On December 18 2010 08:06 Treadmill wrote:
Yeah, I think that the whole point of the OP is that all of the 'assumptions' we make really rely on context. If your opponent has a lot of zerglings, zealots are a good unit to have to beat them. But if he has ONLY zerglings, then he's probably getting mutas soon and zealots will soon be less useful.
Here's one: if you see a colossus (tvp) you need to get vikings before you can deal with them. If the protoss is going 1-base colossus, though, its better to simple pump out a decent number of marauders and just roll the toss, especially if he then tries to expand. He simply won't have enough units to defend.
One that really bothers me is the whole "hellions RAPE zerglings/zealots/insert light units here". Yeah they do huge damage, especially with blue flame, but they only shoot about once every other month. Speedlings are the best way to catch and surround hellions - and when they are surrounded, they're only shooting one ling at a time, and they're almost certainly going to die even against an equivalent value of slings to hellions.
Yeah, I think that the whole point of the OP is that all of the 'assumptions' we make really rely on context. If your opponent has a lot of zerglings, zealots are a good unit to have to beat them. But if he has ONLY zerglings, then he's probably getting mutas soon and zealots will soon be less useful.
Here's one: if you see a colossus (tvp) you need to get vikings before you can deal with them. If the protoss is going 1-base colossus, though, its better to simple pump out a decent number of marauders and just roll the toss, especially if he then tries to expand. He simply won't have enough units to defend.
One that really bothers me is the whole "hellions RAPE zerglings/zealots/insert light units here". Yeah they do huge damage, especially with blue flame, but they only shoot about once every other month. Speedlings are the best way to catch and surround hellions - and when they are surrounded, they're only shooting one ling at a time, and they're almost certainly going to die even against an equivalent value of slings to hellions.
I like you came up with the hellions are good vs zerglings/zealots assumption. I actually made some tests and chargelots tear hellions apart in small numbers until 12-14 units. So in that context blue hellions are only good vs chargelots when they can get good flanks or when something tanks damage for them because throwing down a ton of factories to match the chargelot count doesnt seem like a good idea. But then again: Thats only an assumption
