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New game clock feature - Page 8

Forum Index > SC2 General
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heishe
Profile Blog Joined June 2009
Germany2284 Posts
September 21 2010 20:21 GMT
#141
well, at least in some unreal tournament games ingame timers HUGE because they indicated the respawn times of armor and weapons etc. and the pro's weren't able to get a perfect feel for it themselves. So this will probably help zerg a lot, if you check the time every 12 seconds u nkow oh! creep tumors, oh! inject larvae.

quite awesome of you ask me.
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
protoss22
Profile Joined August 2010
United States41 Posts
September 21 2010 20:24 GMT
#142
On September 22 2010 02:15 unifo wrote:
Show nested quote +
A new game clock has been added. Players can now instantly see how long they've been in their current mission or match. This feature can be turned on or off in the Gameplay Options menu.


Well this is an interesting feature in the new patch. This definitely has its pluses and minuses. Maybe worth a discussion...

So is this a good thing? Or a bad thing? Or should this be removed?

One thing that comes into my mind is that it will DEFINITELY help lower skilled players in terms of timing (either attack or know when an attack is coming) and doesn't help the higher skilled players more.

Discuss?


It is not a tremendous deal, the game clock does have a correlation to real time clock which can be found on your wrist in the form of a watch or other forms of time telling device. It is a minor change to those who wanted it. It is not adding something too drastic or taking away something too important that can not readily be replaced by something else.
shindigs
Profile Blog Joined May 2009
United States4795 Posts
September 21 2010 20:27 GMT
#143
I don't like this because newbies will start depending blindly on the time to do certain timing attacks or just expect certain attacks.

I much rather have people learn things through the flow of the game or supply, since it boosts your game sense. I don't think time is a good measurement of game flow at all.
Photographer@shindags || twitch.tv/shindigs
Kinky
Profile Blog Joined September 2008
United States4126 Posts
September 21 2010 20:29 GMT
#144
For those of you unaware, the clock looks like this
[image loading]
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
September 21 2010 20:29 GMT
#145
If you really wanted game time you could easily write a script or use a stopwatch anyways... so whats the big deal?
Nub4ever
Profile Blog Joined October 2009
Canada1981 Posts
September 21 2010 20:31 GMT
#146
To be honest I don't like it, back in broodwar one of the best traits on the really good players is they know their timings exactly. Once somebody double proxy barracks on fighting spirit and effort knew exactly when the medics spawned and knew where to snipe them with the zerglings completely ruining the terran push.
Dota 3hard5me
Zakka
Profile Joined August 2010
Netherlands762 Posts
September 21 2010 20:32 GMT
#147
I am excited for this new feature. I am a sucky top platinum player I can't get into diamond even though I'm almost always in the top 10 of my platinum ladder.

This clock will help me with the timings of expanions etcetera. Maybe people will post builds with exact timings : D
Amsterdam
Ghad
Profile Blog Joined April 2010
Norway2551 Posts
September 21 2010 20:33 GMT
#148
The one thing that is good about this is that it takes away an excuse to use third party software.
forgottendreams: One underage girl, two drunk guys, one gogo dancer and starcraft 2. Apparently just another day in Europe.
universalwill
Profile Blog Joined August 2010
United States654 Posts
September 21 2010 20:33 GMT
#149
i was really disappointed when i found out that the ingame clock isn't an ingame clock, but an ingame stopwatch.

you can't even imagine how happy i was when they added a clock to the steam overlay. i'd really love a clock in game because knowing what time it is while ingame without having to alt-tab out would definitely make me a happy camper.

as for the stopwatch... i really don't know what the big deal is. it might help really low level players with their timings, but above platinum i can't see it being a big deal. most players above that level know timings in terms of their food count.

actually, it could help players with timing injections or dropping mules. anyone who has played quake knows what i mean.
Merikh
Profile Blog Joined June 2010
United States918 Posts
Last Edited: 2010-09-21 20:34:03
September 21 2010 20:33 GMT
#150
On September 22 2010 05:29 Kinky wrote:
For those of you unaware, the clock looks like this
[image loading]



# A new game clock has been added. Players can now instantly see how long they've been in their current mission or match. This feature can be turned on or off in the Gameplay Options menu.

# A new System Panel has been added. Players can now view their local time and FPS while in game by mousing over the Menu (F10) button in the upper-left hand corner of the game screen. Laptop users can also view Wi-Fi signal strength and battery levels.


What you're showing is POINT 2, not point 1 for those who are misinformed.
G4MR | I mod day9, djwheat and GLHF's stream
unifo
Profile Joined September 2009
Canada65 Posts
Last Edited: 2010-09-21 20:36:43
September 21 2010 20:33 GMT
#151
On September 22 2010 05:29 Kinky wrote:
For those of you unaware, the clock looks like this
[image loading]


This doesn't show the clock, only the system information and time.

I think you have to go to gameplay for that and select the option.

Just a side note, you played too much SCII if your local time is at 2:00 AM

Side note #2: I hope ur video card isn't overheating cause ur playing SCII at 200 fps
None
Tazza
Profile Blog Joined May 2009
Korea (South)1678 Posts
September 21 2010 20:34 GMT
#152
I like it, it will be useful timing builds and stuff
RaptorZ
Profile Joined August 2010
United States155 Posts
September 21 2010 20:37 GMT
#153
[image loading]


Clock is right above minimap
G2Wolf
Profile Joined July 2010
United States261 Posts
September 21 2010 20:37 GMT
#154
On September 22 2010 05:21 heishe wrote:
well, at least in some unreal tournament games ingame timers HUGE because they indicated the respawn times of armor and weapons etc. and the pro's weren't able to get a perfect feel for it themselves. So this will probably help zerg a lot, if you check the time every 12 seconds u nkow oh! creep tumors, oh! inject larvae.

quite awesome of you ask me.


At least in Quake, most pros still have a good feeling of when armor/health respawns even without timing. I don't know what crappy pros you know that can't get a feel for the timing without constantly looking at the timer.
But either way, SC2 isn't UT/Quake. The clock isn't essential for SC2 as it is for quake item timing. SC2 really doesn't need a clock.
www.twitter.com/g2wolf
Trampsi
Profile Joined August 2010
Norway39 Posts
September 21 2010 20:38 GMT
#155
I like it.

Now I know when I build stuff, it becomes more intuitive without having to check my replay to notice timings and what not. I *can* know, after losing drones to hellion or reaper or w/e, how long i can re-make drones to try and make up before i need to worry about aother push - maybe.

But I think most of all I can see when I need to Spawn more larvae! and I think that's huge for zerg and very much needed .. just something to go BEEP BEEP every 40 seconds (not that the clock goes beep but you know how to calculate time + 40sec and then look for it). I think everything else are just minor issues/bonuses, and that making spawn larvae easier is 100 times more important (wont claim that I've thought of everything :p but yeah, helping spawn larvae was more important than any other issue/bonus this creates)
Kinky
Profile Blog Joined September 2008
United States4126 Posts
September 21 2010 20:38 GMT
#156
On September 22 2010 05:33 Merikh wrote:
Show nested quote +
On September 22 2010 05:29 Kinky wrote:
For those of you unaware, the clock looks like this
[image loading]


Show nested quote +

# A new game clock has been added. Players can now instantly see how long they've been in their current mission or match. This feature can be turned on or off in the Gameplay Options menu.

# A new System Panel has been added. Players can now view their local time and FPS while in game by mousing over the Menu (F10) button in the upper-left hand corner of the game screen. Laptop users can also view Wi-Fi signal strength and battery levels.


What you're showing is POINT 2, not point 1 for those who are misinformed.

Point 1 :D
[image loading]
It's above the minimap.
scDeluX
Profile Blog Joined October 2007
Canada1341 Posts
September 21 2010 20:41 GMT
#157
Do not need / will not activate.

Good gamers know this stuff, this makes me think about League of Legend when I'm on skype I always say : " Dragon should spawn in a few seconds"... and bam right on time, I never check the clock.

In SC I don't see it being usefull cause any harass that gets you away from your BO screw all the timing so you'd better be working without it I think.
Brood War is forever
rick-dmg
Profile Joined September 2010
Canada36 Posts
September 21 2010 20:43 GMT
#158
On September 22 2010 02:19 Tabbris wrote:
I hate this....It makes Top players training more insignificant


This only affects live events (if they don't allow clocks). Anyone else could have used a desk clock before this. Not like anything has actually changed. Time still runs at the same speed last time I checked.
.
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2010-09-21 20:45:43
September 21 2010 20:44 GMT
#159
Good players already have been using a "clock" called their supply number in the top right corner of the screen. It's a neat feature though, I don't think it is bad, or necessarily great.

Plus, it'll make receiving BM 10x more fun. Imagine...
"You're so bad! That attack always comes at 2 minutes, not 1 minute 30 seconds, you're a fuckin noobie *leaves game*"
Sup
SpaceYeti
Profile Joined June 2010
United States723 Posts
September 21 2010 20:46 GMT
#160
I like it. Newbs using the clock will also look at the minimap more. Good stuff.
Behavior is a function of its consequences.
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