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SCFusion - WoL, HotS & LotV Build Order Optimizer - Page 40

Forum Index > SC2 General
Post a Reply
Prev 1 38 39 40 41 42 76 Next
[Atomic]Peace
Profile Blog Joined April 2010
United States451 Posts
February 10 2011 21:11 GMT
#781
Is there any way to tell it to disregard build orders that are less than a second more efficient? I.e., can we specify a tolerance for selecting a new best candidate?
☢
delHospital
Profile Blog Joined December 2010
Poland261 Posts
February 10 2011 21:31 GMT
#782
Of course you can't, such a "feature" would be useless. The outcome would be that you would almost never get the optimal BO and what would you gain?
[Atomic]Peace
Profile Blog Joined April 2010
United States451 Posts
February 10 2011 21:39 GMT
#783
On February 11 2011 06:31 delHospital wrote:
Of course you can't, such a "feature" would be useless. The outcome would be that you would almost never get the optimal BO and what would you gain?

Say you have two BOs, one that completes in 5:34.56 and another that completes in 5:35.70. I don't care which one the program spits out, because they both are essentially optimal. What you would gain is an increase in calculation speed.
☢
delHospital
Profile Blog Joined December 2010
Poland261 Posts
February 10 2011 22:00 GMT
#784
No, unfortunately, you wouldn't get any speed increase. That's not how genetic algorithms work
Neo.NEt
Profile Joined August 2010
United States785 Posts
February 10 2011 22:00 GMT
#785
On February 11 2011 06:39 [Atomic]Peace wrote:
Show nested quote +
On February 11 2011 06:31 delHospital wrote:
Of course you can't, such a "feature" would be useless. The outcome would be that you would almost never get the optimal BO and what would you gain?

Say you have two BOs, one that completes in 5:34.56 and another that completes in 5:35.70. I don't care which one the program spits out, because they both are essentially optimal. What you would gain is an increase in calculation speed.


The problem is that a lot of the time, these two builds are anything but the same. If the 5:35 build leaves you with 25 drones and the 5:34 ones leaves you with 14, I would much rather have the 25 drones. Of course you CAN specify a minimum number of drones, but the point is that you don't know what the perfect number to put there is. If this program could somehow account for that, I would be happy.
Apologize.
[Atomic]Peace
Profile Blog Joined April 2010
United States451 Posts
February 10 2011 22:08 GMT
#786
On February 11 2011 07:00 delHospital wrote:
No, unfortunately, you wouldn't get any speed increase. That's not how genetic algorithms work

Doesn't that depend on your termination condition? Let's say the terminating criteria is that you stop after X number of mutations haven't produced a beter solution. Obviously when you find a better solution, the counter resets to zero. Making builds that finish within one second of each other equivalent would reduce the number of times the counter gets reset and the program would terminate sooner. Is this correct (if not, what am I missing)?
☢
statez
Profile Joined September 2010
Australia101 Posts
February 10 2011 22:10 GMT
#787
great program
ST Bomber
delHospital
Profile Blog Joined December 2010
Poland261 Posts
February 10 2011 22:13 GMT
#788
The counter is just there for the lulz. It doesn't serve any real purpose, it's a tip for you as to when to hit "stop".
papabear977
Profile Joined February 2011
1 Post
February 13 2011 01:46 GMT
#789
Great Program! There is only one problem I am having. I'd like to take the build order, and cut/paste it. This doesn't work on any system I've tried it on. Is there anyway to copy the build order (other than print screen or a paper and pencil?)
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
February 13 2011 03:58 GMT
#790
On February 13 2011 10:46 papabear977 wrote:
Great Program! There is only one problem I am having. I'd like to take the build order, and cut/paste it. This doesn't work on any system I've tried it on. Is there anyway to copy the build order (other than print screen or a paper and pencil?)


Select all and right-click copy. Ctrl-C/Ctrl-Ins won't work.
quarkle
Profile Joined October 2010
United Kingdom92 Posts
February 14 2011 11:37 GMT
#791
Only just found this great util.

One thing i am still not sure how to achieve.
Lets say i send 3 workers to gas but @50 gas i want to remove the workers and place them back on the mineral line..
is this possible?
if so how?
thx in advance.
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
February 14 2011 20:27 GMT
#792
Can this program give me a build order if all the input I give him is "I want 1 phoenix asap, tell me how"?

If this program can't, is there an existing one who can do it?
Thanks.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
February 14 2011 20:34 GMT
#793
Yes it can. Did you even read the first post?
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
February 14 2011 20:37 GMT
#794
On February 15 2011 05:34 graNite wrote:
Yes it can. Did you even read the first post?

fuck me, I can't do it. I don't know how to use it...................
graNite
Profile Blog Joined December 2010
Germany4434 Posts
February 14 2011 20:43 GMT
#795
Open.
Click OK (because Protoss is standard).
Type 1 next to "Phoenixes".
Press Start.

Fastest 1 Phoenix build:

+ Show Spoiler +
8 Pylon
8 Gateway
9 Chrono Nexus
9 Assimilator
9 Assimilator
9 Move Probe To Gas
9 Move Probe To Gas
9 Cybernetics Core
9 Move Probe To Gas
9 Move Probe To Gas
9 Move Probe To Gas
9 Stargate
10 Chrono Nexus
10 Chrono Stargate
10 Phoenix
12 Move Probe To Gas
12 Chrono Stargate

Waypoint 1 satisfied:
4:21.45: 71M 173G 46E 12/ 18S
Income: 180M 215G
Buildings: 1 Nexus 2 Assimilator 1 Pylon 1 Gateway 1 Cybernetics Core 1 Stargate
Units: 10 Probe 1 Phoenix
Upgrades:
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
Last Edited: 2011-02-14 20:54:45
February 14 2011 20:50 GMT
#796
Do I type it in waypoints or target? (edit: ok, I guess waypoints.)

Also, what is completion likelihood?

What is the point of the box 'target time'?

edit: alright, alright, I'm getting a hang of this.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
February 14 2011 20:57 GMT
#797
Target is what you want for your final build. Waypoints are what you want on the way to that target.
Completion likelihood is the percentage of how confident the program is that it found the perfect buildorder.
Target time explains itself. Just try out every box.^^
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Trakky
Profile Joined February 2011
95 Posts
February 23 2011 00:57 GMT
#798
Is it possible to include a "constant marine production" or "constant tanks production" give or take a second or 2? That would be lovely.
Garnet
Profile Blog Joined February 2006
Vietnam9035 Posts
February 23 2011 16:31 GMT
#799
noob question, but what are "Village", "Population", "Stagnation" etc...?
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
February 23 2011 22:10 GMT
#800
Sorry for lack of updates everyone, I've been very busy lately and just haven't had any spare time. I still want to continue development on this, so hopefully once things calm down a bit in my life I can get back to it.

On February 23 2011 09:57 Trakky wrote:
Is it possible to include a "constant marine production" or "constant tanks production" give or take a second or 2? That would be lovely.


There are plans for such a feature, not sure when I'll get to it...

On February 24 2011 01:31 Garnet wrote:
noob question, but what are "Village", "Population", "Stagnation" etc...?


They're to do with how a genetic algorithm (GA) works. As a rough summary - each build order that the program considers is called a chromosome, made up of genes that can mutate with each evolution. These chromosomes are grouped into 'villages' (the number of them is the population), within which the chromosomes 'breed' with eachother, which means when a new build order is created it is made from half of one chromosome combined with half of another, and then some of the genes might mutate. The villages are isolated from eachother except for every once in a while the best chromosome is copied from each village into the 'city' (basically a larger village). Stagnation occurs when a village doesn't make any improvements for X number of evolutions. Once the stagnation reaches the stagnation limit, the village is culled and restarted - this prevents the villages from getting stuck with a certain build order without being able to consider a completely different approach.
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