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State of BattleNET 0.2 after 1.2 Patch (0.1.2 :d) - Page 9

Forum Index > SC2 General
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BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
January 16 2011 16:20 GMT
#161
On January 17 2011 00:00 Telcontar wrote:
Show nested quote +
On January 16 2011 23:35 BeMannerDuPenner wrote:
On January 16 2011 23:27 Trib wrote:
Let not overlook the fact that you can't sort games based on skill. Now, noobs are forced to play experts or play rated on the ladder. Im sure a lot of noobs find that very discouraging, constant getting destroyed in custom games. Likely even discourage some from wanting to play online at all. I would classify this as a huge oversight on blizzards part.


it discourages me as well. im tired of wasting time in a totaly onesided game cause the profile didnt load fast enough for me to see hes gold or even lower. the system is plain crap.



@stewox

yeah its ridiculous how blizz handles complaints and the lack of contact with the community. was fun, when the huge mlg finals bnet happened i posted in a thread about it in bnet. nothing really bad just something like "next game failed too... bnet 0.2 does again what its best at" . got a 2 week forum ban for that one post for "trolling". incredibly retarded but made me laugh.

Well since the problem was with MLG's internet connection i'd say your ban was justified for whining without any grounds to do so. Go to any moderated forum and start whinging without evidence and you'll get warned/banned.



at this point no one even mentioned mlgs connection since the stream was fine. and given the situation with bnet at that time it wasnt so farfetched to write few words to express my annoyance over bnet fuckups that builds up evrytime i get a rnd disc,lag or bug.

and i doubt that any moderated forum would just ban evrybody who wrote in a thread for a nonoffensive one liner.





chatbug btw fixed now on eu again. surprised actually that it happened before next week. but still dont understand why they are so silent. didnt even write a post that they did something.
life of lively to live to life of full life thx to shield battery
ALPINA
Profile Joined May 2010
3791 Posts
January 16 2011 16:21 GMT
#162
The ladder is broken too. A lot of people who were in top of ladder are no longer there. For example oGsMC now is like #800 in world when he was in top 10. So after the introduction of master league level of players dropped too lol?
You should never underestimate the predictability of stupidity
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
January 16 2011 16:25 GMT
#163
On January 17 2011 01:21 Alpina wrote:
The ladder is broken too. A lot of people who were in top of ladder are no longer there. For example oGsMC now is like #800 in world when he was in top 10. So after the introduction of master league level of players dropped too lol?


they lost points since evryone was reset to ~2300 after masters promotion. people have to play again to get back to their rating.
life of lively to live to life of full life thx to shield battery
ALPINA
Profile Joined May 2010
3791 Posts
January 16 2011 16:28 GMT
#164
On January 17 2011 01:25 BeMannerDuPenner wrote:
Show nested quote +
On January 17 2011 01:21 Alpina wrote:
The ladder is broken too. A lot of people who were in top of ladder are no longer there. For example oGsMC now is like #800 in world when he was in top 10. So after the introduction of master league level of players dropped too lol?


they lost points since evryone was reset to ~2300 after masters promotion. people have to play again to get back to their rating.


I understand this but why this works that way? I think if someone was on high diamond he should be in high masters now.. Ladder rankings just does not say much at all.
You should never underestimate the predictability of stupidity
acidfreak
Profile Joined November 2010
Romania352 Posts
January 16 2011 16:42 GMT
#165
On January 17 2011 01:28 Alpina wrote:
Show nested quote +
On January 17 2011 01:25 BeMannerDuPenner wrote:
On January 17 2011 01:21 Alpina wrote:
The ladder is broken too. A lot of people who were in top of ladder are no longer there. For example oGsMC now is like #800 in world when he was in top 10. So after the introduction of master league level of players dropped too lol?


they lost points since evryone was reset to ~2300 after masters promotion. people have to play again to get back to their rating.


I understand this but why this works that way? I think if someone was on high diamond he should be in high masters now.. Ladder rankings just does not say much at all.



Don't derail this into a masters league discusion when you clearly do not understand. First of all high diamond should be high masters makes no sense. High bronze should be high silver when they promote? Those who were on top will get there. The leagues and ladders sistem is the only thing close to decent in bnet 0.2. The rest is abysimial. The more I use chat channels the more I see how they are still in alpha state =/. And I remember them saying it took long to put them in because they wanted to do it right... *sigh*
You can't out-think the swarm, you can't out-maneuver the swarm, and you certainly can't break the morale of the swarm.
Dugrok
Profile Joined April 2010
Canada377 Posts
Last Edited: 2011-01-16 17:21:49
January 16 2011 17:11 GMT
#166
We knew chat channels were coming under this form. We said «Yo Blizz, those channels kind of suck =/ » and they were like « Yo guys, do you even really WANT chat? ». We were all thinking « Blizzard, have you guys fallen off the rocker? Of course we fucking want chat » so they give us this crappy system.

I mean, yeah b.net 1.0 had its problems, but there were work arounds for functionality. B.net 2.0 needs a global chat that by default throws you in there when you log in. As handsome as Tychus' face is, I don't really give a fuck to see it every time I log on when I could instead be meeting new people. The system is designed for those who have existing/pre-established gaming communities. For those trying to get stuff off the ground however, it's extremely limiting.

Popularity system for custom games is flawed by definition. A new incredibly amazing game may never be played by a reasonable proportion of the custom gaming enthusiasts because the map-maker didn't know half of battle.net to encourage it being tested. Creating games in the old system was better because individual players made the list, and those looking for interesting/different games joined them.

The UI is still fundamentally flawed. Let's just compare the old and new systems shall we?

Note what I wrote in the chat. Default chat and everything you need only click away. Not to mention the fact that the interesting information remains in the middle of your screen. Clan support from Warcraft III allows cross-game clans to at least maintain control of their chat channels.
[image loading]


Here however, you've got the buttons at the top, out of the way. Ok, that's alright. But then if you click anything else, you'll have to wade through menus to reach the information that interests you. Sometimes less is more. We've also got these two wide columns of space that are being wasted. Yes, your background is cool Blizzard. Do I care when I'm trying to click buttons, but I have to move my stupid chat windows? No. Don't forget that you'll have to put them back into place every time you exit a game.
[image loading]

Ultimately, I really wouldn't mind having an out-of-game chat client (tied to authorized b.net accounts) which would allow us to chat through that instead of idling the game for nothing.

Of course, we've all been saying this from the start... but I mean, why would that matter? The worst part is, I've always been one of those people who said «Don't worry, Blizzard has some sort of plan for this, and you'll see that ultimately it WILL be a better system». Sadly, I can't say that I think this way anymore because since beta people have been telling them about the problems with their system. We're getting close to a year without much notable improvement.

There needs to be a way to add some sort of permanence to these channels, and, improve the way they are displayed on the battle.net screen.
ALPINA
Profile Joined May 2010
3791 Posts
January 16 2011 17:23 GMT
#167
On January 17 2011 01:42 acidfreak wrote:
Show nested quote +
On January 17 2011 01:28 Alpina wrote:
On January 17 2011 01:25 BeMannerDuPenner wrote:
On January 17 2011 01:21 Alpina wrote:
The ladder is broken too. A lot of people who were in top of ladder are no longer there. For example oGsMC now is like #800 in world when he was in top 10. So after the introduction of master league level of players dropped too lol?


they lost points since evryone was reset to ~2300 after masters promotion. people have to play again to get back to their rating.


I understand this but why this works that way? I think if someone was on high diamond he should be in high masters now.. Ladder rankings just does not say much at all.



Don't derail this into a masters league discusion when you clearly do not understand. First of all high diamond should be high masters makes no sense. High bronze should be high silver when they promote? Those who were on top will get there. The leagues and ladders sistem is the only thing close to decent in bnet 0.2. The rest is abysimial. The more I use chat channels the more I see how they are still in alpha state =/. And I remember them saying it took long to put them in because they wanted to do it right... *sigh*


Ladder in which I have no idea how much I improved over half a year is decent? The only decent thing about this system is that it gives you opponents of your level and always keeps your W/L ratio ~50%.
You should never underestimate the predictability of stupidity
AndrewZorn
Profile Joined November 2010
United States56 Posts
January 16 2011 17:23 GMT
#168
On January 15 2011 10:48 RoyalCheese wrote:
Sigh. Whine more. We asked for chat channels and they implemented them. They showed they care and will to improve battle.net so why can't you just make a civilized post like a sane person without wanna be hilarious picture? Preferably on battle.net forums where blizzard stuff can read them.

Wow.

Chat channels is one feature that was requested a LONG time ago, and its final implementation is very poor, borderline broken.

I'm sure Blizzard sees these posts too.

There is so much wrong here I won't go on. Just like there are tons of things wrong with Battle.net 2.0, which would probably be considered a bad interface if this was a console game.
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
January 16 2011 18:01 GMT
#169
One of the big things in companies i see lately, their lack of response, it's a killer , why can't they admit an engineer or programmers are unable to find "ex ex bug" and can't fix that in time , why can't they admit greg canessa isn't particularly experienced on PC games , why can't they admit they know and see our feedback and our concerns , why can't they admit and respond to our pleas and our cries , the EU forums are ghost town , nobody's there , all they do is on mondays , and else is just technical help (which is helping guys with crappy PCs or bad settings to get SC2 running - no bug section)


First, Blizzard does respond to feedback. They told us that they didn't prioritize chat channels during SC2's game development, and because of that, the game wouldn't ship with them. They've told us that Clan features will be coming in a later patch. And so forth.

What Blizzard does not do is respond to particular, specific questions from random people. They do not engage people on the forums. They do not constantly provide updates on the progress of feature X. And nor should they; they've got more important things to do than argue with people on their forums.

Second, what good would it do? The only response that really matters is getting the functionality. Blizzard doesn't like giving dates for anything, whether game patches or game releases. Not until they're reasonably certain of making that date. Remember when SC2 was supposed to be out in late 2008?

Why do you feel the need for a company to constantly communicate with you? Why is it important to you that they answer specifically your questions and concerns?

B.net 2.0 needs a global chat that by default throws you in there when you log in.


This is a matter of opinion. Personally, I have no love for a global default chat room. It's like trying to talk in a crowed room; you can't have a conversation because everyone is stepping on everyone else's dialog.

I understand the argument for one, but I just don't think a chat system is a particularly good way to communicate with a large, random group of people.

We're getting close to a year without much notable improvement.


This is the part I don't get. At the "beginning of the year", we didn't have chat channels. Now we do. And they're better chat channels than what SC1 had. How does that qualify as not "much notable improvement?"

In SC1, my entire 1920x1200 screen would have been taken up by a single channel. That's far more wasted space than SC2's background. Now, I can have multiple channels open at the same time, and have multiple conversations if I so desire.

Indeed, I would love it if Blizzard embraced the multiple windows idea throughout their GUI. Put everything in separate windows, possibly tear-able windows with tabs and the like. That way, you can have the ladder over in a window, your chat channels in a window, rankings in another, custom games in another, etc. And as long as the arrangement of windows was saved and restored between games and closing/opening SC2, everything would be perfect.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
Dugrok
Profile Joined April 2010
Canada377 Posts
Last Edited: 2011-01-16 21:05:52
January 16 2011 21:04 GMT
#170
Show nested quote +
B.net 2.0 needs a global chat that by default throws you in there when you log in.


This is a matter of opinion. Personally, I have no love for a global default chat room. It's like trying to talk in a crowed room; you can't have a conversation because everyone is stepping on everyone else's dialog.

I understand the argument for one, but I just don't think a chat system is a particularly good way to communicate with a large, random group of people.


Bolded, is your opinion. Is that not why we're all here? To discuss our opinions? I thought I did a good job of supporting my argument initially, but let me reiterate.

I personally don't think that global chat rooms are necessarily a good way to stimulate prolonged discussion. That said, it is a good way to create links between people. Whether it's just a simple «Hey, anyone up for a 1v1 on X map? I want to try something out with someone random» that leads to a longer online friendship, or something of another form, it doesn't really matter. Once that link is established, the person is added to your friends list, you get to know each other over the course of the game and what not. Eventually you'll be meeting in a private channel, hopefully with a small group of people who share similar interests.


Show nested quote +
We're getting close to a year without much notable improvement.


This is the part I don't get. At the "beginning of the year", we didn't have chat channels. Now we do. And they're better chat channels than what SC1 had. How does that qualify as not "much notable improvement?"

In SC1, my entire 1920x1200 screen would have been taken up by a single channel. That's far more wasted space than SC2's background. Now, I can have multiple channels open at the same time, and have multiple conversations if I so desire.

Indeed, I would love it if Blizzard embraced the multiple windows idea throughout their GUI. Put everything in separate windows, possibly tear-able windows with tabs and the like. That way, you can have the ladder over in a window, your chat channels in a window, rankings in another, custom games in another, etc. And as long as the arrangement of windows was saved and restored between games and closing/opening SC2, everything would be perfect.


Again, bolded is your opinion. Which is fine, you're allowed to think that by all means, but I personally think that the iteration isn't quite right. What difference is there really between me having the TL IRC open or jumping into the in-game chat? Probably none, other than the fact that the IRC will have more people in it, won't disappear in between games and in consequence will allow for a more focussed discussion.

Unfortunately I'm not lucky enough to have a 1920x1200 screen due to space limitations on my desk. I'm at 1600x900 though and I still feel like I have more room in the SC1 system because I don't need to clutter my entire screen with 17 conversations and chat windows. Everything works through a single consolidated window. I'm not saying SC2 needs to follow this exactly, but I think it would be nice to at least have a designated space for chat(s).


**edited for quote-tag fail**

RaZzy
Profile Joined July 2010
Netherlands36 Posts
January 16 2011 21:27 GMT
#171
On January 15 2011 12:29 MOARpylons wrote:
Man this thread is full of complaints.

If its that bad why are you people even playing it?


Man I'm getting pretty tired of these "why are you playing it? posts.

Please, at least try to read a thread. It's not about the game itself.
Starcraft 2, the game is fine. This includes Campaign / Competitive Multiplayer / Custom Games / Map Editor. And they are even improving that. Great stuff.

But we're talking about the interface here. Battlenet 2.0. You know, the way you get to your games.

It's like using a total piece of crap browser to look at content on the web. But you saying "If the browser is so crap, why don't you stop looking at websites".

In my opinion the interface to get to your Campaign / Competitive Multiplayer / Profile is fine. There still could be alot of improvements here and there, but it's nothing big.

The Custom Games part of the interface is in every way total crap.
And I can see that the lack of LAN / Cross Region etc. could be a big miss for some.

I'm guessing most who say it's fine don't even play Custom Games (as much). And if some people like it, I would like to see some arguments about why the system is fine as it is now.
Dugrok
Profile Joined April 2010
Canada377 Posts
January 16 2011 23:51 GMT
#172
Ironic, how there's a call out to see reasons why the system is good and the thread stops. <.<
skp
Profile Joined October 2010
Canada134 Posts
January 17 2011 02:09 GMT
#173
On January 16 2011 23:23 Skee wrote:
Here is my proposal:
[image loading]
(click to enlarge) XD


Beautiful man
Noev
Profile Blog Joined January 2010
United States1105 Posts
January 17 2011 02:16 GMT
#174
On January 17 2011 00:19 DwmC_Foefen wrote:
Show nested quote +
On January 16 2011 23:23 Skee wrote:
Here is my proposal:
[image loading]
(click to enlarge) XD


WHAT THE SHIIIIIIIIIIT! Nice :p
It looks so easy and social and clean. Now we have to watch raynor's mug all the time...
That would be really friggin awesome. Send a pic to Blizzard :p

That and the custom games-shit changing back to War3 or BW-system.



wow this is scaryly well made, if only blizzard had gone this style who knows maybe one day...

lol at the chat thats awesome
closey
Profile Joined October 2010
Hong Kong272 Posts
January 17 2011 03:11 GMT
#175
On January 15 2011 09:43 MavercK wrote:
because they hired the guy who designed xbox live to design battle.net 2.0
nothing can be done.
unless they fire him and scrap the entire interface.


I totally opt for this.
Rock, Paper, Scissors
jshnaidz
Profile Joined October 2010
Canada57 Posts
January 17 2011 03:16 GMT
#176
Chat systems need a way to leave chat rooms ingame and to remove private channels from your chat channels permanently
Stewox.
Profile Joined December 2010
32 Posts
Last Edited: 2011-01-17 05:01:10
January 17 2011 04:57 GMT
#177
Yeah , i can't remove a channel i created lol , it's sits there for 3 days already.


The mockups look good , just ... i would just have a higher resolution , i mean , absolute size , and making buttons a liiitle bit smaller, so could fit in some more menus and features.

I guess that was the resolution your monitor you took for the template , fine ,the system and layout is important , the fine tunings come later.

@somebodywhoquotedmeinthe8thpage

Yeah i was also banned for a , week i guess , same reason proably , i don't know specifics sicne it was more of a surprise , but i think i was rambling a thread about bnet or a post ,it was no big deal since i don't remember it so much , but i might used some caps , idk anyways this was 3 months ago.
closey
Profile Joined October 2010
Hong Kong272 Posts
January 17 2011 06:30 GMT
#178
On January 17 2011 12:16 jshnaidz wrote:
Chat systems need a way to leave chat rooms ingame and to remove private channels from your chat channels permanently


Yeah I created a "Star Battle!" chat channel oblivious of there's actually one already. It just stuck there rubbing the pain and shame into me.
Rock, Paper, Scissors
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
January 17 2011 06:45 GMT
#179
On January 16 2011 23:23 Skee wrote:
Here is my proposal:
[image loading]
(click to enlarge) XD

I honestly cried a little bit when i saw how beautiful it was.


SIIIIIIGGGGGGHHHHHH
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
TheOnlyOne
Profile Joined August 2010
Germany155 Posts
January 17 2011 06:51 GMT
#180
On January 16 2011 23:23 Skee wrote:
Here is my proposal:
[image loading]
(click to enlarge) XD


If it would look like THIS ; thats would actual solve so much problems ...

Looks super awesome ; maybe someone is good enough to "Mod" the Battle.Net ; i would so much support such a project.
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