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Metalopolis prone to close positions, why? - Page 9

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I apologize to everyone in this thread for taking the OP seriously. My mod senses are definitely off today.

-- Chill
Chill
Profile Blog Joined January 2005
Calgary25993 Posts
Last Edited: 2011-02-15 21:34:33
February 15 2011 21:34 GMT
#161
Please notice the giant banner at the top... Let's assume there's a possibility that it's true. How do we test it going forward?
Moderator
Myia
Profile Joined May 2010
173 Posts
February 15 2011 21:37 GMT
#162
@ Zelniq - I agree, all I am trying to see is whether the OP had a fluke with the computer, if he was trolling, or if there is perhaps something that Player vs AI might suggest, that could also be construed as being correct for Player vs Player...
I am the best SC2 player in the world! Except those that play Random, Protoss, Terran, or Zerg :(
dcberkeley
Profile Joined July 2009
Canada844 Posts
February 15 2011 21:37 GMT
#163
On February 16 2011 06:28 Ludwigvan wrote:
I dont really know how it works, but if first the position of player 1 is created and then player 2, we have 12 possibilities and not 6.

I was going to say something to this effect but it doesn't really change the probability either way. You still have 1/3 chance of spawning at the various positions.
Moktira is da bomb
nkr
Profile Blog Joined November 2010
Sweden5451 Posts
February 15 2011 21:39 GMT
#164
On February 16 2011 06:34 Chill wrote:
Please notice the giant banner at the top... Let's assume there's a possibility that it's true. How do we test it going forward?


Every person in the thread does 30 games each, posts it here, and some hard working soul puts them together for a bigger sample size. Maybe.
ESPORTS ILLUMINATI
TheGrimace
Profile Blog Joined May 2010
United States929 Posts
Last Edited: 2011-02-15 21:42:10
February 15 2011 21:40 GMT
#165
I wrote this while updating my sc2gears, but once I got it loaded and checked a few replays, I realized it wouldn't work properly. Sc2gears will not show AI spawn locations, and unless someone shows a way to make it play nice, every test would have to be run with two players to use the method I outlined below.

-My Initial Method-

So there are a few ways we can go about this.

If the OP can provide 100 replays, we can confirm his results. Using sc2gears, you can see when the game was played and where both players spawned. That would likely be the quickest way to verify.

-or-

If people want to run another test, you can have people play 10 games and autoquit. Every replay should be within ~1 minute of each other and the game time would only be a couple of seconds each. Then those 10 replays could be sent to someone who could quickly check in sc2gears.

How to check in sc2gears:

1. Open sc2gears, go to the replay analyzer and set chart type to "map view"
2. Drag and drop each replay
3. Note the spawn positions
4. Repeat

The concern would be people cherry picking replays. We could have each player play a game on Incineration Zone before and after their 10 game sample. Then each submitting player would also submit their bnet profile link, and it would be very easy to take a quick look to see that only 10 games were played between the Incineration Zone games. This would mean that the 12 file created times would be sequential. I picked Incineration Zone since it's pretty unlikely anyone is playing that map normally.

If we were using the Incineration Zone bookends, each player would submit 12 replays in a zip file.

Any thoughts on this method?

KillerDucky
Profile Blog Joined July 2010
United States498 Posts
February 15 2011 21:48 GMT
#166
On February 16 2011 06:34 Chill wrote:
Please notice the giant banner at the top... Let's assume there's a possibility that it's true. How do we test it going forward?


I propose the OP makes a prop bet with people in this thread. Serious suggestion. Money on the line will get things in focus quick.

MarineKingPrime Forever!
Logros
Profile Joined September 2010
Netherlands9913 Posts
February 15 2011 21:49 GMT
#167
I think from the fact that noone has ever come across this before, the OP didn't post any evidence and the minute chance of this actually happening as has been calculated by many people you could also just conclude that the OP is trolling.
Chill
Profile Blog Joined January 2005
Calgary25993 Posts
February 15 2011 21:51 GMT
#168
On February 16 2011 06:40 TheGrimace wrote:
I wrote this while updating my sc2gears, but once I got it loaded and checked a few replays, I realized it wouldn't work properly.

Is there a MASSIVE replay pack anywhere? Like 1000+ games on Metalopolis we can feed into SC2Gears?

Alternatively, is there any way to batch download from any popular replay upload sites?
Moderator
RoKetha
Profile Joined July 2010
United States211 Posts
Last Edited: 2011-02-15 21:53:44
February 15 2011 21:51 GMT
#169
On February 16 2011 06:21 Annq wrote:
Show nested quote +
On February 16 2011 05:53 Zelniq wrote:
Has nobody even questioned whether or not the OP is telling the truth? smells like bs/trolling. can someone check his match history for 100 games on metal recently? he claims he's HUARGH (http://sc2ranks.com/eu/717496/HUARGH) on EU, division Scion Uncle http://sc2ranks.com/div/67191/division-scion-uncle

his most recent match history (http://eu.battle.net/sc2/en/profile/717496/1/HUARGH/matches) doesn't show any metalopolis games.

sure seems he's full of it. also I really doubt someone actually hosted a game, waited 10 seconds for it to start, scouted close positions (sent OL to close-air), or instead left and loaded replay, rinse and repeat 100 times.



Matches against AI (singleplayer) arent listed in the match history? Atleast i think so


If you look at his map stats page, which you can clearly see includes custom games (and I think does not include ladder games), he's only played on Metalopolis 86 times, and the last time he played on it was January 10. It's hard to make sense of exactly where that data is being sampled from and if it won't count certain types of games, but at first glance it certainly looks like he didn't play 100 games there.

I don't actually know where Zelniq got the account name from though (possibly a PM?) because I didn't see it myself in the thread.

Edit: Sorry, I realized just moments after posting that you can play matches offline (as opposed to online vs AI) and that's what the quoted post meant. Those probably wouldn't show up.
archangel967
Profile Joined November 2010
Canada111 Posts
February 15 2011 21:54 GMT
#170
Maybe Blizzard used the same random number generator that Sony used to secure the PS3.




:D
When you're ahead, get further ahead.
Ludwigvan
Profile Blog Joined April 2010
Germany2371 Posts
February 15 2011 21:54 GMT
#171
On February 16 2011 06:51 RoKetha wrote:
Show nested quote +
On February 16 2011 06:21 Annq wrote:
On February 16 2011 05:53 Zelniq wrote:
Has nobody even questioned whether or not the OP is telling the truth? smells like bs/trolling. can someone check his match history for 100 games on metal recently? he claims he's HUARGH (http://sc2ranks.com/eu/717496/HUARGH) on EU, division Scion Uncle http://sc2ranks.com/div/67191/division-scion-uncle

his most recent match history (http://eu.battle.net/sc2/en/profile/717496/1/HUARGH/matches) doesn't show any metalopolis games.

sure seems he's full of it. also I really doubt someone actually hosted a game, waited 10 seconds for it to start, scouted close positions (sent OL to close-air), or instead left and loaded replay, rinse and repeat 100 times.



Matches against AI (singleplayer) arent listed in the match history? Atleast i think so


If you look at his map stats page, which you can clearly see includes custom games (and I think does not include ladder games), he's only played on Metalopolis 86 times, and the last time he played on it was January 10. It's hard to make sense of exactly where that data is being sampled from and if it won't count certain types of games, but at first glance it certainly looks like he didn't play 100 games there.

I don't actually know where Zelniq got the account name from though (possibly a PM?) because I didn't see it myself in the thread.

He checked older posts of the OP to find out his Battle net name. Also it has already been said that he could have played single player games against the computer wicht dont appear on the match history.
gerundium
Profile Joined June 2010
Netherlands786 Posts
Last Edited: 2011-02-15 21:57:00
February 15 2011 21:55 GMT
#172
On February 16 2011 06:51 Chill wrote:
Show nested quote +
On February 16 2011 06:40 TheGrimace wrote:
I wrote this while updating my sc2gears, but once I got it loaded and checked a few replays, I realized it wouldn't work properly.

Is there a MASSIVE replay pack anywhere? Like 1000+ games on Metalopolis we can feed into SC2Gears?

Alternatively, is there any way to batch download from any popular replay upload sites?


Be wary of replay packs. people select replays to go into those, which would make the test useless (for example i'd expect more frequent cross in packs due to higher potential for epic long games).
We would need to find a replay pack that is completely unbiased, plain not going to happen. which means manually loading up an x number of games in a row IS the way to go here to test it. Upload sites do not work because they suffer from the same selection bias as a replay pack.

There really is no other way for this to work otherwise that i can see.
Chill
Profile Blog Joined January 2005
Calgary25993 Posts
February 15 2011 21:56 GMT
#173
On February 16 2011 06:55 gerundium wrote:
Show nested quote +
On February 16 2011 06:51 Chill wrote:
On February 16 2011 06:40 TheGrimace wrote:
I wrote this while updating my sc2gears, but once I got it loaded and checked a few replays, I realized it wouldn't work properly.

Is there a MASSIVE replay pack anywhere? Like 1000+ games on Metalopolis we can feed into SC2Gears?

Alternatively, is there any way to batch download from any popular replay upload sites?


Be wary of replay packs. people select replays to go into those, which would make the test useless (for example i'd expect more frequent cross in packs due to higher potential for epic long games).
We would need to find a replay pack that is completely unbiased, which would mean manually loading up an x number of games in a row. Upload sites do not work because they suffer from the same selection bias as a replay pack.

There really is no other way for this to work otherwise that i can see.

Right, which is why I'm suggesting a tournament replay pack, such as the TLOpen or similar.
Moderator
deejY
Profile Joined October 2010
Germany44 Posts
February 15 2011 21:57 GMT
#174
On February 16 2011 06:51 Chill wrote:

Alternatively, is there any way to batch download from any popular replay upload sites?



as close position games on meta tend to be really lame/short, and most replay sites are feeded with games that are considered worth watching, you won’t be able to conclude anything out of this
gerundium
Profile Joined June 2010
Netherlands786 Posts
Last Edited: 2011-02-15 21:58:31
February 15 2011 21:58 GMT
#175
On February 16 2011 06:56 Chill wrote:
Show nested quote +
On February 16 2011 06:55 gerundium wrote:
On February 16 2011 06:51 Chill wrote:
On February 16 2011 06:40 TheGrimace wrote:
I wrote this while updating my sc2gears, but once I got it loaded and checked a few replays, I realized it wouldn't work properly.

Is there a MASSIVE replay pack anywhere? Like 1000+ games on Metalopolis we can feed into SC2Gears?

Alternatively, is there any way to batch download from any popular replay upload sites?


Be wary of replay packs. people select replays to go into those, which would make the test useless (for example i'd expect more frequent cross in packs due to higher potential for epic long games).
We would need to find a replay pack that is completely unbiased, which would mean manually loading up an x number of games in a row. Upload sites do not work because they suffer from the same selection bias as a replay pack.

There really is no other way for this to work otherwise that i can see.

Right, which is why I'm suggesting a tournament replay pack, such as the TLOpen or similar.


That could work indeed, there is no bias in those. Contact the ICCup people? They are still running the MLG sundays casting all the MLG replays. that is a crazy amount of replays right there from all those events, see if they can send that set over to you?
Dimagus
Profile Joined December 2010
United States1004 Posts
February 15 2011 22:02 GMT
#176
I will state this up front since some people think it isn't true. A sample size of 100 is absolutely, positively and definitely a statistically relevant sample size for Starcraft 2. We are not talking about 100 mathematical calculations that occur within a single minute, we are talking about 100 games of starcraft 2 which occur over days and weeks. The allowable statistical variance must apply to samples as low as 100, and not just 10,000 or million. If it doesn't then there is a flaw in the algorithm.

There is also the issue of non-random randomness. It is not simply enough that number of occurrences satisfy a statistical variability if patterns and streaks occur. Example: repeating the pattern 123412341234... 100 times will yield a perfect 25% for each of the 4 numbers, but it isn't random. Large patterns are easy to spot but small patterns and linked numbers may not be. Assume for metalopolis 1 is 9 o'clock, 2 is 12 o'clock, 3 is 6 o'clock, 4 is 3 o'clock. 1-2 and 3-4 correspond to close spots, 1-3 and 2-4 are close air, 1-4 and 2-3 are cross positions. The problem is that if 1-2 and/or 3-4 are linked then close spots will occur more frequently. Linked means that if a 1 shows up the next number is more likely to be 2 and vice versa.

72% (33% + 39%) with a 100 game size is unacceptable, so if the mods can curb the people going "come back with 10000" since they have nothing constructive to offer.

User was warned for this post
Centorian
Profile Joined March 2010
United States95 Posts
February 15 2011 22:03 GMT
#177
On February 16 2011 07:02 Dimagus wrote:
I will state this up front since some people think it isn't true. A sample size of 100 is absolutely, positively and definitely a statistically relevant sample size for Starcraft 2. We are not talking about 100 mathematical calculations that occur within a single minute, we are talking about 100 games of starcraft 2 which occur over days and weeks. The allowable statistical variance must apply to samples as low as 100, and not just 10,000 or million. If it doesn't then there is a flaw in the algorithm.

There is also the issue of non-random randomness. It is not simply enough that number of occurrences satisfy a statistical variability if patterns and streaks occur. Example: repeating the pattern 123412341234... 100 times will yield a perfect 25% for each of the 4 numbers, but it isn't random. Large patterns are easy to spot but small patterns and linked numbers may not be. Assume for metalopolis 1 is 9 o'clock, 2 is 12 o'clock, 3 is 6 o'clock, 4 is 3 o'clock. 1-2 and 3-4 correspond to close spots, 1-3 and 2-4 are close air, 1-4 and 2-3 are cross positions. The problem is that if 1-2 and/or 3-4 are linked then close spots will occur more frequently. Linked means that if a 1 shows up the next number is more likely to be 2 and vice versa.

72% (33% + 39%) with a 100 game size is unacceptable, so if the mods can curb the people going "come back with 10000" since they have nothing constructive to offer.


*facepalm* we've moved on.
Insert witty statement here.
Myia
Profile Joined May 2010
173 Posts
Last Edited: 2011-02-15 22:05:54
February 15 2011 22:04 GMT
#178
Ok, so, I have just done 50 (not 100 as of yet, as wondering whether I should continue after my results so far, which are little.. well, different from the OP's...) and have got the following results.

Player vc Computer on Metal

Close by Ground - 13
Close by Air - 19
Cross Positions - 18

Certainly more variance in the positions. But mind, this was a sample half as big as the OP's supposed size... But shows what I think, that it is indeed totally random. Perhaps the OP, if he did the test, was just very very unlucky...

Edit: Just to point out, I did these all on Multiplayer, so replays are available, as are stats on whatever page you want to check them out on, if anyone is interested.
I am the best SC2 player in the world! Except those that play Random, Protoss, Terran, or Zerg :(
gerundium
Profile Joined June 2010
Netherlands786 Posts
February 15 2011 22:06 GMT
#179
On February 16 2011 07:04 Myia wrote:
Ok, so, I have just done 50 (not 100 as of yet, as wondering whether I should continue after my results so far, which are little.. well, different from the OP's...) and have got the following results.

Player vc Computer on Metal

Close by Ground - 13
Close by Air - 19
Cross Positions - 18

Certainly more variance in the positions. But mind, this was a sample half as big as the OP's supposed size... But shows what I think, that it is indeed totally random. Perhaps the OP, if he did
the test, was just very very unlucky...


He could definitely have gotten the 1:10000 shot, it its at least way more likely that we are reading about a 1000 to 1 shot on here, because posting about something like this becomes more likely as someone tests this and comes up with a statistical outlier.
aristarchus
Profile Blog Joined September 2010
United States652 Posts
February 15 2011 22:07 GMT
#180
On February 16 2011 06:34 Chill wrote:
Please notice the giant banner at the top... Let's assume there's a possibility that it's true. How do we test it going forward?


If you're worried about the difference between human and computer players and so on, I'd say you needed to use a replay pack, but it needs to be one that included all games that happened - a tournament pack would be fine - not one where someone picks out their most interesting games. sc2gears should help a lot, but I don't know of a fully automated way to do it. What's really important is that it's a single decided on test where the results will be reported no matter what they are. Saying "everyone do 10 and then report" won't work, because people could give up after 5 if they're getting boring results, etc. - no way to guarantee what you're seeing is representative of the tests people actually did.

You don't need 1000 games. If the bias is anywhere near the 72% that supposedly happened in this test, 100 games is more than enough to find it. (And honestly, I'm really skeptical - if >70% of metal games were close positions, people would definitely have noticed. 70% is far enough from 1/3 to be very obvious to someone casually watching youtube videos, and definitely obvious to a pro who is carefully practicing the map.)
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