Orbital Commands - Page 2
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zerglingsfolife
United States1694 Posts
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Acritter
Syria7637 Posts
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Ketara
United States15065 Posts
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Gentlebite
United States132 Posts
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Reborn8u
United States1761 Posts
If your opponent expo'd when your push comes you can open there back door and just move back and forth from they're 2 entrances. I dunno it might be usefull.... | ||
STS17
United States1817 Posts
The issue with "Mass MULE" is you still mine gas at the same rate and when you are limited solely by your gas income, minerals in the bank and minerals in the field are one in the same. | ||
smegged
Australia213 Posts
On October 05 2010 15:08 Reborn8u wrote: On a map with a back door, like blistering, it might make sense to make your 1st expansion in your main and just make it an oc. Then set up a timing attack for 3 or 4 minutes later, while you do constant double mules on your main and move it to your natural during your push. I could see the extra scans/mules/supply being pretty nice especially for lower level players who have trouble with securing they're naturals early. It is at least safe because it is easier to defend (again think blistering/backdoors) until that point and you can actually get your scv count high enough to saturate your nat and main as soon as you push and land the oc at your nat. If your opponent expo'd when your push comes you can open there back door and just move back and forth from they're 2 entrances. I dunno it might be usefull.... I don't think you can build a CC to block off the back door on BS, simply because the grass gets in the way. | ||
Ndugu
United States1078 Posts
If your opponent counters by expanding themself-- awesome, super fast third and good worker production to saturate it. If not, strong 2-base push available once 3rd orbital pays for itself. Idk. Brb trying it in custom games. | ||
shinarit
Hungary900 Posts
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Elanshin
Australia216 Posts
Basically by building extra OCs (especially relatively early) your essentially playing a bit like zerg (reactive rather than proactive). Sure terran has alot more harass capabilities than zerg but usually you wont have money to throw at your opponent. Another thing of note is that, If you end up entering late game, it means that the game is relatively even and you will be at a great disadvantage due to being mined out more, thus having to protect more bases. | ||
Reborn8u
United States1761 Posts
My terran macro/multitask is trash but I think this kind of thing could be terrifying late game, done by someone who is good enough to multitask it. Having so many scans/mules/calldowns makes life pretty easy I must admit. Heres a replay It's not for critiquing my play, just to demonstrate better what I'm trying to put into words here. Keep the income tab open..... | ||
Smigi
United States328 Posts
In the early game, dishing out 400+150 minerals, will really slow your tech and initially not allow you to have a good sized force. Especially when vsing zerg, you need to apply pressure. If you build an extra Orbital, they can drone harder then even 3 orbitals. Againist protoss, I'm not sure. However it would cut into your army size once again.. I think this is a little impractical, but I'm not ruling anything out imo. | ||
The Icon
Canada111 Posts
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kojinshugi
Estonia2559 Posts
On October 05 2010 19:17 The Icon wrote: I'm confused about this "free supply depot" business mentioned in the OP. Can someone clarifiy? He means the CC provides 11 supply. I don't understand how a 550 mineral structure can be considered "free" but ah well. The only way it'd be "free" is if you didn't use it for mules but instead used the energy on your second CC solely for supply drops. Six supply drops and you're 50 minerals in the black, but really, the timing just doesn't work out. EDIT: I guess it does also let you pump SCVs like crazy. I might try this with a 1 rax FE build, i.e. build another CC/Orbital early and use it to saturate the expo even faster, while recouping the cost using supply drops. Once that's done could float it to a third. | ||
chokke
Norway228 Posts
Allthough, this is on very, very shallow paper, and I have not enough insight gamewise and the game mechanisms (such as buildtime compared to the investment) so I can't bother to try it. Make it a Funday Monday for Day9, not more then 30 SCVs or something. | ||
Patriot.dlk
Sweden5462 Posts
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klauz619
453 Posts
But making an orbital and just camping it in your main instead of your first expansion(you are 1 basing atm) seems so counterproductive, 550 investment early game is a hell of a lot more than the bonus income you get later on. | ||
Silu
Finland165 Posts
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KevinIX
United States2472 Posts
In fact, if you wanted to build an orbital, just use it to expand. Building orbitals inside your base is a huge waste. | ||
ChickenLips
2912 Posts
At one point BratOK had a maxed army, upgrades running and around 8k minerals in the bank so he just put down 6 CCs in the open for scans. Was on Metalopolis btw. | ||
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