines.

WTF man.. You are messing me up. What side are you on lol? From the sounds of it, you just like trolling everyone's posts x.x STOP CONFUSING MEEEEEE

i'm confused about what you are confused about?


because of the snare time decrease it's difficult to get a surround on a group of marines like you could before, and as such you have to use 2x the energy to get them dead for sure


and dark fury stated that good terrans only let 2 ticks of storm go by on their marines, which is about the time it takes the projectile for fungal to hit the marines, so his definition of good terrans should be able to avoid alot of fungals.

i'm not trolling anyone

just super upset that a years worth of practice and effort are going down the drain and some people are so happy about it kind of pisses me off.

EDIT: full disclosure: also pretty drunk atm


Your anger and over exaggerations about fungal makes the entire change worth it I'm sorry, it's nothing personal.
I can only play starcraft when I am shit canned. IPXZERG is a god.
Prev 1 155 156 157 158 159 186 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 42m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 81
Nina 65
StarCraft: Brood War
BeSt 174
Pusan 68
ToSsGirL 38
Bale 30
yabsab 7
Dota 2
XaKoH 573
ODPixel93
NeuroSwarm79
League of Legends
JimRising 717
Counter-Strike
olofmeister651
Other Games
summit1g7428
Tasteless382
ceh9269
Hui .144
Mew2King63
NotJumperer2
Organizations
Counter-Strike
PGL4520
Other Games
gamesdonequick622
StarCraft: Brood War
lovetv 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH115
• LUISG 9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1416
• Lourlo981
Other Games
• WagamamaTV133
Upcoming Events
Replay Cast
1h 42m
Streamerzone vs Shopify Rebellion
Streamerzone vs Team Vitality
Shopify Rebellion vs Team Vitality
WardiTV Invitational
3h 42m
CrankTV Team League
4h 42m
BASILISK vs Shopify Rebellion
Team Liquid vs Team Falcon
BSL 21
16h 42m
Replay Cast
1d 1h
BASILISK vs TBD
Team Liquid vs Team Falcon
OSC
1d 3h
CrankTV Team League
1d 4h
Replay Cast
1d 14h
The PondCast
2 days
CrankTV Team League
2 days
[ Show More ]
Replay Cast
3 days
WardiTV Invitational
3 days
CrankTV Team League
3 days
Replay Cast
4 days
BSL Team A[vengers]
4 days
Dewalt vs Shine
UltrA vs ZeLoT
BSL 21
4 days
Sparkling Tuna Cup
5 days
BSL Team A[vengers]
5 days
Cross vs Motive
Sziky vs HiyA
BSL 21
5 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

ASL Season 20
WardiTV TLMC #15
Eternal Conflict S1

Ongoing

BSL 21 Points
CSL 2025 AUTUMN (S18)
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
CranK Gathers Season 2: SC II Pro Teams
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.