• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:16
CEST 04:16
KST 11:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Weekly Cups (June 30 - July 6): Classic Doubles2[BSL20] Non-Korean Championship 4x BSL + 4x China9Flash Announces Hiatus From ASL66Weekly Cups (June 23-29): Reynor in world title form?14FEL Cracov 2025 (July 27) - $8000 live event22
StarCraft 2
General
The GOAT ranking of GOAT rankings The SCII GOAT: A statistical Evaluation Weekly Cups (June 23-29): Reynor in world title form? Weekly Cups (June 30 - July 6): Classic Doubles Program: SC2 / XSplit / OBS Scene Switcher
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays Korean Starcraft League Week 77
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL20 Preliminary Maps [ASL19] Finals Recap: Standing Tall SC uni coach streams logging into betting site Flash Announces Hiatus From ASL
Tourneys
[BSL20] Non-Korean Championship 4x BSL + 4x China [BSL20] Grand Finals - Sunday 20:00 CET CSL Xiamen International Invitational The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Summer Games Done Quick 2025! Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2024!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 654 users

IMBALANCED! - Introduction - Page 48

Forum Index > SC2 General
Post a Reply
Prev 1 46 47 48 49 50 81 Next
If you have criticism, you need to address the content, not the hosts. Idra and Artosis are 2 (1.5) Zerg players, but you can't point that out and then blanket them as biased. Respond to the content.

You can't tell them to "get 2 Terran and Protoss players". That's fucking obtuse advice. "Yo just get 4 more high level players to record with you." Yes, I think everyone sees the value in getting it, but it's not practical.

Respond to the content and use evidence / logic to back up your claims.
TimeSpiral
Profile Joined January 2011
United States1010 Posts
February 04 2011 20:33 GMT
#941
I don't think all the aspects of mobility are being understood by some of the posters here ...


Mobility, in the context of this argument, is not just the ability to 'move' or how quickly you can move, it's how can you be effective with your movement and how can you be where you need to be when you need to be there.

There is this myth that Protoss is "the most immobile" race. This is often followed up by the assertion that Terran use medivacs and stim to increase their mobility to defend this idea that Protoss is the "least mobile." To put it simply, you get warpgates (warp prism), cliff-walking siege tanks, flying robo units, and g2g/g2a static defense that does not cost supply. It is absurd to suggest that Protoss is less mobile than Terran. If Terran wants to be mobile, he needs to invest a substantial amount of supply into units that cannot attack.

• If Terran has 20 barracks, and needs 40 supply worth of units really quick at ANY location that is not directly next to all the barracks, guess what? Cannot be done. They all have to walk, very slowly, to get there, or get escorted by a fleet of medivacs.

• If Protoss has 20 warpgates and needs 40 supply worth of units, he can pretty much have that anywhere he has psi-power and can tailor his composition on the spot and in whatever formation he wants. Heck, everything that comes out of the Robo Fac basically flies with the exception of the immortal (cargo space 4, like a siege tank).

This myth that Protoss is immobile in mid and late game is simply not true.

I don't think it can be argued that Zerg is far and away the most mobile race.

The concept of mobility extends beyond movement speed.
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
February 04 2011 20:36 GMT
#942
Sure, making warpgate a mid game end game upgrade, nerfing colossus a bit, with zealot at 100/80 hp/shield again and buffing sentry/stalker a bit should be a freeking good idea.
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
RifleCow
Profile Joined February 2008
Canada637 Posts
February 04 2011 20:50 GMT
#943
How would a protoss death ball fare if there were no sentries in the mix? What about building 10-12 mutas and sniping the sentries before engaging. Like say you build 5 corrupters and 12 mutalisks then set the corrupters to attack the collosus and mutas to attack the sentries. Don't know if it will work but its worth a shot if anyone wants to try it out.
hohoho
Hane
Profile Joined November 2010
France210 Posts
Last Edited: 2011-02-04 20:56:18
February 04 2011 20:53 GMT
#944
On February 05 2011 05:33 TimeSpiral wrote:
This myth that Protoss is immobile in mid and late game is simply not true.


You can't be as effective as 8-16 stimed marines. Protoss army is not that good is small number, so splitting is not a good idea, except with a strong eco@HT. Protoss is immobile in early+mid.
In add, protoss need to have like 3-4 stalkers or 3-4 phoenix to counter some Terran drops, but only 1 vikings/corru will destroy your prism.
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
Last Edited: 2011-02-04 21:06:21
February 04 2011 20:58 GMT
#945
On February 05 2011 00:11 maahes wrote:
Hiding all this in a spoiler because it feels like the thread has gone to a better place. Keep testing shit out, Blacklizard. You are awesome. Can you share with me your methods? Like, did you use a custom map or whatnot?

+ Show Spoiler +


On February 04 2011 14:54 Saechiis wrote:
What Saechiis said because this is getting huge.


If your post was succinct enough to address all at once, I would have done so. You said a lot and it would have been shortsighted not to break up such a robust post and point out examples as they showed up.

I disagree about there being an issue with doing so, however - suggesting that people can't take what you say and analyze it on a point-by-point basis and instead must appreciate it as a whole means that there is an excess of things which should be left out. I participate in other communities where doing exactly this is a bannable offense (elitistjerks). What could have been removed is what I addressed, broken up, in my original post, and I definitely got your point - I highlighted where I thought you stated it, and responded to it on its own.

That being said, the bulk of your 'thoughts' don't make sense or follow the pattern of a snide comment and then repeating what you said in the first place, neither of which address anything I said. I'm going to bury another point-by-point in a spoiler.

+ Show Spoiler +



On February 04 2011 14:54 Saechiis wrote:
First of all, I never questioned IdrA and Artosis' credentials; I questioned their ability to objectively judge balance. I've even commented on their talent as Zerg players, which gets lost in your selectiveness of quoting. It's frankly a baseless accusation aimed at damaging my credibility, "violating many rules of debate and offering little in the way of legitimate criticism" along the way.

As for the dramatic claims of ad-hominem; questioning someone's ability to be objective in the subjectiveness that surrounds balance, is a completely valid concern. Especially when it comes to two iconic community figures discussing (im)balance on a public stage. I'm willing to bet that an overwhelming amount of people would testify that Artosis and IdrA, over the last decade, have had a tendency of being overly vocal and extreme in their claims of imbalance; most notably the overpoweredness of the other races in relation to their own. As such, it isn't exactly a stretch to question their objectiveness in judging imbalance while it IS a stretch to expect viewers to believe there not being a hidden agenda. They're grown men and they're completely responsible for their own public image. If they're not judging balance they should say so, because several thousands of people "somehow" got the idea that that's what their show "IMBALANCE" is all about.


Calling into question objectivity is an attack on source instead of an attack upon argument - a source's objectivity counts as a credential. Ad hominem circumstantial constitutes an attack on the bias of a source. This is fallacious because a disposition to make a certain argument does not make the argument false. Idra and Artosis being balance whiners do not affect the absolute truth of their analysis.

Another thing that your arguments fixate upon is 'judgment'. Artosis and Idra hold no absolute judgment over Starcraft 2, and the show is actually painfully devoid of judgment, even from Idra, the most inflammatory personality in all of esports. I agree that bias is definitely questionable when someone is trying to convince you of something, but my critical thinking didn't sound that alarm for IMBALANCED. Both the content of the video and the method of presentation are not of a persuasive effort, but instead an exchange of opinions with reasoning. Within the first minute and a half, Artosis explains that, "We want to inform people, show you, the professional player perspective." A few minutes later, he goes on to open the distinct colossus talk with, "... talking about something that, y'know, may or may not be imbalanced." If they opened with an explicit, 'This is why the Colossus is game-breakingly imba in PvP/Z,' and closed with 'And so you should go +1 this thread on the Blizzard forums until there's a patch!' then everything changes, and it moves from a discussion to something that -is- detrimental. As it is, no matter what they say, anyone can rebut with 'Well, that doesn't make sense, and I have an argument to the contrary.'

On February 04 2011 14:54 Saechiis wrote:
You realize that stating something as if it's a fact doesn't make it true right? Because making unfounded conclusions would "violate many rules of debate" and would "offer little in the way of legitimate criticism".

Additionally, the race preference of the hosts is completely relevant since, in regards to balance, there isn't any hard truths in a complex game like Starcraft. There's only a collection of anecdotal arguments and subjective judgements on how hard it is to do something.

For instance: IdrA states it's relatively too hard to balance corrupter count with Colossi in comparison to what Toss has to do.


I think results show that when it comes to competence of play, Artosis is a perfectly valid Protoss source given his recent almost-qualification for Code A.

A lot of the other things you say here don't really make sense. There are no hard truths in a complex game? There are a handful of things cited in this episode - original warpgate research timing, 'alpha roaches' - were these not distinctly excessively strong?

Idra actually states the opposite of what you refer to: "It feels like it's much, much easier for Protoss to deal with that situation than Zerg." This is an important distinction - far less incriminating than something being 'too hard'.

On February 04 2011 14:54 Saechiis wrote:
Saying that it "was actually already assumed" is just another way of admitting that the show lacked a non-Zerg perspective on the case, which is what I pointed out in the first place. I never implied they were saying the Colossus is "fundamentally broken", nor did I imply that they were saying the Colossus should be removed, nor that it doesn't need the damage it provides ... seems a bit pointless to point out things they've never said when I never implied they did.

I did imply their show is, unsurprisingly, Zerg-focused and that it might be useful to clearly point out that Colossi balance out the relative weakness of gateway units. As to not give people the idea that balance is as one dimensional as "unit A has dual ranged laz0rz WITH splash, this game is ridiculous". The need to have ranged splash damage during midgame and the fact that Colossi are cheaper, faster and safer to tech to than Storm was my reasoning behind the popularity of Colossi, as to not imply they're built much because they're too strong.


At your first sentence, and the bulk of this, just... no. Not at all. The context of the discussion was Colossus and its effects, and the buildup to this decision point in the metagame is discussed. Protoss had vulnerability to mass Mutalisk and a set of timings until Toss players developed safe expansion builds. -Then- the ball was thrown back into the Zerg court, wherein Idra, Artosis and Ret had substantial success with 3 Base Broodlord builds, throwing the decision back into Toss play, and they responded with Blink Stalkers. I think this is an awesome way of outlining the metagame shift, and it also highlights the strength of the Colossus by example instead of just hearsay. That said, this is some high-level shit - they don't need to explain that the warpgate units need support (even though Idra does explain that once the colossus are taken care of, the resulting warpgate army is "weak"). This show isn't meant for the bitter, six-pooling bronze leaguer, and it's evident.

Additionally, your unprovoked insistence that colossus are needed by the protoss suggested that you thought it was insisted otherwise. I assumed we were at the same point in the discussion - how Zerg can best respond to Colossi. I don't really see the point of extra details like this, and if a dedicated Toss would have had that to say, I would have been pretty disappointed. If that's all that they can bring, that's solid evidence to the contrary of a United Nations of hosts.

On February 04 2011 14:54 Saechiis wrote:
That's right, you don't know whether he's right, in fact, no-one can say with certainty that they're right. Which brings us back to the questioning of the objectivity of the show. For the rest, I've never touched upons IdrA's conclusion, so summing it up doesn't really serve a purpose. We know that IdrA knows how to play Zerg.


Actually, since the purpose (and content, somehow) of the show is discussion, it brings us to discussion, not judging the people who provided an initial opinion. Bringing up Idra's conclusion serves a very important purpose - 'The Colossus gives favor at the moment to P in PvZ, but there are two distinct routes (unit comp, heavy harassment styles) that should be explored in order to throw the ball back into 'Toss court.' This is pretty much the opposite of 'judgment', something you continually question and state Idra and Artosis have no right to do. This is Idra trying to predict the next shift in the metagame. This is actually extremely proactive and the community you claim will misuse this media would do very well to begin thinking in such a way, as some in this thread have already begun testing.

On February 04 2011 14:54 Saechiis wrote:
Being a community celebrity has already given IdrA and Artosis significant amounts of leniency and attention. It should, however, not be a carte blanche to do whatever they please in the community. For instance, offensive, childish and flamebaiting posts are still unwanted on the forums, regardless of who does it. Doing a show on IMBALANCE knowing full well how it's going to affect SC communities, could also be described as such.


I've got little more than surprise at this, honestly. Reread what I had to say about the SC community in my first response. Also, in Artosis's own words, he is the most legit motherfucker around when it comes to SC, and in the words of those much more qualified than myself, anyone thinking that they love starcraft more than Artosis is completely and totally incorrect. Not implying you ever claimed that - I only mean you'll have to do better to convince me any malicious intent went into this, and the fact that you accuse these guys of having some ulterior motive totally stuns me.


As I wrote this out, I started to discern more and more where we diverge. I would agree with you totally if this were two gamedevs talking about the future of balance, casually talking about the judgment they had passed and the changes destined to be made, people with some serious swing - it would be very reminiscent of any video interviews with Riot about League of Legends, for example. I'm not - as is no one that actually winds up using this media constructively - listening to this video going 'oh fuck yeah, colossi are totally imba.' I watched a video of a conversation between two guys essentially shooting the breeze, being totally reasonable and making sure not to drop strong opinions without a basis, discussing a single unit in depth and in both terms of 'imbalance' - being too strong for a matchup, and being so strong in mirror there is no alternative strategy. To me, and many others, that is awesome. Those that were looking for ammunition to cry are going to find it - but I promise you, none of them needed it.

Rereading your first post, I see someone that is convinced the hosts are using an inflammatory topic to rake in Youtube views or something. Where you see Artosis eager to utter 'imbalance', I see the same excitable dork that gets geek chills all day erry day while casting GSL. To each their own, I guess, but I can't help but point out the views you harbor are so much worse than the bitter ignorance of someone new to the game complaining about issues they don't understand.

Anyway, hypocrisy isn't so bad. I didn't want to refer to your post towards beetlelisk because it was so disgusting that I couldn't respond to it without going ad hominem. Nazgul posted something that might have been funny as a friendly jab at Artosis & Idra, but it set a terrible precedent for moderation in a thread already covered in shit wall to wall. Beetle was right to criticize, really, and what he asked for was actually a good jump for insight in terms of how Ret was doing. Your response, wherein you jumped down his throat with no provocation and spewed hate for the subjects of the original post in addition to revealing a crusade against 'zerg whiners', was just repulsive to me and your insults/rebuttals of his frustration were so poorly formed I was once again taken aback. This was an interesting exercise in critical thinking, but there is nothing else to be gleaned from picking apart your logic. Thanks for your time.



I'm getting a bit annoyed at responding to your posts as they're full of false assumptions, ad-hominem, refutations of arguments I never made and overall presentation of your opinion as a factual source.

As such I'm going to adress your post in the most basic fashion:

Calling into question objectivity is an attack on source instead of an attack upon argument - a source's objectivity counts as a credential. Ad hominem circumstantial constitutes an attack on the bias of a source. This is fallacious because a disposition to make a certain argument does not make the argument false. Idra and Artosis being balance whiners do not affect the absolute truth of their analysis.


Since your posts hinge 90% on the notion that "ad-hominem" voids my argumentation, I'll adress that concern first. I see you copy pasted a snippet from wikipedia regarding ad-hominem. I'm a bit disappointed, but not surprised, that you would leave out the section that disproves your point completely. Allow me to quote said section of wikipedia:

"Circumstantial

Ad hominem circumstantial points out that someone is in circumstances such that he is disposed to take a particular position. Ad hominem circumstantial constitutes an attack on the bias of a source. This is fallacious because a disposition to make a certain argument does not make the argument false; this overlaps with the genetic fallacy (an argument that a claim is incorrect due to its source).[citation needed]

The circumstantial fallacy only applies where the source taking a position is only making a logical argument from premises that are generally accepted. Where the source seeks to convince an audience of the truth of a premise by a claim of authority or by personal observation, observation of their circumstances may reduce the evidentiary weight of the claims, sometimes to zero.[4]"

In other, basic, words: IMBALANCED! is a show where the source seeks to convince an audience of the truth of a premise by a claim of authority or by personal observation. As such the "ad-hominem" questioning their objectivity in regards to balance, is completely valid. In fact, your false accusations of "fallacious ad-hominem" constitute as an ad-hominem themselves, not to mention your classy tattle tail at the end. But then again, you already admitted to being hypocritical.

Secondly:

+ Show Spoiler +
Another thing that your arguments fixate upon is 'judgment'. Artosis and Idra hold no absolute judgment over Starcraft 2, and the show is actually painfully devoid of judgment, even from Idra, the most inflammatory personality in all of esports. I agree that bias is definitely questionable when someone is trying to convince you of something, but my critical thinking didn't sound that alarm for IMBALANCED. Both the content of the video and the method of presentation are not of a persuasive effort, but instead an exchange of opinions with reasoning. Within the first minute and a half, Artosis explains that, "We want to inform people, show you, the professional player perspective." A few minutes later, he goes on to open the distinct colossus talk with, "... talking about something that, y'know, may or may not be imbalanced."


I brought up the notion that IdrA and Artosis have a decade long history of vocally judging balance in both BW and Starcraft 2. As well as the history of people taking their opinion and throwing them around on the forum as proof of imbalance. I never implied they weren't smart enough to walk the line between obvious bias and passable objectivity. An exchange of opinions is useless if the only participants already agree with eachother, which is why I adress the concern of the show being too Zerg-centered.

I think results show that when it comes to competence of play, Artosis is a perfectly valid Protoss source given his recent almost-qualification for Code A.


First off, it's kind of hard to judge the credibility of an "almost-qualification". Secondly, Artosis plays Protoss because he thinks Zerg is underpowered. If Protoss got nerfed, he wouldn't have any regrets whatsoever to revisit his main race.


A lot of the other things you say here don't really make sense. There are no hard truths in a complex game? There are a handful of things cited in this episode - original warpgate research timing, 'alpha roaches' - were these not distinctly excessively strong?


If you read my complete sentence instead of selectively quoting a part, it would read:

"Additionally, the race preference of the hosts is completely relevant since, in regards to balance, there isn't any hard truths in a complex game like Starcraft. "

The notion that original warpgate research was too fast and alpha roaches too strong is still opiniative, so it's your post that doesn't really make sense. 99% of balance talk revolves around subjective measurements of how much skill certain tasks require. Balance isn't factual by any means.


Idra actually states the opposite of what you refer to: "It feels like it's much, much easier for Protoss to deal with that situation than Zerg." This is an important distinction - far less incriminating than something being 'too hard'.


First of all, do you want to testify that this IdrA quote is a pure objectiv "hard-truth" assesment of the situation? And not, in fact, a subjective measurement of skill requirements that is very much reliant on IdrA's credibility as an objective source?

Secondly, how is saying "It's harder for Zerg" different from "It's easier for Protoss" -_-'


At your first sentence, and the bulk of this, just... no. Not at all. The context of the discussion was Colossus and its effects, and the buildup to this decision point in the metagame is discussed. Protoss had vulnerability to mass Mutalisk and a set of timings until Toss players developed safe expansion builds. -Then- the ball was thrown back into the Zerg court, wherein Idra, Artosis and Ret had substantial success with 3 Base Broodlord builds, throwing the decision back into Toss play, and they responded with Blink Stalkers. I think this is an awesome way of outlining the metagame shift, and it also highlights the strength of the Colossus by example instead of just hearsay. That said, this is some high-level shit - they don't need to explain that the warpgate units need support (even though Idra does explain that once the colossus are taken care of, the resulting warpgate army is "weak"). This show isn't meant for the bitter, six-pooling bronze leaguer, and it's evident.


What's with the "just no. Not at all" followed by a slab of text that has no relation to what I said in at all? It gives people the idea that you're making a point even though it's not even a response to the quoted text.

I make the argument that the show is too much focused on the Zerg point of view, you respond by enumerating unit compositions and timings they mentioned as being relevant for a Zerg going up against Colossus. Yeah ... that's my point, they purely discuss the trouble Zerg has with Colossi and how this could be remedied. There's never any discussion on why Protoss are using Colossi, how they use them, the troubles they'd face without a strong ranged AoE DPS unit, the relative skill it requires to manage Colossi and forcefields.

And since you're so insistent in claiming there's not a heavily Zerg-sided view in this show, I'm going to be very childish and literally count the amount of time spent discussing the differing MU's so there's no dodging the argument:

0:00 - 8:20 Introduction
PvT: 8:20 - 9:30 1 minute 10 seconds.
ZvP: 9:30 - 23:30 14 minutes (not to be confused with the PvZ matchup)
PvP: 23:30 - 27:00 3 minutes 30 seconds
27:00 - 29:27 Epilogue

They brush aside PvT Colossi saying it's just balanced there since Bio counters Gateway, Colossi counters Bio, Vikings counter Colossi and Gateway counters Vikings. And yeah, that's it, it's balanced guys so we're moving on.

I could say that the same counters exist in Roach/ Hydra counters Gateway, Colossi counters Roach/ Hydra, Corrupters counter Colossi, Gateway counters Corrupters. But since Artosis and IdrA have a much deeper understanding of that MU, they can talk about the intricacies of the Zerg's unit compositions, map dependancy, economical requirements to effectively counter Colossi and the difficulty of creating " just enough" Corrupters.

It's not like these intricacies only exist in ZvP; their knowledge of the TvP and PvP MU's is just too limited to make definite statements about it, plus they're not interested in those MU's in the first place. Which all leads back to my point that the show is too Zerg-centered and that you can't approach balance from 1 side. Let's not pretend that most of the viewers are going to be high-level Master League players, they're going to be mostly lower levels of players that only know 1 side of the MU and might see ZvP as "the Protoss just makes Colossi and roflstomps me". This thread already exploded with rage and people claiming that Colossi are "indeed overpowered", doesn't that prove the show is having a negative effect on the community?

Additionally, your unprovoked insistence that colossus are needed by the protoss suggested that you thought it was insisted otherwise. I assumed we were at the same point in the discussion - how Zerg can best respond to Colossi. I don't really see the point of extra details like this, and if a dedicated Toss would have had that to say, I would have been pretty disappointed. If that's all that they can bring, that's solid evidence to the contrary of a United Nations of hosts.


No, it insisted that they didn't bring it up, as in, they didn't bring up the Protoss side of ZvP at all. That they're revolving the show around " how Zerg can best respond to Colossi" is kinda the point.

Actually, since the purpose (and content, somehow) of the show is discussion, it brings us to discussion, not judging the people who provided an initial opinion. Bringing up Idra's conclusion serves a very important purpose - 'The Colossus gives favor at the moment to P in PvZ, but there are two distinct routes (unit comp, heavy harassment styles) that should be explored in order to throw the ball back into 'Toss court.' This is pretty much the opposite of 'judgment', something you continually question and state Idra and Artosis have no right to do. This is Idra trying to predict the next shift in the metagame. This is actually extremely proactive and the community you claim will misuse this media would do very well to begin thinking in such a way, as some in this thread have already begun testing.


Agian, a one-sided nod-fest isn't a discussion, discussions happen when there's people with different backgrounds and opinions. Bringing up IdrA's conclusion wasn't relevant since I never talked about his conclusion and it doesn't relate in any way to my claims. Hence I told you it wasn't relevant to my post. And now you respond to that by saying "Yeah, actually it serves a very important purpose" and then you summarize his quote again? IdrA's conclusions don't relate to my points!


I've got little more than surprise at this, honestly. Reread what I had to say about the SC community in my first response. Also, in Artosis's own words, he is the most legit motherfucker around when it comes to SC, and in the words of those much more qualified than myself, anyone thinking that they love starcraft more than Artosis is completely and totally incorrect. Not implying you ever claimed that - I only mean you'll have to do better to convince me any malicious intent went into this, and the fact that you accuse these guys of having some ulterior motive totally stuns me.


Ugh, what does this prove? So Artosis sees himself as the most legit motherfucker around when it comes to SC ... so what?

"and in the words of those more qualified than myself, anyone thinking that they love starcraft more than Artosis is completely and totally incorrect."

You mean Artosis saying no-one loves Starcraft more than him proves that everyone who disagrees is completely and totally incorrect? That's some solid argumentation right there.

As the 50 pages of crap in this thread might indicate, there were more people sceptical about two of the most notorious balance "whiners" in the Starcaft community starting a show on IMBALANCE! Pretending that it's far-fetched doesn't help your point at all.

Anyway, hypocrisy isn't so bad.


Maybe not on elitistjerks, but on TL it isn't applauded. (Mods, please note he says he's part of that community ^^)

I didn't want to refer to your post towards beetlelisk because it was so disgusting that I couldn't respond to it without going ad hominem. Nazgul posted something that might have been funny as a friendly jab at Artosis & Idra, but it set a terrible precedent for moderation in a thread already covered in shit wall to wall. Beetle was right to criticize, really, and what he asked for was actually a good jump for insight in terms of how Ret was doing. Your response, wherein you jumped down his throat with no provocation and spewed hate for the subjects of the original post in addition to revealing a crusade against 'zerg whiners', was just repulsive to me and your insults/rebuttals of his frustration were so poorly formed I was once again taken aback. This was an interesting exercise in critical thinking, but there is nothing else to be gleaned from picking apart your logic. Thanks for your time.


Nazgul posted what everyone was thinking, and it wasn't an unfair note at all. Since you're still refusing to quote said posts whilst continuing to exaggerate the "dsgustingness" of my reaction, I'll do it myself:

+ Show Spoiler +
On February 03 2011 14:21 Saechiis wrote:
Show nested quote +
On February 03 2011 13:12 beetlelisk wrote:
On February 03 2011 10:13 Liquid`Nazgul wrote:
players get flamed for balance complaints because they all whine subjectively about the race they play themselves, therefor it's hard to take it serious. maybe if artosis and idra started saying zerg is overpowered that would be cool.

There is a huge difference between telling someone why is he wrong and basically telling someone it's hard not ridicule him because of bias and I don't mean their bias, I mean your views about them.

You completely disregarded their points, you completely disregarded the work that was put into this video.
  • The work that can be heard by the way they form their sentences,
  • put stress on their points and preemptively try to disarm accusations of whine,
  • elaborate on and completely deplete all of the arguments for their views
  • but also the work that can be literally seen by noticing on what they are looking at - they gave me incredibly strong impression of having notes, some sort of a "what to say" list and they look at it a lot to, by what they are saying, give the best impression of proffesionalism they can.


You could tell us about Ret's results of his experiments with Infestors in PvZ, Ret's ideas and theory about how Infestors should be used AS YOU ARE HIS MANAGER AND YOU ARE THE NUMBER ONE PERSON RESPOSNIBLE FOR EXPOSING YOUR PLAYERS and your sponsor because of that to fans and community as a whole.

Instead you gave a green light to every single retarded faggot who wants to derail this thread, you directly caused the moderation to have unnecessary work to do here - and SC2 forums aren't the prime example of users following the rules to say at least.
You are promoting the way of posting that is against the rules of the site you own and you are putting down people who want to contribute for free.
After showing how you handle the LR threads and not only them, you did this?
I am extremely dissapointed in you as an admin. You should be ashamed of yourself Nazgul.


You realize you're the iconic mindless Zerg follower that people are talking about right? Your post defending IdrA and Artosis is ironic in so many ways.

1. You're telling Nazgul; the founder of the team and the website you're currently surfing on that you're dissapointed in him and that he should be ashamed of himself?

Not only does this insult break the same "rules of posting" which you're criticizing him for breaking. It also takes an enormous amount of blind IdrA worship to not even see the irony in accusing Nazgul of bad posting while IdrA himself is the most offensive poster to ever to have roamed TL, breaking a minimum of 1 rule for every post he makes.

2. It's funny that you put Artosis and IdrA on a high pedestal for creating content for "free" whilst kicking down Nazgul who founded TeamLiquid and has been upkeeping and expanding both the site and the team for free during the last decade.

3. Neither Nazgul, nor any other critical poster had anything negative to say about the effort or the production value of the show. Just the complaint that Artosis and IdrA, as known balance "whiners" since the early days of Starcraft, aren't exactly the most objective source for balance discussion. You, and some other whiners for that matter, have managed to totally fulfill the biggest fear that people had in regards to this show; namely an increase in irrational Zerg whine posts. In this case, totally taking posts out of context because you can't handle the critical tone and verbally assaulting the rational posters that are already so scarce on this website.

Thanks for proving my point.


In other words, Nazgul comments on the fact that IdrA and Artosis never seem to see OP'ness in their own race of play. Beetlelisk replies to that by flying of the handle and commenting that Nazgul is biased himself; quotes:

"AS YOU ARE HIS MANAGER AND YOU ARE THE NUMBER ONE PERSON RESPOSNIBLE FOR EXPOSING YOUR PLAYERS"

"you gave a green light to every single retarded faggot who wants to derail this thread"

"After showing how you handle the LR threads and not only them, you did this?"

"I am extremely dissapointed in you as an admin. You should be ashamed of yourself Nazgul."


Which is frankly not an acceptable way to talk to anyone on these forums, let alone Nazgul. Hence I asked him whether "he realized that he was the iconic mindless Zerg follower that people were talking about" and that his posts were "ironic". Saying that my words are disgusting whilst portraying Beetlelisks post as fair and constructive kinda shows how objective you are in your posting. As I said before, if there's problems with my posting the mods are perfectly capable of identifying them and confronting me. Yet Beetlelisk is the one that got banned.

Kudos to people that have read all this
I think esports is pretty nice.
Velocirapture
Profile Blog Joined December 2010
United States983 Posts
February 04 2011 20:58 GMT
#946
More and more, all I see in this thread is emotional outbursts based on anecdotal evidence and perception rather than actual data. As an example... people are saying that warpgate is a valid way to deal with harass, as if they are always off cooldown. I have news for you, warpgates have very significant cooldown and if they are off it then you have not been macroing. In fact the cooldown of warping in a sentry or stalker is longer than the production time of a marauder.
Even if we are to avoid the murky waters of practical unit interactions, a simple comparison of move speed is still convincing because the disparity is SO great (i know its not imbalanced but it still makes me laugh when i see that speedlings on creep run faster than speedlots WHILE they are charging). Go into the unit tester and see for yourself. The numbers more often than not speak for themselves.
Severedevil
Profile Blog Joined April 2009
United States4838 Posts
February 04 2011 21:04 GMT
#947
On February 05 2011 05:50 RifleCow wrote:
How would a protoss death ball fare if there were no sentries in the mix? What about building 10-12 mutas and sniping the sentries before engaging. Like say you build 5 corrupters and 12 mutalisks then set the corrupters to attack the collosus and mutas to attack the sentries. Don't know if it will work but its worth a shot if anyone wants to try it out.

Or just build air units and kill everything, since the Protoss invested so much money into Colossi >.>

Perhaps I'm wrong, but Roach/Hydra feels like overkill. Yes it RAPES a Protoss army that lacks Collosi (or dominating forcefields) but then Protoss gets Colossi. I think Roach/Air or Ling/Roach/Queen/Air would be more dynamic and at less risk of counters.
My strategy is to fork people.
FreedonNadd
Profile Joined August 2010
Austria573 Posts
February 04 2011 21:07 GMT
#948
Watch minute 5:45 to see the massacre. What could the player have done better? Is the army composed of one sided units? Why did the player really lose? Is it ok to blame the colossus for the imbalance?

Reason why someone might see colossus imba vs Zerg. But take a second look !

Some people wear Superman pajamas, but Superman has Day[9] pajamas.
Roggay
Profile Joined April 2010
Switzerland6320 Posts
February 04 2011 21:12 GMT
#949
I had a great time reading all the warning and bans delivered here. This thread is such a ban trap.

Anyway, this show is great idea and I really appreciate that Artosis is doing all he can to produce great content. Although the show, this far, seems to be a bit too much zerg-centered, the arguments delivered were well-though (as always with IdrA when he is calm).

I, myself, don't think we should center the whole discussion on a single unit. I think the problem of the deathball is a combination of many factors and not just the fact that collossii might be imbalanced (maps, void rays protecting collossii from corruptors etc...).

As always, thank you Artosis for the content and keep up the good work.
Roggay
Profile Joined April 2010
Switzerland6320 Posts
February 04 2011 21:15 GMT
#950
On February 05 2011 06:04 Severedevil wrote:
Show nested quote +
On February 05 2011 05:50 RifleCow wrote:
How would a protoss death ball fare if there were no sentries in the mix? What about building 10-12 mutas and sniping the sentries before engaging. Like say you build 5 corrupters and 12 mutalisks then set the corrupters to attack the collosus and mutas to attack the sentries. Don't know if it will work but its worth a shot if anyone wants to try it out.

Or just build air units and kill everything, since the Protoss invested so much money into Colossi >.>

Perhaps I'm wrong, but Roach/Hydra feels like overkill. Yes it RAPES a Protoss army that lacks Collosi (or dominating forcefields) but then Protoss gets Colossi. I think Roach/Air or Ling/Roach/Queen/Air would be more dynamic and at less risk of counters.


Roachs tend to get rape by Forcefields/Lot of Stalkers, which also deals with mutas pretty well. Also, pure Roachs without Hydras is really weak against Immortals.

IdrA talked about the air units (which is mutas) and clearly stated why its not that powerfull.
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
February 04 2011 21:18 GMT
#951
colossi share the same range with a zerg ability called "neural parasite."

http://wiki.teamliquid.net/starcraft2/Neural_parasite

i know it sounds crazy, but i'd love to see some good infestor flanks on the colossi to MC them.

IMO, its a more cost efficient solution to deal with colossi. you only need one infestor per colossi (as opposed to multiple corruptors to reach critical mass), it confuses the hell outta the ai, its less colossi attacking your army, and guess what? unlike the slow building spire, it opens the door for Hive tech and leaves YOU in control of how the game will proceed. getting spire tech makes it too obvious for the protoss what to get in response.

if nothing else, the protoss army has to either kill the MC'd colossi or the controlling infestors..with a good flank (ie: cliffs or valleys so that stalkers have a harder time reaching them..abuse that 9 range just like the colossi are!) they are caught in between a rock and a hardplace.

pro-tip..if they decide to kill the infestor, move the colossi closer to your army and punish them big time for deciding to kill your cheaper infestor which now paid for itself and then some
LiquidDota Staff@BluemoonGG_
RifleCow
Profile Joined February 2008
Canada637 Posts
February 04 2011 21:23 GMT
#952
On February 05 2011 06:15 Roggay wrote:
Show nested quote +
On February 05 2011 06:04 Severedevil wrote:
On February 05 2011 05:50 RifleCow wrote:
How would a protoss death ball fare if there were no sentries in the mix? What about building 10-12 mutas and sniping the sentries before engaging. Like say you build 5 corrupters and 12 mutalisks then set the corrupters to attack the collosus and mutas to attack the sentries. Don't know if it will work but its worth a shot if anyone wants to try it out.

Or just build air units and kill everything, since the Protoss invested so much money into Colossi >.>

Perhaps I'm wrong, but Roach/Hydra feels like overkill. Yes it RAPES a Protoss army that lacks Collosi (or dominating forcefields) but then Protoss gets Colossi. I think Roach/Air or Ling/Roach/Queen/Air would be more dynamic and at less risk of counters.


Roachs tend to get rape by Forcefields/Lot of Stalkers, which also deals with mutas pretty well. Also, pure Roachs without Hydras is really weak against Immortals.

IdrA talked about the air units (which is mutas) and clearly stated why its not that powerfull.


Im not talking about killing the army with mutas just removing the sentries. As many stalkers as they have I dont think they can kill 12 mutalisks before a good chunk of the sentries are gone. This is akin to zergs building mutas in BW to snipe HT before engaging with hydralisks.
hohoho
Roggay
Profile Joined April 2010
Switzerland6320 Posts
February 04 2011 21:24 GMT
#953
On February 05 2011 06:18 immortlone wrote:
colossi share the same range with a zerg ability called "neural parasite."

http://wiki.teamliquid.net/starcraft2/Neural_parasite

i know it sounds crazy, but i'd love to see some good infestor flanks on the colossi to MC them.

IMO, its a more cost efficient solution to deal with colossi. you only need one infestor per colossi (as opposed to multiple corruptors to reach critical mass), it confuses the hell outta the ai, its less colossi attacking your army, and guess what? unlike the slow building spire, it opens the door for Hive tech and leaves YOU in control of how the game will proceed. getting spire tech makes it too obvious for the protoss what to get in response.

if nothing else, the protoss army has to either kill the MC'd colossi or the controlling infestors..with a good flank (ie: cliffs or valleys so that stalkers have a harder time reaching them..abuse that 9 range just like the colossi are!) they are caught in between a rock and a hardplace.

pro-tip..if they decide to kill the infestor, move the colossi closer to your army and punish them big time for deciding to kill your cheaper infestor which now paid for itself and then some


What you are forgetting is that there is an army usually between the collossii and your infestors. While the range is the same, you have to add the size of the army in front of the collossii, making it impossible to successfully neural parasite a collossii without losing your infestors in the next second. Yes you could flank them with your infestors, but even so, he just has to move 4 stalkers to kill them. Really its not cost effective at all, as infestors cost a LOT of gas, and gas is precious for zerg.
theriv
Profile Joined August 2010
United States149 Posts
February 04 2011 21:25 GMT
#954
On February 05 2011 06:18 immortlone wrote:
colossi share the same range with a zerg ability called "neural parasite."

http://wiki.teamliquid.net/starcraft2/Neural_parasite

i know it sounds crazy, but i'd love to see some good infestor flanks on the colossi to MC them.

IMO, its a more cost efficient solution to deal with colossi. you only need one infestor per colossi (as opposed to multiple corruptors to reach critical mass), it confuses the hell outta the ai, its less colossi attacking your army, and guess what? unlike the slow building spire, it opens the door for Hive tech and leaves YOU in control of how the game will proceed. getting spire tech makes it too obvious for the protoss what to get in response.

if nothing else, the protoss army has to either kill the MC'd colossi or the controlling infestors..with a good flank (ie: cliffs or valleys so that stalkers have a harder time reaching them..abuse that 9 range just like the colossi are!) they are caught in between a rock and a hardplace.

pro-tip..if they decide to kill the infestor, move the colossi closer to your army and punish them big time for deciding to kill your cheaper infestor which now paid for itself and then some



psh ill raise you a burrow ability along with that infestor neural parasite flank.
Roggay
Profile Joined April 2010
Switzerland6320 Posts
February 04 2011 21:26 GMT
#955
On February 05 2011 06:23 RifleCow wrote:
Show nested quote +
On February 05 2011 06:15 Roggay wrote:
On February 05 2011 06:04 Severedevil wrote:
On February 05 2011 05:50 RifleCow wrote:
How would a protoss death ball fare if there were no sentries in the mix? What about building 10-12 mutas and sniping the sentries before engaging. Like say you build 5 corrupters and 12 mutalisks then set the corrupters to attack the collosus and mutas to attack the sentries. Don't know if it will work but its worth a shot if anyone wants to try it out.

Or just build air units and kill everything, since the Protoss invested so much money into Colossi >.>

Perhaps I'm wrong, but Roach/Hydra feels like overkill. Yes it RAPES a Protoss army that lacks Collosi (or dominating forcefields) but then Protoss gets Colossi. I think Roach/Air or Ling/Roach/Queen/Air would be more dynamic and at less risk of counters.


Roachs tend to get rape by Forcefields/Lot of Stalkers, which also deals with mutas pretty well. Also, pure Roachs without Hydras is really weak against Immortals.

IdrA talked about the air units (which is mutas) and clearly stated why its not that powerfull.


Im not talking about killing the army with mutas just removing the sentries. As many stalkers as they have I dont think they can kill 12 mutalisks before a good chunk of the sentries are gone. This is akin to zergs building mutas in BW to snipe HT before engaging with hydralisks.


12 mutalisks die really really fast, without anything done really. You are sacrificing 1200/1200 just to kill a few sentries. Really not worth it.
RifleCow
Profile Joined February 2008
Canada637 Posts
February 04 2011 21:31 GMT
#956
On February 05 2011 06:26 Roggay wrote:
Show nested quote +
On February 05 2011 06:23 RifleCow wrote:
On February 05 2011 06:15 Roggay wrote:
On February 05 2011 06:04 Severedevil wrote:
On February 05 2011 05:50 RifleCow wrote:
How would a protoss death ball fare if there were no sentries in the mix? What about building 10-12 mutas and sniping the sentries before engaging. Like say you build 5 corrupters and 12 mutalisks then set the corrupters to attack the collosus and mutas to attack the sentries. Don't know if it will work but its worth a shot if anyone wants to try it out.

Or just build air units and kill everything, since the Protoss invested so much money into Colossi >.>

Perhaps I'm wrong, but Roach/Hydra feels like overkill. Yes it RAPES a Protoss army that lacks Collosi (or dominating forcefields) but then Protoss gets Colossi. I think Roach/Air or Ling/Roach/Queen/Air would be more dynamic and at less risk of counters.


Roachs tend to get rape by Forcefields/Lot of Stalkers, which also deals with mutas pretty well. Also, pure Roachs without Hydras is really weak against Immortals.

IdrA talked about the air units (which is mutas) and clearly stated why its not that powerfull.


Im not talking about killing the army with mutas just removing the sentries. As many stalkers as they have I dont think they can kill 12 mutalisks before a good chunk of the sentries are gone. This is akin to zergs building mutas in BW to snipe HT before engaging with hydralisks.


12 mutalisks die really really fast, without anything done really. You are sacrificing 1200/1200 just to kill a few sentries. Really not worth it.


Sentries are the casters which keep your roaches from running up and attacking in range. Killing off just a few sentries is a big deal. Plus its not like you leave your mutalisks to die on top of the ball you sorta dart in and dart out losing 4-5 mutalisks but taking out a good chunk of the sentries. Worked in BW and goonz are alot more powerful than stalkers.
hohoho
Broodie
Profile Blog Joined May 2008
Canada832 Posts
February 04 2011 21:31 GMT
#957
Nice show I liked watching it but I feel you need a pro terran as well just to hit everyones itchy bitchy niche if you catch me just so every player can feel included in this and hear a pro talk aboot their specific race being that race themselves

kudos lookin forward to the next one!
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
Roggay
Profile Joined April 2010
Switzerland6320 Posts
February 04 2011 21:34 GMT
#958
On February 05 2011 06:31 RifleCow wrote:
Show nested quote +
On February 05 2011 06:26 Roggay wrote:
On February 05 2011 06:23 RifleCow wrote:
On February 05 2011 06:15 Roggay wrote:
On February 05 2011 06:04 Severedevil wrote:
On February 05 2011 05:50 RifleCow wrote:
How would a protoss death ball fare if there were no sentries in the mix? What about building 10-12 mutas and sniping the sentries before engaging. Like say you build 5 corrupters and 12 mutalisks then set the corrupters to attack the collosus and mutas to attack the sentries. Don't know if it will work but its worth a shot if anyone wants to try it out.

Or just build air units and kill everything, since the Protoss invested so much money into Colossi >.>

Perhaps I'm wrong, but Roach/Hydra feels like overkill. Yes it RAPES a Protoss army that lacks Collosi (or dominating forcefields) but then Protoss gets Colossi. I think Roach/Air or Ling/Roach/Queen/Air would be more dynamic and at less risk of counters.


Roachs tend to get rape by Forcefields/Lot of Stalkers, which also deals with mutas pretty well. Also, pure Roachs without Hydras is really weak against Immortals.

IdrA talked about the air units (which is mutas) and clearly stated why its not that powerfull.


Im not talking about killing the army with mutas just removing the sentries. As many stalkers as they have I dont think they can kill 12 mutalisks before a good chunk of the sentries are gone. This is akin to zergs building mutas in BW to snipe HT before engaging with hydralisks.


12 mutalisks die really really fast, without anything done really. You are sacrificing 1200/1200 just to kill a few sentries. Really not worth it.


Sentries are the casters which keep your roaches from running up and attacking in range. Killing off just a few sentries is a big deal. Plus its not like you leave your mutalisks to die on top of the ball you sorta dart in and dart out losing 4-5 mutalisks but taking out a good chunk of the sentries. Worked in BW and goonz are alot more powerful than stalkers.


No, you are going to lose all your mutas before you even kill all the sentries, they really are fragile. Plus you don't have 12 corruptors you needed to deal with the Collossii. Even if they don't have sentries, the collossii protected by the main army will melt your ground army.
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
February 04 2011 21:35 GMT
#959
On February 05 2011 05:28 hifriend wrote:
Show nested quote +
On February 05 2011 05:10 noD wrote:
About the show itself
can it be a little more visual attractive ? with replays showing the points and stuff ? or released in plain mp3 format ? it gets kind tiring looking at artosis and IdrA face :/

Uh... so how would releasing it as mp3 make any difference? You could just, y'know, not look.


I actually listened to this while cooking, not looking at all. Haha.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
terranghost
Profile Joined May 2010
United States980 Posts
Last Edited: 2011-02-04 21:56:07
February 04 2011 21:49 GMT
#960
On February 05 2011 02:07 Senx wrote:
This thread pretty much embodies the disease thats slowly been growing amongst the SC community ever since SC2 beta was released.

Artosis and Idra gets trashed by default because of having opinions AND being public figures in the community, but if you actually watch the video they lay out very well thought out arguments and scenarios that would backup their claims.

And yet you see respones like,
"LOL ARTOSIS AND IDRA SO BIASED WTF IS THIS"

"Worst idea of a show ever, pros should never discuss balance"

"I'm in the masters league and I like the show, but you are very wrong and here's why (insert random argument backed by mathematics or experience of low level play".

I mean really?




Think about it if this show were done with anyone but Idra (and artosis for you Artosis haters) the player would not have a background of forum flaming terran toss complaints as a background. I for one believe they set themselves up for the flaming they got on this video for multiple reasons.

They decided for the first topic to be about the collosus and mainly focused it around the zvp matchup I think the show would of for instance would of got a much better rep if they say for instance focused on a unit that might cause imbalance in the pvt matchup or imbalance that does not favor zerg + Show Spoiler +
(For example claming the mutas were imba in tvz whether they are or not is irrelevant it is just an example)
for the first episode because it would of proved that they are trying to be unbaised. but instead not only did they not choose to select a potential imbalance that did not revolve around the zerg possibly being at an advantage. But they decided to avoid talking about the tvp MU.

Yes the tvp MU when discussing collosus for a balanced match is probably going to have the least amount of discussion. However, when one of your points is that the collosus count dictates the flow of the game you cannot ignore tvp. As t if you go bio vs protoss and you don't get vikings you are setting yourself up for disaster. Unless the toss has a far superior air army or collosus there is really no reason to get vikings so if you raise one of your points as the collosus dictate the flow of the game and force the zerg to build coruptors as a response then you can't ignore pvt IMO.

You say that people are flaming it because idra and artosis are biased but there are also people automatically accepting it because it is Idra and artosis without throwing in any logic whatsoever on their end. It is in your best opinion to ignore those people who have a one sided opinion and use your own reasoning to determine whether or not this show is a good thing or a bad thing. I don't like Idra he seems biased to me (Artosis to me is fine but that's irrelevant). But that will not stop me from watching these episodes at the bare minimum it gives people something to thing about. And if I don't think it is imba then I can ignore it or what not.
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
Prev 1 46 47 48 49 50 81 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Korean StarCraft League #77
CranKy Ducklings162
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft387
RuFF_SC2 134
ProTech67
StarCraft: Brood War
GuemChi 288
MaD[AoV]59
Sharp 23
Bale 14
Icarus 7
LuMiX 2
Dota 2
monkeys_forever586
NeuroSwarm91
League of Legends
JimRising 704
Counter-Strike
Coldzera 198
Super Smash Bros
Mew2King166
Other Games
summit1g9474
shahzam693
Day[9].tv434
WinterStarcraft256
Maynarde166
ToD86
Organizations
Other Games
gamesdonequick49385
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Berry_CruncH195
• HeavenSC 59
• davetesta21
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• Pr0nogo 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos1429
• Stunt347
Other Games
• Scarra1905
• Day9tv434
• Shiphtur220
Upcoming Events
Sparkling Tuna Cup
7h 44m
WardiTV European League
13h 44m
MaNa vs sebesdes
Mixu vs Fjant
ByuN vs HeRoMaRinE
ShoWTimE vs goblin
Gerald vs Babymarine
Krystianer vs YoungYakov
PiGosaur Monday
21h 44m
The PondCast
1d 7h
WardiTV European League
1d 9h
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
uThermal 2v2 Circuit
1d 13h
Replay Cast
1d 21h
RSL Revival
2 days
ByuN vs SHIN
Clem vs Reynor
Replay Cast
2 days
RSL Revival
3 days
Classic vs Cure
[ Show More ]
FEL
3 days
RSL Revival
4 days
FEL
4 days
FEL
4 days
CSO Cup
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
Sparkling Tuna Cup
5 days
RSL Revival
5 days
FEL
5 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Liquipedia Results

Completed

BSL Season 20
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.