• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:48
CET 11:48
KST 19:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool42Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Explore the Palmistry Certificate Course at Bivs Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw? Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
ASL21 General Discussion Soulkey's decision to leave C9 BGH Auto Balance -> http://bghmmr.eu/ JaeDong's form before ASL [ASL21] Ro24 Preview Pt1: New Chaos
Tourneys
[ASL21] Ro24 Group B [ASL21] Ro24 Group A ASL Season 21 LIVESTREAM with English Commentary [Megathread] Daily Proleagues
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2291 users

Patch 1.3 on PTR - Page 120

Forum Index > SC2 General
Post a Reply
Prev 1 118 119 120 121 122 186 Next
pallad
Profile Joined September 2010
Poland1958 Posts
February 27 2011 15:59 GMT
#2381
Nice changes , Ht nerf fix OP combo in 2vs2 . I play some fun games whit friend as zerg , he play toss , and roches+ fungal + Stalkers + HT own all. It fix 2vs2 a little bit.

New interface canges looks good too
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
babysimba
Profile Joined November 2010
10466 Posts
Last Edited: 2011-02-27 16:03:24
February 27 2011 16:01 GMT
#2382
On February 28 2011 00:38 Dominator1370 wrote:
Perhaps just as important, a snare duration of 4 makes Infestors a very weak response to drop play. It was really refreshing to see Infestor play gaining popularity in ZvT instead of the usual mass Muta play, but if Infestor play is going to become even more vulnerable to drops than it already is, we're back to the drawing board with Muta balls. It was nice that Zerg could actually engage Terran's army while it lasted.

Now an infestor and a small group of lings can clean up 8 rines more easily though.

Even in the event of a straight up fight, Fungal Growth doesn't do huge damage. It does 36 damage for its 75 energy cost, as compared to 80 damage from Storm or 100 shield damage from EMP for the same cost. I understand there are other factors in play, but without a significant snare effect, Fungal Growth just feels like way too much energy for so little damage. That's a huge problem, since neither Infested Terrans nor Neural Parasite is enough to justify getting Infestors by themselves.

I feel 36 dmg or 47dmg(armored) guaranteed dmg for good aiming or consecutive fungals is not a bad deal compared to ht though.

I don't know if the infestor change is balanced or not, but it's definitely moving into the right direction. Making infestor potentially stronger while making it a missle animation adds another dimension of play. Muta play is more viable in ZvZ. In PvZ and TvZ, it's a spellcaster war. Imagine ghost emp and ht feedback against infestor. And there will be lots of dodging and predicting of fungals in all 3 matchups.
Hane
Profile Joined November 2010
France210 Posts
February 27 2011 16:05 GMT
#2383
On February 28 2011 00:45 ixi.genocide wrote:
Show nested quote +
On February 27 2011 15:27 Drunkasarous wrote:
On February 27 2011 15:26 Rotodyne wrote:
Cool, blizzard has been rolling so much good stuff out in the past week. They are really working hard on sc2. I LOVE BLIZZARD.

I hope your trolling.

This patch basically forces protoss into colossus as their mid/late game. Which can be easily countered by all 3 races.


HUH!?? Colossi can be countered, but the cost effectivness of the counter is something to be laughed at. On top of that Colossi/VR is absolutely dominating versus Z. Having a unit that starts w/ 34 splash damage at 9 range (also gets +4 per upgrade) is super rediculous. It might be easy to counter colossi when ur macro sucks but outside of that....... Easily the worst thing this patch does for Toss (in this regard) is limiting there options because of an OP unit stays while a micro intensive unit is nerfed.


PvT is another story :/
Tedde93
Profile Joined October 2010
Sweden169 Posts
February 27 2011 16:06 GMT
#2384
Can't wait for this patch, seems awesome, I hope it will lead to more BCs.
Patiance is the element of succes"
Sek-Kuar
Profile Joined November 2010
Czech Republic593 Posts
February 27 2011 16:24 GMT
#2385
On February 27 2011 23:07 Wolf wrote:
Show nested quote +
[image loading]


o.o

Not that many high MMR players on, I suppose. GET ON THE PTR AND TEST THESE CHANGES!



Oh nice leage icon

Too bad all others look worse than they did before masters introduce... But this one is really cool
Scientists finally discovered what's wrong with the female brain: On the left side, there is nothing right, and on the right side, there's nothing left. [http://eu.battle.net/sc2/en/profile/213948/1/DJVibrejtr/]
Reborn58
Profile Joined August 2010
United States238 Posts
February 27 2011 17:00 GMT
#2386
I think Blizz should make it so that templar warp in with 70 energy or 75 but have them warp in with Psi Storm on a 5-10 second cooldown?
That's what she said
IamBach
Profile Blog Joined August 2010
United States1059 Posts
February 27 2011 17:02 GMT
#2387
Zealot
- Charging Zealots will now hit fleeing targets at least once.
Did people notice this? It appears they are trying to get rid of stutter step vs chargelots.
Just listen http://www.youtube.com/watch?v=__lCZeePG48
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
February 27 2011 17:04 GMT
#2388
Make fungal growth instant if cast on creep. Allows a better terran to outmicro the zerg, and a better zerg to outmanoeuvre the terran.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
Ratel
Profile Joined July 2010
Canada184 Posts
Last Edited: 2011-02-27 17:05:08
February 27 2011 17:04 GMT
#2389
On February 28 2011 02:02 etheovermind wrote:
Zealot
- Charging Zealots will now hit fleeing targets at least once.
Did people notice this? It appears they are trying to get rid of stutter step vs chargelots.

Blizzard: we will fix a big that makes zealots kind of useless against terran but we will take a dump in your hearts and make only 1 tech tree viable
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
February 27 2011 17:05 GMT
#2390
On February 28 2011 02:02 etheovermind wrote:
Zealot
- Charging Zealots will now hit fleeing targets at least once.
Did people notice this? It appears they are trying to get rid of stutter step vs chargelots.


No it's more the fact that anything moving around the same speed as chargelots would never get hit by them even after a charge. So it's not so much stutter step, it's everything. You can still micro vs them but there will be at least some damage done not like now.
IamBach
Profile Blog Joined August 2010
United States1059 Posts
February 27 2011 17:06 GMT
#2391
On February 28 2011 02:05 Numy wrote:
Show nested quote +
On February 28 2011 02:02 etheovermind wrote:
Zealot
- Charging Zealots will now hit fleeing targets at least once.
Did people notice this? It appears they are trying to get rid of stutter step vs chargelots.


No it's more the fact that anything moving around the same speed as chargelots would never get hit by them even after a charge. So it's not so much stutter step, it's everything. You can still micro vs them but there will be at least some damage done not like now.

Well in BW, a hydra can always stutter against speedlots without taking any damage. So its up to the protoss player to get a good surround so it can't escape. It defeats the whole purpose of stuttering if you take damage.
Just listen http://www.youtube.com/watch?v=__lCZeePG48
Funkatron
Profile Joined July 2010
United States725 Posts
February 27 2011 17:11 GMT
#2392
On February 28 2011 00:59 pallad wrote:
Nice changes , Ht nerf fix OP combo in 2vs2 . I play some fun games whit friend as zerg , he play toss , and roches+ fungal + Stalkers + HT own all. It fix 2vs2 a little bit.

New interface canges looks good too


who the hell cares about 2v2? if they are really patching the game based on 2v2 balance... That's a problem.
Bobster
Profile Joined January 2011
Germany3075 Posts
Last Edited: 2011-02-27 17:14:26
February 27 2011 17:13 GMT
#2393
On February 27 2011 23:07 Wolf wrote:
Show nested quote +
[image loading]


o.o

Not that many high MMR players on, I suppose. GET ON THE PTR AND TEST THESE CHANGES!
And first in your division! Picture confirms Wolf as a Top 200 player. Brilliant signing by FXO, applying for Code A casting obviously was just a ruse, the real goal was for you get seeded into Code A immediately.
lowercase
Profile Joined September 2010
Canada1047 Posts
Last Edited: 2011-02-27 17:15:03
February 27 2011 17:14 GMT
#2394
On February 28 2011 00:59 pallad wrote:
Nice changes , Ht nerf fix OP combo in 2vs2 . I play some fun games whit friend as zerg , he play toss , and roches+ fungal + Stalkers + HT own all. It fix 2vs2 a little bit.

New interface canges looks good too

I don't care one lick about 2v2, 3v3, melee, or bronze to platinum balance. All I care about is that, at top-tier play, the game is balanced and dynamic. This is not accomplished by nerfing every powerful ability into the ground such that it's only worth massing tier one units and 1a2a3a-ing into your opponent's main.

Sort of like the current status-quo.
That is not dead which can eternal lie...
ForTheDr3am
Profile Joined November 2010
842 Posts
February 27 2011 17:16 GMT
#2395
On February 28 2011 02:06 etheovermind wrote:
Show nested quote +
On February 28 2011 02:05 Numy wrote:
On February 28 2011 02:02 etheovermind wrote:
Zealot
- Charging Zealots will now hit fleeing targets at least once.
Did people notice this? It appears they are trying to get rid of stutter step vs chargelots.


No it's more the fact that anything moving around the same speed as chargelots would never get hit by them even after a charge. So it's not so much stutter step, it's everything. You can still micro vs them but there will be at least some damage done not like now.

Well in BW, a hydra can always stutter against speedlots without taking any damage. So its up to the protoss player to get a good surround so it can't escape. It defeats the whole purpose of stuttering if you take damage.


Charge is different from legspeed in BW though. I wonder what happens now if chargelots try to hit fleeing hellions, for instance. Must be quite fast.
mprs
Profile Joined April 2010
Canada2933 Posts
February 27 2011 17:21 GMT
#2396
As a protoss player, I just hope they nerf the colossus (or remove it) so they stop taunting us with that ridiculous unit. The sooner it goes, the sooner the game improves.
We talkin about PRACTICE
Mentymion
Profile Joined July 2010
Germany259 Posts
Last Edited: 2011-02-27 17:23:35
February 27 2011 17:22 GMT
#2397
With each patch Blizzard announce, the "balance" gets even worse. For me it's certain that David Kim and his "Balance Team" have absolutley no clue how to balance the game AND whats more important, they don't know what to do with the units and whats their purpose.

StarCraft II Beta - Patch 6 (version 0.8.0.14593)
Bunker Build time decreased from 40 seconds to 30 seconds.

StarCraft II: Wings of Liberty - Patch 1.1.0
Bunker Build time increased from 30 to 35.

StarCraft II: Wings of Liberty - PTR 1.3
Bunker Build time increased from 35 to 40. <----I swear this will solve anything....oh wait...probably not.
-------------------------------------------------------------------------
StarCraft II Beta - Patch 1 (version 0.3.0.14093)
Fungal Growth: The damage done by this ability has decreased from 48 to 36.
Fungal Growth: This ability now prevents affected units from burrowing.

StarCraft II Beta - Patch 9 (version 0.11.0.15097)
Fungal Growth projectile removed; Units in the target area are now instantly hit.

StarCraft II: Wings of Liberty - Patch 1.1.2
Fungal Growth now prevents Blink.

StarCraft II: Wings of Liberty - PTR 1.3
Fungal Growth
- Stun duration decreased from 8 to 4 seconds.
- Damage increased by +30% vs. armored units.
- Now fires a missile instead of being instant cast. <--- The last change for Fungal growth ?, I guess not
-----------------------------------------------------------------------
StarCraft II Beta - Patch 12 (version 0.14.0.15343)
Mothership:
Vortex now removes Force Fields within its area of effect.

StarCraft II: Wings of Liberty - PTR 1.3
Mothership:
Units leaving the Mothership's Vortex are now un-targetable and immune to damage for 1.5 seconds.

Took them ashitload of time to notice that this could be done with Archons,too...
-------------------------------------------------------------------------
StarCraft II: Wings of Liberty - PTR 1.3
High Templar
- Khaydarin Amulet upgrade (+25 starting energy) has been removed.

Well if that happens I probably switch my race or wait for the next expansion. Sure Warp-In Storms might be a bit too strong but the only solution they have.....remove here , remove there.

Why not removing the Reaper instead ? Blizzard has nerfed this unit into Oblivion anyway

Build time increased from 40 to 45.
Barracks requirement changed from Command Center to Supply Depot.
Nitro Packs speed upgrade now has a Factory Requirement.
Roach Range increased from 3 to 4.

And now the unit is finally dead and Blizzard doesn't even care about it.

If all the changes comes true....dear god is the game fucked up.

Useless Reapers, restricted usage of already underused Motherships, High/Dark Templar Tech finally turns into complete Garbage, PvT & PvZ turns into "War of the Worlds" where Colossi is a Must-Have, Neural Parasite is still shit, Corruptors have not even changed in the slightest and so on.
IamBach
Profile Blog Joined August 2010
United States1059 Posts
February 27 2011 17:25 GMT
#2398
+ Show Spoiler +
On February 28 2011 02:22 Mentymion wrote:
With each patch Blizzard announce, the "balance" gets even worse. For me it's certain that David Kim and his "Balance Team" have absolutley no clue how to balance the game AND whats more important, they don't know what to do with the units and whats their purpose.

StarCraft II Beta - Patch 6 (version 0.8.0.14593)
Bunker Build time decreased from 40 seconds to 30 seconds.

StarCraft II: Wings of Liberty - Patch 1.1.0
Bunker Build time increased from 30 to 35.

StarCraft II: Wings of Liberty - PTR 1.3
Bunker Build time increased from 35 to 40. <----I swear this will solve anything....oh wait...probably not.
-------------------------------------------------------------------------
StarCraft II Beta - Patch 1 (version 0.3.0.14093)
Fungal Growth: The damage done by this ability has decreased from 48 to 36.
Fungal Growth: This ability now prevents affected units from burrowing.

StarCraft II Beta - Patch 9 (version 0.11.0.15097)
Fungal Growth projectile removed; Units in the target area are now instantly hit.

StarCraft II: Wings of Liberty - Patch 1.1.2
Fungal Growth now prevents Blink.

StarCraft II: Wings of Liberty - PTR 1.3
Fungal Growth
- Stun duration decreased from 8 to 4 seconds.
- Damage increased by +30% vs. armored units.
- Now fires a missile instead of being instant cast. <--- The last change for Fungal growth ?, I guess not
-----------------------------------------------------------------------
StarCraft II Beta - Patch 12 (version 0.14.0.15343)
Mothership:
Vortex now removes Force Fields within its area of effect.

StarCraft II: Wings of Liberty - PTR 1.3
Mothership:
Units leaving the Mothership's Vortex are now un-targetable and immune to damage for 1.5 seconds.

Took them ashitload of time to notice that this could be done with Archons,too...
-------------------------------------------------------------------------
StarCraft II: Wings of Liberty - PTR 1.3
High Templar
- Khaydarin Amulet upgrade (+25 starting energy) has been removed.

Well if that happens I probably switch my race or wait for the next expansion. Sure Warp-In Storms might be a bit too strong but the only solution they have.....remove here , remove there.

Why not removing the Reaper instead ? Blizzard has nerfed this unit into Oblivion anyway

Build time increased from 40 to 45.
Barracks requirement changed from Command Center to Supply Depot.
Nitro Packs speed upgrade now has a Factory Requirement.
Roach Range increased from 3 to 4.

And now the unit is finally dead and Blizzard doesn't even care about it.

If all the changes comes true....dear god is the game fucked up.

Useless Reapers, restricted usage of already underused Motherships, High/Dark Templar Tech finally turns into complete Garbage, PvT & PvZ turns into "War of the Worlds" where Colossi is a Must-Have, Neural Parasite is still shit, Corruptors have not even changed in the slightest and so on.


David Kim is balancing the game. Just not for high level players.
Just listen http://www.youtube.com/watch?v=__lCZeePG48
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
February 27 2011 17:26 GMT
#2399
THIS IS EXACTLY WHAT WE ASKED FOR WOOT!

Favorites, cool tabs, good graphics, and halfway decent balance.

Awwwwwww Yeahhhhhhhhh
Bagi
Profile Joined August 2010
Germany6799 Posts
February 27 2011 17:43 GMT
#2400
On February 27 2011 21:55 Fa1nT wrote:
Don't see why they can't give HT the BW energy buff.

High Templar start with 50 energy, had 200 total.

Make a upgrade that makes them get +12 energy starting, and +50 total.

Start with 62, 250 max.

No more warp-in storms, but can storm 3 times per templar if you bank energy.

Probably because this isn't BW and no other units have would have an upgrade like this, as all the energy upgrades give more starting energy. I can totally see this being an even more awkward change from a game design point of view. The 50 extra max energy would only be there because all casters had it in BW.

I think a more reasonable change would be amulet granting 15 or 20 extra starting energy.
Prev 1 118 119 120 121 122 186 Next
Please log in or register to reply.
Live Events Refresh
Afreeca Starleague
10:00
Ro24 Group B
Soulkey vs Ample
JyJ vs sSak
Afreeca ASL 8783
StarCastTV_EN222
Liquipedia
Sparkling Tuna Cup
10:00
Weekly #124
Percival vs YoungYakovLIVE!
CranKy Ducklings75
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 204
ProTech132
SortOf 127
StarCraft: Brood War
Calm 13578
Flash 6062
Bisu 4434
GuemChi 1863
BeSt 804
firebathero 550
EffOrt 355
Pusan 286
Light 272
Zeus 271
[ Show more ]
Stork 238
actioN 227
ZerO 223
Leta 218
HiyA 121
ToSsGirL 79
Rush 75
Mind 73
Killer 68
Sharp 54
PianO 51
Barracks 47
Snow 35
Nal_rA 28
Hm[arnc] 21
GoRush 20
Bale 19
Shinee 17
Terrorterran 16
Noble 12
yabsab 11
Purpose 10
sorry 10
soO 10
Dota 2
XcaliburYe281
BananaSlamJamma177
canceldota148
League of Legends
JimRising 340
Counter-Strike
olofmeister2104
shoxiejesuss710
byalli509
x6flipin259
Super Smash Bros
Westballz18
Other Games
singsing1970
Sick311
crisheroes239
XBOCT141
Happy133
Livibee56
Trikslyr19
B2W.Neo11
Organizations
Other Games
gamesdonequick874
StarCraft: Brood War
UltimateBattle 250
Dota 2
PGL Dota 2 - Main Stream125
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH201
• StrangeGG 47
• LUISG 24
• CranKy Ducklings SOOP5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Replay Cast
22h 12m
Afreeca Starleague
23h 12m
hero vs YSC
Larva vs Shine
Kung Fu Cup
1d
Replay Cast
1d 13h
KCM Race Survival
1d 22h
The PondCast
1d 23h
WardiTV Team League
2 days
Replay Cast
2 days
WardiTV Team League
3 days
RSL Revival
3 days
Cure vs Zoun
herO vs Rogue
[ Show More ]
WardiTV Team League
4 days
Platinum Heroes Events
4 days
BSL
4 days
RSL Revival
4 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
5 days
BSL
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
Light vs Calm
Royal vs Mind
Wardi Open
6 days
Monday Night Weeklies
6 days
Sparkling Tuna Cup
6 days
Afreeca Starleague
6 days
Rush vs PianO
Flash vs Speed
Liquipedia Results

Completed

Proleague 2026-03-23
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.