• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:46
CEST 08:46
KST 15:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
ZeroSpace Early Access is Now Live!3Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters1Balance hotfix patch 5.0.16b (July 16)67Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!18
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters How would you feel about frequent/monthly balance patches for SC2? Clem: "I don't have that much hope in Blizzard" [D] Wireframe Casting Removed
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
screpdb: new Starcraft reporting tool BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion HORROR STARCRAFT MOVIE How Famous was FlaSh before his Debut?
Tourneys
[Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend! Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace Early Access is Now Live! ZeroSpace at Steam NextFest - Last free demo Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread How to buy a book - shipping from Korea to Europe The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Hello guys!
LIN1s
Role of Gaming on Mental Hea…
TrAiDoS
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5489 users

SCFusion - WoL, HotS & LotV Build Order Optimizer - Page 40

Forum Index > SC2 General
Post a Reply
Prev 1 38 39 40 41 42 76 Next
[Atomic]Peace
Profile Blog Joined April 2010
United States451 Posts
February 10 2011 21:11 GMT
#781
Is there any way to tell it to disregard build orders that are less than a second more efficient? I.e., can we specify a tolerance for selecting a new best candidate?
☢
delHospital
Profile Blog Joined December 2010
Poland261 Posts
February 10 2011 21:31 GMT
#782
Of course you can't, such a "feature" would be useless. The outcome would be that you would almost never get the optimal BO and what would you gain?
[Atomic]Peace
Profile Blog Joined April 2010
United States451 Posts
February 10 2011 21:39 GMT
#783
On February 11 2011 06:31 delHospital wrote:
Of course you can't, such a "feature" would be useless. The outcome would be that you would almost never get the optimal BO and what would you gain?

Say you have two BOs, one that completes in 5:34.56 and another that completes in 5:35.70. I don't care which one the program spits out, because they both are essentially optimal. What you would gain is an increase in calculation speed.
☢
delHospital
Profile Blog Joined December 2010
Poland261 Posts
February 10 2011 22:00 GMT
#784
No, unfortunately, you wouldn't get any speed increase. That's not how genetic algorithms work
Neo.NEt
Profile Joined August 2010
United States785 Posts
February 10 2011 22:00 GMT
#785
On February 11 2011 06:39 [Atomic]Peace wrote:
Show nested quote +
On February 11 2011 06:31 delHospital wrote:
Of course you can't, such a "feature" would be useless. The outcome would be that you would almost never get the optimal BO and what would you gain?

Say you have two BOs, one that completes in 5:34.56 and another that completes in 5:35.70. I don't care which one the program spits out, because they both are essentially optimal. What you would gain is an increase in calculation speed.


The problem is that a lot of the time, these two builds are anything but the same. If the 5:35 build leaves you with 25 drones and the 5:34 ones leaves you with 14, I would much rather have the 25 drones. Of course you CAN specify a minimum number of drones, but the point is that you don't know what the perfect number to put there is. If this program could somehow account for that, I would be happy.
Apologize.
[Atomic]Peace
Profile Blog Joined April 2010
United States451 Posts
February 10 2011 22:08 GMT
#786
On February 11 2011 07:00 delHospital wrote:
No, unfortunately, you wouldn't get any speed increase. That's not how genetic algorithms work

Doesn't that depend on your termination condition? Let's say the terminating criteria is that you stop after X number of mutations haven't produced a beter solution. Obviously when you find a better solution, the counter resets to zero. Making builds that finish within one second of each other equivalent would reduce the number of times the counter gets reset and the program would terminate sooner. Is this correct (if not, what am I missing)?
☢
statez
Profile Joined September 2010
Australia101 Posts
February 10 2011 22:10 GMT
#787
great program
ST Bomber
delHospital
Profile Blog Joined December 2010
Poland261 Posts
February 10 2011 22:13 GMT
#788
The counter is just there for the lulz. It doesn't serve any real purpose, it's a tip for you as to when to hit "stop".
papabear977
Profile Joined February 2011
1 Post
February 13 2011 01:46 GMT
#789
Great Program! There is only one problem I am having. I'd like to take the build order, and cut/paste it. This doesn't work on any system I've tried it on. Is there anyway to copy the build order (other than print screen or a paper and pencil?)
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
February 13 2011 03:58 GMT
#790
On February 13 2011 10:46 papabear977 wrote:
Great Program! There is only one problem I am having. I'd like to take the build order, and cut/paste it. This doesn't work on any system I've tried it on. Is there anyway to copy the build order (other than print screen or a paper and pencil?)


Select all and right-click copy. Ctrl-C/Ctrl-Ins won't work.
quarkle
Profile Joined October 2010
United Kingdom92 Posts
February 14 2011 11:37 GMT
#791
Only just found this great util.

One thing i am still not sure how to achieve.
Lets say i send 3 workers to gas but @50 gas i want to remove the workers and place them back on the mineral line..
is this possible?
if so how?
thx in advance.
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
February 14 2011 20:27 GMT
#792
Can this program give me a build order if all the input I give him is "I want 1 phoenix asap, tell me how"?

If this program can't, is there an existing one who can do it?
Thanks.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
February 14 2011 20:34 GMT
#793
Yes it can. Did you even read the first post?
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
February 14 2011 20:37 GMT
#794
On February 15 2011 05:34 graNite wrote:
Yes it can. Did you even read the first post?

fuck me, I can't do it. I don't know how to use it...................
graNite
Profile Blog Joined December 2010
Germany4434 Posts
February 14 2011 20:43 GMT
#795
Open.
Click OK (because Protoss is standard).
Type 1 next to "Phoenixes".
Press Start.

Fastest 1 Phoenix build:

+ Show Spoiler +
8 Pylon
8 Gateway
9 Chrono Nexus
9 Assimilator
9 Assimilator
9 Move Probe To Gas
9 Move Probe To Gas
9 Cybernetics Core
9 Move Probe To Gas
9 Move Probe To Gas
9 Move Probe To Gas
9 Stargate
10 Chrono Nexus
10 Chrono Stargate
10 Phoenix
12 Move Probe To Gas
12 Chrono Stargate

Waypoint 1 satisfied:
4:21.45: 71M 173G 46E 12/ 18S
Income: 180M 215G
Buildings: 1 Nexus 2 Assimilator 1 Pylon 1 Gateway 1 Cybernetics Core 1 Stargate
Units: 10 Probe 1 Phoenix
Upgrades:
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
Last Edited: 2011-02-14 20:54:45
February 14 2011 20:50 GMT
#796
Do I type it in waypoints or target? (edit: ok, I guess waypoints.)

Also, what is completion likelihood?

What is the point of the box 'target time'?

edit: alright, alright, I'm getting a hang of this.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
February 14 2011 20:57 GMT
#797
Target is what you want for your final build. Waypoints are what you want on the way to that target.
Completion likelihood is the percentage of how confident the program is that it found the perfect buildorder.
Target time explains itself. Just try out every box.^^
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Trakky
Profile Joined February 2011
95 Posts
February 23 2011 00:57 GMT
#798
Is it possible to include a "constant marine production" or "constant tanks production" give or take a second or 2? That would be lovely.
Garnet
Profile Blog Joined February 2006
Vietnam9049 Posts
February 23 2011 16:31 GMT
#799
noob question, but what are "Village", "Population", "Stagnation" etc...?
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
February 23 2011 22:10 GMT
#800
Sorry for lack of updates everyone, I've been very busy lately and just haven't had any spare time. I still want to continue development on this, so hopefully once things calm down a bit in my life I can get back to it.

On February 23 2011 09:57 Trakky wrote:
Is it possible to include a "constant marine production" or "constant tanks production" give or take a second or 2? That would be lovely.


There are plans for such a feature, not sure when I'll get to it...

On February 24 2011 01:31 Garnet wrote:
noob question, but what are "Village", "Population", "Stagnation" etc...?


They're to do with how a genetic algorithm (GA) works. As a rough summary - each build order that the program considers is called a chromosome, made up of genes that can mutate with each evolution. These chromosomes are grouped into 'villages' (the number of them is the population), within which the chromosomes 'breed' with eachother, which means when a new build order is created it is made from half of one chromosome combined with half of another, and then some of the genes might mutate. The villages are isolated from eachother except for every once in a while the best chromosome is copied from each village into the 'city' (basically a larger village). Stagnation occurs when a village doesn't make any improvements for X number of evolutions. Once the stagnation reaches the stagnation limit, the village is culled and restarted - this prevents the villages from getting stuck with a certain build order without being able to consider a completely different approach.
Prev 1 38 39 40 41 42 76 Next
Please log in or register to reply.
Live Events Refresh
Next event in 17h 14m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 105
StarCraft: Brood War
GuemChi 3211
Mong 358
Soma 273
Tasteless 268
Mind 177
ZergMaN 72
Bale 19
Noble 19
HiyA 16
Icarus 11
League of Legends
JimRising 674
Counter-Strike
Stewie2K747
Other Games
summit1g6964
WinterStarcraft920
Happy217
ceh9196
NeuroSwarm107
Trikslyr19
RuFF_SC213
febbydoto3
Organizations
Other Games
gamesdonequick1800
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH293
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2127
League of Legends
• Rush1363
• Stunt662
• HappyZerGling120
Upcoming Events
PiGosaur Cup
17h 14m
The PondCast
1d 3h
Kung Fu Cup
1d 4h
OSC
1d 17h
CrankTV Team League
2 days
Replay Cast
2 days
CrankTV Team League
3 days
Korean StarCraft League
3 days
RSL Revival
4 days
Clem vs ByuN
Serral vs SHIN
Online Event
4 days
[ Show More ]
Replay Cast
4 days
RSL Revival
5 days
herO vs Solar
Rogue vs Lambo
WardiTV Weekly
6 days
Liquipedia Results

Completed

Acropolis #4
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.