http://www.majorleaguegaming.com/news/major-league-gaming-secures-additional-10-million-in-funding/
MLG secures $10 million in funding
Forum Index > SC2 General |
TapocoL
4 Posts
http://www.majorleaguegaming.com/news/major-league-gaming-secures-additional-10-million-in-funding/ | ||
SmoKim
Denmark10305 Posts
Fuck yeah MLG is gonna be epic! | ||
knL
Germany400 Posts
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Getz
United States559 Posts
MLG is ballin. | ||
Knutzi
Norway664 Posts
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-HellZerg-
United States409 Posts
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TrainFX
United States469 Posts
nothing to get excited about. | ||
KonohaFlash
Canada1590 Posts
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Wolf
Korea (South)3290 Posts
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Logo
United States7542 Posts
Ok maybe not, but it's going to be really exciting either way. I wonder if this is part of the big MLG stuff JP has been hyping or if it's just how it's going to be funded. | ||
Alou
United States3748 Posts
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TheAngelofDeath
United States2033 Posts
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Gemini_19
United States1238 Posts
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Thorantham
United States221 Posts
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TrainFX
United States469 Posts
On December 21 2010 05:16 Thorantham wrote: With $52MM invested a decent valued exit has to be in the $150MM+ range. How will MLG generate revenues that are worthy of a $150MM valuation? I suppose it might be plausible at say $25MM in revenue and a 6 multiple or something like that. Anyone know what kind of revenue MLG has? lmao are you kidding me? please stop talking out of your ass. MLG is a private company that does not release financial statements. | ||
zyzski
United States698 Posts
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Chronald
United States619 Posts
I'd love to see some seating, maybe a stage for the finals? And a faster stream for the love of gawd | ||
JiYan
United States3668 Posts
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Getz
United States559 Posts
On December 21 2010 05:18 Chronald wrote: MLG needed the loot that's for sure. Hopefully they put it to the best use possible, aka Starcraft 2 duh. I'd love to see some seating, maybe a stage for the finals? And a faster stream for the love of gawd All of this pleassssse. | ||
Comeh
United States18918 Posts
On December 21 2010 05:14 TrainFX wrote: Looks like financing for operating activities to me... nothing to get excited about. Pretty much agree with this, but if it helps MLG grow and develop, I can't see it being a bad thing. I'm intrigued to see how MLG grows. | ||
Spoh
United States57 Posts
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KiLL_ORdeR
United States1518 Posts
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Erandorr
2283 Posts
Where the hell do the 600k viewers come from? | ||
Looky
United States1608 Posts
On December 21 2010 05:24 Erandorr wrote: whoa if there are more than 600,000 viewers sc2 cant be that big compared to other games or am i mistaken there? Because , if you look at the Eg masters cup, there were around 10k on wheats channel . Of course MLG has a far bigger audience but Starcraft seems not to be the main focus of MLG. Where the hell do the 600k viewers come from? halo | ||
DND_Enkil
Sweden598 Posts
On December 21 2010 05:19 JiYan wrote: imo they should upgrade by like a 10% margin and use the rest of the money to ensure MLG's survival. MLG staying long term and slowly growing > MLG being amazing for 2 years then crashing This sounds like the smart move, and can only agree. | ||
rbkl
772 Posts
I really hope everyone understands how huge this is. oh man. Time to quit school! Everyone go go go ! | ||
Erandorr
2283 Posts
Yeah thats what i figured, so maaybe us sc2 fans should accept that Halo players will get more money than the sc2 pros . Its not about the better game its about the amount of fans | ||
Jakalo
Latvia2350 Posts
On December 21 2010 05:27 Erandorr wrote: Yeah thats what i figured, so maaybe us sc2 fans should accept that Halo players will get more money than the sc2 pros . Its not about the better game its about the amount of fans Currently in Kore there are a lot of games (Sudden attack anyone) who are riding on Starcraft Broodwar back for they are not popular enough to warrant a canal of their own. If that will be the case for SC2 and halo I am happy to accept that. | ||
`Zapdos
United States935 Posts
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Defacer
Canada5052 Posts
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RaptureLights
50 Posts
You have to figure on any given day at any given time. There are about 20-30k people watching sc2 live streams. In and out of country. EG Masters Cup, to be honest? Wasn't THAT big. It was a good tourny. Look at how many people ALONE watch day9? 4.5-5k normally? That's one guy, one hour. MLG stream prob had like 60k views, or so. I don't know exact numbers just a guestimate. Halo is huge in America always will be, I think (I hate the franchise personally). It does generate alot of views, though...I don't see how watching is is better than play >>;;; SC2 Actually informs you how you should play even by watching, it's educational TV! Hey look at that..were educational now. PBS Special soon too please lol. I jest. Though, RTS gaming in general? They have War3 / WoW / Halo / Sc2 and whatelse to fund with that 10m. We can hope it goes to SC2 but chances are slim. Anyway; gratz to MLG on getting more cash flow. Hope you put it to good use and keep going and going. | ||
Eury
Sweden1126 Posts
On December 21 2010 05:24 Erandorr wrote: whoa if there are more than 600,000 viewers sc2 cant be that big compared to other games or am i mistaken there? Because , if you look at the Eg masters cup, there were around 10k on wheats channel . Of course MLG has a far bigger audience but Starcraft seems not to be the main focus of MLG. Where the hell do the 600k viewers come from? According to SirScoots on a recent LiveOnThree, Starcraft 2 was the most popular game on MLG this fall. | ||
DeltruS
Canada2214 Posts
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Ashera
Canada202 Posts
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Thunderflesh
United States382 Posts
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SwiftSpear
Canada355 Posts
On December 21 2010 05:14 Wolf wrote: NA still needs SC2-only events. There are alot of those, they just aren't very high profile. Plus, I'd argue that SC2 only events would be bad if they took the limelight in the public eye. It's good that competitive gaming as a whole is moving forward with the growth of starcraft 2. | ||
S.O.L.I.D.
United States792 Posts
On December 21 2010 05:27 Erandorr wrote: Yeah thats what i figured, so maaybe us sc2 fans should accept that Halo players will get more money than the sc2 pros . Its not about the better game its about the amount of fans What do you mean "accept" that they get more money? It's a fact, look at Halo prize pools vs. SC2 prize pools. Halo is like MLG's flagship game in tourneys. But anyway, I don't know what they'll use it for but any money that'll be used to make MLG any better in any way is a good thing in my opinion. | ||
Gatsbi
United States1134 Posts
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AnodyneSea
Jamaica757 Posts
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Deckkie
Netherlands1595 Posts
this paragraph surprised me the most. After reading this I would think that sponors should jump on MLG to sponsor it! | ||
SwiftSpear
Canada355 Posts
On December 21 2010 05:32 Eury wrote: According to SirScoots on a recent LiveOnThree, Starcraft 2 was the most popular game on MLG this fall. I haven't seen statistics, but this would be my suspicion. Halo has alot of history in MLG, they are the most established platform, but does anyone seriously believe that 100,000 nubby rageful xbox kiddies leave the safety of their glowing televisions to use the internet to watch competitions? How does Halo even form a coherant community? You can't link your friends to the MLG website in game in halo, let alone any other halo related website. Maby there are ingame adds for MLG in halo? But even then I think it's a stretch that most players would give a crap, plus, blizzard could start doing that too if one of the competitive companies grew to the point they could afford to buy a little bit of advertising space on battle-net, especially if blizzard gives them preferential treatment (which I think they damn should) I would be surprised if starcraft 2 competition wasn't, in terms of viewer numbers, the biggest competitive gaming scene in the world right now. I don't even play any more, but I keep up to date with the competitive scene as if this game were hockey. | ||
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Hot_Bid
Braavos36375 Posts
On December 21 2010 05:24 Erandorr wrote: whoa if there are more than 600,000 viewers sc2 cant be that big compared to other games or am i mistaken there? Because , if you look at the Eg masters cup, there were around 10k on wheats channel . Of course MLG has a far bigger audience but Starcraft seems not to be the main focus of MLG. Where the hell do the 600k viewers come from? EG Masters Cup peak viewers was 10k (or more, I don't know the exact) which means the unique viewers are significantly higher. Peak viewers is not total viewers. Add in that MLG is considered a more prestigious event and is at a live location over 3 days plus the other games they run, and the 600,000 viewers is not so strange. | ||
emythrel
United Kingdom2599 Posts
On December 21 2010 05:27 Erandorr wrote: Yeah thats what i figured, so maaybe us sc2 fans should accept that Halo players will get more money than the sc2 pros . Its not about the better game its about the amount of fans When you actually take into account halo is 4v4 and SC2 is 1v1 the prize pools are always gonna look stupid, even if they weren't 100k for 1st prize in halo at Dallas 6k for 1st in sc2 at Dallas now imagine that next season its.... 100k for halo 20k for sc2 now the halo players only get 25k each and the sc2 winner gets 20k.... when you look at it that way its not so bad. And since halo was a proven entity at MLG and SC2 was making its debut we should expect to see the gap between them reduce in 2011. | ||
Stoids
United States636 Posts
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emythrel
United Kingdom2599 Posts
On December 21 2010 05:56 Stoids wrote: Good for MLG, glad to see some proper funding. I enjoyed my time at MLG Dallas and most of my complaints (seating, etc) could be solved with a few more dollars. Hope that they ration out some for SC2 instead of Halo. they already had over 40million to work with over the years, this is just another 10million..... ;p | ||
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ToMMi
Germany2 Posts
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evoli
United States333 Posts
I really hope that I have the opportunity to attend an MLG or two this upcoming year. Their production value has been getting better and better, and I always feel like I'm missing out when I have to watch from home. I can only imagine how sick these events are going to be next year. | ||
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Myles
United States5162 Posts
On December 21 2010 05:57 emythrel wrote: they already had over 40million to work with over the years, this is just another 10million..... ;p 10mil is 25% of what they had before. That's a pretty significant increase no matter how you look at it. They should at least be able to improve spectating quality a little bit. | ||
Glasse
Canada1237 Posts
gogo sc2 | ||
debasers
737 Posts
On December 21 2010 05:24 Erandorr wrote: whoa if there are more than 600,000 viewers sc2 cant be that big compared to other games or am i mistaken there? Because , if you look at the Eg masters cup, there were around 10k on wheats channel . Of course MLG has a far bigger audience but Starcraft seems not to be the main focus of MLG. Where the hell do the 600k viewers come from? The thing is, those 10k viewers is who's watching the stream at that moment. Many people only watch a certain part of the tournament, those 600k are about people that watched something at a certain point, not the maximum they got at a moment. I would say that the EG tournament got like 30k unique viewers at least, may be more. And also, the MLG attracts A LOT more people than any other tournament, even more than the GSL (due to time zones), just see the live report topics, they got like 500 pages per day. | ||
Chaosvuistje
Netherlands2581 Posts
2011 will be awesome for MLG :D I suspect a lot more SC2. | ||
tribalgravy
Canada7 Posts
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tetracycloide
295 Posts
On December 21 2010 05:14 TrainFX wrote: Looks like financing for operating activities to me... nothing to get excited about. Aren't building new stands and prize pools operating activities for a gaming league? Why wouldn't Americans be excited about 10 million more dollars being invested in the operating activities of our local Starcraft league? | ||
Nevarix
Sweden294 Posts
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ThatsNoMoon
Mexico344 Posts
Grats MLG this is well deserved. | ||
Absolutionn
United States512 Posts
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clm100
United States18 Posts
That's less than a 25% increase in funding, by the former CEO. This is good for MLG, but I don't think it means that there's some large sea-change in opinions on e-sports, nor does a 23% increase in total investment suggest that the tournament or company will widely change. This is cash to continue what they're doing. Almost certainly good, but not huge. | ||
branflakes14
2082 Posts
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eiger
Belgium98 Posts
They have to be smart and they have to be careful So many gaming companies are down the drain because they went woooo loadsa prize money here you go.. then died quickly after.. To put it in perspective, think how much money it costs to run a big lan starcraft event.. it might reach what? 50k viewers.. 100k viewers? That same money put into ads on tv could reach millions.. advertisers used to be dumb on the whole gaming/internet thing, they aren't any more. Game money + prize money + investment should be proportional to the game thats played.. any bigger and they are risking it all. Glad its attached to some bigger games like halo, WoW, etc (inferior but unfortunately bigger) This is one little step closer to the kinda critical mass that sparked off in S Korea.. not sure that will ever happen on the same scale.. but worth a shot, fingers crossed. Don't fuck it up. | ||
Zlasher
United States9129 Posts
On December 21 2010 05:24 Erandorr wrote: whoa if there are more than 600,000 viewers sc2 cant be that big compared to other games or am i mistaken there? Because , if you look at the Eg masters cup, there were around 10k on wheats channel . Of course MLG has a far bigger audience but Starcraft seems not to be the main focus of MLG. Where the hell do the 600k viewers come from? Thats probably 600k hits, not 600k viewers at a single time period SC2's stream actually had more viewers than Halo, by a lot from what I heard....a LOT. On December 21 2010 06:02 Glasse wrote: hopefully none of those console players get any of that. idc about wow cuz its on pc, but no consoles! gogo sc2 Comments like these make us turn into mlgpro's forums. On December 21 2010 06:15 stalefish wrote: Are there going to be any MLG event in socal next year? They don't announce the venue locations til like 3-4 months into 2011. | ||
DyEnasTy
United States3714 Posts
On December 21 2010 05:14 TrainFX wrote: Looks like financing for operating activities to me... nothing to get excited about. Nothing to get excited about? Rofl, I take it you havent been around esports in america for that long. | ||
Shockk
Germany2269 Posts
On December 21 2010 06:02 Glasse wrote: hopefully none of those console players get any of that. idc about wow cuz its on pc, but no consoles! gogo sc2 Don't bite the hand that feeds you. There would be no SC2 at MLG without console games. | ||
Lil.Sassy
United States54 Posts
On December 21 2010 06:25 DyEnasTy wrote: Nothing to get excited about? Rofl, I take it you havent been around esports in america for that long. No he's right. It's nothing to get excited about when it comes to MLG. | ||
arterian
Canada1157 Posts
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branflakes14
2082 Posts
On December 21 2010 06:30 arterian wrote: MLG should put ads in the SC2 UI like EG did in the tourny this weekend to help generate more money to increase prize pools. Just little stuff like that goes a long way. YOU LOOK LIKE A FOOL WITH THOSE BUNS | ||
FREEloss_ca
Canada603 Posts
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Herculix
United States946 Posts
On December 21 2010 05:50 SwiftSpear wrote: I haven't seen statistics, but this would be my suspicion. Halo has alot of history in MLG, they are the most established platform, but does anyone seriously believe that 100,000 nubby rageful xbox kiddies leave the safety of their glowing televisions to use the internet to watch competitions? How does Halo even form a coherant community? You can't link your friends to the MLG website in game in halo, let alone any other halo related website. Maby there are ingame adds for MLG in halo? But even then I think it's a stretch that most players would give a crap, plus, blizzard could start doing that too if one of the competitive companies grew to the point they could afford to buy a little bit of advertising space on battle-net, especially if blizzard gives them preferential treatment (which I think they damn should) I would be surprised if starcraft 2 competition wasn't, in terms of viewer numbers, the biggest competitive gaming scene in the world right now. I don't even play any more, but I keep up to date with the competitive scene as if this game were hockey. every time i read MLG threads, it really amazes me how ignorant people are of MLG and Halo and console gaming and basically everything involved between the two. i'll try to answer all of your various questions and correct your various assumptions, since even though i was never really big on Halo, i've been around MLG since 06-07 and by now know about a lot of what's happened. i normally just let people be ignorant but it bothers me a lot that so many people in this community don't know anything at all about what's probably going to become a major part of SC2 for a few years. i figure most people don't care but you should at least know what you're talking about and how things got to this point before SC2 came along since most people seem very confused as to how MLG is even big in the first place. so, first of all, MLG IS Halo. SC2 is the first game in MLG that has made an impact even worth mentioning in MLG circuits in the many years i've been watching it. every other game is just them trying to support a game that could be competitive, but for various reasons, it doesn't work. MLG is really mostly just a Halo circuit that tries to give every game that looks reasonably competitive a chance with both their LAN circuits and their online events through Gamebattles. that's the reason they bother to pick up a game like Starcraft 2 in the first place. it's a very simple common sense thing that doesn't go much further than "Brood War was popular competitively, there's plenty of fans in the US and we think we can get enough people to attend a LAN and get a reasonable amount of invest ent back, let's give this one a chance." to understand how a rather lame game like Halo gets such a huge circuit and following, you have to know the beginning. the first ever "MLG" was basically just a Halo: CE LAN and nothing special at all, you could probably compare it to Brood War LANs where prize pools are pretty laughable and no one ever made money playing. Sundance and Sepso (founders) were Halo fans, saw the LAN, asked some pros about how to set up a LAN with some more money behind it, and about 5-10 or so years later you have what we have now. now, the community. Halo is and has been since the first game very LAN-based. it was the first game that came out for XBox that people were setting up LANs for, iirc. the original community came about because of those LANs. there was NO Xbox Live until Halo 2. every single time Bungie (the developer) released a new Halo game, an insane surge of fans, always small relative to the entire populous of Halo but nonetheless thousands of people, found MLG and played it competitively. in Halo 2, Bungie had a really awesome community set up for custom games, and so through word of mouth many people found out about MLG Halo 2, which was when MLG actually started to grow into something big, or something bigger than when it was very comparable to the lack of popularity for foreigner BW scenes (from what i've noticed) at least. that's how i first found MLG and got into competitive gaming. in Halo 3, after a year or 2, i can't remember, Bungie added in a playlist, "MLG," where you could use the matchmaking instead of purely custom games (which was significantly poorly set up compared to Halo 2, and word of mouth was not as effective) to play Halo with whatever settings MLG currently had for the games, including custom made maps that MLG rotated into their circuit. Bungie cooperated with MLG so that each time MLG updated their settings, Bungie updated the playlist within a few weeks. so, you could play MLG settings with match making and not knowing shit about what MLG actually is, and basically anyone who still played Halo at that point was at least aware of what MLG was. on top of that, Bungie is a sponsor for MLG and MLG also has presence in the XBL market place for their team logos and shit like that, so their presence in the average gamer community increased immensely for Halo 3. there were more MLG fans every year for Halo because of that playlist pretty much; it acted as a gateway to competitive gaming. if (and i'm just pulling numbers out of my ass right now, but just to show you how huge the jump is between the games) at most 10k or so people played Halo CE competitively, then about 50k-100k+ played Halo 2 competitively, and now multiple 100k people play Halo 3 competitively. it's still an extremely small portion of the main Halo community, which is in the millions, but it's there. i can definitely believe that SC2 has more viewers for MLG, but if i had to guess, it's more like 65/35 SC2/Halo rather than some disproportionate number you're imagining. Dr. Pepper, Red Bull, Doritos, Hot Pockets, all of that shit was around before SC2 was ever announced on the circuit, so you're fooling yourself if you think MLG wasn't big before SC2. though of course, with SC2 it's now about twice as big (or more) since it's the main circuit in the US for both the most competitive console game and PC game as well. and that's a very short story of how a bunch of 'nubby rageful xbox kiddies' came to flock to MLG. i don't play Halo or console gaming in general anymore, so i don't know what effect Reach has on it or anything, but that basically covers everything up to this point in general. edit: sorry if words get cut off randomly, my post got skewered for some reason. maybe because of tl;dr or something, idk. | ||
delo
United States333 Posts
On December 21 2010 06:23 ZlaSHeR wrote: Comments like these make us turn into mlgpro's forums. I wouldn't paint the mlgpro forums with such a wide brush. There are many, many good folks over there - and a lot of douches - like you would find on pretty much any set of forums with a bazillion folks posting on it. | ||
Thorantham
United States221 Posts
On December 21 2010 05:18 TrainFX wrote: lmao are you kidding me? please stop talking out of your ass. MLG is a private company that does not release financial statements. Obviously, everyone knows that, that wasn't my question. The question was if anyone had any ideas on the revenue, the only thing I could find was from November 2009: "The four-year-old company will generate about $50 million in revenue this year from sponsorships, and face-to-face and online tournaments that broadcast live online in high definition (HD), according to Matthew Bromberg, the company's president and CEO. " The number from this quote probably varies as their sponsorship money goes up and down somewhat. | ||
Gatsbi
United States1134 Posts
On December 21 2010 06:32 branflakes14 wrote: YOU LOOK LIKE A FOOL WITH THOSE BUNS well played sir, made me laugh out loud at work hahah. | ||
Malinor
Germany4727 Posts
On December 21 2010 06:33 Herculix wrote: every time i read MLG threads, it really amazes me how ignorant people are of MLG and Halo and console gaming and basically everything involved between the two. i'll try to answer all of your various questions and correct your various assumptions, since even though i was never really big on Halo, i've been around MLG since 06-07 and by now know about a lot of what's happened. i normally just let people be ignorant but it bothers me a lot that so many people in this community don't know anything at all about what's probably going to become a major part of SC2 for a few years. i figure most people don't care but you should at least know what you're talking about and how things got to this point before SC2 came along since most people seem very confused as to how MLG is even big in the first place. so, first of all, MLG IS Halo. SC2 is the first game in MLG that has made an impact even worth mentioning in MLG circuits in the many years i've been watching it. every other game is just them trying to support a game that could be competitive, but for various reasons, it doesn't work. MLG is really mostly just a Halo circuit that tries to give every game that looks reasonably competitive a chance with both their LAN circuits and their online events through Gamebattles. that's the reason they bother to pick up a game like Starcraft 2 in the first place. it's a very simple common sense thing that doesn't go much further than "Brood War was popular competitively, there's plenty of fans in the US and we think we can get enough people to attend a LAN and get a reasonable amount of invest ent back, let's give this one a chance." to understand how a rather lame game like Halo gets such a huge circuit and following, you have to know the beginning. the first ever "MLG" was basically just a Halo: CE LAN and nothing special at all, you could probably compare it to Brood War LANs where prize pools are pretty laughable and no one ever made money playing. Sundance and Sepso (founders) were Halo fans, saw the LAN, asked some pros about how to set up a LAN with some more money behind it, and about 5-10 or so years later you have what we have now. now, the community. Halo is and has been since the first game very LAN-based. it was the first game that came out for XBox that people were setting up LANs for, iirc. the original community came about because of those LANs. there was NO Xbox Live until Halo 2. every single time Bungie (the developer) released a new Halo game, an insane surge of fans, always small relative to the entire populous of Halo but nonetheless thousands of people, found MLG and played it competitively. in Halo 2, Bungie had a really awesome community set up for custom games, and so through word of mouth many people found out about MLG Halo 2, which was when MLG actually started to grow into something big, or something bigger than when it was very comparable to the lack of popularity for foreigner BW scenes (from what i've noticed) at least. that's how i first found MLG and got into competitive gaming. in Halo 3, after a year or 2, i can't remember, Bungie added in a playlist, "MLG," where you could use the matchmaking instead of purely custom games (which was significantly poorly set up compared to Halo 2, and word of mouth was not as effective) to play Halo with whatever settings MLG currently had for the games, including custom made maps that MLG rotated into their circuit. Bungie cooperated with MLG so that each time MLG updated their settings, Bungie updated the playlist within a few weeks. so, you could play MLG settings with match making and not knowing shit about what MLG actually is, and basically anyone who still played Halo at that point was at least aware of what MLG was. on top of that, Bungie is a sponsor for MLG and MLG also has presence in the XBL market place for their team logos and shit like that, so their presence in the average gamer community increased immensely for Halo 3. there were more MLG fans every year for Halo because of that playlist pretty much; it acted as a gateway to competitive gaming. if (and i'm just pulling numbers out of my ass right now, but just to show you how huge the jump is between the games) at most 10k or so people played Halo CE competitively, then about 50k-100k+ played Halo 2 competitively, and now multiple 100k people play Halo 3 competitively. it's still an extremely small portion of the main Halo community, which is in the millions, but it's there. i can definitely believe that SC2 has more viewers for MLG, but if i had to guess, it's more like 65/35 SC2/Halo rather than some disproportionate number you're imagining. Dr. Pepper, Red Bull, Doritos, Hot Pockets, all of that shit was around before SC2 was ever announced on the circuit, so you're fooling yourself if you think MLG wasn't big before SC2. though of course, with SC2 it's now about twice as big (or more) since it's the main circuit in the US for both the most competitive console game and PC game as well. and that's a very short story of how a bunch of 'nubby rageful xbox kiddies' came to flock to MLG. i don't play Halo or console gaming in general anymore, so i don't know what effect Reach has on it or anything, but that basically covers everything up to this point in general. edit: sorry if words get cut off randomly, my post got skewered for some reason. maybe because of tl;dr or something, idk. Thank you very much, very informative ![]() | ||
Herculix
United States946 Posts
and to the original topic, i really do hope that a large portion of that money, maybe not majority, but something significant goes to SC2 because i'm pretty convinced that SC2 is MLG's gateway to an even bigger... something. and they are severely lacking in a couple areas for SC2 that really need to be filled, things like seating and sound-proofing and a nice stage like Halo's which has already been mentioned. SC2 deserves all of these things, the game is huge for MLG. i've never seen a game effect MLG the way SC2 has. like i said in my wall of text, every other game has been mostly inconsequential. unlike SC2, most games MLG picks up are huge in terms of how many people play them, but small in terms of how many people play them competitively, and miniscule in terms of how many people will watch people play them competitively. SC2 is basically even bigger than Halo already after years of growth from the Halo competitive community. | ||
Senx
Sweden5901 Posts
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pureability
United States137 Posts
To criticize what SwiftSpear said: "100,000 nubby rageful xbox kiddies leave the safety of their glowing televisions to use the internet to watch competitions? How does Halo even form a coherant community? You can't link your friends to the MLG website in game in halo, let alone any other halo related website" That first line is as ignorant as it can get. I can say, "man how can 200 slant-eyed koreans leave the saftey of their basement and drive a car to play in a GSL tournament." Halo has a coherent community because of the fact it has been around for so long, much like SC. Everyone knows who Walshy is in the Halo community, and everyone knows who Boxer is in the SC community. On Xbox MLG has multiple advantageous ways to spread. Most of the followers who play Halo/and MLG related game on Xbox has a gamerpicture of MLG or his/her favorite team, and/or MLG in his/her profile. Also, since Halo 3 MLG has had a playlist of their rules and maps in the game which brings many new followers to the scene. Hopefully MLG continues to use their investments wisely like they have been doing. Everyone complained last year because the prize money had only a tiny increase from the previous year, what people don't realize is that for MLG to grow it has to do slowly and to drastically increase prize money would be like what many other failed gaming companies have done. One more thing, the amount of spectators who watch the game affects MLG's decision more than the amount of competitors that show up to play. There have been games like Shadowrun, GoW an RB6 that have had an amazing turnout player/team wise, but since spectators and viewer streams were low they have been since gone from MLG. | ||
delo
United States333 Posts
On December 21 2010 06:49 Herculix wrote: you're welcome. <3 and to the original topic, i really do hope that a large portion of that money, maybe not majority, but something significant goes to SC2 because i'm pretty convinced that SC2 is MLG's gateway to an even bigger... something. and they are severely lacking in a couple areas for SC2 that really need to be filled, things like seating and sound-proofing and a nice stage like Halo's which has already been mentioned. SC2 deserves all of these things, the game is huge for MLG. i've never seen a game effect MLG the way SC2 has. like i said in my wall of text, every other game has been mostly inconsequential. unlike SC2, most games MLG picks up are huge in terms of how many people play them, but small in terms of how many people play them competitively, and miniscule in terms of how many people will watch people play them competitively. SC2 is basically even bigger than Halo already after years of growth from the Halo competitive community. Have to agree with you on the bolded point. Although SC will always be my first love, I started following MLG in '06 and haven't seen a game affect the MLG landscape like SC2 has. Up until this year, it's basically been MLG = Halo + 2-3 other games. And it's pretty amazing how much MLG has developed the competitive Halo scene despite Bungie's half-hearted interest in it (as compared to Blizzard or Capcom, for example). I can really only see good things from a strong MLG which has something to offer every kind of competitive gaming fan, no matter which community they come from. | ||
MrMotionPicture
United States4327 Posts
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Pawnawa
Sweden60 Posts
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Telcontar
United Kingdom16710 Posts
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Le BucheRON
Canada619 Posts
On December 21 2010 06:32 branflakes14 wrote: Show nested quote + YOU LOOK LIKE A FOOL WITH THOSE BUNS well played sir, made me laugh out loud at work hahah. haha, my experience exactly. Now all I need is a little kiss... of cherry. | ||
Contagious
United States1319 Posts
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jeebuzzx
Canada365 Posts
On December 21 2010 05:14 Logo wrote: That entire 10 million is going into the prize pool for a single SC2 tournament! Ok maybe not, but it's going to be really exciting either way. I wonder if this is part of the big MLG stuff JP has been hyping or if it's just how it's going to be funded. lol that would b awesome | ||
HtC
Korea (South)26 Posts
On December 21 2010 05:18 Chronald wrote: I'd love to see some seating, maybe a stage for the finals? And a faster stream for the love of gawd qft. The stream at all three events were downright awful this year. | ||
Rabbitmaster
1357 Posts
On December 21 2010 05:57 emythrel wrote: they already had over 40million to work with over the years, this is just another 10million..... ;p I know the dollar has dropped significantly in value over the last few years... but $10 million should still buy you a couple of chairs right? :D | ||
Mindflow
Korea (South)320 Posts
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Keeler
United States313 Posts
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ev8
United States112 Posts
On December 21 2010 05:14 TrainFX wrote: Looks like financing for operating activities to me... nothing to get excited about. ?????????????????????????????????????????????????????????????????????????????? User was warned for this post | ||
Dingotrold
Denmark622 Posts
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Aberu
United States968 Posts
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Fa1nT
United States3423 Posts
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apm66
Canada943 Posts
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Dave.
Ireland272 Posts
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Utinni
Canada1196 Posts
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Special Endrey
Germany1929 Posts
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LittLeD
Sweden7973 Posts
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TedJustice
Canada1324 Posts
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InvalidID
United States1050 Posts
On December 21 2010 05:16 Thorantham wrote: With $52MM invested a decent valued exit has to be in the $150MM+ range. How will MLG generate revenues that are worthy of a $150MM valuation? I suppose it might be plausible at say $25MM in revenue and a 6 multiple or something like that. Anyone know what kind of revenue MLG has? MLG actually has a pretty big holdings in Agora, who is a contract developer for the multi-player interface for many mainstream franchise games, and gamebattles which is apparently a pretty successful community site for console gaming(its call of duty sub-forum alone has 800k threads). I would guess a large portion of the expected return would be found in these holdings. | ||
brentsen
1252 Posts
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Manifesto7
Osaka27149 Posts
Price: $10,000,000.00 | ||
Aberu
United States968 Posts
On December 21 2010 08:01 InvalidID wrote: MLG actually has a pretty big holdings in Agora, who is a contract developer for the multi-player interface for many mainstream franchise games, and gamebattles which is apparently a pretty successful community site for console gaming(its call of duty sub-forum alone has 800k threads). I would guess a large portion of the expected return would be found in these holdings. Not only that but their merchandising contracts are probably insane. They were selling out of merchandise at MLG of many of the products, Gunnars was there selling quite of bit of their gimmicky glasses. I bought a hat, a shirt, and a pair Astro Headsets, and I know they made money like that off of most of the people there. Also there were quite a bit of spectators not just players. Not only that, but imagine that for many events, and for gamebattles, and for all the merchandise sold on the site. They are quite popular amongst many groups of people, just not completely mainstream yet. | ||
TrainFX
United States469 Posts
On December 21 2010 06:11 tetracycloide wrote: Aren't building new stands and prize pools operating activities for a gaming league? Why wouldn't Americans be excited about 10 million more dollars being invested in the operating activities of our local Starcraft league? New investment and operating activities aren't the same thing broski. In lamens terms the 10 mil is probably going to pay for the activities that they already operate, not so sc2 can have a 1mil prize pool or anything, and that sir is nothing to be excited about. Please don't take this as me saying that sc2 won't be a bigger part of MLG next year, because that's not what I'm saying. Also I was just making a guess and your stating it as a fact how the money will be spent, none of us know so please don't come at me like you know something. | ||
blizzind
United States642 Posts
On December 21 2010 08:02 Manifesto7 wrote: TeamLiquid for sale. Price: $10,000,000.00 that's kind of interesting because MLG bought up gotfrag for something in the millions. would hate to see TL go the same route though. | ||
SmoKim
Denmark10305 Posts
On December 21 2010 08:02 Manifesto7 wrote: TeamLiquid for sale. Price: $10,000,000.00 Much better deal then your original offer On February 25 2009 09:58 Manifesto7 wrote: TSL really brought people out of the woodwork. I got contacted by a major American sports broadcasting company that has four letters in its name. They had recently invested in a videogame league (relationship now defunct lolz). They heard about TSL, and without any preamble, they came to me and said: Donkey- Let's nto beat around the bush. We want to buy your site. ManifestoCrusher- Um, we play starcraft, not xbox. Donkey- That's ok. We will make it huge. ManifestoCrusher- Um, we don't even have a sponsor for the tournament yet. Would you be interested in a sponsorship deal? We could work out some sweet exposure for you. Donkey- We just want to buy the site. What is your business model?ManifestoCrusher- Our what? Donkey- How much do you get paid a month? ManifestoCrusher- Um, nobody gets paid. It is a volunteer site. Donkey- Yeah but how much do you MAKE? ManifestoCrusher- We pay our server fees with google ads and sometimes we make shirts. We don't make a profit though. Donkey- I'll buy your site. You know, I can't pay a lot, ut I could give you a few bucks for the domain and create a paid position. ManifestoCrusher- But we have about 30 staff. Who gets the money. Donkey- It could just be between you and me. ManifestoCrusher- ... Donkey- So how much for the site? ManifestoCrusher- One million dollars. Donkey has left the chat. | ||
GreEny K
Germany7312 Posts
On December 21 2010 05:19 JiYan wrote: imo they should upgrade by like a 10% margin and use the rest of the money to ensure MLG's survival. MLG staying long term and slowly growing > MLG being amazing for 2 years then crashing MLG has been going strong for years now, just because they didn't host SC events doesn't mean they weren't around. Wonder how much of that 10million will make it into prize pools. | ||
On_Slaught
United States12190 Posts
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TheGiftedApe
United States1243 Posts
but hopefully this means that MLG realizes that there is e-sports beyond the console.... | ||
Seala
Sweden118 Posts
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Melancholia
United States717 Posts
On December 21 2010 05:29 Jakalo wrote: Currently in Kore there are a lot of games (Sudden attack anyone) who are riding on Starcraft Broodwar back for they are not popular enough to warrant a canal of their own. If that will be the case for SC2 and halo I am happy to accept that. To be fair, canals are pretty significant. The entire country of Panama was barely able to get one of their own! | ||
NightySC
Norway168 Posts
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chenchen
United States1136 Posts
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arterian
Canada1157 Posts
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Kinky
United States4126 Posts
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seanisgrand
United States1039 Posts
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UberThing
Great Britain410 Posts
Anyway, aside from this point, hope fully this gets bigger and SC2 esports goes into the next gear. | ||
DemiSe
883 Posts
I hope MLG will have a great year. | ||
Subversion
South Africa3627 Posts
if sc2 gets more popular, which it is all the time, they'll give it more attention, which they've said they're going to do. and am i wrong in thinking TL could probably sell for more than 10 mil? | ||
delo
United States333 Posts
On December 21 2010 08:54 chenchen wrote: Imagine the SC2 prize pool getting so big that Korean pros fly over to pwn us up =P I have a sneaking suspicion that the prize pool increase for 2011 will make it on par with Halo at the per-player level, so assuming no increases for Halo, that'd be $5K for 1st place at the regular events and $25K for the championship. I would /love/ to be wrong, though, and see $10K for 1st at regular events :-) Not sure what the critical mass would have to be prize-pool wise to bring over Koreans to compete - any guesses? | ||
zoLo
United States5896 Posts
On December 21 2010 08:08 blizzind wrote: that's kind of interesting because MLG bought up gotfrag for something in the millions. would hate to see TL go the same route though. After MLG bought GotFrag, that site went downhill slowly... | ||
LoLAdriankat
United States4307 Posts
Hopefully they don't invest too much money into Halo. | ||
Aberu
United States968 Posts
On December 21 2010 09:11 delo wrote: I have a sneaking suspicion that the prize pool increase for 2011 will make it on par with Halo at the per-player level, so assuming no increases for Halo, that'd be $5K for 1st place at the regular events and $25K for the championship. I would /love/ to be wrong, though, and see $10K for 1st at regular events :-) Not sure what the critical mass would have to be prize-pool wise to bring over Koreans to compete - any guesses? Super Smash Brawl paid out 12.5k for first place. I assume Starcraft 2 would be more, so you are probably right. | ||
Sanguinarius
United States3427 Posts
I hope to see more SC2 | ||
zaii
Guam2611 Posts
On December 21 2010 09:15 zoLo wrote: After MLG bought GotFrag, that site went downhill slowly... The MLG CEO at the time screwed over gotfrag! | ||
epidGoaty
United States219 Posts
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hagon
United Kingdom556 Posts
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TheToast
United States4808 Posts
a private equity firm that invests in, acquires and develops companies appealing to the 16-24 year old male demographic of digital mavericks. Yay, I'm a maverick! Aww, but only for two more years.... Seriously though, this is very good news.. The idea that an investment company sees potential profit in MLG bodes very well for fledgling e-sports in the west. On December 21 2010 08:02 Manifesto7 wrote: TeamLiquid for sale. Price: $10,000,000.00 You should be careful, someone may actually take you up on this offer, then you might have some explaining to do to Nazgul,,,, | ||
Bosu
United States3247 Posts
On December 21 2010 07:51 Dave. wrote: They should buy a shit tonne of bleachers. Like MLGlee said on the SOTG podcast, bleachers are not comfortable to sit on all day for 3 days. Chairs are definitely the better option. | ||
floor exercise
Canada5847 Posts
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Nimic
Norway1360 Posts
On December 21 2010 09:17 Aberu wrote: Super Smash Brawl paid out 12.5k for first place. I assume Starcraft 2 would be more, so you are probably right. Super Smash Brawl. Is that the game that didn't even have a stream, just a live blog? How on earth can that be a competitive game when the only audience they get is the on-site people? I kept switching between the streams when bored (I even watched 15 minutes of Halo >.<), and it always surprised and disappointed me that I couldn't actually watch that event. As for the actual topic at hand... great! I bought the Premium stream (or whatever it's called) for the two MLG events I knew about, and quite liked it despite the stream difficulties. I'm a big fan of yearly large LAN's (like Dreamhack), but I think we also need more regular events that are run and organized in a professional manner. I'm very interested in seeing what kind of exposure SC2 gets in 2011. It's hard to believe the game is actually only a few months old. There was the beta, of course, but that was more about pro's and hardcore fans. | ||
caelym
United States6421 Posts
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Redmark
Canada2129 Posts
On December 21 2010 11:54 Nimic wrote: Super Smash Brawl. Is that the game that didn't even have a stream, just a live blog? How on earth can that be a competitive game when the only audience they get is the on-site people? I kept switching between the streams when bored (I even watched 15 minutes of Halo >.<), and it always surprised and disappointed me that I couldn't actually watch that event. I'm pretty sure Nintendo doesn't let them stream Brawl or something along those lines. | ||
SushilS
2115 Posts
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Bear4188
United States1797 Posts
On December 21 2010 05:14 TrainFX wrote: Looks like financing for operating activities to me... nothing to get excited about. More activities = more content / higher quality content. That's plenty to be excited about. | ||
MuteZephyr
Lithuania448 Posts
MLG can buy more folding chairs for the audience now! -_- Please dear god make a seating area. It's hard enough to convince people that SC2 is this thing called an eSport that people watch for entertainment value. I don't want to show them the biggest NA SC2 tournament only to have a bunch of nerds sitting on the ground come up on the screen. Nerds in chairs at least don't look like homeless people under a freeway, lol. | ||
zoLo
United States5896 Posts
On December 21 2010 09:16 LoLAdriankat wrote: The first thing I thought was that they could buy sound proof booths so the crowd won't ruin the matches. Hopefully they don't invest too much money into Halo. They will invest more into Halo than SC2, or any other game since it has a big following. Not saying SC2 doesn't, but Halo has been apart of MLG for years. At each MLG event, the prize pool for SC2 increased at each event. Only a matter of time until it gets better. Also, Halo's prize pool has to be split between the players whereas SC2 is only for 1 person. | ||
TheDominator
New Zealand336 Posts
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bkrow
Australia8532 Posts
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bkrow
Australia8532 Posts
On December 21 2010 08:02 Manifesto7 wrote: TeamLiquid for sale. Price: $10,000,000.00 You should be careful, someone may actually take you up on this offer, then you might have some explaining to do to Nazgul,,,,[/QUOTE] Luckily for this ay? The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff. Is Mani staff or a user? Anyone a lawyer? | ||
zaii
Guam2611 Posts
On December 21 2010 11:54 Nimic wrote: Super Smash Brawl. Is that the game that didn't even have a stream, just a live blog? How on earth can that be a competitive game when the only audience they get is the on-site people? I kept switching between the streams when bored (I even watched 15 minutes of Halo >.<), and it always surprised and disappointed me that I couldn't actually watch that event. Nintendo doesn't allow MLG to stream their game, Also the Brawl community has supported MLG since 2006 and they always come out to events. | ||
-orb-
United States5770 Posts
I just hope they put this into sc2 instead of more for halo ^_^ | ||
Aurex
Canada115 Posts
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DyEnasTy
United States3714 Posts
Will there be a West Coast event? Particularly in Northern California?!? | ||
Disconnect
United States84 Posts
On December 21 2010 06:33 Herculix wrote: in Halo 3, after a year or 2, i can't remember, Bungie added in a playlist, "MLG," where you could use the matchmaking instead of purely custom games (which was significantly poorly set up compared to Halo 2, and word of mouth was not as effective) to play Halo with whatever settings MLG currently had for the games, including custom made maps that MLG rotated into their circuit. Bungie cooperated with MLG so that each time MLG updated their settings, Bungie updated the playlist within a few weeks. so, you could play MLG settings with match making and not knowing shit about what MLG actually is, and basically anyone who still played Halo at that point was at least aware of what MLG was. on top of that, Bungie is a sponsor for MLG and MLG also has presence in the XBL market place for their team logos and shit like that, so their presence in the average gamer community increased immensely for Halo 3. there were more MLG fans every year for Halo because of that playlist pretty much; it acted as a gateway to competitive gaming. . This is what we need Blizzard to do. Give us a community controlled Ladder. Let Blizzard continue to delude themselves into thinking that adding +2 dmg to this or nerfing the speed of that will ever make Steppes of War or Delta Quadrant fun to play on or watch. Meanwhile the community can put out quality maps in mass on our own ladder. Stop letting Bungie make you look bad Blizzard. | ||
Kefka.dancingmad
Canada262 Posts
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majestouch
United States395 Posts
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yesterhead
Sweden19 Posts
Also, the reason sc2 did'nt have a nice setup and stuff is becuase they got starcraft in the middle of the season and they don't change like the whole concept that quickly. Hope you understand my point even with my non so perfect english ![]() One more thing. In the Old Spice Report, "top 10 moments of the year" and other stuff like that it really feels like they are trying to give starcraft a lot of attention which I have never seen with any other title. They even mention starcraft in the halo stream. They never talk about the other games there otherwise | ||
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