• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:28
CET 18:28
KST 02:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down20ISSL (IntoTheTV x SOOP SC2 League): Premier6Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League92
StarCraft 2
General
No more SC2 streamers on team liquid? Weekly Cups (October 19-25): Clem triples first in 5.0.17 How do you feel about the mass reverts in the 5.0.17 PTR? Evil Geniuses - shutting down REPORT: StarCraft 2: Remastered In Development
Tourneys
ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) RSL 2026 Offline Finals LCQ Sign-Ups Sparkling Tuna Cup - Weekly Open Tournament 2026 KungFu Cup Announcement
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
SCHNAIL now supports Remastered Rollback Netcode in Brood War BW General Discussion [Megathread] Daily Funny Videos SC4ALL II Brood War Complete Invited Player Lineup
Tourneys
[Megathread] Daily Proleagues [Women's StarCraft] MonstarZ vs BA 2026-10-30 Star Con San Diego 2026 Small VOD Thread 2.0
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread R I P Patrick Stewart Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
TeamLiquid Health and Fitness Initiative For 2023 Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7893 users

[G] Comprehensive SC2 League and Ladder Guide - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 8 84 Next
sAfuRos
Profile Joined March 2009
United States743 Posts
February 24 2011 00:52 GMT
#101
For example, let's say two players are matched together, Player A with 1500 MMR and 0 points and Player B with 1000 MMR and 0 points. Each player would see the other as Favored and would either earn many or lose few points depending on the outcome. If Player A won, because Player A's MMR is larger than Player B's by a fairly large margin, the MMRs of each player would not change very much. If Player B won, B's MMR would rise and A's MMR would fall to a greater extent than if A had won.

I think this part is a typo
sAfuRos // twitch.tv/sAfuRos // contact for coaching
Excalibur_Z
Profile Joined October 2002
United States12270 Posts
February 24 2011 01:04 GMT
#102
On February 24 2011 09:52 sAfuRos wrote:
For example, let's say two players are matched together, Player A with 1500 MMR and 0 points and Player B with 1000 MMR and 0 points. Each player would see the other as Favored and would either earn many or lose few points depending on the outcome. If Player A won, because Player A's MMR is larger than Player B's by a fairly large margin, the MMRs of each player would not change very much. If Player B won, B's MMR would rise and A's MMR would fall to a greater extent than if A had won.

I think this part is a typo


It's not a typo. If Player A won, he would gain many points. If Player A lost, he would lose very few points. If Player B won, he would gain many points. If Player B lost, he would lose very few points.
Moderator
Nation_
Profile Joined August 2009
United States111 Posts
February 24 2011 01:55 GMT
#103
Ahh, thanks a lot for clarifying that. So when I win a game that spends bonus points, my adjusted points won't actually increase? Just the points I see on the ladder? Or do only half of the points that I won go towards my adjusted?
IamOBESE
Profile Blog Joined April 2010
United States134 Posts
February 24 2011 02:16 GMT
#104
On February 24 2011 10:55 Nation_ wrote:
Ahh, thanks a lot for clarifying that. So when I win a game that spends bonus points, my adjusted points won't actually increase? Just the points I see on the ladder? Or do only half of the points that I won go towards my adjusted?


Half goes towards your adjusted
sAfuRos
Profile Joined March 2009
United States743 Posts
February 24 2011 02:18 GMT
#105
Why would players with such different MMR's both see each other as favored?
sAfuRos // twitch.tv/sAfuRos // contact for coaching
Excalibur_Z
Profile Joined October 2002
United States12270 Posts
February 24 2011 18:09 GMT
#106
On February 24 2011 11:18 sAfuRos wrote:
Why would players with such different MMR's both see each other as favored?


Please read the paragraph above the one you quoted. It's not awarding points based on comparing MMR to MMR. It's comparing 1500 to 0 and 1000 to 0.
Moderator
Excalibur_Z
Profile Joined October 2002
United States12270 Posts
Last Edited: 2011-02-24 23:27:49
February 24 2011 23:25 GMT
#107
FYI, everyone: Master league has now been added for arranged and random team play for all brackets.

Source

:O:O:O:O:O
Moderator
c0ldfusion
Profile Joined October 2010
United States8293 Posts
February 25 2011 14:59 GMT
#108
Hey Excalibur_Z, not sure if this is the place to ask, but I was wondering if you know how the MMR of individuals in a random team change after winning/losing. To clarify, we know that for 1v1 games (and probably the same for arranged teams) the amount of MMR gained or lost after a game is pretty much just based on the relative MMRs of the two sides. In the case of a random team, each teammate has his own MMR. Would all members of a team gain/lose the same amount of MMR? or is it possible that their gain/loss is weighted by their relative MMR going into the match?
Excalibur_Z
Profile Joined October 2002
United States12270 Posts
February 25 2011 16:27 GMT
#109
Random teams are tricky for that reason. It could either be that everyone on the team gains MMR and points based on the average MMR of the opposing team, or that you gain MMR and points individually based upon the average MMR of the opposing team. It could go even further and award you MMR based upon the highest-ranked opponent, or weigh the skill of your team so that you get more points for having more Bronze partners, it's very hard to say. One way to find out which of the first two it is is to look at how many points you earned or lost in a RT game, then look at how many points each of your partners and each of your opponents earned or lost.
Moderator
c0ldfusion
Profile Joined October 2010
United States8293 Posts
February 25 2011 16:42 GMT
#110
On February 26 2011 01:27 Excalibur_Z wrote:
Random teams are tricky for that reason. It could either be that everyone on the team gains MMR and points based on the average MMR of the opposing team, or that you gain MMR and points individually based upon the average MMR of the opposing team. It could go even further and award you MMR based upon the highest-ranked opponent, or weigh the skill of your team so that you get more points for having more Bronze partners, it's very hard to say. One way to find out which of the first two it is is to look at how many points you earned or lost in a RT game, then look at how many points each of your partners and each of your opponents earned or lost.


Right, that too. And it's certainly tricky. Plus checking how many points my allies gained/lost requires knowing how many points they had before the match. I'm not sure how that can be done.

I was hoping that Blizzard offered some details on how this process worked. Thanks for your response though.
Excalibur_Z
Profile Joined October 2002
United States12270 Posts
February 25 2011 17:11 GMT
#111
On February 26 2011 01:42 c0ldfusion wrote:
Show nested quote +
On February 26 2011 01:27 Excalibur_Z wrote:
Random teams are tricky for that reason. It could either be that everyone on the team gains MMR and points based on the average MMR of the opposing team, or that you gain MMR and points individually based upon the average MMR of the opposing team. It could go even further and award you MMR based upon the highest-ranked opponent, or weigh the skill of your team so that you get more points for having more Bronze partners, it's very hard to say. One way to find out which of the first two it is is to look at how many points you earned or lost in a RT game, then look at how many points each of your partners and each of your opponents earned or lost.


Right, that too. And it's certainly tricky. Plus checking how many points my allies gained/lost requires knowing how many points they had before the match. I'm not sure how that can be done.

I was hoping that Blizzard offered some details on how this process worked. Thanks for your response though.


Oh no, not at all. You can simply go back along their match history. For example, if the map you played on was Megaton in 4v4 Random, you can just find that map in your history, it tells you how many points you earned or lost, you click on one of your teammates, "View Profile", go to their match history, find Megaton, select it, see if it's the same game with the same players, jot down how many points they won or lost from it based on what the Match History page said, and repeat for the rest of the players.
Moderator
Hypatio
Profile Joined September 2010
549 Posts
February 25 2011 17:21 GMT
#112
One thing I do not understand about team matchmaking:

How does battle.net evaluate the effectives kill level of a team (between 2 and 4 players per team)? Is it a linear average, geometric, something else? If it is linear then blizzard already has a problem because of snowballing effects and tipping point mechanics which are involved in every game.
Excalibur_Z
Profile Joined October 2002
United States12270 Posts
February 25 2011 17:29 GMT
#113
On February 26 2011 02:21 Hypatio wrote:
One thing I do not understand about team matchmaking:

How does battle.net evaluate the effectives kill level of a team (between 2 and 4 players per team)? Is it a linear average, geometric, something else? If it is linear then blizzard already has a problem because of snowballing effects and tipping point mechanics which are involved in every game.


If you're an arranged team (queuing together in a party) then it's no different from solo. You have a team MMR and team points and those values rise and fall equally for every player, because you're a single unit. If it's a random team then things get hairy, as c0ldfusion and I were just discussing.
Moderator
SDream
Profile Blog Joined November 2010
Brazil896 Posts
February 26 2011 02:03 GMT
#114
1.3 PTR notes:

Fixed a bug where some Bronze players weren't gaining enough points for wins and were losing too many points for losses.

Finally ^^
Bean54
Profile Joined September 2010
United States85 Posts
February 28 2011 02:18 GMT
#115
Question: If I had a very large bonus pool because I hadn't played in a long time, and I spent it all within a week, do I have to wait until the next week to be considered active and promoted? Perhaps I'm not good enough to get into masters yet but I play alot of masters(maybe like 40% win rate) players and it says Teams Even, yet I haven't been promoted. Just curious of the active status works by week or just straight up bonus pool count.
Excalibur_Z
Profile Joined October 2002
United States12270 Posts
February 28 2011 03:12 GMT
#116
On February 28 2011 11:18 Bean54 wrote:
Question: If I had a very large bonus pool because I hadn't played in a long time, and I spent it all within a week, do I have to wait until the next week to be considered active and promoted? Perhaps I'm not good enough to get into masters yet but I play alot of masters(maybe like 40% win rate) players and it says Teams Even, yet I haven't been promoted. Just curious of the active status works by week or just straight up bonus pool count.


I think you're active until you're considered inactive, because people can get promoted into Master within a week starting from game 1 (for example this guy http://us.battle.net/sc2/en/profile/2649123/1/Chrono/).
Moderator
Bean54
Profile Joined September 2010
United States85 Posts
February 28 2011 04:15 GMT
#117
On February 28 2011 12:12 Excalibur_Z wrote:
Show nested quote +
On February 28 2011 11:18 Bean54 wrote:
Question: If I had a very large bonus pool because I hadn't played in a long time, and I spent it all within a week, do I have to wait until the next week to be considered active and promoted? Perhaps I'm not good enough to get into masters yet but I play alot of masters(maybe like 40% win rate) players and it says Teams Even, yet I haven't been promoted. Just curious of the active status works by week or just straight up bonus pool count.


I think you're active until you're considered inactive, because people can get promoted into Master within a week starting from game 1 (for example this guy http://us.battle.net/sc2/en/profile/2649123/1/Chrono/).


Right, I had seen people like AtheneWins etc get it, so I assumed the bonus pool you EARN is separate from the bonus pool thats handed to you when you first start the game. The answer to my question just might be unknown outside of blizzard but im just wondering if you can switch from inactive to active instantly(by just spending your pts) or if it judges it on a weekly basis, like if you have no pts going into the next week, you are now "active."
RandomAccount#49059
Profile Blog Joined June 2009
United States2140 Posts
February 28 2011 04:18 GMT
#118
--- Nuked ---
Bean54
Profile Joined September 2010
United States85 Posts
February 28 2011 04:37 GMT
#119
On February 28 2011 13:18 stormtemplar wrote:
Question, If MMR is matched against the others players points and my opponent has 2000 points in diamond and it says teams even does that mean my MMR is around 2000?


pts do not = MMR, a platinum, diamond, and masters can have around the same MMR and get matched up with each other, MMR is more dependent on record so a (record)50-25 platinum can = a 200-188 diamond = 500-500 masters, regardless of what their points are, doesnt tell you what your MMR is.
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
February 28 2011 04:44 GMT
#120
Well all i can say is thank you demystifying this system can't be easy.. so i appreciate all you do Excal
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
Prev 1 4 5 6 7 8 84 Next
Please log in or register to reply.
Live Events Refresh
Big Brain Bouts
02:00
#132
RotterdaM500
IndyStarCraft 141
Liquipedia
Epic.LAN
22:00
Epic.LAN 49 Group Stage
Liquipedia
GSL
21:00
GSL CK 6
IntoTheiNu 682
Maru 91
SHIN 76
CranKy Ducklings SOOP68
Solar (SOOP)30
Rogue 25
Rex24
ByuN (SOOP) 24
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 500
IndyStarCraft 141
Maru 91
SHIN 76
BRAT_OK 51
Codebar 46
Solar (SOOP) 30
Rogue 25
ByuN (SOOP) 24
Rex 24
StarCraft: Brood War
Horang2 777
EffOrt 462
BeSt 407
actioN 302
FanTaSy 244
Snow 224
White-Ra 127
Hyun 78
Dewaltoss 73
Mong 53
[ Show more ]
Yoon 44
Trap 36
sSak 35
910 34
Classic 27
soO 20
Terrorterran 20
Rock 19
Dota 2
Gorgc14151
League of Legends
Trikslyr59
Heroes of the Storm
crisheroes397
Other Games
singsing1501
Liquid`RaSZi1435
qojqva1338
hiko962
Beastyqt474
DeMusliM451
KnowMe159
Liquid`VortiX145
ArmadaUGS141
XaKoH 85
QueenE46
Chillindude14
Organizations
Counter-Strike
PGL37278
Other Games
ComeBackTV 320
StarCraft: Brood War
lovetv 6
[ Show 21 non-featured ]
StarCraft 2
• StrangeGG 41
• 3DClanTV 25
• LUISG 10
• Adnapsc2 5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix15
• ChaeLyn 6
• Pr0nogo 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1878
League of Legends
• Nemesis2261
• Jankos1457
• TFBlade465
Other Games
• Shiphtur575
• imaqtpie334
Upcoming Events
OSC
4h 32m
Replay Cast
5h 32m
Sparkling Tuna Cup
16h 32m
WardiTV Invitational
18h 32m
Epic.LAN
19h 32m
IPSL
22h 32m
eOnzErG vs McRibbed
LancerX vs StRyKeR
AI Arena Tournament
1d
OSC
1d 20h
Yamato Cup
1d 21h
IPSL
1d 23h
Artosis vs RiceHat
Kyrie vs Sony
[ Show More ]
Map Test Tournament
2 days
WardiTV Weekly
2 days
Ultimate Battle
2 days
Rush vs BeSt
Replay Cast
3 days
Rogue vs Classic
Patches Events
3 days
PiGosaur Cup
4 days
Kung Fu Cup
4 days
The PondCast
5 days
KCM Race Survival
5 days
Liquipedia Results

Completed

Proleague 2026-10-28
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.