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MLG's unusual double elimination + extended series - Page 6

Forum Index > SC2 General
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leetchaos
Profile Blog Joined November 2008
United States395 Posts
October 17 2010 01:09 GMT
#101
Just adding my post here saying I also disagree with the special rules, for the same reasons explained here.
DystopiaX
Profile Joined October 2010
United States16236 Posts
October 17 2010 01:10 GMT
#102
On October 17 2010 09:32 Logo wrote:
SC2 is still an unproven game for them. That's probably why they don't make more time for it (which would allow for the loser bracket player to rest). If it continues to generate good support and turn-outs I'm sure we'll see the quality of the tournament improving.

Just look at how much better DC was to Raleigh (which was by no means shabby itself).

More likely they need the PCs for the WoW tourny, which starts right after the SCII ones. Jesus Christ MLG, spend your 42 million on a larger prize pool (for incentives to get even bigger names to play) and in soundproof booths, actual chairs for spectators, and more PCs so you can do this 3 day thing.
Pyrthas
Profile Joined March 2007
United States3196 Posts
October 17 2010 01:20 GMT
#103
On October 17 2010 10:05 throttled wrote:
It seems like your arguement goes:

You: "I don't see a reason why the LB player should be at a greater disadvantage vs the player that knocked them out of the WB"
Response: "Because the winner has beaten them already"
You: "....not good enough."

I guess? I mean it seems like a perfectly valid reason to me.
Not quite. The reasoning is more "Your path to the finals of the tournament should not be more or less difficult depending on whether you have the good fortune to face somebody you've beaten once before or the misfortune to face somebody you've lost to before."

Other people have said, "The benefit of this approach is that it makes every match played between the players matter, and makes for more grudge-y matches, and that's worth making some people's path easier or harder just because they happened to run into someone they faced before."

The problem with your summary was that you failed to explain why what the two sides said matters. That is, you didn't say why it matters that you can be at a disadvantage if you run into the person who put you into losers, or why it matters that the winner has beaten them already. You didn't do justice to the arguments on either side.
Rah
Profile Joined February 2010
United States973 Posts
Last Edited: 2010-10-17 01:36:46
October 17 2010 01:34 GMT
#104
I think the current format needs some work. On one hand I love that all the matches happen within almost one day, on the other I think it's a result of MLG trying to fit SC2 into a format that works for their other games, rather than trying to adapt their format to work for SC2. I think back to other competitions where players step out of their booths after playing a series against one other pro, players that have practiced specificly for that one match for 12 hours a day, and they end it drenched in sweat and mentally exhausted. Given I'm talking about broodwar but SC2 is comparible in the way that it taxes you a lot more than mass gaming something like Halo. I don't think this format will work in the long term.

At the same time it's a format that rewards stamina more than other competitions that center around SC2. The players making it far like Select and Huk are well known for being mass gamers on ladder and generally maintain a higher score. Nony also recently went nuts on ladder from what I understand. In the end decision making suffered, Nony lost with pheonixes due to fatigue, Huk was wiped enough to toss a mothership at select and hope for the best, and Select showed obvious signs of fatigue in the finals. but all of them faired better than the other players. It reminds me more of an eating contest than a starcraft competition, but Idra got to rest comfortably until the finals. I don't see the loser's bracket player ever winning the finals with this format unless he's way better than the other guy. I do like that it all happens within a short time, but that may not work for starcraft.
Streaming on twitch. http://www.twitch.tv/rahsun86
tarian
Profile Joined August 2010
United States67 Posts
Last Edited: 2010-10-17 01:55:03
October 17 2010 01:37 GMT
#105
If enough people talk about it, I'm sure someone from MLG will tell everyone why it's like this. I remember a long time ago they did. I tried looking but alas, I couldn't find it.
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