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Production animation of buildings

Forum Index > SC2 General
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DarkwindHK
Profile Blog Joined April 2010
Hong Kong343 Posts
November 25 2010 09:36 GMT
#1
Do all the buildings that are capable of building units or researching has an "animation" or at least some difference to indicate that it is currently working?

I use Protoss most of the time, so I know for sure all Protoss buildings will show some kind of production or researching animation. For Stargate you can even see the shape of what is being produced.

Is there a list or pictures that I can check or someone can tell me about Zerg and Terran buildings?

This information is very important in scouting, so I would really want to know. (+1 armor for zergling, for example, is quite game changing.)
Dont be too humble, you are not that great.
VikingKong
Profile Blog Joined May 2010
China509 Posts
November 25 2010 09:49 GMT
#2
I don't think evo chambers actually do anything while researching, they might just pulse a bit. Like, the walls of the building twitch around slightly. It's pretty much like that for all zerg buildings. If you scout a building that's moving, chances are, it's upgrading. For example, liquid in spawning pools kind of boils and bit, and the sides squeeze then release. The "mouth" of the roach warren kind of closes a bit, then opens again.
Deapht
Profile Joined October 2010
101 Posts
November 25 2010 09:50 GMT
#3
for terran if the lights are flashing it means something is building
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
November 25 2010 09:51 GMT
#4
evo chambers pulse more/faster kind of like a beating heart when researching

every single zerg building has an animation. the hatchery even has a little movement/steam coming from the very tip top of it
ModeratorBlame yourself or God
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
November 25 2010 09:52 GMT
#5
Spawning pool's animation doubles in speed when something is researched. Unsure about other zerg structures though. Addons on terran buildings change their animation when something relevant is produced in the host building (this means a reactor will animate when both production queues are used, and a techlab will go green when a techlab-requiring unit is being produced, not when stuff is being researched).
You want 20 good men, but you need a bad pussy.
inFeZa
Profile Blog Joined June 2009
Australia556 Posts
November 25 2010 09:56 GMT
#6
I love it how protoss buildings are not only so hard to switch tech, it also shows you what unit your gonna make (stargate) you might aswell grant them vision -_-
Starcraft 2 in-game Observer. Follow me twitter.com/infeza
Purpose2
Profile Joined August 2010
England187 Posts
Last Edited: 2010-11-25 09:57:31
November 25 2010 09:57 GMT
#7
-Nuked- sorry
Twitter @PurposeGaming
On_Slaught
Profile Joined August 2008
United States12190 Posts
November 25 2010 10:00 GMT
#8
I thought the stargate always showed a VR outline no matter what you were making? Could be completely wrong here. Will have to go back and check at some point.
Teras
Profile Joined August 2010
Great Britain103 Posts
November 25 2010 10:27 GMT
#9
On November 25 2010 19:00 On_Slaught wrote:
I thought the stargate always showed a VR outline no matter what you were making? Could be completely wrong here. Will have to go back and check at some point.


Nope, shows the outline of whatever unit you're making.
twitch.tv/hasuteras
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
November 25 2010 10:28 GMT
#10
--- Nuked ---
guyincognito314
Profile Joined October 2010
Ecuador24 Posts
November 25 2010 10:36 GMT
#11
For Zerg, the buildings do the idle-animation around 3x as fast when they are active.
On_Slaught
Profile Joined August 2008
United States12190 Posts
November 25 2010 10:47 GMT
#12
On November 25 2010 19:27 Teras wrote:
Show nested quote +
On November 25 2010 19:00 On_Slaught wrote:
I thought the stargate always showed a VR outline no matter what you were making? Could be completely wrong here. Will have to go back and check at some point.


Nope, shows the outline of whatever unit you're making.


I guess I just make too many VRs. Awesome little thing Blizzard added in, tho it does obv show the protoss' hand while no other race has to deal with it. Non-issue for the most part tho.
Arterial
Profile Blog Joined August 2010
Australia1039 Posts
November 25 2010 11:06 GMT
#13
For the spawning pool youll see the waters shake really fast.
savior & jaedong
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