The show is cool overall though. And the background noise from whatever animal Artosis is raising is hilarious. I guess its a guinea pig :D?
Imbalanced - Show - Page 17
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Caphe
Vietnam10817 Posts
The show is cool overall though. And the background noise from whatever animal Artosis is raising is hilarious. I guess its a guinea pig :D? | ||
EAGER-beaver
Canada2799 Posts
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jdseemoreglass
United States3773 Posts
On February 12 2011 12:26 Antisocialmunky wrote: ... yeah and given that in BW, you could kill Archons with Vultures which was ocmpletely sad. On May 01 2008 00:36 NonY[rC] wrote: To paraphrase Grandmaster Artosis, the entirety of Terran strategy for every matchup can be summarized as waiting to get enough tanks to kill an entire army in one volley. Even the short-sighted and simple Terran players can recognize such a great imbalance. But I have to admit, having the fastest unit in the game on only the 2nd tier of tech with a short build time, that can shoot fragmentation grenades capable of vaporizing all peons, zerglings, zealots, defilers, and high and dark templar in seconds, and can even shoot these grenades backwards without losing acceleration, AND can shit out three mini-nukes that burrow into the ground only to pop out at the perfect time and seek out an enemy unit at an inescapable speed, gives siege tanks and their arclite cannons quite a run for their money. Ah, how could I forget their cost? Let's make a list of units (excluding peons) that are cheaper than vultures: --Zergling --Marine That was easy. | ||
Ponyo
United States1231 Posts
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AwallFTW
United States103 Posts
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Lochat
United States270 Posts
Different mechanics =/= easier mechanics protoss buildings cant fly and a nexus cant turn into a murdering infrastructure that can be mass repaired by the workers, also you cant just scan cloaked units or ur opponents base, also you cant just press a button to get more supply if your blocked what i am trying to say is the mechanics are different, each race has its own advantages Uh, just because they are different mechanics doesn't inherently imply easier mechanics, correct, that doesn't change the fact that it can easily be the case. Different mechanics leaves open the possibility of one mechanic being easier. So far you haven't done anything to say that they're equal in difficulty, you just said what they can do. We know what they can do. | ||
Lochat
United States270 Posts
On February 10 2011 21:33 ThunderJim wrote: These two guys saying that this show is "not for those with over inflated egos" must be a new world record in irony. There is a difference between a professional world-top player having an ego and some platinum level guy having the same ego regarding the game. Overinflated egos are not the same as large egos. | ||
WTL
47 Posts
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Krehlmar
Sweden1149 Posts
Example: I love Day9 but he's overall positive, he always tries to see the raisins in the turd. I love IdrA, but IdrA is negative, usually sees the bad stuff and sometimes makes them abit bigger than they are, or just gives up about it. I'd like discussions to be had. Problem is, giving it open space like this and naming it "IMBALANCE" will bring shitloads of bad attention from the trolls. | ||
adeezy
United States1428 Posts
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L.F.Haunt
United States47 Posts
edi: just got a new idea, what if FFs were affected by the psychics of units. if a group of units is pushing against a FF, the FF will move accordingly. | ||
Ribbon
United States5278 Posts
On February 12 2011 02:55 compscidude wrote: But in SC2, this is not the case. If Blizzard decided to take a turn and introduce all these new units, why didnt they go ahead with zerg to make all 3 races more equal? Yes, why didn't Blizzard make all three wildly different races perfectly balanced right out of the box? Sure, that's never been done before by any game (SC1 took years to balance), but the only reason Blizzard's not doing it now is because they are less wise than we, right? | ||
Wolfpox
Canada164 Posts
On February 10 2011 22:28 Donttazemebro wrote: Ha ha ha ha, they are kings. I suggest that next topic is Zerg Infestor! | ||
TeWy
France714 Posts
Particulary, you didn't discuss about speed-roaches, which I think is the real reason why Colossi+sentries have been made that good. Speed roaches cost 75-25, an immortal 250-100, so you have 4 roaches for 1 immortal, but let me tell you that 5 immortals barely holds, if it holds I'm not even sure, 20 well micro-ed speed roaches, even though immortals are supposed to be the hard counter of them and suck against every other single Zerg units exept Ultras, and even though Zerg is usually economically ahead in this MU since their units are so called "not cost efficient" ! So instead of 20 roaches against 5 immortals it would more likely be something like 25-30 speed roaches against Immortals or 20 speed roaches + 15-20 Zerglings thus the immortals would be wrecked ! And storm isn't particulary efficient against speed roaches/zerglings... let's not even mention the gaz issue since immortals/HT are both gaz-costy units and only work well with sentries (also costing a lot of gaz), thus the strategy would require a third base, even though ht/immortals in small numbers wouldn't be able to repell any serious Zerg assault... This is why the unit composition you portraid as an alternative to Colossi/stalkers : immortals/HT wouldn't work, and this is why any nerf to colossi would basically force the Protoss players to go all-in all the time. | ||
Avaloch
241 Posts
On February 12 2011 17:24 Krehlmar wrote: I'd like discussions to be had. Problem is, giving it open space like this and naming it "IMBALANCE" will bring shitloads of bad attention from the trolls. I actually think the name of the show is rather interesting! I feel that you can view the name as a form of sarcasm at the people who cry "IMBALANCE!" whenever they cannot deal with a match up or a specific set of units or strategy. Nonetheless, I agree that the name is a troll magnet and I really pity Greg and Dan for having to weed through all the senseless and useless posts made. | ||
s031720
Sweden383 Posts
On February 11 2011 00:32 the p00n wrote: Please discuss why 'random race' is unfair for other players, and the extent to which it is unfair - should it be changed? The reason I'm asking is because it forces standard play out of your opponent if you go random race, denying race-specific builds such as forge expands on shakuras plateau PvZ, or perhaps 11gas 13rax reactor hellions TvZ, It does not deny such builds for the random player. I have also sent an e-mail about this. Randomrace is not imbalanced, it requires the random-player to know all 3 races well, while the opponent only have to be good at playing his main-race. I think this negates the advantage of playing random pretty much, and any ways, you really should scout early vs random. What I think IS unfair is playing random in a tournament and then suddenly for the later stages setting on a specific race, especially in a set of games, say a bo5 where you play random at first and then decide on one race in the later games if the earlier ones go bad. In that case the random player can choose to have all the benefits of beeing random, and the moment he meets an opponent good enough to punish him if he gets one of his "lesser"-races, he can negate that disadvantage by choosing his best race. I dont like that; although I dont see it as a big problem. | ||
Glon
United States569 Posts
I know I should have gotten brood lords, but does being FORCED to make brood lords versus a protoss composition the only way to play ZvP? | ||
57 Corvette
Canada5941 Posts
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arterian
Canada1157 Posts
On February 12 2011 21:46 L.F.Haunt wrote: should forcefield need to be researched at the CBC for say... 100/100? if this were required terran could simply marine scv all in protoss every single game and win | ||
hunts
United States2113 Posts
On February 12 2011 21:46 L.F.Haunt wrote: should forcefield need to be researched at the CBC for say... 100/100? I don't think that would solve the problem. I think what forcefield needs is to either have its size reduced by about 50% or so, have its mana cost increased, have the sentry max mana pool decreased, or have forcefields be killable. | ||
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