MLG's unusual double elimination + extended series - Page 6
Forum Index > SC2 General |
leetchaos
United States395 Posts
| ||
DystopiaX
United States16236 Posts
On October 17 2010 09:32 Logo wrote: SC2 is still an unproven game for them. That's probably why they don't make more time for it (which would allow for the loser bracket player to rest). If it continues to generate good support and turn-outs I'm sure we'll see the quality of the tournament improving. Just look at how much better DC was to Raleigh (which was by no means shabby itself). More likely they need the PCs for the WoW tourny, which starts right after the SCII ones. Jesus Christ MLG, spend your 42 million on a larger prize pool (for incentives to get even bigger names to play) and in soundproof booths, actual chairs for spectators, and more PCs so you can do this 3 day thing. | ||
Pyrthas
United States3196 Posts
On October 17 2010 10:05 throttled wrote: Not quite. The reasoning is more "Your path to the finals of the tournament should not be more or less difficult depending on whether you have the good fortune to face somebody you've beaten once before or the misfortune to face somebody you've lost to before."It seems like your arguement goes: You: "I don't see a reason why the LB player should be at a greater disadvantage vs the player that knocked them out of the WB" Response: "Because the winner has beaten them already" You: "....not good enough." I guess? I mean it seems like a perfectly valid reason to me. Other people have said, "The benefit of this approach is that it makes every match played between the players matter, and makes for more grudge-y matches, and that's worth making some people's path easier or harder just because they happened to run into someone they faced before." The problem with your summary was that you failed to explain why what the two sides said matters. That is, you didn't say why it matters that you can be at a disadvantage if you run into the person who put you into losers, or why it matters that the winner has beaten them already. You didn't do justice to the arguments on either side. | ||
Rah
United States973 Posts
At the same time it's a format that rewards stamina more than other competitions that center around SC2. The players making it far like Select and Huk are well known for being mass gamers on ladder and generally maintain a higher score. Nony also recently went nuts on ladder from what I understand. In the end decision making suffered, Nony lost with pheonixes due to fatigue, Huk was wiped enough to toss a mothership at select and hope for the best, and Select showed obvious signs of fatigue in the finals. but all of them faired better than the other players. It reminds me more of an eating contest than a starcraft competition, but Idra got to rest comfortably until the finals. I don't see the loser's bracket player ever winning the finals with this format unless he's way better than the other guy. I do like that it all happens within a short time, but that may not work for starcraft. | ||
tarian
United States67 Posts
| ||
| ||