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Anything unusual in the new patch ? Anything broken , anything worse ?
We'll ignore the good thing for this thread, they're welcome (noted well, 30 sec fix ...etc) , but the point is, as i explained in a superwall of text on around page 10 i think , that there's a virtual focal point when the bad things overcome the good things , you guess what comes if the focal point is reached or worse even passed , as a bottleneck component ; bnet is crippling the whole experience , in the end making the game's good side a little bit of irrevalant or usless.
Discuss , but i got my observings as well.
Critical Bugs still present:
-Alt Tab IN bug , takes very long to maximize application , it may be responsible for those countless "dropped" reports.
- SP Memory leak (affects Alt Tab times) , general resource hog , bad cleaning , bad memory management.
- Very Laggy editor , even on high end systems (bad code , takes so much time loading everything , it checks for every file in realtime if it is present on the HDD, also the data editor performance is a bit slow)
1.2 Notices:
- "You have voice chat disabled" appears periodically without reason (without clicking ex. cedilla (default)
-The popularity system is screwed up even more.
- The SHOW MORE button is the whole source of broken popularity system , displaying by hours alone will not fix it completely.
I tried to do a "show more" video to tell you the agony and annoyances it causes , i just didn't finishd with editing software so i might upload that later , it's just for proof of how it's like. Who the hell would scroll down and click the button 30 times to reach the bottom come on, nobody , or at least very rarely. This is a BIAS taken from the console world , this is a very basic example of crappy mobile/console attitude and design , this show more button must go AWAY.
Just for letting you guys know , i do have good enouh system and i have it stable than ever , it's not a 3000$ build , but it's well enough for any current game (pure graphics perf doesn't matter for stability, as i don't need more since i have 19' LCD @ 1280x1024)
My Sys Specs: (custom build of course)
Win7 x64 ultimate NOD 32 Antivirus 4.0 CPU: Intel Q9300 2.5ghz stock GPU: Sapphire ATI Radeon HD4870 512MB PSU: Enermax 620W Liberty DXX APU: Asus Xonar D1 PCI HDD: Western Digital Caviar Black 1000GB 64MB cache SATA3 (WD1002FAEX) RAM: 6GB - Corsair Dominator 1066mhz DDR2 CL5 MOBO: Gigabyte P35-DS4 rev2.1 Bios-F14 KEY: MS SideWinder X4 MAU: MS SideWinderTM (latest, similar to X5) SND: Logitech X-540 5.1 Sorround System
Settings Tweaks: - No Pagefile (HDD virtual memory disabled) - No Readyboot (not readyboost) - a kind of prefetcher working at boot* - No Superfetch - UAC disabled
Registery Tweaks: -optimized memory management -Prefetcher disabled
Service Tweaks: - Homegroup Disabled - Win Defender disabled - Win Firewall disabled - Win Search disabled (all indexing) - Win Update disabled (manual updates every month)
For starters, that's how it's like in 1.2 , in an image explanation , a new bug. (okay that's just playing fool , but the image is just for exposing these bugs , it says 1000 words)
![[image loading]](http://www.shrani.si/f/27/VI/A6NA2Dq/sc2-bnetfail2.gif)
As you can see , the green popularity bar is bugged , now pretty much everything is "very popular/max"
UPDATE:
![[image loading]](http://www.shrani.si/f/2S/jE/4L8TiRon/bnetpopbarupd.gif)
And the infamous show more button , this is the kind of style console and mobile platforms have , this has no place to be here, not just because of style or convenienve or type of design , it's also making bias in the whole custom game system , judging by the fact of "who would always scroll to the bottom , who would take 2 minutes each time he opens a join custom game menu , the map browser always resets and never retains the scroll , it's retaining it's output as "per display/specific menu"(currently WHATEVER can reset it, any other window in bnet you go it will reset the results in the "not-yet-scroll"); - it's not "per session"(as long as the game runs/resets when you close the application) or "per gamestate/gamemode/ can't find the correct standard word for this"(as long as you in the bnet menus [ex gamemodes: MP, SP , Bnet Menu, ... whatever things does the developer group into)
---------- [uploading image]
Update @ image taking longer than expected , should be working very soon.
Also below link , i've taken the screenshots from the EU SC2 beta forums which you can see how blizzard behaved then and also the clues from what people were talking about , yeah , they're were questioning the same things we're at them today. That was 2/3 year ago , march-june 2010.
http://stewox2.shrani.si/?BNET 2-0
Notice: Please bear with my "hate" for consoles (fixed some words out now), it's just a writting style , im not english either so , but i always had nintendo consoles if you must know , it's just , i have 2 mindsets , when we're on consoles talk about that , but SC2 is on PC and we're talking PCs currently , so i don't want this mixup, what works on consoles doesn't mean it works on PC, greg canessa is just inexperienced he thinks facebook and steam and xbox live and psn and bnet are all same kind , same kind of service , he's clearly not qualified to produce an AAA PC game service , it's not a service , they market it as such , it's an interface with underlayer servers whatever , a few menus sticked together , for example Company of Heroes multiplayer interface is like 10 times bigger than current bnet and has no fancy names , of services and bla bla special talent , Relic just made it , it's an interface , you don't need to have some console wiseguy talking about how it's "special" , what special talent do you need , you just need pure programmers to make the features , anybody can do the look , that's what a 20 year old can do with photoshop , plus , you need network engineers and server specialists for the interface to be interconnected and fluid , the network guys keep the service running , they could switch to a lower-end version for emergencies if a lot of servers fail or something breaks or whatever , upon and/or after that you only need the maintenance guys , and a news poster for example. This is what core gamers need , the design/looks/esthetical doesn't matter as long as you have the features you need , it's all a part of what they want for casual people to get into, But anyways I think blizzard thought if they get a dedicated bnet team it would be better because the core devs wouldn't be clear of one aspect of the game , but this made a side effect , they thought a service doesn't require so much programming expertise or they thought a high-level scripting would be enough , so i guess , bnet 1.0 was done by the programmers and probably everybody helped with the interface , blizzard wasn't as tiered and dedicated back then so probably there wasn't such a big art team but im sure they would do better than the current bnet team , features aspect of bnet 1.0 clearly states that core programmers made it , as i mentioned they got a simple interface up with some photoshop editing , wasn't anything special or anything overly-shiny , but it worked , it was what the gamers wanted and an interface doesn't need to shine, i always lost my self in new interfaces , older were always more convenient and handy because they were probably thought up by programmers who placed
Now in 2.0 programmers didn't placed the buttons and ui and windows , so , it's more of a "user friendly" BS , but the older stuff worked , programmers have that practise and they know what's a good system and you have everything clearly shown to you.
As Blizzard said in one of the interviews , they still didnt' fill 10 positions on the bnet team , but they did 50 over the span of a year or so (frogot the links) I don't know what special talent "game service" requires , but he admitted that the core team from the game's teams has had to do some help for bnet , you need network engineers for the service as well , it's really not a special talent , with that they probably mean "service designers" as some guys who "transform" the intefrace into a "more accessible/ user friendly service" which in the industry are people who make photoshop UIs , they have no idea about the whole underlayer, and of course , blizzard realized this , they can't hire anybody who's a "im making a game service" because most of that unadvanced stuff is on mobiles / handhelds / casual / online , those are only very high-level scripting languages which a 15 old can learn in a year. So in the end they really have a hard time finding "experts on game services" , there are very little who stay only making a service while not programming anything else because that's only a side project for most , the today's AAA services are made by those who make the whole thing , core highly skilled programmers.
Plus , services aren't even AAA (just maybe steam , yeah but some people hate it because it's killing PC independence from 3rd party apps that cause naggs and stability issues), Quake Live is good , but ID uses that to employ rookies and trains them , they don't use DOOM4 devs to work on Quake Live (Q3E)
The point is , the interface is made by those who make the game , they know what's the best design , they're maybe gamers them selfs (or were they) but that's probably what's going around with bnet.
As we come to the point one again , the bnet team lead is a console guy, he has no idea what features are standard to the PC in the first place, blizzard tells him what to do on a schedule , he has no self experience with it. Poor guy , we all bash him , yeah welcome to the PC world i guess , this is not some kiddo's RROD zapper
----- Please don't rate my images, it's for the bugs only , i know to an adult they look stupid with funny 4-chan cliche but also classic ironies , i wasn't devoting like an awful load of time to it so i just thought up what i had in mind at the moment, it might not be as funny for some.
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Russian Federation4295 Posts
Fully agreed, why Blizzard can't make normal multiplayer interface, like in any other RTS game? They're trying a lot new things, and many of them are fail
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Why can't they do it like in WC3 except just show how many slots have been made/filled whatever.
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because they hired the guy who designed xbox live to design battle.net 2.0 nothing can be done. unless they fire him and scrap the entire interface.
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after getting 18 hours played it resets to 0 its kinda funny cause it makes the maps rotate lol flawed system but still is better than the first one lol
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It might not be perfect but it shows us that they are trying. I kinda like BNet the way it is. Can it be improved more, yes, I think so. But so far, i'm a satisfied customer.
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Hmm, they should add a search function for the join games too (Besides create custom game) That way its a lot easier to find the type of games I want to join.
Custom game still needs a lot of work.
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Ya I couldn't find the games I was looking for, such a silly system. And now some maps that used to be fine crash my game, but I don't know if the patch caused that or what. The hours thing is an alright idea, though, considering some games have longer playtime and thus fewer games will be played. But as is the system is messing stuff up like crazy.
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only problem really is custom games + popularity system and even then whatever 95% of all UMS's are complete garbage-try-hard maps IMO. Everything else including matchmaking is fine unless you're a 12 year old that likes whining and making stupid gifs
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I wish the chat channels were back to the way they used to be, i hate reading in small boxes and scrolling up/down
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They need a search function, and they also need the join screen to default to the map you last played. Just another of the great bnet 1.0 features they failed to implement (just press alt-j enter and you're back in the same game).
The way it rotates now, the most popular map goes over the reset threshold so often that it's a pain to find. It might be on page one one minute and page 19 the next, then back to page 5 the next time you click join. I fail to see the point of a popularity system that makes the most popular map difficult to find. If they implement a search function, the any flaws in the popularity system will be insignificant (at least compared to how major they are now).
EDIT: I don't actually know the maps are going over the reset threshold every few minutes. It could just be their script doesn't work, and incidentally the order is basically random. I gave them the benefit of the doubt and assumed that while they are beyond stupid when it comes to ideas, they actually have programmers that can occasionally code properly.
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But that's just one of many ... i could make some more pics .. to provide a thought maybe some didn't noticed some stuff or wasn't annoying.
I also want to point out that these the "hours" popups are kind of ... you know crappy flash code , they don't register a hit if your mouse points on , they only register movement. (you can't leave the mouse alone and scroll)
- They could leave both systems and make a freaking option for every user how he wishes to display popularity (what it's now it's a forcefull system but well some defend this as good for no-bias against different types of maps)
-In Create Custom Game menu there is also no option to show ALL , that means , you really can't creat every custom game you have downloaded imo/afaik ... i got a look at it again , it appears that "all cusom + blizzards" are in "Popular" > but you know what , YOU have a SHOW MORE button again.
It is really not confirmed if "Popular" has all the maps you downloaded. Probably not, but if yes , it's still a bug. This is freaking amazing , bnet is so bugged that some bugs seem to open up alternatives , virtually fixing other bugs. lol
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On January 15 2011 09:50 Teivospylol wrote: only problem really is custom games + popularity system and even then whatever 95% of all UMS's are complete garbage-try-hard maps IMO. Everything else including matchmaking is fine unless you're a 12 year old that likes whining and making stupid gifs
do you think im going to devote half a day trying to improve into super cool , that's just my go at it , i didnt' do gifs or anything like this before , use photoshop but i am not a pro.
That's that if you would guessed it , which it's not this time , where did i said that i made the image?
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I don't know if people from America/Europe realise this but the SEA version of sc2 has a region switch button on the log in page that lets us choose between USA and SEA battle.net.
![[image loading]](http://members.iinet.net.au/~realwastaken/regions.png)
They have already written the code for this to work and yet competitive players still have to buy 3-4 copies of the damn game to play on other regions.
I'm honestly surprised more people aren't getting pissed off about this - I consider it pretty fucking unacceptable. And its only going to get more ridiculous when people need to buy 3 copies of each expansion.
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On January 15 2011 09:44 razboi wrote: It might not be perfect but it shows us that they are trying. I kinda like BNet the way it is. Can it be improved more, yes, I think so. But so far, i'm a satisfied customer.
Are you kidding me? It might not be perfect but it shows us that they are trying. Are you KIDDING ME?
Yes, for a startup company, or maybe an amateur game design company or hell, maybe even Valve in their early days of Steam, but BLIZZARD. Oh the almighty BLIZZARD, the same people we gave 7 years to make a sequel game. Who rake in more money than EA and Activision COMBINED.
What on earth were they thinking? Who designed this custom game fail?
Fire Greg Cannessa please, fire him now. Do you realize how much you're all been gipped?
I can make you a masters league in 5 minutes. Write a PHP code to filter all to 10% of players, design a new icon, and voila, a completely new feature called masters league is upon us! All hail masters league!
None of the features they've come up with are ACTUALLY useful.
Where is the categorization? Where is the search in custom games? Why didn't they look at Warcraft 3 and think to themselves, hmm maybe there might be a tug of war or a ship battle custom game. Why weren't they included in categories? Why aren't there categories!?
Porn websites have better categorization than Starcraft 2 custom games. Why can't I click, tug of war, and look at a list of tug of war games? Or click Dota and look at a list of Dota games? Instead the only thing I can do is filter with 5 settings. That's great, the rest of the games on B.net are just custom.
Why is there even a "faster" filter??? Can't they get into poeple's heads and TELL them that Starcraft IS this fast. There is no slow, normal, fast setting. THIS IS STARCRAFT. They on the bloody earth did they keep this arcane feature from 12 years ago?
Why is the custom game browser one of the simplest, mundane and useless features ever to graze the earth?
On the other hand, Why can't I see people's ping!??! Another stupid dumbass blunder.
Blizzard is the Apple of gaming, except Blizzard actually make shitty games but the mass fanboys can't really see it through their thick glasses. They lather on EXTREMELY large budgets to make up for their losses in talent to produce an extremely well polished mediocre game.
If not for the asians playing Multiplayer keeping Starcraft 2 alive, it would've been tossed away like no other.
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On January 15 2011 10:13 7th-Real wrote:I don't know if people from America/Europe realise this but the SEA version of sc2 has a region switch button on the log in page that lets us choose between USA and SEA battle.net. ![[image loading]](http://members.iinet.net.au/~realwastaken/regions.png) They have already written the code for this to work and yet competitive players still have to buy 3-4 copies of the damn game to play on other regions. I'm honestly surprised more people aren't getting pissed off about this - I consider it pretty fucking unacceptable. And its only going to get more ridiculous when people need to buy 3 copies of each expansion. Well, at least i don't think they're ducking for the claim that they're doing that for added profit. What's way worse is the popularity system that killed the potentially insanely awesome custom community. I've read up on some of the custom game developers and many are angry and dissapointed for wasting so much time learning the editor just to realize that their map never can get popular in this system.
I dunno if this even fits for this forum but that's what annoys me with bnet, and the fact that bliz has a policy to never comment on the popularity system is just added salt in the wound.
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No. Not really.
User was warned for this post
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On January 15 2011 10:13 7th-Real wrote:I don't know if people from America/Europe realise this but the SEA version of sc2 has a region switch button on the log in page that lets us choose between USA and SEA battle.net. ![[image loading]](http://members.iinet.net.au/~realwastaken/regions.png) They have already written the code for this to work and yet competitive players still have to buy 3-4 copies of the damn game to play on other regions. I'm honestly surprised more people aren't getting pissed off about this - I consider it pretty fucking unacceptable. And its only going to get more ridiculous when people need to buy 3 copies of each expansion. True, that get's very annoying when you're in EU but want to participate in an NA tournament ... Also, I think there used to be multiple character for one account previously. That was good becuase then you could have one character for each race. That meant that if you were high ranked as one, you woulden't get too tough enemies as your weaker race.
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On January 15 2011 10:13 7th-Real wrote:I don't know if people from America/Europe realise this but the SEA version of sc2 has a region switch button on the log in page that lets us choose between USA and SEA battle.net. ![[image loading]](http://members.iinet.net.au/~realwastaken/regions.png) They have already written the code for this to work and yet competitive players still have to buy 3-4 copies of the damn game to play on other regions. I'm honestly surprised more people aren't getting pissed off about this - I consider it pretty fucking unacceptable. And its only going to get more ridiculous when people need to buy 3 copies of each expansion.
That has been there since the featured was activated for us SEA users (about 3 months ago now I think) - just do a search and you'll find about 5 or 6 threads with people's thoughts about it. There has certainly been a lot of angst already.
So far I am still very unimpressed with Bnet 2.0 - the main problem being that chat (in all of the forms, channels, in game, the IM system) is just ridiculous. It's almost as terrible as the update that went through with Live Messenger a little while back - taking something that is simple, easy to understand, yet very efficient - and warping it into some console-esk bullshit. Hopefully unlike Windows/Microsoft - Blizzard might listen to the community and take a step back and look at things. However I'm not sure this would happen - as this would mean a corporate giant would need to actually admit being wrong, and we all know how often that happens.
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Sigh. Whine more. We asked for chat channels and they implemented them. They showed they care and will to improve battle.net so why can't you just make a civilized post like a sane person without wanna be hilarious picture? Preferably on battle.net forums where blizzard stuff can read them.
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