The Power of the Mule. - Page 21
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Unentschieden
Germany1471 Posts
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xephon
Canada38 Posts
because scv can't harvest when they are building. | ||
floor exercise
Canada5847 Posts
On September 19 2010 22:31 xephon wrote: This is not OP at all. Terran need mule, because scv can't harvest when they are building. Drones can't harvest because they ARE the building | ||
Karkadinn
United States132 Posts
On September 19 2010 17:03 Unentschieden wrote: I think you are misunderstanding the concept of static defense in SC2. It´s there to buy you time until your units arrive. Zerg get the "worst" static defense because their army is the most mobile. Their ONLY really immobile ground unit is the Hydralisk which is actually quite fast on creep which you should have between your bases. On top of that Zerg get the Nydus system - ever tried to use them for mobility/defense instead of just drop attempts? Terrans get the best static defense because it´s the easiest to abuse their immobility. I already mentioned why Terran armies are, food for food, better than Zerg armies. Now you want me to further gimp my army by building an incredibly expensive and killable mobility asset that spits out my zerglings one by one? How about I just run a less gimped army over the regular way and be there in the same time or less? Assuming our Terran player hasn't been cheerfully using his three different detection methods to kill off creep as he pushes, anyway. Regardless, though, it requires more effort on my part to defend a wider territory with a theoretically mobile force than the Terran has to spend on defending a single base... or maybe that base and an expo with a planetary fortress on it. Is Terran limited offensively in return for these easier to use defenses? Hardly. And since their 'immobility' doesn't hinder these offensive options, it doesn't count for squat. Yeah. Maybe on different, flatter, bigger maps. Not these maps, though. I get what you're saying, I get the theoreticals that were supposed to even things out. But in this map pool it doesn't play that way. And I'm pretty sure Blizzard isn't going to revamp every map to even things out. | ||
Kaptein[konijn]
Netherlands110 Posts
Other than cooldown, there is nothing wrong with mules. Why do you think tvp is so balanced? | ||
SpiDaH
France198 Posts
On September 19 2010 23:24 floor exercise wrote: Drones can't harvest because they ARE the building I laughed haha. | ||
x7i
United Kingdom122 Posts
On September 20 2010 02:08 Kaptein[konijn] wrote: I think a lot of people here are overlooking the fact that Terran needs mules just to keep up with Protoss Chronoboost and Zerg's inject larva. and i think you are overlooking that when granny cant keep up on a sunday walk you dont put her in a race car | ||
popdeollie
United States33 Posts
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Quanticfograw
United States2053 Posts
but in all seriousness you really need to make the mules cost 100 energy or something. I think that the way the game currently is, you can sneak an expo and just spam mules on it and your econ will be skyrocketing. Maybe have them cost gas or something, I dunno there should be some sort of way to fix it. I remember I was playing my friend and we were three base vs threebase and then he landed like 12 mules at this hidden expo and his econ shot up to 5000. It is just rediculous. | ||
sadyque
Romania251 Posts
On September 20 2010 02:31 likeaboss wrote: you have to sneak in and kill these shiny yellow lil buggers but in all seriousness you really need to make the mules cost 100 energy or something. I think that the way the game currently is, you can sneak an expo and just spam mules on it and your econ will be skyrocketing. Maybe have them cost gas or something, I dunno there should be some sort of way to fix it. I remember I was playing my friend and we were three base vs threebase and then he landed like 12 mules at this hidden expo and his econ shot up to 5000. It is just rediculous. 12? 5000? really? He prolly dropped the mules from his other 3 hidden bases... | ||
ZaaaaaM
Netherlands1828 Posts
On September 20 2010 02:23 x7i wrote: and i think you are overlooking that when granny cant keep up on a sunday walk you dont put her in a race car haha nice move sir, well thought | ||
Carthage
105 Posts
On September 20 2010 02:31 likeaboss wrote: you have to sneak in and kill these shiny yellow lil buggers but in all seriousness you really need to make the mules cost 100 energy or something. I think that the way the game currently is, you can sneak an expo and just spam mules on it and your econ will be skyrocketing. Maybe have them cost gas or something, I dunno there should be some sort of way to fix it. I remember I was playing my friend and we were three base vs threebase and then he landed like 12 mules at this hidden expo and his econ shot up to 5000. It is just rediculous. I'm gonna go ahead and blame you for this because you lost to a player that was short thousands of minerals for his army. | ||
PulseSUI
Switzerland305 Posts
On September 20 2010 02:08 Kaptein[konijn] wrote: Why do you think tvp is so balanced? if you want to call it balanced that the early game heavly favors one race, the mid game actualy beeing balanced and the late game favoring the other race as overall "balanced"... .. then yes, tvp is very balanced indeed. and chronoboost beeing comparable to Mules has been debunked earlyer in this topic as well. | ||
ledarsi
United States475 Posts
Chronoboost is a very similar ability, however it does not give you resources. It lets you build units or upgrades faster. Using it as soon as you have the energy is optimal, although you can use it later as long as you don't max on energy and waste regeneration. The minor difference is that you cannot stack multiple chronoboosts on the same building, but you can land multiple mules at the same base. | ||
SnowB
Poland18 Posts
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Kaptein[konijn]
Netherlands110 Posts
On September 20 2010 04:49 PulseSUI wrote: if you want to call it balanced that the early game heavly favors one race, the mid game actualy beeing balanced and the late game favoring the other race as overall "balanced"... .. then yes, tvp is very balanced indeed. In BW, tvp was just like that. Protoss was strong during 0 - 4 min, then terran had an attack window from 5 - 10 min depending on how fast the toss exped, etc, etc. Tvz was similar with terran being strong when on m&m, then muta harrass/lurker contain came and momentum shifts, etc. Nothing wrong with that. Gives the matchups a dynamic aspect. [quote=PulseSUI] and chronoboost beeing comparable to Mules has been debunked earlyer in this topic as well.[/QUOTE] How has it been debunked? It's a fact that when neither the terran and protoss cheese or sacrifice economy for a rush, the protoss is always ahead in worker count AND can utilize every single one of them for mining purposes. Terran has fewer workers and loses 2-5 of them to building, repairing, etc. Oh, and the screenshots are definitely deceiving. The guy was transferring his probes, making it look like he earned less from them, and the terran is not mining ANY gas and will have 0 income one minute later..... but yeah, just keep telling yourself he was still in the game. Like I said, mules are just to keep up with the other races. Please don't cry about terran being able to bring down 6 mules on a new exp; they lost economy/scans prior to doing so. Protoss has teleported rally points anywhere on the map. Zerg can do the same with nydus canals, although most zergs don't want to use it and just keep telling themselves they lost due to IMBA!!!@?@?! instead of thinking why they lost.. | ||
in7e.sCream
Germany48 Posts
[QUOTE]On September 20 2010 04:49 PulseSUI wrote: [QUOTE]On September 20 2010 02:08 Kaptein[konijn] wrote: Why do you think tvp is so balanced?[/QUOTE] if you want to call it balanced that the early game heavly favors one race, the mid game actualy beeing balanced and the late game favoring the other race as overall "balanced"... .. then yes, tvp is very balanced indeed. In BW, tvp was just like that. Protoss was strong during 0 - 4 min, then terran had an attack window from 5 - 10 min depending on how fast the toss exped, etc, etc. Tvz was similar with terran being strong when on m&m, then muta harrass/lurker contain came and momentum shifts, etc. Nothing wrong with that. Gives the matchups a dynamic aspect. [quote] and chronoboost beeing comparable to Mules has been debunked earlyer in this topic as well.[/QUOTE] How has it been debunked? It's a fact that when neither the terran and protoss cheese or sacrifice economy for a rush, the protoss is always ahead in worker count AND can utilize every single one of them for mining purposes. Terran has fewer workers and loses 2-5 of them to building, repairing, etc. Like I said, mules are just to keep up with the other races. Please don't cry about terran being able to bring down 6 mules on a new exp; they lost economy/scans prior to doing so. Protoss has teleported rally points anywhere on the map. Zerg can do the same with nydus canals, although most zergs don't want to use it and just keep telling themselves they lost due to IMBA!!!@?@?! instead of thinking why they lost..[/QUOTE] really THIS is making terran abled to do some very goofy comebacks that shouldnt happen imo. | ||
TheOGBlitzKrieg
United States346 Posts
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TheAngelofDeath
United States2033 Posts
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a176
Canada6688 Posts
+ Show Spoiler + ![]() because it seems no one in this thread actually bothers to read the thread | ||
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