• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:40
CET 17:40
KST 01:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)11Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns6[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3
StarCraft 2
General
Spontaneous hotkey change zerg Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026 OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution
Brood War
General
Potential ASL qualifier breakthroughs? BGH Auto Balance -> http://bghmmr.eu/ I would like to say something about StarCraft BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Mechabellum Beyond All Reason Stormgate/Frost Giant Megathread Awesome Games Done Quick 2026! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2996 users

SCFusion - WoL, HotS & LotV Build Order Optimizer - Page 59

Forum Index > SC2 General
Post a Reply
Prev 1 57 58 59 60 61 76 Next
ksyrog
Profile Joined September 2012
Poland15 Posts
February 21 2013 08:52 GMT
#1161
On February 21 2013 17:01 graNite wrote:
ok i added this to the xml + Show Spoiler +
<Target category="UnitAbility">
<Name>MULEs Available</Name>
<SourceUnit>Orbital Command</SourceUnit>
<EnergyRequired>50</EnergyRequired>
</Target>


and i cant load fusion any more "xml error" :D
i have absolutely no idea how to code


You realize that calling mule is not unit ability
Try putting this in line 2899:
+ Show Spoiler +

<Target category="BuildingAbility">
<Name>MULEs Available</Name>
<SourceBuilding>Orbital Command</SourceBuilding>
<EnergyRequired>50</EnergyRequired>
</Target>


I still have small problem with chronoboosting - adding pylon to target fixed it.
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
Last Edited: 2013-02-21 10:07:15
February 21 2013 10:05 GMT
#1162
On February 21 2013 17:52 ksyrog wrote:
Show nested quote +
On February 21 2013 17:01 graNite wrote:
ok i added this to the xml + Show Spoiler +
<Target category="UnitAbility">
<Name>MULEs Available</Name>
<SourceUnit>Orbital Command</SourceUnit>
<EnergyRequired>50</EnergyRequired>
</Target>


and i cant load fusion any more "xml error" :D
i have absolutely no idea how to code


You realize that calling mule is not unit ability
Try putting this in line 2899:
+ Show Spoiler +

<Target category="BuildingAbility">
<Name>MULEs Available</Name>
<SourceBuilding>Orbital Command</SourceBuilding>
<EnergyRequired>50</EnergyRequired>
</Target>


Yep, that looks right.

I still have small problem with chronoboosting - adding pylon to target fixed it.


What's the problem you're having with chronoboost?

Edit: Nevermind, I can see it's not using it. I'll look into it...
Spyridon
Profile Joined April 2010
United States997 Posts
February 21 2013 10:56 GMT
#1163
Found another small bug.

It seems to think you still need a Lair for overlord speed.
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
February 21 2013 11:25 GMT
#1164
On February 21 2013 19:56 Spyridon wrote:
Found another small bug.

It seems to think you still need a Lair for overlord speed.


Ah yeah, I forgot they removed that requirement for HotS. I'll fix up the XML file with the next release.
SirPsychoMantis
Profile Joined December 2011
United States180 Posts
Last Edited: 2013-02-21 20:56:33
February 21 2013 20:42 GMT
#1165
I found a problem with collapsing between Simple and Minimal view.

In simple this displays:

3:32.00: 333M 0G 19/ 26S - Build Queen
3:47.00: 360M 0G 21/ 26S - Build Drone
4:02.00: 486M 0G 22/ 26S - Build Drone
4:07.54: 502M 0G 23/ 28S - Build Queen

While in minimal this displays:

19 2 * Build Queen

EDIT: Also a no extractor trick option would be nice
Zerg #1
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
February 22 2013 01:35 GMT
#1166
It's a new day, so a new release That chrono boost bug actually exposed an issue which I think was preventing the use of queens when they weren't requested, so I think that has been fixed now as well (and certainly seems to have been fixed from my testing). As always, let me know of any issues.


SCFusion v1.06

Enhancements:
Adds 'Nuke' as a target
Adds 'MULEs Available' as a target
Adds 'Scanner Sweeps Available' as a target

Bug Fixes:
Fixes minimal output combining commands that have probes built inbetween.
Fixes use of Chronoboost from a single nexus.
Improves use of Queens & injecting larvae.
Removed Lair requirement for Overlord speed in HotS.
GorGor
Profile Joined September 2012
78 Posts
February 22 2013 14:29 GMT
#1167
I just want to say that this is amazing and I will spend hours upon hours fiddling with this thing for sure. Really great work and I want you to know that you definitely have my appreciation and best wishes!
Starney Binson
Profile Joined February 2013
Afghanistan2 Posts
February 23 2013 11:07 GMT
#1168
Thanks for the good job. Just to let you know :

Hellion
Transformation to and from Hellbat Mode now requires the Transformation Servos upgrade from the Factory Tech Lab.Transformation Servos requires an Armory and costs 150/150, with a 110 second research time.


http://us.battle.net/sc2/en/forum/topic/7979378171
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
February 23 2013 11:31 GMT
#1169
On February 23 2013 20:07 Starney Binson wrote:
Thanks for the good job. Just to let you know :

Show nested quote +
Hellion
Transformation to and from Hellbat Mode now requires the Transformation Servos upgrade from the Factory Tech Lab.Transformation Servos requires an Armory and costs 150/150, with a 110 second research time.


http://us.battle.net/sc2/en/forum/topic/7979378171


Thanks, I'll update it for the next release.
cmor
Profile Joined February 2013
4 Posts
Last Edited: 2013-02-23 22:59:59
February 23 2013 22:59 GMT
#1170
thanks such a nice tool

however doing 5 extractor tricks in a 9 minute build is a little bit over the top so an extractor trick option would be awesome
usNEUX
Profile Joined March 2012
United States76 Posts
February 23 2013 23:53 GMT
#1171
On February 24 2013 07:59 cmor wrote:
thanks such a nice tool

however doing 5 extractor tricks in a 9 minute build is a little bit over the top so an extractor trick option would be awesome


Yeah lol, I'm looking at a build on my screen with 11 extractor tricks before the 5 minute mark.
Unter allem Diebesgesindel sind die Narren die schlimmsten. Sie rauben euch beides, Zeit und Stimmung. - Goethe. NEVER GIVE UP NEVER SURRENDER.
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
February 24 2013 02:08 GMT
#1172
On February 24 2013 08:53 usNEUX wrote:
Show nested quote +
On February 24 2013 07:59 cmor wrote:
thanks such a nice tool

however doing 5 extractor tricks in a 9 minute build is a little bit over the top so an extractor trick option would be awesome


Yeah lol, I'm looking at a build on my screen with 11 extractor tricks before the 5 minute mark.


That's just because the extras aren't handled. Once they are it won't use the extractor trick when it's not worth it.
cmor
Profile Joined February 2013
4 Posts
February 24 2013 09:15 GMT
#1173
On February 24 2013 11:08 CarbonTwelve wrote:
Show nested quote +
On February 24 2013 08:53 usNEUX wrote:
On February 24 2013 07:59 cmor wrote:
thanks such a nice tool

however doing 5 extractor tricks in a 9 minute build is a little bit over the top so an extractor trick option would be awesome


Yeah lol, I'm looking at a build on my screen with 11 extractor tricks before the 5 minute mark.


That's just because the extras aren't handled. Once they are it won't use the extractor trick when it's not worth it.


The only really odd thing was that it wasn't using the trick one at a time. It wanted me to do the extractor trick 3 times at once then build 3 drones and cancel them all which is probably not beneficial if you cant do that at machine like speeds. I figured out how to remove the trick from the XML file anyway so its no big deal. Thanks a ton for this it does everything else flawlessly.
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
February 24 2013 13:31 GMT
#1174
Hm, I'm seeing like 3 chrono on cyber core before warpgate research is even started. Did I screw something up?
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
February 24 2013 18:55 GMT
#1175
On February 24 2013 22:31 KrazyTrumpet wrote:
Hm, I'm seeing like 3 chrono on cyber core before warpgate research is even started. Did I screw something up?


Can you take a screenshot of it and upload it somewhere?
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
Last Edited: 2013-02-25 01:32:07
February 25 2013 01:16 GMT
#1176
I've just released v1.07 which is updated for HotS patch 15 and fixes a couple of things:

Enhancements:
Updated for HotS patch 15
Added extra value for minerals (prioritises income & available minerals)

Bug fixes:
Fixed handling of maximums that might discourage the algorithm from completing a waypoint
Fixed initial build order error message
Fixed duplicate command for waypoints relying on targets under construction
gXxshock
Profile Joined October 2010
Germany93 Posts
February 26 2013 09:05 GMT
#1177
Is there any way to force a specific opening (i.e. 14 Pool, 15 Hatch)?
Whenever I set waypoints (for example: Supply minimum/maximum 14 and Spawning Pool Minimum under Construction 1 as Waypoint 1 and Supply minimum/maximum 15 and Bases Minimum under Construction 1) it will still build the hatchery first and spawning pool later as the waypoints are not processed in order.
facebook.com/gXxshock ⌠ϟ⌡ twitter.com/gXxshock
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
February 26 2013 09:34 GMT
#1178
On February 26 2013 18:05 gXxshock wrote:
Is there any way to force a specific opening (i.e. 14 Pool, 15 Hatch)?


Yes, if you go to the settings tab you can specify a starting build order (select <Custom> for Initial Build Order, then type in the box below). You'll need to specify each command exactly as they are in the output (or in the XML). For example:

Build Drone
Build Drone
Build Drone
Build Overlord
Build Drone
Build Drone
Build Drone
Build Drone
Build Drone
Build Spawning Pool
Build Drone
Build Drone
Build Hatchery
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
February 27 2013 04:04 GMT
#1179
I've just released v1.08 to fix the issue raised with indefinite goals, as well as supporting wait commands again.

Enhancements:
Wait commands are supported again.

Bug fixes:
Indefinite goals are now prioritised over economy/resources.
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
February 27 2013 05:58 GMT
#1180
And just because you've all been good this year, I've just released v1.09 which adds a Max APM option as well as automatically setting the Windows process priority to 'Below Normal' upon startup. The max APM operates as a minimum required delay between each command. So, for instance, a max APM of 120 means there must be at least 0.5s between each command.

Enhancements:
Max APM restriction
Automatically set process priority to 'Below Normal'.
Prev 1 57 58 59 60 61 76 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
14:00
Group A
ByuN vs ClassicLIVE!
ByuN vs Rogue
Classic vs Rogue
WardiTV1914
TKL 372
IndyStarCraft 265
Rex118
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 372
IndyStarCraft 265
Rex 118
Railgan 55
SC2Nice 22
StarCraft: Brood War
Britney 30369
Shuttle 1787
Horang2 1532
Larva 891
Mini 748
Light 457
ZerO 393
Soma 347
Rush 247
hero 201
[ Show more ]
firebathero 148
Leta 142
Hyun 87
Zeus 85
Sharp 79
Yoon 39
Aegong 30
sorry 27
HiyA 18
GoRush 13
Shine 13
yabsab 12
Sacsri 10
Terrorterran 5
Dota 2
Gorgc6924
qojqva3382
syndereN532
XcaliburYe234
ODPixel118
LuMiX1
Counter-Strike
byalli582
allub132
Super Smash Bros
Mew2King69
Heroes of the Storm
Khaldor387
Other Games
Liquid`RaSZi2108
FrodaN2101
singsing2001
B2W.Neo524
Grubby191
oskar184
Hui .161
KnowMe135
ArmadaUGS126
ToD30
ZerO(Twitch)27
Organizations
Other Games
EGCTV1030
BasetradeTV44
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 69
• naamasc226
• HeavenSC 23
• poizon28 12
• Adnapsc2 10
• IndyKCrew
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2441
League of Legends
• Jankos3251
• Shiphtur350
Upcoming Events
IPSL
3h 20m
DragOn vs Sziky
Replay Cast
16h 20m
Wardi Open
19h 20m
Monday Night Weeklies
1d
WardiTV Invitational
1d 19h
WardiTV Invitational
2 days
The PondCast
3 days
OSC
3 days
OSC
4 days
All Star Teams
5 days
INnoVation vs soO
sOs vs Scarlett
[ Show More ]
uThermal 2v2 Circuit
5 days
All Star Teams
6 days
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
6 days
OSC
6 days
Liquipedia Results

Completed

Proleague 2026-01-10
Big Gabe Cup #3
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
OSC Championship Season 13
Underdog Cup #3
NA Kuram Kup
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.