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Official State of the Game Podcast Thread - Page 69

Forum Index > SC2 General
54608 CommentsPost a Reply
Prev 1 67 68 69 70 71 2731 Next
Dust14
Profile Joined March 2010
Belgium490 Posts
October 12 2010 10:37 GMT
#1361
You're awesome iNcontroL
Headshot
Profile Blog Joined May 2010
United States1656 Posts
October 12 2010 10:39 GMT
#1362
Awesome as always. You need to have Artosis on more!
-
ParasitJonte
Profile Joined September 2004
Sweden1768 Posts
Last Edited: 2010-10-12 10:40:55
October 12 2010 10:40 GMT
#1363
I listen to this mostly to hear incontrol give his imitation of nony hahaha
Hello=)
Raisauce
Profile Blog Joined May 2010
Canada864 Posts
October 12 2010 10:40 GMT
#1364
At first I was sad that day9 wouldn't be in this podcast but once I heard the name Dan, I got all giddy. You guys need to seriously make Artosis one of the official "pillars".
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-10-12 10:45:20
October 12 2010 10:41 GMT
#1365
podcast was hilarious and fun as always. also yea it would be fucking awesome if artosis was a regular, that guy is so funny and entertaining

just a word of warning at least to the zerg players who listened to this cast, havent experienced Jungle Basin, and are thinking about trying it out.
That map is actually really bad if you ever go past having 2 bases. you've got basically a free natural expo, which is more beneficial imo to protoss and terran than it is for zerg, but anyways the problem is what 3rd you want to take.
if you take the 3rd towards the center of the map, it's so wide open and so close to the center of the map it becomes really hard to defend, especially with like 4 paths all going to it. and if your opponent takes their equivalent 3rd theyre like almost touching it's so close.. and of course as zerg you dont want to be expanding towards your opponent.

if you take the side base as your 3rd it's still rough, for one because the distance from your ramp to your 3rd ramp is as really far, and that ramp is pointed toward your opponent's base. your opponent actually has the same distance or less to get to your 3rd, which just makes trying to cover both really tough, especially with creep spread. sure you could go through the rock backdoor but that's still a very long ass way from your main.

and that's it for expos, there are no other expos you can take other than the ones that belong to your opponent. the map is actually really small when anyone takes a 3rd base, the only good part is that early on where the distance from main to main is not super short by land nor air, like many other maps are.
ModeratorBlame yourself or God
geno
Profile Blog Joined October 2007
United States1404 Posts
October 12 2010 10:43 GMT
#1366
Hmm, mine cut out at 104:17, mid sentence. Am I missing part of it, or did it really end so abruptly?
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
October 12 2010 10:44 GMT
#1367
@geno: you're missing part of it
ModeratorBlame yourself or God
geno
Profile Blog Joined October 2007
United States1404 Posts
October 12 2010 10:48 GMT
#1368
Yeah I just re-downloaded it (went much much faster this time) and it looks like its 115:39. This is like christmas, an extra 10 minutes of content I wasn't expecting!
Tabbris
Profile Blog Joined June 2010
Bangladesh2839 Posts
October 12 2010 10:50 GMT
#1369
Dan is great. Huk was cool 2
DooMDash
Profile Joined May 2010
United States1015 Posts
October 12 2010 10:56 GMT
#1370
Marauders are range 6, and cannons are range 7. Miss information in the cast. Still good.
S1 3500+ Master T. S2 1600+ Master T.
geno
Profile Blog Joined October 2007
United States1404 Posts
October 12 2010 11:00 GMT
#1371
Meh, a couple mistakes I don't think detract from it. This is pretty much the only game in town when it comes to feeling like you are in an in depth conversation with some of the biggest names in SC2 about the goings on around the community, and with the ad hoc nature of the cast, I'm surprised there aren't more minor inaccuracies. Really entertaining stuff, looking forward to all the content JP mentioned was coming soon at the end of the cast.
Mattes
Profile Joined July 2010
Germany1116 Posts
October 12 2010 11:07 GMT
#1372
JP to HuK: "What i was gonna say, before you interrupted me, you fucking faggot."

<3<3<3
"Eyo lesson' here, Bey. You're comin' at the king, you best not miss."
lynx.oblige
Profile Joined August 2009
Sierra Leone2268 Posts
October 12 2010 11:28 GMT
#1373
On October 12 2010 20:07 Mattes wrote:
JP to HuK: "What i was gonna say, before you interrupted me, you fucking faggot."

<3<3<3


LOL so good. There's plenty of awesome quotes in like every cast but I definitely loved incontrol's whole "I 4gated to defend your 4gate..." and all that came after it. I died.
Everyone needs a nemesis.
Doko
Profile Joined May 2010
Argentina1737 Posts
October 12 2010 11:36 GMT
#1374
Loved the cast as always but what is the point of having Tyler there if he barely says anything?

On a less bitchy note.... love having artosis in there.
Skuller
Profile Joined September 2010
United States197 Posts
October 12 2010 11:46 GMT
#1375
@ Doko

I like Tyler's position as being more laid back, but ready to speak when asked. His answers seem pretty insightful and he speaks when he knows he has a valid point.

The reason why the cast works so well is that the personalities on the cast complement each other. While JP tries to moderate the conversation, incontrol, Nony and rotating guest bring the "advice as a competitive gamer" and Day9 bridges the conversation to the listener's level of play. day 9 and Incontrol bring the lighter note to the conversation and Nony brings the "hey, I'm chill" attitude. I think JP directing questions at specific people invites another person (hint hint artosis) to join the cast. While 5-6 people seem like an impossibly large cast, I think the format of the podcast can accommodate it easily.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
October 12 2010 11:49 GMT
#1376
artosis's comments about roaches vs colossi were funny and confusing. because obviously roaches are very good vs colossuses, assuming the roaches can reach them easily.

i guess there are 2 ways i can think of to justify his crazy statement: once protoss gets like 5-6+ colossi + any mix of ground units, especially with a few force fields roaches are a horrible idea as the main counter to colossi, so heavy roach is only a short termed solution.
the other way is that he assumed that there'd also always be several good force fields, making the roaches unable to attack or move around, as well as clumping them up for splash

i have to assume that's the case..cus even tho he often talks about zerg units being useless/crap, this is basic stuff that he should obviously have known for a long time
ModeratorBlame yourself or God
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
October 12 2010 12:12 GMT
#1377
On October 12 2010 20:49 Zelniq wrote:
artosis's comments about roaches vs colossi were funny and confusing. because obviously roaches are very good vs colossuses, assuming the roaches can reach them easily.

i guess there are 2 ways i can think of to justify his crazy statement: once protoss gets like 5-6+ colossi + any mix of ground units, especially with a few force fields roaches are a horrible idea as the main counter to colossi, so heavy roach is only a short termed solution.
the other way is that he assumed that there'd also always be several good force fields, making the roaches unable to attack or move around, as well as clumping them up for splash

i have to assume that's the case..cus even tho he often talks about zerg units being useless/crap, this is basic stuff that he should obviously have known for a long time

thats exactly the same line of reasoning every zerg player will have. Roach is good, then the protoss has good forcefields and then roaches suck. It dosnt need to be many collossii, the protoss just needs you to not have reasearched burrow and roach burrow movement.


You never assume that the protoss will make bad forcefields, its important to always measure your strategy towards the theoretical optimum.

"Mudkip"
Ghad
Profile Blog Joined April 2010
Norway2551 Posts
October 12 2010 12:40 GMT
#1378
On October 12 2010 16:41 illumination wrote:
noo i hate the terms like while and soon. Can you give me an estimate 1 hour? 1 day? Its like when blizzard said sc2 coming soon over 3 years ago all over again


On October 12 2010 19:48 geno wrote:
Yeah I just re-downloaded it (went much much faster this time) and it looks like its 115:39. This is like christmas, an extra 10 minutes of content I wasn't expecting!



JP has to appreciate how people are comparing the release of a SOTG episode with SC2 release and christmas.
forgottendreams: One underage girl, two drunk guys, one gogo dancer and starcraft 2. Apparently just another day in Europe.
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
Last Edited: 2010-10-12 13:04:40
October 12 2010 12:53 GMT
#1379
On October 12 2010 20:49 Zelniq wrote:
artosis's comments about roaches vs colossi were funny and confusing. because obviously roaches are very good vs colossuses, assuming the roaches can reach them easily.

i guess there are 2 ways i can think of to justify his crazy statement: once protoss gets like 5-6+ colossi + any mix of ground units, especially with a few force fields roaches are a horrible idea as the main counter to colossi, so heavy roach is only a short termed solution.
the other way is that he assumed that there'd also always be several good force fields, making the roaches unable to attack or move around, as well as clumping them up for splash

i have to assume that's the case..cus even tho he often talks about zerg units being useless/crap, this is basic stuff that he should obviously have known for a long time

Artosis specifically mentioned colossus with forcefields would demolish roaches, which I don't think anyone can argue against. Stalker/sentry/colossus is the bane of all zerg ground prior to T3, which I kind of want to say makes sense. I mean T3 units should beat T2, but Zerg takes so much longer to tech to Ultras/BLs that there are some very juicy timing windows where colossus can just clean up, roaches or not.
Huk never really explained why he thought colossus weren't good against roach and I'd have liked to hear why he thought so. I mean yea they have more health than hydras so they soak up more damage, but they do less dps as well and take longer to break his front line of units to get to the colossus.

The show was awesome as always. It's great having a zerg pov on the show, now you just need a terran one to come on every once in awhile. I've love to see a Terran defend marauders against Incontrol.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
Latham
Profile Blog Joined May 2007
9588 Posts
October 12 2010 12:59 GMT
#1380
There ya go people, work that stick out of your asses ;D It's all for fun! They can bash each other, because they're friends. Why are you getting worked up for the dissing, when they themselves don't?

Incontrol always has good stories ;D
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
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