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[Spoiler GSL] Winner GSL1 RO4 Semi A - Page 11

Forum Index > SC2 General
Post a Reply
Prev 1 9 10 11 12 Next All
TheGiftedApe
Profile Blog Joined September 2010
United States1243 Posts
September 30 2010 04:07 GMT
#201
"Fruit Dealer" aka "Cool" changes his Id to ZergKing, since he no longer has to sell fruit, being the most baller nerd on the planet(until ensare or rainbow gets into the finals.)


but in reality I've been wanting to switch too zerg, I might just have too now.
xO-Gaming.com || [xO]TheGiftedApe.364 || xO-Gaming Manager.
mierin
Profile Joined August 2010
United States4943 Posts
Last Edited: 2010-09-30 04:20:04
September 30 2010 04:14 GMT
#202
On September 30 2010 13:00 btlyger wrote:
This man is an inspiration to us all. Long live the swarm!


Srsly.

EDIT: No joke, this guy destroying his opponents is worth wayyy more than the GOMtv charge.
JD, Stork, Calm, Hyuk Fighting!
nayumi
Profile Blog Joined May 2009
Australia6499 Posts
September 30 2010 04:28 GMT
#203
On September 30 2010 13:00 tehguy wrote:
Half the finalists are Zergs? Zerg is so imba.

True that

Statistics don't lie

I think they need to give Marauder +20 more HP and range 8 and ability to shoot air

they die instantly against mutalisks wtf
Sugoi monogatari onii-chan!
hmunkey
Profile Joined August 2010
United Kingdom1973 Posts
September 30 2010 04:37 GMT
#204
I just want zerg to win a major tournament now. Forget imbalance, zerg is just fucking awesome.
shawster
Profile Blog Joined May 2010
Canada2485 Posts
September 30 2010 04:39 GMT
#205
On September 29 2010 21:11 Faraday wrote:
How you like THEM APPLES?

Fruitdealer my hero!


oh my god best pun i've read in like weeks hahaha

fruit dealer hwaiting
Sixes
Profile Joined July 2010
Canada1123 Posts
September 30 2010 04:48 GMT
#206
On September 30 2010 13:28 nayumi wrote:
Show nested quote +
On September 30 2010 13:00 tehguy wrote:
Half the finalists are Zergs? Zerg is so imba.

True that

Statistics don't lie

I think they need to give Marauder +20 more HP and range 8 and ability to shoot air

they die instantly against mutalisks wtf


Instantly ? :p

The marauders destroy all your buildings before the mutas get through the first one.

As for Zerg in general, Cool actually does support some things that need work, like the hydralisk. He doesn't use them as far as I can tell, maybe Blizzard (and the rest of us) should ask him why. If a race already has very very few units, there shouldn't be a useless one ...
huyNh
Profile Joined March 2010
Canada366 Posts
September 30 2010 04:48 GMT
#207
oh man he hasn't told his parents yet lol.

"o hay mom, i'm just callin to let you know i won 85,000 USD. kthanxbai"
huyNh.703
kwiznek
Profile Joined September 2010
9 Posts
Last Edited: 2010-09-30 04:53:22
September 30 2010 04:49 GMT
#208
I'm an SC2 noob. Can someone explain to me how fruit dealer keeps his economy so good? How often is he making drones vs. attackers, how does he balance gas/minerals so well, has anyone analyzed this stuff yet? It's like he's not afraid of losing 6 drones to a banshee. Just make more drones and kill it off eventually? Like if that's the answer, lol...

edit: also what's the math on drone harass. Like, drones cost 50 minerals, but they bring minerals back to your base so they pay for themselves by mining. Banshee will kill your drones, but banshees cannot mine minerals. Please explain the cost-effectiveness of drone killing
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
Last Edited: 2010-09-30 05:00:16
September 30 2010 04:57 GMT
#209
On September 30 2010 13:49 kwiznek wrote:
I'm an SC2 noob. Can someone explain to me how fruit dealer keeps his economy so good? How often is he making drones vs. attackers, how does he balance gas/minerals so well, has anyone analyzed this stuff yet? It's like he's not afraid of losing 6 drones to a banshee. Just make more drones and kill it off eventually? Like if that's the answer, lol...


I'll give you a clue in game 1:

It's all timing and practice. He keeps an overlord near the opponent to watch for harass and pushes, and he drones and techs at all times possible in between pushes. In fact, the only army he had when the terran had the marine/marauder army was 6 or so zerglings, 4 roaches, 3 or 4 queens from the banshee harass, and that's it.

He throws the zerglings in as fodder to buy time for 3 spine crawlers to come down, then makes 3 mutas because he fast teched into them. Then he makes I believe 5 or 6 more mutas while terran is pre-occupied with trying to kill his third base, and then he goes back to droning for the third base again. All the while he was killing off the terran army with new zerglings, mutas, and the queens.

It's a very very fine sense of timing.

Regarding your edit:
It's not just drone cost effectiveness - for every drone that you kill, if the zerg needs to replace, he is losing out on a drone for his army. So if you make banshees and are cutting workers for it, you need to kill enough workers to make up the mineral cost of the banshee, plus the workers you are cutting for it, plus the additional workers to guarantee his army is smaller than yours
Yargh
skronch
Profile Blog Joined December 2008
United States2717 Posts
September 30 2010 04:59 GMT
#210
hell yeaaaaaaaa cool! i can't wait to see the vods
kwiznek
Profile Joined September 2010
9 Posts
September 30 2010 05:08 GMT
#211
On September 30 2010 13:57 JinDesu wrote:
Show nested quote +
On September 30 2010 13:49 kwiznek wrote:
I'm an SC2 noob. Can someone explain to me how fruit dealer keeps his economy so good? How often is he making drones vs. attackers, how does he balance gas/minerals so well, has anyone analyzed this stuff yet? It's like he's not afraid of losing 6 drones to a banshee. Just make more drones and kill it off eventually? Like if that's the answer, lol...


I'll give you a clue in game 1:

It's all timing and practice. He keeps an overlord near the opponent to watch for harass and pushes, and he drones and techs at all times possible in between pushes. In fact, the only army he had when the terran had the marine/marauder army was 6 or so zerglings, 4 roaches, 3 or 4 queens from the banshee harass, and that's it.

He throws the zerglings in as fodder to buy time for 3 spine crawlers to come down, then makes 3 mutas because he fast teched into them. Then he makes I believe 5 or 6 more mutas while terran is pre-occupied with trying to kill his third base, and then he goes back to droning for the third base again. All the while he was killing off the terran army with new zerglings, mutas, and the queens.

It's a very very fine sense of timing.

Regarding your edit:
It's not just drone cost effectiveness - for every drone that you kill, if the zerg needs to replace, he is losing out on a drone for his army. So if you make banshees and are cutting workers for it, you need to kill enough workers to make up the mineral cost of the banshee, plus the workers you are cutting for it, plus the additional workers to guarantee his army is smaller than yours


Nice thanks man. So it's all about knowing when to drone... and not just like, oh if i'm safe i'll make 2 drones 2 zerglings, literally, you make 4 drones if you can??

Also about my edit: so you're saying that the guy harassing is actually taking a larger risk, more than the guy droning. It seems counterintuitive, considering a droning/passive/cat&mouse play is like just a sitting duck, whereas the aggressor is killing workers. But if it doesnt pay off, you fail... interesting.
Zonel
Profile Joined May 2010
United States100 Posts
September 30 2010 05:17 GMT
#212
Fruitdealer will deal his deadliest fruits on Saturday and hopefully he will win it all!
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
September 30 2010 05:30 GMT
#213
On September 30 2010 13:07 TheGiftedApe wrote:
"Fruit Dealer" aka "Cool" changes his Id to ZergKing, since he no longer has to sell fruit, being the most baller nerd on the planet(until ensare or rainbow gets into the finals.)


but in reality I've been wanting to switch too zerg, I might just have too now.

I have been wanting to play Zerg for a long time, but my experience with them during the beta made me shy away. I did well against T and P, but Z absolutely crushed me! ZvZ is a rough matchup (especially when you are just learning them).
cuppatea
Profile Joined April 2010
United Kingdom1401 Posts
September 30 2010 05:58 GMT
#214
On September 30 2010 14:08 kwiznek wrote:
Show nested quote +
On September 30 2010 13:57 JinDesu wrote:
On September 30 2010 13:49 kwiznek wrote:
I'm an SC2 noob. Can someone explain to me how fruit dealer keeps his economy so good? How often is he making drones vs. attackers, how does he balance gas/minerals so well, has anyone analyzed this stuff yet? It's like he's not afraid of losing 6 drones to a banshee. Just make more drones and kill it off eventually? Like if that's the answer, lol...


I'll give you a clue in game 1:

It's all timing and practice. He keeps an overlord near the opponent to watch for harass and pushes, and he drones and techs at all times possible in between pushes. In fact, the only army he had when the terran had the marine/marauder army was 6 or so zerglings, 4 roaches, 3 or 4 queens from the banshee harass, and that's it.

He throws the zerglings in as fodder to buy time for 3 spine crawlers to come down, then makes 3 mutas because he fast teched into them. Then he makes I believe 5 or 6 more mutas while terran is pre-occupied with trying to kill his third base, and then he goes back to droning for the third base again. All the while he was killing off the terran army with new zerglings, mutas, and the queens.

It's a very very fine sense of timing.

Regarding your edit:
It's not just drone cost effectiveness - for every drone that you kill, if the zerg needs to replace, he is losing out on a drone for his army. So if you make banshees and are cutting workers for it, you need to kill enough workers to make up the mineral cost of the banshee, plus the workers you are cutting for it, plus the additional workers to guarantee his army is smaller than yours


Nice thanks man. So it's all about knowing when to drone... and not just like, oh if i'm safe i'll make 2 drones 2 zerglings, literally, you make 4 drones if you can??


In an ideal world, you'd spend every single larva on drones until you need to defend against an attack, at which point you'd quickly pump out a large army just in time to face it.

The problem with this is that if you get it wrong and the opponent hits before you're ready then he just rolls over you and it's an instant loss.

Cool has a great awareness of what his opponent is doing and a great sense of timing for when he needs to start churning out units. He's also really good at stalling an attack until he can get his units on the field.

The best example of this would probably be in his game against TOP on Scrap Station in the ro8 where he had nothing when the Terran started his push and then 15 ultras JUST as the attack reached his base. He could have been making units throughout the game, which would have been safer, but ultimately it would have left him with a smaller army and a weaker economy. Instead he just went heavy on econ in the mid-game (like 90 drones on 3 or 4 bases) and trusted himself to be prepared for the attack when it finally came, making only enough just units to be able to fend off harass until that point.

The guy is basically showing everyone how Zerg should be played in SC2.
torm
Profile Joined May 2010
Canada274 Posts
Last Edited: 2010-09-30 06:00:12
September 30 2010 05:59 GMT
#215
I hope he makes it a signature move where he takes a bite out of a randomly selected fruit every time he completely crushes his opponent.

Edit: And then SC2's lead sponsor will be a grocery store. LOLOLOL!
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
September 30 2010 06:11 GMT
#216
On September 30 2010 14:58 cuppatea wrote:
Show nested quote +
On September 30 2010 14:08 kwiznek wrote:
On September 30 2010 13:57 JinDesu wrote:
On September 30 2010 13:49 kwiznek wrote:
I'm an SC2 noob. Can someone explain to me how fruit dealer keeps his economy so good? How often is he making drones vs. attackers, how does he balance gas/minerals so well, has anyone analyzed this stuff yet? It's like he's not afraid of losing 6 drones to a banshee. Just make more drones and kill it off eventually? Like if that's the answer, lol...


I'll give you a clue in game 1:

It's all timing and practice. He keeps an overlord near the opponent to watch for harass and pushes, and he drones and techs at all times possible in between pushes. In fact, the only army he had when the terran had the marine/marauder army was 6 or so zerglings, 4 roaches, 3 or 4 queens from the banshee harass, and that's it.

He throws the zerglings in as fodder to buy time for 3 spine crawlers to come down, then makes 3 mutas because he fast teched into them. Then he makes I believe 5 or 6 more mutas while terran is pre-occupied with trying to kill his third base, and then he goes back to droning for the third base again. All the while he was killing off the terran army with new zerglings, mutas, and the queens.

It's a very very fine sense of timing.

Regarding your edit:
It's not just drone cost effectiveness - for every drone that you kill, if the zerg needs to replace, he is losing out on a drone for his army. So if you make banshees and are cutting workers for it, you need to kill enough workers to make up the mineral cost of the banshee, plus the workers you are cutting for it, plus the additional workers to guarantee his army is smaller than yours


Nice thanks man. So it's all about knowing when to drone... and not just like, oh if i'm safe i'll make 2 drones 2 zerglings, literally, you make 4 drones if you can??


In an ideal world, you'd spend every single larva on drones until you need to defend against an attack, at which point you'd quickly pump out a large army just in time to face it.

The problem with this is that if you get it wrong and the opponent hits before you're ready then he just rolls over you and it's an instant loss.

Cool has a great awareness of what his opponent is doing and a great sense of timing for when he needs to start churning out units. He's also really good at stalling an attack until he can get his units on the field.

The best example of this would probably be in his game against TOP on Scrap Station in the ro8 where he had nothing when the Terran started his push and then 15 ultras JUST as the attack reached his base. He could have been making units throughout the game, which would have been safer, but ultimately it would have left him with a smaller army and a weaker economy. Instead he just went heavy on econ in the mid-game (like 90 drones on 3 or 4 bases) and trusted himself to be prepared for the attack when it finally came, making only enough just units to be able to fend off harass until that point.

The guy is basically showing everyone how Zerg should be played in SC2.

This is pretty true. I noticed it in game 1 against LiveForever that he gets the absolute bare minimum to handle things. An example, when he saw that LiveForever was going Banshee after his Reapers, he didnt really do much. He got Lair tech, popped 2 extra queen, got an overseer and got TONNNNNSSSSS of drones because he knew that since LiveForever wouldnt have much to attack with after the early rax into banshee. He went from like 22 drones before the banshee to 40 drones after he repelled it
hiyo_bye
Profile Blog Joined September 2010
United States737 Posts
September 30 2010 06:48 GMT
#217
I propose people start saying "Fruitdealer story, bro." for now on.

Hope this guy wins, I always root for him, fighting the good fight.
Random
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
September 30 2010 07:06 GMT
#218
On September 30 2010 13:48 Aeyn wrote:
oh man he hasn't told his parents yet lol.

"o hay mom, i'm just callin to let you know i won 85,000 USD. kthanxbai"

Its not really funny if you think about. He isn't telling his parents because of his culture. He doesnt want to feel shame if he loses. I find that sad.
nihlon
Profile Joined April 2010
Sweden5581 Posts
September 30 2010 07:19 GMT
#219
On September 30 2010 16:06 Mastermind wrote:
Show nested quote +
On September 30 2010 13:48 Aeyn wrote:
oh man he hasn't told his parents yet lol.

"o hay mom, i'm just callin to let you know i won 85,000 USD. kthanxbai"

Its not really funny if you think about. He isn't telling his parents because of his culture. He doesnt want to feel shame if he loses. I find that sad.


It could be for a number of reasons he haven't told him. I know many parents that would be less happy to have their child peruse a gaming career rather than like academics. I don't know the situation for Cool, but whatever reason he haven't told them, thousands of dollars will certainly sway anyones opinion. ;=)
Banelings are too cute to blow up
Elevators
Profile Joined March 2010
United States56 Posts
September 30 2010 07:40 GMT
#220
Cool makes me want to switch over to Zerg!

Even though I'm a Terran player, I'm definitely rooting for him to win the Finals, though I will be happy if either IntoTheRainbow or Cool wins.
Elevators can never be broken. They can only become stairs... wait, that's escalators! SHIT!!!
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