(sarcasm if you didn't get it the first time)
Orbital Commands - Page 3
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aztrorisk
United States896 Posts
(sarcasm if you didn't get it the first time) | ||
Frankon
3054 Posts
When you have enough OC for a infinite mule calldowns on about 10-20 patches you can just sack the workers on minerals (leaving those in gas only). Your army will get a boost in its size due to the fact that Mules = 0 supply and you free about 30-40 supply worth of workers. | ||
smegged
Australia213 Posts
On October 05 2010 19:46 Patriot.dlk wrote: lol this is hilarious imo. Why don't you test this strategy? For several reasons: 1) I was at work when I posted this 2) I am not good enough to be able to get the timings right on something like this 3) It would require me playing as terran, which would not be fun (though maybe to play some insane strat like this it might be). | ||
lololol
5198 Posts
Building an extra SCV evens out in 90 seconds and is done at 50 mineral increments, which are much more managable. Here's the math: The CC builds in 100 seconds, which is ~70 minerals not mined by the SCV that builds it, the supply is worth 137.5, the mule mines 240 or 270 minerals and it takes 88.(8) seconds to regenerate 50 energy. If you always use mules on the closest mineral patches they will deplete quickly leaving your base with less patches and overall income, compared to spreading the mules over all patches, so I'll use 255 as average(2.87 minerals/second of OC time). Totals 550 + 70 - 137.5 = 485 485/2.87=169 CC+OC build time is 135 seconds + 169 = 304 seconds until you're even. | ||
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