but the stats on carrier intercepters
they will launch at range 8
they will not return back to their carrier until range 12.
they dont outrange the siege tank but it's close enough.
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MavercK
Australia2181 Posts
but the stats on carrier intercepters they will launch at range 8 they will not return back to their carrier until range 12. they dont outrange the siege tank but it's close enough. | ||
Comeh
United States18918 Posts
![]() (i'm not convinced carriers are bad - I think they might still have their place in this game. We'll see in a few years i suppose) | ||
DarkspearTribe
568 Posts
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Protoss_Carrier
414 Posts
Meanwhile, carrier does 80 DPS within the 1st seconds. We all know how important it is for a unit to front load their DPS instead of after load. I predict carrier will finally be used. | ||
zak
Korea (South)1009 Posts
On October 06 2010 07:45 DragonDefonce wrote: It doesn't count when you can't initiate the attack from that distance. lol u know how vikings are used to get range? toss can use observers or phoenix. think before you speak | ||
Protoss_Carrier
414 Posts
On October 15 2010 04:23 zak wrote: Show nested quote + On October 06 2010 07:45 DragonDefonce wrote: It doesn't count when you can't initiate the attack from that distance. lol u know how vikings are used to get range? toss can use observers or phoenix. think before you speak you can't launch interceptor at 14 range. | ||
lololol
5198 Posts
On October 15 2010 04:20 Protoss_Carrier wrote: Hmm, now with the void ray nerf in 1.1.2, void ray does 26.67 DPS to armor after charge. Meanwhile, carrier does 80 DPS within the 1st seconds. We all know how important it is for a unit to front load their DPS instead of after load. I predict carrier will finally be used. It takes 1.5 seconds to launch all interceptors(with the upgrade). | ||
KentHenry
United States260 Posts
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Supamang
United States2298 Posts
On October 15 2010 05:19 KentHenry wrote: Is the Carrier exactly on top of the Tank? Because otherwise your radius is different. No its not. What matters is if the line from the Carrier to the BC is parallel to the line from the tank to the zealot. Since the Carrier is targeting the BC and the Tank can only target the Zealot, the distance is probably the same | ||
Protoss_Carrier
414 Posts
On October 15 2010 05:16 lololol wrote: Show nested quote + On October 15 2010 04:20 Protoss_Carrier wrote: Hmm, now with the void ray nerf in 1.1.2, void ray does 26.67 DPS to armor after charge. Meanwhile, carrier does 80 DPS within the 1st seconds. We all know how important it is for a unit to front load their DPS instead of after load. I predict carrier will finally be used. It takes 1.5 seconds to launch all interceptors(with the upgrade). oops, burst DPS at first second is actually 60. | ||
MusiK
United States302 Posts
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QueueQueue
Canada1000 Posts
On October 06 2010 07:47 mnofstl007 wrote: Show nested quote + On October 06 2010 07:45 bjornkavist wrote: On October 06 2010 07:43 Lucius2 wrote: so ehm ye, carriers still suck woah man, dont be so close minded and atleast acknowledge the effort of the post before posting saying stuff like that. I agree OP, I would love to see some cliff carrier micro like you'd see in BW and the Range of the Carrier in SC2 has not quite been exploited as much as it was in BW, not yet anyway you would love to see some carriers get roflstomped by vikings/corrupters? remember in SC:BW where the air vs air units sucked- this isn't like that. you will never see carrier prevelant games because AA from Air is too good in this game. Have you ever even watched/played BW? | ||
bad.robot
United States23 Posts
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D-Lite
United Kingdom223 Posts
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Xapti
Canada2473 Posts
On October 06 2010 13:05 MavercK wrote: interceptors have 3 range though, which makes the total 15.dont know if it's been mentioned already but the stats on carrier intercepters they will launch at range 8 they will not return back to their carrier until range 12. they dont outrange the siege tank but it's close enough. Overall though, I'd say it's not really practical to be doing any attacks over 11 range, in fact I think it might be a possibility that targets can't be initiated past range 8 even if a dummy target less than or equal to range 8 is initiated before hand. | ||
influence1123
United States2 Posts
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Arco
United States2090 Posts
Carriers are an awesome unit. They do insane damage, and scale the best with upgrades. By the time you're building carriers you'll have enough resources to followup with High Templars with Storm...which destroys any unit that can possibly contest Carriers. | ||
GreyFoxMe
Sweden36 Posts
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