• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:06
CET 15:06
KST 23:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
RSL Season 3: RO16 results & RO8 bracket8Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA12
StarCraft 2
General
RSL Season 3: RO16 results & RO8 bracket SC: Evo Complete - Ranked Ladder OPEN ALPHA RSL Season 3 - Playoffs Preview Mech is the composition that needs teleportation t GM / Master map hacker and general hacking and cheating thread
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales! Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle Data analysis on 70 million replays soO on: FanTaSy's Potential Return to StarCraft [ASL20] Ask the mapmakers — Drop your questions BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 [BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET
Strategy
Current Meta How to stay on top of macro? PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Path of Exile [Game] Osu! Should offensive tower rushing be viable in RTS games? Clair Obscur - Expedition 33 Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Dyadica Evangelium — Chapt…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1740 users

Patch 1.3 on PTR - Page 120

Forum Index > SC2 General
Post a Reply
Prev 1 118 119 120 121 122 186 Next
pallad
Profile Joined September 2010
Poland1958 Posts
February 27 2011 15:59 GMT
#2381
Nice changes , Ht nerf fix OP combo in 2vs2 . I play some fun games whit friend as zerg , he play toss , and roches+ fungal + Stalkers + HT own all. It fix 2vs2 a little bit.

New interface canges looks good too
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
babysimba
Profile Joined November 2010
10466 Posts
Last Edited: 2011-02-27 16:03:24
February 27 2011 16:01 GMT
#2382
On February 28 2011 00:38 Dominator1370 wrote:
Perhaps just as important, a snare duration of 4 makes Infestors a very weak response to drop play. It was really refreshing to see Infestor play gaining popularity in ZvT instead of the usual mass Muta play, but if Infestor play is going to become even more vulnerable to drops than it already is, we're back to the drawing board with Muta balls. It was nice that Zerg could actually engage Terran's army while it lasted.

Now an infestor and a small group of lings can clean up 8 rines more easily though.

Even in the event of a straight up fight, Fungal Growth doesn't do huge damage. It does 36 damage for its 75 energy cost, as compared to 80 damage from Storm or 100 shield damage from EMP for the same cost. I understand there are other factors in play, but without a significant snare effect, Fungal Growth just feels like way too much energy for so little damage. That's a huge problem, since neither Infested Terrans nor Neural Parasite is enough to justify getting Infestors by themselves.

I feel 36 dmg or 47dmg(armored) guaranteed dmg for good aiming or consecutive fungals is not a bad deal compared to ht though.

I don't know if the infestor change is balanced or not, but it's definitely moving into the right direction. Making infestor potentially stronger while making it a missle animation adds another dimension of play. Muta play is more viable in ZvZ. In PvZ and TvZ, it's a spellcaster war. Imagine ghost emp and ht feedback against infestor. And there will be lots of dodging and predicting of fungals in all 3 matchups.
Hane
Profile Joined November 2010
France210 Posts
February 27 2011 16:05 GMT
#2383
On February 28 2011 00:45 ixi.genocide wrote:
Show nested quote +
On February 27 2011 15:27 Drunkasarous wrote:
On February 27 2011 15:26 Rotodyne wrote:
Cool, blizzard has been rolling so much good stuff out in the past week. They are really working hard on sc2. I LOVE BLIZZARD.

I hope your trolling.

This patch basically forces protoss into colossus as their mid/late game. Which can be easily countered by all 3 races.


HUH!?? Colossi can be countered, but the cost effectivness of the counter is something to be laughed at. On top of that Colossi/VR is absolutely dominating versus Z. Having a unit that starts w/ 34 splash damage at 9 range (also gets +4 per upgrade) is super rediculous. It might be easy to counter colossi when ur macro sucks but outside of that....... Easily the worst thing this patch does for Toss (in this regard) is limiting there options because of an OP unit stays while a micro intensive unit is nerfed.


PvT is another story :/
Tedde93
Profile Joined October 2010
Sweden169 Posts
February 27 2011 16:06 GMT
#2384
Can't wait for this patch, seems awesome, I hope it will lead to more BCs.
Patiance is the element of succes"
Sek-Kuar
Profile Joined November 2010
Czech Republic593 Posts
February 27 2011 16:24 GMT
#2385
On February 27 2011 23:07 Wolf wrote:
Show nested quote +
[image loading]


o.o

Not that many high MMR players on, I suppose. GET ON THE PTR AND TEST THESE CHANGES!



Oh nice leage icon

Too bad all others look worse than they did before masters introduce... But this one is really cool
Scientists finally discovered what's wrong with the female brain: On the left side, there is nothing right, and on the right side, there's nothing left. [http://eu.battle.net/sc2/en/profile/213948/1/DJVibrejtr/]
Reborn58
Profile Joined August 2010
United States238 Posts
February 27 2011 17:00 GMT
#2386
I think Blizz should make it so that templar warp in with 70 energy or 75 but have them warp in with Psi Storm on a 5-10 second cooldown?
That's what she said
IamBach
Profile Blog Joined August 2010
United States1059 Posts
February 27 2011 17:02 GMT
#2387
Zealot
- Charging Zealots will now hit fleeing targets at least once.
Did people notice this? It appears they are trying to get rid of stutter step vs chargelots.
Just listen http://www.youtube.com/watch?v=__lCZeePG48
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
February 27 2011 17:04 GMT
#2388
Make fungal growth instant if cast on creep. Allows a better terran to outmicro the zerg, and a better zerg to outmanoeuvre the terran.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
Ratel
Profile Joined July 2010
Canada184 Posts
Last Edited: 2011-02-27 17:05:08
February 27 2011 17:04 GMT
#2389
On February 28 2011 02:02 etheovermind wrote:
Zealot
- Charging Zealots will now hit fleeing targets at least once.
Did people notice this? It appears they are trying to get rid of stutter step vs chargelots.

Blizzard: we will fix a big that makes zealots kind of useless against terran but we will take a dump in your hearts and make only 1 tech tree viable
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
February 27 2011 17:05 GMT
#2390
On February 28 2011 02:02 etheovermind wrote:
Zealot
- Charging Zealots will now hit fleeing targets at least once.
Did people notice this? It appears they are trying to get rid of stutter step vs chargelots.


No it's more the fact that anything moving around the same speed as chargelots would never get hit by them even after a charge. So it's not so much stutter step, it's everything. You can still micro vs them but there will be at least some damage done not like now.
IamBach
Profile Blog Joined August 2010
United States1059 Posts
February 27 2011 17:06 GMT
#2391
On February 28 2011 02:05 Numy wrote:
Show nested quote +
On February 28 2011 02:02 etheovermind wrote:
Zealot
- Charging Zealots will now hit fleeing targets at least once.
Did people notice this? It appears they are trying to get rid of stutter step vs chargelots.


No it's more the fact that anything moving around the same speed as chargelots would never get hit by them even after a charge. So it's not so much stutter step, it's everything. You can still micro vs them but there will be at least some damage done not like now.

Well in BW, a hydra can always stutter against speedlots without taking any damage. So its up to the protoss player to get a good surround so it can't escape. It defeats the whole purpose of stuttering if you take damage.
Just listen http://www.youtube.com/watch?v=__lCZeePG48
Funkatron
Profile Joined July 2010
United States725 Posts
February 27 2011 17:11 GMT
#2392
On February 28 2011 00:59 pallad wrote:
Nice changes , Ht nerf fix OP combo in 2vs2 . I play some fun games whit friend as zerg , he play toss , and roches+ fungal + Stalkers + HT own all. It fix 2vs2 a little bit.

New interface canges looks good too


who the hell cares about 2v2? if they are really patching the game based on 2v2 balance... That's a problem.
Bobster
Profile Joined January 2011
Germany3075 Posts
Last Edited: 2011-02-27 17:14:26
February 27 2011 17:13 GMT
#2393
On February 27 2011 23:07 Wolf wrote:
Show nested quote +
[image loading]


o.o

Not that many high MMR players on, I suppose. GET ON THE PTR AND TEST THESE CHANGES!
And first in your division! Picture confirms Wolf as a Top 200 player. Brilliant signing by FXO, applying for Code A casting obviously was just a ruse, the real goal was for you get seeded into Code A immediately.
lowercase
Profile Joined September 2010
Canada1047 Posts
Last Edited: 2011-02-27 17:15:03
February 27 2011 17:14 GMT
#2394
On February 28 2011 00:59 pallad wrote:
Nice changes , Ht nerf fix OP combo in 2vs2 . I play some fun games whit friend as zerg , he play toss , and roches+ fungal + Stalkers + HT own all. It fix 2vs2 a little bit.

New interface canges looks good too

I don't care one lick about 2v2, 3v3, melee, or bronze to platinum balance. All I care about is that, at top-tier play, the game is balanced and dynamic. This is not accomplished by nerfing every powerful ability into the ground such that it's only worth massing tier one units and 1a2a3a-ing into your opponent's main.

Sort of like the current status-quo.
That is not dead which can eternal lie...
ForTheDr3am
Profile Joined November 2010
842 Posts
February 27 2011 17:16 GMT
#2395
On February 28 2011 02:06 etheovermind wrote:
Show nested quote +
On February 28 2011 02:05 Numy wrote:
On February 28 2011 02:02 etheovermind wrote:
Zealot
- Charging Zealots will now hit fleeing targets at least once.
Did people notice this? It appears they are trying to get rid of stutter step vs chargelots.


No it's more the fact that anything moving around the same speed as chargelots would never get hit by them even after a charge. So it's not so much stutter step, it's everything. You can still micro vs them but there will be at least some damage done not like now.

Well in BW, a hydra can always stutter against speedlots without taking any damage. So its up to the protoss player to get a good surround so it can't escape. It defeats the whole purpose of stuttering if you take damage.


Charge is different from legspeed in BW though. I wonder what happens now if chargelots try to hit fleeing hellions, for instance. Must be quite fast.
mprs
Profile Joined April 2010
Canada2933 Posts
February 27 2011 17:21 GMT
#2396
As a protoss player, I just hope they nerf the colossus (or remove it) so they stop taunting us with that ridiculous unit. The sooner it goes, the sooner the game improves.
We talkin about PRACTICE
Mentymion
Profile Joined July 2010
Germany259 Posts
Last Edited: 2011-02-27 17:23:35
February 27 2011 17:22 GMT
#2397
With each patch Blizzard announce, the "balance" gets even worse. For me it's certain that David Kim and his "Balance Team" have absolutley no clue how to balance the game AND whats more important, they don't know what to do with the units and whats their purpose.

StarCraft II Beta - Patch 6 (version 0.8.0.14593)
Bunker Build time decreased from 40 seconds to 30 seconds.

StarCraft II: Wings of Liberty - Patch 1.1.0
Bunker Build time increased from 30 to 35.

StarCraft II: Wings of Liberty - PTR 1.3
Bunker Build time increased from 35 to 40. <----I swear this will solve anything....oh wait...probably not.
-------------------------------------------------------------------------
StarCraft II Beta - Patch 1 (version 0.3.0.14093)
Fungal Growth: The damage done by this ability has decreased from 48 to 36.
Fungal Growth: This ability now prevents affected units from burrowing.

StarCraft II Beta - Patch 9 (version 0.11.0.15097)
Fungal Growth projectile removed; Units in the target area are now instantly hit.

StarCraft II: Wings of Liberty - Patch 1.1.2
Fungal Growth now prevents Blink.

StarCraft II: Wings of Liberty - PTR 1.3
Fungal Growth
- Stun duration decreased from 8 to 4 seconds.
- Damage increased by +30% vs. armored units.
- Now fires a missile instead of being instant cast. <--- The last change for Fungal growth ?, I guess not
-----------------------------------------------------------------------
StarCraft II Beta - Patch 12 (version 0.14.0.15343)
Mothership:
Vortex now removes Force Fields within its area of effect.

StarCraft II: Wings of Liberty - PTR 1.3
Mothership:
Units leaving the Mothership's Vortex are now un-targetable and immune to damage for 1.5 seconds.

Took them ashitload of time to notice that this could be done with Archons,too...
-------------------------------------------------------------------------
StarCraft II: Wings of Liberty - PTR 1.3
High Templar
- Khaydarin Amulet upgrade (+25 starting energy) has been removed.

Well if that happens I probably switch my race or wait for the next expansion. Sure Warp-In Storms might be a bit too strong but the only solution they have.....remove here , remove there.

Why not removing the Reaper instead ? Blizzard has nerfed this unit into Oblivion anyway

Build time increased from 40 to 45.
Barracks requirement changed from Command Center to Supply Depot.
Nitro Packs speed upgrade now has a Factory Requirement.
Roach Range increased from 3 to 4.

And now the unit is finally dead and Blizzard doesn't even care about it.

If all the changes comes true....dear god is the game fucked up.

Useless Reapers, restricted usage of already underused Motherships, High/Dark Templar Tech finally turns into complete Garbage, PvT & PvZ turns into "War of the Worlds" where Colossi is a Must-Have, Neural Parasite is still shit, Corruptors have not even changed in the slightest and so on.
IamBach
Profile Blog Joined August 2010
United States1059 Posts
February 27 2011 17:25 GMT
#2398
+ Show Spoiler +
On February 28 2011 02:22 Mentymion wrote:
With each patch Blizzard announce, the "balance" gets even worse. For me it's certain that David Kim and his "Balance Team" have absolutley no clue how to balance the game AND whats more important, they don't know what to do with the units and whats their purpose.

StarCraft II Beta - Patch 6 (version 0.8.0.14593)
Bunker Build time decreased from 40 seconds to 30 seconds.

StarCraft II: Wings of Liberty - Patch 1.1.0
Bunker Build time increased from 30 to 35.

StarCraft II: Wings of Liberty - PTR 1.3
Bunker Build time increased from 35 to 40. <----I swear this will solve anything....oh wait...probably not.
-------------------------------------------------------------------------
StarCraft II Beta - Patch 1 (version 0.3.0.14093)
Fungal Growth: The damage done by this ability has decreased from 48 to 36.
Fungal Growth: This ability now prevents affected units from burrowing.

StarCraft II Beta - Patch 9 (version 0.11.0.15097)
Fungal Growth projectile removed; Units in the target area are now instantly hit.

StarCraft II: Wings of Liberty - Patch 1.1.2
Fungal Growth now prevents Blink.

StarCraft II: Wings of Liberty - PTR 1.3
Fungal Growth
- Stun duration decreased from 8 to 4 seconds.
- Damage increased by +30% vs. armored units.
- Now fires a missile instead of being instant cast. <--- The last change for Fungal growth ?, I guess not
-----------------------------------------------------------------------
StarCraft II Beta - Patch 12 (version 0.14.0.15343)
Mothership:
Vortex now removes Force Fields within its area of effect.

StarCraft II: Wings of Liberty - PTR 1.3
Mothership:
Units leaving the Mothership's Vortex are now un-targetable and immune to damage for 1.5 seconds.

Took them ashitload of time to notice that this could be done with Archons,too...
-------------------------------------------------------------------------
StarCraft II: Wings of Liberty - PTR 1.3
High Templar
- Khaydarin Amulet upgrade (+25 starting energy) has been removed.

Well if that happens I probably switch my race or wait for the next expansion. Sure Warp-In Storms might be a bit too strong but the only solution they have.....remove here , remove there.

Why not removing the Reaper instead ? Blizzard has nerfed this unit into Oblivion anyway

Build time increased from 40 to 45.
Barracks requirement changed from Command Center to Supply Depot.
Nitro Packs speed upgrade now has a Factory Requirement.
Roach Range increased from 3 to 4.

And now the unit is finally dead and Blizzard doesn't even care about it.

If all the changes comes true....dear god is the game fucked up.

Useless Reapers, restricted usage of already underused Motherships, High/Dark Templar Tech finally turns into complete Garbage, PvT & PvZ turns into "War of the Worlds" where Colossi is a Must-Have, Neural Parasite is still shit, Corruptors have not even changed in the slightest and so on.


David Kim is balancing the game. Just not for high level players.
Just listen http://www.youtube.com/watch?v=__lCZeePG48
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
February 27 2011 17:26 GMT
#2399
THIS IS EXACTLY WHAT WE ASKED FOR WOOT!

Favorites, cool tabs, good graphics, and halfway decent balance.

Awwwwwww Yeahhhhhhhhh
Bagi
Profile Joined August 2010
Germany6799 Posts
February 27 2011 17:43 GMT
#2400
On February 27 2011 21:55 Fa1nT wrote:
Don't see why they can't give HT the BW energy buff.

High Templar start with 50 energy, had 200 total.

Make a upgrade that makes them get +12 energy starting, and +50 total.

Start with 62, 250 max.

No more warp-in storms, but can storm 3 times per templar if you bank energy.

Probably because this isn't BW and no other units have would have an upgrade like this, as all the energy upgrades give more starting energy. I can totally see this being an even more awkward change from a game design point of view. The 50 extra max energy would only be there because all casters had it in BW.

I think a more reasonable change would be amulet granting 15 or 20 extra starting energy.
Prev 1 118 119 120 121 122 186 Next
Please log in or register to reply.
Live Events Refresh
OSC
13:00
King of the Hill #231
SteadfastSC112
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko518
RotterdaM 196
SteadfastSC 112
LamboSC2 1
StarCraft: Brood War
Britney 53892
Calm 4080
Rain 3301
Sea 2081
Soulkey 1036
firebathero 661
Larva 615
Mini 526
Zeus 415
EffOrt 358
[ Show more ]
Snow 310
BeSt 275
PianO 252
Soma 185
ZerO 158
Light 140
JYJ109
Pusan 99
Rush 97
hero 90
Hyun 72
Backho 51
Terrorterran 37
yabsab 36
Movie 34
ToSsGirL 33
soO 32
Aegong 29
Shine 22
scan(afreeca) 18
Noble 15
HiyA 13
ivOry 7
Dota 2
Gorgc4615
singsing2165
qojqva1638
Dendi602
XcaliburYe132
League of Legends
KnowMe18
Counter-Strike
olofmeister1905
Heroes of the Storm
Trikslyr24
Other Games
B2W.Neo1457
hiko470
crisheroes454
Mew2King119
ArmadaUGS83
oskar66
nookyyy 32
Organizations
Dota 2
PGL Dota 2 - Main Stream16675
StarCraft: Brood War
UltimateBattle 1948
StarCraft 2
ComeBackTV 573
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• sooper7s
• Migwel
• AfreecaTV YouTube
• intothetv
• LaughNgamezSOOP
• Kozan
• IndyKCrew
StarCraft: Brood War
• iopq 6
• ZZZeroYoutube
• STPLYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2511
• WagamamaTV247
League of Legends
• Nemesis2252
• Jankos1881
• TFBlade750
• Stunt603
• HappyZerGling204
Upcoming Events
BSL: GosuLeague
6h 54m
RSL Revival
17h 24m
Zoun vs Classic
SHIN vs TriGGeR
herO vs Reynor
Maru vs MaxPax
WardiTV Korean Royale
21h 54m
Replay Cast
1d 8h
RSL Revival
1d 17h
WardiTV Korean Royale
1d 21h
IPSL
2 days
Julia vs Artosis
JDConan vs DragOn
BSL 21
2 days
TerrOr vs Aeternum
HBO vs Kyrie
RSL Revival
2 days
Wardi Open
2 days
[ Show More ]
IPSL
3 days
StRyKeR vs OldBoy
Sziky vs Tarson
BSL 21
3 days
StRyKeR vs Artosis
OyAji vs KameZerg
Replay Cast
3 days
Monday Night Weeklies
4 days
Replay Cast
4 days
Wardi Open
4 days
Replay Cast
5 days
Wardi Open
5 days
Tenacious Turtle Tussle
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-11-16
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.