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SCFusion - WoL, HotS & LotV Build Order Optimizer - Page 8

Forum Index > SC2 General
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LegacyObserver
Profile Joined October 2010
United States32 Posts
November 14 2010 14:43 GMT
#141
Suggestions as a whole, and I hope you see this:

Core Interface Improvements:

Output Data Customization:
While I think that the idea of the 4 outputs from EvoChamber are nice, I think that the best angle to emulate output would be like sc2gears and how it's fully customizable to a person's needs. Have default ones you can choose with bullets and it will change the default, or have the ability to save your own.

Example:
^T: ^m^g^e^S - ^A (Full output filter)
^S - ^A (Simple Output Filter)
^S - ^A [^m^g] (Someone's idea of a better simple output filter)

Add color to Output

I think that adding some basic color coding would help it's readability quite well. Have it as an option because some would find it distracting. Just a checkbox to add it and remove it would be great. Two things to consider, coloring the "Min/Gas/Energy/Supply". Also Coloring entire rows for common actions, such as "Build Probe" in a faded color to allow the core parts of the build to be more prominent, or specifically coloring "chrono actions" in a different non-distracting shade of pink/purple.

Later on this feature can be exanded upon if you cared to allow people to add their own colors to the filtering if you deemed it worthwhile.

Inherit Previous Waypoints Visually

Sometimes when working with waypoints it can be confusing when a build doesn't work and suddenly you find yourself trying to find the issue. A way to fix this would to be inheriting previous waypoints and their data on later waypoint screens. You can do this by simply having it show as a grey number of the accumulated total so far. Merely a visual/user ease feature which would add a LOT of polish.

Example: Waypoint 1 has 1 zealot. Waypoint 2 has 1 stalker. On the Waypoint 2 screen, it will show a grey number 1 for "zealot" as it's on a previous waypoint. If you try to change the number one, there is no problem, but if you put 1 or less it will change to a grey one, signifying what's been previously entered.

Long Term Polish: Improved "ability" interface with graphics

Add small icons for each ability you'd click on. The border of the icon would tell what you'd want.

No border - Unchecked and unneccessary
Green Border - Checked on this waypoint
Grey Border - Checked on previous waypoint

Obviously you'd need them as words first, but down the road the ability to have the icons before or after the names may prove to be more user friendly.




Feature Suggestions:

Sort Builds for future load

The ability to have a basic container that you can add a saved build to, and choose a container to open would be great. Default Containers would be Terran/Protoss/Zerg. But you could create/add your own. All it would be is a simple file that opens a list of build orders you've assigned it to. You can also setup the default container to load upon startup.

Add logic to the unit/building entry fields
It would be nice to allow logic to be added before the numbers in some cases, if no logic exists, it will assume "Greater than or equal to". This way you can not only use this tool to create the most efficient build order, but also compare poorer build orders to efficient ones. This way you could actually RESEARCH using this to see why you don't want to do other features. The bottom two examples would show how you could use this to obtain data for your own research of builds, not just what's considered the "most efficient" as they would have good chances to obtain different results. These results could help people brainstorm more possibilities than what you can obtain them so far, expanding it's uses quite so.

Example:
[ 30 probes ][ 30 probes; =0 assimilators ]
[ =1 Nexus; 30 DT] [ 1 Nexus; 30 DT ]

Long Term Suggestion: Allow submitted build times for comparison of your build.

Assuming your build order tester evolves, I think it would be nice to have a small list of "VERY COMMON timings" that you could have pop up on demand with a button. Examples are the timing of a 6 pool, 10 pool, basic timing pushes, etc. They could be "default saved build orders" which you could use to find out efficient "Target times" for your waypoints or finals. It could even go so far as to allow a dropdown to select the timings for your needs, such as: 00:40 - Worker rush, 5:30 - 7 Roach Rush; 05:49: DT rush.

[u]Reset button[u]

Add a reset button not only for the current tab, but for all tabs as well.

Time since last Build Order Change

Adding a "time since last build order change" field would be nice for us to judge whether it's done or not. With EvoChamber I found this useful cause when it hit 2 minutes I'd consider it an "acceptable" build. It could easily be added to the top fields.

Yabot Formatting

I found Yabot formatting very useful in EvoChamber and would like to see it put in here. (Looks up "Yet another build order tester") Only suggestion is to ensure it doesn't do the "monotonous" actions, such as all the "Build Drones".

More to come if you like this...
"The art of war is of vital importance to the State. It is a matter of life and death, a road either to safety or to ruin. Hence it is a subject of inquiry which can on no account be neglected. " - The Art of War, Sun Tsu
ribboo
Profile Joined October 2010
Sweden1842 Posts
November 14 2010 15:20 GMT
#142
A "constant probe production" button would be extremely nice. Other than that; awesome program!
charlly987
Profile Joined March 2010
19 Posts
November 14 2010 16:22 GMT
#143
On November 14 2010 22:40 kesrith wrote:

You need the VC++ 2010 Redistributables x86 or it won't work. Here is the link from the OP.
http://www.microsoft.com/downloads/en/details.aspx?familyid=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84&displaylang=en


thanx a lot man...im blind or something...thanx again !
To you Im an Atheist, to God, Im the loyal opposition.
sjschmidt93
Profile Joined April 2010
United States2518 Posts
Last Edited: 2010-11-14 17:01:29
November 14 2010 16:52 GMT
#144
This makes me wish I was a programmer.

Edit: Is there a way to pick what order you want things in. For example, if I say I want a nexus, a gateway, and a forge buy the 7 minute mark it's not gonna tell me to build the nexus first.
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
noD
Profile Blog Joined August 2010
2230 Posts
November 14 2010 19:11 GMT
#145
Very cool app and for sure it will get better over the time
gz
Barook
Profile Joined July 2010
Germany143 Posts
November 14 2010 19:22 GMT
#146
On November 15 2010 01:52 sjschmidt93 wrote:
This makes me wish I was a programmer.

Edit: Is there a way to pick what order you want things in. For example, if I say I want a nexus, a gateway, and a forge buy the 7 minute mark it's not gonna tell me to build the nexus first.

Use the waypoints on the left side to define the order you want.
"Blink is pretty good, it helps your Stalkers to die quicker."
silencesc
Profile Joined July 2010
United States464 Posts
November 14 2010 19:39 GMT
#147
I was wondering what the target time's units were. Seconds or soemthing else? Like in game seconds?
Real Men Proxy Gate | TEAM LIQUID HWITINGGGG!! PROUD MEMBER OF UC DAVIS CSL TEAM | "If you don't give a shit about what gum you eat, buy Stride" - Liquid`Tyler on SotG 4/19/2011
Barook
Profile Joined July 2010
Germany143 Posts
November 14 2010 19:52 GMT
#148
Could you add the current income of minerals and gas (per second) at each waypoint? It would be helpful to figure out the follow up steps of builds.
"Blink is pretty good, it helps your Stalkers to die quicker."
ssnseawolf
Profile Joined May 2010
32 Posts
November 14 2010 19:52 GMT
#149
Thanks for implementing my thousands separator request!

Also, it seems to run quite a bit faster now. Is that my imagination or does it have something to do with the thread pool?

Keep it up. It's looking great.
Thrasher5
Profile Joined October 2010
4 Posts
November 14 2010 22:09 GMT
#150
I seem to be getting some weird numbers. Such as 7 gas and 73 minerals...
Thrasher5
Profile Joined October 2010
4 Posts
November 14 2010 22:23 GMT
#151
Yea and the chrono timing is so so bad. Also I dont get the target time thing....
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
November 14 2010 23:15 GMT
#152
On November 15 2010 07:09 Thrasher5 wrote:
I seem to be getting some weird numbers. Such as 7 gas and 73 minerals...


That's expected due to the way the income resource rate is calculated. It's basically unavoidable.

On November 15 2010 07:23 Thrasher5 wrote:
Yea and the chrono timing is so so bad.


Gonna have to explain better than that. Maybe give an example?

Also I dont get the target time thing....


What's not to get about it? You're saying you want it by a certain time. It's more important if you're using waypoints though, as for example, you can say you want say 3 zealots by 4 mins, and 5 stalkers by 6 mins.
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
November 14 2010 23:31 GMT
#153
On November 15 2010 04:52 ssnseawolf wrote:
Thanks for implementing my thousands separator request!


Heh, I probably shouldn't mention that that's what broke the app for everyone on Win XP

Also, it seems to run quite a bit faster now. Is that my imagination or does it have something to do with the thread pool?


Could be partly due to that. Might be some other tweaks that I've been making. Hard to say, but more speed is always good
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
November 15 2010 00:00 GMT
#154
On November 15 2010 04:39 silencesc wrote:
I was wondering what the target time's units were. Seconds or soemthing else? Like in game seconds?


Always in-game seconds.
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
November 15 2010 00:04 GMT
#155
Getting better, now it's easier to copy paste the bo while it's running because it doesn't update until it finds a better bo. Adding a timer for last time the bo was updated, and adding a copy to clipboard button would be good additions.
9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
Barook
Profile Joined July 2010
Germany143 Posts
November 15 2010 00:49 GMT
#156
I think scouting should be considered.

Could you add an option "Send Scout at [ ] seconds"?

Basically, one Probe stops mining at that point and is considered "lost". It would add more realism to the simulation when you're trying to figure out new builds. Unless you're doing some kind of all-in build on a 2-player map, you must scout at some point.
"Blink is pretty good, it helps your Stalkers to die quicker."
jabaes
Profile Joined November 2010
12 Posts
November 15 2010 02:31 GMT
#157
where do i send bug reports?
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
November 15 2010 02:42 GMT
#158
On November 15 2010 11:31 jabaes wrote:
where do i send bug reports?


You can post them here or create issues on the GoogleCode page: http://code.google.com/p/scbuildorder/
Chronicle
Profile Joined September 2010
161 Posts
November 15 2010 04:28 GMT
#159
That bug I mentioned earlier I can now replicate. Happens everytime I attempt to use the 3rd waypoint. I submitted the details to the googlecode page.
Liquid'Tyler is short for Liquid'Tylenol
StatArb
Profile Joined November 2010
Hong Kong2 Posts
November 15 2010 04:43 GMT
#160
Nice app! My suggestions:

1) A new function: can let the user fix the "basic opening", such as Pylon@9 + Gateway@12.

2) A new function: can let the user set a goal and a time constraint, then try to maximize the number of probes at the end of the build order.
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