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[Q] Select All Baracks

Forum Index > SC2 General
Post a Reply
Quasimoto3000
Profile Blog Joined December 2009
United States471 Posts
Last Edited: 2011-01-17 22:07:20
January 17 2011 22:05 GMT
#1
+ Show Spoiler +
Hope I posted this in the right place ^_^


Been away from home for a while, and finally got back to my new computer and loaded up the new patch. With the implementation of custom hot keys, I had one question that I couldnt figure out my self.

Is there any way to make "w" select all baracks, in the same way that it is for select all warp gates.

Thanks!
Quas


update. apparently there is no way to do so... Thanks killerdog
Every sunday a nun lays from my gunplay
killerdog
Profile Joined February 2010
Denmark6522 Posts
Last Edited: 2011-01-17 22:06:26
January 17 2011 22:06 GMT
#2
no, just hotkey them to a number. its the only way.
Nage
Profile Joined January 2011
Brazil50 Posts
January 17 2011 23:38 GMT
#3
you can make your "w" key act like number 0 (or any other number you wont be using for other control groups), then you press ctrl + w with all your barracks selected, and its done =)
Blurzz
Profile Joined November 2010
United States33 Posts
January 17 2011 23:44 GMT
#4
On January 18 2011 08:38 Nage wrote:
you can make your "w" key act like number 0 (or any other number you wont be using for other control groups), then you press ctrl + w with all your barracks selected, and its done =)

My god, I never thought of this. Thank you!
"You can only get smarter by playing a smarter opponent."
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
January 17 2011 23:44 GMT
#5
No, the only reason there is a "select all warpgates" button is because of how difficult it can be to use them without control groups. Hatches and Rax do not have the same problem.
Kazeyonoma
Profile Blog Joined April 2010
United States2912 Posts
January 18 2011 00:29 GMT
#6
I fail to see how warpgates are "harder" to use without control groups than barracks or hatcheries...
I now have autographs of both BoxeR and NaDa. I can die happy. Lim Yo Hwan and Lee Yun Yeol FIGHTING forever!
stevarius
Profile Joined August 2010
United States1394 Posts
January 18 2011 00:33 GMT
#7
On January 18 2011 09:29 Kazeyonoma wrote:
I fail to see how warpgates are "harder" to use without control groups than barracks or hatcheries...

This.

It's not like you can hotkey a pylon or anything...

I'd much prefer the ability of being able to select all structures of a certain type for faster hotkeying.
¯\_(ツ)_/¯
actionbastrd
Profile Blog Joined September 2010
Congo598 Posts
January 18 2011 00:33 GMT
#8
On January 18 2011 09:29 Kazeyonoma wrote:
I fail to see how warpgates are "harder" to use without control groups than barracks or hatcheries...


There not. I use grid hotkeys and Y for warpgates was too far away. I would just control group my gates to 4. Now with the new change i just made 4 my warpgate button.

All 3 are the same in the end, its not really worth debating about. Toss just gets an extra 2 seconds where they dont have to hit ctl + x, but its not game breaking in the slightest.
It rained today inside my head...
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
January 18 2011 00:34 GMT
#9
Why do Warpgates get hotkeys and not other structures and such?
Just a general question.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
actionbastrd
Profile Blog Joined September 2010
Congo598 Posts
January 18 2011 00:36 GMT
#10
On January 18 2011 09:34 Torte de Lini wrote:
Why do Warpgates get hotkeys and not other structures and such?
Just a general question.



I think the idea behind it was so toss wouldnt have to use 2 control groups for making units the most efficient way. That being control grouping your forward pylon, and then hitting the warpgate button to make the units. If it were just rally to location i doubt they would have even thought of putting it in.
It rained today inside my head...
imyzhang
Profile Blog Joined March 2010
Canada809 Posts
January 18 2011 00:58 GMT
#11
On January 18 2011 08:38 Nage wrote:
you can make your "w" key act like number 0 (or any other number you wont be using for other control groups), then you press ctrl + w with all your barracks selected, and its done =)


wow shit that's a good idea lol
bleh
Silmakuoppaanikinko
Profile Joined November 2010
799 Posts
January 18 2011 01:10 GMT
#12
On January 18 2011 09:34 Torte de Lini wrote:
Why do Warpgates get hotkeys and not other structures and such?
Just a general question.
I don't know, why does it say on screen how many idle warp gates protoss have? Or a bloody timmer too when you have multiple selected?

The UI is imba!

I think it's silly, and I'd like it if you could hotkey a unit type. You have no idea how often I accidentally had a sentry in my phoenix group which did a guardian shield at the other side of the map or complained about not enough energy while I was trying to lift those damned immortals owning my stalkers.
Workers and town centres are the ultimate counter to turtles.
MassHysteria
Profile Joined October 2010
United States3678 Posts
January 18 2011 01:19 GMT
#13
Why can zerg and terran make units and have them rallied to your main army without looking away at another screen?

This is not an option for protoss with warpgates so in essence it makes more sense for them to have that built-in hotkey. Besides it really is obsolete now with hotkey customization.
"Just ban all the J's...even jinklejoes" --unnamed source
FunkySqueegee
Profile Joined January 2011
Canada18 Posts
January 20 2011 09:14 GMT
#14
this^
"Why can't nexus lift off?! Protoss are more advanced." - some nob
green.at
Profile Blog Joined January 2010
Austria1459 Posts
January 20 2011 09:20 GMT
#15
On January 18 2011 09:33 stevarius wrote:
Show nested quote +
On January 18 2011 09:29 Kazeyonoma wrote:
I fail to see how warpgates are "harder" to use without control groups than barracks or hatcheries...

This.

It's not like you can hotkey a pylon or anything...

I'd much prefer the ability of being able to select all structures of a certain type for faster hotkeying.


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