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Active: 593 users

Metalopolis prone to close positions, why?

Forum Index > SC2 General
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I apologize to everyone in this thread for taking the OP seriously. My mod senses are definitely off today.

-- Chill
the p00n
Profile Joined September 2010
Netherlands615 Posts
February 15 2011 19:45 GMT
#1
Whenever I play Metalopolis, it's usually close position - both in ladder and in custom. I found this pretty weird so I actually started testing it against the computer. At first I wanted to do just 20ish games but there was only a small tilt in close position's favor, so I actually launched 100 games (which takes a lot longer than you'd originally think, trust me) and I found that Metalopolis is prone to making you spawn close positions. I have the same feeling with Lost Temple and wanted to test this as well, but I grossly underestimated the time and boredom tolerance launching 100 games required, so I'm only going to show you the results I have; Metalopolis.

From the 100 games I've launched:

72 close positions
11 close air
17 cross

To me that's pretty conclusive. Does anyone know why there may be a bias towards spawning in close positions?

User was banned for this post.
ch33psh33p
Profile Blog Joined October 2010
7650 Posts
February 15 2011 19:46 GMT
#2
This would be pretty interesting if someone ran a sample size of say, 100,000 games, and it still ended up with a 7:1:2 distribution.
secret - never again
Lonyo
Profile Blog Joined December 2009
United Kingdom3884 Posts
Last Edited: 2011-02-15 19:48:35
February 15 2011 19:48 GMT
#3
Would be interesting to see LT as well indeed.
HOLY CHECK!
skirmisheR
Profile Joined August 2010
Sweden451 Posts
February 15 2011 19:48 GMT
#4
I think 100 games is enough if you get that extreme results from it, but really 72? That's sick, could someone else do the same thing? Or we could count every time we play metalopolis/LT how many close/far positions we spawn on
I can jungle Pudge, can you?
nkr
Profile Blog Joined November 2010
Sweden5451 Posts
February 15 2011 19:49 GMT
#5
100 games is really not a big enough sample size, sorry
ESPORTS ILLUMINATI
Moonstruck
Profile Joined February 2011
20 Posts
February 15 2011 19:49 GMT
#6
get a bigger sample size before you state something
try a 1000 to 10k
Toast.yum
Profile Joined May 2010
51 Posts
February 15 2011 19:50 GMT
#7
nkr: Yes it is
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
February 15 2011 19:52 GMT
#8
Would be easier if you could parse the replay file and extract that information.

No one is ever going to manually launch 1000 to 10000 replays -_-
"When the geyser died, a probe came out" - SirJolt
Playguuu
Profile Joined April 2010
United States926 Posts
Last Edited: 2011-02-15 19:52:54
February 15 2011 19:52 GMT
#9
Anyway to parse replays for positions? I think that would be the easiest way to come to any conclusion. Seems anecdotal to me, unless others are willing to take more or larger samples.

Ninja'd^^
I used to be just like you, then I took a sweetroll to the knee.
magha
Profile Joined March 2010
Netherlands427 Posts
February 15 2011 19:52 GMT
#10
On February 16 2011 04:50 Toast.yum wrote:
nkr: Yes it is


Taking sample sizes of 100 would prove that nobody in history has ever won a lottery.
Dimagus
Profile Joined December 2010
United States1004 Posts
February 15 2011 19:52 GMT
#11
The problem could be two things:
- The random number generator is not as random as Blizzard thought
- The algorthim to generate starting locations is flawed

or it could be both.
DamnCats
Profile Joined August 2010
United States1472 Posts
February 15 2011 19:54 GMT
#12
Ya try to spend the next 3 days of your life doing nothing but making metal and leaving over and over so we can get some reliable data please ;D

But no that is quite odd indeed.
Disciples of a god, that neither lives nor breathes.
the p00n
Profile Joined September 2010
Netherlands615 Posts
February 15 2011 19:55 GMT
#13
If anyone wants to conduct further testing plz be my guest.
TigerKarl
Profile Joined November 2010
1757 Posts
February 15 2011 19:56 GMT
#14
I can not report the same ratio of spawning locations for the about 100 games i have played on that map. To me it seems totally random
NonY
Profile Blog Joined June 2007
8748 Posts
February 15 2011 19:56 GMT
#15
On February 16 2011 04:52 magha wrote:
Show nested quote +
On February 16 2011 04:50 Toast.yum wrote:
nkr: Yes it is


Taking sample sizes of 100 would prove that nobody in history has ever won a lottery.

I hope you are agreeing with Toast.yum and making the additional point that an appropriate sample size is specific to the situation.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
February 15 2011 19:57 GMT
#16
On February 16 2011 04:48 skirmisheR wrote:
I think 100 games is enough if you get that extreme results from it, but really 72? That's sick, could someone else do the same thing? Or we could count every time we play metalopolis/LT how many close/far positions we spawn on


The thing is that while there are 3 possibilities of positions, close ground, close air, cross. Each time you load up a game it has equal chance to roll any of them, completely independent of previous rolls, that means it will never go 33% under any sample size..... it could be 99% close ground positions in theory, thats the wonderful thing about randomness. While its not completely random, no RNG can be completely random, only as random as you can program it to be.

If I did a 100 game sample, and someone else did the same, the most likely result would be that our spawn ratios are completely different. I know that for the most part when i play metal I get cross positions, but you might air air positions, and playerX gets a fairly even mix. All of our results are completely independent of the other and therefore under a RNG we should get different results each time we run a test.

The sample size needed to get an RNG to even out distribution of events is unfathomable, billions if not trillions or perhaps a google games could have to be loaded before it evens out
When there is nothing left to lose but your dignity, it is already gone.
Fallen33
Profile Blog Joined April 2007
United States596 Posts
February 15 2011 19:58 GMT
#17
100 games is a pretty good sample size.. 1000 would confirm though
"Glory is fleeting, but obscurity is forever." - Napoleon Bonaparte ¯\_(ツ)_/¯
Frozenserpent
Profile Joined September 2007
United States143 Posts
February 15 2011 19:58 GMT
#18
People are fucking retarded and need to learn some basic statistics before they say something like "not big enough sample size".

Even 50 can be sufficient to obtain a p-value < 5%.

In this case, p-value is definitely low enough to reject the assumption that it's 1/3rd.

Obviously if you want the exact ratios you'd want to expand on the larger sample size, but this is conclusive to determine that it's not 1/3rds.
magha
Profile Joined March 2010
Netherlands427 Posts
February 15 2011 19:59 GMT
#19
On February 16 2011 04:56 Liquid`Tyler wrote:
Show nested quote +
On February 16 2011 04:52 magha wrote:
On February 16 2011 04:50 Toast.yum wrote:
nkr: Yes it is


Taking sample sizes of 100 would prove that nobody in history has ever won a lottery.

I hope you are agreeing with Toast.yum and making the additional point that an appropriate sample size is specific to the situation.


That's exactly what I ment, yes
RoyalCheese
Profile Joined May 2010
Czech Republic745 Posts
Last Edited: 2011-02-15 20:00:07
February 15 2011 19:59 GMT
#20
because : [image loading]!
Kennigit: "Chill was once able to retire really young, but decided to donate his entire salary TO SUPPORT ESPORTS"
ch33psh33p
Profile Blog Joined October 2010
7650 Posts
February 15 2011 20:00 GMT
#21
Thank you for Frozenserpent and Tyler for bringing some common sense to this thread. A larger sample size would affirm such a result, but a sample size of 100 is readily enough to suggest the chances may not be completely even.
secret - never again
eLiE
Profile Blog Joined April 2010
Canada1039 Posts
Last Edited: 2011-02-15 20:02:49
February 15 2011 20:00 GMT
#22
If my research class taught me anything, it's that you need a significantly high value to assume that you're getting close positions based on something other than chance. The book said 90% and up, and it's common to go as high as 95%.

I'll give the book example for clarity. If you flip a coin and it lands on one side 9 times out of 10, you can assume that the coin is likely rigged. Any less, and it's more likely that the coin landed the way it did due to chance.

EDIT: frozenserpent beat me to it, but a higher sample size always improves generalizability
How's the weather down there?
Deja Thoris
Profile Blog Joined November 2010
South Africa646 Posts
February 15 2011 20:01 GMT
#23
On February 16 2011 04:52 magha wrote:
Show nested quote +
On February 16 2011 04:50 Toast.yum wrote:
nkr: Yes it is


Taking sample sizes of 100 would prove that nobody in history has ever won a lottery.


I get your point but the sample size could increase to 1,000 and show the same trend, both in terms of starting positons and lottery winners.
It proves that 100 or 1000 is an appropriate sample size for what he wanted to do. More is always better but sometimes enough is enough.
Zedders
Profile Blog Joined April 2010
Canada450 Posts
February 15 2011 20:01 GMT
#24
On February 16 2011 04:52 magha wrote:
Show nested quote +
On February 16 2011 04:50 Toast.yum wrote:
nkr: Yes it is


Taking sample sizes of 100 would prove that nobody in history has ever won a lottery.


there is a 1 in 1 million ++++ chance to win a lotttery ticket usually....theres a 1/3 chance that you will spawn close positions...
ALPINA
Profile Joined May 2010
3791 Posts
Last Edited: 2011-02-15 20:02:08
February 15 2011 20:01 GMT
#25
On February 16 2011 04:58 Frozenserpent wrote:
People are fucking retarded and need to learn some basic statistics before they say something like "not big enough sample size".

Even 50 can be sufficient to obtain a p-value < 5%.

In this case, p-value is definitely low enough to reject the assumption that it's 1/3rd.

Obviously if you want the exact ratios you'd want to expand on the larger sample size, but this is conclusive to determine that it's not 1/3rds.


Sample size of 100 proves nothing. Don't call people retarded and get a clue about what you are talking.
You should never underestimate the predictability of stupidity
Lonyo
Profile Blog Joined December 2009
United Kingdom3884 Posts
February 15 2011 20:01 GMT
#26
Well I have 53 games and the distribution is:

21 close positions
15 close air
17 cross

Which is pretty reasonable for random.
All ladder games, saved indiscriminantly (I save all my replays).

So @ OP, it's just you, although I did notice that it was a lot more even form the earlier replays (the 53 came from October to January).
HOLY CHECK!
mesohawny
Profile Blog Joined May 2010
Canada193 Posts
Last Edited: 2011-02-15 20:04:27
February 15 2011 20:02 GMT
#27
100 isnt a big enough sample size? jesus do you want the guy to quit his job?


I don't know why people are bothering to categorize close-air and "close"... they're both close, ones just a little closer by air... the ground distance is roughly the same...

in this case the close positions would make up 3/4 of the games because there are more possibilities to spawn close positions, rather than just the ONE (or two if you count the reverse) for cross-positions.

someone correct me if im wrong.
love you long time
TBO
Profile Joined September 2009
Germany1350 Posts
February 15 2011 20:02 GMT
#28
On February 16 2011 04:58 Frozenserpent wrote:
People are fucking retarded and need to learn some basic statistics before they say something like "not big enough sample size".

Even 50 can be sufficient to obtain a p-value < 5%.

In this case, p-value is definitely low enough to reject the assumption that it's 1/3rd.

Obviously if you want the exact ratios you'd want to expand on the larger sample size, but this is conclusive to determine that it's not 1/3rds.


The problem here is that you have millions of players who play 100 games on metalopolis and a few of them will get extreme results (and those will post in the forums), even if it is 1/3 chance.

If you have 100.000 people throwing a coin 15 times, you will get quite a few (6 in average) who will get a 15-0 or 0-15 result.

Only if lots of people get the same results as the topic creator, one could assume it is conclusive.
tealc
Profile Joined October 2010
109 Posts
February 15 2011 20:02 GMT
#29
Just create hundred custom games against AI and run your worker to the nearest position at the start of the game.
Lobotomist
Profile Joined May 2010
United States1541 Posts
February 15 2011 20:03 GMT
#30
We can argue all day, but does anyone know a good method to have a computer automatically do this? Any 1337 programmers out there?
Teching to hive too quickly isn't just a risk: it's an ultrarisk
Soma.bokforlag
Profile Joined February 2011
Sweden448 Posts
Last Edited: 2011-02-15 20:07:28
February 15 2011 20:05 GMT
#31
On February 16 2011 04:58 Frozenserpent wrote:
People are fucking retarded and need to learn some basic statistics before they say something like "not big enough sample size".

Even 50 can be sufficient to obtain a p-value < 5%.

In this case, p-value is definitely low enough to reject the assumption that it's 1/3rd.

Obviously if you want the exact ratios you'd want to expand on the larger sample size, but this is conclusive to determine that it's not 1/3rds.


you shouldnt call people retarded when you obviously doesnt understand statistics. if you make enough studdies some of them will turn out faulty results even if the method is correct 99.9% of the time.

in this example, it is possible that the author of the thread felt "damn, i get alot of close positions" and therefore examined his stats.. the rest 99.99% of players which have a more even distribution never gave it a thought and probably are closer to correct ratios

edit. TBO was quicker than me..
thrawn2112
Profile Blog Joined June 2010
United States6918 Posts
February 15 2011 20:05 GMT
#32
lets get some p values up in here
"People think they know all these things about other people, and if you ask them why they think they know that, it'd be hard for them to be convincing." ES
Immersion_
Profile Joined May 2010
United Kingdom794 Posts
Last Edited: 2011-02-15 20:34:19
February 15 2011 20:08 GMT
#33
Apologies should have read OP more thoroughly
http://www.twitch.tv/sybar1te Sybarite#2581 - add me for Heroes games. .Play Hots and Overwatch currently. Feel free to add.
Deadeight
Profile Blog Joined September 2010
United Kingdom1629 Posts
Last Edited: 2011-02-15 20:09:17
February 15 2011 20:08 GMT
#34
On February 16 2011 04:58 Frozenserpent wrote:
People are fucking retarded and need to learn some basic statistics before they say something like "not big enough sample size".

Even 50 can be sufficient to obtain a p-value < 5%.

In this case, p-value is definitely low enough to reject the assumption that it's 1/3rd.

Obviously if you want the exact ratios you'd want to expand on the larger sample size, but this is conclusive to determine that it's not 1/3rds.




I know that if you analyse it statistically 100 samples is enough. The chance of getting that ratio is pretty low. And as Frozenserpent said the P value would be low.

But (if I understand OPs post correctly) the sample was not random. He looked at his last 100 games that he'd played on it right? Or did he play an extra 100 games?
Out of all the people who play it's pretty likely that this will have happened to someone. And when it does happen to someone that person will notice it.

Would be good if there was a way to check this without checking individual replays.
aristarchus
Profile Blog Joined September 2010
United States652 Posts
February 15 2011 20:09 GMT
#35
TBO wins the thread. This is definitely a statistically significant result, but I still don't believe it. Lots of people probably try this stuff, and a small number get really weird results and then post here. (This is a problem with academic research too - the way you settle it is to do more tests independently, and also to have some healthy skepticism about the likelihood that blizzard screwed something this simple up in that weird a way in the first place.)
NonY
Profile Blog Joined June 2007
8748 Posts
February 15 2011 20:09 GMT
#36
On February 16 2011 05:02 TBO wrote:
Show nested quote +
On February 16 2011 04:58 Frozenserpent wrote:
People are fucking retarded and need to learn some basic statistics before they say something like "not big enough sample size".

Even 50 can be sufficient to obtain a p-value < 5%.

In this case, p-value is definitely low enough to reject the assumption that it's 1/3rd.

Obviously if you want the exact ratios you'd want to expand on the larger sample size, but this is conclusive to determine that it's not 1/3rds.


The problem here is that you have millions of players who play 100 games on metalopolis and a few of them will get extreme results (and those will post in the forums), even if it is 1/3 chance.

If you have 100.000 people throwing a coin 15 times, you will get quite a few (6 in average) who will get a 15-0 or 0-15 result.

Only if lots of people get the same results as the topic creator, one could assume it is conclusive.



On February 16 2011 05:05 Soma.bokforlag wrote:
Show nested quote +
On February 16 2011 04:58 Frozenserpent wrote:
People are fucking retarded and need to learn some basic statistics before they say something like "not big enough sample size".

Even 50 can be sufficient to obtain a p-value < 5%.

In this case, p-value is definitely low enough to reject the assumption that it's 1/3rd.

Obviously if you want the exact ratios you'd want to expand on the larger sample size, but this is conclusive to determine that it's not 1/3rds.


you shouldnt call people retarded when you obviously doesnt understand statistics. if you make enough studdies some of them will turn out faulty results even if the method is correct 99.9% of the time.

in this example, it is possible that the author of the thread felt "damn, i get alot of close positions" and therefore examined his stats.. the rest 99.99% of players which have a more even distribution never gave it a thought and probably are closer to correct ratios

edit. TBO was quicker than me..

Ah, you guys aren't likely to get your PHD's when you can't even understand the OP's testing methods. He didn't examine the games that gave him the feeling that he got close positions. He got that feeling and ignored those games and loaded up 100 more games against the computer and recorded those results.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Algar
Profile Joined September 2010
United States27 Posts
February 15 2011 20:10 GMT
#37
Your sample size is fine for your hypothesis p00n and that's an interesting assessment. Don't worry about the naysayers... the default response to any kind of sampling study in an internet forum is to say the sample size isn't big enough regardless of how big the sample size is and regardless of the application.

I'm just glad to see other people as frustrated with these types of responses as I usually am.
Thanks. I like to play.
eLiE
Profile Blog Joined April 2010
Canada1039 Posts
Last Edited: 2011-02-15 20:13:32
February 15 2011 20:10 GMT
#38
On February 16 2011 05:02 TBO wrote:
Show nested quote +
On February 16 2011 04:58 Frozenserpent wrote:
People are fucking retarded and need to learn some basic statistics before they say something like "not big enough sample size".

Even 50 can be sufficient to obtain a p-value < 5%.

In this case, p-value is definitely low enough to reject the assumption that it's 1/3rd.

Obviously if you want the exact ratios you'd want to expand on the larger sample size, but this is conclusive to determine that it's not 1/3rds.


The problem here is that you have millions of players who play 100 games on metalopolis and a few of them will get extreme results (and those will post in the forums), even if it is 1/3 chance.

If you have 100.000 people throwing a coin 15 times, you will get quite a few (6 in average) who will get a 15-0 or 0-15 result.

Only if lots of people get the same results as the topic creator, one could assume it is conclusive.


It doesn't matter who plays the games because the random spawn placement is standardized, and you're just looking at whether the map generally spawns people at close positions. It doesn't make sense that it would randomly pick people to always spawn close, and it's more likely to be a general problem, if there even is one (I don't think there is).

And I wouldn't say 6 out of 100,000 people is a lot. That's 0.00006% of people hitting the jackpot, statistically insignificant.
How's the weather down there?
NonY
Profile Blog Joined June 2007
8748 Posts
February 15 2011 20:12 GMT
#39
On February 16 2011 05:09 aristarchus wrote:
TBO wins the thread. This is definitely a statistically significant result, but I still don't believe it. Lots of people probably try this stuff, and a small number get really weird results and then post here. (This is a problem with academic research too - the way you settle it is to do more tests independently, and also to have some healthy skepticism about the likelihood that blizzard screwed something this simple up in that weird a way in the first place.)

How does he win the thread? While he makes a relevant point, he hasn't provided the data to prove that the phenomenon he claims is happening is actually happening. At the moment, he's relying on faith that nothing has caused a problem in SC2's ability to give random positions on Metalopolis.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
ALPINA
Profile Joined May 2010
3791 Posts
February 15 2011 20:12 GMT
#40
On February 16 2011 05:09 Liquid`Tyler wrote:
Show nested quote +
On February 16 2011 05:02 TBO wrote:
On February 16 2011 04:58 Frozenserpent wrote:
People are fucking retarded and need to learn some basic statistics before they say something like "not big enough sample size".

Even 50 can be sufficient to obtain a p-value < 5%.

In this case, p-value is definitely low enough to reject the assumption that it's 1/3rd.

Obviously if you want the exact ratios you'd want to expand on the larger sample size, but this is conclusive to determine that it's not 1/3rds.


The problem here is that you have millions of players who play 100 games on metalopolis and a few of them will get extreme results (and those will post in the forums), even if it is 1/3 chance.

If you have 100.000 people throwing a coin 15 times, you will get quite a few (6 in average) who will get a 15-0 or 0-15 result.

Only if lots of people get the same results as the topic creator, one could assume it is conclusive.



Show nested quote +
On February 16 2011 05:05 Soma.bokforlag wrote:
On February 16 2011 04:58 Frozenserpent wrote:
People are fucking retarded and need to learn some basic statistics before they say something like "not big enough sample size".

Even 50 can be sufficient to obtain a p-value < 5%.

In this case, p-value is definitely low enough to reject the assumption that it's 1/3rd.

Obviously if you want the exact ratios you'd want to expand on the larger sample size, but this is conclusive to determine that it's not 1/3rds.


you shouldnt call people retarded when you obviously doesnt understand statistics. if you make enough studdies some of them will turn out faulty results even if the method is correct 99.9% of the time.

in this example, it is possible that the author of the thread felt "damn, i get alot of close positions" and therefore examined his stats.. the rest 99.99% of players which have a more even distribution never gave it a thought and probably are closer to correct ratios

edit. TBO was quicker than me..

Ah, you guys aren't likely to get your PHD's when you can't even understand the OP's testing methods. He didn't examine the games that gave him the feeling that he got close positions. He got that feeling and ignored those games and loaded up 100 more games against the computer and recorded those results.


So he could still be wrong, 100 games cannot prove anything, can they? People are saying that even if the chance of getting close positions is 1/3 the statistics made from 100 games can still be wrong..
You should never underestimate the predictability of stupidity
Malloy
Profile Joined June 2007
Canada166 Posts
February 15 2011 20:13 GMT
#41
Having studied probability in the past, I have to agree with those saying that 100 attempts is not a large enough sample size to be conclusive.

If each possible position setup (close air, close ground, cross) are exactly 33% likely...then it's quite possible to get many of the same setup in a row. Those that claim that the probability decreases with each successive match are wrong...chances will remain 33%;
http://en.wikipedia.org/wiki/Gambler's_fallacy

Selecting an appropriet sample size is actually something that can be quite difficult. I'd suggest a sample size of 2,000 in order to generate a confidence level of 99%. 1,000 for a 95% confidence level. (A confidence of 100% is not possible)
Deadeight
Profile Blog Joined September 2010
United Kingdom1629 Posts
Last Edited: 2011-02-15 20:15:00
February 15 2011 20:14 GMT
#42
On February 16 2011 05:08 Deadeight wrote:
Show nested quote +
On February 16 2011 04:58 Frozenserpent wrote:
People are fucking retarded and need to learn some basic statistics before they say something like "not big enough sample size".

Even 50 can be sufficient to obtain a p-value < 5%.

In this case, p-value is definitely low enough to reject the assumption that it's 1/3rd.

Obviously if you want the exact ratios you'd want to expand on the larger sample size, but this is conclusive to determine that it's not 1/3rds.




I know that if you analyse it statistically 100 samples is enough. The chance of getting that ratio is pretty low. And as Frozenserpent said the P value would be low.

But (if I understand OPs post correctly) the sample was not random. He looked at his last 100 games that he'd played on it right? Or did he play an extra 100 games?
Out of all the people who play it's pretty likely that this will have happened to someone. And when it does happen to someone that person will notice it.

Would be good if there was a way to check this without checking individual replays.


On February 16 2011 04:45 the p00n wrote:
I found this pretty weird so I actually started testing it against the computer.


On February 16 2011 05:09 Liquid`Tyler wrote:
Show nested quote +
On February 16 2011 05:02 TBO wrote:
On February 16 2011 04:58 Frozenserpent wrote:
People are fucking retarded and need to learn some basic statistics before they say something like "not big enough sample size".

Even 50 can be sufficient to obtain a p-value < 5%.

In this case, p-value is definitely low enough to reject the assumption that it's 1/3rd.

Obviously if you want the exact ratios you'd want to expand on the larger sample size, but this is conclusive to determine that it's not 1/3rds.


The problem here is that you have millions of players who play 100 games on metalopolis and a few of them will get extreme results (and those will post in the forums), even if it is 1/3 chance.

If you have 100.000 people throwing a coin 15 times, you will get quite a few (6 in average) who will get a 15-0 or 0-15 result.

Only if lots of people get the same results as the topic creator, one could assume it is conclusive.



Show nested quote +
On February 16 2011 05:05 Soma.bokforlag wrote:
On February 16 2011 04:58 Frozenserpent wrote:
People are fucking retarded and need to learn some basic statistics before they say something like "not big enough sample size".

Even 50 can be sufficient to obtain a p-value < 5%.

In this case, p-value is definitely low enough to reject the assumption that it's 1/3rd.

Obviously if you want the exact ratios you'd want to expand on the larger sample size, but this is conclusive to determine that it's not 1/3rds.


you shouldnt call people retarded when you obviously doesnt understand statistics. if you make enough studdies some of them will turn out faulty results even if the method is correct 99.9% of the time.

in this example, it is possible that the author of the thread felt "damn, i get alot of close positions" and therefore examined his stats.. the rest 99.99% of players which have a more even distribution never gave it a thought and probably are closer to correct ratios

edit. TBO was quicker than me..

Ah, you guys aren't likely to get your PHD's when you can't even understand the OP's testing methods. He didn't examine the games that gave him the feeling that he got close positions. He got that feeling and ignored those games and loaded up 100 more games against the computer and recorded those results.



My bad.
Meta
Profile Blog Joined June 2003
United States6225 Posts
February 15 2011 20:14 GMT
#43
On February 16 2011 05:09 Liquid`Tyler wrote:
Show nested quote +
On February 16 2011 05:02 TBO wrote:
On February 16 2011 04:58 Frozenserpent wrote:
People are fucking retarded and need to learn some basic statistics before they say something like "not big enough sample size".

Even 50 can be sufficient to obtain a p-value < 5%.

In this case, p-value is definitely low enough to reject the assumption that it's 1/3rd.

Obviously if you want the exact ratios you'd want to expand on the larger sample size, but this is conclusive to determine that it's not 1/3rds.


The problem here is that you have millions of players who play 100 games on metalopolis and a few of them will get extreme results (and those will post in the forums), even if it is 1/3 chance.

If you have 100.000 people throwing a coin 15 times, you will get quite a few (6 in average) who will get a 15-0 or 0-15 result.

Only if lots of people get the same results as the topic creator, one could assume it is conclusive.



Show nested quote +
On February 16 2011 05:05 Soma.bokforlag wrote:
On February 16 2011 04:58 Frozenserpent wrote:
People are fucking retarded and need to learn some basic statistics before they say something like "not big enough sample size".

Even 50 can be sufficient to obtain a p-value < 5%.

In this case, p-value is definitely low enough to reject the assumption that it's 1/3rd.

Obviously if you want the exact ratios you'd want to expand on the larger sample size, but this is conclusive to determine that it's not 1/3rds.


you shouldnt call people retarded when you obviously doesnt understand statistics. if you make enough studdies some of them will turn out faulty results even if the method is correct 99.9% of the time.

in this example, it is possible that the author of the thread felt "damn, i get alot of close positions" and therefore examined his stats.. the rest 99.99% of players which have a more even distribution never gave it a thought and probably are closer to correct ratios

edit. TBO was quicker than me..

Ah, you guys aren't likely to get your PHD's when you can't even understand the OP's testing methods. He didn't examine the games that gave him the feeling that he got close positions. He got that feeling and ignored those games and loaded up 100 more games against the computer and recorded those results.


Could still be coincidence.

The problem with this "test" is that it is a single sample, although the sample size is fairly large. Accurate conclusions can't be reached unless more samples like this one are taken.

I haven't conducted the hypothesis test for this sample but it's likely that he'd get a p-value less than 0.05. However, this particular sample could just be an outlier. Many more samples like this one would need to be taken to draw conclusions. Is that asking too much? Probably, but until it happens this sample really doesn't conclude anything.
good vibes only
Natt
Profile Joined August 2010
France253 Posts
February 15 2011 20:14 GMT
#44
Ok here are my stats. I only included ladder games I played as Zerg (got a few as random), not custom games. They're autosaved, so no discrimination.

Close : 16
Air : 14
Cross : 15
Total : 45 games

As you can see, that's pretty equal. However on the past month, i've had way more close position, but i cant draw conclusion from that.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10343 Posts
February 15 2011 20:14 GMT
#45
Sample size of 100 proves nothing. Don't call people retarded and get a clue about what you are talking.


Thank you. Because isn't randomness random? You can never be sure. Even a million tests may still prove to get a 7:1:2 ratio. You never know!
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Vei
Profile Joined March 2010
United States2845 Posts
February 15 2011 20:15 GMT
#46
On February 16 2011 04:52 magha wrote:
Show nested quote +
On February 16 2011 04:50 Toast.yum wrote:
nkr: Yes it is


Taking sample sizes of 100 would prove that nobody in history has ever won a lottery.

Lol
Lotto winning chances should theoretically be 1/# of ticket buyers.
Close Spawn chances should theoretically by 1/3

nice analogy man
www.justin.tv/veisc2 ~ 720p + commentary
iamke55
Profile Blog Joined April 2004
United States2806 Posts
February 15 2011 20:15 GMT
#47
On February 16 2011 05:01 Alpina wrote:
Show nested quote +
On February 16 2011 04:58 Frozenserpent wrote:
People are fucking retarded and need to learn some basic statistics before they say something like "not big enough sample size".

Even 50 can be sufficient to obtain a p-value < 5%.

In this case, p-value is definitely low enough to reject the assumption that it's 1/3rd.

Obviously if you want the exact ratios you'd want to expand on the larger sample size, but this is conclusive to determine that it's not 1/3rds.


Sample size of 100 proves nothing. Don't call people retarded and get a clue about what you are talking.


While I don't agree with calling people "fucking retarded", you need a better understanding of statistics before you tell people to get a clue. Sample size doesn't mean anything, it's p-value that matters. And you don't even need to calculate the p-value to know it's way less than 0.05 if something happens 72 times out of 100 when its expected value is 33.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
sob3k
Profile Blog Joined August 2009
United States7572 Posts
February 15 2011 20:16 GMT
#48
On February 16 2011 05:12 Alpina wrote:
Show nested quote +
On February 16 2011 05:09 Liquid`Tyler wrote:
On February 16 2011 05:02 TBO wrote:
On February 16 2011 04:58 Frozenserpent wrote:
People are fucking retarded and need to learn some basic statistics before they say something like "not big enough sample size".

Even 50 can be sufficient to obtain a p-value < 5%.

In this case, p-value is definitely low enough to reject the assumption that it's 1/3rd.

Obviously if you want the exact ratios you'd want to expand on the larger sample size, but this is conclusive to determine that it's not 1/3rds.


The problem here is that you have millions of players who play 100 games on metalopolis and a few of them will get extreme results (and those will post in the forums), even if it is 1/3 chance.

If you have 100.000 people throwing a coin 15 times, you will get quite a few (6 in average) who will get a 15-0 or 0-15 result.

Only if lots of people get the same results as the topic creator, one could assume it is conclusive.



On February 16 2011 05:05 Soma.bokforlag wrote:
On February 16 2011 04:58 Frozenserpent wrote:
People are fucking retarded and need to learn some basic statistics before they say something like "not big enough sample size".

Even 50 can be sufficient to obtain a p-value < 5%.

In this case, p-value is definitely low enough to reject the assumption that it's 1/3rd.

Obviously if you want the exact ratios you'd want to expand on the larger sample size, but this is conclusive to determine that it's not 1/3rds.


you shouldnt call people retarded when you obviously doesnt understand statistics. if you make enough studdies some of them will turn out faulty results even if the method is correct 99.9% of the time.

in this example, it is possible that the author of the thread felt "damn, i get alot of close positions" and therefore examined his stats.. the rest 99.99% of players which have a more even distribution never gave it a thought and probably are closer to correct ratios

edit. TBO was quicker than me..

Ah, you guys aren't likely to get your PHD's when you can't even understand the OP's testing methods. He didn't examine the games that gave him the feeling that he got close positions. He got that feeling and ignored those games and loaded up 100 more games against the computer and recorded those results.


So he could still be wrong, 100 games cannot prove anything, can they? People are saying that even if the chance of getting close positions is 1/3 the statistics made from 100 games can still be wrong..


You can ALWAYS be wrong.

The thing is, with these possible outcomes and this samples size test, its extremely unlikely.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Ghad
Profile Blog Joined April 2010
Norway2551 Posts
February 15 2011 20:16 GMT
#49
On February 16 2011 04:59 RoyalCheese wrote:
because : [image loading]!



Hahahahahahaha, I don't know why, but I cannot stop rofling from that.
forgottendreams: One underage girl, two drunk guys, one gogo dancer and starcraft 2. Apparently just another day in Europe.
Lush
Profile Joined May 2010
United States657 Posts
February 15 2011 20:16 GMT
#50
whole lot of derp derp in this thread. Sample size is sufficient, an increase wouldn't be detrimental though.

As for the actual point of this thread, I hate this. It is Statistically significant, and strategically as well. Close positions always leads to a super gay cheese fest in my experience. I fist pump everytime I spawn cross position, and I can either 15pool 16 hatch, 1 rax expo, or gate cyber expo. Making it to the mid/late game can be difficult on close positions. Not saying it's difficult to win, it's just less fun to play in my opinion.
"you play that nerdy game?"
NonY
Profile Blog Joined June 2007
8748 Posts
Last Edited: 2011-02-15 20:18:29
February 15 2011 20:16 GMT
#51
On February 16 2011 05:12 Alpina wrote:
Show nested quote +
On February 16 2011 05:09 Liquid`Tyler wrote:
On February 16 2011 05:02 TBO wrote:
On February 16 2011 04:58 Frozenserpent wrote:
People are fucking retarded and need to learn some basic statistics before they say something like "not big enough sample size".

Even 50 can be sufficient to obtain a p-value < 5%.

In this case, p-value is definitely low enough to reject the assumption that it's 1/3rd.

Obviously if you want the exact ratios you'd want to expand on the larger sample size, but this is conclusive to determine that it's not 1/3rds.


The problem here is that you have millions of players who play 100 games on metalopolis and a few of them will get extreme results (and those will post in the forums), even if it is 1/3 chance.

If you have 100.000 people throwing a coin 15 times, you will get quite a few (6 in average) who will get a 15-0 or 0-15 result.

Only if lots of people get the same results as the topic creator, one could assume it is conclusive.



On February 16 2011 05:05 Soma.bokforlag wrote:
On February 16 2011 04:58 Frozenserpent wrote:
People are fucking retarded and need to learn some basic statistics before they say something like "not big enough sample size".

Even 50 can be sufficient to obtain a p-value < 5%.

In this case, p-value is definitely low enough to reject the assumption that it's 1/3rd.

Obviously if you want the exact ratios you'd want to expand on the larger sample size, but this is conclusive to determine that it's not 1/3rds.


you shouldnt call people retarded when you obviously doesnt understand statistics. if you make enough studdies some of them will turn out faulty results even if the method is correct 99.9% of the time.

in this example, it is possible that the author of the thread felt "damn, i get alot of close positions" and therefore examined his stats.. the rest 99.99% of players which have a more even distribution never gave it a thought and probably are closer to correct ratios

edit. TBO was quicker than me..

Ah, you guys aren't likely to get your PHD's when you can't even understand the OP's testing methods. He didn't examine the games that gave him the feeling that he got close positions. He got that feeling and ignored those games and loaded up 100 more games against the computer and recorded those results.


So he could still be wrong, 100 games cannot prove anything, can they? People are saying that even if the chance of getting close positions is 1/3 the statistics made from 100 games can still be wrong..

You are correct to say that it's wrong to utter the words proof and conclusion at this point, but the 100 game sample size shows that it's more likely than not (>50% chance) that close positions happen more than 1/3 of the time.

edit: And yeah, it's a lot higher than 50%, but since I haven't done the math I don't know what it is exactly and will leave that to someone else.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
ScrubS
Profile Joined September 2010
Netherlands436 Posts
February 15 2011 20:17 GMT
#52
It would be nice if we could make a small test where everybody could fill in their last game on Meta and note what positions it was --> that way we will get a ton of results which should be accurate
Deadlyfish
Profile Joined August 2010
Denmark1980 Posts
Last Edited: 2011-02-15 20:18:57
February 15 2011 20:17 GMT
#53
Pretty sure i dont spawn close position more often than the others. I dont know anything about statistics (besides 9th grade math ), but i am almost 100% certain that 76% of my games arent close positions. I think this is just a coincidence tbh, had to happen to someone.
If wishes were horses we'd be eating steak right now.
Soma.bokforlag
Profile Joined February 2011
Sweden448 Posts
February 15 2011 20:18 GMT
#54
On February 16 2011 05:09 Liquid`Tyler wrote:
Show nested quote +
On February 16 2011 05:02 TBO wrote:
On February 16 2011 04:58 Frozenserpent wrote:
People are fucking retarded and need to learn some basic statistics before they say something like "not big enough sample size".

Even 50 can be sufficient to obtain a p-value < 5%.

In this case, p-value is definitely low enough to reject the assumption that it's 1/3rd.

Obviously if you want the exact ratios you'd want to expand on the larger sample size, but this is conclusive to determine that it's not 1/3rds.


The problem here is that you have millions of players who play 100 games on metalopolis and a few of them will get extreme results (and those will post in the forums), even if it is 1/3 chance.

If you have 100.000 people throwing a coin 15 times, you will get quite a few (6 in average) who will get a 15-0 or 0-15 result.

Only if lots of people get the same results as the topic creator, one could assume it is conclusive.



Show nested quote +
On February 16 2011 05:05 Soma.bokforlag wrote:
On February 16 2011 04:58 Frozenserpent wrote:
People are fucking retarded and need to learn some basic statistics before they say something like "not big enough sample size".

Even 50 can be sufficient to obtain a p-value < 5%.

In this case, p-value is definitely low enough to reject the assumption that it's 1/3rd.

Obviously if you want the exact ratios you'd want to expand on the larger sample size, but this is conclusive to determine that it's not 1/3rds.


you shouldnt call people retarded when you obviously doesnt understand statistics. if you make enough studdies some of them will turn out faulty results even if the method is correct 99.9% of the time.

in this example, it is possible that the author of the thread felt "damn, i get alot of close positions" and therefore examined his stats.. the rest 99.99% of players which have a more even distribution never gave it a thought and probably are closer to correct ratios

edit. TBO was quicker than me..

Ah, you guys aren't likely to get your PHD's when you can't even understand the OP's testing methods. He didn't examine the games that gave him the feeling that he got close positions. He got that feeling and ignored those games and loaded up 100 more games against the computer and recorded those results.


indeed, sorry, i just wanted to lecture him for calling people retarded
huameng
Profile Blog Joined April 2007
United States1133 Posts
February 15 2011 20:18 GMT
#55
If my calculations are correct, the chance of this is less than 3 * 10^-15 ... not sure how much less likely you would want before saying the sample size is sufficient.

That being said, someone else should recreate this test before concluding something is wrong.
skating
dc302
Profile Joined December 2010
Australia576 Posts
February 15 2011 20:18 GMT
#56
i think 100 is pretty good for this situation..hmm that is interesting indeed..
...
Novembermike
Profile Joined April 2010
United States102 Posts
February 15 2011 20:19 GMT
#57
The sample size is fine, but I don't think the test is conclusive. If the test is accurate (the RNG is spitting out bad numbers) then you should be able to run the test again and get something reasonably close.
Centorian
Profile Joined March 2010
United States95 Posts
February 15 2011 20:19 GMT
#58
If someone wants to denounce the theory claiming that is based on statistical error. They need to run their own test. He gave a method in his first post.

Run 100 games against the computer and post your results. I'm not at home right now so I can't do it, or I would.

Statistically 100 is enough of a sample size. However there is still like a 5% chance that his numbers are off due to statistical error.

In a scientific study though, if you disagree with the original author of the study, its your job to run his test and show that your results are not in alignment with his.

-Cent
Insert witty statement here.
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
February 15 2011 20:20 GMT
#59
Interesting. Instead of arguing about the reasonable sample size, let's either:
a) Figure out how we're going to test it with a larger sample size; or, prefereably
b) Figure out why Metalopolis is prone to spawning clone positions.
Moderator
Aerakin
Profile Joined January 2011
185 Posts
February 15 2011 20:20 GMT
#60
On February 16 2011 05:15 Vei wrote:
Lotto winning chances should theoretically be 1/# of ticket buyers.



Depends. If it's instant lottery, yeah.

But anything where you can chose numbers, it's quite possible to have no winners
Deadeight
Profile Blog Joined September 2010
United Kingdom1629 Posts
February 15 2011 20:21 GMT
#61
Well in whatever case it's certainly good enough to at least suggest something is up.

I'm going to start looking through my replays and I'll post here my results.
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
Last Edited: 2011-02-15 20:21:51
February 15 2011 20:21 GMT
#62
On February 16 2011 05:20 Chill wrote:
Interesting. Instead of arguing about the reasonable sample size, let's either:
a) Figure out how we're going to test it with a larger sample size; or, prefereably
b) Figure out why Metalopolis is prone to spawning clone positions.


We could make a new thread about it, and have people put their names in and have everyone do a sample of 10-20 then report back to the thread so nobody has to waste an hour on it...
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
February 15 2011 20:21 GMT
#63
Bickering about sample size without suggestions for improvement is now warnable in this thread.
Moderator
MorroW
Profile Joined August 2008
Sweden3522 Posts
February 15 2011 20:21 GMT
#64
i spawn close on metal like 50% of my games. maybe im just being biased cause im zerg and only remember the bad luck but still

they should make it like shakuras
Progamerpls no copy pasterino
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
February 15 2011 20:22 GMT
#65
Can't you look up the spawn location percentage chances in editor? Or, better yet, isn't it the same for all maps? 100%/number of spawn locations? We know Blizzard can eliminate spawns (see: Shakuras Plateau).
Commentatorhttp://twitter.com/proxywolf
TL+ Member
philcorp
Profile Joined August 2010
Canada32 Posts
February 15 2011 20:22 GMT
#66
This isn't too terribly surprising. In a population as large as that of the players of starcraft it would be more strange if one person didn't see a result like the OP. Best thing to do is to get 100 samples of 100 games (or something like this) and draw reasonable conclusions from there.
eLiE
Profile Blog Joined April 2010
Canada1039 Posts
Last Edited: 2011-02-15 20:24:34
February 15 2011 20:22 GMT
#67
On February 16 2011 05:16 Liquid`Tyler wrote:
Show nested quote +
On February 16 2011 05:12 Alpina wrote:
On February 16 2011 05:09 Liquid`Tyler wrote:
On February 16 2011 05:02 TBO wrote:
On February 16 2011 04:58 Frozenserpent wrote:
People are fucking retarded and need to learn some basic statistics before they say something like "not big enough sample size".

Even 50 can be sufficient to obtain a p-value < 5%.

In this case, p-value is definitely low enough to reject the assumption that it's 1/3rd.

Obviously if you want the exact ratios you'd want to expand on the larger sample size, but this is conclusive to determine that it's not 1/3rds.


The problem here is that you have millions of players who play 100 games on metalopolis and a few of them will get extreme results (and those will post in the forums), even if it is 1/3 chance.

If you have 100.000 people throwing a coin 15 times, you will get quite a few (6 in average) who will get a 15-0 or 0-15 result.

Only if lots of people get the same results as the topic creator, one could assume it is conclusive.



On February 16 2011 05:05 Soma.bokforlag wrote:
On February 16 2011 04:58 Frozenserpent wrote:
People are fucking retarded and need to learn some basic statistics before they say something like "not big enough sample size".

Even 50 can be sufficient to obtain a p-value < 5%.

In this case, p-value is definitely low enough to reject the assumption that it's 1/3rd.

Obviously if you want the exact ratios you'd want to expand on the larger sample size, but this is conclusive to determine that it's not 1/3rds.


you shouldnt call people retarded when you obviously doesnt understand statistics. if you make enough studdies some of them will turn out faulty results even if the method is correct 99.9% of the time.

in this example, it is possible that the author of the thread felt "damn, i get alot of close positions" and therefore examined his stats.. the rest 99.99% of players which have a more even distribution never gave it a thought and probably are closer to correct ratios

edit. TBO was quicker than me..

Ah, you guys aren't likely to get your PHD's when you can't even understand the OP's testing methods. He didn't examine the games that gave him the feeling that he got close positions. He got that feeling and ignored those games and loaded up 100 more games against the computer and recorded those results.


So he could still be wrong, 100 games cannot prove anything, can they? People are saying that even if the chance of getting close positions is 1/3 the statistics made from 100 games can still be wrong..

You are correct to say that it's wrong to utter the words proof and conclusion at this point, but the 100 game sample size shows that it's more likely than not (>50% chance) that close positions happen more than 1/3 of the time.

edit: And yeah, it's a lot higher than 50%, but since I haven't done the math I don't know what it is exactly and will leave that to someone else.


Tyler, it seems like you are taking a personal interest in figuring out whether there is increased close spawning? Is this something you're experiencing?

As for the results, you really can't draw anything from them because this is a sample of 100 out of freaking a shmajillion games (the population) played on metalopolis. You'd need access to blizz stats to really figure out how random the draw is.

EDIT: well with that edit, I suggest we infiltrate blizz, or get a hundred people to do a hundred games, then pool dem results.
How's the weather down there?
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
February 15 2011 20:22 GMT
#68
On February 16 2011 05:22 Wolf wrote:
Can't you look up the spawn location percentage chances in editor? Or, better yet, isn't it the same for all maps? 100%/number of spawn locations? We know Blizzard can eliminate spawns (see: Shakuras Plateau).

I think the implication is that the programming says it should be random, but testing shows it isn't.
Moderator
Vei
Profile Joined March 2010
United States2845 Posts
Last Edited: 2011-02-15 20:25:02
February 15 2011 20:23 GMT
#69
On February 16 2011 05:21 MorroW wrote:
i spawn close on metal like 50% of my games. maybe im just being biased cause im zerg and only remember the bad luck but still

they should make it like shakuras

Sums up all my thoughts :>

Interesting. I wonder if metalop recently got changed, because I used to get more cross-spawn ^^


On February 16 2011 05:22 Chill wrote:
Show nested quote +
On February 16 2011 05:22 Wolf wrote:
Can't you look up the spawn location percentage chances in editor? Or, better yet, isn't it the same for all maps? 100%/number of spawn locations? We know Blizzard can eliminate spawns (see: Shakuras Plateau).

I think the implication is that the programming says it should be random, but testing shows it isn't.

Perhaps they never intended for all maps to be equal spawns; in Shakuras it's obviously a (what I presume to be) 50-50-0 ratio for spawns; the could've stealth patched or something Metalop to make it 50-30-20 or something (close/air/cross). They haven't necessarily said they want spawns to be X, even in the case of shakuras... unless I'm mistaken which I may be, seeing as how I don't follow blue posts except what's reposted here.
www.justin.tv/veisc2 ~ 720p + commentary
JTouche
Profile Joined August 2010
United States239 Posts
February 15 2011 20:24 GMT
#70
Awesome, close position Z v (P or T) on this map is an instant loss against any decent opponent.

Thumbs up Blizz
Love is the only sane and satisfactory answer to the problem of human existence. ~Eric Fromm
Harmonious
Profile Joined December 2010
179 Posts
February 15 2011 20:24 GMT
#71
On February 16 2011 04:57 emythrel wrote:

The thing is that while there are 3 possibilities of positions, close ground, close air, cross. Each time you load up a game it has equal chance to roll any of them, completely independent of previous rolls, that means it will never go 33% under any sample size..... it could be 99% close ground positions in theory, thats the wonderful thing about randomness. While its not completely random, no RNG can be completely random, only as random as you can program it to be.


The funny thing about true randomness is that it doesn't look as random as it could be to people. If you ask someone to write down 100 random numbers between 1 and 10 you can probably tell that it is not random since there aren't enough sequences of stuff (avoid saying patterns since there aren't patterns in randomness). Sequences would be 5,5,5,5,5 or 1,2,3,4,5,6,7 and so on.

A true random sequence would have quite a few of those. Just a funny fact.

In this case I think we can say with a pretty high confidence that something is up. Maybe between 60 and 80 percent (look up confidence intervals etc. if you want more details). I would certainly not bet my life on the fact that something is amiss.

If TL is up for an experiment we could always flip two coins 100 times and compare results. I can pretty much guarantee that some very "skewed" results would appear.
SiguR
Profile Blog Joined July 2010
Canada2039 Posts
Last Edited: 2011-02-15 20:24:47
February 15 2011 20:24 GMT
#72
On February 16 2011 05:21 MorroW wrote:
i spawn close on metal like 50% of my games. maybe im just being biased cause im zerg and only remember the bad luck but still

they should make it like shakuras



I actually have had similar experiences. Before this thread was made I always felt like there were many more close position spawns occurring than otherwise. I previously would ignore the notion and put it down to the odds just working out that way.
Twistacles
Profile Blog Joined June 2010
Canada1327 Posts
February 15 2011 20:24 GMT
#73
Do replay files have, hard-coded into them, some variable that stores spawn location? Because if it did, it wouldn't be too hard to code an application to go through a bunch of replay files.
"If you don't give a shit which gum you buy, get stride" - Tyler
thrawn2112
Profile Blog Joined June 2010
United States6918 Posts
February 15 2011 20:24 GMT
#74
On February 16 2011 05:20 Chill wrote:
Interesting. Instead of arguing about the reasonable sample size, let's either:
a) Figure out how we're going to test it with a larger sample size; or, prefereably
b) Figure out why Metalopolis is prone to spawning clone positions.


Maybe it would be useful to bring the argument to a conclusion, just so teamliquid can set some standards for posting statistical analysis. Of course internet + arguments = fail, especially when the majority of people on here have never taken a college level stats class.

If I were to ever open a thread about sc2 related statistics and see words like null hypothesis, p value, etc with values assigned and work shown.......who am I kidding lol.
"People think they know all these things about other people, and if you ask them why they think they know that, it'd be hard for them to be convincing." ES
DueSs
Profile Blog Joined July 2010
United States765 Posts
February 15 2011 20:26 GMT
#75
Ah, I enjoy the banter--but really this is just measuring statistics-dick sizes. The OP just tried something as a hunch and posted his results. It's interesting and perhaps more valuable as something that might be a real thing. It instigates discussion and intrigue. It's a good thing.
Centorian
Profile Joined March 2010
United States95 Posts
February 15 2011 20:26 GMT
#76
A poll could work to get a lot of information very quickly.

Play metalopolis against the computer for one game. Answer poll according to your result.

However, it would be easy enough for people to lie, or use the poll based on their feelings and not actually doe the test.
Insert witty statement here.
Draconicfire
Profile Joined May 2010
Canada2562 Posts
February 15 2011 20:28 GMT
#77
On February 16 2011 05:26 Centorian wrote:
A poll could work to get a lot of information very quickly.

Play metalopolis against the computer for one game. Answer poll according to your result.

However, it would be easy enough for people to lie, or use the poll based on their feelings and not actually doe the test.


What if we started a research thread where people can post their replays on Metal and then tally it from there?

The only issue I see is if the same two people post the same replay, so it would count twice.
@Drayxs | Drayxs.221 | Drayxs#1802
italiangymnast
Profile Joined December 2009
United States246 Posts
February 15 2011 20:29 GMT
#78
OK guys i have an idea. Everyone Start up ONE game against the computer! then vote in this pole with which spawn you got. This could increase the sample size by alot.


Poll: What spawn position did you get?

Close Ground (53)
 
54%

Close Air (23)
 
23%

Far (23)
 
23%

99 total votes

Your vote: What spawn position did you get?

(Vote): Close Ground
(Vote): Close Air
(Vote): Far


SCII ID: Sanctuary LoL ID: erzin
sikyon
Profile Joined June 2010
Canada1045 Posts
February 15 2011 20:29 GMT
#79
On February 16 2011 05:24 Twistacles wrote:
Do replay files have, hard-coded into them, some variable that stores spawn location? Because if it did, it wouldn't be too hard to code an application to go through a bunch of replay files.


This is what I was thinking. SC2replayed can parse your replay by race and even BO, so can we not create some program that can parse replays by spawn position? I don't have the time to look into it but that would be pretty neat, and we could download a bunch of replays off replay sites to analyze the sample.

hypercube
Profile Joined April 2010
Hungary2735 Posts
Last Edited: 2011-02-15 20:32:35
February 15 2011 20:30 GMT
#80
On February 16 2011 05:09 Liquid`Tyler wrote:

Ah, you guys aren't likely to get your PHD's when you can't even understand the OP's testing methods. He didn't examine the games that gave him the feeling that he got close positions. He got that feeling and ignored those games and loaded up 100 more games against the computer and recorded those results.


That's not the whole story. It's possible that thousands of people are bothered enough by the observed frequencies to run tests. Of these only one leads to exceptional result and it's the only one that gets reported. OPs testing method is correct from his point of view, but underlying "drawer effect" should change how we interpret his result.

Anyway, to add some math to the discussion, taking a binomial distribution with p=1/3 the expected number of successes is 33.3 (duh) with a standard deviation of sqrt[np(1-p)]=4.7

So OPs result deviates from the expected by 8 standard deviations, pretty much killing any discussion about publication bias or sample size.
"Sending people in rockets to other planets is a waste of money better spent on sending rockets into people on this planet."
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
February 15 2011 20:30 GMT
#81
On February 16 2011 05:28 Draconicfire wrote:
Show nested quote +
On February 16 2011 05:26 Centorian wrote:
A poll could work to get a lot of information very quickly.

Play metalopolis against the computer for one game. Answer poll according to your result.

However, it would be easy enough for people to lie, or use the poll based on their feelings and not actually doe the test.


What if we started a research thread where people can post their replays on Metal and then tally it from there?

The only issue I see is if the same two people post the same replay, so it would count twice.

Shouldn't happen if they play vs a computer, sounds like a good idea. Another problem is people could selectively give replays of them spawning in a certain position but I see no reason why someone would do that..
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
Centorian
Profile Joined March 2010
United States95 Posts
Last Edited: 2011-02-15 20:31:27
February 15 2011 20:30 GMT
#82
[QUOTE]On February 16 2011 05:28 Draconicfire wrote:
[QUOTE]On February 16 2011 05:26 Centorian wrote:
The only issue I see is if the same two people post the same replay, so it would count twice.[/QUOTE]


This isn't an overwhelmingly large problem if we have a large sample size. It not a confounding third variable because it doesn't affect close/air/far ratio. It decreases accuracy, but it won't disfigure the results.
Insert witty statement here.
gaheris
Profile Joined October 2010
Ireland12 Posts
February 15 2011 20:31 GMT
#83
On February 16 2011 05:26 DueSs wrote:
Ah, I enjoy the banter--but really this is just measuring statistics-dick sizes. The OP just tried something as a hunch and posted his results. It's interesting and perhaps more valuable as something that might be a real thing. It instigates discussion and intrigue. It's a good thing.

ahh but would he have posed anything if his results were within the norm??
Harmonious
Profile Joined December 2010
179 Posts
February 15 2011 20:32 GMT
#84
On February 16 2011 05:21 MonsieurGrimm wrote:
We could make a new thread about it, and have people put their names in and have everyone do a sample of 10-20 then report back to the thread so nobody has to waste an hour on it...


This is a good idea, but we need to be a bit careful about it. For example only count the first 50 people or 100. And this must be decided before counting starts.

Won't make a huge difference, but since this is almost a survey, it is important to be strict about what you are measuring. Otherwise you can keep measuring until you get the answer you want.

I just like rigour.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10343 Posts
Last Edited: 2011-02-15 20:33:56
February 15 2011 20:33 GMT
#85
That's not the whole story. It's possible that thousands of people are bothered enough by the observed frequencies to run tests. Of these only one leads to exceptional result and it's the only one that gets reported. OPs testing method is correct from his point of view, but underlying "drawer effect" should change how we interpret his result.


Yup good point. People have to remember this when they look at polls and surveys too. Etc.


OK guys i have an idea. Everyone Start up ONE game against the computer! then vote in this pole with which spawn you got. This could increase the sample size by alot.


Haha good idea, fast and convenient!

Edit: Air :D
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
JoeSchmoe
Profile Joined May 2010
Canada2058 Posts
February 15 2011 20:33 GMT
#86
On February 16 2011 05:29 italiangymnast wrote:
OK guys i have an idea. Everyone Start up ONE game against the computer! then vote in this pole with which spawn you got. This could increase the sample size by alot.


Poll: What spawn position did you get?

Close Ground (53)
 
54%

Close Air (23)
 
23%

Far (23)
 
23%

99 total votes

Your vote: What spawn position did you get?

(Vote): Close Ground
(Vote): Close Air
(Vote): Far




I'm already going to call bullshit on the first couple of votes. I refreshed the page and the poll just came up with no votes. I refreshed 2 seconds later and there were 2. Clearly they did not start a game against the computer like was instructed.
aristarchus
Profile Blog Joined September 2010
United States652 Posts
February 15 2011 20:33 GMT
#87
On February 16 2011 05:12 Liquid`Tyler wrote:
Show nested quote +
On February 16 2011 05:09 aristarchus wrote:
TBO wins the thread. This is definitely a statistically significant result, but I still don't believe it. Lots of people probably try this stuff, and a small number get really weird results and then post here. (This is a problem with academic research too - the way you settle it is to do more tests independently, and also to have some healthy skepticism about the likelihood that blizzard screwed something this simple up in that weird a way in the first place.)

How does he win the thread? While he makes a relevant point, he hasn't provided the data to prove that the phenomenon he claims is happening is actually happening. At the moment, he's relying on faith that nothing has caused a problem in SC2's ability to give random positions on Metalopolis.


I'm not sure what data he could possibly provide. He's saying that probably a lot more people than this have runs of bad luck and then say "Oh, I'll test this out." Of those people, some number will get statistically significant results even if there's nothing to find. Given the frequency of people on team liquid (the website, not the team) doing this sort of stuff, I think it's a pretty reasonable bet that lots of people try stuff like this and then find nothing and don't post about it. I'm not trying to say this shouldn't be investigated further, just that I think it's reasonable to see the false positive scenario as the more likely scenario. Remember that the other scenario involves blizzard failing to implement a simple rng correctly, and then thousands of other players never noticing that metalopolis spawns close positions with double the frequency it should. (If it was only off by one or two percentage points, it wouldn't explain these numbers at all.)

If you want to solve the problem TBO is talking about, you need to make sure that whoever is doing the confirming experiments for this result will report their results either way. Clearly people should test it themselves, but they should commit to doing so and posting the results regardless of what they find, so that this bias of only seeing significant results can't explain the findings.
italiangymnast
Profile Joined December 2009
United States246 Posts
February 15 2011 20:35 GMT
#88
i started a game and checked. then made the poll. so the first vote is mine, and legit.
SCII ID: Sanctuary LoL ID: erzin
Harmonious
Profile Joined December 2010
179 Posts
February 15 2011 20:35 GMT
#89
On February 16 2011 05:31 gaheris wrote:
Show nested quote +
On February 16 2011 05:26 DueSs wrote:
Ah, I enjoy the banter--but really this is just measuring statistics-dick sizes. The OP just tried something as a hunch and posted his results. It's interesting and perhaps more valuable as something that might be a real thing. It instigates discussion and intrigue. It's a good thing.

ahh but would he have posed anything if his results were within the norm??


This is a real problem in science and it is called publication bias. Look it up on wikipedia for example.

Say you have an idea for cold fusion. You then discover it is not possible for reason X. This is actually relevant information for the community, but it won't get published because the research "didn't go anywhere".
Centorian
Profile Joined March 2010
United States95 Posts
February 15 2011 20:36 GMT
#90
On February 16 2011 05:33 JoeSchmoe wrote:
Show nested quote +
On February 16 2011 05:29 italiangymnast wrote:
OK guys i have an idea. Everyone Start up ONE game against the computer! then vote in this pole with which spawn you got. This could increase the sample size by alot.


Poll: What spawn position did you get?

Close Ground (53)
 
54%

Close Air (23)
 
23%

Far (23)
 
23%

99 total votes

Your vote: What spawn position did you get?

(Vote): Close Ground
(Vote): Close Air
(Vote): Far




I'm already going to call bullshit on the first couple of votes. I refreshed the page and the poll just came up with no votes. I refreshed 2 seconds later and there were 2. Clearly they did not start a game against the computer like was instructed.


Yeah the issue is people lying. Need to do something that involves posting replays. Which means it works easier if people do more than one.
Insert witty statement here.
Playguuu
Profile Joined April 2010
United States926 Posts
February 15 2011 20:37 GMT
#91
I still say this is anecdotal bad luck. I can flip a coin 10 times and end up with 7-3 ratio, when everyone will agree it should be close to 5-5 assuming a "fair" coin. 3-7 is just as likely when really random is just random.

Unless you want to explore the possibility that results are being skewed based on races, start times, mmrs, random number defect, etc. I don't think you can make any conclusions on 1 result. Who is to say the next 100 games you play aren't skewed in some other fashion and the OP didn't just get a bad string of close positions?
I used to be just like you, then I took a sweetroll to the knee.
Deadlyfish
Profile Joined August 2010
Denmark1980 Posts
Last Edited: 2011-02-15 20:38:47
February 15 2011 20:38 GMT
#92
On February 16 2011 05:36 Centorian wrote:
Show nested quote +
On February 16 2011 05:33 JoeSchmoe wrote:
On February 16 2011 05:29 italiangymnast wrote:
OK guys i have an idea. Everyone Start up ONE game against the computer! then vote in this pole with which spawn you got. This could increase the sample size by alot.


Poll: What spawn position did you get?

Close Ground (53)
 
54%

Close Air (23)
 
23%

Far (23)
 
23%

99 total votes

Your vote: What spawn position did you get?

(Vote): Close Ground
(Vote): Close Air
(Vote): Far




I'm already going to call bullshit on the first couple of votes. I refreshed the page and the poll just came up with no votes. I refreshed 2 seconds later and there were 2. Clearly they did not start a game against the computer like was instructed.


Yeah the issue is people lying. Need to do something that involves posting replays. Which means it works easier if people do more than one.



You cant stop people from lying if they really want to. They could just post a few extra close position replays and trick you that way.
If wishes were horses we'd be eating steak right now.
Deyster
Profile Blog Joined April 2010
Jordan579 Posts
Last Edited: 2011-02-15 20:41:14
February 15 2011 20:39 GMT
#93
RNG is RNG. Just as the comic shows, getting the same results might not be the map's fault, but could be the equation they use for picking spawn positions for maps with 4 spawning positions.

I'm gonna assume this, it is probably not how spawning positions are decided. I just assumed it for the sake of explaining.
Let's assume this, the game at first decides where Player A spawns, then where Player B.
1. At first, a random number between 1-120 is generated (RNG-A).

* If [1 = RNG-A > 31] Then player A spawns at 1st position.
* If [31 = RNG-A > 61] Then player A spawns at 2nd position.
* If [61 = RNG-A > 91] Then player A spawns at 3rd position.
* If [90 > RNG-A = 120] Then player A spawns at 4th position.

Now how the 2nd spawning position is decided could probably be done by 2 methods that I can think of on the top of my head, one is redoing the same as 1st step and in case the RNG-B range is the same as RNG-A, then RNG-B is regenerated again until a number in different region is given then the 2nd spawning point is decided, or it could be decided by what I would use if I was to code it, which is:

2. Reassign the remaining spawning points to 1st-B, 2nd-B and 3rd-B.
* If [1 = RNG-B > 41] Then player B spawns at 1st-B position.
* If [41 = RNG-B > 81] Then player B spawns at 2nd-B position.
* If [80 > RNG-B = 120] Then player B spawns at 3rd-B position.


With this method of deciding spawning positions, the game doesn't take into consideration where Player-A spawns to determine where Player-B spawns other than the fact that both players can't have the same spawning position.

RNG is just random, sometimes you get a streak of repeated values due to the equation the coder used to generate the RNG. I remember my days when I played WoW and we'd get the same loot from bosses for weeks eventhough according to Blizzard, all the loot had the same drop chance.
Watch the minimap.
hypercube
Profile Joined April 2010
Hungary2735 Posts
Last Edited: 2011-02-15 20:40:52
February 15 2011 20:39 GMT
#94
On February 16 2011 05:33 aristarchus wrote:
I'm not sure what data he could possibly provide. He's saying that probably a lot more people than this have runs of bad luck and then say "Oh, I'll test this out." Of those people, some number will get statistically significant results even if there's nothing to find. Given the frequency of people on team liquid (the website, not the team) doing this sort of stuff, I think it's a pretty reasonable bet that lots of people try stuff like this and then find nothing and don't post about it. I'm not trying to say this shouldn't be investigated further, just that I think it's reasonable to see the false positive scenario as the more likely scenario. Remember that the other scenario involves blizzard failing to implement a simple rng correctly, and then thousands of other players never noticing that metalopolis spawns close positions with double the frequency it should. (If it was only off by one or two percentage points, it wouldn't explain these numbers at all.)

If you want to solve the problem TBO is talking about, you need to make sure that whoever is doing the confirming experiments for this result will report their results either way. Clearly people should test it themselves, but they should commit to doing so and posting the results regardless of what they find, so that this bias of only seeing significant results can't explain the findings.


It's always possible that the reported results will be so extreme that it's significant even if all negative results remain unreported.

Sure, good protocol is essential if you want to get a very accurate result or the effect is smallish. But if it's blatantly obvious (as it is, if OPs numbers are actually accurate) then you can be more casual about it and still be confident in your conclusion.
"Sending people in rockets to other planets is a waste of money better spent on sending rockets into people on this planet."
TBO
Profile Joined September 2009
Germany1350 Posts
February 15 2011 20:40 GMT
#95
On February 16 2011 05:09 Liquid`Tyler wrote:
Show nested quote +
On February 16 2011 05:02 TBO wrote:
On February 16 2011 04:58 Frozenserpent wrote:
People are fucking retarded and need to learn some basic statistics before they say something like "not big enough sample size".

Even 50 can be sufficient to obtain a p-value < 5%.

In this case, p-value is definitely low enough to reject the assumption that it's 1/3rd.

Obviously if you want the exact ratios you'd want to expand on the larger sample size, but this is conclusive to determine that it's not 1/3rds.


The problem here is that you have millions of players who play 100 games on metalopolis and a few of them will get extreme results (and those will post in the forums), even if it is 1/3 chance.

If you have 100.000 people throwing a coin 15 times, you will get quite a few (6 in average) who will get a 15-0 or 0-15 result.

Only if lots of people get the same results as the topic creator, one could assume it is conclusive.



Show nested quote +
On February 16 2011 05:05 Soma.bokforlag wrote:
On February 16 2011 04:58 Frozenserpent wrote:
People are fucking retarded and need to learn some basic statistics before they say something like "not big enough sample size".

Even 50 can be sufficient to obtain a p-value < 5%.

In this case, p-value is definitely low enough to reject the assumption that it's 1/3rd.

Obviously if you want the exact ratios you'd want to expand on the larger sample size, but this is conclusive to determine that it's not 1/3rds.


you shouldnt call people retarded when you obviously doesnt understand statistics. if you make enough studdies some of them will turn out faulty results even if the method is correct 99.9% of the time.

in this example, it is possible that the author of the thread felt "damn, i get alot of close positions" and therefore examined his stats.. the rest 99.99% of players which have a more even distribution never gave it a thought and probably are closer to correct ratios

edit. TBO was quicker than me..

Ah, you guys aren't likely to get your PHD's when you can't even understand the OP's testing methods. He didn't examine the games that gave him the feeling that he got close positions. He got that feeling and ignored those games and loaded up 100 more games against the computer and recorded those results.


My bad should read have read the thread more careful. However my statement is still partly true, at least if he has not been the only person doing the test. But just the only person posting it because he got this extreme results. And the results isn't too extreme btw, cumulated probability for close spots being 72 when probability for close spot being 1/3 in a sample size of 100 is 0,1066.

Only way to really find a conclusive result is to just have a few more runs with a sample size of 100 (actually smaller sample size like 50 should be fine as well if we just run enough of them).

Just wanted to start my sample, and then realized that to find out which spots you are you need to scout, which takes a lot of time... I think it would be useful to create a custom map which has fog of war disabled. Or is there a singleplayer cheat which removes FoW? (That assumes that singleplayer positioning is based on the same algorithm, which it should be)



silencesc
Profile Joined July 2010
United States464 Posts
February 15 2011 20:41 GMT
#96
If anyone wants to increase the same size, we can all log on and start 10 or more games on metal, and then add those results to the ones from the op. When I get back from
Class I'll do this and edit the post with results. Anyone else down?
Real Men Proxy Gate | TEAM LIQUID HWITINGGGG!! PROUD MEMBER OF UC DAVIS CSL TEAM | "If you don't give a shit about what gum you eat, buy Stride" - Liquid`Tyler on SotG 4/19/2011
legendre20
Profile Joined November 2010
United States316 Posts
February 15 2011 20:41 GMT
#97
I usually spawn cross position on metal. I'd be really surprised if it was a ratio as extreme as 7:1:2.
"Sen, lings are OP" - HelloKittySS /// <3 http://www.twitch.tv/legendre20 <3
Ihle
Profile Joined October 2010
Norway36 Posts
February 15 2011 20:42 GMT
#98
On February 16 2011 04:52 magha wrote:
Show nested quote +
On February 16 2011 04:50 Toast.yum wrote:
nkr: Yes it is


Taking sample sizes of 100 would prove that nobody in history has ever won a lottery.


This is just wrong.

If the OP has is not screwing with us.

and if the different trys are independent, getting 72 out of a hundred given that the probability is 1/3 i far more unlikely than winning the lottery.

A standart p-test with x=72 and n=100 and p0= 1/3, will give you a p value of 1.19*10^-16 (thats very low for people who dont know math) The p-value is the likelyhood that the real probability is p0 (or less)

http://en.wikipedia.org/wiki/P-value

So this means that either the OP made a mistake in the test or blizzard has made a mistake in the algorithm.
lightwing
Profile Joined July 2010
Netherlands33 Posts
February 15 2011 20:42 GMT
#99
:o, that surprises me, because I get crosspo all the time, as Terran, it doesn't make me too happy
http://dotabuff.com/players/94441821
sob3k
Profile Blog Joined August 2009
United States7572 Posts
February 15 2011 20:42 GMT
#100
We just need to talk to the SC2GEARS dude (Dakotafanning?) and ask him if its possible to whip up a position analyzer bit in the next release. Compared to what he's already done it should be simple and once run on even one regular players replay library you should have solved the issue.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
motbob
Profile Blog Joined July 2008
United States12546 Posts
February 15 2011 20:43 GMT
#101
The sample size is plenty big enough to show a statistically significant conclusion. I'll run the relevant t-test later.
ModeratorGood content always wins.
Krissam
Profile Joined April 2010
Denmark189 Posts
February 15 2011 20:46 GMT
#102
On February 16 2011 04:52 magha wrote:
Show nested quote +
On February 16 2011 04:50 Toast.yum wrote:
nkr: Yes it is


Taking sample sizes of 100 would prove that nobody in history has ever won a lottery.


but the lottery has a fuckton more outcomes than metal spawns

User was warned for this post
If you can chill, chill!" - TLAF-Liquid´Tyler
Isomer
Profile Joined November 2010
United States186 Posts
February 15 2011 20:46 GMT
#103
In statistics, there are methods to compute precisely how likely our OP's distribution is. Let's define our terms:

S is the "sample space," or the outcomes you can have. So, that's close-ground, close-air, cross. S={G, A, C}

An "event" is an outcome or set of outcomes of a random phenomenon. In this case, it's the 72 close, 17 air, 11 cross. We can call OP's event OP= {CCCC...AAA...GGGG}

There are obviously millions of possible events given 100 outcomes and a sample space of 3 equally likely outcomes. To find out how likely getting 72 close positions is, one might simply use the following formula:

(total games)! / (number of positions^number of games) (close positions!) (total games-close positions!)

This gives us:

100! / 3^100 (72!)(28!) = 9 x 10^-24

So, it's highly unlikely that if these three outcomes are equally probable, then there will be an event with 72 of one outcome.

Not to reduce the sort of "legitimacy" of this discussion, but I don't know that we should necessarily put that much stock in the experience of one person. It is unverifiable that OP got 72 - he can claim it, but we all know of the existence of trolls. If we want this to be legitimate, maybe 10-15 other people can load up a few games to see what they get.





There's nothing cooler than being proud of what you love
hypercube
Profile Joined April 2010
Hungary2735 Posts
Last Edited: 2011-02-15 20:49:05
February 15 2011 20:47 GMT
#104
On February 16 2011 05:40 TBO wrote:

My bad should read have read the thread more careful. However my statement is still partly true, at least if he has not been the only person doing the test. But just the only person posting it because he got this extreme results. And the results isn't too extreme btw, cumulated probability for close spots being 72 when probability for close spot being 1/3 in a sample size of 100 is 0,1066.


Can you check your math? I got a z value of >8 (EV=33, SD=4,71), haven't looked up the actual probability but it must be really, really low. Someone posted 1:10^16 which sounds about right.
"Sending people in rockets to other planets is a waste of money better spent on sending rockets into people on this planet."
DiaBoLuS
Profile Joined September 2010
Germany1638 Posts
February 15 2011 20:47 GMT
#105
i think its totally random spawn, I actually have the feeling my spawns are most of the time close air @ lt and meta - no idea why.

want to see real proof.
European Ranking: http://www.teamliquid.net/blogs/viewblog.php?topic_id=182293
philcorp
Profile Joined August 2010
Canada32 Posts
February 15 2011 20:48 GMT
#106
On February 16 2011 05:43 motbob wrote:
The sample size is plenty big enough to show a statistically significant conclusion. I'll run the relevant t-test later.



It really isnt. Go and ask a full lecture hall full of first year undergraduates to go and flip a coin 100 times. By the central limit theorem you expect a gaussian distribution about a mean of 50%. If your class is big enough you will get people who flipped a coin 80 or even 100 heads in a row. Funnily enough, if you actually carry out this experiment the students will fake the data and the distribution ends up being much more sharply peaked than it should.

User was warned for this post
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
February 15 2011 20:48 GMT
#107
I did a simple Binary Test on the data p00n provided. I considered the probability that close positions are more likely against the probability of close air and cross-map. Even allowing for a probability of such an event occurring as high as 0.65, your p value (0.038) would still suggest rejection of the hypothesis for a one-tail test and instead suggest that the true probability is much higher at the α=5% level. A probability of 0.7 gives a p value of 0.11 and so seems much more likely.

How to replays save positioning data? It'd be really time consuming to try and load up the same map constantly. Would it be possible to data-mine replays?

It may simply be the case that the algorithm for allocating spawn positions is skewed towards close positions. Since Blizzard can force no close positions on Shakuras Plateau, it stands to reason that it might be part of the map data itself. I don't know how to use the Map Editor. But perhaps someone could do some investigation to see if there are hard values encoded into the map?
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
fiolek616
Profile Joined February 2011
Poland2 Posts
February 15 2011 20:48 GMT
#108
Hey i check my metal reps in scgears and the results are:
31 reps tottal
7 close air
10 close ground
14 cross
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
February 15 2011 20:48 GMT
#109
either have pepole join/leave telling them what spawn position they got

or try to make a computer program that picks positions (which i think is impossible since you need blizzard's code, which is what we're questioning)
I'm like badass squared | KeitZer.489
BoxedLunch
Profile Joined January 2011
United States387 Posts
Last Edited: 2011-02-15 21:21:18
February 15 2011 20:48 GMT
#110
hey i have an idea. let's each do 10 or 20 games against a.i. on metal. post your spawn results here and we can collaborate. this way everyone will participate and no one person has to do massive amounts of work alone. go teamwork!

edit: my results
3 cross postion
4 close ground
3 close air

In theory, practice and theory are the same. In practice, they are not
aristarchus
Profile Blog Joined September 2010
United States652 Posts
February 15 2011 20:49 GMT
#111
On February 16 2011 05:47 hypercube wrote:
Show nested quote +
On February 16 2011 05:40 TBO wrote:

My bad should read have read the thread more careful. However my statement is still partly true, at least if he has not been the only person doing the test. But just the only person posting it because he got this extreme results. And the results isn't too extreme btw, cumulated probability for close spots being 72 when probability for close spot being 1/3 in a sample size of 100 is 0,1066.


Can you check your math? I got a z value of >8 (EV=33, SD=4,71), haven't looked up the actual probability but it must be really, really low. Someone posted 1:10^19 which sounds about right.


The calculator at http://stattrek.com/Tables/Binomial.aspx gave me a p value of about 10^-15. (That's the probability of getting 72 or more close positions on 100 tries, and I believe it's done with precise binomial distribution calculations rather than approximations. Definitely the number should be some tiny decimal of that sort.
FeyFey
Profile Joined September 2010
Germany10114 Posts
February 15 2011 20:50 GMT
#112
um you people know how computer randomizer work do you? 70% can be miss all the time because the randomizer has a like to hit the other 30% at that moment. Soooo if you want to test this, try it every week over a few month heh.

I played random a while and got 70% terran. made a break and 2 weeks later i got 70% of the time zerg. (custom games not ladder if you want to argue bnet would set the random races, could be the start posis as well !)
You should have also noticed that you get some maps alot on some days. (has other issues but randomizes plays the biggest role imo)

Have a few good examples about computer randomness.
Wesnoth: 70% hit chance for me 40% hit chance for the opponent. (was abusing save and load hehehe ) did about 20 save and loads until i hit more often then the opponent.
Ragnarok Online: upgrading items, there was even a rumor a specific class would have better success, but that was only due to some people testing if the randomizer for the success chance was above or below normal, with cheap npc items. If it was favorable they upgraded the good stuff and made lot of profit that way.
(guess the person with the comic wanted to show that, which was a good job !)

anyway get down your calc and randomize it from including 1 till 4. You could end up with 70% on 1 number after 10k tryes. Dependend on how your randomizers mood is today.
Seronei
Profile Joined January 2011
Sweden991 Posts
February 15 2011 20:51 GMT
#113
BTW OP, did you play Multiplayer or Singleplayer against A.I? I just played 11 games of singleplayer vs AI on Meta and got 9 close by air and 1 cross 1 close. Going to keep on going for a while.
Deadeight
Profile Blog Joined September 2010
United Kingdom1629 Posts
February 15 2011 20:51 GMT
#114
On February 16 2011 05:42 sob3k wrote:
We just need to talk to the SC2GEARS dude (Dakotafanning?) and ask him if its possible to whip up a position analyzer bit in the next release. Compared to what he's already done it should be simple and once run on even one regular players replay library you should have solved the issue.


If someone who was good at this stuff could make something like that it would make such a difference. We could get through a huge number of games.

P.S. To people testing vs A.I., is it quicker to scout with one of your spawning workers to check or quicker to instantly surrender and load the replay? I've stuck to scouting so far (can read TL whilst it travels and stuff).
hypercube
Profile Joined April 2010
Hungary2735 Posts
February 15 2011 20:52 GMT
#115
On February 16 2011 05:48 philcorp wrote:
Show nested quote +
On February 16 2011 05:43 motbob wrote:
The sample size is plenty big enough to show a statistically significant conclusion. I'll run the relevant t-test later.



It really isnt. Go and ask a full lecture hall full of first year undergraduates to go and flip a coin 100 times. By the central limit theorem you expect a gaussian distribution about a mean of 50%. If your class is big enough you will get people who flipped a coin 80 or even 100 heads in a row. Funnily enough, if you actually carry out this experiment the students will fake the data and the distribution ends up being much more sharply peaked than it should.


FFS, just run any statistical test, instead of relying on your (flawed) intuition. If you took statistics in college or university you have the tools, so just use them.
"Sending people in rockets to other planets is a waste of money better spent on sending rockets into people on this planet."
Chriamon
Profile Joined April 2010
United States886 Posts
Last Edited: 2011-02-15 20:55:28
February 15 2011 20:52 GMT
#116
On February 16 2011 05:00 eLiE wrote:
If my research class taught me anything, it's that you need a significantly high value to assume that you're getting close positions based on something other than chance. The book said 90% and up, and it's common to go as high as 95%.

I'll give the book example for clarity. If you flip a coin and it lands on one side 9 times out of 10, you can assume that the coin is likely rigged. Any less, and it's more likely that the coin landed the way it did due to chance.

EDIT: frozenserpent beat me to it, but a higher sample size always improves generalizability

What if I flip a coin once and it lands heads, That is 100%, much higher than your 90% requirement. This arguement is rediculous of course, but it just shows that your arbitrary '90%' requirement is completely pointless. What if blizz programmed it to be 70% chance for close spawns? Thats less than 90%, but it is obviously not "due to chance"

EDIT: Also, to be on topic, wouldn't there be something in the map file itself were the map actually skewed towards close spawns? perhaps someone should open the file in the map editor and check it out.
http://us.battle.net/sc2/en/profile/274906/1/Blaze/
Lobo2me
Profile Joined May 2010
Norway1213 Posts
February 15 2011 20:52 GMT
#117
I assumed a binomial distribution and calculated the cumulative chance of getting 72 or more close spawn given that it's 1/3 for close spawn and 2/3 for not close spawn.

P(X=x)=(1/3)^X * (2/3)^(100-X) * (100 X)
where (100 X) is the binomial coefficient. That's the chance of getting X amount of close spawn, 100-X amount of non close spawns and 100 choose X permutations. Do a sum formula for that from 72 to 100 and I got 3,213 * 10^15, which is about the same chance of happening as getting head 48 times in a row.
Bad manners are better than no manners at all.
Ihle
Profile Joined October 2010
Norway36 Posts
February 15 2011 20:52 GMT
#118
On February 16 2011 05:48 philcorp wrote:
Show nested quote +
On February 16 2011 05:43 motbob wrote:
The sample size is plenty big enough to show a statistically significant conclusion. I'll run the relevant t-test later.



It really isnt. Go and ask a full lecture hall full of first year undergraduates to go and flip a coin 100 times. By the central limit theorem you expect a gaussian distribution about a mean of 50%. If your class is big enough you will get people who flipped a coin 80 or even 100 heads in a row. Funnily enough, if you actually carry out this experiment the students will fake the data and the distribution ends up being much more sharply peaked than it should.


Do you really mean that you have met people who have gotten 80 or 100 heads in a row, then you are very gullible, the likelihood that this will happen is easy to calculate:

0.5^80 = 8.27*10^-25, if a friend of you did that he is one lucky guy!

People suck at statistics.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2011-02-15 21:27:14
February 15 2011 20:53 GMT
#119
Has nobody even questioned whether or not the OP is telling the truth? smells like bs/trolling. can someone check his match history for 100 games on metal recently? he claims he's HUARGH (http://sc2ranks.com/eu/717496/HUARGH) on EU, division Scion Uncle http://sc2ranks.com/div/67191/division-scion-uncle

his most recent match history (http://eu.battle.net/sc2/en/profile/717496/1/HUARGH/matches) doesn't show any metalopolis games.

sure seems he's full of it. also I really doubt someone actually hosted a game, waited 10 seconds for it to start, scouted close positions (sent OL to close-air), or instead left and loaded replay, rinse and repeat 100 times.

edit: someone pointed out that singleplayer games wouldn't show up in match history. true. but replays would autosave, if he wanted to prove he could post a rep pack. another person points out that if he put himself as an obs watching 2 ai's on metal then it would be very quick to see spawn locations, but then it could just be a bug with how the computer generates 2 AI spawns, not related to how players spawn
ModeratorBlame yourself or God
space_yes
Profile Joined April 2010
United States548 Posts
Last Edited: 2011-02-15 20:54:57
February 15 2011 20:53 GMT
#120
On February 16 2011 05:48 MoonBear wrote:
I did a simple Binary Test on the data p00n provided. I considered the probability that close positions are more likely against the probability of close air and cross-map. Even allowing for a probability of such an event occurring as high as 0.65, your p value (0.038) would still suggest rejection of the hypothesis for a one-tail test and instead suggest that the true probability is much higher at the α=5% level. A probability of 0.7 gives a p value of 0.11 and so seems much more likely.

How to replays save positioning data? It'd be really time consuming to try and load up the same map constantly. Would it be possible to data-mine replays?

It may simply be the case that the algorithm for allocating spawn positions is skewed towards close positions. Since Blizzard can force no close positions on Shakuras Plateau, it stands to reason that it might be part of the map data itself. I don't know how to use the Map Editor. But perhaps someone could do some investigation to see if there are hard values encoded into the map?


Yes. You could potentially check thousands of games this way.
TBO
Profile Joined September 2009
Germany1350 Posts
Last Edited: 2011-02-15 20:57:19
February 15 2011 20:53 GMT
#121
On February 16 2011 05:47 hypercube wrote:
Show nested quote +
On February 16 2011 05:40 TBO wrote:

My bad should read have read the thread more careful. However my statement is still partly true, at least if he has not been the only person doing the test. But just the only person posting it because he got this extreme results. And the results isn't too extreme btw, cumulated probability for close spots being 72 when probability for close spot being 1/3 in a sample size of 100 is 0,1066.


Can you check your math? I got a z value of >8 (EV=33, SD=4,71), haven't looked up the actual probability but it must be really, really low. Someone posted 1:10^16 which sounds about right.


Really shouldn't do math while learning for an linguistics exam.... been totally wrong of course.


http://www.wolframalpha.com/input/?i=72 from 100 with probability 1/3

there you have it:

probability to get 72 or more is 3.22x10^-15.
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
February 15 2011 20:56 GMT
#122
On February 16 2011 05:53 TBO wrote:
Show nested quote +
On February 16 2011 05:47 hypercube wrote:
On February 16 2011 05:40 TBO wrote:

My bad should read have read the thread more careful. However my statement is still partly true, at least if he has not been the only person doing the test. But just the only person posting it because he got this extreme results. And the results isn't too extreme btw, cumulated probability for close spots being 72 when probability for close spot being 1/3 in a sample size of 100 is 0,1066.


Can you check your math? I got a z value of >8 (EV=33, SD=4,71), haven't looked up the actual probability but it must be really, really low. Someone posted 1:10^16 which sounds about right.


Really shouldn't do math while learning for an linguistics exam.... been totally wrong of course.


http://www.wolframalpha.com/input/?i=72 from 100 with probability 1/3

there you have it

Isn't that the probability of exactly 72? That doesn't seem right to me.
I always try to shield slam face, just to make sure it doesnt work
hypercube
Profile Joined April 2010
Hungary2735 Posts
February 15 2011 20:56 GMT
#123
On February 16 2011 05:49 aristarchus wrote:
Show nested quote +
On February 16 2011 05:47 hypercube wrote:
On February 16 2011 05:40 TBO wrote:

My bad should read have read the thread more careful. However my statement is still partly true, at least if he has not been the only person doing the test. But just the only person posting it because he got this extreme results. And the results isn't too extreme btw, cumulated probability for close spots being 72 when probability for close spot being 1/3 in a sample size of 100 is 0,1066.


Can you check your math? I got a z value of >8 (EV=33, SD=4,71), haven't looked up the actual probability but it must be really, really low. Someone posted 1:10^19 which sounds about right.


The calculator at http://stattrek.com/Tables/Binomial.aspx gave me a p value of about 10^-15. (That's the probability of getting 72 or more close positions on 100 tries, and I believe it's done with precise binomial distribution calculations rather than approximations. Definitely the number should be some tiny decimal of that sort.


Yeah, I actually remembered the number incorrectly. Anyway, as far as I'm concerned there are only two possible conclusions:

A) OP made up his numbers
B) the spawn positions were not assigned with an equal and random probability
"Sending people in rockets to other planets is a waste of money better spent on sending rockets into people on this planet."
Deadeight
Profile Blog Joined September 2010
United Kingdom1629 Posts
February 15 2011 20:56 GMT
#124
On February 16 2011 05:53 Zelniq wrote:
Has nobody even questioned whether or not the OP is telling the truth? smells like bs/trolling. can someone check his match history for 100 games on metal recently? he claims he's HUARGH (http://sc2ranks.com/eu/717496/HUARGH) on EU, division Scion Uncle http://sc2ranks.com/div/67191/division-scion-uncle

his most recent match history (http://eu.battle.net/sc2/en/profile/717496/1/HUARGH/matches) doesn't show any metalopolis games.

sure seems he's full of it. also I really doubt someone actually hosted a game, waited 10 seconds for it to start, scouted close positions (sent OL to close-air), or instead left and loaded replay, rinse and repeat 100 times.


He could've done it via single player not multiplayer custom game.
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
February 15 2011 20:57 GMT
#125
On February 16 2011 05:48 philcorp wrote:
Show nested quote +
On February 16 2011 05:43 motbob wrote:
The sample size is plenty big enough to show a statistically significant conclusion. I'll run the relevant t-test later.

It really isnt. Go and ask a full lecture hall full of first year undergraduates to go and flip a coin 100 times. By the central limit theorem you expect a gaussian distribution about a mean of 50%. If your class is big enough you will get people who flipped a coin 80 or even 100 heads in a row. Funnily enough, if you actually carry out this experiment the students will fake the data and the distribution ends up being much more sharply peaked than it should.


Under a t-test, you allow for randomness due to sample size with your degrees of freedom. While 100 heads in a row is still possible, it is so unlikely that it is more feasible that the coin is simply biased or that there is something wrong with your flipping technique.

If you'd like to reduce all of that to simple RNG, then here's a useful applet for you to run.
http://www.math.uah.edu/stat/applets/BinomialCoinExperiment.xhtml

Just for completeness (referring back to my initial Binomial test), I did a simple t-test using the sample data. I considered again the comparison of close positions against close air and cross-map as an indicator function.

For H0: mean=50, my test statistic comes out to be 4.875 which is sufficient to reject the hypothesis at even α=0.0005. Also, because I am considering only a two scenario case, it is already allowing for inherent skew towards close positions.

Hope that helps.
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
philcorp
Profile Joined August 2010
Canada32 Posts
February 15 2011 20:57 GMT
#126
On February 16 2011 05:52 hypercube wrote:
Show nested quote +
On February 16 2011 05:48 philcorp wrote:
On February 16 2011 05:43 motbob wrote:
The sample size is plenty big enough to show a statistically significant conclusion. I'll run the relevant t-test later.



It really isnt. Go and ask a full lecture hall full of first year undergraduates to go and flip a coin 100 times. By the central limit theorem you expect a gaussian distribution about a mean of 50%. If your class is big enough you will get people who flipped a coin 80 or even 100 heads in a row. Funnily enough, if you actually carry out this experiment the students will fake the data and the distribution ends up being much more sharply peaked than it should.


FFS, just run any statistical test, instead of relying on your (flawed) intuition. If you took statistics in college or university you have the tools, so just use them.


All a test like the p-test will tell you is how far in the tail of the gaussian you are. Unlikely things happen, deal with it.
TBO
Profile Joined September 2009
Germany1350 Posts
February 15 2011 20:57 GMT
#127
On February 16 2011 05:56 MoreFaSho wrote:
Show nested quote +
On February 16 2011 05:53 TBO wrote:
On February 16 2011 05:47 hypercube wrote:
On February 16 2011 05:40 TBO wrote:

My bad should read have read the thread more careful. However my statement is still partly true, at least if he has not been the only person doing the test. But just the only person posting it because he got this extreme results. And the results isn't too extreme btw, cumulated probability for close spots being 72 when probability for close spot being 1/3 in a sample size of 100 is 0,1066.


Can you check your math? I got a z value of >8 (EV=33, SD=4,71), haven't looked up the actual probability but it must be really, really low. Someone posted 1:10^16 which sounds about right.


Really shouldn't do math while learning for an linguistics exam.... been totally wrong of course.


http://www.wolframalpha.com/input/?i=72 from 100 with probability 1/3

there you have it

Isn't that the probability of exactly 72? That doesn't seem right to me.


a bit lower down there is the cumulated ones (72 or more successes)
Ludwigvan
Profile Blog Joined April 2010
Germany2371 Posts
Last Edited: 2011-02-15 20:59:31
February 15 2011 20:58 GMT
#128
On February 16 2011 05:56 Deadeight wrote:
Show nested quote +
On February 16 2011 05:53 Zelniq wrote:
Has nobody even questioned whether or not the OP is telling the truth? smells like bs/trolling. can someone check his match history for 100 games on metal recently? he claims he's HUARGH (http://sc2ranks.com/eu/717496/HUARGH) on EU, division Scion Uncle http://sc2ranks.com/div/67191/division-scion-uncle

his most recent match history (http://eu.battle.net/sc2/en/profile/717496/1/HUARGH/matches) doesn't show any metalopolis games.

sure seems he's full of it. also I really doubt someone actually hosted a game, waited 10 seconds for it to start, scouted close positions (sent OL to close-air), or instead left and loaded replay, rinse and repeat 100 times.


He could've done it via single player not multiplayer custom game.

Maybe in singleplayer you spawn differently than in multiplayer.
KevinIX
Profile Joined October 2009
United States2472 Posts
February 15 2011 20:58 GMT
#129
In any case, we should do another trial of 100 games and see if they can get the same result.
Liquid FIGHTING!!!
Playguuu
Profile Joined April 2010
United States926 Posts
February 15 2011 20:59 GMT
#130
On February 16 2011 05:53 Zelniq wrote:
Has nobody even questioned whether or not the OP is telling the truth? smells like bs/trolling. can someone check his match history for 100 games on metal recently? he claims he's HUARGH (http://sc2ranks.com/eu/717496/HUARGH) on EU, division Scion Uncle http://sc2ranks.com/div/67191/division-scion-uncle

his most recent match history (http://eu.battle.net/sc2/en/profile/717496/1/HUARGH/matches) doesn't show any metalopolis games.

sure seems he's full of it. also I really doubt someone actually hosted a game, waited 10 seconds for it to start, scouted close positions (sent OL to close-air), or instead left and loaded replay, rinse and repeat 100 times.


Was thinking the same thing myself, with numbers just a little too outrageous. There's no reason for blizzard to do this, and random number generators are good enough to pick 12 different spawn configurations with reasonable distribution. Happy trolling.
I used to be just like you, then I took a sweetroll to the knee.
Ihle
Profile Joined October 2010
Norway36 Posts
February 15 2011 20:59 GMT
#131
On February 16 2011 05:56 MoreFaSho wrote:
Show nested quote +
On February 16 2011 05:53 TBO wrote:
On February 16 2011 05:47 hypercube wrote:
On February 16 2011 05:40 TBO wrote:

My bad should read have read the thread more careful. However my statement is still partly true, at least if he has not been the only person doing the test. But just the only person posting it because he got this extreme results. And the results isn't too extreme btw, cumulated probability for close spots being 72 when probability for close spot being 1/3 in a sample size of 100 is 0,1066.


Can you check your math? I got a z value of >8 (EV=33, SD=4,71), haven't looked up the actual probability but it must be really, really low. Someone posted 1:10^16 which sounds about right.


Really shouldn't do math while learning for an linguistics exam.... been totally wrong of course.


http://www.wolframalpha.com/input/?i=72 from 100 with probability 1/3

there you have it

Isn't that the probability of exactly 72? That doesn't seem right to me.


The page gives you both, but interestingly, it is more likeley to get 72 of 100 than getting 73 or more of 100, this means that the z value must be enormous.
Nerski
Profile Blog Joined November 2010
United States1095 Posts
February 15 2011 21:00 GMT
#132
I don't know if it was said this has gone up to a lot of pages but using the Chi Square equation for statistical relevance.

Chi squared equals 67.888 with 2 degrees of freedom.
The two-tailed P value is less than 0.0001
By conventional criteria, this difference is considered to be extremely statistically significant

So whether you arbitraly aprove of it or not, it's statistically relevant.
Twitter: @GoForNerski /// Youtube: Youtube.com/nerskisc
hypercube
Profile Joined April 2010
Hungary2735 Posts
February 15 2011 21:01 GMT
#133
On February 16 2011 05:57 philcorp wrote:

All a test like the p-test will tell you is how far in the tail of the gaussian you are. Unlikely things happen, deal with it.


Yes, but when they do it might be worth to examine the assumptions which lead you to believe they were unlikely in the first place.
"Sending people in rockets to other planets is a waste of money better spent on sending rockets into people on this planet."
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
February 15 2011 21:02 GMT
#134
On February 16 2011 05:56 MoreFaSho wrote:
Show nested quote +
On February 16 2011 05:53 TBO wrote:
On February 16 2011 05:47 hypercube wrote:
On February 16 2011 05:40 TBO wrote:

My bad should read have read the thread more careful. However my statement is still partly true, at least if he has not been the only person doing the test. But just the only person posting it because he got this extreme results. And the results isn't too extreme btw, cumulated probability for close spots being 72 when probability for close spot being 1/3 in a sample size of 100 is 0,1066.


Can you check your math? I got a z value of >8 (EV=33, SD=4,71), haven't looked up the actual probability but it must be really, really low. Someone posted 1:10^16 which sounds about right.


Really shouldn't do math while learning for an linguistics exam.... been totally wrong of course.


http://www.wolframalpha.com/input/?i=72 from 100 with probability 1/3

there you have it

Isn't that the probability of exactly 72? That doesn't seem right to me.


Yes. The probability of getting exactly 72 out of 100 with p=1/3 is 2.6*10^-15

the probability of getting 72 or more out of 100 with p=1/3 is 3.*10^-15

source: stats function on my voyage 200
hypercube
Profile Joined April 2010
Hungary2735 Posts
February 15 2011 21:03 GMT
#135
On February 16 2011 05:59 Ihle wrote:

The page gives you both, but interestingly, it is more likeley to get 72 of 100 than getting 73 or more of 100, this means that the z value must be enormous.


You mean, it's more likely you get exactly 72 than 73 or more?
Surely, that can't be right
"Sending people in rockets to other planets is a waste of money better spent on sending rockets into people on this planet."
sob3k
Profile Blog Joined August 2009
United States7572 Posts
February 15 2011 21:04 GMT
#136
DID NOBODY READ THE BIG RED BANNER AT THE TOP OF THIS THREAD?


Please....you guys are destroying this... if you don't have a contribution on how to solve the actual issue here then don't post.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
February 15 2011 21:05 GMT
#137
On February 16 2011 05:58 Ludwigvan wrote:
Show nested quote +
On February 16 2011 05:56 Deadeight wrote:
On February 16 2011 05:53 Zelniq wrote:
Has nobody even questioned whether or not the OP is telling the truth? smells like bs/trolling. can someone check his match history for 100 games on metal recently? he claims he's HUARGH (http://sc2ranks.com/eu/717496/HUARGH) on EU, division Scion Uncle http://sc2ranks.com/div/67191/division-scion-uncle

his most recent match history (http://eu.battle.net/sc2/en/profile/717496/1/HUARGH/matches) doesn't show any metalopolis games.

sure seems he's full of it. also I really doubt someone actually hosted a game, waited 10 seconds for it to start, scouted close positions (sent OL to close-air), or instead left and loaded replay, rinse and repeat 100 times.


He could've done it via single player not multiplayer custom game.

Maybe in singleplayer you spawn differently than in multiplayer.

it's true he could have done it in singleplayer and it wouldn't show in match history apparently, it also avoids the 10 second countdown timer so it makes sense. I'm still very doubtful that he took the time to load 100 games and load 100 replays (to see spawn location, or instead wait to scout his opponent's base). I think we should assume bullshit unless he provides replays, they should autosave
ModeratorBlame yourself or God
motbob
Profile Blog Joined July 2008
United States12546 Posts
February 15 2011 21:08 GMT
#138
So, people who actually know what they're talking about agree: simple statistical tests show that the OP's result is ridiculously improbable to have happened by chance, if we accept a 1/3 chance of getting close positions as the null hypothesis.

However, this doesn't rule out the possibility that the OP is full of it.
ModeratorGood content always wins.
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
Last Edited: 2011-02-15 21:09:48
February 15 2011 21:08 GMT
#139
On February 16 2011 06:05 Zelniq wrote:
Show nested quote +
On February 16 2011 05:58 Ludwigvan wrote:
On February 16 2011 05:56 Deadeight wrote:
On February 16 2011 05:53 Zelniq wrote:
Has nobody even questioned whether or not the OP is telling the truth? smells like bs/trolling. can someone check his match history for 100 games on metal recently? he claims he's HUARGH (http://sc2ranks.com/eu/717496/HUARGH) on EU, division Scion Uncle http://sc2ranks.com/div/67191/division-scion-uncle

his most recent match history (http://eu.battle.net/sc2/en/profile/717496/1/HUARGH/matches) doesn't show any metalopolis games.

sure seems he's full of it. also I really doubt someone actually hosted a game, waited 10 seconds for it to start, scouted close positions (sent OL to close-air), or instead left and loaded replay, rinse and repeat 100 times.


He could've done it via single player not multiplayer custom game.

Maybe in singleplayer you spawn differently than in multiplayer.

it's true he could have done it in singleplayer and it wouldn't show in match history apparently, it also avoids the 10 second countdown timer so it makes sense. I'm still very doubtful that he took the time to load 100 games and load 100 replays (to see spawn location, or instead wait to scout his opponent's base). I think we should assume bullshit unless he provides replays, they should autosave


I also believe this is bullshit. OP should pay attention to the thread and gives feedback or replies...the fact that there isn't much of it makes it seem like he posted and is now waiting for the "chaos"...

go zelniq!

edit: and like motbob said...its clear if op is telling the truth this is enough to prove it T_____T

i personally have never had a feeling that close positions were this common and felt that it is around 1/3
Jaedong :3
Seronei
Profile Joined January 2011
Sweden991 Posts
February 15 2011 21:09 GMT
#140
On February 16 2011 06:05 Zelniq wrote:

it's true he could have done it in singleplayer and it wouldn't show in match history apparently, it also avoids the 10 second countdown timer so it makes sense. I'm still very doubtful that he took the time to load 100 games and load 100 replays (to see spawn location, or instead wait to scout his opponent's base). I think we should assume bullshit unless he provides replays, they should autosave

You can join as spectator with 2 bots and it's much faster. It doesn't really take that much time to go through 100, shouldn't take more than 30seconds per game with this method.
BeefyKnight
Profile Joined November 2010
United States127 Posts
February 15 2011 21:09 GMT
#141
You would think the Progamer knows what he is talking about in relation to spawn points on a certain map... Btw Tyler fighting!!!
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
February 15 2011 21:09 GMT
#142
Instead of looking at the OP's sample, why don't we look at the spawn positions in tournaments such as the GSL and MLG? Just thinking about it, I know Metalopolis doesn't have a 72% chance of spawning close positions.
philcorp
Profile Joined August 2010
Canada32 Posts
February 15 2011 21:09 GMT
#143
I ran a 1 sided p-test on the sample given and got a value of 7.93271*10^-11, id be more likely to believe statistics collected blindly by a third party than by those posted in any public poll though.
Duka08
Profile Blog Joined July 2010
3391 Posts
February 15 2011 21:12 GMT
#144
On February 16 2011 06:09 Seronei wrote:
Show nested quote +
On February 16 2011 06:05 Zelniq wrote:

it's true he could have done it in singleplayer and it wouldn't show in match history apparently, it also avoids the 10 second countdown timer so it makes sense. I'm still very doubtful that he took the time to load 100 games and load 100 replays (to see spawn location, or instead wait to scout his opponent's base). I think we should assume bullshit unless he provides replays, they should autosave

You can join as spectator with 2 bots and it's much faster. It doesn't really take that much time to go through 100, shouldn't take more than 30seconds per game with this method.

This is actually a magnificent idea, I'd be willing to do a few hundred if I found a sweet method and contribute. With replays if needed. Will post back soon I hope
JoeSchmoe
Profile Joined May 2010
Canada2058 Posts
February 15 2011 21:12 GMT
#145
On February 16 2011 06:05 Zelniq wrote:
Show nested quote +
On February 16 2011 05:58 Ludwigvan wrote:
On February 16 2011 05:56 Deadeight wrote:
On February 16 2011 05:53 Zelniq wrote:
Has nobody even questioned whether or not the OP is telling the truth? smells like bs/trolling. can someone check his match history for 100 games on metal recently? he claims he's HUARGH (http://sc2ranks.com/eu/717496/HUARGH) on EU, division Scion Uncle http://sc2ranks.com/div/67191/division-scion-uncle

his most recent match history (http://eu.battle.net/sc2/en/profile/717496/1/HUARGH/matches) doesn't show any metalopolis games.

sure seems he's full of it. also I really doubt someone actually hosted a game, waited 10 seconds for it to start, scouted close positions (sent OL to close-air), or instead left and loaded replay, rinse and repeat 100 times.


He could've done it via single player not multiplayer custom game.

Maybe in singleplayer you spawn differently than in multiplayer.

it's true he could have done it in singleplayer and it wouldn't show in match history apparently, it also avoids the 10 second countdown timer so it makes sense. I'm still very doubtful that he took the time to load 100 games and load 100 replays (to see spawn location, or instead wait to scout his opponent's base). I think we should assume bullshit unless he provides replays, they should autosave


you can use sawnoutofmemory (cheat) to disable fow to see spawn positions that way but I agree that the OP might be trolling.
Deadeight
Profile Blog Joined September 2010
United Kingdom1629 Posts
February 15 2011 21:16 GMT
#146
On February 16 2011 06:05 Zelniq wrote:
Show nested quote +
On February 16 2011 05:58 Ludwigvan wrote:
On February 16 2011 05:56 Deadeight wrote:
On February 16 2011 05:53 Zelniq wrote:
Has nobody even questioned whether or not the OP is telling the truth? smells like bs/trolling. can someone check his match history for 100 games on metal recently? he claims he's HUARGH (http://sc2ranks.com/eu/717496/HUARGH) on EU, division Scion Uncle http://sc2ranks.com/div/67191/division-scion-uncle

his most recent match history (http://eu.battle.net/sc2/en/profile/717496/1/HUARGH/matches) doesn't show any metalopolis games.

sure seems he's full of it. also I really doubt someone actually hosted a game, waited 10 seconds for it to start, scouted close positions (sent OL to close-air), or instead left and loaded replay, rinse and repeat 100 times.


He could've done it via single player not multiplayer custom game.

Maybe in singleplayer you spawn differently than in multiplayer.

it's true he could have done it in singleplayer and it wouldn't show in match history apparently, it also avoids the 10 second countdown timer so it makes sense. I'm still very doubtful that he took the time to load 100 games and load 100 replays (to see spawn location, or instead wait to scout his opponent's base). I think we should assume bullshit unless he provides replays, they should autosave


I'm starting to agree with you.
My results so far don't agree. If so it's a pretty good and unexpected troll, certainly wasted a lot of my time.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
February 15 2011 21:16 GMT
#147
On February 16 2011 06:09 Seronei wrote:
Show nested quote +
On February 16 2011 06:05 Zelniq wrote:

it's true he could have done it in singleplayer and it wouldn't show in match history apparently, it also avoids the 10 second countdown timer so it makes sense. I'm still very doubtful that he took the time to load 100 games and load 100 replays (to see spawn location, or instead wait to scout his opponent's base). I think we should assume bullshit unless he provides replays, they should autosave

You can join as spectator with 2 bots and it's much faster. It doesn't really take that much time to go through 100, shouldn't take more than 30seconds per game with this method.

That's true, didn't think of that good catch. However then it very well could just be something to do with how the game generates AI spawn locations and wouldn't be conclusive for player spawns, no? Shouldnt the OP have told us about that?

anyway if the chance to spawn close positions was that high, after all this time and metalopolis being one of the most popular maps, people would have certainly noticed that by now.
ModeratorBlame yourself or God
jiabung
Profile Blog Joined December 2007
United States720 Posts
February 15 2011 21:19 GMT
#148
On February 16 2011 06:03 hypercube wrote:
Show nested quote +
On February 16 2011 05:59 Ihle wrote:

The page gives you both, but interestingly, it is more likeley to get 72 of 100 than getting 73 or more of 100, this means that the z value must be enormous.


You mean, it's more likely you get exactly 72 than 73 or more?
Surely, that can't be right

It's right. Probability isn't logical in these extremes. The chances of something like this happening are so astronomically low that it doesn't make sense to us because we never observe it in real life. The chances of you getting 79 instead of 72 is over a million times more unlikely for instance.

Also, based on personal experience I find the OP's claims pretty dubious.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19240 Posts
February 15 2011 21:19 GMT
#149
On February 16 2011 04:52 Dimagus wrote:
The problem could be two things:
- The random number generator is not as random as Blizzard thought
- The algorthim to generate starting locations is flawed

or it could be both.


Random generators are based of the current time of your computer. No matter how complex they are made up, there is always an influence on what the outcome random number is. I will say this, random is random no matter how much coincidence you get. The result you have been given don't really prove anything. It was a fun test and interesting that your results came out so heavily in favor. But lets break this down;

2 ways you can be close by air
2 ways you can be close cross ways
2 places you are in a cross position

2 in 6 chances that you have far positions; //it is was more likely that you are not in a cross position through plain logic
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Annq
Profile Joined November 2010
Germany104 Posts
February 15 2011 21:21 GMT
#150
On February 16 2011 05:53 Zelniq wrote:
Has nobody even questioned whether or not the OP is telling the truth? smells like bs/trolling. can someone check his match history for 100 games on metal recently? he claims he's HUARGH (http://sc2ranks.com/eu/717496/HUARGH) on EU, division Scion Uncle http://sc2ranks.com/div/67191/division-scion-uncle

his most recent match history (http://eu.battle.net/sc2/en/profile/717496/1/HUARGH/matches) doesn't show any metalopolis games.

sure seems he's full of it. also I really doubt someone actually hosted a game, waited 10 seconds for it to start, scouted close positions (sent OL to close-air), or instead left and loaded replay, rinse and repeat 100 times.



Matches against AI (singleplayer) arent listed in the match history? Atleast i think so
Myia
Profile Joined May 2010
173 Posts
February 15 2011 21:23 GMT
#151
I am interested if this is just a fluke by the OP, or if it has some merit to it. I am running 100 games right now (watching a film) and will post results when I am done. All will be done multiplayer, so people can see that I did infact make 100 games after I am finished.
I am the best SC2 player in the world! Except those that play Random, Protoss, Terran, or Zerg :(
Deadeight
Profile Blog Joined September 2010
United Kingdom1629 Posts
February 15 2011 21:23 GMT
#152
Also 72% is massive. If it was 50% I'd say maybe the system blizz uses spawns one player, and if the second player is chosen to spawn in the same position they just get dumped in close positions. But I trust blizzard not to do something so stupid.

So either way 72% cannot be accurate, if it was anywhere near 72% as Zelniq said it would definitely have been noticed by now.

That still doesn't it's more likely to spawn in one position, but right now I'm at basically 1/3 for all positions.
Aberu
Profile Blog Joined April 2010
United States968 Posts
Last Edited: 2011-02-15 21:26:01
February 15 2011 21:24 GMT
#153
There are 4 possible ways to be close positions on meta, that leads me to believe that this sample size is not large enough to make a conclusion.

Basically the 2 positions, and different combinations in 1v1 for those positions (red at 6 oclock or blue at 6 o clock and so on).

So it's not even just 2 possible combinations, it's 4 out of however many for the others. That is an important piece to put in the test.

A good way to do it would be for someone to make a replay parser to test this, and us all submit replays to one person from metalopolis.
srsly
Deadeight
Profile Blog Joined September 2010
United Kingdom1629 Posts
February 15 2011 21:26 GMT
#154
I feel a bit naive now for not considering trolling before Zelniq suggested it.
rS.Sinatra
Profile Joined May 2010
Canada785 Posts
February 15 2011 21:26 GMT
#155
Given the result, the sample size actually isn't bad at all. If it was a 40-30-30 split then maybe you would be a bit more worried about whether or not this is a significant result. However, with a 72% favour to close positions, its pretty hard to deny a relationship.
www.rsgaming.com
Ludwigvan
Profile Blog Joined April 2010
Germany2371 Posts
February 15 2011 21:28 GMT
#156
I dont really know how it works, but if first the position of player 1 is created and then player 2, we have 12 possibilities and not 6.
kzn
Profile Blog Joined June 2007
United States1218 Posts
February 15 2011 21:30 GMT
#157
Couldn't one load Metal up in yabot and -r a couple hundred times, then check the replay? IIRC it would stay in one replay.

I suppose we'd have to be certain the spawn choice mechanism is the same in yabot though, I have no idea how one would check that.
Like a G6
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
February 15 2011 21:32 GMT
#158
Lets assume the OP is telling the truth and really did test it 100 times, unless he tested it 100 times with 2 humans in a 1v1, it wouldn't say anything conclusive about player spawn locations, as it could just be a bug with how the game spawns AI opponents, especially if he obs'd 2 AI's facing in 1v1 (for faster scouting of the spawn locations).

Myia, that would apply to your tests too.
ModeratorBlame yourself or God
johlar
Profile Joined September 2010
Sweden165 Posts
February 15 2011 21:33 GMT
#159
I was thinking before that it would be great if blizzard changed some maps to work like Shakuras, and when I read this :@@@@@
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
February 15 2011 21:34 GMT
#160
I'm currently doing my own batch of 100 tests... it's slow going and I'll report back.
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
Last Edited: 2011-02-15 21:34:33
February 15 2011 21:34 GMT
#161
Please notice the giant banner at the top... Let's assume there's a possibility that it's true. How do we test it going forward?
Moderator
Myia
Profile Joined May 2010
173 Posts
February 15 2011 21:37 GMT
#162
@ Zelniq - I agree, all I am trying to see is whether the OP had a fluke with the computer, if he was trolling, or if there is perhaps something that Player vs AI might suggest, that could also be construed as being correct for Player vs Player...
I am the best SC2 player in the world! Except those that play Random, Protoss, Terran, or Zerg :(
dcberkeley
Profile Joined July 2009
Canada844 Posts
February 15 2011 21:37 GMT
#163
On February 16 2011 06:28 Ludwigvan wrote:
I dont really know how it works, but if first the position of player 1 is created and then player 2, we have 12 possibilities and not 6.

I was going to say something to this effect but it doesn't really change the probability either way. You still have 1/3 chance of spawning at the various positions.
Moktira is da bomb
nkr
Profile Blog Joined November 2010
Sweden5451 Posts
February 15 2011 21:39 GMT
#164
On February 16 2011 06:34 Chill wrote:
Please notice the giant banner at the top... Let's assume there's a possibility that it's true. How do we test it going forward?


Every person in the thread does 30 games each, posts it here, and some hard working soul puts them together for a bigger sample size. Maybe.
ESPORTS ILLUMINATI
TheGrimace
Profile Blog Joined May 2010
United States929 Posts
Last Edited: 2011-02-15 21:42:10
February 15 2011 21:40 GMT
#165
I wrote this while updating my sc2gears, but once I got it loaded and checked a few replays, I realized it wouldn't work properly. Sc2gears will not show AI spawn locations, and unless someone shows a way to make it play nice, every test would have to be run with two players to use the method I outlined below.

-My Initial Method-

So there are a few ways we can go about this.

If the OP can provide 100 replays, we can confirm his results. Using sc2gears, you can see when the game was played and where both players spawned. That would likely be the quickest way to verify.

-or-

If people want to run another test, you can have people play 10 games and autoquit. Every replay should be within ~1 minute of each other and the game time would only be a couple of seconds each. Then those 10 replays could be sent to someone who could quickly check in sc2gears.

How to check in sc2gears:

1. Open sc2gears, go to the replay analyzer and set chart type to "map view"
2. Drag and drop each replay
3. Note the spawn positions
4. Repeat

The concern would be people cherry picking replays. We could have each player play a game on Incineration Zone before and after their 10 game sample. Then each submitting player would also submit their bnet profile link, and it would be very easy to take a quick look to see that only 10 games were played between the Incineration Zone games. This would mean that the 12 file created times would be sequential. I picked Incineration Zone since it's pretty unlikely anyone is playing that map normally.

If we were using the Incineration Zone bookends, each player would submit 12 replays in a zip file.

Any thoughts on this method?

KillerDucky
Profile Blog Joined July 2010
United States498 Posts
February 15 2011 21:48 GMT
#166
On February 16 2011 06:34 Chill wrote:
Please notice the giant banner at the top... Let's assume there's a possibility that it's true. How do we test it going forward?


I propose the OP makes a prop bet with people in this thread. Serious suggestion. Money on the line will get things in focus quick.

MarineKingPrime Forever!
Logros
Profile Joined September 2010
Netherlands9913 Posts
February 15 2011 21:49 GMT
#167
I think from the fact that noone has ever come across this before, the OP didn't post any evidence and the minute chance of this actually happening as has been calculated by many people you could also just conclude that the OP is trolling.
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
February 15 2011 21:51 GMT
#168
On February 16 2011 06:40 TheGrimace wrote:
I wrote this while updating my sc2gears, but once I got it loaded and checked a few replays, I realized it wouldn't work properly.

Is there a MASSIVE replay pack anywhere? Like 1000+ games on Metalopolis we can feed into SC2Gears?

Alternatively, is there any way to batch download from any popular replay upload sites?
Moderator
RoKetha
Profile Joined July 2010
United States211 Posts
Last Edited: 2011-02-15 21:53:44
February 15 2011 21:51 GMT
#169
On February 16 2011 06:21 Annq wrote:
Show nested quote +
On February 16 2011 05:53 Zelniq wrote:
Has nobody even questioned whether or not the OP is telling the truth? smells like bs/trolling. can someone check his match history for 100 games on metal recently? he claims he's HUARGH (http://sc2ranks.com/eu/717496/HUARGH) on EU, division Scion Uncle http://sc2ranks.com/div/67191/division-scion-uncle

his most recent match history (http://eu.battle.net/sc2/en/profile/717496/1/HUARGH/matches) doesn't show any metalopolis games.

sure seems he's full of it. also I really doubt someone actually hosted a game, waited 10 seconds for it to start, scouted close positions (sent OL to close-air), or instead left and loaded replay, rinse and repeat 100 times.



Matches against AI (singleplayer) arent listed in the match history? Atleast i think so


If you look at his map stats page, which you can clearly see includes custom games (and I think does not include ladder games), he's only played on Metalopolis 86 times, and the last time he played on it was January 10. It's hard to make sense of exactly where that data is being sampled from and if it won't count certain types of games, but at first glance it certainly looks like he didn't play 100 games there.

I don't actually know where Zelniq got the account name from though (possibly a PM?) because I didn't see it myself in the thread.

Edit: Sorry, I realized just moments after posting that you can play matches offline (as opposed to online vs AI) and that's what the quoted post meant. Those probably wouldn't show up.
archangel967
Profile Joined November 2010
Canada111 Posts
February 15 2011 21:54 GMT
#170
Maybe Blizzard used the same random number generator that Sony used to secure the PS3.




:D
When you're ahead, get further ahead.
Ludwigvan
Profile Blog Joined April 2010
Germany2371 Posts
February 15 2011 21:54 GMT
#171
On February 16 2011 06:51 RoKetha wrote:
Show nested quote +
On February 16 2011 06:21 Annq wrote:
On February 16 2011 05:53 Zelniq wrote:
Has nobody even questioned whether or not the OP is telling the truth? smells like bs/trolling. can someone check his match history for 100 games on metal recently? he claims he's HUARGH (http://sc2ranks.com/eu/717496/HUARGH) on EU, division Scion Uncle http://sc2ranks.com/div/67191/division-scion-uncle

his most recent match history (http://eu.battle.net/sc2/en/profile/717496/1/HUARGH/matches) doesn't show any metalopolis games.

sure seems he's full of it. also I really doubt someone actually hosted a game, waited 10 seconds for it to start, scouted close positions (sent OL to close-air), or instead left and loaded replay, rinse and repeat 100 times.



Matches against AI (singleplayer) arent listed in the match history? Atleast i think so


If you look at his map stats page, which you can clearly see includes custom games (and I think does not include ladder games), he's only played on Metalopolis 86 times, and the last time he played on it was January 10. It's hard to make sense of exactly where that data is being sampled from and if it won't count certain types of games, but at first glance it certainly looks like he didn't play 100 games there.

I don't actually know where Zelniq got the account name from though (possibly a PM?) because I didn't see it myself in the thread.

He checked older posts of the OP to find out his Battle net name. Also it has already been said that he could have played single player games against the computer wicht dont appear on the match history.
gerundium
Profile Joined June 2010
Netherlands786 Posts
Last Edited: 2011-02-15 21:57:00
February 15 2011 21:55 GMT
#172
On February 16 2011 06:51 Chill wrote:
Show nested quote +
On February 16 2011 06:40 TheGrimace wrote:
I wrote this while updating my sc2gears, but once I got it loaded and checked a few replays, I realized it wouldn't work properly.

Is there a MASSIVE replay pack anywhere? Like 1000+ games on Metalopolis we can feed into SC2Gears?

Alternatively, is there any way to batch download from any popular replay upload sites?


Be wary of replay packs. people select replays to go into those, which would make the test useless (for example i'd expect more frequent cross in packs due to higher potential for epic long games).
We would need to find a replay pack that is completely unbiased, plain not going to happen. which means manually loading up an x number of games in a row IS the way to go here to test it. Upload sites do not work because they suffer from the same selection bias as a replay pack.

There really is no other way for this to work otherwise that i can see.
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
February 15 2011 21:56 GMT
#173
On February 16 2011 06:55 gerundium wrote:
Show nested quote +
On February 16 2011 06:51 Chill wrote:
On February 16 2011 06:40 TheGrimace wrote:
I wrote this while updating my sc2gears, but once I got it loaded and checked a few replays, I realized it wouldn't work properly.

Is there a MASSIVE replay pack anywhere? Like 1000+ games on Metalopolis we can feed into SC2Gears?

Alternatively, is there any way to batch download from any popular replay upload sites?


Be wary of replay packs. people select replays to go into those, which would make the test useless (for example i'd expect more frequent cross in packs due to higher potential for epic long games).
We would need to find a replay pack that is completely unbiased, which would mean manually loading up an x number of games in a row. Upload sites do not work because they suffer from the same selection bias as a replay pack.

There really is no other way for this to work otherwise that i can see.

Right, which is why I'm suggesting a tournament replay pack, such as the TLOpen or similar.
Moderator
deejY
Profile Joined October 2010
Germany44 Posts
February 15 2011 21:57 GMT
#174
On February 16 2011 06:51 Chill wrote:

Alternatively, is there any way to batch download from any popular replay upload sites?



as close position games on meta tend to be really lame/short, and most replay sites are feeded with games that are considered worth watching, you won’t be able to conclude anything out of this
gerundium
Profile Joined June 2010
Netherlands786 Posts
Last Edited: 2011-02-15 21:58:31
February 15 2011 21:58 GMT
#175
On February 16 2011 06:56 Chill wrote:
Show nested quote +
On February 16 2011 06:55 gerundium wrote:
On February 16 2011 06:51 Chill wrote:
On February 16 2011 06:40 TheGrimace wrote:
I wrote this while updating my sc2gears, but once I got it loaded and checked a few replays, I realized it wouldn't work properly.

Is there a MASSIVE replay pack anywhere? Like 1000+ games on Metalopolis we can feed into SC2Gears?

Alternatively, is there any way to batch download from any popular replay upload sites?


Be wary of replay packs. people select replays to go into those, which would make the test useless (for example i'd expect more frequent cross in packs due to higher potential for epic long games).
We would need to find a replay pack that is completely unbiased, which would mean manually loading up an x number of games in a row. Upload sites do not work because they suffer from the same selection bias as a replay pack.

There really is no other way for this to work otherwise that i can see.

Right, which is why I'm suggesting a tournament replay pack, such as the TLOpen or similar.


That could work indeed, there is no bias in those. Contact the ICCup people? They are still running the MLG sundays casting all the MLG replays. that is a crazy amount of replays right there from all those events, see if they can send that set over to you?
Dimagus
Profile Joined December 2010
United States1004 Posts
February 15 2011 22:02 GMT
#176
I will state this up front since some people think it isn't true. A sample size of 100 is absolutely, positively and definitely a statistically relevant sample size for Starcraft 2. We are not talking about 100 mathematical calculations that occur within a single minute, we are talking about 100 games of starcraft 2 which occur over days and weeks. The allowable statistical variance must apply to samples as low as 100, and not just 10,000 or million. If it doesn't then there is a flaw in the algorithm.

There is also the issue of non-random randomness. It is not simply enough that number of occurrences satisfy a statistical variability if patterns and streaks occur. Example: repeating the pattern 123412341234... 100 times will yield a perfect 25% for each of the 4 numbers, but it isn't random. Large patterns are easy to spot but small patterns and linked numbers may not be. Assume for metalopolis 1 is 9 o'clock, 2 is 12 o'clock, 3 is 6 o'clock, 4 is 3 o'clock. 1-2 and 3-4 correspond to close spots, 1-3 and 2-4 are close air, 1-4 and 2-3 are cross positions. The problem is that if 1-2 and/or 3-4 are linked then close spots will occur more frequently. Linked means that if a 1 shows up the next number is more likely to be 2 and vice versa.

72% (33% + 39%) with a 100 game size is unacceptable, so if the mods can curb the people going "come back with 10000" since they have nothing constructive to offer.

User was warned for this post
Centorian
Profile Joined March 2010
United States95 Posts
February 15 2011 22:03 GMT
#177
On February 16 2011 07:02 Dimagus wrote:
I will state this up front since some people think it isn't true. A sample size of 100 is absolutely, positively and definitely a statistically relevant sample size for Starcraft 2. We are not talking about 100 mathematical calculations that occur within a single minute, we are talking about 100 games of starcraft 2 which occur over days and weeks. The allowable statistical variance must apply to samples as low as 100, and not just 10,000 or million. If it doesn't then there is a flaw in the algorithm.

There is also the issue of non-random randomness. It is not simply enough that number of occurrences satisfy a statistical variability if patterns and streaks occur. Example: repeating the pattern 123412341234... 100 times will yield a perfect 25% for each of the 4 numbers, but it isn't random. Large patterns are easy to spot but small patterns and linked numbers may not be. Assume for metalopolis 1 is 9 o'clock, 2 is 12 o'clock, 3 is 6 o'clock, 4 is 3 o'clock. 1-2 and 3-4 correspond to close spots, 1-3 and 2-4 are close air, 1-4 and 2-3 are cross positions. The problem is that if 1-2 and/or 3-4 are linked then close spots will occur more frequently. Linked means that if a 1 shows up the next number is more likely to be 2 and vice versa.

72% (33% + 39%) with a 100 game size is unacceptable, so if the mods can curb the people going "come back with 10000" since they have nothing constructive to offer.


*facepalm* we've moved on.
Insert witty statement here.
Myia
Profile Joined May 2010
173 Posts
Last Edited: 2011-02-15 22:05:54
February 15 2011 22:04 GMT
#178
Ok, so, I have just done 50 (not 100 as of yet, as wondering whether I should continue after my results so far, which are little.. well, different from the OP's...) and have got the following results.

Player vc Computer on Metal

Close by Ground - 13
Close by Air - 19
Cross Positions - 18

Certainly more variance in the positions. But mind, this was a sample half as big as the OP's supposed size... But shows what I think, that it is indeed totally random. Perhaps the OP, if he did the test, was just very very unlucky...

Edit: Just to point out, I did these all on Multiplayer, so replays are available, as are stats on whatever page you want to check them out on, if anyone is interested.
I am the best SC2 player in the world! Except those that play Random, Protoss, Terran, or Zerg :(
gerundium
Profile Joined June 2010
Netherlands786 Posts
February 15 2011 22:06 GMT
#179
On February 16 2011 07:04 Myia wrote:
Ok, so, I have just done 50 (not 100 as of yet, as wondering whether I should continue after my results so far, which are little.. well, different from the OP's...) and have got the following results.

Player vc Computer on Metal

Close by Ground - 13
Close by Air - 19
Cross Positions - 18

Certainly more variance in the positions. But mind, this was a sample half as big as the OP's supposed size... But shows what I think, that it is indeed totally random. Perhaps the OP, if he did
the test, was just very very unlucky...


He could definitely have gotten the 1:10000 shot, it its at least way more likely that we are reading about a 1000 to 1 shot on here, because posting about something like this becomes more likely as someone tests this and comes up with a statistical outlier.
aristarchus
Profile Blog Joined September 2010
United States652 Posts
February 15 2011 22:07 GMT
#180
On February 16 2011 06:34 Chill wrote:
Please notice the giant banner at the top... Let's assume there's a possibility that it's true. How do we test it going forward?


If you're worried about the difference between human and computer players and so on, I'd say you needed to use a replay pack, but it needs to be one that included all games that happened - a tournament pack would be fine - not one where someone picks out their most interesting games. sc2gears should help a lot, but I don't know of a fully automated way to do it. What's really important is that it's a single decided on test where the results will be reported no matter what they are. Saying "everyone do 10 and then report" won't work, because people could give up after 5 if they're getting boring results, etc. - no way to guarantee what you're seeing is representative of the tests people actually did.

You don't need 1000 games. If the bias is anywhere near the 72% that supposedly happened in this test, 100 games is more than enough to find it. (And honestly, I'm really skeptical - if >70% of metal games were close positions, people would definitely have noticed. 70% is far enough from 1/3 to be very obvious to someone casually watching youtube videos, and definitely obvious to a pro who is carefully practicing the map.)
Centorian
Profile Joined March 2010
United States95 Posts
February 15 2011 22:09 GMT
#181
Seeing other peoples numbers I'm starting to think this guy just trolled TL for 9 pages.
Insert witty statement here.
Myia
Profile Joined May 2010
173 Posts
February 15 2011 22:10 GMT
#182
^ or... you could just get approx 100 people from LT to submit to you all their replays from Metal over last goodness knows how long, and analyze them that way... might be faster...
I am the best SC2 player in the world! Except those that play Random, Protoss, Terran, or Zerg :(
Ihle
Profile Joined October 2010
Norway36 Posts
February 15 2011 22:11 GMT
#183
On February 16 2011 07:06 gerundium wrote:
Show nested quote +
On February 16 2011 07:04 Myia wrote:
Ok, so, I have just done 50 (not 100 as of yet, as wondering whether I should continue after my results so far, which are little.. well, different from the OP's...) and have got the following results.

Player vc Computer on Metal

Close by Ground - 13
Close by Air - 19
Cross Positions - 18

Certainly more variance in the positions. But mind, this was a sample half as big as the OP's supposed size... But shows what I think, that it is indeed totally random. Perhaps the OP, if he did
the test, was just very very unlucky...


He could definitely have gotten the 1:10000 shot, it its at least way more likely that we are reading about a 1000 to 1 shot on here, because posting about something like this becomes more likely as someone tests this and comes up with a statistical outlier.


It is not a statistical outlier, if everyone in the world opened metalopolis all day they would not get 72 out of 100, given the probability is 1/3. This is either a troll or a fault on the op, or it is a fault with the game.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2011-02-15 22:21:34
February 15 2011 22:11 GMT
#184
On February 16 2011 06:40 TheGrimace wrote:
...
How to check in sc2gears:

1. Open sc2gears, go to the replay analyzer and set chart type to "map view"
2. Drag and drop each replay
3. Note the spawn positions
4. Repeat
...

I used this method and went through 50 of my metalopolis games in my autosaved replay folder (dating from Jan 13 to Jan 24th) and found 15 games where I spawned close positions. I didn't bother to tally if the others were either close by air or cross, tho I probably should have. 15 / 50 = .3, 30% of the time spawning close spots. when I have more time later I'll go through more but just putting this out there for now. I suppose you'll just have to take my word for it

I forgot to check if any of these were vs the AI, but i'm pretty sure almost all or probably all were 1v1 player vs player, cus my test games vs the ai were usually on other maps, closer to the top of the map list
ModeratorBlame yourself or God
Deadeight
Profile Blog Joined September 2010
United Kingdom1629 Posts
Last Edited: 2011-02-15 22:12:18
February 15 2011 22:12 GMT
#185
On February 16 2011 07:07 aristarchus wrote:
70% is far enough from 1/3 to be [...] definitely obvious to a pro who is carefully practicing the map.


My thoughts exactly.


Kind of odd that the OP hasn't been posting too.
annul
Profile Blog Joined June 2010
United States2841 Posts
Last Edited: 2011-02-15 22:19:10
February 15 2011 22:16 GMT
#186
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
Last Edited: 2011-02-15 23:25:35
February 15 2011 22:18 GMT
#187
I have done 32 of 100 tests and I'm bored so I'm taking a break for an in-progress report:

+ Show Spoiler +
All tests were done as Terran vs. Random AI. Player 1 was me as orange and Player 2 was a Medium AI as blue. All tests were 1v1, Melee, Faster, and Locked Alliances.


31.25% Close Positions 10/32
43.75% (Close by) Air Positions 14/32
25% Far Positions 8/32

Player 1 Spawn Locations:
9/32 Left
9/32 Down
8/32 Right
6/32 Up

Player 2 Spawn Locations:
11/32 Up
8/32 Left
10/32 Down
3/32 Right

Player 2's Race (set to Random)
6/32 Zerg
13/32 Terran
13/32 Protoss

Hypothesis: Randomizer is working fine. P values are as overvalued as I perceived when I was in Statistics class, and lead to all sorts of great scientific discoveries like ESP: http://www.nytimes.com/2011/01/11/science/11esp.html

After 64:
Close Positions: 18/64
Air Positions: 24/64
Far Positions: 24/64

Player 1 Spawn Locations
17/64 Left
13/64 Down
16/64 Right
18/64 Up

Player 2 Spawn Locations
15/64 Up
12/64 Left
26/64 Down
11/64 Right

Player 2's Race
16/64 Zerg
22/64 Terran
25/64 Protoss
deejY
Profile Joined October 2010
Germany44 Posts
February 15 2011 22:23 GMT
#188
analyzed my last 30 ladder games on meta with sc2gears (AutoMM only)

9x cross
13x close-air
8x close
Dimagus
Profile Joined December 2010
United States1004 Posts
February 15 2011 22:24 GMT
#189
Does Battle.net determine starting locations if the game is zero/single player, or would it be determined client side? The OP's tests were custom games with himself against a computer so if the start positions are determined client-side then you're testing whether your own PC has an effective random number generator
TheGrimace
Profile Blog Joined May 2010
United States929 Posts
February 15 2011 22:25 GMT
#190
I have played or observed 31 Meta games with Automatic Replay Save since January 12th, and my breakdown was:

Close: 9
Air: 9
Cross: 13

So 29% Close and Air, 42% Cross.

I'll be interested to see the results of a single person performing the task in a smallish time frame. Keep it up Pyrrhuloxia.
eighteen8
Profile Joined December 2010
105 Posts
February 15 2011 22:27 GMT
#191
i quickly checked my sc2gears like zelniq for meta:
close gnd position: 37,2%
close air position: 37,2%
cross position: 25,6%
on a total number of 45 replays for meta

how about all these replay websites - there are some kind of statistics on their page (i guess these are values from uploaded replays)...maybe its also possible to do this with spawn positions.
Souai
Profile Joined December 2010
United States47 Posts
February 15 2011 22:31 GMT
#192
I did 100 goes of it spectating TvT medium AI for 99 of the 100 games (first game is random v random)Replays

Results were:
37 Close
34 Air
29 Cross

It seems the OP had a very unusual experience, used a tainted data pool, or is trolling everyone, shrug.
pelicanguy
Profile Joined November 2010
1 Post
February 15 2011 22:32 GMT
#193
Assuming these data are real.

Using an exact binomial test with p = 1/3 and number of successes = 72:

P-value = 3.338*10^-15

95% confidence interval: (.62,.81)

In case you don't understand what these numbers mean, there is a 3.338*10^-17 percentage chance that you will get 72 or more close position spawns or an equivalently small number of close spawns or less out of 100 games with the probability of a close spawn being 1/3.

The confidence interval is an estimate of what the actual probability of spawning in close positions is, so it's about 62% to 81%.

Most likely, this is just a result of pseudo-random number generators failing their job. A larger sample size will always be helpful, but from the OP's data alone you can see that the probability of a "fair" spawner is astronomically low. In fact, in order to expect to see such strange data or stranger if the probability of close spawns was actually 1/3, you would have to do about 3*10^16 trials of 100 games.

That's 3000000000000000000 games of starcraft 2.
Ludwigvan
Profile Blog Joined April 2010
Germany2371 Posts
February 15 2011 22:33 GMT
#194
If you say OP is wrong and not trolling, his test method is flawed. If you start a game on Meta, it is 2v2. Of course you want to hurry, because 100 games is a long time, so you don't change to 1v1. If you then add AI, it will be your teammate. You will then spawn close pos and insta win. So, 72 % cannot be right, it has to be 100 %. Really, OP, tell us exactly how you did this. Your test method was most likely wrong. What was your battle net name again, Hwang Woo-suk?
ShadowDrgn
Profile Blog Joined July 2007
United States2497 Posts
February 15 2011 22:37 GMT
#195
On February 16 2011 06:56 Chill wrote:
Show nested quote +
On February 16 2011 06:55 gerundium wrote:
On February 16 2011 06:51 Chill wrote:
On February 16 2011 06:40 TheGrimace wrote:
I wrote this while updating my sc2gears, but once I got it loaded and checked a few replays, I realized it wouldn't work properly.

Is there a MASSIVE replay pack anywhere? Like 1000+ games on Metalopolis we can feed into SC2Gears?

Alternatively, is there any way to batch download from any popular replay upload sites?


Be wary of replay packs. people select replays to go into those, which would make the test useless (for example i'd expect more frequent cross in packs due to higher potential for epic long games).
We would need to find a replay pack that is completely unbiased, which would mean manually loading up an x number of games in a row. Upload sites do not work because they suffer from the same selection bias as a replay pack.

There really is no other way for this to work otherwise that i can see.

Right, which is why I'm suggesting a tournament replay pack, such as the TLOpen or similar.


I just went through the MLG Dallas replay pack I had lying around in SC2gears:

Close ground: 40
Close air: 30
Cross: 32

12.5% of having 40/102 or more in close ground spots so that's not unreasonable. Definitely nothing like the OP.
Of course, you only live one life, and you make all your mistakes, and learn what not to do, and that’s the end of you.
Fraidnot
Profile Blog Joined May 2008
United States824 Posts
Last Edited: 2011-02-15 22:40:46
February 15 2011 22:39 GMT
#196
If there really is an issue with random starting locations, then you'll see it play out the same way on other maps where one set of starting locations is favored above the other two possible. After all they don't use different placement location algorithms for different maps. If you run 100 tests on lost temple you should get the same results.
EcterA
Profile Blog Joined March 2009
United States949 Posts
February 15 2011 22:40 GMT
#197
So, I did a test of 31 games, against a medium comp opponent, 1v1 melee, fastest. These are the results:

Close Ground - 10 - 32.26%
Close Air - 7 - 22.58%
Cross - 14 - 45.16%

I was going to do more, but it really is pretty boring, and it seems like a general consensus in the thread is that the OP's results might have been an anomoly, and that there is a better way to test it. I'll do more if the OP ever comes back to the discussion.
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