• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:01
CET 23:01
KST 07:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
RSL Season 3: RO16 results & RO8 bracket4Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA9
StarCraft 2
General
Mech is the composition that needs teleportation t RSL Season 3: RO16 results & RO8 bracket GM / Master map hacker and general hacking and cheating thread SC: Evo Complete - Ranked Ladder OPEN ALPHA RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
$5,000+ WardiTV 2025 Championship RSL Revival: Season 3 Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales! Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle soO on: FanTaSy's Potential Return to StarCraft What happened to TvZ on Retro? BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET
Strategy
Current Meta How to stay on top of macro? PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Path of Exile Should offensive tower rushing be viable in RTS games? Clair Obscur - Expedition 33 Nintendo Switch Thread Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Dyadica Evangelium — Chapt…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1448 users

SCFusion - WoL, HotS & LotV Build Order Optimizer - Page 40

Forum Index > SC2 General
Post a Reply
Prev 1 38 39 40 41 42 76 Next
[Atomic]Peace
Profile Blog Joined April 2010
United States451 Posts
February 10 2011 21:11 GMT
#781
Is there any way to tell it to disregard build orders that are less than a second more efficient? I.e., can we specify a tolerance for selecting a new best candidate?
☢
delHospital
Profile Blog Joined December 2010
Poland261 Posts
February 10 2011 21:31 GMT
#782
Of course you can't, such a "feature" would be useless. The outcome would be that you would almost never get the optimal BO and what would you gain?
[Atomic]Peace
Profile Blog Joined April 2010
United States451 Posts
February 10 2011 21:39 GMT
#783
On February 11 2011 06:31 delHospital wrote:
Of course you can't, such a "feature" would be useless. The outcome would be that you would almost never get the optimal BO and what would you gain?

Say you have two BOs, one that completes in 5:34.56 and another that completes in 5:35.70. I don't care which one the program spits out, because they both are essentially optimal. What you would gain is an increase in calculation speed.
☢
delHospital
Profile Blog Joined December 2010
Poland261 Posts
February 10 2011 22:00 GMT
#784
No, unfortunately, you wouldn't get any speed increase. That's not how genetic algorithms work
Neo.NEt
Profile Joined August 2010
United States785 Posts
February 10 2011 22:00 GMT
#785
On February 11 2011 06:39 [Atomic]Peace wrote:
Show nested quote +
On February 11 2011 06:31 delHospital wrote:
Of course you can't, such a "feature" would be useless. The outcome would be that you would almost never get the optimal BO and what would you gain?

Say you have two BOs, one that completes in 5:34.56 and another that completes in 5:35.70. I don't care which one the program spits out, because they both are essentially optimal. What you would gain is an increase in calculation speed.


The problem is that a lot of the time, these two builds are anything but the same. If the 5:35 build leaves you with 25 drones and the 5:34 ones leaves you with 14, I would much rather have the 25 drones. Of course you CAN specify a minimum number of drones, but the point is that you don't know what the perfect number to put there is. If this program could somehow account for that, I would be happy.
Apologize.
[Atomic]Peace
Profile Blog Joined April 2010
United States451 Posts
February 10 2011 22:08 GMT
#786
On February 11 2011 07:00 delHospital wrote:
No, unfortunately, you wouldn't get any speed increase. That's not how genetic algorithms work

Doesn't that depend on your termination condition? Let's say the terminating criteria is that you stop after X number of mutations haven't produced a beter solution. Obviously when you find a better solution, the counter resets to zero. Making builds that finish within one second of each other equivalent would reduce the number of times the counter gets reset and the program would terminate sooner. Is this correct (if not, what am I missing)?
☢
statez
Profile Joined September 2010
Australia101 Posts
February 10 2011 22:10 GMT
#787
great program
ST Bomber
delHospital
Profile Blog Joined December 2010
Poland261 Posts
February 10 2011 22:13 GMT
#788
The counter is just there for the lulz. It doesn't serve any real purpose, it's a tip for you as to when to hit "stop".
papabear977
Profile Joined February 2011
1 Post
February 13 2011 01:46 GMT
#789
Great Program! There is only one problem I am having. I'd like to take the build order, and cut/paste it. This doesn't work on any system I've tried it on. Is there anyway to copy the build order (other than print screen or a paper and pencil?)
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
February 13 2011 03:58 GMT
#790
On February 13 2011 10:46 papabear977 wrote:
Great Program! There is only one problem I am having. I'd like to take the build order, and cut/paste it. This doesn't work on any system I've tried it on. Is there anyway to copy the build order (other than print screen or a paper and pencil?)


Select all and right-click copy. Ctrl-C/Ctrl-Ins won't work.
quarkle
Profile Joined October 2010
United Kingdom92 Posts
February 14 2011 11:37 GMT
#791
Only just found this great util.

One thing i am still not sure how to achieve.
Lets say i send 3 workers to gas but @50 gas i want to remove the workers and place them back on the mineral line..
is this possible?
if so how?
thx in advance.
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
February 14 2011 20:27 GMT
#792
Can this program give me a build order if all the input I give him is "I want 1 phoenix asap, tell me how"?

If this program can't, is there an existing one who can do it?
Thanks.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
February 14 2011 20:34 GMT
#793
Yes it can. Did you even read the first post?
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
February 14 2011 20:37 GMT
#794
On February 15 2011 05:34 graNite wrote:
Yes it can. Did you even read the first post?

fuck me, I can't do it. I don't know how to use it...................
graNite
Profile Blog Joined December 2010
Germany4434 Posts
February 14 2011 20:43 GMT
#795
Open.
Click OK (because Protoss is standard).
Type 1 next to "Phoenixes".
Press Start.

Fastest 1 Phoenix build:

+ Show Spoiler +
8 Pylon
8 Gateway
9 Chrono Nexus
9 Assimilator
9 Assimilator
9 Move Probe To Gas
9 Move Probe To Gas
9 Cybernetics Core
9 Move Probe To Gas
9 Move Probe To Gas
9 Move Probe To Gas
9 Stargate
10 Chrono Nexus
10 Chrono Stargate
10 Phoenix
12 Move Probe To Gas
12 Chrono Stargate

Waypoint 1 satisfied:
4:21.45: 71M 173G 46E 12/ 18S
Income: 180M 215G
Buildings: 1 Nexus 2 Assimilator 1 Pylon 1 Gateway 1 Cybernetics Core 1 Stargate
Units: 10 Probe 1 Phoenix
Upgrades:
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
Last Edited: 2011-02-14 20:54:45
February 14 2011 20:50 GMT
#796
Do I type it in waypoints or target? (edit: ok, I guess waypoints.)

Also, what is completion likelihood?

What is the point of the box 'target time'?

edit: alright, alright, I'm getting a hang of this.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
February 14 2011 20:57 GMT
#797
Target is what you want for your final build. Waypoints are what you want on the way to that target.
Completion likelihood is the percentage of how confident the program is that it found the perfect buildorder.
Target time explains itself. Just try out every box.^^
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Trakky
Profile Joined February 2011
95 Posts
February 23 2011 00:57 GMT
#798
Is it possible to include a "constant marine production" or "constant tanks production" give or take a second or 2? That would be lovely.
Garnet
Profile Blog Joined February 2006
Vietnam9031 Posts
February 23 2011 16:31 GMT
#799
noob question, but what are "Village", "Population", "Stagnation" etc...?
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
February 23 2011 22:10 GMT
#800
Sorry for lack of updates everyone, I've been very busy lately and just haven't had any spare time. I still want to continue development on this, so hopefully once things calm down a bit in my life I can get back to it.

On February 23 2011 09:57 Trakky wrote:
Is it possible to include a "constant marine production" or "constant tanks production" give or take a second or 2? That would be lovely.


There are plans for such a feature, not sure when I'll get to it...

On February 24 2011 01:31 Garnet wrote:
noob question, but what are "Village", "Population", "Stagnation" etc...?


They're to do with how a genetic algorithm (GA) works. As a rough summary - each build order that the program considers is called a chromosome, made up of genes that can mutate with each evolution. These chromosomes are grouped into 'villages' (the number of them is the population), within which the chromosomes 'breed' with eachother, which means when a new build order is created it is made from half of one chromosome combined with half of another, and then some of the genes might mutate. The villages are isolated from eachother except for every once in a while the best chromosome is copied from each village into the 'city' (basically a larger village). Stagnation occurs when a village doesn't make any improvements for X number of evolutions. Once the stagnation reaches the stagnation limit, the village is culled and restarted - this prevents the villages from getting stuck with a certain build order without being able to consider a completely different approach.
Prev 1 38 39 40 41 42 76 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 547
elazer 55
UpATreeSC 44
ProTech21
StarCraft: Brood War
Britney 11088
Calm 2185
Rain 1576
actioN 197
Backho 52
scan(afreeca) 36
Shine 27
Dota 2
LuMiX1
Counter-Strike
fl0m1232
Heroes of the Storm
Liquid`Hasu3527
Khaldor116
Other Games
Grubby5868
FrodaN2671
shahzam352
C9.Mang0120
RotterdaM115
Trikslyr56
ViBE32
ZombieGrub29
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• davetesta5
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix20
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV797
League of Legends
• TFBlade873
Other Games
• imaqtpie1077
• Shiphtur323
Upcoming Events
Replay Cast
1h
RSL Revival
9h 30m
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
OSC
15h
BSL: GosuLeague
23h
RSL Revival
1d 9h
WardiTV Korean Royale
1d 14h
RSL Revival
2 days
WardiTV Korean Royale
2 days
IPSL
2 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
3 days
[ Show More ]
Wardi Open
3 days
IPSL
3 days
StRyKeR vs OldBoy
Sziky vs Tarson
Replay Cast
4 days
Monday Night Weeklies
4 days
Replay Cast
5 days
Wardi Open
5 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2025-11-16
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.