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New game clock feature - Page 17

Forum Index > SC2 General
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Prev 1 15 16 17 18 19 Next All
RedSword
Profile Joined July 2010
Canada53 Posts
September 22 2010 23:23 GMT
#321
Allow it in custom... but in melee ?!?!? wtf !! Less gamesense requirement plz !

SC2 should be more competitive, not more noob-friendly !
Sworn
Profile Blog Joined January 2010
Canada920 Posts
September 22 2010 23:27 GMT
#322
Meh it makes a slight difference personally I would rather not have it there than have it. I guess it will help out the lower skilled players so maybe its a good thing.
"Duty is heavy as a mountain, death is light as a feather." CJ Entus Fighting! <3 Effort
proctological
Profile Joined September 2010
Canada2 Posts
Last Edited: 2010-09-22 23:51:36
September 22 2010 23:33 GMT
#323
On September 23 2010 07:25 FoxSpirit wrote:
I'm really curious what Day[9] says about this, I'm certain his opinion will be held in high regard.


He talked about it a little in last night's daily - He didn't spend much time analyzing it, but he didn't seem to think it was going to be a big problem. Show 184's up on blip.tv now, and the comments are in the last third of the show somewhere (wish I could be more specific for you than that, but I didn't pay a whole lot of attention to the time!)

edit: Wow, at 43ish minutes in he says "I'm very excited about that in-game clock that's in the bottom left corner. Very very very pumped about that". Still trying to find the rest
Gonzodamus
Profile Joined September 2010
United States273 Posts
September 22 2010 23:33 GMT
#324
On September 23 2010 07:22 cENTRYZ wrote:
I hope they will remove it ASAP, It makes it easier for the average people to catch up on higher level players without really doing anything special, just watching a clock. That's not good at all.


Why do people think this is such a buff? If a bronze player can't execute a build order according to food counts, what makes you think they could do it according to a clock?

Even if folks do use it, they'll just say "oh, he'll attack at 5 minutes" instead of "oh, he'll attack after I build my starport." I just don't get the difference.
DeCoup
Profile Joined September 2006
Australia1933 Posts
September 23 2010 00:37 GMT
#325
On September 23 2010 07:25 FoxSpirit wrote:
I'm really curious what Day[9] says about this, I'm certain his opinion will be held in high regard.
Day9 is not an elitist. I love that in his comments on the matter he did his 'cigar and martini' impersonation when mimiccing the views of the elitists on the subject.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
jacen
Profile Blog Joined April 2004
Austria3644 Posts
September 23 2010 00:47 GMT
#326
On September 23 2010 06:34 zomgzergrush wrote:
I wanna see an in game clock.

One that shows the actual time. I feel this is more useful...


1) read pachnotes
2) hover mouse over "Menu (F10)" button
3) ???
4) Profit

works the same way with wifi signal strength and laptop battery charge.
(micronesia) lol we aren't going to just permban you (micronesia) "we" excludes Jinro
Suspense
Profile Blog Joined August 2010
United States500 Posts
September 23 2010 00:49 GMT
#327
I actually turned it on because i thought it might help me on certain things.. unfortunately I've played so many games without it they I NEVER actually look at the clock... oh well I assume this will be very useful in replays that are commentated or live shoutcasts however
Call me Mr. Tripped-Fell-Landed-On-1-A
MichaelJLowell
Profile Blog Joined January 2010
United States610 Posts
September 23 2010 00:53 GMT
#328
You people act like Bronze League players will now perfect timing pushes and hang with high-level Diamond League players. What's going to happen to the players that absolutely need to rely on a clock when their opposition starts disrupting it? Their opposition starts playing builds exclusively designed to beat the flavor of the week and its second-by-second blueprint?
http://www.learntocounter.com - I'm a "known troll" so please disconnect your kid's computer when I am on the forums.
FreedonNadd
Profile Joined August 2010
Austria573 Posts
September 23 2010 07:00 GMT
#329
On September 23 2010 07:22 cENTRYZ wrote:
I hope they will remove it ASAP, It makes it easier for the average people to catch up on higher level players without really doing anything special, just watching a clock. That's not good at all.


Are you afraid someone mighty beat you, because of a clock ? Would be ridiculous whining in the forum "Oh, I lost again to a guy with the ingame clock, damn it. The 'average' people know my reaper timings. Can we remove the clock ASAP, so I can win again ?"

So the only situation I can imagine why people are afraid of a clock is if they make some kind of early aggression, and are afraid it might fail, because the average player, as you described, might be aware of the timings.

After 20 minutes of gameplay, the only thing everyone will think of is: "Oh, I had 20 minutes of fun playing." In the lategame the clock will not be as useful as at the beginning.

Some people wear Superman pajamas, but Superman has Day[9] pajamas.
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
September 23 2010 07:04 GMT
#330
I turned it on for my usual nightly laddering, and didn't look at it once. Not useful.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
Ownos
Profile Joined July 2010
United States2147 Posts
September 23 2010 07:11 GMT
#331
On September 23 2010 16:04 MangoTango wrote:
I turned it on for my usual nightly laddering, and didn't look at it once. Not useful.


I glanced at the clock and it said 7-8 minutes. I knew that was the time that mutalisks would be possible so I got phoenixes (since it's DO and the zerg didn't FE). The people who will use the clock most are the hardcore IMO where it will help them pin point good timings etc.
...deeper and deeper into the bowels of El Diablo
FQ
Profile Joined September 2010
United States18 Posts
September 23 2010 07:26 GMT
#332
I don't think this will be as a big of a deal as people claim. i turn it on just in case but im just too busy doing other than to look down there. Also we're giving noobs too much credit, most of them don't know what "timing" is.
need more wood
Suspense
Profile Blog Joined August 2010
United States500 Posts
September 23 2010 07:33 GMT
#333
On September 23 2010 16:26 FQ wrote:
I don't think this will be as a big of a deal as people claim. i turn it on just in case but im just too busy doing other than to look down there. Also we're giving noobs too much credit, most of them don't know what "timing" is.


What I find funny is this... People are complaining that noobs (or people with less skill) will use this clock to figure out timings and whatever. And they are posting things like this on many sites. The ironic thing is, that people that wouldn't have even thought about the clock might now actually use it just because people are complaining that its OP somehow... Kind of backfires QQing about this in the long run if you are really worried about people using this somehow as an advantage maybe you shouldn't be telling everyone how to use this feature effectively?
Call me Mr. Tripped-Fell-Landed-On-1-A
Ataraxia
Profile Joined August 2010
United States73 Posts
September 23 2010 10:28 GMT
#334
Couldn't it be possible that some people use actual clocks/stopwatchs infront of them and just use those instead of an ingame one? Sure the actual seconds will be different, but people can still use that for general timings. Of course I only say this after the idea has been put out there, but I'm sure this isn't the first time it was ever conceived.
"I still remember every note of that music that wandered out into the still night air. The only thing is... I can't remember how to play it anymore..." - Kevin Arnold, The Wonder Years
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
September 23 2010 10:55 GMT
#335
I turned on the clock yesterday while I was playing but because of its size and position I was unable to use it, or better to say I forgot it was there :D
Scottymc
Profile Joined August 2010
Australia134 Posts
September 23 2010 11:30 GMT
#336
Most people have timing from their mineral patch or gas anyway doesnt really matter.
If you think playing with under 100APM is noob try having a ping of 450. Welcome australians to BNET 2.0....
GoDannY
Profile Joined August 2006
Germany442 Posts
September 23 2010 11:34 GMT
#337
Kind of an nice-to-have-feature. Dont like it during playing because for some reason it distracts me from the minimap. While observing games it is quite nice though...
Team LifeStyle - it's more than a game
dinmsab
Profile Blog Joined January 2008
Malaysia2246 Posts
September 23 2010 13:20 GMT
#338
No big deal, diamond players probably don't really care.. but the bronzies are all "OMG NO TIMING SENSE NEEDED SC2 2 EZ". Will it kill the competitive scene? Don't think so. Make people play slightly better? Yes. Will a silver player be able to take on a diamond because of a damn watch? Hell no.
..
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2010-09-23 13:27:34
September 23 2010 13:26 GMT
#339
On September 23 2010 08:23 RedSword wrote:
Allow it in custom... but in melee ?!?!? wtf !! Less gamesense requirement plz !

SC2 should be more competitive, not more noob-friendly !


yeah

while we are add it, let's remove the supply-count so you have to count all your probes/units all the time and have to "guess" when you'll need additional pylons/etc.; also let's remove the building-time-line, so people will have to constantly check when their units will gonna pop out; also there shouldn't be really an indicator that shows how much minterals and gas you have, as a competitive player you should be able to constantly calculate and keep track of your income

seriously; the same BS as it was with multiple building selections and worker auto-mine; things that make the development of strategies easier while reducing "mechanical" aspects that only come from mass-gaming is a good thing; if the gaming clock helps some noob come up with a super-awsome strat...why the hell not?
"You see....YOU SEE..." © 2010 Sen
Ender985
Profile Blog Joined August 2010
Spain910 Posts
Last Edited: 2010-09-23 14:15:33
September 23 2010 14:02 GMT
#340
Clock is OP, nerf it!

But seriously, I can't see for the life of me how can a simple clock suddenly make bronze players able to beat diamonds. As Day9 pointed out, there have always been very precise ways to keep track of time in-game, and adding a normal clock at the bottom of your computer screen has always been possible. I have yet to see a diamond player get beaten by a bronze player by using a clock. A bronze player that knows that his build order derives into a timming attack at 6:15 will still get countered, out-played and/or out-microed by any semi-competent player, that might even not be using a clock himself.

It would be more useful to me if the clock displayed actual seconds and not this faster starcraft2-seconds that make no sense in the real world, so I could know if I've been in the game for 20 or 30 minutes without having to actively think about it.
Member of the Pirate Party - direct democracy, institutional transparency, and freedom of information
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