• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:08
CEST 20:08
KST 03:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202534Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder8EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced50BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0
StarCraft 2
General
The GOAT ranking of GOAT rankings Serral wins EWC 2025 Tournament Spotlight: FEL Cracow 2025 Classic: "It's a thick wall to break through to become world champ" Firefly given lifetime ban by ESIC following match-fixing investigation
Tourneys
LiuLi Cup Weeklies and Monthlies Info Sea Duckling Open (Global, Bronze-Diamond) TaeJa vs Creator Bo7 SC Evo Showmatch Sparkling Tuna Cup - Weekly Open Tournament FEL Cracov 2025 (July 27) - $10,000 live event
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
Google Play ASL (Season 20) Announced Which top zerg/toss will fail in qualifiers? BGH Auto Balance -> http://bghmmr.eu/ 2025 Season 2 Ladder map pool Flash Announces (and Retracts) Hiatus From ASL
Tourneys
[ASL20] Online Qualifiers Day 2 [ASL20] Online Qualifiers Day 1 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
[G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread European Politico-economics QA Mega-thread Canadian Politics Mega-thread Stop Killing Games - European Citizens Initiative
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 718 users

Blizzard's SC2 race stats - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
Phayze
Profile Blog Joined June 2009
Canada2029 Posts
Last Edited: 2010-10-08 01:44:55
October 08 2010 01:44 GMT
#81
Half of those games where protoss is concerned, are either a failed 4 gate, or a won 4gate. These statistics do not say much about game balance, but they do show that matchmaking is doing its job (to a decent extent) The mid/low diamond plays are absolutely horrid.
Proud member of the LGA-1366 Core-i7 4Ghz Club
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
Last Edited: 2010-10-08 01:47:39
October 08 2010 01:45 GMT
#82
On October 08 2010 10:32 Techno wrote:
Show nested quote +
On October 08 2010 10:02 Hypatio wrote:
I'm zerg and my win ratio is about 53% at about 1k points. I win maybe 75% ZvZ's, win about 50% of ZvP and win maybe 25% of my ZvT's.

You should work on your ZvT

Show nested quote +
On October 08 2010 10:30 Adeny wrote:
On October 08 2010 10:22 Techno wrote:
I dont see how people can say these stats are meaningless without also saying other stats like "4 hydras beat 3 marauders" is meaningless. These stats mean something. They mean that Zerg players are beating Terran players. Something I think most of us are learning to accept. Just a vocal minority left....

They mention in the article that they are considering ways of nerfing Protoss to alter Protoss vs Terran late game. Although I do not cry of imbalance, I am open to changes in Protoss vs Terran that favor T when the game reaches what I call "macro stages".


They are meaningless because you don't know wtf they portray, it could literally be anything. 4 hydras beating 3 marauders is also completely meaningless without additional information and I don't think you could find anyone to disagree with that.


They portray exactly what they say they portray. Race vs Race win/loss ratios at all the different leagues.
What kind of statistic DOES mean something to you?

To me this means that the game is pretty damn balanced, of course it isnt perfect, but its pretty damn balanced. How can anyone disagree? By disagree you would say that the game is very unbalanced, and to me that means that it is possible for a player to win 100% of his/her games by doing a particular thing which has no response. I'm sure players will say things like "MMM has no response", but that's getting really old and I will not waste my cyber breath on heathens such as that.


The disagreeing part was about 4 hydras beat 3 maraduers being a useless stat.

So again, I'm NOT saying the game is imbalanced... What I am saying is that these stats are not worth much at all because there are variables invovled in their algorithm for generating those stats that we have NO idea what they are. Mainly what their "compensation" for play skill or whatever is, there's also the fact that we don't know if they include stats from the beta (it sounds ridiculous but Blizzard would obviously want to look good, so why not if they're telling the truth, right?), or if it includes the entirety of the stats from release or not.

Worthy stats would be stats that have every variable and how much weight they carry released at the VERY least, preferably the entire algorithm would be released, but chances are Blizzard cannot do that.
DoomSpirit
Profile Joined August 2010
France46 Posts
October 08 2010 01:48 GMT
#83
On October 08 2010 07:48 Crabman123 wrote:
• We're increasing roach range. This will allow roaches to be more effective in large groups, giving the zerg more options in the mid to end game.


• Fungal Growth will now prevent Blink, which will give zerg a way to stop endlessly Blinking stalkers which can be very challenging to deal with in large numbers.


• The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes.


• The reaper speed upgrade will require the Factory, which is meant to weaken a lot of the early terran reaper attacks that dominate so many matches, especially in team games.


• We're making a number of increases to the health of zerg buildings, which will make the very vulnerable zerg technology structures more resistant to raids. We don't expect these hit point changes to have a super significant impact on the game, but the current numbers felt way too low.

Gosh blizz thank you for letting me go 14 hatch every game against T.



When I first read this, I was like "haha, made my day especially the supply one, best troll ever ^^"
Then I was like : Wtf, they are really thinking about doing this O_o

I mean, I play zerg, and what I want is that blizzard gives me more openings, not that they cut terran openings down to bring it to our level ><
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
October 08 2010 01:59 GMT
#84
On October 08 2010 10:48 DoomSpirit wrote:
Show nested quote +
On October 08 2010 07:48 Crabman123 wrote:
• We're increasing roach range. This will allow roaches to be more effective in large groups, giving the zerg more options in the mid to end game.


• Fungal Growth will now prevent Blink, which will give zerg a way to stop endlessly Blinking stalkers which can be very challenging to deal with in large numbers.


• The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes.


• The reaper speed upgrade will require the Factory, which is meant to weaken a lot of the early terran reaper attacks that dominate so many matches, especially in team games.


• We're making a number of increases to the health of zerg buildings, which will make the very vulnerable zerg technology structures more resistant to raids. We don't expect these hit point changes to have a super significant impact on the game, but the current numbers felt way too low.

Gosh blizz thank you for letting me go 14 hatch every game against T.



When I first read this, I was like "haha, made my day especially the supply one, best troll ever ^^"
Then I was like : Wtf, they are really thinking about doing this O_o

I mean, I play zerg, and what I want is that blizzard gives me more openings, not that they cut terran openings down to bring it to our level ><


yeah wtf... terrans will feel so lame now that i won't have to worry about getting proxyraxed or shit :/ i thouroughly enjoy outmicroing noob terrans looking for ezwin :D
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4332 Posts
Last Edited: 2010-10-08 02:00:34
October 08 2010 02:00 GMT
#85
ok so how does this supply depot before barracks change affect T vs 6 pool ling rush on a 2 player map with set bases?
https://www.youtube.com/watch?v=e7PvoI6gvQs
The Dice
Profile Joined August 2010
Germany5 Posts
October 08 2010 02:10 GMT
#86
Why dont they just watch how randomplayers perform in their matchups?
tGhOeOoDry
Profile Joined August 2010
United States48 Posts
October 08 2010 02:23 GMT
#87
These data are very simple to interpret:

-Blizzard is "accounting for player skill." That means that they are using a basic regression analysis which everyone learns in every stats class that is worth a damn. After running the regression, they find the extent to which race is correlated with victory independent of player skill. Regression is how we can learn anything at all from statistics; I'm sure they did this correctly.

-For those interested in what "player skill" is, there have been a wonderful series of posts regarding the ladder system that discuss the nature of the "hidden rankings" that determine match-ups and are different than the displayed ratings.

-The key problem with the statistics has already been mentioned: the hidden player skill value is determined by your wins and losses. Thus, if a racial imbalance exists, Zerg players will lose more often to terrans and will appear to be less skillful. That means that there is correlation between the independent and dependent variables in the regression, which makes the conclusions of the regression suspect.

-So what have we learned? Absolutely nothing. They have corrected for player skill to the best of their ability. But how can we really be sure if one race is more powerful than the other or if more talented player gravitate towards one race?

Finally, for those of you paranoid about what this data means for future patches, etc., please remain calm. The Blizzard team is made up of professionals who know damn well that their data is flawed. They made it public as a PR thing to show that they care about balance. Of course, it didn't work because there's nothing nerds like better than to complain about how they're the victims of some big, strong athlete...err...I mean corporation, so people complain and complain anyways. The data doesn't mean anything. You know that, I know that, Blizzard knows that. What more is there to say?
hdkhang
Profile Joined August 2010
Australia183 Posts
October 08 2010 02:24 GMT
#88
On October 08 2010 10:32 Techno wrote:
Show nested quote +
On October 08 2010 10:02 Hypatio wrote:
I'm zerg and my win ratio is about 53% at about 1k points. I win maybe 75% ZvZ's, win about 50% of ZvP and win maybe 25% of my ZvT's.

You should work on your ZvT

Show nested quote +
On October 08 2010 10:30 Adeny wrote:
On October 08 2010 10:22 Techno wrote:
I dont see how people can say these stats are meaningless without also saying other stats like "4 hydras beat 3 marauders" is meaningless. These stats mean something. They mean that Zerg players are beating Terran players. Something I think most of us are learning to accept. Just a vocal minority left....

They mention in the article that they are considering ways of nerfing Protoss to alter Protoss vs Terran late game. Although I do not cry of imbalance, I am open to changes in Protoss vs Terran that favor T when the game reaches what I call "macro stages".


They are meaningless because you don't know wtf they portray, it could literally be anything. 4 hydras beating 3 marauders is also completely meaningless without additional information and I don't think you could find anyone to disagree with that.


They portray exactly what they say they portray. Race vs Race win/loss ratios at all the different leagues.
What kind of statistic DOES mean something to you?

To me this means that the game is pretty damn balanced, of course it isnt perfect, but its pretty damn balanced. How can anyone disagree? By disagree you would say that the game is very unbalanced, and to me that means that it is possible for a player to win 100% of his/her games by doing a particular thing which has no response. I'm sure players will say things like "MMM has no response", but that's getting really old and I will not waste my cyber breath on heathens such as that.


The stats only show that the Matchmaking system is working.

The only stat that blizzard collects is the match outcome i.e. wins and losses. Based on your wins and losses vs other players wins and losses, you get somewhat ranked, this is their hidden rating.
SlimeBagly
Profile Blog Joined August 2010
356 Posts
Last Edited: 2010-10-08 02:36:37
October 08 2010 02:31 GMT
#89
The first graph here is 100x more telling than any of Blizz's stats:

http://www.sc2ranks.com/stats/race/us/1/

The very clear correlation between increase in Diamond points and increase in Terran percentage means one thing: According to the match-making system, the arbitrary Terran player is more skilled than the arbitrary zerg player. This implies the race is stronger than zerg (and to a lesser extent, my brethren from Aiur).
mutalisks are awesome!
Archmage
Profile Joined November 2008
United States169 Posts
October 08 2010 03:01 GMT
#90
Guys, the matchmaking is designed to put players against others so that they will win around 50% of the time. If one race took 10 APM to play and the other took 300, there would still be a 50% win/loss ratio.
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
October 08 2010 03:05 GMT
#91
Win rates don't mean anything about balance. In a matchup, you can have a very overpowered early middle game against a race very overpowered late game. You can obtain a 50% win ratio in the end, but with disgustingly imbalanced and not interesting games.

ॐ
Strutswell
Profile Joined September 2010
Canada47 Posts
Last Edited: 2010-10-08 03:22:58
October 08 2010 03:20 GMT
#92
On October 08 2010 11:31 nickjpgeorge wrote:
The first graph here is 100x more telling than any of Blizz's stats:

http://www.sc2ranks.com/stats/race/us/1/

The very clear correlation between increase in Diamond points and increase in Terran percentage means one thing: According to the match-making system, the arbitrary Terran player is more skilled than the arbitrary zerg player. This implies the race is stronger than zerg (and to a lesser extent, my brethren from Aiur).


Well I dont know, when looking at those graphs it seems the "overall" race chosen in all leagues (besides bronze) is Protoss. What does that mean? Sure there are no high-level diamonds (2200+) using Protoss or Zerg, but how can you infer anything from that?

Kudos on the link, I like seeing things in pretty graphs and colours!

EDIT: Oh when I look at http://www.sc2ranks.com/ranks/us it shows the sample size, there are only 3 players above 2200 and 8 players above 2100. So these "top tier stats" aren't that really effective of convincing us of anything
Why's there a pylon in my base?
LordYama
Profile Joined August 2010
United States370 Posts
October 08 2010 03:27 GMT
#93
I wonder whether Blizzard analyzes correlation between build order and win % in determining what units to target with their nerf bat. For instance if they saw that in Diamond ladder games that in TvZ if the T gets early reapers that they win 75% of the time that might account for them targeting that particular unit.
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
October 08 2010 03:29 GMT
#94
On October 08 2010 07:48 Crabman123 wrote:
• We're increasing roach range. This will allow roaches to be more effective in large groups, giving the zerg more options in the mid to end game.


• Fungal Growth will now prevent Blink, which will give zerg a way to stop endlessly Blinking stalkers which can be very challenging to deal with in large numbers.


• The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes.


• The reaper speed upgrade will require the Factory, which is meant to weaken a lot of the early terran reaper attacks that dominate so many matches, especially in team games.


• We're making a number of increases to the health of zerg buildings, which will make the very vulnerable zerg technology structures more resistant to raids. We don't expect these hit point changes to have a super significant impact on the game, but the current numbers felt way too low.

Gosh blizz thank you for letting me go 14 hatch every game against T.


Sorry, but wtf is this? This just has been randomly posted in this thread, and noone has mentioned wtf it is or where it's from.

I just thought this guy was trolling. What is this shit?
spiff.spaceman
Profile Joined May 2010
United States10 Posts
October 08 2010 03:35 GMT
#95
On October 08 2010 12:29 Subversion wrote:
Sorry, but wtf is this? This just has been randomly posted in this thread, and noone has mentioned wtf it is or where it's from.

I just thought this guy was trolling. What is this shit?


Developer's Corner: 1v1 Game Balance - StarCraft II

http://us.battle.net/sc2/en/blog/882511
Interplanetary explorer extraordinare!
Minus`
Profile Blog Joined October 2010
United States174 Posts
Last Edited: 2010-10-08 03:38:23
October 08 2010 03:37 GMT
#96
On October 08 2010 12:29 Subversion wrote:
Show nested quote +
On October 08 2010 07:48 Crabman123 wrote:
• We're increasing roach range. This will allow roaches to be more effective in large groups, giving the zerg more options in the mid to end game.


• Fungal Growth will now prevent Blink, which will give zerg a way to stop endlessly Blinking stalkers which can be very challenging to deal with in large numbers.


• The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes.


• The reaper speed upgrade will require the Factory, which is meant to weaken a lot of the early terran reaper attacks that dominate so many matches, especially in team games.


• We're making a number of increases to the health of zerg buildings, which will make the very vulnerable zerg technology structures more resistant to raids. We don't expect these hit point changes to have a super significant impact on the game, but the current numbers felt way too low.

Gosh blizz thank you for letting me go 14 hatch every game against T.


Sorry, but wtf is this? This just has been randomly posted in this thread, and noone has mentioned wtf it is or where it's from.

I just thought this guy was trolling. What is this shit?


It's posted at the bottom of Browder's blog post, linked from the front page on bnet.

Or, at least it is on NA site: link

Edit: Beaten to it.
[11:02:30 PM] <gryzor> calling coh an rts is like calling an sheep a car
SlimeBagly
Profile Blog Joined August 2010
356 Posts
Last Edited: 2010-10-08 03:47:42
October 08 2010 03:45 GMT
#97
On October 08 2010 12:20 Strutswell wrote:
Show nested quote +
On October 08 2010 11:31 nickjpgeorge wrote:
The first graph here is 100x more telling than any of Blizz's stats:

http://www.sc2ranks.com/stats/race/us/1/

The very clear correlation between increase in Diamond points and increase in Terran percentage means one thing: According to the match-making system, the arbitrary Terran player is more skilled than the arbitrary zerg player. This implies the race is stronger than zerg (and to a lesser extent, my brethren from Aiur).


Well I dont know, when looking at those graphs it seems the "overall" race chosen in all leagues (besides bronze) is Protoss. What does that mean? Sure there are no high-level diamonds (2200+) using Protoss or Zerg, but how can you infer anything from that?

Kudos on the link, I like seeing things in pretty graphs and colours!

EDIT: Oh when I look at http://www.sc2ranks.com/ranks/us it shows the sample size, there are only 3 players above 2200 and 8 players above 2100. So these "top tier stats" aren't that really effective of convincing us of anything



True. But I'm more interested in the 1600-1900 range, where there are a statistically significant number of players. Protoss flops around a lot, so I don't think there's any inferrable trend, but Terran clearly goes up and zerg clearly goes down.
mutalisks are awesome!
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
October 08 2010 04:08 GMT
#98
"The balance changes in our next patch will primarily focus on improving the zerg." I just want to weep with happiness when I read that.

Also, why is there no thread on this? Or is there? O_o
kzn
Profile Blog Joined June 2007
United States1218 Posts
October 08 2010 04:11 GMT
#99
On October 08 2010 11:24 hdkhang wrote:
Show nested quote +
On October 08 2010 10:32 Techno wrote:
On October 08 2010 10:02 Hypatio wrote:
I'm zerg and my win ratio is about 53% at about 1k points. I win maybe 75% ZvZ's, win about 50% of ZvP and win maybe 25% of my ZvT's.

You should work on your ZvT

On October 08 2010 10:30 Adeny wrote:
On October 08 2010 10:22 Techno wrote:
I dont see how people can say these stats are meaningless without also saying other stats like "4 hydras beat 3 marauders" is meaningless. These stats mean something. They mean that Zerg players are beating Terran players. Something I think most of us are learning to accept. Just a vocal minority left....

They mention in the article that they are considering ways of nerfing Protoss to alter Protoss vs Terran late game. Although I do not cry of imbalance, I am open to changes in Protoss vs Terran that favor T when the game reaches what I call "macro stages".


They are meaningless because you don't know wtf they portray, it could literally be anything. 4 hydras beating 3 marauders is also completely meaningless without additional information and I don't think you could find anyone to disagree with that.


They portray exactly what they say they portray. Race vs Race win/loss ratios at all the different leagues.
What kind of statistic DOES mean something to you?

To me this means that the game is pretty damn balanced, of course it isnt perfect, but its pretty damn balanced. How can anyone disagree? By disagree you would say that the game is very unbalanced, and to me that means that it is possible for a player to win 100% of his/her games by doing a particular thing which has no response. I'm sure players will say things like "MMM has no response", but that's getting really old and I will not waste my cyber breath on heathens such as that.


The stats only show that the Matchmaking system is working.

The only stat that blizzard collects is the match outcome i.e. wins and losses. Based on your wins and losses vs other players wins and losses, you get somewhat ranked, this is their hidden rating.


Did you not even read the OP? The stats are adjusted for skill, insofar as the MMR system allows this to be done.

It is possible to do this, with some degree of accuracy.
Like a G6
Blueblister
Profile Joined August 2009
Sweden321 Posts
October 08 2010 04:15 GMT
#100
On October 08 2010 10:21 eloist wrote:
I don't think people as proficient at writing a match making system that works this well wouldn't be able to point out to their designer colleagues which factor are affecting the statistics in what why and how to filter it for reporting.

Trust me, the "good" matchmaking system has more to do with good programing, which we already know they master, than with advanced statistical evaluation.

Their method is basically like this: They rate all players based on a formula similar to the ELO system. The match-making system then force BattleNet to pair players based on their rating relative to other players. The larger the difference in rating between two players, the lesser likelihood of the two being paired. Voala!

The WC3 match-making system was actually pretty bad, as it didn't track how large of an population was online at one time. This resulted in some higher rated players being "forbidden" to play as their was no-one around matching their rating. They seem to have fixed this for SC2.

On October 08 2010 10:39 RoboBob wrote:
This stuff is pretty interesting.

Did blizzard ever say why their "hidden rating" is hidden?


Well, probably because it would undermine the legitimity of their visible division-ranking systems. This second "superficial" ranking system is in place as they believe it is better at motivating people to keep playing.

On October 08 2010 11:23 tGhOeOoDry wrote:
-The key problem with the statistics has already been mentioned: the hidden player skill value is determined by your wins and losses. Thus, if a racial imbalance exists, Zerg players will lose more often to terrans and will appear to be less skillful. That means that there is correlation between the independent and dependent variables in the regression, which makes the conclusions of the regression suspect.

Well, you can still come too a conclusion on which race is inferior if you assume the same distribution of skill or talent across all three races .

On the other hand you can assume different distribution of skill or talent across the races. In this case you can still use the same method as long as future beginners of each race will follow the same race-specific skill distribution as the current ones.

The issue isn't really the data, my concern is how Blizzard chose to present it.
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV European League
16:00
Playoffs Day 2
HeRoMaRinE vs SKillousLIVE!
ByuN vs TBD
WardiTV854
LiquipediaDiscussion
PSISTORM Gaming Misc
15:55
FSL TeamLeague week8: IC vs RR
Freeedom66
Liquipedia
BSL20 Non-Korean Champi…
12:00
Playoff - Day 1/2
Fengzi vs DewaltLIVE!
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason105
BRAT_OK 75
MindelVK 34
ProTech33
IndyStarCraft 12
SteadfastSC 7
StarCraft: Brood War
Britney 31207
Mini 879
ggaemo 509
firebathero 209
sas.Sziky 82
Zeus 75
Mong 66
Rock 39
HiyA 25
Dota 2
Gorgc5700
qojqva3724
420jenkins814
League of Legends
Reynor86
Counter-Strike
fl0m4322
ScreaM1876
sgares386
Heroes of the Storm
Khaldor596
Liquid`Hasu506
Other Games
Beastyqt706
Dendi637
Hui .163
Trikslyr54
QueenE43
Organizations
Other Games
gamesdonequick1627
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Berry_CruncH71
• printf 48
• tFFMrPink 22
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• 80smullet 11
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 4181
• Nemesis1462
League of Legends
• Jankos1649
Other Games
• imaqtpie785
• Shiphtur189
Upcoming Events
Sparkling Tuna Cup
15h 52m
BSL20 Non-Korean Champi…
19h 52m
Bonyth vs TBD
WardiTV European League
21h 52m
Wardi Open
1d 16h
OSC
2 days
uThermal 2v2 Circuit
3 days
The PondCast
4 days
Replay Cast
5 days
uThermal 2v2 Circuit
5 days
RSL Revival
6 days
[ Show More ]
RSL Revival
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

BSL 20 Non-Korean Championship
FEL Cracow 2025
Underdog Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20: Qualifier #1
HCC Europe
CC Div. A S7
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CAC 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.