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Imbalanced - Show - Page 17

Forum Index > SC2 General
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Prev 1 15 16 17 18 19 23 Next All
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
February 12 2011 04:37 GMT
#321
Haven't finished EP02 yet, but it seems too long for a 2 people discussion. May be you guys need to have a hard outline and then follow that strictly.
The show is cool overall though. And the background noise from whatever animal Artosis is raising is hilarious. I guess its a guinea pig :D?
Terran
EAGER-beaver
Profile Joined March 2004
Canada2799 Posts
February 12 2011 05:24 GMT
#322
This is such a great series, can't wait for the next episode. Day[9] might hate the dirty imbalance word but when discussed by artosis and idra it leads to some very high level strategy talk. I think they should expand the show a bit and get a world class terran on there, maybe keep the 3rd person as a guest appearance thing to keep it fresh.
Simon and Garfunkel rock my face off
jdseemoreglass
Profile Blog Joined July 2010
United States3773 Posts
February 12 2011 05:42 GMT
#323
On February 12 2011 12:26 Antisocialmunky wrote:
Show nested quote +
On February 12 2011 12:16 RushBoxer! wrote:
I'm not so sure i agree with buffing the Archon. while i agree with Artosis that it is weak against terran, i dont agree that it isn't cost efficient. you get 2 high templar with storm or 2 dark templar to use before you combine them.


... yeah and given that in BW, you could kill Archons with Vultures which was ocmpletely sad.


On May 01 2008 00:36 NonY[rC] wrote:
To paraphrase Grandmaster Artosis, the entirety of Terran strategy for every matchup can be summarized as waiting to get enough tanks to kill an entire army in one volley. Even the short-sighted and simple Terran players can recognize such a great imbalance. But I have to admit, having the fastest unit in the game on only the 2nd tier of tech with a short build time, that can shoot fragmentation grenades capable of vaporizing all peons, zerglings, zealots, defilers, and high and dark templar in seconds, and can even shoot these grenades backwards without losing acceleration, AND can shit out three mini-nukes that burrow into the ground only to pop out at the perfect time and seek out an enemy unit at an inescapable speed, gives siege tanks and their arclite cannons quite a run for their money.

Ah, how could I forget their cost? Let's make a list of units (excluding peons) that are cheaper than vultures:
--Zergling
--Marine

That was easy.
"If you want this forum to be full of half-baked philosophy discussions between pompous faggots like yourself forever, stay the course captain vanilla" - FakeSteve[TPR], 2006
Ponyo
Profile Blog Joined January 2011
United States1231 Posts
February 12 2011 06:46 GMT
#324
your kitten is honestly the star of the show. At the same time, i think you brought up some good points.
ponyo.848
AwallFTW
Profile Joined January 2011
United States103 Posts
February 12 2011 07:05 GMT
#325
I watched both of these episodes all the way through. I love this show. Their discussion is very logical and insightful. Great work, and PLEASE keep making more episodes. You have inspired me to play some Starcraft 2 right now, and to think about my protoss game more throughly.
MC Probe, Yeah, Yeah Thats Me... MC Probe... Seriously.
Lochat
Profile Joined January 2011
United States270 Posts
February 12 2011 07:07 GMT
#326

Different mechanics =/= easier mechanics
protoss buildings cant fly and a nexus cant turn into a murdering infrastructure that can be mass repaired by the workers, also you cant just scan cloaked units or ur opponents base, also you cant just press a button to get more supply if your blocked
what i am trying to say is the mechanics are different, each race has its own advantages


Uh, just because they are different mechanics doesn't inherently imply easier mechanics, correct, that doesn't change the fact that it can easily be the case. Different mechanics leaves open the possibility of one mechanic being easier. So far you haven't done anything to say that they're equal in difficulty, you just said what they can do. We know what they can do.
"The trouble was that he was talking in philosophy, but they were listening in gibberish." -- (Terry Pratchett, Small Gods)
Lochat
Profile Joined January 2011
United States270 Posts
February 12 2011 07:58 GMT
#327
On February 10 2011 21:33 ThunderJim wrote:
These two guys saying that this show is "not for those with over inflated egos" must be a new world record in irony.


There is a difference between a professional world-top player having an ego and some platinum level guy having the same ego regarding the game.

Overinflated egos are not the same as large egos.
"The trouble was that he was talking in philosophy, but they were listening in gibberish." -- (Terry Pratchett, Small Gods)
WTL
Profile Joined December 2010
47 Posts
February 12 2011 08:01 GMT
#328
Krehlmar
Profile Joined August 2010
Sweden1149 Posts
February 12 2011 08:24 GMT
#329
Well balance needs to be discussed more indepth overall. And by indepth I mean by people with knowledge and that bring different aspects to the discussion.

Example:
I love Day9 but he's overall positive, he always tries to see the raisins in the turd.
I love IdrA, but IdrA is negative, usually sees the bad stuff and sometimes makes them abit bigger than they are, or just gives up about it.

I'd like discussions to be had.
Problem is, giving it open space like this and naming it "IMBALANCE" will bring shitloads of bad attention from the trolls.
My Comment Doesnt Matter Because No One Reads It
adeezy
Profile Blog Joined May 2010
United States1428 Posts
February 12 2011 11:18 GMT
#330
On a side note, the whole video loaded for me and I scrolled the player from left to right. You see Idra just turn his head a few times but artosis is all moving his hands and it makes it seem like hes the only one talking lol. I have confirmed it.... artosis is the one talking 90% of the time. Interesting lol.
I asked my friend how the ratio at a party was, he replied. "Let's just say for every guy there was two dudes."
L.F.Haunt
Profile Joined February 2011
United States47 Posts
Last Edited: 2011-02-12 19:25:43
February 12 2011 12:46 GMT
#331
should forcefield need to be researched at the CBC for say... 100/100?

edi: just got a new idea, what if FFs were affected by the psychics of units. if a group of units is pushing against a FF, the FF will move accordingly.
Everyday is an opportunity to grow and learn, no matter how old you are
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
February 12 2011 12:51 GMT
#332
On February 12 2011 02:55 compscidude wrote:
But in SC2, this is not the case. If Blizzard decided to take a turn and introduce all these new units, why didnt they go ahead with zerg to make all 3 races more equal?


Yes, why didn't Blizzard make all three wildly different races perfectly balanced right out of the box?

Sure, that's never been done before by any game (SC1 took years to balance), but the only reason Blizzard's not doing it now is because they are less wise than we, right?
Wolfpox
Profile Blog Joined March 2010
Canada164 Posts
February 12 2011 12:57 GMT
#333
On February 10 2011 22:28 Donttazemebro wrote:
[image loading]


Ha ha ha ha, they are kings.

I suggest that next topic is Zerg Infestor!
[B] Butigroove wrote:[/B] Blizzard is double expanding to the natural gold base of our poor little nerd hearts.
TeWy
Profile Joined December 2009
France714 Posts
Last Edited: 2011-02-12 14:10:58
February 12 2011 14:07 GMT
#334
You chose to mention a lot of ridiculously outrageous balance statements such as Colossi having frienly fire damage to make it like your biased opinions were not pro-Zerg...

Particulary, you didn't discuss about speed-roaches, which I think is the real reason why Colossi+sentries have been made that good.
Speed roaches cost 75-25, an immortal 250-100, so you have 4 roaches for 1 immortal, but let me tell you that 5 immortals barely holds, if it holds I'm not even sure, 20 well micro-ed speed roaches, even though immortals are supposed to be the hard counter of them and suck against every other single Zerg units exept Ultras, and even though Zerg is usually economically ahead in this MU since their units are so called "not cost efficient" ! So instead of 20 roaches against 5 immortals it would more likely be something like 25-30 speed roaches against Immortals or 20 speed roaches + 15-20 Zerglings thus the immortals would be wrecked !
And storm isn't particulary efficient against speed roaches/zerglings... let's not even mention the gaz issue since immortals/HT are both gaz-costy units and only work well with sentries (also costing a lot of gaz), thus the strategy would require a third base, even though ht/immortals in small numbers wouldn't be able to repell any serious Zerg assault...

This is why the unit composition you portraid as an alternative to Colossi/stalkers : immortals/HT wouldn't work, and this is why any nerf to colossi would basically force the Protoss players to go all-in all the time.
Avaloch
Profile Joined August 2010
241 Posts
February 12 2011 14:13 GMT
#335
On February 12 2011 17:24 Krehlmar wrote:
I'd like discussions to be had.
Problem is, giving it open space like this and naming it "IMBALANCE" will bring shitloads of bad attention from the trolls.

I actually think the name of the show is rather interesting! I feel that you can view the name as a form of sarcasm at the people who cry "IMBALANCE!" whenever they cannot deal with a match up or a specific set of units or strategy. Nonetheless, I agree that the name is a troll magnet and I really pity Greg and Dan for having to weed through all the senseless and useless posts made.
s031720
Profile Joined December 2009
Sweden383 Posts
February 12 2011 15:08 GMT
#336
On February 11 2011 00:32 the p00n wrote:
Please discuss why 'random race' is unfair for other players, and the extent to which it is unfair - should it be changed?

The reason I'm asking is because it forces standard play out of your opponent if you go random race, denying race-specific builds such as forge expands on shakuras plateau PvZ, or perhaps 11gas 13rax reactor hellions TvZ, It does not deny such builds for the random player.

I have also sent an e-mail about this.


Randomrace is not imbalanced, it requires the random-player to know all 3 races well, while the opponent only have to be good at playing his main-race. I think this negates the advantage of playing random pretty much, and any ways, you really should scout early vs random.

What I think IS unfair is playing random in a tournament and then suddenly for the later stages setting on a specific race, especially in a set of games, say a bo5 where you play random at first and then decide on one race in the later games if the earlier ones go bad.

In that case the random player can choose to have all the benefits of beeing random, and the moment he meets an opponent good enough to punish him if he gets one of his "lesser"-races, he can negate that disadvantage by choosing his best race.

I dont like that; although I dont see it as a big problem.
Just another noob
Glon
Profile Joined December 2010
United States569 Posts
February 12 2011 16:27 GMT
#337
Artosis, I played you on ladder today. The 3 main mistakes I made was A. Waited 1.5 min after getting 200/200 to attack, B. I didn't get hive fast enough, C. when I engaged, I engaged in a closed corriter (forced too.....?).


I know I should have gotten brood lords, but does being FORCED to make brood lords versus a protoss composition the only way to play ZvP?
@QuanticGlon https://twitter.com/QuanticGlon
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
February 12 2011 16:54 GMT
#338
I sent in a email about Fast Expanding in PvP. It has never really been clear to me.
Survival is winning, everything else is bullshit.
arterian
Profile Joined September 2010
Canada1157 Posts
February 12 2011 17:02 GMT
#339
On February 12 2011 21:46 L.F.Haunt wrote:
should forcefield need to be researched at the CBC for say... 100/100?


if this were required terran could simply marine scv all in protoss every single game and win
http://www.twitch.tv/arterian
hunts
Profile Joined September 2010
United States2113 Posts
February 12 2011 17:07 GMT
#340
On February 12 2011 21:46 L.F.Haunt wrote:
should forcefield need to be researched at the CBC for say... 100/100?


I don't think that would solve the problem. I think what forcefield needs is to either have its size reduced by about 50% or so, have its mana cost increased, have the sentry max mana pool decreased, or have forcefields be killable.
twitch.tv/huntstv 7x legend streamer
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