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Active: 596 users

[D] Longest Ranged unit found!

Forum Index > SC2 General
Post a Reply
1 2 3 4 Next All
Protoss_Carrier
Profile Joined September 2010
414 Posts
Last Edited: 2010-10-06 01:28:34
October 05 2010 22:42 GMT
#1
Hint: it's not siege tank

[image loading]


higher res version:
[image loading]


Note the range of siege tank indicated (13)

This is the longest range which carrier interceptor will remain on target. As you can see from that zealot indicator, it's longer than 13 (most likely 14)

Perhaps we may see this in more play in the future? This ridiculous range must be able to be exploited

P.S. Image and testing done in the unit tester map. I will try to do this on a normal map after I am done studying for the night.

EDIT: Also, just wondering, how can one earn a carrier icon next to their name? I been proving time and time again my dedication to carriers. Loving carrier since 1997

EDIT2: more test indicate that after one target is engaged, some interceptors fly back, but often 4 remain and just attack random units. I am trying to determine at what range full interceptor fleet can remain to dish out DPS without having to return to the fighter bay.
Carrier has arrived.
Lucius2
Profile Joined June 2010
Germany548 Posts
October 05 2010 22:43 GMT
#2
so ehm ye, carriers still suck

User was temp banned for this post.
vectorix108
Profile Blog Joined July 2010
United States4633 Posts
October 05 2010 22:44 GMT
#3
hmm interesting find. Was this the same for brood war also?
Aka XephyR/Shaneyesss
DragonDefonce
Profile Blog Joined April 2008
United States790 Posts
October 05 2010 22:45 GMT
#4
It doesn't count when you can't initiate the attack from that distance.
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
October 05 2010 22:45 GMT
#5
Ahahahaha your name is so adequate...
We spend our youth attaining wealth, and our wealth attaining youth.
Licmyobelisk
Profile Blog Joined August 2008
Philippines3682 Posts
October 05 2010 22:45 GMT
#6
user name and picture is so nsync!
I don't think I've ever wished my opponent good luck prior to a game. When I play, I play to win. I hope every opponent I ever have is cursed with fucking terrible luck. I hope they're stuck playing underneath a stepladder with a black cat in attendance a
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
October 05 2010 22:45 GMT
#7
Nice find, but since interceptors barely have any range, carriers are not an effective long range unit
bjornkavist
Profile Blog Joined June 2009
Canada1235 Posts
October 05 2010 22:45 GMT
#8
On October 06 2010 07:43 Lucius2 wrote:
so ehm ye, carriers still suck


woah man, dont be so close minded and atleast acknowledge the effort of the post before posting saying stuff like that.

I agree OP, I would love to see some cliff carrier micro like you'd see in BW and the Range of the Carrier in SC2 has not quite been exploited as much as it was in BW, not yet anyway
https://soundcloud.com/bbols
prototype.
Profile Blog Joined July 2009
Canada4200 Posts
October 05 2010 22:46 GMT
#9
It doesn't matter since their range for interceptors to launch isn't that far. Plus corrupters/vikings still destroy carriers.
( ・´ー・`)
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
Last Edited: 2010-10-05 22:48:38
October 05 2010 22:47 GMT
#10
On October 06 2010 07:45 bjornkavist wrote:
Show nested quote +
On October 06 2010 07:43 Lucius2 wrote:
so ehm ye, carriers still suck


woah man, dont be so close minded and atleast acknowledge the effort of the post before posting saying stuff like that.

I agree OP, I would love to see some cliff carrier micro like you'd see in BW and the Range of the Carrier in SC2 has not quite been exploited as much as it was in BW, not yet anyway


you would love to see some carriers get roflstomped by vikings/corrupters?

remember in SC:BW where the air vs air units sucked- this isn't like that.
you will never see carrier prevelant games because AA from Air is too good in this game.
GinDo
Profile Blog Joined September 2010
3327 Posts
October 05 2010 22:51 GMT
#11
In BW people would exploit the range by Hitting and running their Carriers over Cliffs. With the evolution of maps this while become more common.

What SC2 needs are better maps.

The only down side is that Goliaths fly now and rape everything, and Marines are Ubber easy to control and rape everything non splash
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
October 05 2010 22:53 GMT
#12
On October 06 2010 07:47 mnofstl007 wrote:
Show nested quote +
On October 06 2010 07:45 bjornkavist wrote:
On October 06 2010 07:43 Lucius2 wrote:
so ehm ye, carriers still suck


woah man, dont be so close minded and atleast acknowledge the effort of the post before posting saying stuff like that.

I agree OP, I would love to see some cliff carrier micro like you'd see in BW and the Range of the Carrier in SC2 has not quite been exploited as much as it was in BW, not yet anyway


you would love to see some carriers get roflstomped by vikings/corrupters?

remember in SC:BW where the air vs air units sucked- this isn't like that.
you will never see carrier prevelant games because AA from Air is too good in this game.


No in bw air vs air units were really good.. just no one made any air units because air to ground was generally bad.
We spend our youth attaining wealth, and our wealth attaining youth.
adwodon
Profile Blog Joined September 2010
United Kingdom592 Posts
Last Edited: 2010-10-05 22:56:18
October 05 2010 22:54 GMT
#13
I thought day9's carrier funday monday showed that carriers are pretty good, or are you guys referring more to it as a late game option? I never really gave them credit till I saw that and tried it myself to great effect.

Im no pro, still I would've thought 3 or so carriers at the back constantly making new interceptors when they get shot down would be pretty good support for a solid ground army? Maybe with some phoenix thrown in for good measure (once they are fixed), or maybe some void rays. If you had blink stalkers to protect them from vikings etc it could work?

clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
October 05 2010 22:56 GMT
#14
On October 06 2010 07:53 AssuredVacancy wrote:
Show nested quote +
On October 06 2010 07:47 mnofstl007 wrote:
On October 06 2010 07:45 bjornkavist wrote:
On October 06 2010 07:43 Lucius2 wrote:
so ehm ye, carriers still suck


woah man, dont be so close minded and atleast acknowledge the effort of the post before posting saying stuff like that.

I agree OP, I would love to see some cliff carrier micro like you'd see in BW and the Range of the Carrier in SC2 has not quite been exploited as much as it was in BW, not yet anyway


you would love to see some carriers get roflstomped by vikings/corrupters?

remember in SC:BW where the air vs air units sucked- this isn't like that.
you will never see carrier prevelant games because AA from Air is too good in this game.


No in bw air vs air units were really good.. just no one made any air units because air to ground was generally bad.


not true at all. almost every air-ground unit in bw is more or less frequently seen.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Impervious
Profile Blog Joined March 2009
Canada4199 Posts
October 05 2010 22:57 GMT
#15
Is it just me that thinks of Vikings more like a Wraith (awesome AA damage, relatively quick, relatively fragile, and similar price) that exchanges its cloaking ability for the ability to land on the ground than a Goliath that can fly?
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
imyzhang
Profile Blog Joined March 2010
Canada809 Posts
October 05 2010 22:58 GMT
#16
On October 06 2010 07:47 mnofstl007 wrote:
Show nested quote +
On October 06 2010 07:45 bjornkavist wrote:
On October 06 2010 07:43 Lucius2 wrote:
so ehm ye, carriers still suck


woah man, dont be so close minded and atleast acknowledge the effort of the post before posting saying stuff like that.

I agree OP, I would love to see some cliff carrier micro like you'd see in BW and the Range of the Carrier in SC2 has not quite been exploited as much as it was in BW, not yet anyway


you would love to see some carriers get roflstomped by vikings/corrupters?

remember in SC:BW where the air vs air units sucked- this isn't like that.
you will never see carrier prevelant games because AA from Air is too good in this game.


have you never seen a tech switch to carriers win a game yet? like a lot of strats, opting for carriers is not an every-game phenomenon, and is purely circumstantial.

this might help someone during a game who actually opts to get carrs.
bleh
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
Last Edited: 2010-10-05 23:07:37
October 05 2010 23:00 GMT
#17
carriers do +16 damage per volley for each +1 upgrade, they start with 2 armor. Have you seen how fast 2 carriers with catapult and +1 kill just about anything? With +1 the first volley from 1 carrier does 96 damage!! The interceptors do 5x2 damage, getting +2 damage per interceptor per upgrade. The interceptors also have a sight range of 7, which means a carrier with an interceptor at range 14 provides 21 range sight.

For costing only 25 minerals interceptors are amazing. With 40 health, 40 shield, 10 damage, and 7 sight. I might start going carriers more often in late game!!!

Unit stats here
:)
RedTerror
Profile Blog Joined December 2008
New Zealand742 Posts
October 05 2010 23:03 GMT
#18
Going by this logic hunter seeker missile has the longest range.
hellsan631
Profile Blog Joined March 2010
United States695 Posts
October 05 2010 23:03 GMT
#19
actually, if you look at the shadows, the attack range of the seige tank is still longer/the same. because the distance is from shadow to shadow, due to the 3d nature of the game.

the picture is misleading, due to sc2 being 3d, not 2d.
Protoss_Carrier
Profile Joined September 2010
414 Posts
October 05 2010 23:06 GMT
#20
On October 06 2010 08:03 hellsan631 wrote:
actually, if you look at the shadows, the attack range of the seige tank is still longer/the same. because the distance is from shadow to shadow, due to the 3d nature of the game.

the picture is misleading, due to sc2 being 3d, not 2d.


I right clicked the siege tank to where the air unit location indicator is (the yellow spot indicate the precise location of air unit), then moved straight down. the siege tank should be at the center of the carrier.

it's clearly out ranged by carrier, since carrier is hitting the BC but siege tank is NOT hitting the zealot.
Carrier has arrived.
1 2 3 4 Next All
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