• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:05
CET 12:05
KST 20:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice6Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Vitality disbanding their sc2-team Team Liquid Map Contest - Preparation Notice ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026 Sea Duckling Open (Global, Bronze-Diamond) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
Gypsy to Korea BSL 22 Map Contest — Submissions OPEN to March 10 Flash's ASL S21 & Future Plans Announcement BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues ASL Season 21 Qualifiers March 7-8 [BSL22] Open Qualifier #1 - Sunday 21:00 CET Small VOD Thread 2.0
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Path of Exile PC Games Sales Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1604 users

Metalopolis prone to close positions, why? - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 9 10 Next All
I apologize to everyone in this thread for taking the OP seriously. My mod senses are definitely off today.

-- Chill
BeefyKnight
Profile Joined November 2010
United States127 Posts
February 15 2011 21:09 GMT
#141
You would think the Progamer knows what he is talking about in relation to spawn points on a certain map... Btw Tyler fighting!!!
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
February 15 2011 21:09 GMT
#142
Instead of looking at the OP's sample, why don't we look at the spawn positions in tournaments such as the GSL and MLG? Just thinking about it, I know Metalopolis doesn't have a 72% chance of spawning close positions.
philcorp
Profile Joined August 2010
Canada32 Posts
February 15 2011 21:09 GMT
#143
I ran a 1 sided p-test on the sample given and got a value of 7.93271*10^-11, id be more likely to believe statistics collected blindly by a third party than by those posted in any public poll though.
Duka08
Profile Blog Joined July 2010
3391 Posts
February 15 2011 21:12 GMT
#144
On February 16 2011 06:09 Seronei wrote:
Show nested quote +
On February 16 2011 06:05 Zelniq wrote:

it's true he could have done it in singleplayer and it wouldn't show in match history apparently, it also avoids the 10 second countdown timer so it makes sense. I'm still very doubtful that he took the time to load 100 games and load 100 replays (to see spawn location, or instead wait to scout his opponent's base). I think we should assume bullshit unless he provides replays, they should autosave

You can join as spectator with 2 bots and it's much faster. It doesn't really take that much time to go through 100, shouldn't take more than 30seconds per game with this method.

This is actually a magnificent idea, I'd be willing to do a few hundred if I found a sweet method and contribute. With replays if needed. Will post back soon I hope
JoeSchmoe
Profile Joined May 2010
Canada2058 Posts
February 15 2011 21:12 GMT
#145
On February 16 2011 06:05 Zelniq wrote:
Show nested quote +
On February 16 2011 05:58 Ludwigvan wrote:
On February 16 2011 05:56 Deadeight wrote:
On February 16 2011 05:53 Zelniq wrote:
Has nobody even questioned whether or not the OP is telling the truth? smells like bs/trolling. can someone check his match history for 100 games on metal recently? he claims he's HUARGH (http://sc2ranks.com/eu/717496/HUARGH) on EU, division Scion Uncle http://sc2ranks.com/div/67191/division-scion-uncle

his most recent match history (http://eu.battle.net/sc2/en/profile/717496/1/HUARGH/matches) doesn't show any metalopolis games.

sure seems he's full of it. also I really doubt someone actually hosted a game, waited 10 seconds for it to start, scouted close positions (sent OL to close-air), or instead left and loaded replay, rinse and repeat 100 times.


He could've done it via single player not multiplayer custom game.

Maybe in singleplayer you spawn differently than in multiplayer.

it's true he could have done it in singleplayer and it wouldn't show in match history apparently, it also avoids the 10 second countdown timer so it makes sense. I'm still very doubtful that he took the time to load 100 games and load 100 replays (to see spawn location, or instead wait to scout his opponent's base). I think we should assume bullshit unless he provides replays, they should autosave


you can use sawnoutofmemory (cheat) to disable fow to see spawn positions that way but I agree that the OP might be trolling.
Deadeight
Profile Blog Joined September 2010
United Kingdom1629 Posts
February 15 2011 21:16 GMT
#146
On February 16 2011 06:05 Zelniq wrote:
Show nested quote +
On February 16 2011 05:58 Ludwigvan wrote:
On February 16 2011 05:56 Deadeight wrote:
On February 16 2011 05:53 Zelniq wrote:
Has nobody even questioned whether or not the OP is telling the truth? smells like bs/trolling. can someone check his match history for 100 games on metal recently? he claims he's HUARGH (http://sc2ranks.com/eu/717496/HUARGH) on EU, division Scion Uncle http://sc2ranks.com/div/67191/division-scion-uncle

his most recent match history (http://eu.battle.net/sc2/en/profile/717496/1/HUARGH/matches) doesn't show any metalopolis games.

sure seems he's full of it. also I really doubt someone actually hosted a game, waited 10 seconds for it to start, scouted close positions (sent OL to close-air), or instead left and loaded replay, rinse and repeat 100 times.


He could've done it via single player not multiplayer custom game.

Maybe in singleplayer you spawn differently than in multiplayer.

it's true he could have done it in singleplayer and it wouldn't show in match history apparently, it also avoids the 10 second countdown timer so it makes sense. I'm still very doubtful that he took the time to load 100 games and load 100 replays (to see spawn location, or instead wait to scout his opponent's base). I think we should assume bullshit unless he provides replays, they should autosave


I'm starting to agree with you.
My results so far don't agree. If so it's a pretty good and unexpected troll, certainly wasted a lot of my time.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
February 15 2011 21:16 GMT
#147
On February 16 2011 06:09 Seronei wrote:
Show nested quote +
On February 16 2011 06:05 Zelniq wrote:

it's true he could have done it in singleplayer and it wouldn't show in match history apparently, it also avoids the 10 second countdown timer so it makes sense. I'm still very doubtful that he took the time to load 100 games and load 100 replays (to see spawn location, or instead wait to scout his opponent's base). I think we should assume bullshit unless he provides replays, they should autosave

You can join as spectator with 2 bots and it's much faster. It doesn't really take that much time to go through 100, shouldn't take more than 30seconds per game with this method.

That's true, didn't think of that good catch. However then it very well could just be something to do with how the game generates AI spawn locations and wouldn't be conclusive for player spawns, no? Shouldnt the OP have told us about that?

anyway if the chance to spawn close positions was that high, after all this time and metalopolis being one of the most popular maps, people would have certainly noticed that by now.
ModeratorBlame yourself or God
jiabung
Profile Blog Joined December 2007
United States720 Posts
February 15 2011 21:19 GMT
#148
On February 16 2011 06:03 hypercube wrote:
Show nested quote +
On February 16 2011 05:59 Ihle wrote:

The page gives you both, but interestingly, it is more likeley to get 72 of 100 than getting 73 or more of 100, this means that the z value must be enormous.


You mean, it's more likely you get exactly 72 than 73 or more?
Surely, that can't be right

It's right. Probability isn't logical in these extremes. The chances of something like this happening are so astronomically low that it doesn't make sense to us because we never observe it in real life. The chances of you getting 79 instead of 72 is over a million times more unlikely for instance.

Also, based on personal experience I find the OP's claims pretty dubious.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19307 Posts
February 15 2011 21:19 GMT
#149
On February 16 2011 04:52 Dimagus wrote:
The problem could be two things:
- The random number generator is not as random as Blizzard thought
- The algorthim to generate starting locations is flawed

or it could be both.


Random generators are based of the current time of your computer. No matter how complex they are made up, there is always an influence on what the outcome random number is. I will say this, random is random no matter how much coincidence you get. The result you have been given don't really prove anything. It was a fun test and interesting that your results came out so heavily in favor. But lets break this down;

2 ways you can be close by air
2 ways you can be close cross ways
2 places you are in a cross position

2 in 6 chances that you have far positions; //it is was more likely that you are not in a cross position through plain logic
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Annq
Profile Joined November 2010
Germany104 Posts
February 15 2011 21:21 GMT
#150
On February 16 2011 05:53 Zelniq wrote:
Has nobody even questioned whether or not the OP is telling the truth? smells like bs/trolling. can someone check his match history for 100 games on metal recently? he claims he's HUARGH (http://sc2ranks.com/eu/717496/HUARGH) on EU, division Scion Uncle http://sc2ranks.com/div/67191/division-scion-uncle

his most recent match history (http://eu.battle.net/sc2/en/profile/717496/1/HUARGH/matches) doesn't show any metalopolis games.

sure seems he's full of it. also I really doubt someone actually hosted a game, waited 10 seconds for it to start, scouted close positions (sent OL to close-air), or instead left and loaded replay, rinse and repeat 100 times.



Matches against AI (singleplayer) arent listed in the match history? Atleast i think so
Myia
Profile Joined May 2010
173 Posts
February 15 2011 21:23 GMT
#151
I am interested if this is just a fluke by the OP, or if it has some merit to it. I am running 100 games right now (watching a film) and will post results when I am done. All will be done multiplayer, so people can see that I did infact make 100 games after I am finished.
I am the best SC2 player in the world! Except those that play Random, Protoss, Terran, or Zerg :(
Deadeight
Profile Blog Joined September 2010
United Kingdom1629 Posts
February 15 2011 21:23 GMT
#152
Also 72% is massive. If it was 50% I'd say maybe the system blizz uses spawns one player, and if the second player is chosen to spawn in the same position they just get dumped in close positions. But I trust blizzard not to do something so stupid.

So either way 72% cannot be accurate, if it was anywhere near 72% as Zelniq said it would definitely have been noticed by now.

That still doesn't it's more likely to spawn in one position, but right now I'm at basically 1/3 for all positions.
Aberu
Profile Blog Joined April 2010
United States968 Posts
Last Edited: 2011-02-15 21:26:01
February 15 2011 21:24 GMT
#153
There are 4 possible ways to be close positions on meta, that leads me to believe that this sample size is not large enough to make a conclusion.

Basically the 2 positions, and different combinations in 1v1 for those positions (red at 6 oclock or blue at 6 o clock and so on).

So it's not even just 2 possible combinations, it's 4 out of however many for the others. That is an important piece to put in the test.

A good way to do it would be for someone to make a replay parser to test this, and us all submit replays to one person from metalopolis.
srsly
Deadeight
Profile Blog Joined September 2010
United Kingdom1629 Posts
February 15 2011 21:26 GMT
#154
I feel a bit naive now for not considering trolling before Zelniq suggested it.
rS.Sinatra
Profile Joined May 2010
Canada785 Posts
February 15 2011 21:26 GMT
#155
Given the result, the sample size actually isn't bad at all. If it was a 40-30-30 split then maybe you would be a bit more worried about whether or not this is a significant result. However, with a 72% favour to close positions, its pretty hard to deny a relationship.
www.rsgaming.com
Ludwigvan
Profile Blog Joined April 2010
Germany2371 Posts
February 15 2011 21:28 GMT
#156
I dont really know how it works, but if first the position of player 1 is created and then player 2, we have 12 possibilities and not 6.
kzn
Profile Blog Joined June 2007
United States1218 Posts
February 15 2011 21:30 GMT
#157
Couldn't one load Metal up in yabot and -r a couple hundred times, then check the replay? IIRC it would stay in one replay.

I suppose we'd have to be certain the spawn choice mechanism is the same in yabot though, I have no idea how one would check that.
Like a G6
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
February 15 2011 21:32 GMT
#158
Lets assume the OP is telling the truth and really did test it 100 times, unless he tested it 100 times with 2 humans in a 1v1, it wouldn't say anything conclusive about player spawn locations, as it could just be a bug with how the game spawns AI opponents, especially if he obs'd 2 AI's facing in 1v1 (for faster scouting of the spawn locations).

Myia, that would apply to your tests too.
ModeratorBlame yourself or God
johlar
Profile Joined September 2010
Sweden165 Posts
February 15 2011 21:33 GMT
#159
I was thinking before that it would be great if blizzard changed some maps to work like Shakuras, and when I read this :@@@@@
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
February 15 2011 21:34 GMT
#160
I'm currently doing my own batch of 100 tests... it's slow going and I'll report back.
Prev 1 6 7 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 4: Group A
Reynor vs Zoun
herO vs sOs
Tasteless715
IndyStarCraft 155
Rex115
Liquipedia
CranKy Ducklings
10:00
Sea Duckling Open #143
CranKy Ducklings58
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 715
IndyStarCraft 155
Rex 115
BRAT_OK 38
MindelVK 8
StarCraft: Brood War
Sea 59811
Britney 36573
Jaedong 2232
PianO 657
Mong 408
Last 173
ToSsGirL 130
Pusan 65
yabsab 18
Purpose 12
[ Show more ]
Terrorterran 11
Dota 2
Gorgc3098
NeuroSwarm101
XcaliburYe0
Counter-Strike
Stewie2K921
Heroes of the Storm
Khaldor107
Other Games
singsing1219
Fuzer 196
B2W.Neo177
Mew2King95
Organizations
Dota 2
PGL Dota 2 - Main Stream9894
PGL Dota 2 - Secondary Stream1271
StarCraft: Brood War
CasterMuse 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• LUISG 70
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1491
• Lourlo1135
• Stunt446
Upcoming Events
WardiTV Winter Champion…
55m
Classic vs Rogue
Solar vs Gerald
Bunny vs Nicoract
ByuN vs Zoun
herO vs Clem
MaxPax vs Cure
AI Arena Tournament
8h 55m
Patches Events
11h 55m
Replay Cast
12h 55m
Sparkling Tuna Cup
22h 55m
RSL Revival
22h 55m
Classic vs TriGGeR
Cure vs Cham
WardiTV Winter Champion…
1d
OSC
1d 1h
BSL
1d 8h
Replay Cast
1d 12h
[ Show More ]
Replay Cast
1d 21h
Monday Night Weeklies
2 days
OSC
2 days
Replay Cast
4 days
The PondCast
4 days
Replay Cast
5 days
Replay Cast
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-03-05
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
ASL Season 21: Qualifier #1
RSL Revival: Season 4
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.