Very fast indeed and 100% safe on my side
SCFusion - WoL, HotS & LotV Build Order Optimizer - Page 6
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.kv
United States2332 Posts
Very fast indeed and 100% safe on my side | ||
icezar
Germany240 Posts
Waiting for zerg interface :-) even a command line will do it :-) PS: Protoss can macro like hell!!!!! | ||
icezar
Germany240 Posts
+ Show Spoiler + 0:02.00: 50M 0G 0E 6/ 10S - Build Probe 0:19.00: 73M 0G 10E 7/ 10S - Build Probe 0:36.00: 106M 0G 19E 8/ 10S - Build Probe 0:44.10: 100M 0G 24E 9/ 10S - Build Pylon 0:54.19: 50M 0G 29E 9/ 10S - Build Probe 1:11.19: 107M 0G 39E 10/ 18S - Build Probe 1:11.19: 57M 0G 39E 11/ 18S - Chrono Nexus 1:22.52: 136M 0G 20E 11/ 18S - Build Probe 1:35.19: 184M 0G 27E 12/ 18S - Build Probe 1:52.19: 279M 0G 37E 13/ 18S - Build Probe 2:09.19: 385M 0G 47E 14/ 18S - Build Probe 2:09.19: 335M 0G 47E 15/ 18S - Build Gateway 2:26.19: 345M 0G 56E 15/ 18S - Build Probe 2:36.23: 400M 0G 62E 16/ 18S - Build Nexus 2:43.19: 69M 0G 66E 16/ 18S - Build Probe 2:51.00: 100M 0G 70E 17/ 18S - Build Pylon 3:00.19: 91M 0G 75E 17/ 18S - Build Probe 3:03.39: 75M 0G 77E 18/ 18S - Build Assimilator 3:17.19: 157M 0G 85E 18/ 26S - Build Probe 3:20.87: 150M 0G 87E 19/ 26S - Build Cybernetics Core 3:29.49: 100M 0G 92E 19/ 26S - Build Zealot 3:33.39: 46M 0G 94E 21/ 26S - Move Probe To Gas 3:33.39: 46M 0G 94E 21/ 26S - Move Probe To Gas 3:34.19: 55M 1G 94E 21/ 26S - Build Probe 3:34.19: 5M 1G 94E 22/ 26S - Chrono Nexus 3:45.52: 136M 17G 76E 22/ 26S - Build Probe 3:58.19: 237M 35G 83E 23/ 26S - Build Probe Waypoint 1 satisfied: 4:07.49: 302M 48G 88E 24/ 26S Buildings: 1 Nexus 1 Assimilator 2 Pylon 1 Gateway Units: 21 Probe 1 Zealot Upgrades: 4:15.19: 397M 59G 92E 24/ 26S - Build Probe 4:16.23: 360M 60G 93E 25/ 36S - Build Probe 4:16.23: 310M 60G 93E 26/ 36S - Build Stalker 4:17.34: 200M 12G 94E 28/ 36S - Build Forge 4:17.34: 0M 12G 94E 28/ 36S - Chrono Nexus 4:22.91: 75M 19G 72E 28/ 36S - Build Assimilator 4:27.93: 65M 26G 75E 28/ 36S - Build Probe 4:27.93: 15M 26G 75E 29/ 36S - Chrono Nexus 4:30.77: 56M 30G 51E 29/ 36S - Build Probe 4:35.27: 75M 37G 54E 30/ 36S - Build Assimilator 4:37.34: 31M 40G 55E 30/ 36S - Chrono Nexus 4:37.34: 31M 40G 30E 30/ 36S - Move Probe To Gas 4:39.26: 58M 43G 31E 30/ 36S - Build Probe 4:42.10: 51M 49G 33E 31/ 36S - Build Probe 4:47.93: 96M 60G 36E 32/ 36S - Chrono Nexus 4:50.60: 140M 65G 12E 32/ 36S - Build Probe 4:50.60: 90M 65G 12E 33/ 36S - Move Probe To Gas 4:53.43: 135M 71G 14E 33/ 36S - Build Probe Waypoint 2 satisfied: 4:58.23: 166M 84G 17E 34/ 36S Buildings: 2 Nexus 2 Assimilator 2 Pylon 1 Gateway 1 Cybernetics Core Units: 28 Probe 1 Zealot 1 Stalker Upgrades: 5:00.67: 208M 91G 18E 34/ 36S - Chrono Nexus 5:03.04: 249M 97G 19E 34/ 36S - Build Probe 5:03.04: 199M 97G 19E 35/ 36S - Move Probe To Gas 5:03.04: 199M 97G 19E 35/ 36S - Move Probe To Gas 5:04.77: 226M 104G 20E 35/ 36S - Build Probe 5:04.77: 176M 104G 20E 36/ 36S - Move Probe To Gas 5:04.77: 176M 104G 20E 36/ 36S - Move Probe To Gas 5:13.11: 305M 145G 25E 36/ 36S - Chrono Nexus Waypoint 3 satisfied: 5:16.10: 352M 160G 2E 36/ 36S Buildings: 2 Nexus 3 Assimilator 2 Pylon 1 Gateway 1 Cybernetics Core Units: 32 Probe 1 Zealot 1 Stalker Upgrades: | ||
CarbonTwelve
Australia525 Posts
On November 13 2010 22:42 icezar wrote: It builds a forge but after that i cannot find it... i did not ask anything that would require a forge. + Show Spoiler + 0:02.00: 50M 0G 0E 6/ 10S - Build Probe 0:19.00: 73M 0G 10E 7/ 10S - Build Probe 0:36.00: 106M 0G 19E 8/ 10S - Build Probe 0:44.10: 100M 0G 24E 9/ 10S - Build Pylon 0:54.19: 50M 0G 29E 9/ 10S - Build Probe 1:11.19: 107M 0G 39E 10/ 18S - Build Probe 1:11.19: 57M 0G 39E 11/ 18S - Chrono Nexus 1:22.52: 136M 0G 20E 11/ 18S - Build Probe 1:35.19: 184M 0G 27E 12/ 18S - Build Probe 1:52.19: 279M 0G 37E 13/ 18S - Build Probe 2:09.19: 385M 0G 47E 14/ 18S - Build Probe 2:09.19: 335M 0G 47E 15/ 18S - Build Gateway 2:26.19: 345M 0G 56E 15/ 18S - Build Probe 2:36.23: 400M 0G 62E 16/ 18S - Build Nexus 2:43.19: 69M 0G 66E 16/ 18S - Build Probe 2:51.00: 100M 0G 70E 17/ 18S - Build Pylon 3:00.19: 91M 0G 75E 17/ 18S - Build Probe 3:03.39: 75M 0G 77E 18/ 18S - Build Assimilator 3:17.19: 157M 0G 85E 18/ 26S - Build Probe 3:20.87: 150M 0G 87E 19/ 26S - Build Cybernetics Core 3:29.49: 100M 0G 92E 19/ 26S - Build Zealot 3:33.39: 46M 0G 94E 21/ 26S - Move Probe To Gas 3:33.39: 46M 0G 94E 21/ 26S - Move Probe To Gas 3:34.19: 55M 1G 94E 21/ 26S - Build Probe 3:34.19: 5M 1G 94E 22/ 26S - Chrono Nexus 3:45.52: 136M 17G 76E 22/ 26S - Build Probe 3:58.19: 237M 35G 83E 23/ 26S - Build Probe Waypoint 1 satisfied: 4:07.49: 302M 48G 88E 24/ 26S Buildings: 1 Nexus 1 Assimilator 2 Pylon 1 Gateway Units: 21 Probe 1 Zealot Upgrades: 4:15.19: 397M 59G 92E 24/ 26S - Build Probe 4:16.23: 360M 60G 93E 25/ 36S - Build Probe 4:16.23: 310M 60G 93E 26/ 36S - Build Stalker 4:17.34: 200M 12G 94E 28/ 36S - Build Forge 4:17.34: 0M 12G 94E 28/ 36S - Chrono Nexus 4:22.91: 75M 19G 72E 28/ 36S - Build Assimilator 4:27.93: 65M 26G 75E 28/ 36S - Build Probe 4:27.93: 15M 26G 75E 29/ 36S - Chrono Nexus 4:30.77: 56M 30G 51E 29/ 36S - Build Probe 4:35.27: 75M 37G 54E 30/ 36S - Build Assimilator 4:37.34: 31M 40G 55E 30/ 36S - Chrono Nexus 4:37.34: 31M 40G 30E 30/ 36S - Move Probe To Gas 4:39.26: 58M 43G 31E 30/ 36S - Build Probe 4:42.10: 51M 49G 33E 31/ 36S - Build Probe 4:47.93: 96M 60G 36E 32/ 36S - Chrono Nexus 4:50.60: 140M 65G 12E 32/ 36S - Build Probe 4:50.60: 90M 65G 12E 33/ 36S - Move Probe To Gas 4:53.43: 135M 71G 14E 33/ 36S - Build Probe Waypoint 2 satisfied: 4:58.23: 166M 84G 17E 34/ 36S Buildings: 2 Nexus 2 Assimilator 2 Pylon 1 Gateway 1 Cybernetics Core Units: 28 Probe 1 Zealot 1 Stalker Upgrades: 5:00.67: 208M 91G 18E 34/ 36S - Chrono Nexus 5:03.04: 249M 97G 19E 34/ 36S - Build Probe 5:03.04: 199M 97G 19E 35/ 36S - Move Probe To Gas 5:03.04: 199M 97G 19E 35/ 36S - Move Probe To Gas 5:04.77: 226M 104G 20E 35/ 36S - Build Probe 5:04.77: 176M 104G 20E 36/ 36S - Move Probe To Gas 5:04.77: 176M 104G 20E 36/ 36S - Move Probe To Gas 5:13.11: 305M 145G 25E 36/ 36S - Chrono Nexus Waypoint 3 satisfied: 5:16.10: 352M 160G 2E 36/ 36S Buildings: 2 Nexus 3 Assimilator 2 Pylon 1 Gateway 1 Cybernetics Core Units: 32 Probe 1 Zealot 1 Stalker Upgrades: Could you tell me what the waypoints you used for that were? | ||
Deleted User 101379
4849 Posts
My Example: WP1: 5 Zealots, Time 360 Target: 10 Zealots, 5 Stalkers, 6 High Templars, 2 Warp Prisms, Time 1500 Settings default (5 Villages) I let it run for a while without the 5 stalkers, memory use climbed to ~15MB. Stopped it and memory dropped to ~14MB. Started it with the 5 Stalkers: Memory climbed in ~10 seconds to ~18MB. Stopped it, 17MB, Started: ~10 seconds to 20MB. After stopping and starting a few more times without changing settings i'm now at 35MB. This behaviour is reproduceable for every start, though for the first start of the program i couldn't immedatly reproduce it (or the difference was too small for the windows task manager). Oh, how i (don't) miss manual memory management (Still appreciate your use of C++, but time for a few smart or auto pointers? ) Another note: Could you refresh the textbox less often or make a "copy to clipboard" button? For builds longer than one page it's really, really hard to see it all without stopping the calculation. Selecting everything and copying manually doesn't work that good either because the next refresh a second later clears the selection again. + Show Spoiler + Now time to do some quick storm drops on unsuspecting victims | ||
CarbonTwelve
Australia525 Posts
On November 13 2010 23:05 Morfildur wrote: There still seems to be a memory leak when stopping and starting a calculation. Yeah I already know about that one. I need to implement a thread pool to fix it, so might happen tomorrow. Still, it shouldn't be a significant one, and it's pretty easy to work around for now (just close and reopen every once in a while if you're trying multiple BOs). Oh, how i (don't) miss manual memory management (Still appreciate your use of C++, but time for a few smart or auto pointers? ) Lol, if you had a look at the code, specifically CMemoryPool and CMemoryPoolManager, you'd realise it's waay beyond smart or auto pointers I still feel guilty releasing those to open source, but they do get the job done at least... In terms of technical details of the issue, it uses separate memory pools for each thread (avoids locks & threading issues), and it uses thread local storage to do that. This doesn't get cleaned up though when a thread is closed, so because every time you click start it generates new threads, it's also generating new memory pools. A thread pool should solve this issue. Long term I'd like to look into the feasibility of using a thread-safe lock-free stack for the memory pool so that it can be shared across threads, but that'll take a fair bit of time to investigate and I think atm there are more pressing needs, particularly given this isn't exactly a mission critical app requiring the absolute best software practices... Another note: Could you refresh the textbox less often or make a "copy to clipboard" button? For builds longer than one page it's really, really hard to see it all without stopping the calculation. Selecting everything and copying manually doesn't work that good either because the next refresh a second later clears the selection again. Yep, planning to add a copy to clipboard button as well as avoid refreshing the box unless the BO actually changed. | ||
icezar
Germany240 Posts
On November 13 2010 22:46 CarbonTwelve wrote: Could you tell me what the waypoints you used for that were? WP1 Zealot Time:250 WP2 Stalker Time:300 Target 32 probes 2 Nexi | ||
CtrlAltDefeat
Israel106 Posts
Yep, planning to add a copy to clipboard button as well as avoid refreshing the box unless the BO actually changed. A problem with that might be that the program sometimes changes around tasks that are done at the same time, so it will end up "updating" frequently anyway (unless you fix that too ) Another (minor) thing is that the builds sometimes go over 200 supply (i.e it doesn't know that it's not allowed to go over 200 supply). | ||
Ssoulle
United Kingdom149 Posts
Edit: You already know, silly me. Nice program anyway, when your going at over 1M games a second I can get some good BOs very quickly. EditV2: Im doing a fast Coliossi build, and it seems to save Chrono right until actually building the Coliossi, and has 53E at the end when it could have used them on Probes. Ive ran over alot games if that helps. 0:02.00: 50M 0G 0E 6/ 10S - Build Probe 0:19.00: 73M 0G 10E 7/ 10S - Build Probe 0:34.80: 100M 0G 18E 8/ 10S - Build Pylon 1:03.12: 150M 0G 34E 8/ 18S - Build Gateway 1:13.21: 50M 0G 40E 8/ 18S - Build Probe 1:26.60: 75M 0G 48E 9/ 18S - Build Assimilator 1:35.54: 50M 0G 53E 9/ 18S - Build Probe 1:52.54: 108M 0G 62E 10/ 18S - Build Probe 1:56.60: 85M 0G 64E 11/ 18S - Move Probe To Gas 2:08.12: 158M 8G 71E 11/ 18S - Build Cybernetics Core 2:08.12: 8M 8G 71E 11/ 18S - Move Probe To Gas 2:08.12: 8M 8G 71E 11/ 18S - Move Probe To Gas 2:21.57: 75M 34G 79E 11/ 18S - Build Assimilator 2:58.12: 202M 103G 99E 11/ 18S - Build Robotics Facility 2:58.12: 2M 3G 99E 11/ 18S - Move Probe To Gas 2:58.12: 2M 3G 99E 11/ 18S - Move Probe To Gas 4:03.12: 275M 204G 100E 11/ 18S - Build Robotics Bay 5:08.12: 348M 204G 100E 11/ 18S - Build Colossus 5:08.12: 48M 4G 100E 17/ 18S - Chrono Robotics Facility 5:28.12: 134M 66G 86E 17/ 18S - Chrono Robotics Facility 5:48.12: 220M 128G 73E 17/ 18S - Chrono Robotics Facility Waypoint 1 satisfied: 5:58.12: 263M 158G 53E 17/ 18S Game Count: 200,127,241 | ||
lowlypawn
United States241 Posts
On November 13 2010 21:49 CarbonTwelve wrote: Terran will probably be a little ways down the track. I need to get the basic Protoss features all completed and make sure everything is stable, then probably get the GUI sorted out a bit more and do the Zerg GUI (given the algorithm is done for Zerg), and then I can start working on Terran. Yea! I can't wait to see what this thing will come up with for Zerg! | ||
.kv
United States2332 Posts
I just did a quick test by just putting 1 zealot and it gives me the following: 0:13.63: 100M 0G 7E 6/ 10S - Build Pylon 0:50.02: 150M 0G 27E 6/ 18S - Build Gateway 1:03.16: 50M 0G 34E 6/ 18S - Build Probe 1:20.60: 75M 0G 44E 7/ 18S - Build Assimilator 1:31.44: 50M 0G 50E 7/ 18S - Build Probe 1:50.60: 95M 0G 61E 8/ 18S - Move Probe To Gas 1:50.60: 95M 0G 61E 8/ 18S - Move Probe To Gas 1:50.60: 95M 0G 61E 8/ 18S - Move Probe To Gas 1:55.02: 111M 8G 64E 8/ 18S - Chrono Gateway 1:55.02: 111M 8G 39E 8/ 18S - Build Zealot 2:15.02: 84M 46G 50E 10/ 18S - Chrono Gateway Waypoint 1 satisfied: 2:20.36: 104M 57G 28E 10/ 18S Buildings: 1 Nexus 1 Assimilator 1 Pylon 1 Gateway Units: 8 Probe 1 Zealot Upgrades: Why build an assimilator and move 3 probes to the gas when a zealot doesn't need gas? | ||
tinghuajb
2 Posts
First, I extremely appreciate for your hard work . And, maybe I find a rookie mistake of your sofeware-----------You set Dark Templar's Price as the same as the High Templar‘s.(Both in two vesion of your release) And I think seeds are very important(evolutionchamber has it's seeds in a folder) Here is one of my list from V2.1 0:02.00: 50M 0G 0E 6/ 10S - Build Probe 0:19.00: 73M 0G 10E 7/ 10S - Build Probe 0:36.00: 106M 0G 19E 8/ 10S - Build Probe 0:44.10: 100M 0G 24E 9/ 10S - Build Pylon 0:54.19: 50M 0G 29E 9/ 10S - Build Probe 0:54.19: 0M 0G 29E 10/ 10S - Chrono Nexus 1:09.10: 95M 0G 13E 10/ 18S - Build Probe 1:23.55: 148M 0G 21E 11/ 18S - Build Probe 1:30.38: 150M 0G 25E 12/ 18S - Build Gateway 1:40.89: 75M 0G 31E 12/ 18S - Build Assimilator 1:47.20: 50M 0G 34E 12/ 18S - Build Probe 1:55.92: 75M 0G 39E 13/ 18S - Build Assimilator 1:55.92: 0M 0G 39E 13/ 18S - Chrono Nexus 2:02.08: 50M 0G 18E 13/ 18S - Build Probe 2:10.89: 81M 0G 23E 14/ 18S - Move Probe To Gas 2:10.89: 81M 0G 23E 14/ 18S - Move Probe To Gas 2:10.89: 81M 0G 23E 14/ 18S - Move Probe To Gas 2:13.42: 99M 5G 24E 14/ 18S - Build Probe 2:15.92: 67M 10G 25E 15/ 18S - Chrono Nexus 2:24.75: 136M 26G 5E 15/ 18S - Build Probe 2:24.75: 86M 26G 5E 16/ 18S - Move Probe To Gas 2:24.75: 86M 26G 5E 16/ 18S - Move Probe To Gas 2:24.75: 86M 26G 5E 16/ 18S - Move Probe To Gas 2:35.38: 152M 62G 11E 16/ 18S - Build Cybernetics Core 2:35.38: 2M 62G 11E 16/ 18S - Move Probe To Gas---------------Bug,the 7th probe to gas 2:44.28: 50M 96G 16E 16/ 18S - Build Probe 3:25.38: 277M 252G 39E 17/ 18S - Research Warpgate 3:25.38: 227M 202G 39E 17/ 18S - Build Pylon 3:25.38: 127M 202G 39E 17/ 18S - Chrono Cybernetics Core 3:29.04: 150M 216G 16E 17/ 18S - Build Twilight Council 4:19.04: 343M 306G 45E 17/ 26S - Build Dark Shrine 4:19.04: 193M 56G 45E 17/ 26S - Build Zealot 4:28.06: 150M 91G 50E 19/ 26S - Build Gateway 4:50.34: 150M 175G 62E 19/ 26S - Build Gateway 5:05.48: 100M 233G 71E 19/ 26S - Build Zealot 5:12.53: 50M 260G 75E 21/ 26S - Build Probe 5:12.53: 0M 260G 75E 22/ 26S - Chrono Nexus 5:23.86: 80M 303G 56E 22/ 26S - Build Probe 5:32.91: 100M 337G 61E 23/ 26S - Build Pylon 5:35.38: 18M 346G 63E 23/ 26S - Convert Gateway To Warpgate 5:45.38: 96M 384G 68E 23/ 26S - Convert Gateway To Warpgate 5:45.38: 96M 384G 68E 23/ 26S - Build Probe 5:55.38: 132M 422G 74E 24/ 26S - Convert Gateway To Warpgate 5:55.38: 132M 422G 74E 24/ 26S - Chrono Gateway 5:59.04: 163M 436G 51E 24/ 34S - Build Dark Templar 5:59.04: 113M 286G 51E 26/ 34S - Build Dark Templar 6:02.63: 94M 150G 53E 28/ 34S - Build Dark Templar ----Here Waypoint 1 satisfied: 6:07.63: 89M 19G 56E 30/ 34S Buildings: 1 Nexus 2 Assimilator 3 Pylon 0 Gateway 3 Warpgate 1 Cybernetics Core 1 Twilight Council 1 Dark Shrine Units: 20 Probe 2 Zealot 3 Dark Templar Upgrades: Warpgate | ||
Polatrite
United States135 Posts
On November 13 2010 20:56 undyinglight wrote: This thing is amazing, I wish they had one for Starcraft 1, hats off to you. They, in fact, do! http://www.clawsoftware.com/projects/evolution-forge/evolution-of-evolution-forge/ | ||
gotlucky
United States60 Posts
Also, maybe you could add a link to this thread in the help tab in your program. That would make it easy for anyone trying to find this thread quickly. Keep up the good work! | ||
Mesha
Bosnia-Herzegovina439 Posts
Great work. Keep it up. | ||
ssnseawolf
32 Posts
A few requests: When warping in a stalker, right now it says: "Build Stalker" Can you change that to: "Warp In Stalker" That'll clarify what's happening for the user. Also, adding thousands seperators (i.e. 1,000,000 as opposed to 1000000) in the "Game Count" box would be wonderful. Thanks so much for your work and responsiveness to the community. If you're ever in Colorado I'll buy you a beer. | ||
DingeR
United States12 Posts
Does this take into account the extra travel distance? Might need to fix the mining rate when the assimilator-to-nexus ratio is greater than 2:1. A better idea might be to place a limit of 2 assimilators for every nexus you have. No matter how optimal a 3rd assim would be in the build, I don't see long distance gas mining being viable. | ||
FLuE
United States1012 Posts
Seems like it has more of a place for zerg simply because of how complicated the cost/effect of the drone system is and having one building producing everything with limited larva and the use of queens mixed into all that. I'm assuming the big effect will be when/where to use the chronoboosts but haven't read if this has come up with any other interesting builds people haven't thought of. | ||
dcemuser
United States3248 Posts
On November 14 2010 07:17 DingeR wrote: I haven't played with this much, but just from reading comments it looks like the program has no problem building 3-4 assimilators with 1 nexus. Does this take into account the extra travel distance? Might need to fix the mining rate when the assimilator-to-nexus ratio is greater than 2:1. A better idea might be to place a limit of 2 assimilators for every nexus you have. No matter how optimal a 3rd assim would be in the build, I don't see long distance gas mining being viable. It shouldn't be doing that. The 7th probe in gas thing isn't a bug though. It's mathematically proven on these forums that 4 probes in the 'far' away geyser is VERY slightly more efficient than 3. On November 14 2010 00:36 .kv wrote: Why build an assimilator and move 3 probes to the gas when a zealot doesn't need gas? It's because of his fitness routine. There are a bunch of extra minerals because you can't obviously spend all your minerals on one Zealot. In attempt to keep your money down, it decides to build an Assimilator and get some gas. | ||
CarbonTwelve
Australia525 Posts
On November 14 2010 00:07 Ssoulle wrote: EditV2: Im doing a fast Coliossi build, and it seems to save Chrono right until actually building the Coliossi, and has 53E at the end when it could have used them on Probes. Ive ran over alot games if that helps. + Show Spoiler + 0:02.00: 50M 0G 0E 6/ 10S - Build Probe 0:19.00: 73M 0G 10E 7/ 10S - Build Probe 0:34.80: 100M 0G 18E 8/ 10S - Build Pylon 1:03.12: 150M 0G 34E 8/ 18S - Build Gateway 1:13.21: 50M 0G 40E 8/ 18S - Build Probe 1:26.60: 75M 0G 48E 9/ 18S - Build Assimilator 1:35.54: 50M 0G 53E 9/ 18S - Build Probe 1:52.54: 108M 0G 62E 10/ 18S - Build Probe 1:56.60: 85M 0G 64E 11/ 18S - Move Probe To Gas 2:08.12: 158M 8G 71E 11/ 18S - Build Cybernetics Core 2:08.12: 8M 8G 71E 11/ 18S - Move Probe To Gas 2:08.12: 8M 8G 71E 11/ 18S - Move Probe To Gas 2:21.57: 75M 34G 79E 11/ 18S - Build Assimilator 2:58.12: 202M 103G 99E 11/ 18S - Build Robotics Facility 2:58.12: 2M 3G 99E 11/ 18S - Move Probe To Gas 2:58.12: 2M 3G 99E 11/ 18S - Move Probe To Gas 4:03.12: 275M 204G 100E 11/ 18S - Build Robotics Bay 5:08.12: 348M 204G 100E 11/ 18S - Build Colossus 5:08.12: 48M 4G 100E 17/ 18S - Chrono Robotics Facility 5:28.12: 134M 66G 86E 17/ 18S - Chrono Robotics Facility 5:48.12: 220M 128G 73E 17/ 18S - Chrono Robotics Facility Waypoint 1 satisfied: 5:58.12: 263M 158G 53E 17/ 18S Game Count: 200,127,241 I'm surprised to see that. When I run it myself it does use chrono boost on the Nexus. Either way though, the time to get the colossus out is restricted by how long the buildings take to complete. So if you look at it, 55s after the gateway starts it begins the core, then 50s after that it starts the robo facility, then 55s after that the bay starts, then the colossys 65s after that, then it spams chrono. So it doesn't actually matter if you use chrono on the nexus, it'll still take 5:58.12 to get the colossus done. Still, it should be using chrono boost on the nexus to leave you with more gas, like the build I get: + Show Spoiler + 0:02.00: 50M 0G 0E 6/ 10S - Build Probe 0:19.00: 73M 0G 10E 7/ 10S - Build Probe 0:34.80: 100M 0G 18E 8/ 10S - Build Pylon 1:03.12: 150M 0G 34E 8/ 18S - Build Gateway 1:13.21: 50M 0G 40E 8/ 18S - Build Probe 1:13.21: 0M 0G 40E 9/ 18S - Chrono Nexus 1:24.54: 63M 0G 21E 9/ 18S - Build Probe 1:33.21: 67M 0G 26E 10/ 18S - Chrono Nexus 1:34.47: 75M 0G 2E 10/ 18S - Build Assimilator 1:42.29: 50M 0G 6E 10/ 18S - Build Probe 2:04.47: 164M 0G 19E 11/ 18S - Move Probe To Gas 2:04.47: 164M 0G 19E 11/ 18S - Move Probe To Gas 2:04.47: 164M 0G 19E 11/ 18S - Move Probe To Gas 2:08.12: 184M 7G 21E 11/ 18S - Build Cybernetics Core 2:11.27: 50M 13G 23E 11/ 18S - Build Probe 2:15.33: 20M 21G 25E 12/ 18S - Chrono Nexus 2:25.46: 75M 40G 6E 12/ 18S - Build Assimilator 2:58.12: 204M 102G 24E 12/ 18S - Build Robotics Facility 2:58.12: 4M 2G 24E 12/ 18S - Move Probe To Gas 2:58.12: 4M 2G 24E 12/ 18S - Move Probe To Gas 2:58.12: 4M 2G 24E 12/ 18S - Move Probe To Gas 4:03.12: 277M 235G 61E 12/ 18S - Build Robotics Bay 5:08.12: 350M 268G 97E 12/ 18S - Build Colossus 5:08.12: 50M 68G 97E 18/ 18S - Chrono Robotics Facility 5:28.12: 136M 140G 83E 18/ 18S - Chrono Robotics Facility 5:48.12: 222M 211G 70E 18/ 18S - Chrono Robotics Facility Waypoint 1 satisfied: 5:58.12: 265M 247G 50E 18/ 18S Buildings: 1 Nexus 2 Assimilator 1 Pylon 1 Gateway 1 Cybernetics Core 1 Robotics Facility 1 Robotics Bay Units: 12 Probe 1 Colossus Upgrades: On November 14 2010 00:36 .kv wrote: I just did a quick test by just putting 1 zealot and it gives me the following: Why build an assimilator and move 3 probes to the gas when a zealot doesn't need gas? Like above, the time it takes to get the zealot is restricted by pylon + gateway build times. Other than that, it tries to maximise everything else you've got, and it considers gas to be twice as valuable as minerals, so even though it cost 75 minerals to build the assimilator, it got 57 gas in return which it considers more valuable. On November 14 2010 02:31 tinghuajb wrote: And, maybe I find a rookie mistake of your sofeware-----------You set Dark Templar's Price as the same as the High Templar‘s.(Both in two vesion of your release) Sorry about that, I actually thought they did cost the same And I think seeds are very important(evolutionchamber has it's seeds in a folder) Yeah, I've got plans for that... 2:35.38: 2M 62G 11E 16/ 18S - Move Probe To Gas---------------Bug,the 7th probe to gas That's not a bug. Have a look at the measurements by piousflea: http://www.teamliquid.net/forum/viewmessage.php?topic_id=140055. Some geysers need 4 workers to be fully saturated, and my code assumes you have 1 of each at your base. (I should write up a FAQ for common queries like this). On November 14 2010 04:23 gotlucky wrote: I have a suggestion, and I don't think I saw anyone else post it yet: Add an auto-updater. So much easier to check for updates that way Hopefully will get around to it. AFAIK MFC doesn't have a simple interface to do that (again, how I wish I could be writing the GUI in .NET), so it might take a while... Also, maybe you could add a link to this thread in the help tab in your program. That would make it easy for anyone trying to find this thread quickly. Good idea, a link to this thread as well as the GoogleCode page. Keep up the good work! Will try to Thanks. On November 14 2010 06:23 ssnseawolf wrote: A few requests: When warping in a stalker, right now it says: "Build Stalker" Can you change that to: "Warp In Stalker" Hmm, I might be able to do that, but it will restrict printing the commands to having to run a simulation to do it. Basically they're both the same command, and given a build order is just a series of games, there's no way of knowing whether you're using a gateway or a warpgate unless you actually run a simulation. I'll have a look and see if there are any implications that I want to avoid... Also, adding thousands seperators (i.e. 1,000,000 as opposed to 1000000) in the "Game Count" box would be wonderful. Because you asked nicely and offered me beer I've just made the changes for that and it'll be in the next release. On November 14 2010 07:43 dcemuser wrote: It's because of his fitness routine. There are a bunch of extra minerals because you can't obviously spend all your minerals on one Zealot. In attempt to keep your money down, it decides to build an Assimilator and get some gas. Yeah, not so much to keep money down, just that gas is considered more valuable. | ||
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