
"Stalife Drops" - micro trick in tvz - Page 12
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Lylat
France8575 Posts
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ktimekiller
United States690 Posts
After the first successful drop, the Zerg will be extra cautious on moving instead of attack moving with the banes. | ||
Sqq
Norway2023 Posts
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TheDna
Germany577 Posts
On September 10 2010 19:23 rsol wrote: he dropped marauders into banelings pretty much identically to what a stalife drop is but i guess you were too busy being a big hysterical baby to actually watch the game Wrong! TLO did the smart thing. He took 3 marauders in 3 different medivacs. He dropped them one by one into the banelings so banelings IF actually exploding because of amove wouldnt kill all the marauders. | ||
JrK
United States283 Posts
That being said, it's a smooth move when the stars align and I appreciate the OP informing the community (even if it was just to get named). | ||
sadyque
Romania251 Posts
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EleanorRIgby
Canada3923 Posts
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DuncanIdaho
United States465 Posts
On September 05 2010 11:44 billyX333 wrote: right click where you want the medivac to go with the medivac selected, left click the units out and they should drop while the medivac continues to fly towards its destination Perhaps someone already said it in the 12 pages of comments , but in case they didn't, you can always hold shift, move, queue in a D, then another move back towards your rines, and then let go of shift. Anywho, as for the name, I say after Day9 refer'd to them as stalife drops, it stuck with me. I'm now in fear of such a drop, as Zerg, but I've been thinking of a way to counter this, preemptively. Of course, microing banelings is key, though I would like to point out to all the naysayers that bubba did not have vision up the gold expo's ramp as the stalife drop occured, thus making micro more difficult. If I were Zerg, I probably would have queued them up the ramp, and waited till I had vision for further commands, which would have loosed control to the ai, causing them to explode onto the mauraders. But as I said, I was thinking of a counter. Perhaps attempting to keep a changeling rine in the ball would help, if you can get away with it. And for the record, I'd be sure to right-click the changeling onto a fellow rine, such that he'll follow and not stand out, saying look at me, I must be a changeling. ![]() This way, if you see something fishy like rauders loading up and sitting there, you'll know to be cautious. Another idea I had was to load up blings in olords to drop on the rines, rather than running them in. And meanwhile, maybe a few corrupters in the olord mix to take out the medivacs might be nice, and if any are still alive after meds go down, corrupt as many units as possible (preferably mauraders?), as your main force of ling/roach/hydra/infestor/ultra/etc moves in by ground. | ||
tetracycloide
295 Posts
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awesomoecalypse
United States2235 Posts
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sylverfyre
United States8298 Posts
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tofucake
Hyrule19049 Posts
On September 11 2010 03:24 sylverfyre wrote: Everyone says that "oh zerg just moves instead of attack moves the banelings." That's not the point! You're using marauders as a movement inhibitor, dropping them in the way of the banelings so banelings have to go the long way around. Even if he DID just move them to behind the ball rather than a-move (I'm going to assume they did.) you're making it take a lot longer for banelings to reach their target, and thus, many more of them will be shot to death before being in splash range. No, you're dropping Marauders on Banelings so they blow up. Similar to Zealot Bombs in BW. | ||
King K. Rool
Canada4408 Posts
On September 11 2010 03:41 tofucake wrote: No, you're dropping Marauders on Banelings so they blow up. Similar to Zealot Bombs in BW. (Ma)rauder bombs then? Marauder bombing sounds cool to me. | ||
IntenseZ
Belgium40 Posts
You will cause our death ! Nice trick | ||
ktimekiller
United States690 Posts
On September 11 2010 03:24 sylverfyre wrote: Everyone says that "oh zerg just moves instead of attack moves the banelings." That's not the point! You're using marauders as a movement inhibitor, dropping them in the way of the banelings so banelings have to go the long way around. Even if he DID just move them to behind the ball rather than a-move (I'm going to assume they did.) you're making it take a lot longer for banelings to reach their target, and thus, many more of them will be shot to death before being in splash range. Uh... No The size of the Marauder hardly inhibits the movement of fluid Zerg movement, especially if the Zerg has centripetal force upgraded | ||
Toxigen
United States390 Posts
On September 11 2010 04:20 ktimekiller wrote: Uh... No The size of the Marauder hardly inhibits the movement of fluid Zerg movement, especially if the Zerg has centripetal force upgraded The size of the marauders means less are hit by splash. They're big enough to force banelings to move around them if they didn't detonate on the marauder. Marauders slow banelings down with every attack. If they're moving onto marines then marauders can continue to DPS and slow the banelings while the marines kite with stim, killing more and more banelings. The more banelings Zerg has, the less ACTUAL army he has (he's probably going to lose all his banelings in each engagement unless he's out-macro'ing you, and in that case, banelings aren't the issue). Why do people continue to naysay this tactic when there are several replays illustrating how it works and that it does work? | ||
JinDesu
United States3990 Posts
On September 08 2010 10:13 Zelniq wrote: in my quick tests i dont see how you find that "marauders target banelings when dropping marauders" they attacked whatever's closest. i really dont see how this helps really, i havent experienced it yet but it seems like i'd prefer terran to do this rather than just keep them on ground ....and if you drop them into the middle of a bunch of banelings.... then banelings are the closest things. | ||
SoFFacet
United States101 Posts
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magh
Sweden95 Posts
On September 05 2010 11:41 awesomoecalypse wrote: nice trick, but honestly, you should get over yourself. most micro tricks don't get named after anyone specific--Fazing was, but thats just because there's not really a good shorthand to describe that action, and his name lends itself naturally to something like that. You didn't see Psy asking that people call magic boxing "psy boxing" did you? Nobody named muta stacking after anyone in BW, even though obviously someone had to come up with it first. and honestly, if you do want something named after you, pick a screenname that lends itself more naturally to being turned into a verb. "Stalifing" or whatever really doesn't roll off the tongue. July was the first to come up with the muta-stacking ![]() | ||
blabber
United States4448 Posts
On September 11 2010 08:06 magh wrote: July was the first to come up with the muta-stacking ![]() actually someone else found it I believe. July just got really good at it as for naming a technique after someone, I think the first requirement is that it has to sound good. Sorry but stalife drop does not sound good. Maynarding, SK Terran, Fazing... those sound good. | ||
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