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Active: 1453 users

The Power of the Mule. - Page 21

Forum Index > SC2 General
Post a Reply
Prev 1 19 20 21 22 23 27 Next All
Unentschieden
Profile Joined August 2007
Germany1471 Posts
Last Edited: 2010-09-19 13:08:35
September 19 2010 13:07 GMT
#401
hm something went wrong
xephon
Profile Joined May 2010
Canada38 Posts
September 19 2010 13:31 GMT
#402
This is not OP at all. Terran need mule,
because scv can't harvest when they are building.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
September 19 2010 14:24 GMT
#403
On September 19 2010 22:31 xephon wrote:
This is not OP at all. Terran need mule,
because scv can't harvest when they are building.


Drones can't harvest because they ARE the building
Karkadinn
Profile Joined August 2010
United States132 Posts
Last Edited: 2010-09-19 16:33:00
September 19 2010 16:18 GMT
#404
On September 19 2010 17:03 Unentschieden wrote:
Show nested quote +
On September 19 2010 10:26 Karkadinn wrote:
Which is why the race with the worst base defenses is the most dependent on a fast expansion to match the one-base income of a race with the best base defenses. Heh.


I think you are misunderstanding the concept of static defense in SC2. It´s there to buy you time until your units arrive. Zerg get the "worst" static defense because their army is the most mobile. Their ONLY really immobile ground unit is the Hydralisk which is actually quite fast on creep which you should have between your bases. On top of that Zerg get the Nydus system - ever tried to use them for mobility/defense instead of just drop attempts?

Terrans get the best static defense because it´s the easiest to abuse their immobility.


I already mentioned why Terran armies are, food for food, better than Zerg armies. Now you want me to further gimp my army by building an incredibly expensive and killable mobility asset that spits out my zerglings one by one? How about I just run a less gimped army over the regular way and be there in the same time or less? Assuming our Terran player hasn't been cheerfully using his three different detection methods to kill off creep as he pushes, anyway. Regardless, though, it requires more effort on my part to defend a wider territory with a theoretically mobile force than the Terran has to spend on defending a single base... or maybe that base and an expo with a planetary fortress on it. Is Terran limited offensively in return for these easier to use defenses? Hardly. And since their 'immobility' doesn't hinder these offensive options, it doesn't count for squat.

Yeah. Maybe on different, flatter, bigger maps. Not these maps, though. I get what you're saying, I get the theoreticals that were supposed to even things out. But in this map pool it doesn't play that way. And I'm pretty sure Blizzard isn't going to revamp every map to even things out.
Kaptein[konijn]
Profile Joined August 2005
Netherlands110 Posts
September 19 2010 17:08 GMT
#405
I think a lot of people here are overlooking the fact that Terran needs mules just to keep up with Protoss Chronoboost and Zerg's inject larva. Wanting a cooldown is fair enough, but most other remarks are just hogwash - some even claim that a Terran player can lose 15 scvs and not be behind because mules would make up for it. If you can call down 4+ mules instanteneously than you've made a big sacrifice in economy/scanning(scouting) already, unless it's really late game when that doesn't matter as much.

Other than cooldown, there is nothing wrong with mules. Why do you think tvp is so balanced?
SpiDaH
Profile Joined March 2010
France198 Posts
September 19 2010 17:14 GMT
#406
On September 19 2010 23:24 floor exercise wrote:
Show nested quote +
On September 19 2010 22:31 xephon wrote:
This is not OP at all. Terran need mule,
because scv can't harvest when they are building.


Drones can't harvest because they ARE the building


I laughed haha.

x7i
Profile Joined July 2010
United Kingdom122 Posts
September 19 2010 17:23 GMT
#407
On September 20 2010 02:08 Kaptein[konijn] wrote:
I think a lot of people here are overlooking the fact that Terran needs mules just to keep up with Protoss Chronoboost and Zerg's inject larva.

and i think you are overlooking that when granny cant keep up on a sunday walk you dont put her in a race car
popdeollie
Profile Joined September 2010
United States33 Posts
September 19 2010 17:30 GMT
#408
That screenshot makes me want to vomit.
Quanticfograw
Profile Blog Joined October 2005
United States2053 Posts
Last Edited: 2010-09-19 17:36:37
September 19 2010 17:31 GMT
#409
you have to sneak in and kill these shiny yellow lil buggers

but in all seriousness you really need to make the mules cost 100 energy or something. I think that the way the game currently is, you can sneak an expo and just spam mules on it and your econ will be skyrocketing. Maybe have them cost gas or something, I dunno there should be some sort of way to fix it. I remember I was playing my friend and we were three base vs threebase and then he landed like 12 mules at this hidden expo and his econ shot up to 5000. It is just rediculous.
https://twitter.com/quanticfograw
sadyque
Profile Joined April 2010
Romania251 Posts
September 19 2010 19:27 GMT
#410
On September 20 2010 02:31 likeaboss wrote:
you have to sneak in and kill these shiny yellow lil buggers

but in all seriousness you really need to make the mules cost 100 energy or something. I think that the way the game currently is, you can sneak an expo and just spam mules on it and your econ will be skyrocketing. Maybe have them cost gas or something, I dunno there should be some sort of way to fix it. I remember I was playing my friend and we were three base vs threebase and then he landed like 12 mules at this hidden expo and his econ shot up to 5000. It is just rediculous.

12? 5000? really? He prolly dropped the mules from his other 3 hidden bases...
60 bucks? But it has Kerrigans Boobs in three god damn dimensions. Do you know how long i have waited for this?
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
September 19 2010 19:30 GMT
#411
On September 20 2010 02:23 x7i wrote:
Show nested quote +
On September 20 2010 02:08 Kaptein[konijn] wrote:
I think a lot of people here are overlooking the fact that Terran needs mules just to keep up with Protoss Chronoboost and Zerg's inject larva.

and i think you are overlooking that when granny cant keep up on a sunday walk you dont put her in a race car

haha nice move sir, well thought
no dude, the question
Carthage
Profile Joined May 2010
105 Posts
September 19 2010 19:37 GMT
#412
On September 20 2010 02:31 likeaboss wrote:
you have to sneak in and kill these shiny yellow lil buggers

but in all seriousness you really need to make the mules cost 100 energy or something. I think that the way the game currently is, you can sneak an expo and just spam mules on it and your econ will be skyrocketing. Maybe have them cost gas or something, I dunno there should be some sort of way to fix it. I remember I was playing my friend and we were three base vs threebase and then he landed like 12 mules at this hidden expo and his econ shot up to 5000. It is just rediculous.


I'm gonna go ahead and blame you for this because you lost to a player that was short thousands of minerals for his army.
PulseSUI
Profile Joined August 2010
Switzerland305 Posts
September 19 2010 19:49 GMT
#413
On September 20 2010 02:08 Kaptein[konijn] wrote:
Why do you think tvp is so balanced?


if you want to call it balanced that the early game heavly favors one race, the mid game actualy beeing balanced and the late game favoring the other race as overall "balanced"...

.. then yes, tvp is very balanced indeed.

and chronoboost beeing comparable to Mules has been debunked earlyer in this topic as well.
ledarsi
Profile Joined September 2010
United States475 Posts
September 19 2010 19:50 GMT
#414
Forgetting about mules DOES hurt you. 270 minerals now is worth more than 270 minerals later. The only times it is acceptable to build up energy on an orbital command are when you will need scan against cloaked units, or maybe if you are just about to set up a new base and want to mine from it quickly.

Chronoboost is a very similar ability, however it does not give you resources. It lets you build units or upgrades faster. Using it as soon as you have the energy is optimal, although you can use it later as long as you don't max on energy and waste regeneration. The minor difference is that you cannot stack multiple chronoboosts on the same building, but you can land multiple mules at the same base.
"First decide who you would be, then do what you must do."
SnowB
Profile Joined May 2010
Poland18 Posts
Last Edited: 2010-09-19 20:45:56
September 19 2010 20:41 GMT
#415
Seriously I dont give a shit about any patch changes at all apart from hoping they will fuckin nerf the mule to the ground baby. As it is, it is simply RETARDED.
Kaptein[konijn]
Profile Joined August 2005
Netherlands110 Posts
Last Edited: 2010-09-19 21:15:08
September 19 2010 21:13 GMT
#416
On September 20 2010 04:49 PulseSUI wrote:
Show nested quote +
On September 20 2010 02:08 Kaptein[konijn] wrote:
Why do you think tvp is so balanced?


if you want to call it balanced that the early game heavly favors one race, the mid game actualy beeing balanced and the late game favoring the other race as overall "balanced"...

.. then yes, tvp is very balanced indeed.



In BW, tvp was just like that. Protoss was strong during 0 - 4 min, then terran had an attack window from 5 - 10 min depending on how fast the toss exped, etc, etc.

Tvz was similar with terran being strong when on m&m, then muta harrass/lurker contain came and momentum shifts, etc. Nothing wrong with that. Gives the matchups a dynamic aspect.

[quote=PulseSUI]
and chronoboost beeing comparable to Mules has been debunked earlyer in this topic as well.[/QUOTE]

How has it been debunked? It's a fact that when neither the terran and protoss cheese or sacrifice economy for a rush, the protoss is always ahead in worker count AND can utilize every single one of them for mining purposes. Terran has fewer workers and loses 2-5 of them to building, repairing, etc.


Oh, and the screenshots are definitely deceiving. The guy was transferring his probes, making it look like he earned less from them, and the terran is not mining ANY gas and will have 0 income one minute later..... but yeah, just keep telling yourself he was still in the game.
Like I said, mules are just to keep up with the other races. Please don't cry about terran being able to bring down 6 mules on a new exp; they lost economy/scans prior to doing so. Protoss has teleported rally points anywhere on the map. Zerg can do the same with nydus canals, although most zergs don't want to use it and just keep telling themselves they lost due to IMBA!!!@?@?! instead of thinking why they lost..
in7e.sCream
Profile Joined September 2010
Germany48 Posts
September 19 2010 21:15 GMT
#417
[QUOTE]On September 20 2010 06:13 Kaptein[konijn] wrote:
[QUOTE]On September 20 2010 04:49 PulseSUI wrote:
[QUOTE]On September 20 2010 02:08 Kaptein[konijn] wrote:
Why do you think tvp is so balanced?[/QUOTE]

if you want to call it balanced that the early game heavly favors one race, the mid game actualy beeing balanced and the late game favoring the other race as overall "balanced"...

.. then yes, tvp is very balanced indeed.



In BW, tvp was just like that. Protoss was strong during 0 - 4 min, then terran had an attack window from 5 - 10 min depending on how fast the toss exped, etc, etc.

Tvz was similar with terran being strong when on m&m, then muta harrass/lurker contain came and momentum shifts, etc. Nothing wrong with that. Gives the matchups a dynamic aspect.

[quote]
and chronoboost beeing comparable to Mules has been debunked earlyer in this topic as well.[/QUOTE]

How has it been debunked? It's a fact that when neither the terran and protoss cheese or sacrifice economy for a rush, the protoss is always ahead in worker count AND can utilize every single one of them for mining purposes. Terran has fewer workers and loses 2-5 of them to building, repairing, etc.

Like I said, mules are just to keep up with the other races. Please don't cry about terran being able to bring down 6 mules on a new exp; they lost economy/scans prior to doing so. Protoss has teleported rally points anywhere on the map. Zerg can do the same with nydus canals, although most zergs don't want to use it and just keep telling themselves they lost due to IMBA!!!@?@?! instead of thinking why they lost..[/QUOTE]

really THIS is making terran abled to do some very goofy comebacks that shouldnt happen imo.
TheOGBlitzKrieg
Profile Joined June 2010
United States346 Posts
September 20 2010 00:03 GMT
#418
they should allow the mule to mine vesphene gas at a faster rate as well honestly
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
September 20 2010 00:08 GMT
#419
Oh Mules. How awesome they are lol.
"Infestors are the suck" - LzGamer
a176
Profile Blog Joined August 2009
Canada6688 Posts
September 20 2010 00:26 GMT
#420
to summarize this thread:

+ Show Spoiler +
[image loading]


because it seems no one in this thread actually bothers to read the thread
starleague forever
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