• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:42
CEST 21:42
KST 04:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Clem: "I don't have that much hope in Blizzard"2ZeroSpace Early Access is Now Live!20Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)89Reynor: GSL Loss Wasn't About Preparation Format17
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Reynor: GSL Loss Wasn't About Preparation Format How would you feel about frequent/monthly balance patches for SC2? Clem: "I don't have that much hope in Blizzard" Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters
Tourneys
IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
BW General Discussion How Famous was FlaSh before his Debut? Animated Gateway BGH Auto Balance -> http://bghmmr.eu/ HORROR STARCRAFT MOVIE
Tourneys
Escore Tournament - Season 3 [Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend! Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace Early Access is Now Live! Path of Exile Nintendo Switch Thread General RTS Discussion Thread Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread How to buy a book - shipping from Korea to Europe The Games Industry And ATVI
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Series you have seen recently... Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
How Games can Help with Majo…
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3253 users

[G] Comprehensive SC2 League and Ladder Guide - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 8 84 Next
sAfuRos
Profile Joined March 2009
United States743 Posts
February 24 2011 00:52 GMT
#101
For example, let's say two players are matched together, Player A with 1500 MMR and 0 points and Player B with 1000 MMR and 0 points. Each player would see the other as Favored and would either earn many or lose few points depending on the outcome. If Player A won, because Player A's MMR is larger than Player B's by a fairly large margin, the MMRs of each player would not change very much. If Player B won, B's MMR would rise and A's MMR would fall to a greater extent than if A had won.

I think this part is a typo
sAfuRos // twitch.tv/sAfuRos // contact for coaching
Excalibur_Z
Profile Joined October 2002
United States12248 Posts
February 24 2011 01:04 GMT
#102
On February 24 2011 09:52 sAfuRos wrote:
For example, let's say two players are matched together, Player A with 1500 MMR and 0 points and Player B with 1000 MMR and 0 points. Each player would see the other as Favored and would either earn many or lose few points depending on the outcome. If Player A won, because Player A's MMR is larger than Player B's by a fairly large margin, the MMRs of each player would not change very much. If Player B won, B's MMR would rise and A's MMR would fall to a greater extent than if A had won.

I think this part is a typo


It's not a typo. If Player A won, he would gain many points. If Player A lost, he would lose very few points. If Player B won, he would gain many points. If Player B lost, he would lose very few points.
Moderator
Nation_
Profile Joined August 2009
United States111 Posts
February 24 2011 01:55 GMT
#103
Ahh, thanks a lot for clarifying that. So when I win a game that spends bonus points, my adjusted points won't actually increase? Just the points I see on the ladder? Or do only half of the points that I won go towards my adjusted?
IamOBESE
Profile Blog Joined April 2010
United States134 Posts
February 24 2011 02:16 GMT
#104
On February 24 2011 10:55 Nation_ wrote:
Ahh, thanks a lot for clarifying that. So when I win a game that spends bonus points, my adjusted points won't actually increase? Just the points I see on the ladder? Or do only half of the points that I won go towards my adjusted?


Half goes towards your adjusted
sAfuRos
Profile Joined March 2009
United States743 Posts
February 24 2011 02:18 GMT
#105
Why would players with such different MMR's both see each other as favored?
sAfuRos // twitch.tv/sAfuRos // contact for coaching
Excalibur_Z
Profile Joined October 2002
United States12248 Posts
February 24 2011 18:09 GMT
#106
On February 24 2011 11:18 sAfuRos wrote:
Why would players with such different MMR's both see each other as favored?


Please read the paragraph above the one you quoted. It's not awarding points based on comparing MMR to MMR. It's comparing 1500 to 0 and 1000 to 0.
Moderator
Excalibur_Z
Profile Joined October 2002
United States12248 Posts
Last Edited: 2011-02-24 23:27:49
February 24 2011 23:25 GMT
#107
FYI, everyone: Master league has now been added for arranged and random team play for all brackets.

Source

:O:O:O:O:O
Moderator
c0ldfusion
Profile Joined October 2010
United States8293 Posts
February 25 2011 14:59 GMT
#108
Hey Excalibur_Z, not sure if this is the place to ask, but I was wondering if you know how the MMR of individuals in a random team change after winning/losing. To clarify, we know that for 1v1 games (and probably the same for arranged teams) the amount of MMR gained or lost after a game is pretty much just based on the relative MMRs of the two sides. In the case of a random team, each teammate has his own MMR. Would all members of a team gain/lose the same amount of MMR? or is it possible that their gain/loss is weighted by their relative MMR going into the match?
Excalibur_Z
Profile Joined October 2002
United States12248 Posts
February 25 2011 16:27 GMT
#109
Random teams are tricky for that reason. It could either be that everyone on the team gains MMR and points based on the average MMR of the opposing team, or that you gain MMR and points individually based upon the average MMR of the opposing team. It could go even further and award you MMR based upon the highest-ranked opponent, or weigh the skill of your team so that you get more points for having more Bronze partners, it's very hard to say. One way to find out which of the first two it is is to look at how many points you earned or lost in a RT game, then look at how many points each of your partners and each of your opponents earned or lost.
Moderator
c0ldfusion
Profile Joined October 2010
United States8293 Posts
February 25 2011 16:42 GMT
#110
On February 26 2011 01:27 Excalibur_Z wrote:
Random teams are tricky for that reason. It could either be that everyone on the team gains MMR and points based on the average MMR of the opposing team, or that you gain MMR and points individually based upon the average MMR of the opposing team. It could go even further and award you MMR based upon the highest-ranked opponent, or weigh the skill of your team so that you get more points for having more Bronze partners, it's very hard to say. One way to find out which of the first two it is is to look at how many points you earned or lost in a RT game, then look at how many points each of your partners and each of your opponents earned or lost.


Right, that too. And it's certainly tricky. Plus checking how many points my allies gained/lost requires knowing how many points they had before the match. I'm not sure how that can be done.

I was hoping that Blizzard offered some details on how this process worked. Thanks for your response though.
Excalibur_Z
Profile Joined October 2002
United States12248 Posts
February 25 2011 17:11 GMT
#111
On February 26 2011 01:42 c0ldfusion wrote:
Show nested quote +
On February 26 2011 01:27 Excalibur_Z wrote:
Random teams are tricky for that reason. It could either be that everyone on the team gains MMR and points based on the average MMR of the opposing team, or that you gain MMR and points individually based upon the average MMR of the opposing team. It could go even further and award you MMR based upon the highest-ranked opponent, or weigh the skill of your team so that you get more points for having more Bronze partners, it's very hard to say. One way to find out which of the first two it is is to look at how many points you earned or lost in a RT game, then look at how many points each of your partners and each of your opponents earned or lost.


Right, that too. And it's certainly tricky. Plus checking how many points my allies gained/lost requires knowing how many points they had before the match. I'm not sure how that can be done.

I was hoping that Blizzard offered some details on how this process worked. Thanks for your response though.


Oh no, not at all. You can simply go back along their match history. For example, if the map you played on was Megaton in 4v4 Random, you can just find that map in your history, it tells you how many points you earned or lost, you click on one of your teammates, "View Profile", go to their match history, find Megaton, select it, see if it's the same game with the same players, jot down how many points they won or lost from it based on what the Match History page said, and repeat for the rest of the players.
Moderator
Hypatio
Profile Joined September 2010
549 Posts
February 25 2011 17:21 GMT
#112
One thing I do not understand about team matchmaking:

How does battle.net evaluate the effectives kill level of a team (between 2 and 4 players per team)? Is it a linear average, geometric, something else? If it is linear then blizzard already has a problem because of snowballing effects and tipping point mechanics which are involved in every game.
Excalibur_Z
Profile Joined October 2002
United States12248 Posts
February 25 2011 17:29 GMT
#113
On February 26 2011 02:21 Hypatio wrote:
One thing I do not understand about team matchmaking:

How does battle.net evaluate the effectives kill level of a team (between 2 and 4 players per team)? Is it a linear average, geometric, something else? If it is linear then blizzard already has a problem because of snowballing effects and tipping point mechanics which are involved in every game.


If you're an arranged team (queuing together in a party) then it's no different from solo. You have a team MMR and team points and those values rise and fall equally for every player, because you're a single unit. If it's a random team then things get hairy, as c0ldfusion and I were just discussing.
Moderator
SDream
Profile Blog Joined November 2010
Brazil896 Posts
February 26 2011 02:03 GMT
#114
1.3 PTR notes:

Fixed a bug where some Bronze players weren't gaining enough points for wins and were losing too many points for losses.

Finally ^^
Bean54
Profile Joined September 2010
United States85 Posts
February 28 2011 02:18 GMT
#115
Question: If I had a very large bonus pool because I hadn't played in a long time, and I spent it all within a week, do I have to wait until the next week to be considered active and promoted? Perhaps I'm not good enough to get into masters yet but I play alot of masters(maybe like 40% win rate) players and it says Teams Even, yet I haven't been promoted. Just curious of the active status works by week or just straight up bonus pool count.
Excalibur_Z
Profile Joined October 2002
United States12248 Posts
February 28 2011 03:12 GMT
#116
On February 28 2011 11:18 Bean54 wrote:
Question: If I had a very large bonus pool because I hadn't played in a long time, and I spent it all within a week, do I have to wait until the next week to be considered active and promoted? Perhaps I'm not good enough to get into masters yet but I play alot of masters(maybe like 40% win rate) players and it says Teams Even, yet I haven't been promoted. Just curious of the active status works by week or just straight up bonus pool count.


I think you're active until you're considered inactive, because people can get promoted into Master within a week starting from game 1 (for example this guy http://us.battle.net/sc2/en/profile/2649123/1/Chrono/).
Moderator
Bean54
Profile Joined September 2010
United States85 Posts
February 28 2011 04:15 GMT
#117
On February 28 2011 12:12 Excalibur_Z wrote:
Show nested quote +
On February 28 2011 11:18 Bean54 wrote:
Question: If I had a very large bonus pool because I hadn't played in a long time, and I spent it all within a week, do I have to wait until the next week to be considered active and promoted? Perhaps I'm not good enough to get into masters yet but I play alot of masters(maybe like 40% win rate) players and it says Teams Even, yet I haven't been promoted. Just curious of the active status works by week or just straight up bonus pool count.


I think you're active until you're considered inactive, because people can get promoted into Master within a week starting from game 1 (for example this guy http://us.battle.net/sc2/en/profile/2649123/1/Chrono/).


Right, I had seen people like AtheneWins etc get it, so I assumed the bonus pool you EARN is separate from the bonus pool thats handed to you when you first start the game. The answer to my question just might be unknown outside of blizzard but im just wondering if you can switch from inactive to active instantly(by just spending your pts) or if it judges it on a weekly basis, like if you have no pts going into the next week, you are now "active."
RandomAccount#49059
Profile Blog Joined June 2009
United States2140 Posts
February 28 2011 04:18 GMT
#118
--- Nuked ---
Bean54
Profile Joined September 2010
United States85 Posts
February 28 2011 04:37 GMT
#119
On February 28 2011 13:18 stormtemplar wrote:
Question, If MMR is matched against the others players points and my opponent has 2000 points in diamond and it says teams even does that mean my MMR is around 2000?


pts do not = MMR, a platinum, diamond, and masters can have around the same MMR and get matched up with each other, MMR is more dependent on record so a (record)50-25 platinum can = a 200-188 diamond = 500-500 masters, regardless of what their points are, doesnt tell you what your MMR is.
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
February 28 2011 04:44 GMT
#120
Well all i can say is thank you demystifying this system can't be easy.. so i appreciate all you do Excal
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
Prev 1 4 5 6 7 8 84 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4h 18m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 733
BRAT_OK 206
RushiSC 28
FoxeR 25
Railgan 7
StarCraft: Brood War
Calm 3134
ggaemo 148
HiyA 13
ajuk12(nOOB) 10
League of Legends
Doublelift1158
Counter-Strike
fl0m4251
Heroes of the Storm
Liquid`Hasu379
Other Games
Grubby2931
Beastyqt602
Livibee335
B2W.Neo225
Mlord223
UpATreeSC176
ArmadaUGS162
C9.Mang0145
TKL 138
Trikslyr59
KnowMe50
MindelVK2
Organizations
Other Games
BasetradeTV206
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• LUISG 3
• IndyKCrew
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
StarCraft: Brood War
• blackmanpl 36
• RayReign 31
• iopq 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• TFBlade1096
Other Games
• imaqtpie659
• Shiphtur528
Upcoming Events
Replay Cast
4h 18m
Escore
14h 18m
CrankTV Team League
15h 18m
WardiTV Summer Champion…
16h 18m
Big Brain Bouts
20h 18m
Soulspirit vs goblin
TriGGeR vs Bunny
OSC
1d 2h
Korean StarCraft League
1d 7h
Afreeca Starleague
1d 8h
RSL Revival
1d 13h
Serral vs SHIN
herO vs Solar
Online Event
1d 19h
[ Show More ]
Replay Cast
2 days
RSL Revival
2 days
Clem vs ByuN
Rogue vs Lambo
OSC
2 days
WardiTV Weekly
3 days
Sparkling Tuna Cup
4 days
INu's Battles
4 days
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
5 days
The PondCast
5 days
Kung Fu Cup
5 days
Patches Events
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-07-22
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
CSLAN 4
ASL Season 22
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.